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SENTRY_MODE_ON = "sentry"; SENTRY_MODE_OFF = "sentry_offline"; SENTRY_TIME_OUT = 0.01; SENTRY_SPINUP_TIME = .05; SENTRY_OVERHEAT_TIME = 8.0; SENTRY_FX_TIME = .3; level.sentryType = []; level.sentryType[ "sentry_minigun" ] = "sentry"; level.killStreakFuncs[ level.sentryType[ "sentry_minigun" ] ] = ::tryUseAutoSentry; level.sentrySettings = []; level.sentrySettings[ "sentry_minigun" ] = spawnStruct(); level.sentrySettings[ "sentry_minigun" ].burstMin = 20; level.sentrySettings[ "sentry_minigun" ].burstMax = 120; level.sentrySettings[ "sentry_minigun" ].pauseMin = 0.15; level.sentrySettings[ "sentry_minigun" ].pauseMax = 0.35; level.sentrySettings[ "sentry_minigun" ].weaponInfo = "sentry_minigun_mp"; level.sentrySettings[ "sentry_minigun" ].modelBase = "sentry_minigun"; level.sentrySettings[ "sentry_minigun" ].modelPlacement = "sentry_minigun_obj"; level.sentrySettings[ "sentry_minigun" ].modelPlacementFailed = "sentry_minigun_obj_red"; level.sentrySettings[ "sentry_minigun" ].modelDestroyed = "sentry_minigun_destroyed"; foreach ( sentryInfo in level.sentrySettings ) { precacheItem( sentryInfo.weaponInfo ); precacheModel( sentryInfo.modelBase ); precacheModel( sentryInfo.modelPlacement ); precacheModel( sentryInfo.modelPlacementFailed ); precacheModel( sentryInfo.modelDestroyed ); } level._effect[ "sentry_overheat_mp" ] = loadfx( "smoke/sentry_turret_overheat_smoke" ); level._effect[ "sentry_explode_mp" ] = loadfx( "explosions/sentry_gun_explosion" ); level._effect[ "sentry_smoke_mp" ] = loadfx( "smoke/car_damage_blacksmoke" );
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