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Log started at 5.10.2024 16.51.09 (2024-10-05T13:51:09Z) Starting AutomationTool... Parsing command line: -ScriptsForProject="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63529 -project="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" -target=PuffyVR -unrealexe="D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/SourceControl/_Unreal builds/test" -clientconfig=Development -nocompile -nocompileuat Found project file: D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject Found 2 scripts to execute: Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=63529, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject) BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject, target=PuffyVR, unrealexe=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, SkipCookingEditorContent, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/SourceControl/_Unreal builds/test, clientconfig=Development, nocompile) Running on Windows as a 64-bit process. CWD=D:\Games\Unreal Store\UE_5.5 UnrealEngine ver. 5.5.0.0 Initializing script modules... Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Found project D:\Games\Unreal Store\UE_5.5\Engine\Platforms\VisionOS\Source\Programs\AutomationTool\VisionOS.Automation.csproj with no existing build record Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json Total script module initialization time: 0.29 s. IsBuildMachine=False ShouldKillProcesses=True Setting up command environment. SafeFileExists D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_LOCAL_ROOT= GetEnvironmentVariable uebp_EngineSavedFolder= SetEnvVar uebp_EngineSavedFolder=D:/Games/Unreal Store/UE_5.5/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_EngineSavedFolder=D:/Games/Unreal Store/UE_5.5/Engine/Programs/AutomationTool/Saved GetEnvironmentVariable uebp_CSVFile= GetEnvironmentVariable uebp_LogFolder= GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Games/Unreal Store/UE_5.5 SetEnvVar uebp_LogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5 DeleteDirectoryContents(C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5) SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Log.json SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Log.txt GetEnvironmentVariable uebp_FinalLogFolder= SetEnvVar uebp_FinalLogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5 SafeFileExists C:\WINDOWS\system32\robocopy.exe=True SafeFileExists C:\WINDOWS\system32\mount.exe=False SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False SafeFileExists C:\WINDOWS\system32\cmd.exe=True SetEnvVar MallocNanoZone=0 GetEnvironmentVariable uebp_UATChildInstance=0 Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.11.35312.102) Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe CompilationEvironment.HasCapabilityToCompile=True CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe CompilationEvironment.DotnetMsbuildExe=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe Command Environment settings: CmdExe=C:\WINDOWS\system32\cmd.exe EngineSavedFolder=D:/Games/Unreal Store/UE_5.5/Engine/Programs/AutomationTool/Saved HasCapabilityToCompile=True LocalRoot=D:/Games/Unreal Store/UE_5.5 LogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5 MountExe=C:\WINDOWS\system32\mount.exe FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe DotnetMsbuildExe=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe RobocopyExe=C:\WINDOWS\system32\robocopy.exe TimestampAsString=2024-10-05_16.51.09 AutomationToolDll=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml No config file at C:\Users\Detocroix\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml No config file at C:\Users\Detocroix\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\Detocroix\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Registering build platform: UnrealBuildTool.VisionOSPlatformFactory Cleaning up project rules folder DeleteDirectoryContents(C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.5\Rules) Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Creating platforms. Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Creating platform AndroidPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformMulti from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformDXT from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformETC2 from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformASTC from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll Creating platform WindowsCookedEditor from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll. Creating platform LinuxCookedEditor from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll. Creating platform MacCookedEditor from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll. Creating platform WindowsCookedCooker from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll. Creating platform LinuxCookedCooker from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll. Creating platform MacCookedCooker from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll. Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Gauntlet.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Creating platform IOSPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll. Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Creating platform GenericLinuxPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Creating platform GenericLinuxPlatformArm64 from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Creating platform MacPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll. Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Creating platform TVOSPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll. Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Creating platform Win64Platform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll. Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Creating placeholder platform for target: VisionOS Initializing AllowSubmit. AllowSubmit=False Initializing P4Enabled. P4Enabled=False P4CLRequired=False Executing commands... Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=63529, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject) BUILD SUCCESSFUL Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject, target=PuffyVR, unrealexe=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, SkipCookingEditorContent, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/SourceControl/_Unreal builds/test, clientconfig=Development, nocompile) SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True Setting up ProjectParams for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject Looking for targets for project D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject Searching for target rule files in D:/SourceControl/Project-VR/PuffyVR - Copy Found 2 target rule files: D:\SourceControl\Project-VR\PuffyVR - Copy\Source\PuffyVR.Target.cs D:\SourceControl\Project-VR\PuffyVR - Copy\Source\PuffyVREditor.Target.cs SafeFileExists C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.5\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll=False Compiling targets DLL: C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.5\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll Compiling C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.5\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll: Assembly does not exist Creating target rules object: PuffyVRTarget Adding target: PuffyVRTarget (Game) Creating target rules object: PuffyVREditorTarget Adding target: PuffyVREditorTarget (Editor) Loading ini files for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject Project Params ************** AdditionalServerMapParams= Archive=True ArchiveMetaData=False CreateAppBundle=True BaseArchiveDirectory=D:\SourceControl\_Unreal builds\test BaseStageDirectory=D:\SourceControl\Project-VR\PuffyVR - Copy\Saved\StagedBuilds ConfigOverrideParams=- Build=True SkipBuildClient=False SkipBuildEditor=True Cook=True Clean=(null) Client=False ClientConfigsToBuild=Development ClientCookedTargets=PuffyVR ClientTargetPlatform=Win64 Compressed=True ForceUncompressed=False AdditionalPakOptions= AdditionalIoStoreOptions= ForceOodleDllVersion= CookOnTheFly=False CookOnTheFlyStreaming=False UnversionedCookedContent=True OptionalContent=False SkipCookingEditorContent=True GeneratePatch=False AddPatchLevel=False StageBaseReleasePaks=False DiscVersion= CreateReleaseVersion= BasedOnReleaseVersion= OriginalReleaseVersion= DLCFile=(null) DLCIncludeEngineContent=False DLCPakPluginFile=False DLCOverrideCookedSubDir=(null) DLCOverrideStagedSubDir=(null) DiffCookedContentPath= AdditionalCookerOptions= DedicatedServer=False DirectoriesToCook= DDCGraph= CulturesToCook=<Not Specified> (Use Defaults) EditorTargets=PuffyVREditor Foreign=False IsCodeBasedProject=True IsProgramTarget=False IterativeCooking=False IterateSharedCookedBuild= IterateSharedBuildUsePrecompiledExe=False CookAll=False CookPartialGC=False CookInEditor=False CookMapsOnly=False Deploy=False IterativeDeploy=False FastCook=False LogWindow=False Manifests=False MapToRun= NoClient=False NumClients=0 NoDebugInfo=False SeparateDebugInfo=False MapFile=False NoCleanStage=False NoXGE=False MapsToCook= MapIniSectionsToCook= Pak=True IgnorePaksFromDifferentCookSource=False IoStore=True SkipIoStore=False ZenStore=False NoZenAutoLaunch= SkipEncryption=False GenerateOptimizationData=False SkipPackage=False NeverPackage=False Package=True ForcePackageData=False NullRHI=False WriteBackMetadataToAssetRegistry= FakeClient=False EditorTest=False RunAutomationTests=False RunAutomationTest= RunTimeoutSeconds=0 CrashIndex=0 ProgramTargets= ProjectPlatformBinariesPaths=[Win64, D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64] ProjectExePaths=[Win64, D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe] Distribution=False PackageEncryptionKeyFile=(null) Prebuilt=False Prereqs=True AppLocalDirectory= NoBootstrapExe=False RawProjectPath=D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject RawProgramProjectOverride=(null) Run=False ServerConfigsToBuild=Development ServerCookedTargets= ServerTargetPlatform=Win64 ShortProjectName=PuffyVR SignedPak=False SignPak=(null) SkipCook=False SkipCookOnTheFly=False SkipPak=False PrePak=False SkipStage=False Stage=True RehydrateAssets=False bTreatNonShippingBinariesAsDebugFiles=False bUseExtraFlavor=False StageDirectoryParam= AdditionalPackageOptions= Trace=(null) TraceHost=(null) TraceFile=(null) Project Params ************** SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True ********** BUILD COMMAND STARTED ********** ************************* UnrealBuild: ************************* UseXGE: False SafeDeleteFile D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml Running: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" PuffyVR Win64 Development -Project="D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -Manifest="D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml" -remoteini="D:\SourceControl\Project-VR\PuffyVR - Copy" -skipdeploy -log="C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\UBA-PuffyVR-Win64-Development.txt" Log file: C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\UBA-PuffyVR-Win64-Development.txt Using 'git status' to determine working set for adaptive non-unity build (D:\SourceControl\Project-VR). Creating makefile for PuffyVR (no existing makefile) Available x64 toolchains (1): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120 (Family=14.41.34120, FamilyRank=1, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64) Visual Studio 2022 compiler version 14.41.34120 is not a preferred version. Please use the latest preferred version 14.38.33130 Parsing headers for PuffyVR Running Internal UnrealHeaderTool "D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" "D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Win64\PuffyVR\Development\PuffyVR.uhtmanifest" -WarningsAsErrors -installed Total of 0 written Reflection code generated for PuffyVR in 3.0148277 seconds Writing manifest to D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml Building PuffyVR... Using Visual Studio 2022 14.41.34120 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10). Warning: Visual Studio 2022 compiler is not a preferred version [Upgrade] [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3 [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;' in PuffyVR.Target.cs. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. [Upgrade] Determining max actions to execute in parallel (6 physical cores, 12 logical cores) Executing up to 6 processes, one per physical core Requested 1.5 GB memory per action, 7.98 GB available: limiting max parallel actions to 5 Using Unreal Build Accelerator local executor to run 26 action(s) Storage capacity 40Gb ---- Starting trace: 241005_165125 ---- UbaSessionServer - Disable remote execution (remote sessions will finish current processes) ------ Building 26 action(s) started ------ [1/26] Copy D3D12Core.dll [2/26] Copy OpenImageDenoise.dll [3/26] Copy d3d12SDKLayers.dll [4/26] Copy DirectML.dll [5/26] Copy OpenImageDenoise_device_cpu.dll [6/26] Copy boost_atomic-mt-x64.dll [7/26] Copy boost_filesystem-mt-x64.dll [8/26] Copy boost_chrono-mt-x64.dll [9/26] Copy boost_iostreams-mt-x64.dll [10/26] Copy boost_program_options-mt-x64.dll [11/26] Copy boost_python311-mt-x64.dll [12/26] Copy boost_system-mt-x64.dll [13/26] Copy boost_regex-mt-x64.dll [14/26] Copy boost_thread-mt-x64.dll [15/26] Copy tbb.dll [16/26] Copy OpenImageDenoise_core.dll [17/26] Copy tbb12.dll [18/26] Copy tbbmalloc.dll [19/26] Copy tbb.pdb [20/26] Copy tbbmalloc.pdb [21/26] Resource Default.rc2 [22/26] Compile [x64] SharedPCH.Engine.Project.ValApi.Cpp20.InclOrderUnreal5_3.cpp [23/26] Compile [x64] MyClass.cpp [24/26] Compile [x64] PuffyVR.cpp [25/26] Link [x64] PuffyVR.exe [26/26] WriteMetadata PuffyVR.target (UBA disabled) Trace file written to C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5/UBA-PuffyVR-Win64-Development.uba with size 10.0kb Total time in Unreal Build Accelerator local executor: 77.22 seconds Total execution time: 90.52 seconds Took 90,72s to run dotnet.exe, ExitCode=0 SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\DML\DirectML.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\DML\DirectML.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_core.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_core.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_device_cpu.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_device_cpu.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_python311-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_python311-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_system-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_system-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True SafeDeleteFile D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml ************************* UnrealBuild: ************************* UseXGE: False Build products ******* SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\DML\DirectML.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\DML\DirectML.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_core.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_core.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_device_cpu.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_device_cpu.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_atomic-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_chrono-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_program_options-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_python311-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_python311-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_regex-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_system-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_system-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_thread-mt-x64.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb End Build products ******* Build command time: 90.75 s ********** BUILD COMMAND COMPLETED ********** SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True ********** COOK COMMAND STARTED ********** SafeFileExists D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running UnrealEditor Cook for project D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject Commandlet log file is D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt SafeFileExists D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True Running: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -run=Cook -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect. LogInit: Display: Running engine for game: PuffyVR LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Display Control listening on port 38676 LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-36679577" LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-36679577+++UE5+Release-5.5" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4894] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 1600X Six-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" "D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -run=Cook -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output"" LogCsvProfiler: Display: Metadata set : loginid="efa20be442abba19a7c01eb3eaf18ca0" LogCsvProfiler: Display: Metadata set : llm="0" LogConfig: Display: Loading VulkanPC ini files took 0.16 seconds LogConfig: Display: Loading Mac ini files took 0.16 seconds LogConfig: Display: Loading Android ini files took 0.17 seconds LogConfig: Display: Loading IOS ini files took 0.16 seconds LogAssetRegistry: Display: Asset registry cache read as 37.8 MiB from ../../../../../../SourceControl/Project-VR/PuffyVR - Copy/Intermediate/CachedAssetRegistry_0.bin LogConfig: Display: Loading Unix ini files took 0.19 seconds LogConfig: Display: Loading TVOS ini files took 0.20 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.22 seconds LogConfig: Display: Loading Linux ini files took 0.23 seconds LogConfig: Display: Loading VisionOS ini files took 0.11 seconds LogConfig: Display: Loading Windows ini files took 0.11 seconds RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Provider.LogAnalytics] LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized LogHAL: Display: Platform has ~ 32 GB [34284228608 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For Windows LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. xrNegotiateLoaderRuntimeInterface bRunningInAppContainer: 0 [2024-10-05 16:52:48.420] [info] [Config.cpp:59] API layer configuration file does not exist, skipping Error [GENERAL | xrCreateInstance | OpenXR-Loader] : LoaderInstance::CreateInstance chained CreateInstance call failed Took 6,86s to run UnrealEditor-Cmd.exe, ExitCode=-1073740940 SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Cook-2024.10.05-16.52.49.txt SafeCopyFile D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Cook-2024.10.05-16.52.49.txt SafeDeleteFile D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt ============================================================================== Cook failed. (see C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Log.txt for full exception trace) CommandletException: Editor terminated with exit code -1073740940 while running Cook for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject; see log C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Cook-2024.10.05-16.52.49.txt at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectFile, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 477 at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 281 at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 247 at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectFile, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93 at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 295Wrapped by AutomationException: Cook failed. at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 305 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 253 at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 372 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 381 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 284 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 308 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 168 ============================================================================== AutomationTool executed for 0h 1m 40s AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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