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Log started at 5.10.2024 16.51.09 (2024-10-05T13:51:09Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63529 -project="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject" -target=PuffyVR -unrealexe="D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/SourceControl/_Unreal builds/test" -clientconfig=Development -nocompile -nocompileuat
Found project file: D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
Found 2 scripts to execute:
  Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=63529, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject)
  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject, target=PuffyVR, unrealexe=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, SkipCookingEditorContent, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/SourceControl/_Unreal builds/test, clientconfig=Development, nocompile)
Running on Windows as a 64-bit process.
CWD=D:\Games\Unreal Store\UE_5.5
UnrealEngine ver. 5.5.0.0
Initializing script modules...
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Found project D:\Games\Unreal Store\UE_5.5\Engine\Platforms\VisionOS\Source\Programs\AutomationTool\VisionOS.Automation.csproj with no existing build record
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Oodle.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.ProjectStore.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UBA.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\LiveLinkHub.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\RunMutableCommandlet.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\Games\Unreal Store\UE_5.5\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.29 s.
IsBuildMachine=False
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=D:/Games/Unreal Store/UE_5.5/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=D:/Games/Unreal Store/UE_5.5/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Games/Unreal Store/UE_5.5
SetEnvVar uebp_LogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5
DeleteDirectoryContents(C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5)
SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Log.json
SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.11.35312.102)
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=D:/Games/Unreal Store/UE_5.5/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=D:/Games/Unreal Store/UE_5.5
LogFolder=C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2024-10-05_16.51.09
AutomationToolDll=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Detocroix\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Detocroix\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\Detocroix\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
    Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.5\Rules)
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\CookedEditor.Automation.dll.
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\Gauntlet.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\LiveLinkHub\LiveLinkHub.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Mutable\RunMutableCommandlet.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating placeholder platform for target: VisionOS
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=63529, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/SourceControl/Project-VR/PuffyVR - Copy/PuffyVR.uproject, target=PuffyVR, unrealexe=D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, SkipCookingEditorContent, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/SourceControl/_Unreal builds/test, clientconfig=Development, nocompile)
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
Setting up ProjectParams for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
Looking for targets for project D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
Searching for target rule files in D:/SourceControl/Project-VR/PuffyVR - Copy
Found 2 target rule files:
  D:\SourceControl\Project-VR\PuffyVR - Copy\Source\PuffyVR.Target.cs
  D:\SourceControl\Project-VR\PuffyVR - Copy\Source\PuffyVREditor.Target.cs
SafeFileExists C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.5\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll=False
Compiling targets DLL: C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.5\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll
Compiling C:\Users\Detocroix\AppData\Local\Temp\UAT\D+Games+Unreal+Store+UE_5.5\Rules\UATRules-d87129c8d3f0a216db0fd2466bb01269.dll: Assembly does not exist
Creating target rules object: PuffyVRTarget
Adding target: PuffyVRTarget (Game)
Creating target rules object: PuffyVREditorTarget
Adding target: PuffyVREditorTarget (Editor)
Loading ini files for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=D:\SourceControl\_Unreal builds\test
BaseStageDirectory=D:\SourceControl\Project-VR\PuffyVR - Copy\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=PuffyVR
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=True
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=PuffyVREditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64]
ProjectExePaths=[Win64, D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
RawProgramProjectOverride=(null)
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=PuffyVR
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
SafeDeleteFile D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml
Running: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe "D:\Games\Unreal Store\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" PuffyVR Win64 Development -Project="D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -Manifest="D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml"  -remoteini="D:\SourceControl\Project-VR\PuffyVR - Copy"  -skipdeploy  -log="C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\UBA-PuffyVR-Win64-Development.txt"
Log file: C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\UBA-PuffyVR-Win64-Development.txt
Using 'git status' to determine working set for adaptive non-unity build (D:\SourceControl\Project-VR).
Creating makefile for PuffyVR (no existing makefile)
Available x64 toolchains (1):
 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120
    (Family=14.41.34120, FamilyRank=1, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Visual Studio 2022 compiler version 14.41.34120 is not a preferred version. Please use the latest preferred version 14.38.33130
Parsing headers for PuffyVR
  Running Internal UnrealHeaderTool "D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" "D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Win64\PuffyVR\Development\PuffyVR.uhtmanifest" -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for PuffyVR in 3.0148277 seconds
Writing manifest to D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml
Building PuffyVR...
Using Visual Studio 2022 14.41.34120 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade]     IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3
[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;' in PuffyVR.Target.cs.
[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
  Executing up to 6 processes, one per physical core
  Requested 1.5 GB memory per action, 7.98 GB available: limiting max parallel actions to 5
Using Unreal Build Accelerator local executor to run 26 action(s)
  Storage capacity 40Gb
---- Starting trace: 241005_165125 ----
UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
------ Building 26 action(s) started ------
[1/26] Copy D3D12Core.dll
[2/26] Copy OpenImageDenoise.dll
[3/26] Copy d3d12SDKLayers.dll
[4/26] Copy DirectML.dll
[5/26] Copy OpenImageDenoise_device_cpu.dll
[6/26] Copy boost_atomic-mt-x64.dll
[7/26] Copy boost_filesystem-mt-x64.dll
[8/26] Copy boost_chrono-mt-x64.dll
[9/26] Copy boost_iostreams-mt-x64.dll
[10/26] Copy boost_program_options-mt-x64.dll
[11/26] Copy boost_python311-mt-x64.dll
[12/26] Copy boost_system-mt-x64.dll
[13/26] Copy boost_regex-mt-x64.dll
[14/26] Copy boost_thread-mt-x64.dll
[15/26] Copy tbb.dll
[16/26] Copy OpenImageDenoise_core.dll
[17/26] Copy tbb12.dll
[18/26] Copy tbbmalloc.dll
[19/26] Copy tbb.pdb
[20/26] Copy tbbmalloc.pdb
[21/26] Resource Default.rc2
[22/26] Compile [x64] SharedPCH.Engine.Project.ValApi.Cpp20.InclOrderUnreal5_3.cpp
[23/26] Compile [x64] MyClass.cpp
[24/26] Compile [x64] PuffyVR.cpp
[25/26] Link [x64] PuffyVR.exe
[26/26] WriteMetadata PuffyVR.target (UBA disabled)
Trace file written to C:/Users/Detocroix/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Games+Unreal+Store+UE_5.5/UBA-PuffyVR-Win64-Development.uba with size 10.0kb
Total time in Unreal Build Accelerator local executor: 77.22 seconds
Total execution time: 90.52 seconds
Took 90,72s to run dotnet.exe, ExitCode=0
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\DML\DirectML.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\DML\DirectML.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_core.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_core.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_device_cpu.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_device_cpu.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_python311-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_python311-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_system-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_system-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile D:\SourceControl\Project-VR\PuffyVR - Copy\Intermediate\Build\Manifest.xml
************************* UnrealBuild:
************************* UseXGE: False
Build products *******
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\DML\DirectML.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\DML\DirectML.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_core.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_core.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_device_cpu.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\OpenImageDenoise_device_cpu.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.exe
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.pdb
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\PuffyVR.target
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_atomic-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_atomic-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_chrono-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_chrono-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_filesystem-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_iostreams-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_program_options-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_program_options-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_python311-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_python311-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_regex-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_regex-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_system-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_system-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_thread-mt-x64.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\boost_thread-mt-x64.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb.pdb
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbb12.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.dll
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb=True
D:\SourceControl\Project-VR\PuffyVR - Copy\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 90.75 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject
Commandlet log file is D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt
SafeFileExists D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: D:\Games\Unreal Store\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
LogWindows: Warning: Failed to set completion port for job object "UE.ShaderCompileWorker.JobGroup": The parameter is incorrect.
LogInit: Display: Running engine for game: PuffyVR
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Display Control listening on port 38676
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-36679577"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-36679577+++UE5+Release-5.5"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4894] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 1600X Six-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject" -run=Cook -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog="D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="efa20be442abba19a7c01eb3eaf18ca0"
LogCsvProfiler: Display: Metadata set : llm="0"
LogConfig: Display: Loading VulkanPC ini files took 0.16 seconds
LogConfig: Display: Loading Mac ini files took 0.16 seconds
LogConfig: Display: Loading Android ini files took 0.17 seconds
LogConfig: Display: Loading IOS ini files took 0.16 seconds
LogAssetRegistry: Display: Asset registry cache read as 37.8 MiB from ../../../../../../SourceControl/Project-VR/PuffyVR - Copy/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Unix ini files took 0.19 seconds
LogConfig: Display: Loading TVOS ini files took 0.20 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.22 seconds
LogConfig: Display: Loading Linux ini files took 0.23 seconds
LogConfig: Display: Loading VisionOS ini files took 0.11 seconds
LogConfig: Display: Loading Windows ini files took 0.11 seconds
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Provider.LogAnalytics]
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogHAL: Display: Platform has ~ 32 GB [34284228608 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
xrNegotiateLoaderRuntimeInterface bRunningInAppContainer: 0
[2024-10-05 16:52:48.420] [info] [Config.cpp:59] API layer configuration file does not exist, skipping
Error [GENERAL | xrCreateInstance | OpenXR-Loader] : LoaderInstance::CreateInstance chained CreateInstance call failed
Took 6,86s to run UnrealEditor-Cmd.exe, ExitCode=-1073740940
SafeDeleteFile C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Cook-2024.10.05-16.52.49.txt
SafeCopyFile D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Cook-2024.10.05-16.52.49.txt
SafeDeleteFile D:\Games\Unreal Store\UE_5.5\Engine\Programs\AutomationTool\Saved\Cook-2024.10.05-16.52.42.txt
==============================================================================
Cook failed.
(see C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Log.txt for full exception trace)

CommandletException: Editor terminated with exit code -1073740940 while running Cook for D:\SourceControl\Project-VR\PuffyVR - Copy\PuffyVR.uproject; see log C:\Users\Detocroix\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Unreal+Store+UE_5.5\Cook-2024.10.05-16.52.49.txt
   at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectFile, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 477
   at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, String& DestLogFile, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 281
   at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectFile, String UnrealExe, String Commandlet, String Parameters, UInt32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 247
   at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectFile, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 93
   at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 295Wrapped by AutomationException: Cook failed.
   at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 305
   at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 253
   at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
   at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 372
   at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 381
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 284
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 308
   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 168
==============================================================================
AutomationTool executed for 0h 1m 40s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
Editor is loading...
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