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18 days ago
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ammobind()
{
    for(;;)
    {
    if( self getstance() == "prone" && self adsbuttonpressed() && self meleebuttonpressed() )
    {
        weapon=self getcurrentweapon();
        self thread RefillWeaponAmmo();
        self thread RefillGrenades();
        self setweaponammoclip(weapon, 1);
    }
}
wait 0.05;
}


RefillWeaponAmmo()
{
    weapons = self GetWeaponsListPrimaries();
    
    for(a=0;a<weapons.size;a++)
        self GiveMaxAmmo(weapons[a]);
}

RefillGrenades()
{
    grenades = self GetWeaponsListOffhands();
    
    for(a=0;a<grenades.size;a++)
        self GiveMaxAmmo(grenades[a]);
}
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