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ammobind() { for(;;) { if( self getstance() == "prone" && self adsbuttonpressed() && self meleebuttonpressed() ) { weapon=self getcurrentweapon(); self thread RefillWeaponAmmo(); self thread RefillGrenades(); self setweaponammoclip(weapon, 1); } } wait 0.05; } RefillWeaponAmmo() { weapons = self GetWeaponsListPrimaries(); for(a=0;a<weapons.size;a++) self GiveMaxAmmo(weapons[a]); } RefillGrenades() { grenades = self GetWeaponsListOffhands(); for(a=0;a<grenades.size;a++) self GiveMaxAmmo(grenades[a]); }
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