Sunflower
unknown
plain_text
a year ago
505 B
5
Indexable
//PlayScene::ConstructUI() //Sunflower btn = new TurretButton("play/grass-base.png", "play/grass-dirt.png", Engine::Sprite("play/plant-floor.png", 1446, 212, 0, 0, 0, 0), Engine::Sprite("play/Sunflower.png", 1446, 212, 0, 0, 0, 0) , 1446, 212, MachineGunTurret::Price); btn->SetOnClickCallback(std::bind(&PlayScene::UIBtnClicked, this, 6)); UIGroup->AddNewControlObject(btn); //PlayScene::UIBtnClicked(int id) else if(id == 6 && money >= SunFlower::cost) preview = new SunFlower(0, 0);
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