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workspace "Playground2D" platforms "x86" architecture "x32" startproject "Sandbox" configurations { "Debug", "Release" } outputdir = "%{cfg.buildcfg}-%{cfg.architecture}" project "Playground2D" location "Playground2D" kind "StaticLib" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp" } includedirs { "Dependencies/include" } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "WIN32", "_LIB" } filter "configurations:Debug" defines "_DEBUG;" symbols "On" filter "configurations:Release" defines "NDEBUG" optimize "On" project "Sandbox" location "Sandbox" kind "ConsoleApp" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/**.h", "%{prj.name}/**.cpp" } includedirs { "Dependencies/include", "Playground2D/src" } libdirs { "Dependencies/lib/glew", "Dependencies/lib/glfw", "Dependencies/lib/freetype" } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "WIN32", "_CONSOLE" } filter "configurations:Debug" defines "_DEBUG" symbols "On" filter "configurations:Release" defines "NDEBUG" optimize "On" filter "system:windows" links { "Playground2D", "freetype", "glew32s", "glfw3", "opengl32", "kernel32", "user32", "gdi32", "winspool", "comdlg32", "advapi32", "shell32", "ole32", "oleaut32", "uuid", "odbc32", "odbccp32" }
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