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workspace "Playground2D"
platforms "x86"
architecture "x32"
startproject "Sandbox"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.architecture}"
project "Playground2D"
location "Playground2D"
kind "StaticLib"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"Dependencies/include"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"WIN32",
"_LIB"
}
filter "configurations:Debug"
defines "_DEBUG;"
symbols "On"
filter "configurations:Release"
defines "NDEBUG"
optimize "On"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/**.h",
"%{prj.name}/**.cpp"
}
includedirs
{
"Dependencies/include",
"Playground2D/src"
}
libdirs
{
"Dependencies/lib/glew",
"Dependencies/lib/glfw",
"Dependencies/lib/freetype"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
"WIN32",
"_CONSOLE"
}
filter "configurations:Debug"
defines "_DEBUG"
symbols "On"
filter "configurations:Release"
defines "NDEBUG"
optimize "On"
filter "system:windows"
links
{
"Playground2D",
"freetype",
"glew32s",
"glfw3",
"opengl32",
"kernel32",
"user32",
"gdi32",
"winspool",
"comdlg32",
"advapi32",
"shell32",
"ole32",
"oleaut32",
"uuid",
"odbc32",
"odbccp32"
}
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