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NullReferenceException: Object reference not set to an instance of an object
Unity.Netcode.ConnectionRequestMessage.Handle (Unity.Netcode.NetworkContext& context) (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Messaging/Messages/ConnectionRequestMessage.cs:151)
Unity.Netcode.MessagingSystem.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.MessagingSystem system) (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Messaging/MessagingSystem.cs:541)
Unity.Netcode.MessagingSystem.HandleMessage (Unity.Netcode.MessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Messaging/MessagingSystem.cs:414)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.MessagingSystem:HandleMessage(MessageHeader&, FastBufferReader, UInt64, Single, Int32) (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Messaging/MessagingSystem.cs:418)
Unity.Netcode.MessagingSystem:ProcessIncomingMessageQueue() (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Messaging/MessagingSystem.cs:434)
Unity.Netcode.NetworkManager:OnNetworkEarlyUpdate() (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Core/NetworkManager.cs:1443)
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Core/NetworkManager.cs:1375)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage) (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Core/NetworkUpdateLoop.cs:185)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0() (at Library/PackageCache/com.unity.netcode.gameobjects@1.4.0/Runtime/Core/NetworkUpdateLoop.cs:208)