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=================================================================================== Compiling Completed with 0 errors and 0 warnings and 0 blueprints that failed to load. =================================================================================== [2026.02.17-00.55.19:082][ 0]LogInit: Display: [2026.02.17-00.55.19:082][ 0]LogInit: Display: Warning/Error Summary (Unique only) [2026.02.17-00.55.19:082][ 0]LogInit: Display: ----------------------------------- [2026.02.17-00.55.19:082][ 0]LogInit: Display: LogOutputDevice: Error: === Handled ensure: === [2026.02.17-00.55.19:082][ 0]LogInit: Display: LogOutputDevice: Error: [2026.02.17-00.55.19:083][ 0]LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FBlueprintCompileReinstancer::IsReinstClass(OwnerClass) [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp] [Line: 1763] [2026.02.17-00.55.19:083][ 0]LogInit: Display: LogOutputDevice: Error: OwnerClass should not be 'REINST_'! This means that a REINST class was parented to another REINST class, causing unwanted recursion! [2026.02.17-00.55.19:083][ 0]LogInit: Display: LogOutputDevice: Error: Stack: [2026.02.17-00.55.19:083][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff66e248c9 UE4Editor-UnrealEd.dll!DispatchCheckVerify<bool,<lambda_787fa22efeea56ac530ee0812261dd56> >() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164] [2026.02.17-00.55.19:083][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6663bd78 UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::MoveCDOToNewClass() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1763] [2026.02.17-00.55.19:084][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6361e3bd UE4Editor-Kismet.dll!MoveSkelCDOAside() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3028] [2026.02.17-00.55.19:084][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6361e501 UE4Editor-Kismet.dll!MoveSkelCDOAside() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3035] [2026.02.17-00.55.19:084][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff635f4627 UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:909] [2026.02.17-00.55.19:084][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6359c02f UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:276] [2026.02.17-00.55.19:084][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff6359bd71 UE4Editor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3095] [2026.02.17-00.55.19:086][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff666100de UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\Kismet2.cpp:754] [2026.02.17-00.55.19:086][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff65ec8e47 UE4Editor-UnrealEd.dll!UCompileAllBlueprintsCommandlet::CompileBlueprint() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CompileAllBlueprintsCommandlet.cpp:315] [2026.02.17-00.55.19:086][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff65ec2755 UE4Editor-UnrealEd.dll!UCompileAllBlueprintsCommandlet::BuildBlueprints() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CompileAllBlueprintsCommandlet.cpp:162] [2026.02.17-00.55.19:087][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fff65ef7566 UE4Editor-UnrealEd.dll!UCompileAllBlueprintsCommandlet::Main() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CompileAllBlueprintsCommandlet.cpp:40] [2026.02.17-00.55.19:087][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff75597a02c UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3434] [2026.02.17-00.55.19:087][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff755970d2c UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:132] [2026.02.17-00.55.19:088][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7559710ba UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] [2026.02.17-00.55.19:088][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7559740dd UE4Editor-Cmd.exe!LaunchWindowsStartup() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273] [2026.02.17-00.55.19:088][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff755985984 UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320] [2026.02.17-00.55.19:088][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7559878be UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2026.02.17-00.55.19:089][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff84012e8d7 KERNEL32.DLL!UnknownFunction [] [2026.02.17-00.55.19:089][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8411ec40c ntdll.dll!UnknownFunction [] [2026.02.17-00.55.19:089][ 0]LogInit: Display: LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000' [2026.02.17-00.55.19:089][ 0]LogInit: Display: LogOutputDevice: Warning:
Editor is loading...
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