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Info   :EvilLootBugByOwen.1.10] Attempting to Load instance Data, Player Awake Patch
[Info   :EvilLootBugByOwen.1.10] Is Being Held ON AWAKE? False
[Info   : Unity Log] Lever animation: setting bool to True
[Info   : Unity Log] Sent lever animation RPC on this client
[Info   : Unity Log] STOPPING SPECIAL ANIMATION ON LOCAL CLIENT; player who was using: AGuyNamedSparre
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CorporateRestructure.Patch.HostEjectPatch.MatchLevelPulled () (at <c150022519ae4a16b05ed2e180112512>:IL_0000)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::ResetPlayersLoadedValueClientRpc>(StartOfRound,bool)
StartOfRound.__rpc_handler_161788012 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <c83f87bae7a445e9ae0cd2cd418a43c7>:IL_0049)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
StartOfRound:DMD<StartOfRound::ResetPlayersLoadedValueClientRpc>(StartOfRound, Boolean)
StartOfRound:DMD<StartOfRound::StartGame>(StartOfRound)
StartMatchLever:StartGame()
StartMatchLever:PullLever()
UnityEngine.Events.UnityEvent`1:Invoke(PlayerControllerB)
InteractTrigger:StopSpecialAnimation()
<specialInteractAnimation>d__61:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CorporateRestructure.Patch.HostEjectPatch.MatchLevelPulled () (at <c150022519ae4a16b05ed2e180112512>:IL_0000)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::ResetPlayersLoadedValueClientRpc>(StartOfRound,bool)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::StartGame>(StartOfRound)
StartMatchLever.StartGame () (at <c83f87bae7a445e9ae0cd2cd418a43c7>:IL_0068)
StartMatchLever.PullLever () (at <c83f87bae7a445e9ae0cd2cd418a43c7>:IL_0008)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
InteractTrigger.StopSpecialAnimation () (at <c83f87bae7a445e9ae0cd2cd418a43c7>:IL_011B)
InteractTrigger+<specialInteractAnimation>d__61.MoveNext () (at <c83f87bae7a445e9ae0cd2cd418a43c7>:IL_0135)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
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