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mport pygame height = 700 width = 600 red = (255,0,0) class player(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((50,50)) self.rect = self.image.get_rect() self.rect.x = 50 self.rect.y = 50 def update(self): self.rect.x += 5 # creating a group for all sprite all_sprite = pygame.sprite.Group() b = player() all_sprite.add(b) # initializing the pygame screen = pygame.display.set_mode((width,height)) pygame.display.set_caption("My Game") # Game loop while True: ev = pygame.event.poll() if ev == pygame.QUIT: break all_sprite.update() screen.fill(red) all_sprite.draw(screen) pygame.display.flip() pygame.quit