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-- Safe Rivals Script for Evecute (helps with gun click issue)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local originalFOV = Camera.FieldOfView or 70
local widePOV = false
print("=== Evecute Rivals Script Loaded ===")
print("Hold E = Auto Shoot (if manual tap broken)")
print("Press F = Toggle Wide/Normal View")
-- Wide POV toggle (gentle, less gun breaking)
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.F then
widePOV = not widePOV
if widePOV then
Camera.FieldOfView = 105
print("Wide POV ON")
else
Camera.FieldOfView = originalFOV
print("Normal POV")
end
end
end)
-- Auto shoot when holding E
local autoFire = false
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
autoFire = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
autoFire = false
end
end)
RunService.Heartbeat:Connect(function()
if autoFire and LocalPlayer.Character then
local tool = LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
if tool then
tool:Activate()
end
end
end)Editor is loading...
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