Untitled

 avatar
unknown
plain_text
2 months ago
4.2 kB
7
Indexable
-- Safe Rivals Script for Evecute (helps with gun click issue)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

local originalFOV = Camera.FieldOfView or 70
local widePOV = false

print("=== Evecute Rivals Script Loaded ===")
print("Hold E = Auto Shoot (if manual tap broken)")
print("Press F = Toggle Wide/Normal View")

-- Wide POV toggle (gentle, less gun breaking)
UserInputService.InputBegan:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.F then
            widePOV = not widePOV
                    if widePOV then
                                Camera.FieldOfView = 105
                                            print("Wide POV ON")
                                                    else
                                                                Camera.FieldOfView = originalFOV
                                                                            print("Normal POV")
                                                                                    end
                                                                                        end
                                                                                        end)

                                                                                        -- Auto shoot when holding E
                                                                                        local autoFire = false

                                                                                        UserInputService.InputBegan:Connect(function(input)
                                                                                            if input.KeyCode == Enum.KeyCode.E then
                                                                                                    autoFire = true
                                                                                                        end
                                                                                                        end)

                                                                                                        UserInputService.InputEnded:Connect(function(input)
                                                                                                            if input.KeyCode == Enum.KeyCode.E then
                                                                                                                    autoFire = false
                                                                                                                        end
                                                                                                                        end)

                                                                                                                        RunService.Heartbeat:Connect(function()
                                                                                                                            if autoFire and LocalPlayer.Character then
                                                                                                                                    local tool = LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
                                                                                                                                            if tool then
                                                                                                                                                        tool:Activate()
                                                                                                                                                                end
                                                                                                                                                                    end
                                                                                                                                                                    end)
Editor is loading...
Leave a Comment