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import pygame
import sys

# Initialize Pygame
pygame.init()

# Game Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 400
GRAVITY = 0.8
JUMP_STRENGTH = -15
FPS = 60

# Colors
WHITE = (255, 255, 255)
BLUE = (0, 150, 255)
RED = (255, 50, 50)
BLACK = (0, 0, 0)

# Setup Screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Geometry Dash Clone")
clock = pygame.time.Clock()

# Player Class
class Player:
    def __init__(self):
        self.rect = pygame.Rect(100, 300, 40, 40)
        self.vel_y = 0
        self.on_ground = True

    def jump(self):
        if self.on_ground:
            self.vel_y = JUMP_STRENGTH
            self.on_ground = False

    def update(self):
        # Apply Gravity
        self.vel_y += GRAVITY
        self.rect.y += self.vel_y

        # Floor Collision
        if self.rect.bottom >= 350:
            self.rect.bottom = 350
            self.on_ground = True
            self.vel_y = 0

    def draw(self):
        pygame.draw.rect(screen, BLUE, self.rect)

# Obstacle Class
class Obstacle:
    def __init__(self):
        self.rect = pygame.Rect(SCREEN_WIDTH, 310, 40, 40)
        self.speed = 7

    def update(self):
        self.rect.x -= self.speed
        if self.rect.right < 0:
            self.rect.left = SCREEN_WIDTH

    def draw(self):
        # Draw as a triangle (spike)
        pts = [(self.rect.left, self.rect.bottom), 
               (self.rect.centerx, self.rect.top), 
               (self.rect.right, self.rect.bottom)]
        pygame.draw.polygon(screen, RED, pts)

# Game Loop
player = Player()
spike = Obstacle()

while True:
    screen.fill(WHITE)
    pygame.draw.rect(screen, BLACK, (0, 350, SCREEN_WIDTH, 50)) # Floor

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                player.jump()

    # Update
    player.update()
    spike.update()

    # Collision Check
    if player.rect.colliderect(spike.rect):
        print("Game Over!")
        pygame.quit()
        sys.exit()

    # Draw
    player.draw()
    spike.draw()

    pygame.display.flip()
    clock.tick(FPS)
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