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import pygame
import sys
# Initialize Pygame
pygame.init()
# Game Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 400
GRAVITY = 0.8
JUMP_STRENGTH = -15
FPS = 60
# Colors
WHITE = (255, 255, 255)
BLUE = (0, 150, 255)
RED = (255, 50, 50)
BLACK = (0, 0, 0)
# Setup Screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Geometry Dash Clone")
clock = pygame.time.Clock()
# Player Class
class Player:
def __init__(self):
self.rect = pygame.Rect(100, 300, 40, 40)
self.vel_y = 0
self.on_ground = True
def jump(self):
if self.on_ground:
self.vel_y = JUMP_STRENGTH
self.on_ground = False
def update(self):
# Apply Gravity
self.vel_y += GRAVITY
self.rect.y += self.vel_y
# Floor Collision
if self.rect.bottom >= 350:
self.rect.bottom = 350
self.on_ground = True
self.vel_y = 0
def draw(self):
pygame.draw.rect(screen, BLUE, self.rect)
# Obstacle Class
class Obstacle:
def __init__(self):
self.rect = pygame.Rect(SCREEN_WIDTH, 310, 40, 40)
self.speed = 7
def update(self):
self.rect.x -= self.speed
if self.rect.right < 0:
self.rect.left = SCREEN_WIDTH
def draw(self):
# Draw as a triangle (spike)
pts = [(self.rect.left, self.rect.bottom),
(self.rect.centerx, self.rect.top),
(self.rect.right, self.rect.bottom)]
pygame.draw.polygon(screen, RED, pts)
# Game Loop
player = Player()
spike = Obstacle()
while True:
screen.fill(WHITE)
pygame.draw.rect(screen, BLACK, (0, 350, SCREEN_WIDTH, 50)) # Floor
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.jump()
# Update
player.update()
spike.update()
# Collision Check
if player.rect.colliderect(spike.rect):
print("Game Over!")
pygame.quit()
sys.exit()
# Draw
player.draw()
spike.draw()
pygame.display.flip()
clock.tick(FPS)
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