#include <iostream>
using namespace std;
class Enemy {
protected:
int attackPower;
public:
void setAttackPower(int a) {
attackPower = a;
}
};
class Ninja : public Enemy {
public:
void attack() {
cout << "Ninja! - " << attackPower << endl;
}
};
class Monster : public Enemy {
public:
void attack() {
cout << "Monster! - " << attackPower << endl;
}
};
class Defender {
protected:
int damage;
public:
void setdamage(int b) {
damage = b;
}
};
class sniper : public Defender {
public:
void Attack() {
cout << "Sniper! - " << damage << endl;
}
};
class superman : public Defender {
public:
void Attack() {
cout << "Superman!- " << damage << endl;
}
};
int main() {
Ninja n;
Monster m;
Enemy* e1 = &n;
Enemy* e2 = &m;
e1->setAttackPower(20);
e2->setAttackPower(80);
n.attack();
m.attack();
sniper k;
superman s;
Defender* D1 = &k;
Defender* D2 = &s;
D1->setdamage(60);
D2->setdamage(90);
k.Attack();
s.Attack();
};