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//Variables for movement grv = 0.2; hsp = 0; vsp = 0; dsp = 45; hspWalk = 1.7; vspJump = -5.1; jumpDuration = 0; downDuration = 0; //Direction your facing dir = 0 //get tilemap id _tilemap = layer_tilemap_get_id("Tiles_1"); collidewith = [ _tilemap, obj_platform ] //parallax variables //_Assets = layer_get_id("Assets_1"); Asset1posx = 0 Asset2posx = 0 Asset3posx = 0 Asset4posx = 0 Asset1posy = 0 Asset2posy = 0 Asset3posy = 0 Asset4posy = 0
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