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//Variables for movement
grv = 0.2;
hsp = 0; 
vsp = 0; 
dsp = 45;
hspWalk = 1.7;
vspJump = -5.1;

jumpDuration = 0;
downDuration = 0;

//Direction your facing
dir = 0

//get tilemap id
_tilemap = layer_tilemap_get_id("Tiles_1");

collidewith = [ _tilemap, obj_platform ]

//parallax variables
//_Assets = layer_get_id("Assets_1");
Asset1posx = 0
Asset2posx = 0
Asset3posx = 0
Asset4posx = 0

Asset1posy = 0
Asset2posy = 0
Asset3posy = 0
Asset4posy = 0


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