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import pygame
import random

# Initialize Pygame
pygame.init()

# Screen dimensions
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Simple Racing Game")

# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)

# Load images
car_image = pygame.image.load('car.png')
car = pygame.transform.scale(car_image, (50, 100))

# Car properties
car_x = WIDTH // 2
car_y = HEIGHT - 150
car_speed = 5

# Clock
clock = pygame.time.Clock()

# Main game loop
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Key press events
    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT]:
        car_x -= car_speed
    if keys[pygame.K_RIGHT]:
        car_x += car_speed

    # Update display
    screen.fill(WHITE)
    screen.blit(car, (car_x, car_y))

    pygame.display.flip()

    # Frame rate
    clock.tick(30)

pygame.quit()

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