ARena runda 1
unknown
python
a year ago
2.8 kB
6
Indexable
def ekwipunek(): player.execute("/clear") mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_PICKAXE, 1) mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_SWORD, 1) mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_HELMET, 1) mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_CHESTPLATE, 1) mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_LEGGINGS, 1) mobs.give(mobs.target(NEAREST_PLAYER), NETHERITE_BOOTS, 1) mobs.give(mobs.target(NEAREST_PLAYER), BOW, 1) mobs.give(mobs.target(NEAREST_PLAYER), ARROW, 64) mobs.give(mobs.target(NEAREST_PLAYER), DIRT, 64) def runda1(x,y,z,runda): blocks.print(runda, SEA_LANTERN, world(x+5,y+10,z+45), WEST) mobs.spawn(ZOMBIE, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35))) loops.pause(1000) mobs.spawn(SKELETON, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35))) loops.pause(1000) mobs.spawn(CREEPER, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35))) loops.pause(1000) mobs.spawn(BLAZE, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35))) loops.pause(1000) mobs.spawn(GHAST, randpos(world(x+5,y+5,z+5), world(x+35,y+5,z+35))) loops.pause(1000) # Czas na przejście rundy loops.pause(45000) #funkcja odpowiedzialna za przygotowanie areny def arenaKonstruktor(): #ustawiamy noc gameplay.time_set(DayTime.NIGHT) #pobieramy aktualne kordy gracza z małym przesuniecięm na osi x tak żeby arena nie budowała się na graczu pozycja=positions.add(player.position(), pos(10, 0, 0)) x=pozycja.get_value(Axis.X) y=pozycja.get_value(Axis.Y) z=pozycja.get_value(Axis.Z) #tworzymy arenę blocks.fill(STONE_BRICKS, world(x,y,z),world(x+40,y+4,z+40)) #tworzymy w narożnikach areny diamentowe pola potrzebne dla bloku beacon aby ten mógł wypuścić wiązkę światła blocks.fill(DIAMOND_BLOCK, world(x,y+4,z),world(x+2,y+4,z+2)) blocks.fill(DIAMOND_BLOCK, world(x+38,y+4,z),world(x+40,y+4,z+2)) blocks.fill(DIAMOND_BLOCK, world(x,y+4,z+38),world(x+2,y+4,z+40)) blocks.fill(DIAMOND_BLOCK, world(x+38,y+4,z+38),world(x+40,y+4,z+40)) #dodajemy bloki beacon blocks.place(BEACON, world(x+1,y+5,z+1)) blocks.place(BEACON, world(x+39,y+5,z+1)) blocks.place(BEACON, world(x+1,y+5,z+39)) blocks.place(BEACON, world(x+39,y+5,z+39)) #tworzymy schody for i in range(15,21): shapes.line(STONE_BRICK_STAIRS, world(x-4,y,z+i), world(x,y+4,z+i)) ekwipunek() blocks.print("RUNDA", SEA_LANTERN, world(x+35,y+10,z+45), WEST) # Tryb przetrwania gameplay.set_game_mode(SURVIVAL, mobs.target(NEAREST_PLAYER)) # Odpalamy rundę pierwszą runda1(x,y,z,"1") player.on_chat("arena", arenaKonstruktor)
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