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using UnityEngine;
public class PlayerMovement : MonoBehaviour {
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
Vector3 velocity;
bool isGrounded;
void Update() {
// Basic movement logic
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
// Gravity/Jumping
if (Input.GetButtonDown("Jump") && isGrounded) {
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
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