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import pygame
from random import randint
import time
pygame.init()

back = (205, 255, 255)
mw = pygame.display.set_mode((500, 500))
mw.fill(back)

clock = pygame.time.Clock()

class Area:
    def __init__(self, x, y, width, height, color):
        self.rect = pygame.Rect(x, y, width, height)
        self.fill_color = color

    def color(self, new_color):
        self.fill_color = new_color

    def fill(self):
        pygame.draw.rect(mw, self.fill_color, self.rect)

    def outline(self, frame_color, thickness):
        pygame.draw.rect(mw, frame_color, self.rect, thickness)

    def collidepoint(self, x, y):
        return self.rect.collidepoint(x, y)

class Label(Area):
    def set_text(self, text, fsize=12, text_color=(0, 0, 0)):
        self.image = pygame.font.SysFont('verdana', fsize).render(text, True, text_color)

    def draw(self, shift_x=0, shift_y=0):
        self.fill()
        mw.blit(self.image, (self.rect.x + shift_x, self.rect.y + shift_y))

RED = (255, 0, 0)
GREEN = (0, 255, 51)
YELLOW = (255, 255, 0)
DARK_BLUE = (0, 0, 100)
BLUE = (80, 80, 255)

start_time = time.time()
cur_time = start_time





time_text = Label(0, 0, 50, 50, back)
time_text.set_text('Время:', 45, DARK_BLUE)
time_text.draw(0, 0)



timer = Label(380, 0, 50, 50, back)
time_text.set_text('Счёт:', 45, DARK_BLUE)
time_text.draw(0, 0)



timer = Label(40, 50, 50, 40, back)
time_text.set_text('0', 40, DARK_BLUE)
time_text.draw(0, 0)



score_text = Label(430, 55, 50, 40, back)
score_text.set_text('0', 40, DARK_BLUE)
score.draw(0, 0)


cards = []
num_cards = 4
x = 70

for i in range(num_cards):
    new_card = Label(x, 170, 70, 100, YELLOW)
    new_card.outline(BLUE, 10)
    new_card.set_text('CLICK', 26)
    cards.append(new_card)
    x += 100

wait = 0

while True:
    if wait == 0:
        wait = 20
        click = randint(1, num_cards)
        for i in range(num_cards):
            cards[i].color(YELLOW)
            if (i + 1) == click:
                cards[i].draw(10,40)
            else:
                cards[i].fill()
    else:
        wait -= 1
for event in pygame.event.get():
    if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
        x, y = event.pos
        for i in range(num_cards):
            if cards[i].collidepoint(x, y):
                if i + 1 == click:
                    cards[i].color(GREEN)
                else:
                    cards[i].color(RED)
                    points -= 1
                cards[i].fill()
                score.set_text(str(points), 40, DARK_BLUE)
                score.draw(0, 0)


    new_time = time.time()

    if new_time - start_time >= 10:
        lose = Label(0, 0, 500, 500, LIGHT_RED
        lose.set_text('ВЫ ПРОИГРАЛИ!', 60, DARK_BLUE)
        lose.draw(110, 180)
        break


    if int(new_time) - int(start_time) == 1:
        timer.set_text(str(int(new_tine-start_time)), 40, DARK_BLUE)
        timer.draw(0, 0)
        cur_time = new_time



    if points >= 5:
        win = Label(0, 0, 500, 500, LIGHT_GREEN
        win.set_text('ВЫ ВЫЙГРАЛИ')
        win.draw(110, 180)
        break
        





    pygame.display.update()
    clock.tick(40)
pygame.display.update()
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