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using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaveStartAndStop : MonoBehaviour { [SerializeField] private EnemySpawner enemySpawner_; private void Start() { GetReferences(); } private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Player")) { if (enemySpawner_.canSpawn == false) { enemySpawner_.canSpawn = true; StartCoroutine(enemySpawner_.ShowEnemiesIncomingText()); StartCoroutine(enemySpawner_.Spawner()); } else { enemySpawner_.canSpawn = false; } } } private void GetReferences() { if (GameObject.FindGameObjectWithTag("Spawner")) { enemySpawner_ = GameObject.FindGameObjectWithTag("Spawner").GetComponent<EnemySpawner>(); } } }
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