Untitled
Anonymous
csharp
07/12/2024 12:17 AM
1.3 KB
22
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaveStartAndStop : MonoBehaviour
{
[SerializeField] private EnemySpawner enemySpawner_;
private void Start()
{
GetReferences();
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Player"))
{
if (enemySpawner_.canSpawn == false)
{
enemySpawner_.canSpawn = true;
StartCoroutine(enemySpawner_.ShowEnemiesIncomingText());
StartCoroutine(enemySpawner_.Spawner());
}
else
{
enemySpawner_.canSpawn = false;
}
}
}
private void GetReferences()
{
if (GameObject.FindGameObjectWithTag("Spawner"))
{
enemySpawner_ = GameObject.FindGameObjectWithTag("Spawner").GetComponent<EnemySpawner>();
}
}
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