Các phím điều hướng
user_0729670
csharp
3 years ago
1.0 kB
13
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DanH : MonoBehaviour
{
// Start is called before the first frame update
public float Speed1 = 1.0f;
public float Speed2 = 2.0f;
void Start()
{
Debug.Log("hello world");
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.RightArrow))
{
transform.position += new Vector3(Speed1, 0, 0);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.position -= new Vector3(Speed1, 0, 0);
}
if (Input.GetKey(KeyCode.UpArrow))
{
transform.position += new Vector3(0, Speed1, 0);
}
if (Input.GetKey(KeyCode.DownArrow))
{
transform.position -= new Vector3(0, Speed1, 0);
}
if (Input.GetMouseButtonDown(0))
{
transform.Translate(0, Speed2, 0);
}
}
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