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using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnPuyo : MonoBehaviour { public GameObject[] puyo; public GameObject[] puyo2; public float startDelay = 10; public float spawnInterval = 10; public float puyoType = 2; public float puyoClone = 0; public float puyoClone2 = 0; public int set = 0; public int preSet = 1; void Start() { if (puyoType == 1) ; if (set == preSet + 1) { int puyoIndex = Random.Range(0, puyo.Length); Instantiate(puyo[puyoIndex], new Vector3(-12.5f, 5.5f, 0), puyo[puyoIndex].transform.rotation); } puyoClone = 1; if (puyoType == 2) if (set == preSet + 1) { int puyo2Index = Random.Range(0, puyo2.Length); Instantiate(puyo2[puyo2Index], new Vector3(-12.5f, 4.5f, 0), puyo2[puyo2Index].transform.rotation); } puyoClone = 2; if (Input.GetKeyDown(KeyCode.Z)) transform.Translate(1, 1, 0); if (transform.position.y > -5.5) transform.Translate(0, -0.01f, 0); if (transform.position.y = -5.5) { int set = (set + 1); int preSet = (preSet + 1); } if (Input.GetKey(KeyCode.LeftArrow)) if (transform.position.x > -14.5) transform.Translate(-1, 0, 0); if (Input.GetKey(KeyCode.RightArrow)) if (transform.position.x < -9.5) transform.Translate(1, 0, 0); } }
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