game

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python
24 days ago
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import pygame
import random

# Initialize Pygame
pygame.init()

# Screen dimensions
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Space Defender")

# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)

# Load assets
player_image = pygame.Surface((50, 30))
player_image.fill(WHITE)
enemy_image = pygame.Surface((50, 30))
enemy_image.fill(RED)

# Player class
class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = player_image
        self.rect = self.image.get_rect()
        self.rect.center = (WIDTH // 2, HEIGHT - 50)
        self.speed = 5

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.rect.x -= self.speed
        if keys[pygame.K_RIGHT]:
            self.rect.x += self.speed
        if keys[pygame.K_SPACE]:
            # Handle shooting (not implemented in this snippet)
            pass

# Enemy class
class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = enemy_image
        self.rect = self.image.get_rect()
        self.rect.x = random.randint(0, WIDTH - self.rect.width)
        self.rect.y = random.randint(-150, -self.rect.height)
        self.speed = random.randint(1, 3)

    def update(self):
        self.rect.y += self.speed
        if self.rect.y > HEIGHT:
            self.kill()

# Groups
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()

player = Player()
all_sprites.add(player)

for _ in range(5):
    enemy = Enemy()
    all_sprites.add(enemy)
    enemies.add(enemy)

# Main game loop
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    all_sprites.update()

    screen.fill(BLACK)
    all_sprites.draw(screen)
    pygame.display.flip()

    pygame.time.delay(30)

pygame.quit()
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