game
unknown
python
a year ago
2.0 kB
6
Indexable
import pygame
import random
# Initialize Pygame
pygame.init()
# Screen dimensions
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Space Defender")
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# Load assets
player_image = pygame.Surface((50, 30))
player_image.fill(WHITE)
enemy_image = pygame.Surface((50, 30))
enemy_image.fill(RED)
# Player class
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = player_image
self.rect = self.image.get_rect()
self.rect.center = (WIDTH // 2, HEIGHT - 50)
self.speed = 5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_SPACE]:
# Handle shooting (not implemented in this snippet)
pass
# Enemy class
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = enemy_image
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, WIDTH - self.rect.width)
self.rect.y = random.randint(-150, -self.rect.height)
self.speed = random.randint(1, 3)
def update(self):
self.rect.y += self.speed
if self.rect.y > HEIGHT:
self.kill()
# Groups
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for _ in range(5):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# Main game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
all_sprites.update()
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.flip()
pygame.time.delay(30)
pygame.quit()
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