Untitled
unknown
plain_text
3 years ago
487 B
8
Indexable
extends KinematicBody2D var speed = 200 var velocity = Vector2() func _physics_process(_delta): velocity = Vector2(0,0) if Input.is_key_pressed(KEY_D): velocity.x += 1 if Input.is_key_pressed(KEY_A): velocity.x -= 1 if Input.is_key_pressed(KEY_S): velocity.y += 1 if Input.is_key_pressed(KEY_W): velocity.y -= 1 velocity = velocity.normalized() * speed velocity = move_and_slide(velocity) func _ready(): pass # Replace with function body.
Editor is loading...