UE4 CrashLog

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Not using cached read wrapper
Started task graph with 5 named threads and 83 total threads with 3 sets of task threads.
Stats thread started at 0.143900
ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
Loading text-based GConfig....
Mounting plugin MeshPainting
Mounting plugin MegascansPlugin
Mounting plugin XGEController
Mounting plugin AISupport
Mounting plugin EnvironmentQueryEditor
Mounting plugin Paper2D
Mounting plugin LiveLink
Mounting plugin LightPropagationVolume
Mounting plugin CameraShakePreviewer
Mounting plugin GameplayCameras
Mounting plugin AnimationSharing
Mounting plugin CodeLiteSourceCodeAccess
Mounting plugin GitSourceControl
Mounting plugin CLionSourceCodeAccess
Mounting plugin NullSourceCodeAccess
Mounting plugin KDevelopSourceCodeAccess
Mounting plugin PlasticSourceControl
Mounting plugin PixWinPlugin
Mounting plugin PluginUtils
Mounting plugin PropertyAccessNode
Mounting plugin RiderSourceCodeAccess
Mounting plugin SubversionSourceControl
Mounting plugin PerforceSourceControl
Mounting plugin VisualStudioSourceCodeAccess
Mounting plugin VisualStudioCodeSourceCodeAccess
Mounting plugin AssetManagerEditor
Mounting plugin XCodeSourceCodeAccess
Mounting plugin CryptoKeys
Mounting plugin TextureFormatOodle
Mounting plugin UObjectPlugin
Mounting plugin CurveEditorTools
Mounting plugin DataValidation
Mounting plugin EditorScriptingUtilities
Mounting plugin FacialAnimation
Mounting plugin GameplayTagsEditor
Mounting plugin PluginBrowser
Mounting plugin MacGraphicsSwitching
Mounting plugin StylusInput
Mounting plugin SpeedTreeImporter
Mounting plugin MobileLauncherProfileWizard
Mounting plugin DatasmithContent
Mounting plugin MaterialAnalyzer
Mounting plugin VariantManagerContent
Mounting plugin OodleData
Mounting plugin MagicLeap
Mounting plugin LuminPlatformFeatures
Mounting plugin OodleNetwork
Mounting plugin GeometryMode
Mounting plugin MagicLeapMedia
Mounting plugin MagicLeapLightEstimation
Mounting plugin MLSDK
Mounting plugin AlembicImporter
Mounting plugin Niagara
Mounting plugin AndroidMedia
Mounting plugin ChaosCloth
Mounting plugin AutomationUtils
Mounting plugin BackChannel
Mounting plugin MagicLeapPassableWorld
Mounting plugin ChaosClothEditor
Mounting plugin ChaosEditor
Mounting plugin ChaosSolverPlugin
Mounting plugin AvfMedia
Mounting plugin ChaosNiagara
Mounting plugin CharacterAI
Mounting plugin GeometryCache
Mounting plugin ImgMedia
Mounting plugin GeometryCollectionPlugin
Mounting plugin DragonIKPlugin
Mounting plugin MediaPlayerEditor
Mounting plugin MediaCompositing
Mounting plugin CheckCompileBP
Mounting plugin ObjectPooler
Mounting plugin WmfMedia
Mounting plugin Tether
Mounting plugin WebMMedia
Mounting plugin GeometryProcessing
Mounting plugin MeshModelingToolset
Mounting plugin ModelingToolsEditorMode
Mounting plugin MotoSynth
Mounting plugin OpenImageDenoise
Mounting plugin PlanarCut
Mounting plugin ProxyLODPlugin
Mounting plugin PlatformCrypto
Mounting plugin SkeletalReduction
Mounting plugin ActorSequence
Mounting plugin LevelSequenceEditor
Mounting plugin MatineeToLevelSequence
Mounting plugin TemplateSequence
Mounting plugin PythonScriptPlugin
Mounting plugin TcpMessaging
Mounting plugin UdpMessaging
Mounting plugin LauncherChunkInstaller
Mounting plugin OnlineSubsystem
Mounting plugin ActorLayerUtilities
Mounting plugin AndroidDeviceProfileSelector
Mounting plugin AndroidMoviePlayer
Mounting plugin AppleImageUtils
Mounting plugin AndroidPermission
Mounting plugin AppleMoviePlayer
Mounting plugin ArchVisCharacter
Mounting plugin AssetTags
Mounting plugin AudioCapture
Mounting plugin OnlineSubsystemNull
Mounting plugin AudioSynesthesia
Mounting plugin CableComponent
Mounting plugin OnlineSubsystemUtils
Mounting plugin ChunkDownloader
Mounting plugin ExampleDeviceProfileSelector
Mounting plugin CustomMeshComponent
Mounting plugin GoogleCloudMessaging
Mounting plugin GooglePAD
Mounting plugin HairStrands
Mounting plugin IOSDeviceProfileSelector
Mounting plugin EditableMesh
Mounting plugin ScreenshotTools
Mounting plugin LinuxDeviceProfileSelector
Mounting plugin LocationServicesBPLibrary
Mounting plugin OpenXR
Mounting plugin OpenXREyeTracker
Mounting plugin OpenXRHandTracking
Mounting plugin PropertyAccessEditor
Mounting plugin MobilePatchingUtils
Mounting plugin PostSplashScreen
Mounting plugin SoundFields
Mounting plugin SignificanceManager
Mounting plugin RuntimePhysXCooking
Mounting plugin ProceduralMeshComponent
Mounting plugin SoundUtilities
Mounting plugin PhysXVehicles
Mounting plugin Synthesis
Mounting plugin WebMMoviePlayer
Mounting plugin WindowsMoviePlayer
Mounting plugin Takes
Mounting plugin ContentBrowserClassDataSource
Mounting plugin ContentBrowserAssetDataSource
Mounting plugin ContentBrowserFileDataSource
Mounting plugin OnlineSubsystemIOS
Mounting plugin OnlineSubsystemGooglePlay
Mounting plugin DatabaseSupport
Mounting plugin SQLiteCore
Mounting plugin SQLiteSupport
Mounting plugin OculusVR
Mounting plugin SteamVR
Mounting plugin GamepadUMGPlugin
PIX capture plugin failed to initialize! Check that the process is launched from PIX.
Using libcurl 7.55.1-DEV
 - built for x86_64-pc-win32
 - supports SSL with OpenSSL/1.1.1
 - supports HTTP deflate (compression) using libz 1.2.8
 - other features:
     CURL_VERSION_SSL
     CURL_VERSION_LIBZ
     CURL_VERSION_IPV6
     CURL_VERSION_ASYNCHDNS
     CURL_VERSION_LARGEFILE
     CURL_VERSION_IDN
 CurlRequestOptions (configurable via config and command line):
 - bVerifyPeer = true  - Libcurl will verify peer certificate
 - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 - bDontReuseConnections = false  - Libcurl will reuse connections
 - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 - LocalHostAddr = Default
 - BufferSize = 65536
OSS: Creating online subsystem instance for: NULL
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
OculusPlugin initialized successfully
Failed initializing OVRPlugin 1.59.0
Build: ++UE4+Release-4.27-CL-18319896
Engine Version: 4.27.2-18319896+++UE4+Release-4.27
Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
Net CL: 17155196
OS: Windows 10 (Release 2009) (), CPU: 13th Gen Intel(R) Core(TM) i9-13900K, GPU: NVIDIA GeForce RTX 4070
Compiled (64-bit): Nov 30 2021 07:12:08
Compiled with Visual C++: 19.24.28315.00
Build Configuration: Development
Branch Name: ++UE4+Release-4.27
Command Line: 
Base Directory: U:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
Allocator: TBB
Installed Engine Build: 1
Number of dev versions registered: 29
  Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
  Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
  Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
  Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
  FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
  Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
  Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini]
Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
Setting CVar [[s.EventDrivenLoaderEnabled:1]]
Setting CVar [[s.WarnIfTimeLimitExceeded:1]]
Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
Setting CVar [[s.UseBackgroundLevelStreaming:1]]
Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
Setting CVar [[s.FlushStreamingOnExit:1]]
Object subsystem initialized
Setting CVar [[con.DebugEarlyDefault:1]]
Setting CVar [[r.setres:1280x720]]
Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
Setting CVar [[r.VSync:0]]
Setting CVar [[r.RHICmdBypass:0]]
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini]
Setting CVar [[r.GPUCrashDebugging:0]]
Setting CVar [[r.MobileHDR:1]]
Setting CVar [[r.MobileNumDynamicPointLights:4]]
Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
Setting CVar [[r.AllowOcclusionQueries:1]]
Setting CVar [[r.MinScreenRadiusForLights:0.020000]]
Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
Setting CVar [[r.PrecomputedVisibilityWarning:0]]
Setting CVar [[r.TextureStreaming:1]]
Setting CVar [[r.Streaming.PoolSize:8000]]
Setting CVar [[Compat.UseDXT5NormalMaps:0]]
Setting CVar [[r.AllowStaticLighting:1]]
Setting CVar [[r.NormalMapsForStaticLighting:1]]
Setting CVar [[r.GenerateMeshDistanceFields:1]]
Setting CVar [[r.GenerateLandscapeGIData:0]]
Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
Setting CVar [[r.SeparateTranslucency:1]]
Setting CVar [[r.TranslucentSortPolicy:0]]
Setting CVar [[r.CustomDepth:3]]
Setting CVar [[r.DefaultFeature.Bloom:0]]
Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
Setting CVar [[r.DefaultFeature.AutoExposure:0]]
Setting CVar [[r.DefaultFeature.MotionBlur:0]]
Setting CVar [[r.DefaultFeature.LensFlare:0]]
Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
Setting CVar [[r.EarlyZPass:3]]
Setting CVar [[r.DBuffer:1]]
Setting CVar [[r.ClearSceneMethod:1]]
Setting CVar [[r.BasePassOutputsVelocity:0]]
Setting CVar [[r.WireframeCullThreshold:5.000000]]
Setting CVar [[r.AllowGlobalClipPlane:0]]
Setting CVar [[r.SkinCache.CompileShaders:1]]
Setting CVar [[r.RayTracing:1]]
Setting CVar [[r.RayTracing.EnableMaterials:1]]
Setting CVar [[r.RayTracing.Shadows.EnableMaterials:1]]
Setting CVar [[r.ReflectionCaptureResolution:32]]
Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
Setting CVar [[r.DistanceFieldBuild.Compress:0]]
Setting CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
Setting CVar [[r.SkinCache.BlendUsingVertexColorForRecomputeTangents:2]]
Setting CVar [[r.SkinCache.DefaultBehavior:0]]
Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini]
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini]
Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
Setting CVar [[s.EventDrivenLoaderEnabled:1]]
Setting CVar [[s.WarnIfTimeLimitExceeded:1]]
Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
Setting CVar [[s.UseBackgroundLevelStreaming:1]]
Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
Setting CVar [[s.FlushStreamingOnExit:1]]
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini]
Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
Setting CVar [[gc.FlushStreamingOnGC:0]]
Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
Setting CVar [[gc.AllowParallelGC:1]]
Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Setting CVar [[gc.MaxObjectsInEditor:25165824]]
Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Setting CVar [[gc.CreateGCClusters:1]]
Setting CVar [[gc.MinGCClusterSize:5]]
Setting CVar [[gc.ActorClusteringEnabled:0]]
Setting CVar [[gc.BlueprintClusteringEnabled:0]]
Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini]
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini]
Applying CVar settings from Section [ViewDistanceQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.SkeletalMeshLODBias:0]]
Setting CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.PostProcessAAQuality:4]]
Applying CVar settings from Section [ShadowQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.LightFunctionQuality:1]]
Setting CVar [[r.ShadowQuality:5]]
Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
Setting CVar [[r.Shadow.MaxResolution:2048]]
Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
Setting CVar [[r.Shadow.DistanceScale:1.0]]
Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Setting CVar [[r.DistanceFieldShadowing:1]]
Setting CVar [[r.DistanceFieldAO:1]]
Setting CVar [[r.AOQuality:2]]
Setting CVar [[r.VolumetricFog:1]]
Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Setting CVar [[r.LightMaxDrawDistanceScale:1]]
Setting CVar [[r.CapsuleShadows:1]]
Applying CVar settings from Section [PostProcessQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.MotionBlurQuality:4]]
Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
Setting CVar [[r.AmbientOcclusionLevels:-1]]
Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Setting CVar [[r.DepthOfFieldQuality:2]]
Setting CVar [[r.RenderTargetPoolMin:400]]
Setting CVar [[r.LensFlareQuality:2]]
Setting CVar [[r.SceneColorFringeQuality:1]]
Setting CVar [[r.EyeAdaptationQuality:2]]
Setting CVar [[r.BloomQuality:5]]
Setting CVar [[r.FastBlurThreshold:100]]
Setting CVar [[r.Upscale.Quality:3]]
Setting CVar [[r.Tonemapper.GrainQuantization:1]]
Setting CVar [[r.LightShaftQuality:1]]
Setting CVar [[r.Filter.SizeScale:1]]
Setting CVar [[r.Tonemapper.Quality:5]]
Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.Streaming.MipBias:0]]
Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Setting CVar [[r.Streaming.Boost:1]]
Setting CVar [[r.MaxAnisotropy:8]]
Setting CVar [[r.VT.MaxAnisotropy:8]]
Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Setting CVar [[r.Streaming.PoolSize:1000]]
Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000'
Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
Setting CVar [[r.RefractionQuality:2]]
Setting CVar [[r.SSR.Quality:3]]
Setting CVar [[r.SSR.HalfResSceneColor:0]]
Setting CVar [[r.SceneColorFormat:4]]
Setting CVar [[r.DetailMode:2]]
Setting CVar [[r.TranslucencyVolumeBlur:1]]
Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
Setting CVar [[r.AnisotropicMaterials:1]]
Setting CVar [[r.SSS.Scale:1]]
Setting CVar [[r.SSS.SampleSet:2]]
Setting CVar [[r.SSS.Quality:1]]
Setting CVar [[r.SSS.HalfRes:0]]
Setting CVar [[r.SSGI.Quality:3]]
Setting CVar [[r.EmitterSpawnRateScale:1.0]]
Setting CVar [[r.ParticleLightQuality:2]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
Setting CVar [[fx.Niagara.QualityLevel:3]]
Applying CVar settings from Section [FoliageQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[foliage.DensityScale:1.0]]
Setting CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
Selected Device Profile: [Windows]
Applying CVar settings loaded from the selected device profile: [Windows]
Platform has ~ 128 GB [137260974080 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile []
Applying CVar settings from Section [ViewDistanceQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.SkeletalMeshLODBias:0]]
Setting CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.PostProcessAAQuality:4]]
Applying CVar settings from Section [ShadowQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.LightFunctionQuality:1]]
Setting CVar [[r.ShadowQuality:5]]
Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
Setting CVar [[r.Shadow.MaxResolution:2048]]
Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
Setting CVar [[r.Shadow.DistanceScale:1.0]]
Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Setting CVar [[r.DistanceFieldShadowing:1]]
Setting CVar [[r.DistanceFieldAO:1]]
Setting CVar [[r.AOQuality:2]]
Setting CVar [[r.VolumetricFog:1]]
Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Setting CVar [[r.LightMaxDrawDistanceScale:1]]
Setting CVar [[r.CapsuleShadows:1]]
Applying CVar settings from Section [PostProcessQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.MotionBlurQuality:4]]
Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
Setting CVar [[r.AmbientOcclusionLevels:-1]]
Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Setting CVar [[r.DepthOfFieldQuality:2]]
Setting CVar [[r.RenderTargetPoolMin:400]]
Setting CVar [[r.LensFlareQuality:2]]
Setting CVar [[r.SceneColorFringeQuality:1]]
Setting CVar [[r.EyeAdaptationQuality:2]]
Setting CVar [[r.BloomQuality:5]]
Setting CVar [[r.FastBlurThreshold:100]]
Setting CVar [[r.Upscale.Quality:3]]
Setting CVar [[r.Tonemapper.GrainQuantization:1]]
Setting CVar [[r.LightShaftQuality:1]]
Setting CVar [[r.Filter.SizeScale:1]]
Setting CVar [[r.Tonemapper.Quality:5]]
Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.Streaming.MipBias:0]]
Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Setting CVar [[r.Streaming.Boost:1]]
Setting CVar [[r.MaxAnisotropy:8]]
Setting CVar [[r.VT.MaxAnisotropy:8]]
Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Setting CVar [[r.Streaming.PoolSize:1000]]
Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000'
Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
Setting CVar [[r.RefractionQuality:2]]
Setting CVar [[r.SSR.Quality:3]]
Setting CVar [[r.SSR.HalfResSceneColor:0]]
Setting CVar [[r.SceneColorFormat:4]]
Setting CVar [[r.DetailMode:2]]
Setting CVar [[r.TranslucencyVolumeBlur:1]]
Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
Setting CVar [[r.AnisotropicMaterials:1]]
Setting CVar [[r.SSS.Scale:1]]
Setting CVar [[r.SSS.SampleSet:2]]
Setting CVar [[r.SSS.Quality:1]]
Setting CVar [[r.SSS.HalfRes:0]]
Setting CVar [[r.SSGI.Quality:3]]
Setting CVar [[r.EmitterSpawnRateScale:1.0]]
Setting CVar [[r.ParticleLightQuality:2]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
Setting CVar [[fx.Niagara.QualityLevel:3]]
Applying CVar settings from Section [FoliageQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[foliage.DensityScale:1.0]]
Setting CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini]
Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
Applying CVar settings from Section [ConsoleVariables] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini]
Setting CVar [[fx.Niagara.ForceLastTickGroup:1]]
Applying CVar settings from Section [ConsoleVariables] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Editor.ini]
Computer: DESKTOP-57S00KC
CPU Page size=4096, Cores=24
High frequency timer resolution =10.000000 MHz
Memory total: Physical=127.8GB (128GB approx)
Platform Memory Stats for Windows
Process Physical Memory: 157.68 MB used, 157.69 MB peak
Process Virtual Memory: 130.36 MB used, 130.36 MB peak
Physical Memory: 19911.23 MB used,  110991.03 MB free, 130902.27 MB total
Virtual Memory: 134090816.00 MB used,  126914.38 MB free, 134217728.00 MB total
WindowsPlatformFeatures enabled
Physics initialised using underlying interface: PhysX
Using OS detected language (en-US).
Using OS detected locale (en-US).
No specific localization for 'en-US' exists, so the 'en' localization will be used.
Setting process to per monitor DPI aware
IME system deactivated.
New Slate User Created.  User Index 0, Is Virtual User: 0
Slate User Registered.  User Index 0, Is Virtual User: 0
Aftermath initialized
Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
Failed to initialize OpenVR with code 110
Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (Max supported Feature Level 12_1)
Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 65451MB of shared system memory, 1 output[s]
Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65451MB of shared system memory, 0 output[s]
Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
Chosen D3D12 Adapter Id = 0
InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
Emitting draw events for PIX profiling.
The system supports ID3D12Device1.
The system supports ID3D12Device2.
The system supports ID3D12Device5.
The system supports ID3D12Device7.
D3D12 ray tracing 1.0 is supported.
D3D12 ray tracing 1.1 is supported.
[GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
[GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
[GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
    GPU DeviceId: 0x2709 (for the marketing name, search the web for "GPU Device Id")
EnumDisplayDevices:
   0. 'NVIDIA GeForce RTX 4070' (P:1 D:1)
   1. 'NVIDIA GeForce RTX 4070' (P:0 D:0)
   2. 'NVIDIA GeForce RTX 4070' (P:0 D:0)
   3. 'NVIDIA GeForce RTX 4070' (P:0 D:0)
DebugString: FoundDriverCount:4 
    Adapter Name: NVIDIA GeForce RTX 4070
  Driver Version: 572.83 (internal:32.0.15.7283, unified:572.83)
     Driver Date: 3-14-2025
Texture pool is 7083 MB (70% of 10119 MB)
Async texture creation enabled
RHI has support for 64 bit atomics
GeForceNow SDK initialized: 0
Loaded TargetPlatform 'AllDesktop'
Loaded TargetPlatform 'Android'
Loaded TargetPlatform 'Android_ASTC'
Loaded TargetPlatform 'Android_DXT'
Loaded TargetPlatform 'Android_ETC2'
Loaded TargetPlatform 'AndroidClient'
Loaded TargetPlatform 'Android_ASTCClient'
Loaded TargetPlatform 'Android_DXTClient'
Loaded TargetPlatform 'Android_ETC2Client'
Loaded TargetPlatform 'Android_Multi'
Loaded TargetPlatform 'Android_MultiClient'
Loaded TargetPlatform 'IOSClient'
Loaded TargetPlatform 'IOS'
Loaded TargetPlatform 'Linux'
Loaded TargetPlatform 'LinuxNoEditor'
Loaded TargetPlatform 'LinuxClient'
Loaded TargetPlatform 'LinuxServer'
Loaded TargetPlatform 'LinuxAArch64NoEditor'
Loaded TargetPlatform 'LinuxAArch64Client'
Loaded TargetPlatform 'LinuxAArch64Server'
Loaded TargetPlatform 'Lumin'
Loaded TargetPlatform 'LuminClient'
Loaded TargetPlatform 'MacNoEditor'
Loaded TargetPlatform 'Mac'
Loaded TargetPlatform 'MacClient'
Loaded TargetPlatform 'MacServer'
Loaded TargetPlatform 'TVOSClient'
Loaded TargetPlatform 'TVOS'
Loaded TargetPlatform 'WindowsNoEditor'
Loaded TargetPlatform 'Windows'
Loaded TargetPlatform 'WindowsClient'
Loaded TargetPlatform 'WindowsServer'
Building Assets For Windows
Lib vorbis DLL was dynamically loaded.
Oodle Texture 2.9.0 init RDO Off
Ray tracing is enabled for the editor. Reason: r.RayTracing=1.
Guid format shader working directory is 5 characters bigger than the processId version (../../../../../../UE4_Projects/Voidlight/Intermediate/Shaders/WorkingDirectory/15864/).
Cleaned the shader compiler working directory 'C:/Users/abcdefg/AppData/Local/Temp/UnrealShaderWorkingDir/D4A89D424775CBF3E9BB4DB5E0410125/'.
Cannot use XGE Controller as Incredibuild is not installed on this machine.
Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
Using Local Shader Compiler.
Max Cache Size: 512 MB
Loaded boot cache 0.01s 27MB C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
Loaded Boot cache: C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../UE4_Projects/Voidlight/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
Unable to find inner node Pak for hierarchical cache Hierarchy.
FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../UE4_Projects/Voidlight/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
Speed tests for U:/DerivedDataCache took 0.01 seconds
Performance to U:/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=2843.95MBs, RandomWriteSpeed=192.63MBs. Assigned SpeedClass 'Local'
Using Local data cache path U:/DerivedDataCache: Writable
Shared data cache path not found in *engine.ini, will not use an Shared cache.
Unable to find inner node Shared for hierarchical cache Hierarchy.
Using FreeType 2.10.0
SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
FAssetRegistry took 0.0019 seconds to start up
ProfileRedirect (PhysicsBody : BlockAllWithPhysics) - New Name ('BlockAllWithPhysics') isn't found 
Selected Device Profile: [Windows]
Active device profile: [0000012940C44F00][000001294075F000 49] Windows
Profiles: [0000012940C44F00][000001294075F000 49] Windows, [0000012940C32100][0000012940767180 49] WindowsNoEditor, [0000012940C45F00][000001294076B300 49] WindowsServer, [0000012940C31200][000001294076F480 49] WindowsClient, [0000012940C45200][0000012940773600 49] IOS, [0000012940C33A00][000001293EE9D780 49] iPadAir, [0000012940C47300][000001293EEA1900 49] iPadAir2, [0000012940B95300][000001293EEA9BC0 49] IPadPro, [0000012940B95400][000001293EEA5C00 49] iPadAir3, [0000012940C30B00][000001293EEAC200 49] iPadAir4, [0000012940B96100][000001293EEB0380 49] iPadMini2, [0000012940C33100][000001293EEB4500 49] iPadMini3, [0000012940B96C00][000001293EEB8680 49] iPadMini4, [0000012940C32300][000001293EEBC800 49] iPadMini5, [0000012940BC4E00][000001293EEC4AC0 49] iPhone6, [0000012940BC4F00][000001293EEC0B00 49] iPodTouch6, [0000012940C47700][000001293EECCDC0 49] iPhone7, [0000012940C46800][000001293EEC8E00 49] iPodTouch7, [0000012940B95100][0000012940762F40 49] iPhone5S, [0000012940C45100][000001293EED1080 49] iPhone6Plus, [0000012940B96A00][000001293EED51C0 49] iPhone6S, [0000012940C45A00][000001293EEDD340 49] iPhone6SPlus, [0000012940BC4100][000001293EEE14C0 49] iPhone7Plus, [0000012940B95D00][000001293EEE5640 49] iPhoneSE, [0000012940BC4C00][000001293EEE97C0 49] iPhone8, [0000012940B94400][000001293EEED940 49] iPhone8Plus, [0000012940BC6A00][000001293EEF1AC0 49] iPhoneX, [0000012940B97C00][000001293EEF40C0 49] iPhoneXS, [0000012940BC6900][000001293EEF8240 49] iPhoneXSMax, [0000012940B94B00][000001293EEFC3C0 49] iPhoneXR, [0000012940C47800][000001293EF00540 49] iPhone11, [0000012940B97D00][000001293EF046C0 49] iPhone11Pro, [0000012940C45B00][000001293EF08840 49] iPhone11ProMax, [0000012940B95500][000001293EF0C9C0 49] iPhoneSE2, [0000012940C45E00][000001293EF10B40 49] iPhone12Mini, [0000012940B97100][000001293EF14CC0 49] iPhone12, [0000012940C47400][000001293EF18E40 49] iPhone12Pro, [0000012940B94D00][000001293EF1CFC0 49] iPhone12ProMax, [0000012940C47C00][000001293EED9100 49] iPadPro105, [0000012940B97700][000001293EF21240 49] iPadPro129, [0000012940C46A00][000001293EF25380 49] iPadPro97, [0000012940B94900][000001293EF294C0 49] iPadPro2_129, [0000012940C44800][000001293EF31640 49] iPad5, [0000012940B95000][000001293EF357C0 49] iPad6, [0000012940C44400][000001293EF39940 49] iPad7, [0000012940B96B00][000001293EF3DAC0 49] iPad8, [0000012940C47500][000001293EF400C0 49] iPadPro11, [0000012940B95800][000001293EF44240 49] iPadPro2_11, [0000012940C44900][000001293EF483C0 49] iPadPro3_129, [0000012940B96800][000001293EF4C540 49] iPadPro4_129, [0000012940C46E00][000001293EF506C0 49] AppleTV, [0000012940B97E00][000001293EF54840 49] AppleTV4K, [0000012940C44500][000001293EF589C0 49] TVOS, [0000012940B95700][000001293EF5CB40 49] Mac, [0000012940C46300][0000012940DC0CC0 49] MacClient, [0000012940B94800][0000012940DC4E40 49] MacNoEditor, [0000012940C45000][0000012940DC8FC0 49] MacServer, [0000012940B94500][0000012940DCD140 49] Linux, [0000012940C46B00][000001293EF2D280 49] LinuxAArch64, [0000012940B95600][0000012940DD13C0 49] LinuxNoEditor, [0000012940C46100][0000012940DD5500 49] LinuxAArch64NoEditor, [0000012940B97900][0000012940DD9640 49] LinuxClient, [0000012940C46600][0000012940DE17C0 49] LinuxAArch64Client, [0000012940B96300][0000012940DE5940 49] LinuxServer, [0000012940C44700][0000012940DE9AC0 49] LinuxAArch64Server, [0000012940B95A00][0000012940DEC0C0 49] Android, [0000012940C46200][0000012940DF0240 49] Android_Low, [0000012940B95C00][0000012940DF43C0 49] Android_Mid, [0000012940C45300][0000012940DF8540 49] Android_High, [0000012940B94E00][0000012940DFC6C0 49] Android_Default, [0000012940C47600][0000012940E00840 49] Android_Adreno4xx, [0000012940B94F00][0000012940E049C0 49] Android_Adreno5xx_Low, [0000012940C47B00][0000012940E08B40 49] Android_Adreno5xx, [0000012940B97A00][0000012940E0CCC0 49] Android_Adreno6xx, [0000012940C44B00][0000012940E10E40 49] Android_Adreno6xx_Vulkan, [0000012940B95900][0000012940ED6FC0 49] Android_Mali_T6xx, [0000012940C44A00][0000012940EDB140 49] Android_Mali_T7xx, [0000012940C31100][0000012940EDF2C0 49] Android_Mali_T8xx, [0000012940BC4500][0000012940EE3440 49] Android_Mali_G71, [0000012940C30600][0000012940DDD580 49] Android_Mali_G72, [0000012940BC4300][0000012940EE76C0 49] Android_Mali_G72_Vulkan, [0000012940C33000][0000012940EEB800 49] Android_Mali_G76, [0000012940BC5000][0000012940EF3980 49] Android_Mali_G76_Vulkan, [0000012940C31D00][0000012940EF7B00 49] Android_Mali_G77, [0000012940BC6F00][0000012940EFA100 49] Android_Mali_G77_Vulkan, [0000012940C30E00][0000012940EFE280 49] Android_Mali_G78, [0000012940BC7100][0000012940F02400 49] Android_Mali_G78_Vulkan, [0000012940C30800][0000012940F06580 49] Android_Mali_G710, [0000012940BC6C00][0000012940F0A700 49] Android_Mali_G710_Vulkan, [0000012940C33300][0000012940F0E880 49] Android_Vulkan_SM5, [0000012940BC7500][0000012940F12A00 49] Android_PowerVR_G6xxx, [0000012940C31600][0000012940F16B80 49] Android_PowerVR_GT7xxx, [0000012940BC5D00][0000012940F1AD00 49] Android_PowerVR_GE8xxx, [0000012940C32A00][0000012940F1EE80 49] Android_PowerVR_GM9xxx, [0000012940BC4800][0000012940F23000 49] Android_PowerVR_GM9xxx_Vulkan, [0000012940C32E00][0000012940F27180 49] Android_TegraK1, [0000012940BC5200][0000012940F2B300 49] Android_Unknown_Vulkan, [0000012940C32000][0000012940F2F480 49] Lumin, [0000012940BC7700][0000012940F33600 49] Lumin_Desktop, [0000012940C32500][0000012940EEF740 49] HoloLens, 
Using QuadricMeshReduction for automatic static mesh reduction
Using SimplygonMeshReduction for automatic skeletal mesh reduction
Using ProxyLODMeshReduction for automatic mesh merging
No distributed automatic mesh merging module available
No distributed automatic mesh merging module available
Finished distance field build in 0.0s - 14x8x8 distance field, 4528 triangles, Range [-0.1, 0.6], MatineeCam_SM
Missing cached shadermap for MatineeCam_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 09DD48C8DB34A271477FBC563BD88035A39A8E54), compiling. 
Submitted 22 shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 22
Worker (2/29): shaders left to compile 21
Worker (3/29): shaders left to compile 20
Worker (4/29): shaders left to compile 19
Worker (5/29): shaders left to compile 18
Worker (6/29): shaders left to compile 17
Worker (7/29): shaders left to compile 16
Worker (8/29): shaders left to compile 15
Worker (9/29): shaders left to compile 14
Worker (10/29): shaders left to compile 13
Worker (11/29): shaders left to compile 12
Worker (12/29): shaders left to compile 11
Worker (13/29): shaders left to compile 10
Worker (14/29): shaders left to compile 9
Worker (15/29): shaders left to compile 8
Worker (16/29): shaders left to compile 7
Worker (17/29): shaders left to compile 6
Worker (18/29): shaders left to compile 5
Worker (19/29): shaders left to compile 4
Worker (20/29): shaders left to compile 3
Worker (21/29): shaders left to compile 2
Worker (22/29): shaders left to compile 1
Started 22 'Local' shader compile jobs with 'Low' priority
Voidlight 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 2751877021)
Missing cached shadermap for HelpActorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 20864CAC54E15FF8BF7AAED8BBF85DC018A632FF), compiling. 
Submitted 82 shader compile jobs with 'Low' priority
Worker (23/29): shaders left to compile 82
Worker (24/29): shaders left to compile 79
Worker (25/29): shaders left to compile 76
Worker (26/29): shaders left to compile 73
Worker (27/29): shaders left to compile 70
Worker (28/29): shaders left to compile 67
Worker (29/29): shaders left to compile 64
Started 21 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: E04354A6949A33C00F6CE8F9D956F851C78A1AE1), compiling. 
Submitted 91 shader compile jobs with 'Low' priority
Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 3F07085BCA7F6AB2BE33B66D9D26F46D68A8CCFD), compiling. 
Submitted 44 shader compile jobs with 'Low' priority
Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 85D3E6C53D9648B1893CC176365875DCF08DA81B), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F9028A55DB68BABAE8EC800A6BEDFCB9694C3E7D), compiling. 
Submitted 70 shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 330
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 98B67ADCCDAC9B538ACB36A22E81498243D15AB4), compiling. 
Submitted 22 shader compile jobs with 'Low' priority
Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: E827FE0864F83E71C984CAFDE816B9B5B901AD62), compiling. 
Submitted 16 shader compile jobs with 'Low' priority
Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 757EDF9998E7667A7786C29B4A2922FEEDDAAEFC), compiling. 
Submitted 16 shader compile jobs with 'Low' priority
Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 3EA28610B2A3B261BC891DF2EB4FACE94C2872E6), compiling. 
Submitted 18 shader compile jobs with 'Low' priority
Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 9E9F24D067B8FEAB10C7198891A528BD527C0563), compiling. 
Finished distance field build in 0.4s - 64x64x20 distance field, 2048 triangles, Range [-0.0, 1.0], PlanarReflectionPlane
Submitted 15 shader compile jobs with 'Low' priority
Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FE91306819B0B07438145413B2F273A09E5FE200), compiling. 
Submitted 10 shader compile jobs with 'Low' priority
Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 9A37495D0C1867ABDAA8C964B0F9CF944796EFB7), compiling. 
Submitted 30 shader compile jobs with 'Low' priority
Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: A5602BBF40E191088C455F0CC037B8A625F51E8D), compiling. 
Submitted 30 shader compile jobs with 'Low' priority
Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 5425632BE1A2C6971FC36DDD4775E2A8D362ED8D), compiling. 
Submitted 10 shader compile jobs with 'Low' priority
Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E97AC51769F6BE172B2E896036DC821C0F37D04F), compiling. 
Submitted 16 shader compile jobs with 'Low' priority
Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 57B91F5B71BB247E80C74866D10AE61D132A2E4C), compiling. 
Submitted 10 shader compile jobs with 'Low' priority
Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: BFE1EBC1993FAE14CA83CECE61C6D659C557D8A6), compiling. 
Worker (19/29): shaders left to compile 513
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 38 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 01519B15B8CF43683582A955695096187985F9C1), compiling. 
Submitted 22 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: FE3201D3963650DE83D74D9C86BDA82374545BB5), compiling. 
Submitted 16 shader compile jobs with 'Low' priority
Finished distance field build in 0.0s - 8x14x8 distance field, 6252 triangles, Range [-0.1, 0.6], SM_CineCam
Worker (5/29): shaders left to compile 579
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 369F8BD8700EE9AE8C4FB6FBD99AD7AA2FD362D2), compiling. 
Submitted 10 shader compile jobs with 'Low' priority
Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BB3777B5C2456F823A801D7798DE923249E209B4), compiling. 
Worker (11/29): shaders left to compile 579
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 37 shader compile jobs with 'Low' priority
Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
Finished distance field build in 0.1s - 28x28x38 distance field, 448 triangles, Range [-0.5, 0.6], EditorCylinder
Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 885F7D26E37CD10E7A8C9CB522D6D7C0813D5AA0), compiling. 
Submitted 30 shader compile jobs with 'Low' priority
Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 6DC6712BFAAAB0F25D254B51AB8100E99BBAA988), compiling. 
Submitted 67 shader compile jobs with 'Low' priority
Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: 22D5CB31D0A00905F728FBD0838BEC21D3480147), compiling. 
Submitted 26 shader compile jobs with 'Low' priority
Missing cached shadermap for HairDebugMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5EA78DE5E30DECDF9C91369249E4076920C8F775), compiling. 
Submitted 97 shader compile jobs with 'Low' priority
Missing cached shadermap for HairDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DD648087FB9115187A6BDEC6E320CFB77F2CB21), compiling. 
Worker (21/29): shaders left to compile 826
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (2/29): shaders left to compile 816
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 97 shader compile jobs with 'Low' priority
Missing cached shadermap for HairCardsDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 47E73DE2979E5A9CFBFC9AC02256C82ED60F2C28), compiling. 
Submitted 156 shader compile jobs with 'Low' priority
Missing cached shadermap for HairMeshesDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FABD0EF2064968C5EDFC3088A1B5B627E71615EA), compiling. 
Worker (22/29): shaders left to compile 1059
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 97 shader compile jobs with 'Low' priority
Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: ECD953AA9F362EF083EE9C06A9130EAACAC8B134), compiling. 
Submitted 16 shader compile jobs with 'Low' priority
PokeAHoleMaterial loaded successfully
18050 objects as part of root set at end of initial load.
4611168 out of 0 bytes used by permanent object pool.
CloseDisregardForGC: 0/0 objects in disregard for GC pool
Worker (8/29): shaders left to compile 1162
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (17/29): shaders left to compile 1152
Started 10 'Local' shader compile jobs with 'Low' priority
Creating RTPSO with 3 shaders (0 cached, 3 new) took 38.33 ms. Compile time 15.02 ms, link time 23.29 ms.
Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 544CD4FFC9F401652B9EAAB3C8707F3D1949EA55), compiling. 
Submitted 90 shader compile jobs with 'Low' priority
Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9BF10CE16303DC105D61BB207FC564040EBC0603), compiling. 
Submitted 45 shader compile jobs with 'Low' priority
Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 6A3F4FE602AEC7F8EB8FFAC45FC0AD8C313B7DEC), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5768F355E7CEF5F8AD3EAB1FDA46106D50E897), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: C80F9738CE6BABCDE134D14C336651241E538150), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: BE8BEF87B9F95D5F6FB93A738E121EEB6E2B1FFE), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: B1C7DBE18FD169C92BC7E4826500627A3A3C41CD), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: 431E37F7BD1196906B429FD3694C76A170D07CC7), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: B0821F0CDD92162FFDE3D94E299D590EB05DD367), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: 994DF2A65D9C3B795E67A50CFBB5399EB4330BAE), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: CB829A4DAE677510ED8E254D12748ECA9460CEBC), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 22B54E897C02DC1C13A00B4346B265EA6E23092C), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0B7F81C1DE860D2F1FB49FA9585EE09A93131C7A), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 958DAC33E39949756430671A02155F48521C6ECC), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: 07A1DCE7E01E93E316D7A67C512EFA9CE8A093B8), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 81FD03EAB3315026E283B0F1FC5E5BE630C8CCCA), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Worker (6/29): shaders left to compile 1445
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: E50F66D9A130F8DA494982E2F9BAFE4ACAB65C0F), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: E0E0EA048AA520B7F8F4CECDA4579C013F432C7D), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: 177E8C04B9B82B64199331ABCE88E66D03F8980D), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 0608E37FE56F26C8D0D7412085E95F02AEFD213C), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: A6A00EAD4B875C395C09A7964291B7488B181DA1), compiling. 
Worker (15/29): shaders left to compile 1483
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (7/29): shaders left to compile 1473
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 18 shader compile jobs with 'Low' priority
Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 77E84E69265A529E1007DE9E5EF95E9CB4C5C1E9), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: D7B03B44887E2E671B1F2649EAA1D0450A288438), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 7CA6C52167BF2B97F254C6276B5413FA2D97AF11), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 988F280F993696890B268CDD50AAC2E3A3337475), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for PostTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4072834D8E5467C2D63A1DAF04E2EC2AA9F6ACF1), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Worker (14/29): shaders left to compile 1541
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (10/29): shaders left to compile 1531
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DD2B832A0EBB6B5FF81466ACE20D78061B77D250), compiling. 
Worker (12/29): shaders left to compile 1521
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 277 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: C90EA918A470DF8E31083FE87AF51DD53B696A32), compiling. 
Submitted 10 shader compile jobs with 'Low' priority
Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D155967CFB3BA779FC77DEF994728E977049115B), compiling. 
Finished distance field build in 0.9s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], EditorSkySphere
Discarded distance field for SplineEditorMesh as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 15x15x8 distance field, 60 triangles, Range [-0.2, 1.0], SplineEditorMesh
Submitted 170 shader compile jobs with 'Low' priority
Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3F5F1988802D7EFED393089F425EBBAFE11C99D6), compiling. Is special engine material.
Finished distance field build in 0.0s - 8x38x38 distance field, 32 triangles, Range [-0.1, 1.0], EditorPlane
Finished distance field build in 0.2s - 38x38x38 distance field, 12 triangles, Range [-0.6, 0.6], EditorCube
Submitted 867 shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 2835
Started 10 'Local' shader compile jobs with 'Low' priority
Niagara Debugger Client Initialized | Session: 697890404A5D7F21DC7ABEA09A841435 | Instance: ECA98F8F451BD91AF865429F3A901583 (DESKTOP-57S00KC-15864).
Using Python 3.7.7
Worker (1/29): shaders left to compile 2825
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (13/29): shaders left to compile 2815
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 2805
Started 10 'Local' shader compile jobs with 'Low' priority
Initializing TcpMessaging bridge
Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
Source control is disabled
Source control is disabled
Source control is disabled
Source control is disabled
Found projects:
Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 5067F2D7A057F56F989ED9E92921E3AFC8593540), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: BB3C57924A0424CC669EF37872F7B090056CEAB1), compiling. 
Submitted 96 shader compile jobs with 'Low' priority
Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 24685A96A7B139DDDC1A8A12A86287346C84E850), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Worker (23/29): shaders left to compile 3037
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (13/29): shaders left to compile 3027
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 3017
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 3007
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (5/29): shaders left to compile 2997
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (7/29): shaders left to compile 2987
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 2977
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 2967
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 2957
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (11/29): shaders left to compile 2947
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (10/29): shaders left to compile 2937
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (14/29): shaders left to compile 2927
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (6/29): shaders left to compile 2917
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (15/29): shaders left to compile 2907
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (19/29): shaders left to compile 2897
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 2887
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (17/29): shaders left to compile 2877
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 2867
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (21/29): shaders left to compile 2857
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (2/29): shaders left to compile 2847
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 2837
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (11/29): shaders left to compile 2827
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 2817
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (15/29): shaders left to compile 2807
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 2797
Worker (23/29): shaders left to compile 2787
Started 20 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 2777
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (10/29): shaders left to compile 2767
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 2757
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (2/29): shaders left to compile 2747
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 2737
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (21/29): shaders left to compile 2727
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (5/29): shaders left to compile 2717
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (23/29): shaders left to compile 2707
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 2697
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 2687
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 2677
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 2667
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 2657
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (7/29): shaders left to compile 2647
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (2/29): shaders left to compile 2637
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 2627
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 2617
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (15/29): shaders left to compile 2607
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (20/29): shaders left to compile 2597
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (10/29): shaders left to compile 2587
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 2577
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (11/29): shaders left to compile 2567
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 2557
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (5/29): shaders left to compile 2547
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 2537
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (21/29): shaders left to compile 2527
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 2517
Worker (18/29): shaders left to compile 2507
Started 20 'Local' shader compile jobs with 'Low' priority
Worker (6/29): shaders left to compile 2497
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (23/29): shaders left to compile 2487
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 2477
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 2467
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (10/29): shaders left to compile 2457
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 2447
Worker (15/29): shaders left to compile 2437
Worker (17/29): shaders left to compile 2427
Started 30 'Local' shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 2417
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 2407
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 2397
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (7/29): shaders left to compile 2387
Worker (13/29): shaders left to compile 2377
Started 20 'Local' shader compile jobs with 'Low' priority
Worker (20/29): shaders left to compile 2367
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (14/29): shaders left to compile 2357
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (5/29): shaders left to compile 2347
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (11/29): shaders left to compile 2337
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (2/29): shaders left to compile 2327
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 2317
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (21/29): shaders left to compile 2307
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (19/29): shaders left to compile 2297
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (6/29): shaders left to compile 2287
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (23/29): shaders left to compile 2277
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 2267
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 2257
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (7/29): shaders left to compile 2247
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (15/29): shaders left to compile 2237
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 2227
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 2217
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (5/29): shaders left to compile 2207
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (11/29): shaders left to compile 2197
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (20/29): shaders left to compile 2187
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (10/29): shaders left to compile 2177
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (17/29): shaders left to compile 2167
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (21/29): shaders left to compile 2157
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 2147
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 2137
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (15/29): shaders left to compile 2127
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (2/29): shaders left to compile 2117
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 2107
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (14/29): shaders left to compile 2097
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 2087
Worker (13/29): shaders left to compile 2077
Started 20 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 2067
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (5/29): shaders left to compile 2057
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 2047
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (6/29): shaders left to compile 2037
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (7/29): shaders left to compile 2027
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (19/29): shaders left to compile 2017
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 2007
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (21/29): shaders left to compile 1997
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (23/29): shaders left to compile 1987
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (14/29): shaders left to compile 1977
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (15/29): shaders left to compile 1967
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 1957
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (11/29): shaders left to compile 1947
Worker (17/29): shaders left to compile 1937
Started 20 'Local' shader compile jobs with 'Low' priority
Worker (2/29): shaders left to compile 1927
Worker (12/29): shaders left to compile 1917
Worker (23/29): shaders left to compile 1907
Started 30 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 1897
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (10/29): shaders left to compile 1887
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (6/29): shaders left to compile 1877
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 1867
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (20/29): shaders left to compile 1857
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (21/29): shaders left to compile 1847
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (14/29): shaders left to compile 1837
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (19/29): shaders left to compile 1827
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 1817
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 1807
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (15/29): shaders left to compile 1797
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 1787
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (7/29): shaders left to compile 1777
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (5/29): shaders left to compile 1767
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (13/29): shaders left to compile 1757
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (17/29): shaders left to compile 1747
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 1737
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (14/29): shaders left to compile 1727
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (23/29): shaders left to compile 1717
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (20/29): shaders left to compile 1707
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 1697
Worker (21/29): shaders left to compile 1687
Started 20 'Local' shader compile jobs with 'Low' priority
Worker (10/29): shaders left to compile 1677
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 1667
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 1657
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 1647
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (11/29): shaders left to compile 1637
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 1627
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (19/29): shaders left to compile 1617
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (6/29): shaders left to compile 1607
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 1597
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (2/29): shaders left to compile 1587
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (13/29): shaders left to compile 1577
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 1567
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (14/29): shaders left to compile 1557
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (23/29): shaders left to compile 1547
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (15/29): shaders left to compile 1537
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (22/29): shaders left to compile 1527
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (12/29): shaders left to compile 1517
Started 10 'Local' shader compile jobs with 'Low' priority
Failed to cache data. Maximum cache size reached. CurrentSize 506534 kb / MaxSize: 524288 kb
Worker (20/29): shaders left to compile 1507
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (6/29): shaders left to compile 1497
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (7/29): shaders left to compile 1487
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (18/29): shaders left to compile 1477
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (9/29): shaders left to compile 1467
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (5/29): shaders left to compile 1457
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 1447
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (8/29): shaders left to compile 1437
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for DoorDial_Circle_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 24461F76431A596499A2010A880313E17D9893AD), compiling. 
Discarded distance field for SM_CompassMarkerA as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 8x8x8 distance field, 168 triangles, Range [-0.3, 0.7], SM_CompassMarkerA
Discarded distance field for Plane as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 15x15x8 distance field, 2 triangles, Range [-0.2, 1.0], Plane
Submitted 37 shader compile jobs with 'Low' priority
Missing cached shadermap for M_CompassMarker in PCD3D_SM5, Default, SM5 (DDC key hash: 5550065ABEB23CB966B6F2FECA04666F83DB6839), compiling. 
Submitted 30 shader compile jobs with 'Low' priority
Missing cached shadermap for M_CompassCircle in PCD3D_SM5, Default, SM5 (DDC key hash: 32AE285D244795E5243EAB3320F4D3A18454D5A2), compiling. 
Submitted 30 shader compile jobs with 'Low' priority
Missing cached shadermap for M_JungleArchitecture in PCD3D_SM5, Default, SM5 (DDC key hash: 8A3C5954685E43A796F2A85641D9987295AD39CD), compiling. 
Submitted 140 shader compile jobs with 'Low' priority
Missing cached shadermap for Sprite_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 6C0209D403063E7C48546D14EA6EB9A5D68EECE6), compiling. 
Submitted 17 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_Lightning_Bolt_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C4F3FB316B42F6ED866FF2CC508801F8B7A00FC3), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for LinearTracer in PCD3D_SM5, Default, SM5 (DDC key hash: F8DFC15014F07B91E66CFBA7A3BFC6532C8564FC), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Jungle_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: CBE28313408657994E2540EBE8EC9CA52F103421), compiling. 
Submitted 68 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_JunglePillarBlockPiece01B1 in PCD3D_SM5, Default, SM5 (DDC key hash: 49C976411573A24C0194AE013DDFDE63F0E81F83), compiling. 
Submitted 140 shader compile jobs with 'Low' priority
Missing cached shadermap for DefaultTextMaterialOpaque2 in PCD3D_SM5, Default, SM5 (DDC key hash: 111685A1DEA532B68D14C5DB8A6F57BE40D26F17), compiling. 
Submitted 44 shader compile jobs with 'Low' priority
Missing cached shadermap for BoundaryGrid_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: B46BD7C235C96210B865F87691A273AA2A3989B4), compiling. 
Worker (10/29): shaders left to compile 2105
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 156 shader compile jobs with 'Low' priority
Missing cached shadermap for BoundaryGrid_Mat_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: F696696CB1BCE736B872B7BE86D6247CB46087D7), compiling. 
Submitted 156 shader compile jobs with 'Low' priority
Missing cached shadermap for BoundaryGrid_MI_Trans in PCD3D_SM5, Default, SM5 (DDC key hash: 0F941D63B1A22BCDEAEFBFD75002F1374F7D5441), compiling. 
Submitted 156 shader compile jobs with 'Low' priority
Missing cached shadermap for BlankBlack_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 775539FF9234BE284758C1FA5DF657E32B32B3A5), compiling. 
Submitted 147 shader compile jobs with 'Low' priority
Missing cached shadermap for Wavehouse_Glowing in PCD3D_SM5, Default, SM5 (DDC key hash: EC3892045409F0356C776E62B4EDBA61508C78C8), compiling. 
Submitted 44 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 5E82B16B3DD53AA503AF0E861BC0AD8BC867C82E), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_Master_Controller in PCD3D_SM5, Default, SM5 (DDC key hash: 8BCCA5E71A7E025119F679FB09584C3D1826441C), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Start in PCD3D_SM5, Default, SM5 (DDC key hash: E09748E91F7AE8BB8E9ADDEDBD6492C68A2C5B3E), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for M_PurpleWarp in PCD3D_SM5, Default, SM5 (DDC key hash: 8675023C4B7A6C510EF0AB713E7B1DF789DC222F), compiling. 
Submitted 28 shader compile jobs with 'Low' priority
Missing cached shadermap for M_PurpleWarpIntensive in PCD3D_SM5, Default, SM5 (DDC key hash: EBD742B1C7E50AE71259C2E527A916D4CD6BCA67), compiling. 
Submitted 28 shader compile jobs with 'Low' priority
Missing cached shadermap for DiamondReticle_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 25E4C383B66F6061DB45B0AE7764D9343208AF9A), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for PlantsMaterial2 in PCD3D_SM5, Default, SM5 (DDC key hash: B146240AB127627C509C0152A61E47F9D5E5F376), compiling. 
Submitted 240 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Base_Trim in PCD3D_SM5, High, SM5 (DDC key hash: FD8E4C2B925B8B98338D1FBF561AE48FADBA4048), compiling. 
Finished distance field build in 0.4s - 64x64x24 distance field, 7112 triangles, Range [-0.1, 0.8], Ruins_Buff_Floor_Upper
Submitted 74 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_Trims_Shiny_2 in PCD3D_SM5, High, SM5 (DDC key hash: 286DF8B4595EC18FFF5840777B62AFF3466FA783), compiling. 
Missing cached shadermap for M_Spark_VelocityLerp in PCD3D_SM5, Default, SM5 (DDC key hash: E3D2C0FCA92037EBD9B2DE4B05AF02FCB18DA698), compiling. 
Worker (11/29): shaders left to compile 3216
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 127 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Spline_Preview in PCD3D_SM5, Default, SM5 (DDC key hash: B3AADFC1849596E8ED5B2AD4BC0CD3F06D17335D), compiling. 
Submitted 166 shader compile jobs with 'Low' priority
Missing cached shadermap for M_WaterImpact_Strand_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: A35A4E7451C2CEA5361026E3F5B6CF77551B500D), compiling. 
Submitted 152 shader compile jobs with 'Low' priority
Missing cached shadermap for M_DeadLeaves in PCD3D_SM5, Default, SM5 (DDC key hash: 61EEC1F5BC499B5D716DB9B0EC135C15A9B332BB), compiling. 
Worker (2/29): shaders left to compile 3651
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 126 shader compile jobs with 'Low' priority
Missing cached shadermap for whispOne_Master_directional in PCD3D_SM5, Default, SM5 (DDC key hash: 29C1987B94AD16F5F1A8FDC49A4F9E863FEB8A6D), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for DebrisMaster in PCD3D_SM5, Default, SM5 (DDC key hash: C71B3183B56A63ADDE1EFD6EDCB01A59603BD3D5), compiling. 
Finished distance field build in 0.3s - 64x56x11 distance field, 647 triangles, Range [-0.1, 1.0], SM_MossyPile_05
Finished distance field build in 0.0s - 12x13x8 distance field, 4791 triangles, Range [-0.0, 0.9], SM_RedLeaves
Finished distance field build in 0.0s - 10x10x32 distance field, 5188 triangles, Range [-0.1, 0.5], ufokciifa_LOD3
Submitted 102 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Smoke_subUV_Unlit_Additive in PCD3D_SM5, Default, SM5 (DDC key hash: 77F435B6D6006E39ED68333C93D3CCA5BBAF7D74), compiling. 
Discarded distance field for Blank as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 16x8x16 distance field, 2 triangles, Range [-0.2, 1.0], Blank
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for MM_EtherealColumns_A in PCD3D_SM5, Default, SM5 (DDC key hash: BBEFD949157C900C8B3C36A8A01E832E789EF30F), compiling. 
Finished distance field build in 0.0s - 24x10x49 distance field, 6058 triangles, Range [-0.1, 0.4], SM_Door_A
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for MM_Embers_A in PCD3D_SM5, Default, SM5 (DDC key hash: 058404EDB75ED6F3ABBDEE9E7E2040839C78C223), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for MM_Sigil_Translucent_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0FF8AE530F5B1FE5904C27318D75FA8F467968C3), compiling. 
Submitted 126 shader compile jobs with 'Low' priority
Missing cached shadermap for PP_Fake_FTL_Distortion in PCD3D_SM5, Default, SM5 (DDC key hash: 5C12214E072B11DCD238201D444DE058D0031D3D), compiling. 
Submitted 18 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Stars in PCD3D_SM5, Default, SM5 (DDC key hash: 08B5C52D168DCD6FE687DCD41FC748E3F6D939B7), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_PurpleWarpOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8F55CD3EE082AD9F1ED211BA1F2F1341303C7910), compiling. 
Submitted 28 shader compile jobs with 'Low' priority
Missing cached shadermap for MS_DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 00E1856DB02A2863DC21000F48281DD87F42C566), compiling. 
Submitted 63 shader compile jobs with 'Low' priority
Missing cached shadermap for BrightCircle in PCD3D_SM5, Default, SM5 (DDC key hash: 9650AC6335D212E6194876A1B1FF1D0055BBC8E0), compiling. 
Submitted 94 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_LightningGas_01 in PCD3D_SM5, Default, SM5 (DDC key hash: CC8B4D63E26DAED7677F55814ABECD807E97C1EF), compiling. 
Finished distance field build in 0.1s - 30x30x30 distance field, 960 triangles, Range [-0.6, 1.0], SM_Sphere
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_radial_ramp in PCD3D_SM5, Default, SM5 (DDC key hash: BF0844CA34643841F9FB8CDC53D8F521B557395E), compiling. 
Finished distance field build in 0.0s - 15x15x15 distance field, 320 triangles, Range [-0.2, 1.0], SM_Warp
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Turret_Wisp_Fire2 in PCD3D_SM5, Default, SM5 (DDC key hash: D460A0FC676992A5684AB1E01059B38FE6C7512D), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_LightningOrb_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D77BA7EA5744067760836AB45DBE76AAE91B7B1), compiling. 
Submitted 16 shader compile jobs with 'Low' priority
Missing cached shadermap for Empowerment_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 758FBC4C8AB57A54AEE5CD926210C69802789E86), compiling. 
Submitted 41 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Hotdog_Spark_VLerp_DOF_Rand_Master in PCD3D_SM5, Default, SM5 (DDC key hash: B8DB4C7137389F4B73C98256368CD49E2679CA5E), compiling. 
Submitted 157 shader compile jobs with 'Low' priority
Missing cached shadermap for M_VortexGrenade_SmokeSpears in PCD3D_SM5, Default, SM5 (DDC key hash: 169BA2021890F448FED6FA7C3D206952CDFD54FA), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for PP_UV_FTL_Dist_Small in PCD3D_SM5, Default, SM5 (DDC key hash: DEB420281631B129C66A1AF48F6795BDD3D5881E), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for PP_UV_FTL_Dist_Slow in PCD3D_SM5, Default, SM5 (DDC key hash: 462D623B1AC3D112F7233B9226A74C4DEC0B0CF6), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for WaypointDial_UI in PCD3D_SM5, Default, SM5 (DDC key hash: A0F30EDD20EBFF61F32C0DF63C6ABF779D5905F3), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for WaypointDial_Pointer_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 929A7096C26223BDD98513ABD693C57787F44316), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for System_Mandala_UI in PCD3D_SM5, Default, SM5 (DDC key hash: E4B21B0E0946C47BF8BE603D3EC0E7AD5393135E), compiling. 
Submitted 25 shader compile jobs with 'Low' priority
Worker (1/29): shaders left to compile 5087
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for CelestialBoundarBlenderSphere_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: AC5606FEF3BB7C254A95E5EE2C543EDB5BE6DC74), compiling. 
Submitted 22 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Smoke27b in PCD3D_SM5, Default, SM5 (DDC key hash: 912046691C984170DCB6DD3D56D13829BB43DD0E), compiling. 
Submitted 74 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Circle96a in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3ED7F6A8B6B2BE7825EE4F9753ACA29D94E87E), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for M_BH_WrapWave in PCD3D_SM5, Default, SM5 (DDC key hash: D6528A35AC3E5DBBE9DD653A2611C569442A3EDA), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_LightningOrb_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 10DEB4EE146E994B33CF9F29E693D34F4A0032CD), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for simple_circle_mask_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 933120C919FBAECBB993C5722515B993C605BC13), compiling. 
Submitted 116 shader compile jobs with 'Low' priority
Missing cached shadermap for FX_CircleHit_masked_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: AEC5D6399D5927C78C3917D8B7A822EF62AB5725), compiling. 
Worker (8/29): shaders left to compile 5639
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 82 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: F8EFC402CD5C8EA05835602ED8C5B42C13AB5A06), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for M_helmet in PCD3D_SM5, Default, SM5 (DDC key hash: 85B30E022C195981A67878D9E66E47E8E09EC388), compiling. 
Worker (21/29): shaders left to compile 5775
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 158 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_helmet in PCD3D_SM5, Default, SM5 (DDC key hash: A1FFA6A7954F3C270EF9B2AB2BBBD130E373C880), compiling. 
Worker (13/29): shaders left to compile 5923
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 158 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SparksImpact_2x2_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B984A56B9D77BD070F570F6DF93E51C12043A67), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Plasma_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A036E3B03B1A0C84FA090CAE39AD7A1F7BF00F46), compiling. 
Submitted 58 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Shockwave_Refract in PCD3D_SM5, Default, SM5 (DDC key hash: 31F27F000ACCB03563C7945A606A89A31D6EAFD4), compiling. 
Worker (6/29): shaders left to compile 6169
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Tri_Test in PCD3D_SM5, Default, SM5 (DDC key hash: 9A7909DDEB951977EFB68053FACF977DA7E46716), compiling. 
Submitted 169 shader compile jobs with 'Low' priority
Missing cached shadermap for MAT_HaloGlow in PCD3D_SM5, Default, SM5 (DDC key hash: AB2E7B5714637C0D4150EA9204D143EDA82D3F1C), compiling. 
Submitted 82 shader compile jobs with 'Low' priority
Missing cached shadermap for M_WaterBubbles in PCD3D_SM5, Default, SM5 (DDC key hash: 946A0937E332DE33C996BB5B3176D851A41A6AA0), compiling. 
Submitted 143 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Flare_Procedural_Noise_Tex_Glow in PCD3D_SM5, Default, SM5 (DDC key hash: CA4D08206383F18661476989ABA6E5C6BF7FBE77), compiling. 
Finished distance field build in 0.8s - 64x64x64 distance field, 960 triangles, Range [-0.6, 1.0], SM_4E_LightningForce_01
Submitted 150 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Flare_Procedural_Noise_Tex_Glow_RoundFade_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 04B14AFA60F8B4BC2550BB43802C859E6E4ABFC1), compiling. 
Finished distance field build in 0.0s - 8x37x37 distance field, 625 triangles, Range [-0.2, 0.9], SM_Plasma_Mesh
Finished distance field build in 0.0s - 9x37x37 distance field, 63 triangles, Range [-0.2, 0.9], SM_Plasma_Mesh_Reduced
Submitted 150 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Explosion_RockChunks in PCD3D_SM5, Default, SM5 (DDC key hash: 6B9F8F408C2C2F9A40BD5B2F097FFE536E592C62), compiling. 
Submitted 235 shader compile jobs with 'Low' priority
Missing cached shadermap for M_LingerSmoke_MasterAdditiveWarp_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 72249C72826214304D83FA08F47459DB00DF1835), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_BulletHell_Ribbon in PCD3D_SM5, Default, SM5 (DDC key hash: ED18393943A586F38B8471E27DC59D608978D1ED), compiling. 
Submitted 82 shader compile jobs with 'Low' priority
Missing cached shadermap for M_BH_Ribbon_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 7D4BBA19601AC9C31656AEE490CC9CD0E7476EE4), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Waves17a in PCD3D_SM5, Default, SM5 (DDC key hash: BDB934387A8376D291D0C0837B7FAACFB5D17CB3), compiling. 
Submitted 289 shader compile jobs with 'Low' priority
Missing cached shadermap for BlackOutParticles in PCD3D_SM5, Default, SM5 (DDC key hash: 086E06DC58ACAD7BBC030ED156E418384DCD17A1), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_RadialBeamMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 2C482546B87670E7BD43A90E34C6F90335A2E2AF), compiling. 
Submitted 164 shader compile jobs with 'Low' priority
Missing cached shadermap for M_TrailShader4 in PCD3D_SM5, Default, SM5 (DDC key hash: A81941C26C644AAE90C7A5DCD56BA8CE913D1AEA), compiling. 
Submitted 314 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SplineThickenSmoke_Trails_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 60B359DFB9AC053ED10A07FA48D5D99F878FFB8F), compiling. 
Submitted 214 shader compile jobs with 'Low' priority
Missing cached shadermap for QuestAcceptDial in PCD3D_SM5, Default, SM5 (DDC key hash: A48253532298456651D6BAC6CA9933148A811DCD), compiling. 
Finished distance field build in 0.5s - 64x60x64 distance field, 249 triangles, Range [-0.0, 1.0], Const_Andromeda
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for M_PlasmaRadial_Blur_LDR2HDR in PCD3D_SM5, Default, SM5 (DDC key hash: 4C4D881CF4845EE133974F3F64BB3AB7FD7F40C3), compiling. 
Submitted 68 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_LightCircle_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BB5C7DFDFE5D2E9BB2327F8871800E0B40768FE9), compiling. 
Submitted 32 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_beam01 in PCD3D_SM5, Default, SM5 (DDC key hash: 00E231FD76BB15CA58D29D13A912108615A1799B), compiling. 
Finished distance field build in 0.1s - 30x30x30 distance field, 960 triangles, Range [-0.6, 1.0], SM_Sphere
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for SolidLight_Parent in PCD3D_SM5, Default, SM5 (DDC key hash: DE514762707DD1EC5E9D3A931066EB92B0B07A39), compiling. 
Submitted 139 shader compile jobs with 'Low' priority
Missing cached shadermap for M_smoke_subUV in PCD3D_SM5, Default, SM5 (DDC key hash: 713BDAC2EEC33CCF538B31FB2C9E519A10EA0553), compiling. 
Submitted 102 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: 0F1DEC2B87D969B80F34AA1EB22159976D4C6042), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for AnistropicFlare_Custom_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 5A2527AB4A7E260E7E70CCFDE47B609CC956288D), compiling. 
Submitted 80 shader compile jobs with 'Low' priority
Missing cached shadermap for AnistropicFlare_Custom_MI_parent in PCD3D_SM5, Default, SM5 (DDC key hash: D0FC525E699D633DFF7A56CBB6C69058F2D37090), compiling. 
Submitted 80 shader compile jobs with 'Low' priority
Missing cached shadermap for PreattackCircle in PCD3D_SM5, Default, SM5 (DDC key hash: CC030EB5CCFA9B09B4B7C2F18CD9BAEB6855D03A), compiling. 
Submitted 82 shader compile jobs with 'Low' priority
Missing cached shadermap for M_CirclePreattackWarning_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 76C5B56D8D641E8E37DCB540BE39D1A082AC33A3), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave GrenadeLauncher_Bounce06...
Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce06.GrenadeLauncher_Bounce06 will be modified from 70 to 70.
Updated SoundWave->RawPCMDataSize from 0 to 24272 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce06.GrenadeLauncher_Bounce06.
Force flushing command list to GPU because too many commands have been enqueued already (10001 commands)
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave GrenadeLauncher_Bounce05...
Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce05.GrenadeLauncher_Bounce05 will be modified from 70 to 70.
Updated SoundWave->RawPCMDataSize from 0 to 14812 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce05.GrenadeLauncher_Bounce05.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave GrenadeLauncher_Bounce04...
Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce04.GrenadeLauncher_Bounce04 will be modified from 70 to 70.
Updated SoundWave->RawPCMDataSize from 0 to 87250 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce04.GrenadeLauncher_Bounce04.
Missing cached shadermap for SolidLines_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1E7B3993C48E82E2CC8FEFFC3247C5925EED2DD7), compiling. 
Submitted 116 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Splatter_D in PCD3D_SM5, Default, SM5 (DDC key hash: 5409C25D420D78A265D76B8B217C50D9E4106925), compiling. 
Submitted 43 shader compile jobs with 'Low' priority
Missing cached shadermap for CubeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 70EC78895C87A70B18EB7247561FB9694C3DC27B), compiling. 
Submitted 37 shader compile jobs with 'Low' priority
Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_Reload_Jam.Pistol_Reload_Jam
Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_Grenade_Throw_Far.Pistol_Grenade_Throw_Far
Missing cached shadermap for M_ADD in PCD3D_SM5, Default, SM5 (DDC key hash: 46013003C782BC510D4DD2B4694C5D8D6AB461A5), compiling. 
Finished distance field build in 0.4s - 64x64x24 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightCircle_01
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ADD_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: 70DA4962519B91E355F734909A02FF105697520E), compiling. 
Submitted 76 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_CoreLight01_Glow_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 537364304A840D66576E029D9ACE9A1963982C23), compiling. 
Submitted 84 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ADDResponsiveAA in PCD3D_SM5, Default, SM5 (DDC key hash: 836146BBF77E8B2DD694FB7EC9D27336856FBFE2), compiling. 
Finished distance field build in 0.1s - 40x29x28 distance field, 60 triangles, Range [-0.1, 1.0], Const_Triangulum
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_TranslucentRotation in PCD3D_SM5, Default, SM5 (DDC key hash: 8CC16D427CE94E6A9C7DFB39AC71C72286FAA45A), compiling. 
Submitted 46 shader compile jobs with 'Low' priority
Missing cached shadermap for Star_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: FB7198E193EFF01DB0B7C07BAC5447700A8AB790), compiling. 
Submitted 94 shader compile jobs with 'Low' priority
Missing cached shadermap for Star_Particles_MI3_TechShellParticles in PCD3D_SM5, Default, SM5 (DDC key hash: 2272785C86671D7A0E658AC52F081AFC03CFF3B5), compiling. 
Submitted 94 shader compile jobs with 'Low' priority
Missing cached shadermap for Nebula_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: 2984FDEB92B21359DD644792B1794064491D057F), compiling. 
Finished distance field build in 0.1s - 35x35x12 distance field, 90 triangles, Range [-0.1, 1.0], Const_TriangulumAustrale
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Lensflare_012 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C83D92A9AB69F86BD77D403070C7891E2686DEE), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for Waypoint_MAT3 in PCD3D_SM5, Default, SM5 (DDC key hash: E6104BFB1719224E083F9A21C8E3912520597A34), compiling. 
Worker (20/29): shaders left to compile 10155
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 41 shader compile jobs with 'Low' priority
Missing cached shadermap for MAT_RingSystem in PCD3D_SM5, Default, SM5 (DDC key hash: 695C40A9654B62F2AFE720ED9A5A71F30D89643C), compiling. 
Submitted 92 shader compile jobs with 'Low' priority
Missing cached shadermap for System_Mandala_RGB_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: FA52ADE78F51AEEB49503C996778D6857CFBB4AB), compiling. 
Submitted 18 shader compile jobs with 'Low' priority
Missing cached shadermap for System_Mandala_B in PCD3D_SM5, Default, SM5 (DDC key hash: 24BD504FB7EFF998832F35FF8AC710F11CCB98E1), compiling. 
Submitted 18 shader compile jobs with 'Low' priority
Worker (19/29): shaders left to compile 10314
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for Planet_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 9D6690C656CB49B9A6A2D77B841680AF2FD8122B), compiling. 
Submitted 53 shader compile jobs with 'Low' priority
Missing cached shadermap for Planet_MI08 in PCD3D_SM5, Default, SM5 (DDC key hash: AEE244910AFA0D5FC993EA4905FF6F1933F3D879), compiling. 
Submitted 53 shader compile jobs with 'Low' priority
Missing cached shadermap for Venus_Clouds_Trans_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: F856902A99A86B06795A19A275EE528BE1E93124), compiling. 
Submitted 58 shader compile jobs with 'Low' priority
Missing cached shadermap for Kanji_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 1668E445A0C5A5BF6A3F244FF5317CEB5BAC1C98), compiling. 
Worker (7/29): shaders left to compile 10468
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for Planet_POI in PCD3D_SM5, Default, SM5 (DDC key hash: 12860B5B77B9732E167D676E9D684356494DD493), compiling. 
Submitted 16 shader compile jobs with 'Low' priority
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Thrall_ExplosionKill...
Compression Quality for SoundWave /Game/Audio/Sounds/EnemySounds/Dying/Thrall_ExplosionKill.Thrall_ExplosionKill will be modified from 40 to 40.
Worker (17/29): shaders left to compile 10497
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.2s - 64x45x23 distance field, 191 triangles, Range [-0.1, 1.0], Const_Tucana
Updated SoundWave->RawPCMDataSize from 0 to 536580 while cooking SoundWave /Game/Audio/Sounds/EnemySounds/Dying/Thrall_ExplosionKill.Thrall_ExplosionKill.
Missing cached shadermap for M_ky_line01 in PCD3D_SM5, Default, SM5 (DDC key hash: C71B84A26FA9EA5E80949B2E1C42C29C75CDB3C6), compiling. 
Worker (14/29): shaders left to compile 10487
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 32 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_beam01e in PCD3D_SM5, Default, SM5 (DDC key hash: 8851DE913BF554214928CB497142AD45E4A759FD), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_beam04 in PCD3D_SM5, Default, SM5 (DDC key hash: 1EA4A12A9983790EC3BCD2DB283671257B12DC68), compiling. 
Submitted 28 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_primitiveColor in PCD3D_SM5, Default, SM5 (DDC key hash: A1AB2AB6AAED9DA99F15EF92DFA6CBD77A77E324), compiling. 
Submitted 92 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_primitiveColorB in PCD3D_SM5, Default, SM5 (DDC key hash: EE3F2374ACDB4D3017D8DC88CCE66AF3D6BD5085), compiling. 
Submitted 106 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 7C83CEDCB28DDFC51CFF44D10C2ECD4E3266DA16), compiling. 
Submitted 119 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_primitive2 in PCD3D_SM5, Default, SM5 (DDC key hash: 232EC1A9A4C7CF11F44EE9458F53E1E5FE70C2CB), compiling. 
Submitted 119 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_primitive_dyn2 in PCD3D_SM5, Default, SM5 (DDC key hash: EC321508E14673E87774B3FD52353402AAB5A1E6), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: 1DFD7FFD4F31E970BA89A3CD7DFCB9EF00D6B338), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_flare_flash in PCD3D_SM5, Default, SM5 (DDC key hash: DACC8412F6C19549E30669C65B6C52314CFFEAD6), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_flare_flash_trs in PCD3D_SM5, Default, SM5 (DDC key hash: E3E1B5071EDE32C87780E59DA6A4D113C3A3B59F), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: C0D8E7BA935805B952A68182241C7B92435C304C), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_shine01G in PCD3D_SM5, Default, SM5 (DDC key hash: CFAD1C09CE0355B410BADE96F5C86589BB1FBD59), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_shine01R in PCD3D_SM5, Default, SM5 (DDC key hash: 9138B748A558B8991261AB8F067BD1DDC5331707), compiling. 
Missing cached shadermap for Whisps_additive in PCD3D_SM5, Default, SM5 (DDC key hash: C399B069279DE41DA4A310E272A3D2B781789CBB), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_head in PCD3D_SM5, Default, SM5 (DDC key hash: 133B76CC2A6CA772E9D797C13DE7322A9B6BA232), compiling. 
Submitted 158 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_head in PCD3D_SM5, Default, SM5 (DDC key hash: 6E26063F2B2878918CF3582D9BF9D9CC0A1B7DC0), compiling. 
Worker (15/29): shaders left to compile 12013
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for MAT_BasicAtmosphere in PCD3D_SM5, Default, SM5 (DDC key hash: 7D11CF7DB1BBF3D0AB59A41BD9F8C8C4A656B7FA), compiling. 
Submitted 16 shader compile jobs with 'Low' priority
Missing cached shadermap for M_PlanetShadowFaked in PCD3D_SM5, Default, SM5 (DDC key hash: 944E8DFB4B564CB35003973CB0C3B2534C0AD6F2), compiling. 
Finished distance field build in 0.7s - 64x64x64 distance field, 3478 triangles, Range [-0.6, 1.0], Planet_CloseUp_Wedge
Submitted 38 shader compile jobs with 'Low' priority
Missing cached shadermap for M_PlanetSelectRing in PCD3D_SM5, Default, SM5 (DDC key hash: E7DCFBF7181FAB197E95FAFEAAA8D36FEFF3357A), compiling. 
Discarded distance field for SM_ky_cylinder_lowPoly_dist as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 8x8x8 distance field, 352 triangles, Range [-0.3, 0.4], SM_ky_cylinder_lowPoly_dist
Finished distance field build in 0.0s - 15x15x8 distance field, 32 triangles, Range [1.0, 1.0], PlanetSelectWave
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_aura02_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: A5661D1ECB44899B8B9533962E652FF13EA89B33), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_HoloCircleM_Base in PCD3D_SM5, Default, SM5 (DDC key hash: 19560201998EE17FCE499883C69A748958745B38), compiling. 
Worker (16/29): shaders left to compile 12169
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.1s - 64x64x64 distance field, 192 triangles, Range [1.0, 1.0], Rings_TypeA
Finished distance field build in 0.0s - 19x19x8 distance field, 480 triangles, Range [0.0, 1.0], SM_HoloCircle_08
Discarded distance field for SM_ky_quadCross as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 8x8x8 distance field, 4 triangles, Range [-0.4, 1.0], SM_ky_quadCross
Worker (9/29): shaders left to compile 12159
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 410 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Ember_Speed_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8629C8713F967CEAA2B244CEA851781952443E12), compiling. 
Finished distance field build in 0.1s - 34x23x19 distance field, 76 triangles, Range [-0.1, 0.7], sm_fx_olval
Submitted 108 shader compile jobs with 'Low' priority
Finished distance field build in 0.0s - 15x15x8 distance field, 32 triangles, Range [1.0, 1.0], ShockwavePlane
Missing cached shadermap for MAT_UWave in PCD3D_SM5, Default, SM5 (DDC key hash: 789F69B3C32682F2345D145D26728615085BF44B), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for Asphalt in PCD3D_SM5, Default, SM5 (DDC key hash: 8FE196C95DB756864170DAE1EB8A021BB8BECC9E), compiling. 
Submitted 128 shader compile jobs with 'Low' priority
Missing cached shadermap for SimpleEmissiveLightIkaruga in PCD3D_SM5, Default, SM5 (DDC key hash: 8DC51D7E7F6472A39FB4741AFF0268F1211524BE), compiling. 
Submitted 101 shader compile jobs with 'Low' priority
Missing cached shadermap for m_fx_distortion in PCD3D_SM5, Default, SM5 (DDC key hash: 467424A6630DAA30582288A726E97EF842EEB773), compiling. 
Finished distance field build in 0.1s - 64x64x64 distance field, 2 triangles, Range [1.0, 1.0], SM_PlanetShadows_01
Finished distance field build in 0.0s - 8x14x8 distance field, 144 triangles, Range [0.0, 1.0], capsule
Finished distance field build in 0.0s - 8x8x8 distance field, 2232 triangles, Range [-0.0, 0.7], SM_HoloCircle_03
Submitted 46 shader compile jobs with 'Low' priority
Missing cached shadermap for m_fx_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 08AEF7E47AB94191CC9C6A8CEA9ABFA7A4DD67B8), compiling. 
Finished distance field build in 0.0s - 18x8x18 distance field, 6864 triangles, Range [0.0, 0.7], SM_HoloCircle_13
Discarded distance field for SM_ky_windLine30 as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.3, 0.6], SM_ky_windLine30
Finished distance field build in 0.0s - 8x8x8 distance field, 128 triangles, Range [1.0, 1.0], Planet_POI
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for m_fx_exhaust in PCD3D_SM5, Default, SM5 (DDC key hash: C1FF7A7E99B9E2796EDD358A825676BE7AA83382), compiling. 
Submitted 50 shader compile jobs with 'Low' priority
Missing cached shadermap for Trail_MAT_Dark2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9FED617688D5AA1AD8A025142648C1A971786D59), compiling. 
Submitted 302 shader compile jobs with 'Low' priority
Missing cached shadermap for Trail_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 140FBD3A19037250938F870568039D57F067DAA5), compiling. 
Submitted 140 shader compile jobs with 'Low' priority
Missing cached shadermap for Grid_EquiTri in PCD3D_SM5, Default, SM5 (DDC key hash: 2803672F059D9980A1C7FA002319D375256FA2CA), compiling. 
Submitted 22 shader compile jobs with 'Low' priority
Missing cached shadermap for MyChar_StaminaDial in PCD3D_SM5, Default, SM5 (DDC key hash: ADE9DC53551C82D16AA0B5037EF94E9399C47C0F), compiling. 
Submitted 56 shader compile jobs with 'Low' priority
Missing cached shadermap for JetpackStamina_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: A16196B5F3C282EB9C2266A6B8EB80D29A651222), compiling. 
Finished distance field build in 0.3s - 51x64x23 distance field, 91 triangles, Range [-0.1, 1.0], Const_Veulpacula
Finished distance field build in 0.0s - 33x8x33 distance field, 2 triangles, Range [-0.1, 1.0], SM_TutorialPlane_01
Submitted 258 shader compile jobs with 'Low' priority
Missing cached shadermap for JetpackStamina_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 6E9B912A4D493C6CD060DD8F86D9910515B27660), compiling. 
Worker (5/29): shaders left to compile 13890
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 258 shader compile jobs with 'Low' priority
Missing cached shadermap for M_StaminaPipe2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0725F484BF00CD8FFD7ED7A9B79D06445BDD1C53), compiling. 
Submitted 70 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Jetpack in PCD3D_SM5, Default, SM5 (DDC key hash: 7AA68BAB994AA75F4DFCE127C0379A0D89C1A1E0), compiling. 
Submitted 63 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_Jetpack in PCD3D_SM5, Default, SM5 (DDC key hash: 0C9DCD8DF01D07E9D36CFE911B9185EB43A1AACA), compiling. 
Submitted 63 shader compile jobs with 'Low' priority
Missing cached shadermap for xxxJetpackFlat_MI_dark in PCD3D_SM5, Default, SM5 (DDC key hash: 56B758349278E8D91CDB8041A3BF44E8994E8753), compiling. 
Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 7B2B0F1A1CC56B16D5175D5E75763005344ECBAB), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_flare14B in PCD3D_SM5, Default, SM5 (DDC key hash: 7C7A3BBD9ED43918C1B3462F6E47D50E39AF6664), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_flare14G in PCD3D_SM5, Default, SM5 (DDC key hash: BB342DA32FD8D5109ECC2ACAB1F0B044B948AA29), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_starDust in PCD3D_SM5, Default, SM5 (DDC key hash: F8BC0954FA2B828A2CA88A4F9766C2DCDD57FD13), compiling. 
Submitted 96 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_starDust_dis in PCD3D_SM5, Default, SM5 (DDC key hash: 8EB80679D0610E5DE702A4402461FD06578AFEBB), compiling. 
Submitted 96 shader compile jobs with 'Low' priority
Missing cached shadermap for WorldObjectGrid_Dynamic in PCD3D_SM5, Default, SM5 (DDC key hash: 50B6A1BBE208A27AF847A07A159058C51A2192E7), compiling. 
Submitted 24 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_DarkSmoke_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 099B0AEDE7628837BA6CFC74E7EF16754E31395E), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_TinyDot_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 350FBB8CFABAB4CC81931984FBE49113ED62AAB4), compiling. 
Worker (18/29): shaders left to compile 14794
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_4E_TinyDot_01b in PCD3D_SM5, Default, SM5 (DDC key hash: E0DE60A94E9E018FB808A6DDA4845E0259FABF3A), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_DarkFlares_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 35878D0CC3E07EF5BB61DFE541CCA2C0C47AB8F7), compiling. 
Submitted 62 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_fire03b in PCD3D_SM5, Default, SM5 (DDC key hash: 246686E6900798348E4FB24D2010A8A90F9E01BD), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for M_RadialBeam in PCD3D_SM5, Default, SM5 (DDC key hash: 3E59BB8E2E99C92883C367D57B445A1EA2653BA8), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_MeshEmitWater_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 9F72F185B38491C350A74B9687E10F994DEC16C6), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SplashDisc_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: B3BB54EAF07F4416BD2890E0B27E4738F2DF5BB7), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for DynamicFresnel3D in PCD3D_SM5, Default, SM5 (DDC key hash: A0EC7C2A0ED082D83FD7642441C0CCE09177CE2C), compiling. 
Worker (1/29): shaders left to compile 15230
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 280 shader compile jobs with 'Low' priority
Missing cached shadermap for Sacred_Particle_Master in PCD3D_SM5, Default, SM5 (DDC key hash: BB413D09FC3EB854689F98D2EEECF8CC00C19112), compiling. 
Submitted 184 shader compile jobs with 'Low' priority
Missing cached shadermap for EnergyBarrageRune_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 861995BC9D50A9F4C8F7122FA7AEB21DC578B07E), compiling. 
Finished distance field build in 0.8s - 64x45x64 distance field, 44518 triangles, Range [-0.0, 0.8], Jetpack
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for EnergyBarrageRune_MI2 in PCD3D_SM5, Default, SM5 (DDC key hash: DE16DB38AD624C4D39F0546AD320DB6E5D6E4D85), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for EnergyBarrageRune_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: 2665749CBCF02830878D3BFDAEF2B66B89E8CE4F), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for SUBUV_Smoke_Emis in PCD3D_SM5, Default, SM5 (DDC key hash: C9B403628FCF1253F210DD6ABF2B3C449D08A5EF), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for BlackHoleFlat_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5314B8F115F005E974B05310BA935A676D341E), compiling. 
Submitted 74 shader compile jobs with 'Low' priority
Missing cached shadermap for UpwardEmberDistortion in PCD3D_SM5, Default, SM5 (DDC key hash: 7B68D047B6F96137D091BEA9530DFD8E386BEB8C), compiling. 
Submitted 84 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_Invissi_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8667358731FD79F60ECB65A1408E9E5BEA0592AB), compiling. 
Submitted 82 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_IceSmoke_01 in PCD3D_SM5, Default, SM5 (DDC key hash: F4F0692F01E11928A425868A81D1FF7F3CEFAF3A), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_4E_IceSmoke_01a in PCD3D_SM5, Default, SM5 (DDC key hash: 28C7483C4113AA846043DB28896E001C8C9673B0), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_IceShards_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C55DDE90F755AF9B3AD8BC4B8863B5B80282CDCF), compiling. 
Finished distance field build in 0.2s - 54x54x9 distance field, 80 triangles, Range [-0.1, 0.8], Cylinder_Tiny
Discarded distance field for SM_ky_windLine30 as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.3, 0.6], SM_ky_windLine30
Submitted 152 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_IceSpike_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 414A2ADAE1AB7E7D964C7F3ADFBC207725719B22), compiling. 
Submitted 85 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_DarkStar_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 4854BAECA9090E50FC8190334F01E2CC9EC897EF), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for DamageSlice_D in PCD3D_SM5, Default, SM5 (DDC key hash: F270053876D20E59CD730D6DDE57EB9366E2824C), compiling. 
Submitted 41 shader compile jobs with 'Low' priority
Missing cached shadermap for EnergyBarrageRune_SolarAoE in PCD3D_SM5, Default, SM5 (DDC key hash: C3964C1A564C2119AB965043FBC60BC35153E36C), compiling. 
Worker (22/29): shaders left to compile 16566
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for MAT_SolarFlare in PCD3D_SM5, Default, SM5 (DDC key hash: EB99A44B11C76FE517673F0884ED76947A5DD79D), compiling. 
Submitted 32 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Clouds_FlowMap_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A15349D1E2F0FC76D25BBC49D4986AA235448D3C), compiling. 
Submitted 56 shader compile jobs with 'Low' priority
Missing cached shadermap for Dyson_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B782C37873BFBBE2D20376C65601841B1EA202C), compiling. 
Submitted 58 shader compile jobs with 'Low' priority
Missing cached shadermap for Omni_Special_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: D87EFE3E501C500C0DFEE5B92AF9EDC654624442), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for Dyson_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 47A302218630969C8D8107C466C34CBFDD78CB35), compiling. 
Submitted 58 shader compile jobs with 'Low' priority
Missing cached shadermap for Planet_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: C6774B4ABDBAEA2D172ECEAEAB168482942CB8D4), compiling. 
Submitted 70 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Base_Props in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4FBB2FF3A12BEFE36593C1EE2514C019581377), compiling. 
Submitted 37 shader compile jobs with 'Low' priority
Building static mesh SM_WaterFall_RippleMeshes...
Built static mesh [0.02s] /Game/Effects/Particles/Weapons/TwinblastFX/Meshes/Water/SM_WaterFall_RippleMeshes.SM_WaterFall_RippleMeshes
Missing cached shadermap for M_Fireball_Directional_Lit_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 2B2896AE638E274CEC31FFB167B4306DECA62024), compiling. 
Finished distance field build in 0.4s - 64x50x64 distance field, 324 triangles, Range [-0.0, 1.0], Const_Virgo
Discarded distance field for SM_WaterFall_RippleMeshes as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 23x23x8 distance field, 2600 triangles, Range [-0.1, 1.0], SM_WaterFall_RippleMeshes
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Fireball_Directional_Lit_Master_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 10A95EFF4E5939722659283D62EB83429EBDDFBA), compiling. 
Worker (12/29): shaders left to compile 17132
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.1s - 30x30x30 distance field, 16128 triangles, Range [-0.6, 1.0], PlanetSphere
Worker (23/29): shaders left to compile 17122
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 210 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Debris in PCD3D_SM5, Default, SM5 (DDC key hash: 70691A6305C1C7FC321F965B8C811BC5B8679D2C), compiling. 
Submitted 178 shader compile jobs with 'Low' priority
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic12_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo.Footstep_Generic12_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 101052 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo.Footstep_Generic12_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic11_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic11_Stereo.Footstep_Generic11_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 82620 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic11_Stereo.Footstep_Generic11_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic10_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.Footstep_Generic10_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 102624 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.Footstep_Generic10_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic09_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo.Footstep_Generic09_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 82560 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo.Footstep_Generic09_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic08_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo.Footstep_Generic08_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 101696 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo.Footstep_Generic08_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic07_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic07_Stereo.Footstep_Generic07_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 85448 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic07_Stereo.Footstep_Generic07_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic06_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic06_Stereo.Footstep_Generic06_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 96692 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic06_Stereo.Footstep_Generic06_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic05_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic05_Stereo.Footstep_Generic05_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 95500 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic05_Stereo.Footstep_Generic05_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic04_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic04_Stereo.Footstep_Generic04_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 71808 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic04_Stereo.Footstep_Generic04_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic03_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic03_Stereo.Footstep_Generic03_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 87676 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic03_Stereo.Footstep_Generic03_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic02_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic02_Stereo.Footstep_Generic02_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 85000 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic02_Stereo.Footstep_Generic02_Stereo.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic01_Stereo...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic01_Stereo.Footstep_Generic01_Stereo will be modified from 80 to 80.
Updated SoundWave->RawPCMDataSize from 0 to 100144 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic01_Stereo.Footstep_Generic01_Stereo.
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/AS_Kint_Knockdown_End.AS_Kint_Knockdown_End
Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_RunBwdLoop.Pistol_RunBwdLoop
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/AS_Kint_Knockdown_Loop.AS_Kint_Knockdown_Loop
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/AS_Kint_Knockdown_Start.AS_Kint_Knockdown_Start
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/Pistol_Hit_C_1.Pistol_Hit_C_1
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/AS_Kint_HitBackHard.AS_Kint_HitBackHard
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/Pistol_Hit_L_2.Pistol_Hit_L_2
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/Pistol_Hit_R_2.Pistol_Hit_R_2
Building Anim DDC data for AnimSequence /Game/Animations/Frank_RPG_2Handed/InPlace/Frank_RPG_2Hand_Idle_in_PlaceAdj.Frank_RPG_2Hand_Idle_in_PlaceAdj
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/Ragdoll/GroupState_Kintsugi.GroupState_Kintsugi
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/AS_Kintsugi_IdleAscend.AS_Kintsugi_IdleAscend
Missing cached shadermap for M_ArrowFlare in PCD3D_SM5, Default, SM5 (DDC key hash: 04EE5E1483F2085DA68C0E73BF2692B11BB4DBA7), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for AnistropicFlare_Custom_MI_Ika in PCD3D_SM5, Default, SM5 (DDC key hash: 8E8CA82F6FBED073775F9D68B06FA6B2284C2980), compiling. 
Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/Pistol_Hit_L_1.Pistol_Hit_L_1
Submitted 80 shader compile jobs with 'Low' priority
Missing cached shadermap for MM_Sigil_Masked_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D9A5B3528B5E325815C44C09020EF257618D0C1B), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for DefaultParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 8ABD8CB340958FC3C8512279A6599672D3828A0E), compiling. 
Submitted 198 shader compile jobs with 'Low' priority
Missing cached shadermap for DistortionEmberParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 9315ED5FF5E3494C0116CAFC694A815A8A6A3CD9), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Add_Sprite_SubUV_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D0FC7CEC53DE75104E29CDA4AD7AF96900DBB6AA), compiling. 
Submitted 152 shader compile jobs with 'Low' priority
Missing cached shadermap for M_DeathwaveCylinder_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: C831DF7652DA20DEAF470379D437B7D65C0F110D), compiling. 
Finished distance field build in 0.5s - 64x63x64 distance field, 640 triangles, Range [-0.4, 1.0], StarSolar_SBNormal
Submitted 48 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Master_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D16B5A43F58E793965804C2073AC3E8F81FD1C7A), compiling. 
Submitted 249 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_primitive_dyn2 in PCD3D_SM5, Default, SM5 (DDC key hash: C3947E2282B1B567EC3B4D8F2027C016FF5A7AE3), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: D51E22F861D69101C18B2DADB16F386962560D3B), compiling. 
Submitted 74 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_flare09_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: F4D61D20F7E9DC1C556BFEA55A136DF350015B16), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_flare10_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: 85D68C20F8A662AE48D46398C79EB27EB660294C), compiling. 
Submitted 64 shader compile jobs with 'Low' priority
Missing cached shadermap for Dyson_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B573C0C90C365B0E80D8384A001CCB07DC53E23A), compiling. 
Submitted 58 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Point12b1 in PCD3D_SM5, Default, SM5 (DDC key hash: 14F60E7B44F7BE07F446A43187A92701B5FC2894), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Circle121b in PCD3D_SM5, Default, SM5 (DDC key hash: 93651F1223379AF314A3DEBA2513194517479AFC), compiling. 
Finished distance field build in 0.3s - 54x54x37 distance field, 80 triangles, Range [-0.6, 0.8], SM_Deathwave_Cylinder
Submitted 160 shader compile jobs with 'Low' priority
Missing cached shadermap for YokaiIEmissiveCartoon in PCD3D_SM5, Default, SM5 (DDC key hash: C3BCB4F9D87D00E4B57A258D24AACE47726A76E0), compiling. 
Discarded distance field for SM_ky_windLine13 as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 8x8x8 distance field, 128 triangles, Range [-0.3, 0.6], SM_ky_windLine13
Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles, Range [-0.3, 0.9], SM_4E_IceShards_01
Finished distance field build in 0.0s - 8x8x8 distance field, 56 triangles, Range [-0.3, 0.9], SM_4E_IceShards_02
Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles, Range [-0.3, 1.0], SM_4E_IceShards_03
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for YokaiInversion in PCD3D_SM5, Default, SM5 (DDC key hash: F29E969FBB1AF74620D4421BF623A4B35003D0AB), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_StringTheoryParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 2120EEF5DF33033F57A9BCB4B8DF98EAA9C632CB), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for SolidSplash_spec3_emissive in PCD3D_SM5, Default, SM5 (DDC key hash: C5FC43B01A3E6ECB64B9937631715A67F7F3B090), compiling. 
Finished distance field build in 0.1s - 35x41x11 distance field, 90 triangles, Range [-0.1, 1.0], Const_Volans
Submitted 102 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SolidDrop in PCD3D_SM5, Default, SM5 (DDC key hash: 87EA47F4DC48B18E4C3D2057E82E21A2AEDF29DD), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Circle120a in PCD3D_SM5, Default, SM5 (DDC key hash: 6B952C8EBF2C862A8105B206D6575D2362BA2EB8), compiling. 
Submitted 194 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Debris2b in PCD3D_SM5, Default, SM5 (DDC key hash: C31A5B4986BC089A2C94CDDFB49F54A4D78B0C4E), compiling. 
Submitted 194 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Flare21a in PCD3D_SM5, Default, SM5 (DDC key hash: 88D7ECAE87FE7351BA11CCA383B000A3FD23C254), compiling. 
Submitted 160 shader compile jobs with 'Low' priority
Missing cached shadermap for Triangle_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: E8AF56166203140916E4C7E14F36274089E09F9F), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_circle04 in PCD3D_SM5, Default, SM5 (DDC key hash: 8BA31B1189035A416E5AF2E4107E5DAF003194A1), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_ky_fire03b in PCD3D_SM5, Default, SM5 (DDC key hash: AF0507B110A483875A13C70D8BE22C42666450FC), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_dust01 in PCD3D_SM5, Default, SM5 (DDC key hash: F9207137E2D9A37B8B9C5EA3FA7CD2B64534C27F), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Trans_Sprite_SubUV_Master_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: 02AEC9BD535F293EA974580EF2067EECFE6E7326), compiling. 
Submitted 102 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: 333CFCD72CD27E271EC988BC79D06E3DFA66B341), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for Spark_sheet in PCD3D_SM5, Default, SM5 (DDC key hash: 6C52709437D218822674E2D2F15B4D94217ED121), compiling. 
Worker (6/29): shaders left to compile 20425
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: BA7916475CDA2B58CD8FA8AFEFD03438DC7BF01B), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for DissolveBeam_Master in PCD3D_SM5, Default, SM5 (DDC key hash: F05CF2EAE165E8F638AE9CC2536F701614909684), compiling. 
Finished distance field build in 0.4s - 64x64x64 distance field, 492 triangles, Range [-0.0, 1.0], Const_UrsaMajor
Finished distance field build in 0.0s - 8x8x8 distance field, 960 triangles, Range [-0.4, 0.9], SM_ky_sphere
Submitted 194 shader compile jobs with 'Low' priority
Missing cached shadermap for DissolveBeam_MI1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9820654FDD795D6E8FC3B9BAC5B10D232C547F50), compiling. 
Submitted 194 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: AFB6897B5E77FB6A2F9DD8671B47D2D24557CA6B), compiling. 
Submitted 46 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_flarePillar in PCD3D_SM5, Default, SM5 (DDC key hash: DDC064F8DD8D5983B58F6C35C947230A80F9F669), compiling. 
Finished distance field build in 0.2s - 58x60x16 distance field, 450 triangles, Range [-0.1, 1.0], Const_UrsaMinor
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for DissolveBeam_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: D16C82E4B8B968BA95356A458F6463B951BCFDF8), compiling. 
Submitted 194 shader compile jobs with 'Low' priority
Missing cached shadermap for Special_Icon_UI_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 6850B622BA0F2D17EDEFCE1086AA845976DCF4E5), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Missing cached shadermap for DamageTopBottomUI in PCD3D_SM5, Default, SM5 (DDC key hash: 9DA24C1849387D645A36219D9EF63D47B3E589CD), compiling. 
Submitted 23 shader compile jobs with 'Low' priority
Finished distance field build in 0.1s - 64x28x28 distance field, 512 triangles, Range [-0.3, 0.6], sm_fx_flarecone3
Missing cached shadermap for M_Hydro_Water_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: F0F092DFDCA065028EF4481787A88BCFC951ECF2), compiling. 
Finished distance field build in 0.0s - 15x15x15 distance field, 204 triangles, Range [-0.7, 0.5], 1M_Cube_Chamfer
Submitted 168 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Hydro_Water_Particles_Body_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: CEEAEA0DBBF30561B187903652942BC67DB32B5F), compiling. 
Missing cached shadermap for MI_4E_DarkStar_01_Beam in PCD3D_SM5, Default, SM5 (DDC key hash: D35D689AD65405EC5FC8771BDEA750EE0CACE666), compiling. 
Submitted 60 shader compile jobs with 'Low' priority
Missing cached shadermap for MS_DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BA94506D5ACF844F95DD467F46B284187AF3B111), compiling. 
Worker (10/29): shaders left to compile 21505
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 140 shader compile jobs with 'Low' priority
Finished distance field build in 0.2s - 48x57x33 distance field, 125 triangles, Range [-0.1, 1.0], Const_Pictor
Missing cached shadermap for PP_Mirror_M in PCD3D_SM5, Default, SM5 (DDC key hash: 7144C283BCF5AF5FCD4AE07812CD87B468F3723F), compiling. 
Submitted 12 shader compile jobs with 'Low' priority
Missing cached shadermap for PP_DuatBlackBonfire in PCD3D_SM5, Default, SM5 (DDC key hash: 9F47922B90B0D568C5B98112D28257093A3A94B4), compiling. 
Submitted 18 shader compile jobs with 'Low' priority
Missing cached shadermap for PP_DuatBlackBonfire_MI_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 2E1C8662E751AA485EFA579DF1AA25B872A0211E), compiling. 
Worker (21/29): shaders left to compile 21665
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 18 shader compile jobs with 'Low' priority
Missing cached shadermap for Sacred_Decal_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 8972E0DD94140CD880983AF92F7685FAFC3790FF), compiling. 
Submitted 93 shader compile jobs with 'Low' priority
Missing cached shadermap for Sacred_Decal_Bonfire in PCD3D_SM5, Default, SM5 (DDC key hash: 39B4FEDB55067AF19282C34FD69BE0736A248C4F), compiling. 
Submitted 93 shader compile jobs with 'Low' priority
Missing cached shadermap for Fog_Cloud_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 54FCD0817C71ACDEF25D20B48FFD5924538C4C43), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for Sacred_Particle_MI_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 27391822003894B23C0E011ED11382B6C25A7494), compiling. 
Submitted 184 shader compile jobs with 'Low' priority
Missing cached shadermap for Sacred_Particle_MI_03_Medium in PCD3D_SM5, Default, SM5 (DDC key hash: F8BBE5C2F46F34520F0F9534930C4F0DC5BF5688), compiling. 
Finished distance field build in 0.2s - 64x38x64 distance field, 236 triangles, Range [-0.0, 1.0], Const_Pisces
Submitted 184 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Sacred_Particle_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 47642F0FC9FE9F125FD7391D232DD2418EF91391), compiling. 
Finished distance field build in 0.1s - 56x35x24 distance field, 80 triangles, Range [-0.1, 1.0], Const_PiscisAustrinus
Submitted 171 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_Sacred_Particle_Masked_Savepoint_Rune in PCD3D_SM5, Default, SM5 (DDC key hash: 651A91D3126E1A1A9D7D54460D820F911E5A00E7), compiling. 
Submitted 171 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Shockwave_Refraction_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 33520164D3155CB1BBA9D7C3B2F0CEE7CAF09D9E), compiling. 
Submitted 46 shader compile jobs with 'Low' priority
Missing cached shadermap for HealedByTheVoidCartoon in PCD3D_SM5, Default, SM5 (DDC key hash: 2B4E7F57AA74AB328CCAC11BFE12CCD0EFF96A52), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Building static mesh Skysphere...
Finished distance field build in 0.1s - 41x36x49 distance field, 84 triangles, Range [-0.1, 1.0], Const_Pyxis
Finished distance field build in 0.1s - 19x64x64 distance field, 164 triangles, Range [-0.0, 1.0], Const_Orion
Worker (29/29): shaders left to compile 22707
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.2s - 58x64x23 distance field, 231 triangles, Range [-0.1, 1.0], Const_Pavo
Worker (20/29): shaders left to compile 22697
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.3s - 64x44x64 distance field, 266 triangles, Range [-0.0, 1.0], Const_Pegasus
Built static mesh [0.82s] /Game/Environment/Skyspheres/Space_Skybox_Collection_1/Meshes/Skysphere.Skysphere
Finished distance field build in 0.3s - 64x64x51 distance field, 212 triangles, Range [-0.0, 1.0], Const_Perseus
Finished distance field build in 0.1s - 29x29x29 distance field, 129024 triangles, Range [-0.1, 1.0], Skysphere
Building static mesh SandRing...
Worker (1/29): shaders left to compile 22687
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.1s - 64x39x31 distance field, 140 triangles, Range [-0.0, 1.0], Const_Phoenix
Worker (14/29): shaders left to compile 22677
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.0s - 35x32x18 distance field, 78 triangles, Range [-0.1, 1.0], Const_Reticulum
Finished distance field build in 0.0s - 23x48x15 distance field, 50 triangles, Range [-0.1, 1.0], Const_Sagitta
Built static mesh [0.27s] /Game/Megascans/3D_Assets/Canyon_Sandstone_Rocky_Ground_uk4teag_3d/SandRing.SandRing
Building static mesh SM_Tiles_04...
Built static mesh [0.05s] /Game/Environment/FloorTiles/Merged_SM/SM_Tiles_04.SM_Tiles_04
Building static mesh SM_Grave_Marker_02a...
Built static mesh [0.22s] /Game/Assets/Meshes/Statues/SM_Grave_Marker_02a.SM_Grave_Marker_02a
Missing cached shadermap for M_Smoke_8x8_B_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 60543D15B2A60FC1DD8F2BC70812162B74D8A7F0), compiling. 
Finished distance field build in 0.4s - 58x64x64 distance field, 227 triangles, Range [-0.0, 1.0], Const_Sagittarius
Submitted 102 shader compile jobs with 'Low' priority
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave PlasmaPistol...
Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/PlasmaPistol.PlasmaPistol will be modified from 40 to 40.
Finished distance field build in 0.1s - 21x21x64 distance field, 3563 triangles, Range [-0.1, 0.5], SM_Grave_Marker_02a
Updated SoundWave->RawPCMDataSize from 0 to 61576 while cooking SoundWave /Game/Audio/Sounds/Weapons/PlasmaPistol.PlasmaPistol.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Glitch18...
Compression Quality for SoundWave /Game/Audio/Sounds/GlitchFX/Glitch18.Glitch18 will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 490336 while cooking SoundWave /Game/Audio/Sounds/GlitchFX/Glitch18.Glitch18.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Glitch16...
Compression Quality for SoundWave /Game/Audio/Sounds/GlitchFX/Glitch16.Glitch16 will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 352800 while cooking SoundWave /Game/Audio/Sounds/GlitchFX/Glitch16.Glitch16.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Wav_Error8...
Compression Quality for SoundWave /Game/Audio/Sounds/Error/Wav_Error8.Wav_Error8 will be modified from 40 to 40.
Finished distance field build in 0.1s - 31x32x8 distance field, 17930 triangles, Range [-0.1, 0.9], SandRing
Updated SoundWave->RawPCMDataSize from 0 to 176400 while cooking SoundWave /Game/Audio/Sounds/Error/Wav_Error8.Wav_Error8.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SandFootstep11...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Sand/SandFootstep11.SandFootstep11 will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 45056 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Sand/SandFootstep11.SandFootstep11.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SandFootstep10...
Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Sand/SandFootstep10.SandFootstep10 will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 53760 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Sand/SandFootstep10.SandFootstep10.
Missing cached shadermap for EnergyEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: DEE879D02F104B1D9DD8724ED936445CCEE3D70A), compiling. 
Submitted 48 shader compile jobs with 'Low' priority
Missing cached shadermap for M_4E_Basic_Star_01 in PCD3D_SM5, Default, SM5 (DDC key hash: FA559A26B46D549E0203E4785BBDA21A05C97E12), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_GenericLightning_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 54D6FABC8F0361C922E0A1EFD0CEA1EB8CB72BF5), compiling. 
Submitted 82 shader compile jobs with 'Low' priority
Missing cached shadermap for M_clothes in PCD3D_SM5, Default, SM5 (DDC key hash: 3333E58E2B6E1BDBDC7E7FC36543F991C4A274C9), compiling. 
Finished distance field build in 0.2s - 36x64x64 distance field, 178 triangles, Range [-0.1, 1.0], Const_Scorpius
Worker (9/29): shaders left to compile 22951
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 504 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_clothes_light in PCD3D_SM5, Default, SM5 (DDC key hash: 768808B0AB9CE48DFDC86AA9B4BB3A6C8654D5F2), compiling. 
Finished distance field build in 0.1s - 64x33x33 distance field, 144 triangles, Range [-0.0, 1.0], Const_Sculptor
Missing cached shadermap for M_UCX_cloth in PCD3D_SM5, Default, SM5 (DDC key hash: 3794A374C9A5F2903591A4FD9E87649DB7520D0D), compiling. 
Submitted 302 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ky_aura7 in PCD3D_SM5, Default, SM5 (DDC key hash: DB4D33595B3516E0D3B3627538E2537FA9D2AA01), compiling. 
Submitted 74 shader compile jobs with 'Low' priority
Missing cached shadermap for Beam_Master in PCD3D_SM5, Default, SM5 (DDC key hash: CF773033D7322D05480AB514E06A0298EA1AA2A1), compiling. 
Worker (4/29): shaders left to compile 23821
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 152 shader compile jobs with 'Low' priority
Missing cached shadermap for M_WeaponMaster_Em in PCD3D_SM5, Default, SM5 (DDC key hash: DEA8381B5CB35E5362BF7439DF51214CE1618611), compiling. 
Submitted 285 shader compile jobs with 'Low' priority
Missing cached shadermap for GrenadePlasma in PCD3D_SM5, Default, SM5 (DDC key hash: 61E2E612AEADA9BB1A689D31FA887416821832BF), compiling. 
Worker (17/29): shaders left to compile 24248
Started 10 'Local' shader compile jobs with 'Low' priority
Missing cached shadermap for M_Electricity2e in PCD3D_SM5, Default, SM5 (DDC key hash: 9AB9B28E96974B5A1F8DA920B70A702989FD52BC), compiling. 
Submitted 289 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Electricity1e in PCD3D_SM5, Default, SM5 (DDC key hash: 16B501BAABF40878B0675617F1C21A7EEE98FC07), compiling. 
Finished distance field build in 0.6s - 64x64x64 distance field, 5178 triangles, Range [-0.1, 1.0], SM_Arrows
Worker (26/29): shaders left to compile 24527
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 192 shader compile jobs with 'Low' priority
Missing cached shadermap for Sphere_Body_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A7543E56591546234F5960D811B30C8ACA9E54DE), compiling. 
Worker (11/29): shaders left to compile 24709
Started 10 'Local' shader compile jobs with 'Low' priority
Worker (16/29): shaders left to compile 24699
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 233 shader compile jobs with 'Low' priority
Missing cached shadermap for SF_Drone-ZR7 in PCD3D_SM5, Default, SM5 (DDC key hash: AC9865713DC40B850C2DA223AA6794183196DA14), compiling. 
Submitted 76 shader compile jobs with 'Low' priority
Missing cached shadermap for M_BH_Halo_Flat in PCD3D_SM5, Default, SM5 (DDC key hash: CA2BA84A7A71EC74DD0C4DB60C25FE3060CD5D0C), compiling. 
Worker (3/29): shaders left to compile 24998
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SmokeRibbonMasked in PCD3D_SM5, Default, SM5 (DDC key hash: DD904354485FDE82BCDEF47BCBC299F5A34079EF), compiling. 
Finished distance field build in 0.2s - 64x64x22 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightCircle_02
Submitted 134 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Crack6b in PCD3D_SM5, Default, SM5 (DDC key hash: 17F6D9D28D6E6818404E5ADC55F562494B52C77E), compiling. 
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for Drone_ScreenError_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 44A9BC2DF4C47D82F3CA46C81138DAF268902E52), compiling. 
Submitted 177 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Tracer_A in PCD3D_SM5, Default, SM5 (DDC key hash: E30C61E576D78F0055E21EAA8842BD503514B86C), compiling. 
Finished distance field build in 0.2s - 64x64x17 distance field, 128 triangles, Range [-0.1, 1.0], SM_4E_LightCircle_03
Discarded distance field for St_Tracer_B as mesh was not closed!  Assign a two-sided material to fix.
Finished distance field build in 0.0s - 8x8x8 distance field, 560 triangles, Range [-0.2, 0.4], St_Tracer_B
Submitted 56 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SmokeRibbon_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C972AE7F15388A2269508598E53DCCF512693695), compiling. 
Submitted 158 shader compile jobs with 'Low' priority
Missing cached shadermap for M_SandLand in PCD3D_SM5, Default, SM5 (DDC key hash: E3B5E909642F2185E6301A01A281B5EF22DA7A88), compiling. 
Submitted 37 shader compile jobs with 'Low' priority
Missing cached shadermap for MI_Background_SandLand in PCD3D_SM5, Default, SM5 (DDC key hash: 36A990BEF6B18AA601425BD0275C7B19A4F22594), compiling. 
Submitted 37 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Ground_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3105E9B10453192E8C1E21A61A4BAAAA2C318350), compiling. 
Submitted 37 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Grass_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 64BD9EA9767DF0516CEE4BF9BFD6DF62B4B92237), compiling. 
Submitted 63 shader compile jobs with 'Low' priority
Missing cached shadermap for Gatehouse_Barrier_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: B482D12E141FE3D5C0362F8DBE64E3F920B795AC), compiling. 
Worker (18/29): shaders left to compile 25929
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 126 shader compile jobs with 'Low' priority
Missing cached shadermap for EnergyBarrageRuneMasked_Master in PCD3D_SM5, Default, SM5 (DDC key hash: EB29E1D50B90AE616A0EC91174C87BF06C4734BB), compiling. 
Worker (8/29): shaders left to compile 26045
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.2s - 64x64x29 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightningRing_01
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for EnergyBarrageRuneMasked_MI5 in PCD3D_SM5, Default, SM5 (DDC key hash: F8248762B3C00C9D838A4B8969290CB04102C29C), compiling. 
Worker (15/29): shaders left to compile 26143
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.1s - 41x31x12 distance field, 114 triangles, Range [-0.1, 1.0], Const_Musca
Submitted 108 shader compile jobs with 'Low' priority
Missing cached shadermap for Sacred_Decal_MI02c5 in PCD3D_SM5, Default, SM5 (DDC key hash: CDB3836AC6EEA8A9DD41BD8DB48E7A481CA908AF), compiling. 
Worker (2/29): shaders left to compile 26241
Started 10 'Local' shader compile jobs with 'Low' priority
Submitted 93 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ADDRotation in PCD3D_SM5, Default, SM5 (DDC key hash: 289994A6011105796A461E2A956273DE250565D4), compiling. 
Submitted 46 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Water_Drops_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 468DF32F47CB2382F52766D126C1A810800DB881), compiling. 
Finished distance field build in 0.1s - 43x30x28 distance field, 73 triangles, Range [-0.1, 1.0], Const_Norma
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_WaterRipple_Mesh_Foam in PCD3D_SM5, Default, SM5 (DDC key hash: B7122A5F4D39DF01ECB21EAF5CC1B8DEF7DFAEBE), compiling. 
Submitted 188 shader compile jobs with 'Low' priority
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave HumUp01...
Compression Quality for SoundWave /Game/Audio/Sounds/Hums/HumUp01.HumUp01 will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 306060 while cooking SoundWave /Game/Audio/Sounds/Hums/HumUp01.HumUp01.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave GrenadeThrow...
Compression Quality for SoundWave /Game/Audio/Sounds/Grenades/GrenadeThrow.GrenadeThrow will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 44224 while cooking SoundWave /Game/Audio/Sounds/Grenades/GrenadeThrow.GrenadeThrow.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave FragExplosion...
Compression Quality for SoundWave /Game/Audio/Sounds/Grenades/FragExplosion.FragExplosion will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 165888 while cooking SoundWave /Game/Audio/Sounds/Grenades/FragExplosion.FragExplosion.
Missing cached shadermap for PrimaryDualBand_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 56AD6857613BE2D7BAAA2378D030DF5A78337659), compiling. 
Submitted 70 shader compile jobs with 'Low' priority
Missing cached shadermap for M_ComRelay in PCD3D_SM5, Default, SM5 (DDC key hash: 50E0AF42FE5B2AAE644B89D777EC9043F6048CAB), compiling. 
Finished distance field build in 0.2s - 37x38x37 distance field, 1768 triangles, Range [-0.6, 0.7], JunglePillarBlock_01B
Submitted 63 shader compile jobs with 'Low' priority
Missing cached shadermap for M_PrometheanSpark in PCD3D_SM5, Default, SM5 (DDC key hash: 3B9E6C812BD9C95C49E56169C49416440E8775A3), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for DynamicFresnelBubble in PCD3D_SM5, Default, SM5 (DDC key hash: 640B381853E36BCD10564735565714ACABF42684), compiling. 
Submitted 234 shader compile jobs with 'Low' priority
Missing cached shadermap for BeamOutline in PCD3D_SM5, Default, SM5 (DDC key hash: 981884AB480E58B396CC683682115DDC42B81AB2), compiling. 
Worker (19/29): shaders left to compile 27017
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.1s - 57x57x11 distance field, 626 triangles, Range [-0.1, 1.0], Const_Octans
Submitted 80 shader compile jobs with 'Low' priority
Missing cached shadermap for PrimaryDualBandWithFade_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A27C22A50F2D04D1F7BEEF82D3DBDF5CAA867C45), compiling. 
Submitted 134 shader compile jobs with 'Low' priority
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave PlasmaGrenadeExplosion02...
Compression Quality for SoundWave /Game/Audio/Sounds/Grenades/PlasmaGrenadeExplosion02.PlasmaGrenadeExplosion02 will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 134144 while cooking SoundWave /Game/Audio/Sounds/Grenades/PlasmaGrenadeExplosion02.PlasmaGrenadeExplosion02.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave PlasmaGrenadeExplosion01...
Compression Quality for SoundWave /Game/Audio/Sounds/Grenades/PlasmaGrenadeExplosion01.PlasmaGrenadeExplosion01 will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 430080 while cooking SoundWave /Game/Audio/Sounds/Grenades/PlasmaGrenadeExplosion01.PlasmaGrenadeExplosion01.
Missing cached shadermap for BE3_Destroyer2 in PCD3D_SM5, Default, SM5 (DDC key hash: D0F49E437C4D12242A20C13EC36C78FEB0D3A8AA), compiling. 
Submitted 37 shader compile jobs with 'Low' priority
Missing cached shadermap for PP_WorldAlignedGrid_Vehicle in PCD3D_SM5, Default, SM5 (DDC key hash: 498A2E674F064B98E48523AA0D39A6F12E59E534), compiling. 
Submitted 18 shader compile jobs with 'Low' priority
Missing cached shadermap for PP_WireframeObjectTopLayer in PCD3D_SM5, Default, SM5 (DDC key hash: 13AD5CDFAE6385BFE2771E77B6B1EE7511B640C7), compiling. 
Submitted 18 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Hammerhead_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3DF49D731DFC91B4AE80DC6F4846FFE60D1390BD), compiling. 
Submitted 22 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Hammerhead_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C52CD36BFF00F9EF04F33EA5C6BF49E5BDC85A35), compiling. 
Submitted 22 shader compile jobs with 'Low' priority
Missing cached shadermap for CircularGlowMat in PCD3D_SM5, Default, SM5 (DDC key hash: F5FDC8097EF9A26977F45B2E9F22349A650BE8F5), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_VehicleDust in PCD3D_SM5, Default, SM5 (DDC key hash: 9754DEFA90AA98218F189D82135599D346AEA4BA), compiling. 
Submitted 38 shader compile jobs with 'Low' priority
Missing cached shadermap for BackLight in PCD3D_SM5, Default, SM5 (DDC key hash: 77B8C197DD73DD636E2D6ECB70BD3E20A3085658), compiling. 
Submitted 37 shader compile jobs with 'Low' priority
Missing cached shadermap for CircularGlowMat in PCD3D_SM5, Default, SM5 (DDC key hash: FEDDFCAA7FA786249C87F66E2F9C552BBF07F52C), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_VehicleTips in PCD3D_SM5, Default, SM5 (DDC key hash: BEA9EF5105DA49E192855F10C59F2AA9C5FE9D42), compiling. 
Finished distance field build in 0.3s - 51x64x64 distance field, 394 triangles, Range [-0.0, 1.0], Const_Ophiuchus
Submitted 48 shader compile jobs with 'Low' priority
Finished distance field build in 0.1s - 64x19x19 distance field, 512 triangles, Range [-0.2, 1.0], sm_fx_cone
Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_EnterL.CoverHi_EnterL
Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_EnterR.CoverHi_EnterR
Building Anim DDC data for AnimSequence /Game/Animations/Vehicles/Hoverbike_Ride_Idle.Hoverbike_Ride_Idle
Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Landing/Simple_Jump_Land.Simple_Jump_Land
Building Anim DDC data for AnimSequence /Game/Animations/MeleeAttacks/Fighter_GroundPound_air_land.Fighter_GroundPound_air_land
Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverLo_Exit_R.CoverLo_Exit_R
Building Anim DDC data for AnimSequence /Game/Animations/Phoenyx/DiveFront.DiveFront
Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_SprintDash.Pistol_SprintDash
Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_CoverR_Rifle.CoverHi_CoverR_Rifle
Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_WalkR_Copy.CoverHi_WalkR_Copy
Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_WalkL_Copy.CoverHi_WalkL_Copy
Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverLo_CoverR_Copy.CoverLo_CoverR_Copy
Building static mesh M44_Hover_FBX...
Finished distance field build in 0.3s - 52x52x51 distance field, 80 triangles, Range [-0.6, 1.0], SM_CylinderM44_DistField_B
Worker (25/29): shaders left to compile 27565
Started 10 'Local' shader compile jobs with 'Low' priority
Finished distance field build in 0.3s - 64x36x32 distance field, 574978 triangles, Range [-0.0, 0.5], HoverBike_SM
Finished distance field build in 0.2s - 64x41x29 distance field, 30199 triangles, Range [-0.1, 0.5], SM_M44_Base
Finished distance field build in 0.1s - 29x29x11 distance field, 4526 triangles, Range [-0.1, 0.8], SM_M44_Wheel_Back_R
Finished distance field build in 0.1s - 29x29x11 distance field, 4526 triangles, Range [-0.1, 0.8], SM_M44_Wheel_Back_L
Finished distance field build in 0.0s - 11x23x12 distance field, 3328 triangles, Range [-0.1, 0.8], SM_M44_Susp_Front_R
Finished distance field build in 0.0s - 11x23x12 distance field, 3328 triangles, Range [-0.1, 0.7], SM_M44_Susp_Front_L
Finished distance field build in 0.0s - 13x27x12 distance field, 3328 triangles, Range [-0.1, 0.7], SM_M44_Susp_Back_R
Finished distance field build in 0.0s - 13x27x12 distance field, 3328 triangles, Range [-0.1, 0.6], SM_M44_Susp_Back_L
Finished distance field build in 0.0s - 30x14x14 distance field, 140 triangles, Range [-0.1, 0.7], sm_exhaust_crossing_tapered
Finished distance field build in 0.1s - 45x23x15 distance field, 80 triangles, Range [-0.1, 0.6], sm_fx_recktangular_exhaust
Built static mesh [1.34s] /Game/Assets/Meshes/Vehicles/Hammerhead/M44_Hover_FBX.M44_Hover_FBX
Missing cached shadermap for M_Snow_fx in PCD3D_SM5, Default, SM5 (DDC key hash: 3C32949F9D6F3413FBC7423CEC7D7767654738FA), compiling. 
Submitted 116 shader compile jobs with 'Low' priority
Building static mesh SM_EngineFlame_Outer...
Built static mesh [0.00s] /Game/Blueprints/Vehicles/HoverCarSystem/Vehicles/Effects/JetEngine/Meshes/SM_EngineFlame_Outer.SM_EngineFlame_Outer
Building static mesh SM_EngineFlame_Inner...
Built static mesh [0.00s] /Game/Blueprints/Vehicles/HoverCarSystem/Vehicles/Effects/JetEngine/Meshes/SM_EngineFlame_Inner.SM_EngineFlame_Inner
Missing cached shadermap for M_Lensflare_01 in PCD3D_SM5, Default, SM5 (DDC key hash: DECFA15C9ED66956656A84D393A40676D6B62D29), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Jet_Flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4D59F351B746559BB53077837211FF9D732E7DE6), compiling. 
Submitted 32 shader compile jobs with 'Low' priority
Missing cached shadermap for M_HeatDistort in PCD3D_SM5, Default, SM5 (DDC key hash: F40741250F1F7FF4741E6289E7A58BB1C23C28EA), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_GLOW in PCD3D_SM5, Default, SM5 (DDC key hash: BEF783E687B97EC8F7B8222ABEAFDB8472CC7F8C), compiling. 
Submitted 52 shader compile jobs with 'Low' priority
Missing cached shadermap for M_Exhaust_Flare in PCD3D_SM5, Default, SM5 (DDC key hash: 422898BDC3911B5DCA4B7E92CE14847893EC7A7C), compiling. 
Submitted 40 shader compile jobs with 'Low' priority
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowEngineOn...
Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowEngineOn.SparrowEngineOn will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 355328 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowEngineOn.SparrowEngineOn.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowEngineOff...
Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowEngineOff.SparrowEngineOff will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 73728 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowEngineOff.SparrowEngineOff.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowCharge...
Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowCharge.SparrowCharge will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 307008 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowCharge.SparrowCharge.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowBoost...
Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowBoost.SparrowBoost will be modified from 40 to 40.
Worker (24/29): shaders left to compile 27887
Started 10 'Local' shader compile jobs with 'Low' priority
Updated SoundWave->RawPCMDataSize from 0 to 230400 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowBoost.SparrowBoost.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowRPM_Idle_C...
Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_C.SparrowRPM_Idle_C will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 752640 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_C.SparrowRPM_Idle_C.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowRPM_Idle_B...
Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_B.SparrowRPM_Idle_B will be modified from 40 to 40.
Updated SoundWave->RawPCMDataSize from 0 to 602112 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_B.SparrowRPM_Idle_B.
Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowRPM_Idle_A...
Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_A.SparrowRPM_Idle_A will be modified from 40 to 40.
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