UE4 CrashLog
svr33
plain_text
14 days ago
168 kB
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Not using cached read wrapper Started task graph with 5 named threads and 83 total threads with 3 sets of task threads. Stats thread started at 0.143900 ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' Loading text-based GConfig.... Mounting plugin MeshPainting Mounting plugin MegascansPlugin Mounting plugin XGEController Mounting plugin AISupport Mounting plugin EnvironmentQueryEditor Mounting plugin Paper2D Mounting plugin LiveLink Mounting plugin LightPropagationVolume Mounting plugin CameraShakePreviewer Mounting plugin GameplayCameras Mounting plugin AnimationSharing Mounting plugin CodeLiteSourceCodeAccess Mounting plugin GitSourceControl Mounting plugin CLionSourceCodeAccess Mounting plugin NullSourceCodeAccess Mounting plugin KDevelopSourceCodeAccess Mounting plugin PlasticSourceControl Mounting plugin PixWinPlugin Mounting plugin PluginUtils Mounting plugin PropertyAccessNode Mounting plugin RiderSourceCodeAccess Mounting plugin SubversionSourceControl Mounting plugin PerforceSourceControl Mounting plugin VisualStudioSourceCodeAccess Mounting plugin VisualStudioCodeSourceCodeAccess Mounting plugin AssetManagerEditor Mounting plugin XCodeSourceCodeAccess Mounting plugin CryptoKeys Mounting plugin TextureFormatOodle Mounting plugin UObjectPlugin Mounting plugin CurveEditorTools Mounting plugin DataValidation Mounting plugin EditorScriptingUtilities Mounting plugin FacialAnimation Mounting plugin GameplayTagsEditor Mounting plugin PluginBrowser Mounting plugin MacGraphicsSwitching Mounting plugin StylusInput Mounting plugin SpeedTreeImporter Mounting plugin MobileLauncherProfileWizard Mounting plugin DatasmithContent Mounting plugin MaterialAnalyzer Mounting plugin VariantManagerContent Mounting plugin OodleData Mounting plugin MagicLeap Mounting plugin LuminPlatformFeatures Mounting plugin OodleNetwork Mounting plugin GeometryMode Mounting plugin MagicLeapMedia Mounting plugin MagicLeapLightEstimation Mounting plugin MLSDK Mounting plugin AlembicImporter Mounting plugin Niagara Mounting plugin AndroidMedia Mounting plugin ChaosCloth Mounting plugin AutomationUtils Mounting plugin BackChannel Mounting plugin MagicLeapPassableWorld Mounting plugin ChaosClothEditor Mounting plugin ChaosEditor Mounting plugin ChaosSolverPlugin Mounting plugin AvfMedia Mounting plugin ChaosNiagara Mounting plugin CharacterAI Mounting plugin GeometryCache Mounting plugin ImgMedia Mounting plugin GeometryCollectionPlugin Mounting plugin DragonIKPlugin Mounting plugin MediaPlayerEditor Mounting plugin MediaCompositing Mounting plugin CheckCompileBP Mounting plugin ObjectPooler Mounting plugin WmfMedia Mounting plugin Tether Mounting plugin WebMMedia Mounting plugin GeometryProcessing Mounting plugin MeshModelingToolset Mounting plugin ModelingToolsEditorMode Mounting plugin MotoSynth Mounting plugin OpenImageDenoise Mounting plugin PlanarCut Mounting plugin ProxyLODPlugin Mounting plugin PlatformCrypto Mounting plugin SkeletalReduction Mounting plugin ActorSequence Mounting plugin LevelSequenceEditor Mounting plugin MatineeToLevelSequence Mounting plugin TemplateSequence Mounting plugin PythonScriptPlugin Mounting plugin TcpMessaging Mounting plugin UdpMessaging Mounting plugin LauncherChunkInstaller Mounting plugin OnlineSubsystem Mounting plugin ActorLayerUtilities Mounting plugin AndroidDeviceProfileSelector Mounting plugin AndroidMoviePlayer Mounting plugin AppleImageUtils Mounting plugin AndroidPermission Mounting plugin AppleMoviePlayer Mounting plugin ArchVisCharacter Mounting plugin AssetTags Mounting plugin AudioCapture Mounting plugin OnlineSubsystemNull Mounting plugin AudioSynesthesia Mounting plugin CableComponent Mounting plugin OnlineSubsystemUtils Mounting plugin ChunkDownloader Mounting plugin ExampleDeviceProfileSelector Mounting plugin CustomMeshComponent Mounting plugin GoogleCloudMessaging Mounting plugin GooglePAD Mounting plugin HairStrands Mounting plugin IOSDeviceProfileSelector Mounting plugin EditableMesh Mounting plugin ScreenshotTools Mounting plugin LinuxDeviceProfileSelector Mounting plugin LocationServicesBPLibrary Mounting plugin OpenXR Mounting plugin OpenXREyeTracker Mounting plugin OpenXRHandTracking Mounting plugin PropertyAccessEditor Mounting plugin MobilePatchingUtils Mounting plugin PostSplashScreen Mounting plugin SoundFields Mounting plugin SignificanceManager Mounting plugin RuntimePhysXCooking Mounting plugin ProceduralMeshComponent Mounting plugin SoundUtilities Mounting plugin PhysXVehicles Mounting plugin Synthesis Mounting plugin WebMMoviePlayer Mounting plugin WindowsMoviePlayer Mounting plugin Takes Mounting plugin ContentBrowserClassDataSource Mounting plugin ContentBrowserAssetDataSource Mounting plugin ContentBrowserFileDataSource Mounting plugin OnlineSubsystemIOS Mounting plugin OnlineSubsystemGooglePlay Mounting plugin DatabaseSupport Mounting plugin SQLiteCore Mounting plugin SQLiteSupport Mounting plugin OculusVR Mounting plugin SteamVR Mounting plugin GamepadUMGPlugin PIX capture plugin failed to initialize! Check that the process is launched from PIX. Using libcurl 7.55.1-DEV - built for x86_64-pc-win32 - supports SSL with OpenSSL/1.1.1 - supports HTTP deflate (compression) using libz 1.2.8 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_IDN CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 OSS: Creating online subsystem instance for: NULL WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] OculusPlugin initialized successfully Failed initializing OVRPlugin 1.59.0 Build: ++UE4+Release-4.27-CL-18319896 Engine Version: 4.27.2-18319896+++UE4+Release-4.27 Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 Net CL: 17155196 OS: Windows 10 (Release 2009) (), CPU: 13th Gen Intel(R) Core(TM) i9-13900K, GPU: NVIDIA GeForce RTX 4070 Compiled (64-bit): Nov 30 2021 07:12:08 Compiled with Visual C++: 19.24.28315.00 Build Configuration: Development Branch Name: ++UE4+Release-4.27 Command Line: Base Directory: U:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ Allocator: TBB Installed Engine Build: 1 Number of dev versions registered: 29 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:1]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:1]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Object subsystem initialized Setting CVar [[con.DebugEarlyDefault:1]] Setting CVar [[r.setres:1280x720]] Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] Setting CVar [[r.VSync:0]] Setting CVar [[r.RHICmdBypass:0]] Applying CVar settings from Section [/Script/Engine.RendererSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[r.GPUCrashDebugging:0]] Setting CVar [[r.MobileHDR:1]] Setting CVar [[r.MobileNumDynamicPointLights:4]] Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] Setting CVar [[r.AllowOcclusionQueries:1]] Setting CVar [[r.MinScreenRadiusForLights:0.020000]] Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] Setting CVar [[r.PrecomputedVisibilityWarning:0]] Setting CVar [[r.TextureStreaming:1]] Setting CVar [[r.Streaming.PoolSize:8000]] Setting CVar [[Compat.UseDXT5NormalMaps:0]] Setting CVar [[r.AllowStaticLighting:1]] Setting CVar [[r.NormalMapsForStaticLighting:1]] Setting CVar [[r.GenerateMeshDistanceFields:1]] Setting CVar [[r.GenerateLandscapeGIData:0]] Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] Setting CVar [[r.SeparateTranslucency:1]] Setting CVar [[r.TranslucentSortPolicy:0]] Setting CVar [[r.CustomDepth:3]] Setting CVar [[r.DefaultFeature.Bloom:0]] Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]] Setting CVar [[r.DefaultFeature.AutoExposure:0]] Setting CVar [[r.DefaultFeature.MotionBlur:0]] Setting CVar [[r.DefaultFeature.LensFlare:0]] Setting CVar [[r.DefaultFeature.AntiAliasing:2]] Setting CVar [[r.EarlyZPass:3]] Setting CVar [[r.DBuffer:1]] Setting CVar [[r.ClearSceneMethod:1]] Setting CVar [[r.BasePassOutputsVelocity:0]] Setting CVar [[r.WireframeCullThreshold:5.000000]] Setting CVar [[r.AllowGlobalClipPlane:0]] Setting CVar [[r.SkinCache.CompileShaders:1]] Setting CVar [[r.RayTracing:1]] Setting CVar [[r.RayTracing.EnableMaterials:1]] Setting CVar [[r.RayTracing.Shadows.EnableMaterials:1]] Setting CVar [[r.ReflectionCaptureResolution:32]] Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] Setting CVar [[r.DistanceFieldBuild.EightBit:1]] Setting CVar [[r.DistanceFieldBuild.Compress:0]] Setting CVar [[r.GPUSkin.Support16BitBoneIndex:1]] Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]] Setting CVar [[r.SkinCache.BlendUsingVertexColorForRecomputeTangents:2]] Setting CVar [[r.SkinCache.DefaultBehavior:0]] Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]] Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:1]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:1]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] Setting CVar [[gc.SizeOfPermanentObjectPool:0]] Setting CVar [[gc.FlushStreamingOnGC:0]] Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] Setting CVar [[gc.AllowParallelGC:1]] Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Setting CVar [[gc.MaxObjectsInEditor:25165824]] Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] Setting CVar [[gc.CreateGCClusters:1]] Setting CVar [[gc.MinGCClusterSize:5]] Setting CVar [[gc.ActorClusteringEnabled:0]] Setting CVar [[gc.BlueprintClusteringEnabled:0]] Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] Setting CVar [[gc.MultithreadedDestructionEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [ViewDistanceQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000' Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:1]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] Setting CVar [[fx.Niagara.QualityLevel:3]] Applying CVar settings from Section [FoliageQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] Selected Device Profile: [Windows] Applying CVar settings loaded from the selected device profile: [Windows] Platform has ~ 128 GB [137260974080 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [] Applying CVar settings from Section [ViewDistanceQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000' Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:1]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] Setting CVar [[fx.Niagara.QualityLevel:3]] Applying CVar settings from Section [FoliageQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] Applying CVar settings from Section [ConsoleVariables] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] Setting CVar [[fx.Niagara.ForceLastTickGroup:1]] Applying CVar settings from Section [ConsoleVariables] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Editor.ini] Computer: DESKTOP-57S00KC CPU Page size=4096, Cores=24 High frequency timer resolution =10.000000 MHz Memory total: Physical=127.8GB (128GB approx) Platform Memory Stats for Windows Process Physical Memory: 157.68 MB used, 157.69 MB peak Process Virtual Memory: 130.36 MB used, 130.36 MB peak Physical Memory: 19911.23 MB used, 110991.03 MB free, 130902.27 MB total Virtual Memory: 134090816.00 MB used, 126914.38 MB free, 134217728.00 MB total WindowsPlatformFeatures enabled Physics initialised using underlying interface: PhysX Using OS detected language (en-US). Using OS detected locale (en-US). No specific localization for 'en-US' exists, so the 'en' localization will be used. Setting process to per monitor DPI aware IME system deactivated. New Slate User Created. User Index 0, Is Virtual User: 0 Slate User Registered. User Index 0, Is Virtual User: 0 Aftermath initialized Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). Failed to initialize OpenVR with code 110 Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (Max supported Feature Level 12_1) Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 65451MB of shared system memory, 1 output[s] Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1) Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65451MB of shared system memory, 0 output[s] Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock. Chosen D3D12 Adapter Id = 0 InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off Emitting draw events for PIX profiling. The system supports ID3D12Device1. The system supports ID3D12Device2. The system supports ID3D12Device5. The system supports ID3D12Device7. D3D12 ray tracing 1.0 is supported. D3D12 ray tracing 1.1 is supported. [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 GPU DeviceId: 0x2709 (for the marketing name, search the web for "GPU Device Id") EnumDisplayDevices: 0. 'NVIDIA GeForce RTX 4070' (P:1 D:1) 1. 'NVIDIA GeForce RTX 4070' (P:0 D:0) 2. 'NVIDIA GeForce RTX 4070' (P:0 D:0) 3. 'NVIDIA GeForce RTX 4070' (P:0 D:0) DebugString: FoundDriverCount:4 Adapter Name: NVIDIA GeForce RTX 4070 Driver Version: 572.83 (internal:32.0.15.7283, unified:572.83) Driver Date: 3-14-2025 Texture pool is 7083 MB (70% of 10119 MB) Async texture creation enabled RHI has support for 64 bit atomics GeForceNow SDK initialized: 0 Loaded TargetPlatform 'AllDesktop' Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Loaded TargetPlatform 'IOSClient' Loaded TargetPlatform 'IOS' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxNoEditor' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxAArch64NoEditor' Loaded TargetPlatform 'LinuxAArch64Client' Loaded TargetPlatform 'LinuxAArch64Server' Loaded TargetPlatform 'Lumin' Loaded TargetPlatform 'LuminClient' Loaded TargetPlatform 'MacNoEditor' Loaded TargetPlatform 'Mac' Loaded TargetPlatform 'MacClient' Loaded TargetPlatform 'MacServer' Loaded TargetPlatform 'TVOSClient' Loaded TargetPlatform 'TVOS' Loaded TargetPlatform 'WindowsNoEditor' Loaded TargetPlatform 'Windows' Loaded TargetPlatform 'WindowsClient' Loaded TargetPlatform 'WindowsServer' Building Assets For Windows Lib vorbis DLL was dynamically loaded. Oodle Texture 2.9.0 init RDO Off Ray tracing is enabled for the editor. Reason: r.RayTracing=1. Guid format shader working directory is 5 characters bigger than the processId version (../../../../../../UE4_Projects/Voidlight/Intermediate/Shaders/WorkingDirectory/15864/). Cleaned the shader compiler working directory 'C:/Users/abcdefg/AppData/Local/Temp/UnrealShaderWorkingDir/D4A89D424775CBF3E9BB4DB5E0410125/'. Cannot use XGE Controller as Incredibuild is not installed on this machine. Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. Using Local Shader Compiler. Max Cache Size: 512 MB Loaded boot cache 0.01s 27MB C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. Loaded Boot cache: C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc FDerivedDataBackendGraph: Pak pak cache file ../../../../../../UE4_Projects/Voidlight/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchical cache Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../UE4_Projects/Voidlight/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchical cache Hierarchy. Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. Speed tests for U:/DerivedDataCache took 0.01 seconds Performance to U:/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=2843.95MBs, RandomWriteSpeed=192.63MBs. Assigned SpeedClass 'Local' Using Local data cache path U:/DerivedDataCache: Writable Shared data cache path not found in *engine.ini, will not use an Shared cache. Unable to find inner node Shared for hierarchical cache Hierarchy. Using FreeType 2.10.0 SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 FAssetRegistry took 0.0019 seconds to start up ProfileRedirect (PhysicsBody : BlockAllWithPhysics) - New Name ('BlockAllWithPhysics') isn't found Selected Device Profile: [Windows] Active device profile: [0000012940C44F00][000001294075F000 49] Windows Profiles: [0000012940C44F00][000001294075F000 49] Windows, [0000012940C32100][0000012940767180 49] WindowsNoEditor, [0000012940C45F00][000001294076B300 49] WindowsServer, [0000012940C31200][000001294076F480 49] WindowsClient, [0000012940C45200][0000012940773600 49] IOS, [0000012940C33A00][000001293EE9D780 49] iPadAir, [0000012940C47300][000001293EEA1900 49] iPadAir2, [0000012940B95300][000001293EEA9BC0 49] IPadPro, [0000012940B95400][000001293EEA5C00 49] iPadAir3, [0000012940C30B00][000001293EEAC200 49] iPadAir4, [0000012940B96100][000001293EEB0380 49] iPadMini2, [0000012940C33100][000001293EEB4500 49] iPadMini3, [0000012940B96C00][000001293EEB8680 49] iPadMini4, [0000012940C32300][000001293EEBC800 49] iPadMini5, [0000012940BC4E00][000001293EEC4AC0 49] iPhone6, [0000012940BC4F00][000001293EEC0B00 49] iPodTouch6, [0000012940C47700][000001293EECCDC0 49] iPhone7, [0000012940C46800][000001293EEC8E00 49] iPodTouch7, [0000012940B95100][0000012940762F40 49] iPhone5S, [0000012940C45100][000001293EED1080 49] iPhone6Plus, [0000012940B96A00][000001293EED51C0 49] iPhone6S, [0000012940C45A00][000001293EEDD340 49] iPhone6SPlus, [0000012940BC4100][000001293EEE14C0 49] iPhone7Plus, [0000012940B95D00][000001293EEE5640 49] iPhoneSE, [0000012940BC4C00][000001293EEE97C0 49] iPhone8, [0000012940B94400][000001293EEED940 49] iPhone8Plus, [0000012940BC6A00][000001293EEF1AC0 49] iPhoneX, [0000012940B97C00][000001293EEF40C0 49] iPhoneXS, [0000012940BC6900][000001293EEF8240 49] iPhoneXSMax, [0000012940B94B00][000001293EEFC3C0 49] iPhoneXR, [0000012940C47800][000001293EF00540 49] iPhone11, [0000012940B97D00][000001293EF046C0 49] iPhone11Pro, [0000012940C45B00][000001293EF08840 49] iPhone11ProMax, [0000012940B95500][000001293EF0C9C0 49] iPhoneSE2, [0000012940C45E00][000001293EF10B40 49] iPhone12Mini, [0000012940B97100][000001293EF14CC0 49] iPhone12, [0000012940C47400][000001293EF18E40 49] iPhone12Pro, [0000012940B94D00][000001293EF1CFC0 49] iPhone12ProMax, [0000012940C47C00][000001293EED9100 49] iPadPro105, [0000012940B97700][000001293EF21240 49] iPadPro129, [0000012940C46A00][000001293EF25380 49] iPadPro97, [0000012940B94900][000001293EF294C0 49] iPadPro2_129, [0000012940C44800][000001293EF31640 49] iPad5, [0000012940B95000][000001293EF357C0 49] iPad6, [0000012940C44400][000001293EF39940 49] iPad7, [0000012940B96B00][000001293EF3DAC0 49] iPad8, [0000012940C47500][000001293EF400C0 49] iPadPro11, [0000012940B95800][000001293EF44240 49] iPadPro2_11, [0000012940C44900][000001293EF483C0 49] iPadPro3_129, [0000012940B96800][000001293EF4C540 49] iPadPro4_129, [0000012940C46E00][000001293EF506C0 49] AppleTV, [0000012940B97E00][000001293EF54840 49] AppleTV4K, [0000012940C44500][000001293EF589C0 49] TVOS, [0000012940B95700][000001293EF5CB40 49] Mac, [0000012940C46300][0000012940DC0CC0 49] MacClient, [0000012940B94800][0000012940DC4E40 49] MacNoEditor, [0000012940C45000][0000012940DC8FC0 49] MacServer, [0000012940B94500][0000012940DCD140 49] Linux, [0000012940C46B00][000001293EF2D280 49] LinuxAArch64, [0000012940B95600][0000012940DD13C0 49] LinuxNoEditor, [0000012940C46100][0000012940DD5500 49] LinuxAArch64NoEditor, [0000012940B97900][0000012940DD9640 49] LinuxClient, [0000012940C46600][0000012940DE17C0 49] LinuxAArch64Client, [0000012940B96300][0000012940DE5940 49] LinuxServer, [0000012940C44700][0000012940DE9AC0 49] LinuxAArch64Server, [0000012940B95A00][0000012940DEC0C0 49] Android, [0000012940C46200][0000012940DF0240 49] Android_Low, [0000012940B95C00][0000012940DF43C0 49] Android_Mid, [0000012940C45300][0000012940DF8540 49] Android_High, [0000012940B94E00][0000012940DFC6C0 49] Android_Default, [0000012940C47600][0000012940E00840 49] Android_Adreno4xx, [0000012940B94F00][0000012940E049C0 49] Android_Adreno5xx_Low, [0000012940C47B00][0000012940E08B40 49] Android_Adreno5xx, [0000012940B97A00][0000012940E0CCC0 49] Android_Adreno6xx, [0000012940C44B00][0000012940E10E40 49] Android_Adreno6xx_Vulkan, [0000012940B95900][0000012940ED6FC0 49] Android_Mali_T6xx, [0000012940C44A00][0000012940EDB140 49] Android_Mali_T7xx, [0000012940C31100][0000012940EDF2C0 49] Android_Mali_T8xx, [0000012940BC4500][0000012940EE3440 49] Android_Mali_G71, [0000012940C30600][0000012940DDD580 49] Android_Mali_G72, [0000012940BC4300][0000012940EE76C0 49] Android_Mali_G72_Vulkan, [0000012940C33000][0000012940EEB800 49] Android_Mali_G76, [0000012940BC5000][0000012940EF3980 49] Android_Mali_G76_Vulkan, [0000012940C31D00][0000012940EF7B00 49] Android_Mali_G77, [0000012940BC6F00][0000012940EFA100 49] Android_Mali_G77_Vulkan, [0000012940C30E00][0000012940EFE280 49] Android_Mali_G78, [0000012940BC7100][0000012940F02400 49] Android_Mali_G78_Vulkan, [0000012940C30800][0000012940F06580 49] Android_Mali_G710, [0000012940BC6C00][0000012940F0A700 49] Android_Mali_G710_Vulkan, [0000012940C33300][0000012940F0E880 49] Android_Vulkan_SM5, [0000012940BC7500][0000012940F12A00 49] Android_PowerVR_G6xxx, [0000012940C31600][0000012940F16B80 49] Android_PowerVR_GT7xxx, [0000012940BC5D00][0000012940F1AD00 49] Android_PowerVR_GE8xxx, [0000012940C32A00][0000012940F1EE80 49] Android_PowerVR_GM9xxx, [0000012940BC4800][0000012940F23000 49] Android_PowerVR_GM9xxx_Vulkan, [0000012940C32E00][0000012940F27180 49] Android_TegraK1, [0000012940BC5200][0000012940F2B300 49] Android_Unknown_Vulkan, [0000012940C32000][0000012940F2F480 49] Lumin, [0000012940BC7700][0000012940F33600 49] Lumin_Desktop, [0000012940C32500][0000012940EEF740 49] HoloLens, Using QuadricMeshReduction for automatic static mesh reduction Using SimplygonMeshReduction for automatic skeletal mesh reduction Using ProxyLODMeshReduction for automatic mesh merging No distributed automatic mesh merging module available No distributed automatic mesh merging module available Finished distance field build in 0.0s - 14x8x8 distance field, 4528 triangles, Range [-0.1, 0.6], MatineeCam_SM Missing cached shadermap for MatineeCam_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 09DD48C8DB34A271477FBC563BD88035A39A8E54), compiling. Submitted 22 shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 22 Worker (2/29): shaders left to compile 21 Worker (3/29): shaders left to compile 20 Worker (4/29): shaders left to compile 19 Worker (5/29): shaders left to compile 18 Worker (6/29): shaders left to compile 17 Worker (7/29): shaders left to compile 16 Worker (8/29): shaders left to compile 15 Worker (9/29): shaders left to compile 14 Worker (10/29): shaders left to compile 13 Worker (11/29): shaders left to compile 12 Worker (12/29): shaders left to compile 11 Worker (13/29): shaders left to compile 10 Worker (14/29): shaders left to compile 9 Worker (15/29): shaders left to compile 8 Worker (16/29): shaders left to compile 7 Worker (17/29): shaders left to compile 6 Worker (18/29): shaders left to compile 5 Worker (19/29): shaders left to compile 4 Worker (20/29): shaders left to compile 3 Worker (21/29): shaders left to compile 2 Worker (22/29): shaders left to compile 1 Started 22 'Local' shader compile jobs with 'Low' priority Voidlight 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 2751877021) Missing cached shadermap for HelpActorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 20864CAC54E15FF8BF7AAED8BBF85DC018A632FF), compiling. Submitted 82 shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 82 Worker (24/29): shaders left to compile 79 Worker (25/29): shaders left to compile 76 Worker (26/29): shaders left to compile 73 Worker (27/29): shaders left to compile 70 Worker (28/29): shaders left to compile 67 Worker (29/29): shaders left to compile 64 Started 21 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: E04354A6949A33C00F6CE8F9D956F851C78A1AE1), compiling. Submitted 91 shader compile jobs with 'Low' priority Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 3F07085BCA7F6AB2BE33B66D9D26F46D68A8CCFD), compiling. Submitted 44 shader compile jobs with 'Low' priority Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 85D3E6C53D9648B1893CC176365875DCF08DA81B), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F9028A55DB68BABAE8EC800A6BEDFCB9694C3E7D), compiling. Submitted 70 shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 330 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 98B67ADCCDAC9B538ACB36A22E81498243D15AB4), compiling. Submitted 22 shader compile jobs with 'Low' priority Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: E827FE0864F83E71C984CAFDE816B9B5B901AD62), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 757EDF9998E7667A7786C29B4A2922FEEDDAAEFC), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 3EA28610B2A3B261BC891DF2EB4FACE94C2872E6), compiling. Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 9E9F24D067B8FEAB10C7198891A528BD527C0563), compiling. Finished distance field build in 0.4s - 64x64x20 distance field, 2048 triangles, Range [-0.0, 1.0], PlanarReflectionPlane Submitted 15 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FE91306819B0B07438145413B2F273A09E5FE200), compiling. Submitted 10 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 9A37495D0C1867ABDAA8C964B0F9CF944796EFB7), compiling. Submitted 30 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: A5602BBF40E191088C455F0CC037B8A625F51E8D), compiling. Submitted 30 shader compile jobs with 'Low' priority Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 5425632BE1A2C6971FC36DDD4775E2A8D362ED8D), compiling. Submitted 10 shader compile jobs with 'Low' priority Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E97AC51769F6BE172B2E896036DC821C0F37D04F), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 57B91F5B71BB247E80C74866D10AE61D132A2E4C), compiling. Submitted 10 shader compile jobs with 'Low' priority Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: BFE1EBC1993FAE14CA83CECE61C6D659C557D8A6), compiling. Worker (19/29): shaders left to compile 513 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 38 shader compile jobs with 'Low' priority Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 01519B15B8CF43683582A955695096187985F9C1), compiling. Submitted 22 shader compile jobs with 'Low' priority Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: FE3201D3963650DE83D74D9C86BDA82374545BB5), compiling. Submitted 16 shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 8x14x8 distance field, 6252 triangles, Range [-0.1, 0.6], SM_CineCam Worker (5/29): shaders left to compile 579 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 369F8BD8700EE9AE8C4FB6FBD99AD7AA2FD362D2), compiling. Submitted 10 shader compile jobs with 'Low' priority Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BB3777B5C2456F823A801D7798DE923249E209B4), compiling. Worker (11/29): shaders left to compile 579 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 37 shader compile jobs with 'Low' priority Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. Finished distance field build in 0.1s - 28x28x38 distance field, 448 triangles, Range [-0.5, 0.6], EditorCylinder Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 885F7D26E37CD10E7A8C9CB522D6D7C0813D5AA0), compiling. Submitted 30 shader compile jobs with 'Low' priority Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 6DC6712BFAAAB0F25D254B51AB8100E99BBAA988), compiling. Submitted 67 shader compile jobs with 'Low' priority Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: 22D5CB31D0A00905F728FBD0838BEC21D3480147), compiling. Submitted 26 shader compile jobs with 'Low' priority Missing cached shadermap for HairDebugMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5EA78DE5E30DECDF9C91369249E4076920C8F775), compiling. Submitted 97 shader compile jobs with 'Low' priority Missing cached shadermap for HairDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DD648087FB9115187A6BDEC6E320CFB77F2CB21), compiling. Worker (21/29): shaders left to compile 826 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 816 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 97 shader compile jobs with 'Low' priority Missing cached shadermap for HairCardsDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 47E73DE2979E5A9CFBFC9AC02256C82ED60F2C28), compiling. Submitted 156 shader compile jobs with 'Low' priority Missing cached shadermap for HairMeshesDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FABD0EF2064968C5EDFC3088A1B5B627E71615EA), compiling. Worker (22/29): shaders left to compile 1059 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 97 shader compile jobs with 'Low' priority Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: ECD953AA9F362EF083EE9C06A9130EAACAC8B134), compiling. Submitted 16 shader compile jobs with 'Low' priority PokeAHoleMaterial loaded successfully 18050 objects as part of root set at end of initial load. 4611168 out of 0 bytes used by permanent object pool. CloseDisregardForGC: 0/0 objects in disregard for GC pool Worker (8/29): shaders left to compile 1162 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 1152 Started 10 'Local' shader compile jobs with 'Low' priority Creating RTPSO with 3 shaders (0 cached, 3 new) took 38.33 ms. Compile time 15.02 ms, link time 23.29 ms. Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 544CD4FFC9F401652B9EAAB3C8707F3D1949EA55), compiling. Submitted 90 shader compile jobs with 'Low' priority Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9BF10CE16303DC105D61BB207FC564040EBC0603), compiling. Submitted 45 shader compile jobs with 'Low' priority Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 6A3F4FE602AEC7F8EB8FFAC45FC0AD8C313B7DEC), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5768F355E7CEF5F8AD3EAB1FDA46106D50E897), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: C80F9738CE6BABCDE134D14C336651241E538150), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: BE8BEF87B9F95D5F6FB93A738E121EEB6E2B1FFE), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: B1C7DBE18FD169C92BC7E4826500627A3A3C41CD), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: 431E37F7BD1196906B429FD3694C76A170D07CC7), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: B0821F0CDD92162FFDE3D94E299D590EB05DD367), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: 994DF2A65D9C3B795E67A50CFBB5399EB4330BAE), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: CB829A4DAE677510ED8E254D12748ECA9460CEBC), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 22B54E897C02DC1C13A00B4346B265EA6E23092C), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0B7F81C1DE860D2F1FB49FA9585EE09A93131C7A), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 958DAC33E39949756430671A02155F48521C6ECC), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: 07A1DCE7E01E93E316D7A67C512EFA9CE8A093B8), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 81FD03EAB3315026E283B0F1FC5E5BE630C8CCCA), compiling. Submitted 12 shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 1445 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: E50F66D9A130F8DA494982E2F9BAFE4ACAB65C0F), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: E0E0EA048AA520B7F8F4CECDA4579C013F432C7D), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: 177E8C04B9B82B64199331ABCE88E66D03F8980D), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 0608E37FE56F26C8D0D7412085E95F02AEFD213C), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: A6A00EAD4B875C395C09A7964291B7488B181DA1), compiling. Worker (15/29): shaders left to compile 1483 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 1473 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 77E84E69265A529E1007DE9E5EF95E9CB4C5C1E9), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: D7B03B44887E2E671B1F2649EAA1D0450A288438), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 7CA6C52167BF2B97F254C6276B5413FA2D97AF11), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 988F280F993696890B268CDD50AAC2E3A3337475), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for PostTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4072834D8E5467C2D63A1DAF04E2EC2AA9F6ACF1), compiling. Submitted 12 shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 1541 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 1531 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DD2B832A0EBB6B5FF81466ACE20D78061B77D250), compiling. Worker (12/29): shaders left to compile 1521 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 277 shader compile jobs with 'Low' priority Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: C90EA918A470DF8E31083FE87AF51DD53B696A32), compiling. Submitted 10 shader compile jobs with 'Low' priority Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D155967CFB3BA779FC77DEF994728E977049115B), compiling. Finished distance field build in 0.9s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], EditorSkySphere Discarded distance field for SplineEditorMesh as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 15x15x8 distance field, 60 triangles, Range [-0.2, 1.0], SplineEditorMesh Submitted 170 shader compile jobs with 'Low' priority Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3F5F1988802D7EFED393089F425EBBAFE11C99D6), compiling. Is special engine material. Finished distance field build in 0.0s - 8x38x38 distance field, 32 triangles, Range [-0.1, 1.0], EditorPlane Finished distance field build in 0.2s - 38x38x38 distance field, 12 triangles, Range [-0.6, 0.6], EditorCube Submitted 867 shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 2835 Started 10 'Local' shader compile jobs with 'Low' priority Niagara Debugger Client Initialized | Session: 697890404A5D7F21DC7ABEA09A841435 | Instance: ECA98F8F451BD91AF865429F3A901583 (DESKTOP-57S00KC-15864). Using Python 3.7.7 Worker (1/29): shaders left to compile 2825 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 2815 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 2805 Started 10 'Local' shader compile jobs with 'Low' priority Initializing TcpMessaging bridge Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. Source control is disabled Source control is disabled Source control is disabled Source control is disabled Found projects: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 5067F2D7A057F56F989ED9E92921E3AFC8593540), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: BB3C57924A0424CC669EF37872F7B090056CEAB1), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 24685A96A7B139DDDC1A8A12A86287346C84E850), compiling. Submitted 12 shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 3037 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 3027 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 3017 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 3007 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 2997 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 2987 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 2977 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 2967 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 2957 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 2947 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 2937 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 2927 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 2917 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 2907 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 2897 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 2887 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 2877 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 2867 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 2857 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 2847 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 2837 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 2827 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 2817 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 2807 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 2797 Worker (23/29): shaders left to compile 2787 Started 20 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 2777 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 2767 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 2757 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 2747 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 2737 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 2727 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 2717 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 2707 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 2697 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 2687 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 2677 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 2667 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 2657 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 2647 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 2637 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 2627 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 2617 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 2607 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 2597 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 2587 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 2577 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 2567 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 2557 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 2547 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 2537 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 2527 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 2517 Worker (18/29): shaders left to compile 2507 Started 20 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 2497 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 2487 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 2477 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 2467 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 2457 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 2447 Worker (15/29): shaders left to compile 2437 Worker (17/29): shaders left to compile 2427 Started 30 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 2417 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 2407 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 2397 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 2387 Worker (13/29): shaders left to compile 2377 Started 20 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 2367 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 2357 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 2347 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 2337 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 2327 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 2317 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 2307 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 2297 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 2287 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 2277 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 2267 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 2257 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 2247 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 2237 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 2227 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 2217 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 2207 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 2197 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 2187 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 2177 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 2167 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 2157 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 2147 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 2137 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 2127 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 2117 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 2107 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 2097 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 2087 Worker (13/29): shaders left to compile 2077 Started 20 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 2067 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 2057 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 2047 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 2037 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 2027 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 2017 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 2007 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 1997 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 1987 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 1977 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 1967 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 1957 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 1947 Worker (17/29): shaders left to compile 1937 Started 20 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 1927 Worker (12/29): shaders left to compile 1917 Worker (23/29): shaders left to compile 1907 Started 30 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 1897 Started 10 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 1887 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 1877 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 1867 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 1857 Started 10 'Local' shader compile jobs with 'Low' priority Worker (21/29): shaders left to compile 1847 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 1837 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 1827 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 1817 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 1807 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 1797 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 1787 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 1777 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 1767 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 1757 Started 10 'Local' shader compile jobs with 'Low' priority Worker (17/29): shaders left to compile 1747 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 1737 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 1727 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 1717 Started 10 'Local' shader compile jobs with 'Low' priority Worker (20/29): shaders left to compile 1707 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 1697 Worker (21/29): shaders left to compile 1687 Started 20 'Local' shader compile jobs with 'Low' priority Worker (10/29): shaders left to compile 1677 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 1667 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 1657 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 1647 Started 10 'Local' shader compile jobs with 'Low' priority Worker (11/29): shaders left to compile 1637 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 1627 Started 10 'Local' shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 1617 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 1607 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 1597 Started 10 'Local' shader compile jobs with 'Low' priority Worker (2/29): shaders left to compile 1587 Started 10 'Local' shader compile jobs with 'Low' priority Worker (13/29): shaders left to compile 1577 Started 10 'Local' shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 1567 Started 10 'Local' shader compile jobs with 'Low' priority Worker (14/29): shaders left to compile 1557 Started 10 'Local' shader compile jobs with 'Low' priority Worker (23/29): shaders left to compile 1547 Started 10 'Local' shader compile jobs with 'Low' priority Worker (15/29): shaders left to compile 1537 Started 10 'Local' shader compile jobs with 'Low' priority Worker (22/29): shaders left to compile 1527 Started 10 'Local' shader compile jobs with 'Low' priority Worker (12/29): shaders left to compile 1517 Started 10 'Local' shader compile jobs with 'Low' priority Failed to cache data. Maximum cache size reached. CurrentSize 506534 kb / MaxSize: 524288 kb Worker (20/29): shaders left to compile 1507 Started 10 'Local' shader compile jobs with 'Low' priority Worker (6/29): shaders left to compile 1497 Started 10 'Local' shader compile jobs with 'Low' priority Worker (7/29): shaders left to compile 1487 Started 10 'Local' shader compile jobs with 'Low' priority Worker (18/29): shaders left to compile 1477 Started 10 'Local' shader compile jobs with 'Low' priority Worker (9/29): shaders left to compile 1467 Started 10 'Local' shader compile jobs with 'Low' priority Worker (5/29): shaders left to compile 1457 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 1447 Started 10 'Local' shader compile jobs with 'Low' priority Worker (8/29): shaders left to compile 1437 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for DoorDial_Circle_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 24461F76431A596499A2010A880313E17D9893AD), compiling. Discarded distance field for SM_CompassMarkerA as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 168 triangles, Range [-0.3, 0.7], SM_CompassMarkerA Discarded distance field for Plane as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 15x15x8 distance field, 2 triangles, Range [-0.2, 1.0], Plane Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for M_CompassMarker in PCD3D_SM5, Default, SM5 (DDC key hash: 5550065ABEB23CB966B6F2FECA04666F83DB6839), compiling. Submitted 30 shader compile jobs with 'Low' priority Missing cached shadermap for M_CompassCircle in PCD3D_SM5, Default, SM5 (DDC key hash: 32AE285D244795E5243EAB3320F4D3A18454D5A2), compiling. Submitted 30 shader compile jobs with 'Low' priority Missing cached shadermap for M_JungleArchitecture in PCD3D_SM5, Default, SM5 (DDC key hash: 8A3C5954685E43A796F2A85641D9987295AD39CD), compiling. Submitted 140 shader compile jobs with 'Low' priority Missing cached shadermap for Sprite_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 6C0209D403063E7C48546D14EA6EB9A5D68EECE6), compiling. Submitted 17 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_Lightning_Bolt_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C4F3FB316B42F6ED866FF2CC508801F8B7A00FC3), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for LinearTracer in PCD3D_SM5, Default, SM5 (DDC key hash: F8DFC15014F07B91E66CFBA7A3BFC6532C8564FC), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for M_Jungle_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: CBE28313408657994E2540EBE8EC9CA52F103421), compiling. Submitted 68 shader compile jobs with 'Low' priority Missing cached shadermap for MI_JunglePillarBlockPiece01B1 in PCD3D_SM5, Default, SM5 (DDC key hash: 49C976411573A24C0194AE013DDFDE63F0E81F83), compiling. Submitted 140 shader compile jobs with 'Low' priority Missing cached shadermap for DefaultTextMaterialOpaque2 in PCD3D_SM5, Default, SM5 (DDC key hash: 111685A1DEA532B68D14C5DB8A6F57BE40D26F17), compiling. Submitted 44 shader compile jobs with 'Low' priority Missing cached shadermap for BoundaryGrid_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: B46BD7C235C96210B865F87691A273AA2A3989B4), compiling. Worker (10/29): shaders left to compile 2105 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 156 shader compile jobs with 'Low' priority Missing cached shadermap for BoundaryGrid_Mat_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: F696696CB1BCE736B872B7BE86D6247CB46087D7), compiling. Submitted 156 shader compile jobs with 'Low' priority Missing cached shadermap for BoundaryGrid_MI_Trans in PCD3D_SM5, Default, SM5 (DDC key hash: 0F941D63B1A22BCDEAEFBFD75002F1374F7D5441), compiling. Submitted 156 shader compile jobs with 'Low' priority Missing cached shadermap for BlankBlack_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 775539FF9234BE284758C1FA5DF657E32B32B3A5), compiling. Submitted 147 shader compile jobs with 'Low' priority Missing cached shadermap for Wavehouse_Glowing in PCD3D_SM5, Default, SM5 (DDC key hash: EC3892045409F0356C776E62B4EDBA61508C78C8), compiling. Submitted 44 shader compile jobs with 'Low' priority Missing cached shadermap for M_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 5E82B16B3DD53AA503AF0E861BC0AD8BC867C82E), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for MI_Master_Controller in PCD3D_SM5, Default, SM5 (DDC key hash: 8BCCA5E71A7E025119F679FB09584C3D1826441C), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for M_Start in PCD3D_SM5, Default, SM5 (DDC key hash: E09748E91F7AE8BB8E9ADDEDBD6492C68A2C5B3E), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for M_PurpleWarp in PCD3D_SM5, Default, SM5 (DDC key hash: 8675023C4B7A6C510EF0AB713E7B1DF789DC222F), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for M_PurpleWarpIntensive in PCD3D_SM5, Default, SM5 (DDC key hash: EBD742B1C7E50AE71259C2E527A916D4CD6BCA67), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for DiamondReticle_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 25E4C383B66F6061DB45B0AE7764D9343208AF9A), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for PlantsMaterial2 in PCD3D_SM5, Default, SM5 (DDC key hash: B146240AB127627C509C0152A61E47F9D5E5F376), compiling. Submitted 240 shader compile jobs with 'Low' priority Missing cached shadermap for M_Base_Trim in PCD3D_SM5, High, SM5 (DDC key hash: FD8E4C2B925B8B98338D1FBF561AE48FADBA4048), compiling. Finished distance field build in 0.4s - 64x64x24 distance field, 7112 triangles, Range [-0.1, 0.8], Ruins_Buff_Floor_Upper Submitted 74 shader compile jobs with 'Low' priority Missing cached shadermap for MI_Trims_Shiny_2 in PCD3D_SM5, High, SM5 (DDC key hash: 286DF8B4595EC18FFF5840777B62AFF3466FA783), compiling. Missing cached shadermap for M_Spark_VelocityLerp in PCD3D_SM5, Default, SM5 (DDC key hash: E3D2C0FCA92037EBD9B2DE4B05AF02FCB18DA698), compiling. Worker (11/29): shaders left to compile 3216 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 127 shader compile jobs with 'Low' priority Missing cached shadermap for M_Spline_Preview in PCD3D_SM5, Default, SM5 (DDC key hash: B3AADFC1849596E8ED5B2AD4BC0CD3F06D17335D), compiling. Submitted 166 shader compile jobs with 'Low' priority Missing cached shadermap for M_WaterImpact_Strand_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: A35A4E7451C2CEA5361026E3F5B6CF77551B500D), compiling. Submitted 152 shader compile jobs with 'Low' priority Missing cached shadermap for M_DeadLeaves in PCD3D_SM5, Default, SM5 (DDC key hash: 61EEC1F5BC499B5D716DB9B0EC135C15A9B332BB), compiling. Worker (2/29): shaders left to compile 3651 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 126 shader compile jobs with 'Low' priority Missing cached shadermap for whispOne_Master_directional in PCD3D_SM5, Default, SM5 (DDC key hash: 29C1987B94AD16F5F1A8FDC49A4F9E863FEB8A6D), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for DebrisMaster in PCD3D_SM5, Default, SM5 (DDC key hash: C71B3183B56A63ADDE1EFD6EDCB01A59603BD3D5), compiling. Finished distance field build in 0.3s - 64x56x11 distance field, 647 triangles, Range [-0.1, 1.0], SM_MossyPile_05 Finished distance field build in 0.0s - 12x13x8 distance field, 4791 triangles, Range [-0.0, 0.9], SM_RedLeaves Finished distance field build in 0.0s - 10x10x32 distance field, 5188 triangles, Range [-0.1, 0.5], ufokciifa_LOD3 Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for M_Smoke_subUV_Unlit_Additive in PCD3D_SM5, Default, SM5 (DDC key hash: 77F435B6D6006E39ED68333C93D3CCA5BBAF7D74), compiling. Discarded distance field for Blank as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 16x8x16 distance field, 2 triangles, Range [-0.2, 1.0], Blank Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for MM_EtherealColumns_A in PCD3D_SM5, Default, SM5 (DDC key hash: BBEFD949157C900C8B3C36A8A01E832E789EF30F), compiling. Finished distance field build in 0.0s - 24x10x49 distance field, 6058 triangles, Range [-0.1, 0.4], SM_Door_A Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for MM_Embers_A in PCD3D_SM5, Default, SM5 (DDC key hash: 058404EDB75ED6F3ABBDEE9E7E2040839C78C223), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for MM_Sigil_Translucent_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0FF8AE530F5B1FE5904C27318D75FA8F467968C3), compiling. Submitted 126 shader compile jobs with 'Low' priority Missing cached shadermap for PP_Fake_FTL_Distortion in PCD3D_SM5, Default, SM5 (DDC key hash: 5C12214E072B11DCD238201D444DE058D0031D3D), compiling. Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for M_Stars in PCD3D_SM5, Default, SM5 (DDC key hash: 08B5C52D168DCD6FE687DCD41FC748E3F6D939B7), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_PurpleWarpOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8F55CD3EE082AD9F1ED211BA1F2F1341303C7910), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for MS_DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 00E1856DB02A2863DC21000F48281DD87F42C566), compiling. Submitted 63 shader compile jobs with 'Low' priority Missing cached shadermap for BrightCircle in PCD3D_SM5, Default, SM5 (DDC key hash: 9650AC6335D212E6194876A1B1FF1D0055BBC8E0), compiling. Submitted 94 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_LightningGas_01 in PCD3D_SM5, Default, SM5 (DDC key hash: CC8B4D63E26DAED7677F55814ABECD807E97C1EF), compiling. Finished distance field build in 0.1s - 30x30x30 distance field, 960 triangles, Range [-0.6, 1.0], SM_Sphere Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_radial_ramp in PCD3D_SM5, Default, SM5 (DDC key hash: BF0844CA34643841F9FB8CDC53D8F521B557395E), compiling. Finished distance field build in 0.0s - 15x15x15 distance field, 320 triangles, Range [-0.2, 1.0], SM_Warp Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_Turret_Wisp_Fire2 in PCD3D_SM5, Default, SM5 (DDC key hash: D460A0FC676992A5684AB1E01059B38FE6C7512D), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_LightningOrb_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D77BA7EA5744067760836AB45DBE76AAE91B7B1), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for Empowerment_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 758FBC4C8AB57A54AEE5CD926210C69802789E86), compiling. Submitted 41 shader compile jobs with 'Low' priority Missing cached shadermap for M_Hotdog_Spark_VLerp_DOF_Rand_Master in PCD3D_SM5, Default, SM5 (DDC key hash: B8DB4C7137389F4B73C98256368CD49E2679CA5E), compiling. Submitted 157 shader compile jobs with 'Low' priority Missing cached shadermap for M_VortexGrenade_SmokeSpears in PCD3D_SM5, Default, SM5 (DDC key hash: 169BA2021890F448FED6FA7C3D206952CDFD54FA), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for PP_UV_FTL_Dist_Small in PCD3D_SM5, Default, SM5 (DDC key hash: DEB420281631B129C66A1AF48F6795BDD3D5881E), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for PP_UV_FTL_Dist_Slow in PCD3D_SM5, Default, SM5 (DDC key hash: 462D623B1AC3D112F7233B9226A74C4DEC0B0CF6), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for WaypointDial_UI in PCD3D_SM5, Default, SM5 (DDC key hash: A0F30EDD20EBFF61F32C0DF63C6ABF779D5905F3), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for WaypointDial_Pointer_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 929A7096C26223BDD98513ABD693C57787F44316), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for System_Mandala_UI in PCD3D_SM5, Default, SM5 (DDC key hash: E4B21B0E0946C47BF8BE603D3EC0E7AD5393135E), compiling. Submitted 25 shader compile jobs with 'Low' priority Worker (1/29): shaders left to compile 5087 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for CelestialBoundarBlenderSphere_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: AC5606FEF3BB7C254A95E5EE2C543EDB5BE6DC74), compiling. Submitted 22 shader compile jobs with 'Low' priority Missing cached shadermap for M_Smoke27b in PCD3D_SM5, Default, SM5 (DDC key hash: 912046691C984170DCB6DD3D56D13829BB43DD0E), compiling. Submitted 74 shader compile jobs with 'Low' priority Missing cached shadermap for M_Circle96a in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3ED7F6A8B6B2BE7825EE4F9753ACA29D94E87E), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for M_BH_WrapWave in PCD3D_SM5, Default, SM5 (DDC key hash: D6528A35AC3E5DBBE9DD653A2611C569442A3EDA), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_LightningOrb_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 10DEB4EE146E994B33CF9F29E693D34F4A0032CD), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for simple_circle_mask_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 933120C919FBAECBB993C5722515B993C605BC13), compiling. Submitted 116 shader compile jobs with 'Low' priority Missing cached shadermap for FX_CircleHit_masked_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: AEC5D6399D5927C78C3917D8B7A822EF62AB5725), compiling. Worker (8/29): shaders left to compile 5639 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 82 shader compile jobs with 'Low' priority Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: F8EFC402CD5C8EA05835602ED8C5B42C13AB5A06), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for M_helmet in PCD3D_SM5, Default, SM5 (DDC key hash: 85B30E022C195981A67878D9E66E47E8E09EC388), compiling. Worker (21/29): shaders left to compile 5775 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 158 shader compile jobs with 'Low' priority Missing cached shadermap for MI_helmet in PCD3D_SM5, Default, SM5 (DDC key hash: A1FFA6A7954F3C270EF9B2AB2BBBD130E373C880), compiling. Worker (13/29): shaders left to compile 5923 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 158 shader compile jobs with 'Low' priority Missing cached shadermap for M_SparksImpact_2x2_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B984A56B9D77BD070F570F6DF93E51C12043A67), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_Plasma_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A036E3B03B1A0C84FA090CAE39AD7A1F7BF00F46), compiling. Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for M_Shockwave_Refract in PCD3D_SM5, Default, SM5 (DDC key hash: 31F27F000ACCB03563C7945A606A89A31D6EAFD4), compiling. Worker (6/29): shaders left to compile 6169 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for M_Tri_Test in PCD3D_SM5, Default, SM5 (DDC key hash: 9A7909DDEB951977EFB68053FACF977DA7E46716), compiling. Submitted 169 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_HaloGlow in PCD3D_SM5, Default, SM5 (DDC key hash: AB2E7B5714637C0D4150EA9204D143EDA82D3F1C), compiling. Submitted 82 shader compile jobs with 'Low' priority Missing cached shadermap for M_WaterBubbles in PCD3D_SM5, Default, SM5 (DDC key hash: 946A0937E332DE33C996BB5B3176D851A41A6AA0), compiling. Submitted 143 shader compile jobs with 'Low' priority Missing cached shadermap for M_Flare_Procedural_Noise_Tex_Glow in PCD3D_SM5, Default, SM5 (DDC key hash: CA4D08206383F18661476989ABA6E5C6BF7FBE77), compiling. Finished distance field build in 0.8s - 64x64x64 distance field, 960 triangles, Range [-0.6, 1.0], SM_4E_LightningForce_01 Submitted 150 shader compile jobs with 'Low' priority Missing cached shadermap for M_Flare_Procedural_Noise_Tex_Glow_RoundFade_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 04B14AFA60F8B4BC2550BB43802C859E6E4ABFC1), compiling. Finished distance field build in 0.0s - 8x37x37 distance field, 625 triangles, Range [-0.2, 0.9], SM_Plasma_Mesh Finished distance field build in 0.0s - 9x37x37 distance field, 63 triangles, Range [-0.2, 0.9], SM_Plasma_Mesh_Reduced Submitted 150 shader compile jobs with 'Low' priority Missing cached shadermap for M_Explosion_RockChunks in PCD3D_SM5, Default, SM5 (DDC key hash: 6B9F8F408C2C2F9A40BD5B2F097FFE536E592C62), compiling. Submitted 235 shader compile jobs with 'Low' priority Missing cached shadermap for M_LingerSmoke_MasterAdditiveWarp_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 72249C72826214304D83FA08F47459DB00DF1835), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_BulletHell_Ribbon in PCD3D_SM5, Default, SM5 (DDC key hash: ED18393943A586F38B8471E27DC59D608978D1ED), compiling. Submitted 82 shader compile jobs with 'Low' priority Missing cached shadermap for M_BH_Ribbon_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 7D4BBA19601AC9C31656AEE490CC9CD0E7476EE4), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_Waves17a in PCD3D_SM5, Default, SM5 (DDC key hash: BDB934387A8376D291D0C0837B7FAACFB5D17CB3), compiling. Submitted 289 shader compile jobs with 'Low' priority Missing cached shadermap for BlackOutParticles in PCD3D_SM5, Default, SM5 (DDC key hash: 086E06DC58ACAD7BBC030ED156E418384DCD17A1), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_RadialBeamMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 2C482546B87670E7BD43A90E34C6F90335A2E2AF), compiling. Submitted 164 shader compile jobs with 'Low' priority Missing cached shadermap for M_TrailShader4 in PCD3D_SM5, Default, SM5 (DDC key hash: A81941C26C644AAE90C7A5DCD56BA8CE913D1AEA), compiling. Submitted 314 shader compile jobs with 'Low' priority Missing cached shadermap for M_SplineThickenSmoke_Trails_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 60B359DFB9AC053ED10A07FA48D5D99F878FFB8F), compiling. Submitted 214 shader compile jobs with 'Low' priority Missing cached shadermap for QuestAcceptDial in PCD3D_SM5, Default, SM5 (DDC key hash: A48253532298456651D6BAC6CA9933148A811DCD), compiling. Finished distance field build in 0.5s - 64x60x64 distance field, 249 triangles, Range [-0.0, 1.0], Const_Andromeda Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for M_PlasmaRadial_Blur_LDR2HDR in PCD3D_SM5, Default, SM5 (DDC key hash: 4C4D881CF4845EE133974F3F64BB3AB7FD7F40C3), compiling. Submitted 68 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_LightCircle_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BB5C7DFDFE5D2E9BB2327F8871800E0B40768FE9), compiling. Submitted 32 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_beam01 in PCD3D_SM5, Default, SM5 (DDC key hash: 00E231FD76BB15CA58D29D13A912108615A1799B), compiling. Finished distance field build in 0.1s - 30x30x30 distance field, 960 triangles, Range [-0.6, 1.0], SM_Sphere Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for SolidLight_Parent in PCD3D_SM5, Default, SM5 (DDC key hash: DE514762707DD1EC5E9D3A931066EB92B0B07A39), compiling. Submitted 139 shader compile jobs with 'Low' priority Missing cached shadermap for M_smoke_subUV in PCD3D_SM5, Default, SM5 (DDC key hash: 713BDAC2EEC33CCF538B31FB2C9E519A10EA0553), compiling. Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: 0F1DEC2B87D969B80F34AA1EB22159976D4C6042), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for AnistropicFlare_Custom_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 5A2527AB4A7E260E7E70CCFDE47B609CC956288D), compiling. Submitted 80 shader compile jobs with 'Low' priority Missing cached shadermap for AnistropicFlare_Custom_MI_parent in PCD3D_SM5, Default, SM5 (DDC key hash: D0FC525E699D633DFF7A56CBB6C69058F2D37090), compiling. Submitted 80 shader compile jobs with 'Low' priority Missing cached shadermap for PreattackCircle in PCD3D_SM5, Default, SM5 (DDC key hash: CC030EB5CCFA9B09B4B7C2F18CD9BAEB6855D03A), compiling. Submitted 82 shader compile jobs with 'Low' priority Missing cached shadermap for M_CirclePreattackWarning_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 76C5B56D8D641E8E37DCB540BE39D1A082AC33A3), compiling. Submitted 60 shader compile jobs with 'Low' priority Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave GrenadeLauncher_Bounce06... Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce06.GrenadeLauncher_Bounce06 will be modified from 70 to 70. Updated SoundWave->RawPCMDataSize from 0 to 24272 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce06.GrenadeLauncher_Bounce06. Force flushing command list to GPU because too many commands have been enqueued already (10001 commands) Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave GrenadeLauncher_Bounce05... Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce05.GrenadeLauncher_Bounce05 will be modified from 70 to 70. Updated SoundWave->RawPCMDataSize from 0 to 14812 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce05.GrenadeLauncher_Bounce05. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave GrenadeLauncher_Bounce04... Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce04.GrenadeLauncher_Bounce04 will be modified from 70 to 70. Updated SoundWave->RawPCMDataSize from 0 to 87250 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/GrenadeLauncher/Wavs/GrenadeLauncher_Bounce04.GrenadeLauncher_Bounce04. Missing cached shadermap for SolidLines_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1E7B3993C48E82E2CC8FEFFC3247C5925EED2DD7), compiling. Submitted 116 shader compile jobs with 'Low' priority Missing cached shadermap for M_Splatter_D in PCD3D_SM5, Default, SM5 (DDC key hash: 5409C25D420D78A265D76B8B217C50D9E4106925), compiling. Submitted 43 shader compile jobs with 'Low' priority Missing cached shadermap for CubeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 70EC78895C87A70B18EB7247561FB9694C3DC27B), compiling. Submitted 37 shader compile jobs with 'Low' priority Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_Reload_Jam.Pistol_Reload_Jam Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_Grenade_Throw_Far.Pistol_Grenade_Throw_Far Missing cached shadermap for M_ADD in PCD3D_SM5, Default, SM5 (DDC key hash: 46013003C782BC510D4DD2B4694C5D8D6AB461A5), compiling. Finished distance field build in 0.4s - 64x64x24 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightCircle_01 Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_ADD_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: 70DA4962519B91E355F734909A02FF105697520E), compiling. Submitted 76 shader compile jobs with 'Low' priority Missing cached shadermap for MI_CoreLight01_Glow_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 537364304A840D66576E029D9ACE9A1963982C23), compiling. Submitted 84 shader compile jobs with 'Low' priority Missing cached shadermap for M_ADDResponsiveAA in PCD3D_SM5, Default, SM5 (DDC key hash: 836146BBF77E8B2DD694FB7EC9D27336856FBFE2), compiling. Finished distance field build in 0.1s - 40x29x28 distance field, 60 triangles, Range [-0.1, 1.0], Const_Triangulum Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_TranslucentRotation in PCD3D_SM5, Default, SM5 (DDC key hash: 8CC16D427CE94E6A9C7DFB39AC71C72286FAA45A), compiling. Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for Star_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: FB7198E193EFF01DB0B7C07BAC5447700A8AB790), compiling. Submitted 94 shader compile jobs with 'Low' priority Missing cached shadermap for Star_Particles_MI3_TechShellParticles in PCD3D_SM5, Default, SM5 (DDC key hash: 2272785C86671D7A0E658AC52F081AFC03CFF3B5), compiling. Submitted 94 shader compile jobs with 'Low' priority Missing cached shadermap for Nebula_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: 2984FDEB92B21359DD644792B1794064491D057F), compiling. Finished distance field build in 0.1s - 35x35x12 distance field, 90 triangles, Range [-0.1, 1.0], Const_TriangulumAustrale Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for M_Lensflare_012 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C83D92A9AB69F86BD77D403070C7891E2686DEE), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for Waypoint_MAT3 in PCD3D_SM5, Default, SM5 (DDC key hash: E6104BFB1719224E083F9A21C8E3912520597A34), compiling. Worker (20/29): shaders left to compile 10155 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 41 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_RingSystem in PCD3D_SM5, Default, SM5 (DDC key hash: 695C40A9654B62F2AFE720ED9A5A71F30D89643C), compiling. Submitted 92 shader compile jobs with 'Low' priority Missing cached shadermap for System_Mandala_RGB_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: FA52ADE78F51AEEB49503C996778D6857CFBB4AB), compiling. Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for System_Mandala_B in PCD3D_SM5, Default, SM5 (DDC key hash: 24BD504FB7EFF998832F35FF8AC710F11CCB98E1), compiling. Submitted 18 shader compile jobs with 'Low' priority Worker (19/29): shaders left to compile 10314 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for Planet_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 9D6690C656CB49B9A6A2D77B841680AF2FD8122B), compiling. Submitted 53 shader compile jobs with 'Low' priority Missing cached shadermap for Planet_MI08 in PCD3D_SM5, Default, SM5 (DDC key hash: AEE244910AFA0D5FC993EA4905FF6F1933F3D879), compiling. Submitted 53 shader compile jobs with 'Low' priority Missing cached shadermap for Venus_Clouds_Trans_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: F856902A99A86B06795A19A275EE528BE1E93124), compiling. Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for Kanji_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 1668E445A0C5A5BF6A3F244FF5317CEB5BAC1C98), compiling. Worker (7/29): shaders left to compile 10468 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for Planet_POI in PCD3D_SM5, Default, SM5 (DDC key hash: 12860B5B77B9732E167D676E9D684356494DD493), compiling. Submitted 16 shader compile jobs with 'Low' priority Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Thrall_ExplosionKill... Compression Quality for SoundWave /Game/Audio/Sounds/EnemySounds/Dying/Thrall_ExplosionKill.Thrall_ExplosionKill will be modified from 40 to 40. Worker (17/29): shaders left to compile 10497 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.2s - 64x45x23 distance field, 191 triangles, Range [-0.1, 1.0], Const_Tucana Updated SoundWave->RawPCMDataSize from 0 to 536580 while cooking SoundWave /Game/Audio/Sounds/EnemySounds/Dying/Thrall_ExplosionKill.Thrall_ExplosionKill. Missing cached shadermap for M_ky_line01 in PCD3D_SM5, Default, SM5 (DDC key hash: C71B84A26FA9EA5E80949B2E1C42C29C75CDB3C6), compiling. Worker (14/29): shaders left to compile 10487 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 32 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_beam01e in PCD3D_SM5, Default, SM5 (DDC key hash: 8851DE913BF554214928CB497142AD45E4A759FD), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_beam04 in PCD3D_SM5, Default, SM5 (DDC key hash: 1EA4A12A9983790EC3BCD2DB283671257B12DC68), compiling. Submitted 28 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_primitiveColor in PCD3D_SM5, Default, SM5 (DDC key hash: A1AB2AB6AAED9DA99F15EF92DFA6CBD77A77E324), compiling. Submitted 92 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_primitiveColorB in PCD3D_SM5, Default, SM5 (DDC key hash: EE3F2374ACDB4D3017D8DC88CCE66AF3D6BD5085), compiling. Submitted 106 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 7C83CEDCB28DDFC51CFF44D10C2ECD4E3266DA16), compiling. Submitted 119 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_primitive2 in PCD3D_SM5, Default, SM5 (DDC key hash: 232EC1A9A4C7CF11F44EE9458F53E1E5FE70C2CB), compiling. Submitted 119 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_primitive_dyn2 in PCD3D_SM5, Default, SM5 (DDC key hash: EC321508E14673E87774B3FD52353402AAB5A1E6), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: 1DFD7FFD4F31E970BA89A3CD7DFCB9EF00D6B338), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_flare_flash in PCD3D_SM5, Default, SM5 (DDC key hash: DACC8412F6C19549E30669C65B6C52314CFFEAD6), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_flare_flash_trs in PCD3D_SM5, Default, SM5 (DDC key hash: E3E1B5071EDE32C87780E59DA6A4D113C3A3B59F), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: C0D8E7BA935805B952A68182241C7B92435C304C), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_shine01G in PCD3D_SM5, Default, SM5 (DDC key hash: CFAD1C09CE0355B410BADE96F5C86589BB1FBD59), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_shine01R in PCD3D_SM5, Default, SM5 (DDC key hash: 9138B748A558B8991261AB8F067BD1DDC5331707), compiling. Missing cached shadermap for Whisps_additive in PCD3D_SM5, Default, SM5 (DDC key hash: C399B069279DE41DA4A310E272A3D2B781789CBB), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_head in PCD3D_SM5, Default, SM5 (DDC key hash: 133B76CC2A6CA772E9D797C13DE7322A9B6BA232), compiling. Submitted 158 shader compile jobs with 'Low' priority Missing cached shadermap for MI_head in PCD3D_SM5, Default, SM5 (DDC key hash: 6E26063F2B2878918CF3582D9BF9D9CC0A1B7DC0), compiling. Worker (15/29): shaders left to compile 12013 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for MAT_BasicAtmosphere in PCD3D_SM5, Default, SM5 (DDC key hash: 7D11CF7DB1BBF3D0AB59A41BD9F8C8C4A656B7FA), compiling. Submitted 16 shader compile jobs with 'Low' priority Missing cached shadermap for M_PlanetShadowFaked in PCD3D_SM5, Default, SM5 (DDC key hash: 944E8DFB4B564CB35003973CB0C3B2534C0AD6F2), compiling. Finished distance field build in 0.7s - 64x64x64 distance field, 3478 triangles, Range [-0.6, 1.0], Planet_CloseUp_Wedge Submitted 38 shader compile jobs with 'Low' priority Missing cached shadermap for M_PlanetSelectRing in PCD3D_SM5, Default, SM5 (DDC key hash: E7DCFBF7181FAB197E95FAFEAAA8D36FEFF3357A), compiling. Discarded distance field for SM_ky_cylinder_lowPoly_dist as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 352 triangles, Range [-0.3, 0.4], SM_ky_cylinder_lowPoly_dist Finished distance field build in 0.0s - 15x15x8 distance field, 32 triangles, Range [1.0, 1.0], PlanetSelectWave Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_aura02_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: A5661D1ECB44899B8B9533962E652FF13EA89B33), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_HoloCircleM_Base in PCD3D_SM5, Default, SM5 (DDC key hash: 19560201998EE17FCE499883C69A748958745B38), compiling. Worker (16/29): shaders left to compile 12169 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.1s - 64x64x64 distance field, 192 triangles, Range [1.0, 1.0], Rings_TypeA Finished distance field build in 0.0s - 19x19x8 distance field, 480 triangles, Range [0.0, 1.0], SM_HoloCircle_08 Discarded distance field for SM_ky_quadCross as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 4 triangles, Range [-0.4, 1.0], SM_ky_quadCross Worker (9/29): shaders left to compile 12159 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 410 shader compile jobs with 'Low' priority Missing cached shadermap for M_Ember_Speed_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8629C8713F967CEAA2B244CEA851781952443E12), compiling. Finished distance field build in 0.1s - 34x23x19 distance field, 76 triangles, Range [-0.1, 0.7], sm_fx_olval Submitted 108 shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 15x15x8 distance field, 32 triangles, Range [1.0, 1.0], ShockwavePlane Missing cached shadermap for MAT_UWave in PCD3D_SM5, Default, SM5 (DDC key hash: 789F69B3C32682F2345D145D26728615085BF44B), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for Asphalt in PCD3D_SM5, Default, SM5 (DDC key hash: 8FE196C95DB756864170DAE1EB8A021BB8BECC9E), compiling. Submitted 128 shader compile jobs with 'Low' priority Missing cached shadermap for SimpleEmissiveLightIkaruga in PCD3D_SM5, Default, SM5 (DDC key hash: 8DC51D7E7F6472A39FB4741AFF0268F1211524BE), compiling. Submitted 101 shader compile jobs with 'Low' priority Missing cached shadermap for m_fx_distortion in PCD3D_SM5, Default, SM5 (DDC key hash: 467424A6630DAA30582288A726E97EF842EEB773), compiling. Finished distance field build in 0.1s - 64x64x64 distance field, 2 triangles, Range [1.0, 1.0], SM_PlanetShadows_01 Finished distance field build in 0.0s - 8x14x8 distance field, 144 triangles, Range [0.0, 1.0], capsule Finished distance field build in 0.0s - 8x8x8 distance field, 2232 triangles, Range [-0.0, 0.7], SM_HoloCircle_03 Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for m_fx_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 08AEF7E47AB94191CC9C6A8CEA9ABFA7A4DD67B8), compiling. Finished distance field build in 0.0s - 18x8x18 distance field, 6864 triangles, Range [0.0, 0.7], SM_HoloCircle_13 Discarded distance field for SM_ky_windLine30 as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.3, 0.6], SM_ky_windLine30 Finished distance field build in 0.0s - 8x8x8 distance field, 128 triangles, Range [1.0, 1.0], Planet_POI Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for m_fx_exhaust in PCD3D_SM5, Default, SM5 (DDC key hash: C1FF7A7E99B9E2796EDD358A825676BE7AA83382), compiling. Submitted 50 shader compile jobs with 'Low' priority Missing cached shadermap for Trail_MAT_Dark2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9FED617688D5AA1AD8A025142648C1A971786D59), compiling. Submitted 302 shader compile jobs with 'Low' priority Missing cached shadermap for Trail_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 140FBD3A19037250938F870568039D57F067DAA5), compiling. Submitted 140 shader compile jobs with 'Low' priority Missing cached shadermap for Grid_EquiTri in PCD3D_SM5, Default, SM5 (DDC key hash: 2803672F059D9980A1C7FA002319D375256FA2CA), compiling. Submitted 22 shader compile jobs with 'Low' priority Missing cached shadermap for MyChar_StaminaDial in PCD3D_SM5, Default, SM5 (DDC key hash: ADE9DC53551C82D16AA0B5037EF94E9399C47C0F), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for JetpackStamina_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: A16196B5F3C282EB9C2266A6B8EB80D29A651222), compiling. Finished distance field build in 0.3s - 51x64x23 distance field, 91 triangles, Range [-0.1, 1.0], Const_Veulpacula Finished distance field build in 0.0s - 33x8x33 distance field, 2 triangles, Range [-0.1, 1.0], SM_TutorialPlane_01 Submitted 258 shader compile jobs with 'Low' priority Missing cached shadermap for JetpackStamina_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 6E9B912A4D493C6CD060DD8F86D9910515B27660), compiling. Worker (5/29): shaders left to compile 13890 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 258 shader compile jobs with 'Low' priority Missing cached shadermap for M_StaminaPipe2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0725F484BF00CD8FFD7ED7A9B79D06445BDD1C53), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for M_Jetpack in PCD3D_SM5, Default, SM5 (DDC key hash: 7AA68BAB994AA75F4DFCE127C0379A0D89C1A1E0), compiling. Submitted 63 shader compile jobs with 'Low' priority Missing cached shadermap for MI_Jetpack in PCD3D_SM5, Default, SM5 (DDC key hash: 0C9DCD8DF01D07E9D36CFE911B9185EB43A1AACA), compiling. Submitted 63 shader compile jobs with 'Low' priority Missing cached shadermap for xxxJetpackFlat_MI_dark in PCD3D_SM5, Default, SM5 (DDC key hash: 56B758349278E8D91CDB8041A3BF44E8994E8753), compiling. Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 7B2B0F1A1CC56B16D5175D5E75763005344ECBAB), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_flare14B in PCD3D_SM5, Default, SM5 (DDC key hash: 7C7A3BBD9ED43918C1B3462F6E47D50E39AF6664), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_flare14G in PCD3D_SM5, Default, SM5 (DDC key hash: BB342DA32FD8D5109ECC2ACAB1F0B044B948AA29), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_starDust in PCD3D_SM5, Default, SM5 (DDC key hash: F8BC0954FA2B828A2CA88A4F9766C2DCDD57FD13), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_starDust_dis in PCD3D_SM5, Default, SM5 (DDC key hash: 8EB80679D0610E5DE702A4402461FD06578AFEBB), compiling. Submitted 96 shader compile jobs with 'Low' priority Missing cached shadermap for WorldObjectGrid_Dynamic in PCD3D_SM5, Default, SM5 (DDC key hash: 50B6A1BBE208A27AF847A07A159058C51A2192E7), compiling. Submitted 24 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_DarkSmoke_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 099B0AEDE7628837BA6CFC74E7EF16754E31395E), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_TinyDot_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 350FBB8CFABAB4CC81931984FBE49113ED62AAB4), compiling. Worker (18/29): shaders left to compile 14794 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for MI_4E_TinyDot_01b in PCD3D_SM5, Default, SM5 (DDC key hash: E0DE60A94E9E018FB808A6DDA4845E0259FABF3A), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_DarkFlares_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 35878D0CC3E07EF5BB61DFE541CCA2C0C47AB8F7), compiling. Submitted 62 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_fire03b in PCD3D_SM5, Default, SM5 (DDC key hash: 246686E6900798348E4FB24D2010A8A90F9E01BD), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for M_RadialBeam in PCD3D_SM5, Default, SM5 (DDC key hash: 3E59BB8E2E99C92883C367D57B445A1EA2653BA8), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_MeshEmitWater_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 9F72F185B38491C350A74B9687E10F994DEC16C6), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for M_SplashDisc_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: B3BB54EAF07F4416BD2890E0B27E4738F2DF5BB7), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for DynamicFresnel3D in PCD3D_SM5, Default, SM5 (DDC key hash: A0EC7C2A0ED082D83FD7642441C0CCE09177CE2C), compiling. Worker (1/29): shaders left to compile 15230 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 280 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Particle_Master in PCD3D_SM5, Default, SM5 (DDC key hash: BB413D09FC3EB854689F98D2EEECF8CC00C19112), compiling. Submitted 184 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 861995BC9D50A9F4C8F7122FA7AEB21DC578B07E), compiling. Finished distance field build in 0.8s - 64x45x64 distance field, 44518 triangles, Range [-0.0, 0.8], Jetpack Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_MI2 in PCD3D_SM5, Default, SM5 (DDC key hash: DE16DB38AD624C4D39F0546AD320DB6E5D6E4D85), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: 2665749CBCF02830878D3BFDAEF2B66B89E8CE4F), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for SUBUV_Smoke_Emis in PCD3D_SM5, Default, SM5 (DDC key hash: C9B403628FCF1253F210DD6ABF2B3C449D08A5EF), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for BlackHoleFlat_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5314B8F115F005E974B05310BA935A676D341E), compiling. Submitted 74 shader compile jobs with 'Low' priority Missing cached shadermap for UpwardEmberDistortion in PCD3D_SM5, Default, SM5 (DDC key hash: 7B68D047B6F96137D091BEA9530DFD8E386BEB8C), compiling. Submitted 84 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_Invissi_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8667358731FD79F60ECB65A1408E9E5BEA0592AB), compiling. Submitted 82 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_IceSmoke_01 in PCD3D_SM5, Default, SM5 (DDC key hash: F4F0692F01E11928A425868A81D1FF7F3CEFAF3A), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for MI_4E_IceSmoke_01a in PCD3D_SM5, Default, SM5 (DDC key hash: 28C7483C4113AA846043DB28896E001C8C9673B0), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_IceShards_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C55DDE90F755AF9B3AD8BC4B8863B5B80282CDCF), compiling. Finished distance field build in 0.2s - 54x54x9 distance field, 80 triangles, Range [-0.1, 0.8], Cylinder_Tiny Discarded distance field for SM_ky_windLine30 as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.3, 0.6], SM_ky_windLine30 Submitted 152 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_IceSpike_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 414A2ADAE1AB7E7D964C7F3ADFBC207725719B22), compiling. Submitted 85 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_DarkStar_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 4854BAECA9090E50FC8190334F01E2CC9EC897EF), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for DamageSlice_D in PCD3D_SM5, Default, SM5 (DDC key hash: F270053876D20E59CD730D6DDE57EB9366E2824C), compiling. Submitted 41 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRune_SolarAoE in PCD3D_SM5, Default, SM5 (DDC key hash: C3964C1A564C2119AB965043FBC60BC35153E36C), compiling. Worker (22/29): shaders left to compile 16566 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for MAT_SolarFlare in PCD3D_SM5, Default, SM5 (DDC key hash: EB99A44B11C76FE517673F0884ED76947A5DD79D), compiling. Submitted 32 shader compile jobs with 'Low' priority Missing cached shadermap for M_Clouds_FlowMap_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A15349D1E2F0FC76D25BBC49D4986AA235448D3C), compiling. Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for Dyson_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B782C37873BFBBE2D20376C65601841B1EA202C), compiling. Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for Omni_Special_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: D87EFE3E501C500C0DFEE5B92AF9EDC654624442), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for Dyson_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 47A302218630969C8D8107C466C34CBFDD78CB35), compiling. Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for Planet_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: C6774B4ABDBAEA2D172ECEAEAB168482942CB8D4), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for M_Base_Props in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4FBB2FF3A12BEFE36593C1EE2514C019581377), compiling. Submitted 37 shader compile jobs with 'Low' priority Building static mesh SM_WaterFall_RippleMeshes... Built static mesh [0.02s] /Game/Effects/Particles/Weapons/TwinblastFX/Meshes/Water/SM_WaterFall_RippleMeshes.SM_WaterFall_RippleMeshes Missing cached shadermap for M_Fireball_Directional_Lit_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 2B2896AE638E274CEC31FFB167B4306DECA62024), compiling. Finished distance field build in 0.4s - 64x50x64 distance field, 324 triangles, Range [-0.0, 1.0], Const_Virgo Discarded distance field for SM_WaterFall_RippleMeshes as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 23x23x8 distance field, 2600 triangles, Range [-0.1, 1.0], SM_WaterFall_RippleMeshes Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_Fireball_Directional_Lit_Master_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 10A95EFF4E5939722659283D62EB83429EBDDFBA), compiling. Worker (12/29): shaders left to compile 17132 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.1s - 30x30x30 distance field, 16128 triangles, Range [-0.6, 1.0], PlanetSphere Worker (23/29): shaders left to compile 17122 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 210 shader compile jobs with 'Low' priority Missing cached shadermap for M_Debris in PCD3D_SM5, Default, SM5 (DDC key hash: 70691A6305C1C7FC321F965B8C811BC5B8679D2C), compiling. Submitted 178 shader compile jobs with 'Low' priority Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic12_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo.Footstep_Generic12_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 101052 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic12_Stereo.Footstep_Generic12_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic11_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic11_Stereo.Footstep_Generic11_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 82620 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic11_Stereo.Footstep_Generic11_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic10_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.Footstep_Generic10_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 102624 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic10_Stereo.Footstep_Generic10_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic09_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo.Footstep_Generic09_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 82560 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic09_Stereo.Footstep_Generic09_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic08_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo.Footstep_Generic08_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 101696 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic08_Stereo.Footstep_Generic08_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic07_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic07_Stereo.Footstep_Generic07_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 85448 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic07_Stereo.Footstep_Generic07_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic06_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic06_Stereo.Footstep_Generic06_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 96692 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic06_Stereo.Footstep_Generic06_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic05_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic05_Stereo.Footstep_Generic05_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 95500 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic05_Stereo.Footstep_Generic05_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic04_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic04_Stereo.Footstep_Generic04_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 71808 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic04_Stereo.Footstep_Generic04_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic03_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic03_Stereo.Footstep_Generic03_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 87676 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic03_Stereo.Footstep_Generic03_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic02_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic02_Stereo.Footstep_Generic02_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 85000 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic02_Stereo.Footstep_Generic02_Stereo. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Footstep_Generic01_Stereo... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic01_Stereo.Footstep_Generic01_Stereo will be modified from 80 to 80. Updated SoundWave->RawPCMDataSize from 0 to 100144 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Stereo/Footstep_Generic01_Stereo.Footstep_Generic01_Stereo. Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/AS_Kint_Knockdown_End.AS_Kint_Knockdown_End Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_RunBwdLoop.Pistol_RunBwdLoop Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/AS_Kint_Knockdown_Loop.AS_Kint_Knockdown_Loop Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/AS_Kint_Knockdown_Start.AS_Kint_Knockdown_Start Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/Pistol_Hit_C_1.Pistol_Hit_C_1 Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/AS_Kint_HitBackHard.AS_Kint_HitBackHard Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/Pistol_Hit_L_2.Pistol_Hit_L_2 Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/Pistol_Hit_R_2.Pistol_Hit_R_2 Building Anim DDC data for AnimSequence /Game/Animations/Frank_RPG_2Handed/InPlace/Frank_RPG_2Hand_Idle_in_PlaceAdj.Frank_RPG_2Hand_Idle_in_PlaceAdj Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/Ragdoll/GroupState_Kintsugi.GroupState_Kintsugi Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/AS_Kintsugi_IdleAscend.AS_Kintsugi_IdleAscend Missing cached shadermap for M_ArrowFlare in PCD3D_SM5, Default, SM5 (DDC key hash: 04EE5E1483F2085DA68C0E73BF2692B11BB4DBA7), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for AnistropicFlare_Custom_MI_Ika in PCD3D_SM5, Default, SM5 (DDC key hash: 8E8CA82F6FBED073775F9D68B06FA6B2284C2980), compiling. Building Anim DDC data for AnimSequence /Game/Characters/KintsugiSoldier/Animation/HitReacts/Pistol_Hit_L_1.Pistol_Hit_L_1 Submitted 80 shader compile jobs with 'Low' priority Missing cached shadermap for MM_Sigil_Masked_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D9A5B3528B5E325815C44C09020EF257618D0C1B), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for DefaultParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 8ABD8CB340958FC3C8512279A6599672D3828A0E), compiling. Submitted 198 shader compile jobs with 'Low' priority Missing cached shadermap for DistortionEmberParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 9315ED5FF5E3494C0116CAFC694A815A8A6A3CD9), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for M_Add_Sprite_SubUV_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D0FC7CEC53DE75104E29CDA4AD7AF96900DBB6AA), compiling. Submitted 152 shader compile jobs with 'Low' priority Missing cached shadermap for M_DeathwaveCylinder_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: C831DF7652DA20DEAF470379D437B7D65C0F110D), compiling. Finished distance field build in 0.5s - 64x63x64 distance field, 640 triangles, Range [-0.4, 1.0], StarSolar_SBNormal Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_Master_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D16B5A43F58E793965804C2073AC3E8F81FD1C7A), compiling. Submitted 249 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_primitive_dyn2 in PCD3D_SM5, Default, SM5 (DDC key hash: C3947E2282B1B567EC3B4D8F2027C016FF5A7AE3), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: D51E22F861D69101C18B2DADB16F386962560D3B), compiling. Submitted 74 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_flare09_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: F4D61D20F7E9DC1C556BFEA55A136DF350015B16), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_flare10_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: 85D68C20F8A662AE48D46398C79EB27EB660294C), compiling. Submitted 64 shader compile jobs with 'Low' priority Missing cached shadermap for Dyson_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B573C0C90C365B0E80D8384A001CCB07DC53E23A), compiling. Submitted 58 shader compile jobs with 'Low' priority Missing cached shadermap for M_Point12b1 in PCD3D_SM5, Default, SM5 (DDC key hash: 14F60E7B44F7BE07F446A43187A92701B5FC2894), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for M_Circle121b in PCD3D_SM5, Default, SM5 (DDC key hash: 93651F1223379AF314A3DEBA2513194517479AFC), compiling. Finished distance field build in 0.3s - 54x54x37 distance field, 80 triangles, Range [-0.6, 0.8], SM_Deathwave_Cylinder Submitted 160 shader compile jobs with 'Low' priority Missing cached shadermap for YokaiIEmissiveCartoon in PCD3D_SM5, Default, SM5 (DDC key hash: C3BCB4F9D87D00E4B57A258D24AACE47726A76E0), compiling. Discarded distance field for SM_ky_windLine13 as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 128 triangles, Range [-0.3, 0.6], SM_ky_windLine13 Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles, Range [-0.3, 0.9], SM_4E_IceShards_01 Finished distance field build in 0.0s - 8x8x8 distance field, 56 triangles, Range [-0.3, 0.9], SM_4E_IceShards_02 Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles, Range [-0.3, 1.0], SM_4E_IceShards_03 Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for YokaiInversion in PCD3D_SM5, Default, SM5 (DDC key hash: F29E969FBB1AF74620D4421BF623A4B35003D0AB), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_StringTheoryParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 2120EEF5DF33033F57A9BCB4B8DF98EAA9C632CB), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for SolidSplash_spec3_emissive in PCD3D_SM5, Default, SM5 (DDC key hash: C5FC43B01A3E6ECB64B9937631715A67F7F3B090), compiling. Finished distance field build in 0.1s - 35x41x11 distance field, 90 triangles, Range [-0.1, 1.0], Const_Volans Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for M_SolidDrop in PCD3D_SM5, Default, SM5 (DDC key hash: 87EA47F4DC48B18E4C3D2057E82E21A2AEDF29DD), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_Circle120a in PCD3D_SM5, Default, SM5 (DDC key hash: 6B952C8EBF2C862A8105B206D6575D2362BA2EB8), compiling. Submitted 194 shader compile jobs with 'Low' priority Missing cached shadermap for M_Debris2b in PCD3D_SM5, Default, SM5 (DDC key hash: C31A5B4986BC089A2C94CDDFB49F54A4D78B0C4E), compiling. Submitted 194 shader compile jobs with 'Low' priority Missing cached shadermap for M_Flare21a in PCD3D_SM5, Default, SM5 (DDC key hash: 88D7ECAE87FE7351BA11CCA383B000A3FD23C254), compiling. Submitted 160 shader compile jobs with 'Low' priority Missing cached shadermap for Triangle_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: E8AF56166203140916E4C7E14F36274089E09F9F), compiling. Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_circle04 in PCD3D_SM5, Default, SM5 (DDC key hash: 8BA31B1189035A416E5AF2E4107E5DAF003194A1), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for MI_ky_fire03b in PCD3D_SM5, Default, SM5 (DDC key hash: AF0507B110A483875A13C70D8BE22C42666450FC), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_dust01 in PCD3D_SM5, Default, SM5 (DDC key hash: F9207137E2D9A37B8B9C5EA3FA7CD2B64534C27F), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for M_Trans_Sprite_SubUV_Master_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: 02AEC9BD535F293EA974580EF2067EECFE6E7326), compiling. Submitted 102 shader compile jobs with 'Low' priority Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: 333CFCD72CD27E271EC988BC79D06E3DFA66B341), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for Spark_sheet in PCD3D_SM5, Default, SM5 (DDC key hash: 6C52709437D218822674E2D2F15B4D94217ED121), compiling. Worker (6/29): shaders left to compile 20425 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: BA7916475CDA2B58CD8FA8AFEFD03438DC7BF01B), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for DissolveBeam_Master in PCD3D_SM5, Default, SM5 (DDC key hash: F05CF2EAE165E8F638AE9CC2536F701614909684), compiling. Finished distance field build in 0.4s - 64x64x64 distance field, 492 triangles, Range [-0.0, 1.0], Const_UrsaMajor Finished distance field build in 0.0s - 8x8x8 distance field, 960 triangles, Range [-0.4, 0.9], SM_ky_sphere Submitted 194 shader compile jobs with 'Low' priority Missing cached shadermap for DissolveBeam_MI1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9820654FDD795D6E8FC3B9BAC5B10D232C547F50), compiling. Submitted 194 shader compile jobs with 'Low' priority Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: AFB6897B5E77FB6A2F9DD8671B47D2D24557CA6B), compiling. Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_flarePillar in PCD3D_SM5, Default, SM5 (DDC key hash: DDC064F8DD8D5983B58F6C35C947230A80F9F669), compiling. Finished distance field build in 0.2s - 58x60x16 distance field, 450 triangles, Range [-0.1, 1.0], Const_UrsaMinor Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for DissolveBeam_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: D16C82E4B8B968BA95356A458F6463B951BCFDF8), compiling. Submitted 194 shader compile jobs with 'Low' priority Missing cached shadermap for Special_Icon_UI_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 6850B622BA0F2D17EDEFCE1086AA845976DCF4E5), compiling. Submitted 23 shader compile jobs with 'Low' priority Missing cached shadermap for DamageTopBottomUI in PCD3D_SM5, Default, SM5 (DDC key hash: 9DA24C1849387D645A36219D9EF63D47B3E589CD), compiling. Submitted 23 shader compile jobs with 'Low' priority Finished distance field build in 0.1s - 64x28x28 distance field, 512 triangles, Range [-0.3, 0.6], sm_fx_flarecone3 Missing cached shadermap for M_Hydro_Water_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: F0F092DFDCA065028EF4481787A88BCFC951ECF2), compiling. Finished distance field build in 0.0s - 15x15x15 distance field, 204 triangles, Range [-0.7, 0.5], 1M_Cube_Chamfer Submitted 168 shader compile jobs with 'Low' priority Missing cached shadermap for M_Hydro_Water_Particles_Body_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: CEEAEA0DBBF30561B187903652942BC67DB32B5F), compiling. Missing cached shadermap for MI_4E_DarkStar_01_Beam in PCD3D_SM5, Default, SM5 (DDC key hash: D35D689AD65405EC5FC8771BDEA750EE0CACE666), compiling. Submitted 60 shader compile jobs with 'Low' priority Missing cached shadermap for MS_DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BA94506D5ACF844F95DD467F46B284187AF3B111), compiling. Worker (10/29): shaders left to compile 21505 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 140 shader compile jobs with 'Low' priority Finished distance field build in 0.2s - 48x57x33 distance field, 125 triangles, Range [-0.1, 1.0], Const_Pictor Missing cached shadermap for PP_Mirror_M in PCD3D_SM5, Default, SM5 (DDC key hash: 7144C283BCF5AF5FCD4AE07812CD87B468F3723F), compiling. Submitted 12 shader compile jobs with 'Low' priority Missing cached shadermap for PP_DuatBlackBonfire in PCD3D_SM5, Default, SM5 (DDC key hash: 9F47922B90B0D568C5B98112D28257093A3A94B4), compiling. Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for PP_DuatBlackBonfire_MI_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 2E1C8662E751AA485EFA579DF1AA25B872A0211E), compiling. Worker (21/29): shaders left to compile 21665 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Decal_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 8972E0DD94140CD880983AF92F7685FAFC3790FF), compiling. Submitted 93 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Decal_Bonfire in PCD3D_SM5, Default, SM5 (DDC key hash: 39B4FEDB55067AF19282C34FD69BE0736A248C4F), compiling. Submitted 93 shader compile jobs with 'Low' priority Missing cached shadermap for Fog_Cloud_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 54FCD0817C71ACDEF25D20B48FFD5924538C4C43), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Particle_MI_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 27391822003894B23C0E011ED11382B6C25A7494), compiling. Submitted 184 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Particle_MI_03_Medium in PCD3D_SM5, Default, SM5 (DDC key hash: F8BBE5C2F46F34520F0F9534930C4F0DC5BF5688), compiling. Finished distance field build in 0.2s - 64x38x64 distance field, 236 triangles, Range [-0.0, 1.0], Const_Pisces Submitted 184 shader compile jobs with 'Low' priority Missing cached shadermap for M_Sacred_Particle_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 47642F0FC9FE9F125FD7391D232DD2418EF91391), compiling. Finished distance field build in 0.1s - 56x35x24 distance field, 80 triangles, Range [-0.1, 1.0], Const_PiscisAustrinus Submitted 171 shader compile jobs with 'Low' priority Missing cached shadermap for MI_Sacred_Particle_Masked_Savepoint_Rune in PCD3D_SM5, Default, SM5 (DDC key hash: 651A91D3126E1A1A9D7D54460D820F911E5A00E7), compiling. Submitted 171 shader compile jobs with 'Low' priority Missing cached shadermap for M_Shockwave_Refraction_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 33520164D3155CB1BBA9D7C3B2F0CEE7CAF09D9E), compiling. Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for HealedByTheVoidCartoon in PCD3D_SM5, Default, SM5 (DDC key hash: 2B4E7F57AA74AB328CCAC11BFE12CCD0EFF96A52), compiling. Submitted 52 shader compile jobs with 'Low' priority Building static mesh Skysphere... Finished distance field build in 0.1s - 41x36x49 distance field, 84 triangles, Range [-0.1, 1.0], Const_Pyxis Finished distance field build in 0.1s - 19x64x64 distance field, 164 triangles, Range [-0.0, 1.0], Const_Orion Worker (29/29): shaders left to compile 22707 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.2s - 58x64x23 distance field, 231 triangles, Range [-0.1, 1.0], Const_Pavo Worker (20/29): shaders left to compile 22697 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.3s - 64x44x64 distance field, 266 triangles, Range [-0.0, 1.0], Const_Pegasus Built static mesh [0.82s] /Game/Environment/Skyspheres/Space_Skybox_Collection_1/Meshes/Skysphere.Skysphere Finished distance field build in 0.3s - 64x64x51 distance field, 212 triangles, Range [-0.0, 1.0], Const_Perseus Finished distance field build in 0.1s - 29x29x29 distance field, 129024 triangles, Range [-0.1, 1.0], Skysphere Building static mesh SandRing... Worker (1/29): shaders left to compile 22687 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.1s - 64x39x31 distance field, 140 triangles, Range [-0.0, 1.0], Const_Phoenix Worker (14/29): shaders left to compile 22677 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.0s - 35x32x18 distance field, 78 triangles, Range [-0.1, 1.0], Const_Reticulum Finished distance field build in 0.0s - 23x48x15 distance field, 50 triangles, Range [-0.1, 1.0], Const_Sagitta Built static mesh [0.27s] /Game/Megascans/3D_Assets/Canyon_Sandstone_Rocky_Ground_uk4teag_3d/SandRing.SandRing Building static mesh SM_Tiles_04... Built static mesh [0.05s] /Game/Environment/FloorTiles/Merged_SM/SM_Tiles_04.SM_Tiles_04 Building static mesh SM_Grave_Marker_02a... Built static mesh [0.22s] /Game/Assets/Meshes/Statues/SM_Grave_Marker_02a.SM_Grave_Marker_02a Missing cached shadermap for M_Smoke_8x8_B_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 60543D15B2A60FC1DD8F2BC70812162B74D8A7F0), compiling. Finished distance field build in 0.4s - 58x64x64 distance field, 227 triangles, Range [-0.0, 1.0], Const_Sagittarius Submitted 102 shader compile jobs with 'Low' priority Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave PlasmaPistol... Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/PlasmaPistol.PlasmaPistol will be modified from 40 to 40. Finished distance field build in 0.1s - 21x21x64 distance field, 3563 triangles, Range [-0.1, 0.5], SM_Grave_Marker_02a Updated SoundWave->RawPCMDataSize from 0 to 61576 while cooking SoundWave /Game/Audio/Sounds/Weapons/PlasmaPistol.PlasmaPistol. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Glitch18... Compression Quality for SoundWave /Game/Audio/Sounds/GlitchFX/Glitch18.Glitch18 will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 490336 while cooking SoundWave /Game/Audio/Sounds/GlitchFX/Glitch18.Glitch18. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Glitch16... Compression Quality for SoundWave /Game/Audio/Sounds/GlitchFX/Glitch16.Glitch16 will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 352800 while cooking SoundWave /Game/Audio/Sounds/GlitchFX/Glitch16.Glitch16. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Wav_Error8... Compression Quality for SoundWave /Game/Audio/Sounds/Error/Wav_Error8.Wav_Error8 will be modified from 40 to 40. Finished distance field build in 0.1s - 31x32x8 distance field, 17930 triangles, Range [-0.1, 0.9], SandRing Updated SoundWave->RawPCMDataSize from 0 to 176400 while cooking SoundWave /Game/Audio/Sounds/Error/Wav_Error8.Wav_Error8. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SandFootstep11... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Sand/SandFootstep11.SandFootstep11 will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 45056 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Sand/SandFootstep11.SandFootstep11. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SandFootstep10... Compression Quality for SoundWave /Game/Audio/Sounds/Footsteps/Sand/SandFootstep10.SandFootstep10 will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 53760 while cooking SoundWave /Game/Audio/Sounds/Footsteps/Sand/SandFootstep10.SandFootstep10. Missing cached shadermap for EnergyEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: DEE879D02F104B1D9DD8724ED936445CCEE3D70A), compiling. Submitted 48 shader compile jobs with 'Low' priority Missing cached shadermap for M_4E_Basic_Star_01 in PCD3D_SM5, Default, SM5 (DDC key hash: FA559A26B46D549E0203E4785BBDA21A05C97E12), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_GenericLightning_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 54D6FABC8F0361C922E0A1EFD0CEA1EB8CB72BF5), compiling. Submitted 82 shader compile jobs with 'Low' priority Missing cached shadermap for M_clothes in PCD3D_SM5, Default, SM5 (DDC key hash: 3333E58E2B6E1BDBDC7E7FC36543F991C4A274C9), compiling. Finished distance field build in 0.2s - 36x64x64 distance field, 178 triangles, Range [-0.1, 1.0], Const_Scorpius Worker (9/29): shaders left to compile 22951 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 504 shader compile jobs with 'Low' priority Missing cached shadermap for MI_clothes_light in PCD3D_SM5, Default, SM5 (DDC key hash: 768808B0AB9CE48DFDC86AA9B4BB3A6C8654D5F2), compiling. Finished distance field build in 0.1s - 64x33x33 distance field, 144 triangles, Range [-0.0, 1.0], Const_Sculptor Missing cached shadermap for M_UCX_cloth in PCD3D_SM5, Default, SM5 (DDC key hash: 3794A374C9A5F2903591A4FD9E87649DB7520D0D), compiling. Submitted 302 shader compile jobs with 'Low' priority Missing cached shadermap for M_ky_aura7 in PCD3D_SM5, Default, SM5 (DDC key hash: DB4D33595B3516E0D3B3627538E2537FA9D2AA01), compiling. Submitted 74 shader compile jobs with 'Low' priority Missing cached shadermap for Beam_Master in PCD3D_SM5, Default, SM5 (DDC key hash: CF773033D7322D05480AB514E06A0298EA1AA2A1), compiling. Worker (4/29): shaders left to compile 23821 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 152 shader compile jobs with 'Low' priority Missing cached shadermap for M_WeaponMaster_Em in PCD3D_SM5, Default, SM5 (DDC key hash: DEA8381B5CB35E5362BF7439DF51214CE1618611), compiling. Submitted 285 shader compile jobs with 'Low' priority Missing cached shadermap for GrenadePlasma in PCD3D_SM5, Default, SM5 (DDC key hash: 61E2E612AEADA9BB1A689D31FA887416821832BF), compiling. Worker (17/29): shaders left to compile 24248 Started 10 'Local' shader compile jobs with 'Low' priority Missing cached shadermap for M_Electricity2e in PCD3D_SM5, Default, SM5 (DDC key hash: 9AB9B28E96974B5A1F8DA920B70A702989FD52BC), compiling. Submitted 289 shader compile jobs with 'Low' priority Missing cached shadermap for M_Electricity1e in PCD3D_SM5, Default, SM5 (DDC key hash: 16B501BAABF40878B0675617F1C21A7EEE98FC07), compiling. Finished distance field build in 0.6s - 64x64x64 distance field, 5178 triangles, Range [-0.1, 1.0], SM_Arrows Worker (26/29): shaders left to compile 24527 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 192 shader compile jobs with 'Low' priority Missing cached shadermap for Sphere_Body_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A7543E56591546234F5960D811B30C8ACA9E54DE), compiling. Worker (11/29): shaders left to compile 24709 Started 10 'Local' shader compile jobs with 'Low' priority Worker (16/29): shaders left to compile 24699 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 233 shader compile jobs with 'Low' priority Missing cached shadermap for SF_Drone-ZR7 in PCD3D_SM5, Default, SM5 (DDC key hash: AC9865713DC40B850C2DA223AA6794183196DA14), compiling. Submitted 76 shader compile jobs with 'Low' priority Missing cached shadermap for M_BH_Halo_Flat in PCD3D_SM5, Default, SM5 (DDC key hash: CA2BA84A7A71EC74DD0C4DB60C25FE3060CD5D0C), compiling. Worker (3/29): shaders left to compile 24998 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_SmokeRibbonMasked in PCD3D_SM5, Default, SM5 (DDC key hash: DD904354485FDE82BCDEF47BCBC299F5A34079EF), compiling. Finished distance field build in 0.2s - 64x64x22 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightCircle_02 Submitted 134 shader compile jobs with 'Low' priority Missing cached shadermap for M_Crack6b in PCD3D_SM5, Default, SM5 (DDC key hash: 17F6D9D28D6E6818404E5ADC55F562494B52C77E), compiling. Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for Drone_ScreenError_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 44A9BC2DF4C47D82F3CA46C81138DAF268902E52), compiling. Submitted 177 shader compile jobs with 'Low' priority Missing cached shadermap for M_Tracer_A in PCD3D_SM5, Default, SM5 (DDC key hash: E30C61E576D78F0055E21EAA8842BD503514B86C), compiling. Finished distance field build in 0.2s - 64x64x17 distance field, 128 triangles, Range [-0.1, 1.0], SM_4E_LightCircle_03 Discarded distance field for St_Tracer_B as mesh was not closed! Assign a two-sided material to fix. Finished distance field build in 0.0s - 8x8x8 distance field, 560 triangles, Range [-0.2, 0.4], St_Tracer_B Submitted 56 shader compile jobs with 'Low' priority Missing cached shadermap for M_SmokeRibbon_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C972AE7F15388A2269508598E53DCCF512693695), compiling. Submitted 158 shader compile jobs with 'Low' priority Missing cached shadermap for M_SandLand in PCD3D_SM5, Default, SM5 (DDC key hash: E3B5E909642F2185E6301A01A281B5EF22DA7A88), compiling. Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for MI_Background_SandLand in PCD3D_SM5, Default, SM5 (DDC key hash: 36A990BEF6B18AA601425BD0275C7B19A4F22594), compiling. Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for M_Ground_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3105E9B10453192E8C1E21A61A4BAAAA2C318350), compiling. Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for M_Grass_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 64BD9EA9767DF0516CEE4BF9BFD6DF62B4B92237), compiling. Submitted 63 shader compile jobs with 'Low' priority Missing cached shadermap for Gatehouse_Barrier_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: B482D12E141FE3D5C0362F8DBE64E3F920B795AC), compiling. Worker (18/29): shaders left to compile 25929 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 126 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRuneMasked_Master in PCD3D_SM5, Default, SM5 (DDC key hash: EB29E1D50B90AE616A0EC91174C87BF06C4734BB), compiling. Worker (8/29): shaders left to compile 26045 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.2s - 64x64x29 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightningRing_01 Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for EnergyBarrageRuneMasked_MI5 in PCD3D_SM5, Default, SM5 (DDC key hash: F8248762B3C00C9D838A4B8969290CB04102C29C), compiling. Worker (15/29): shaders left to compile 26143 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.1s - 41x31x12 distance field, 114 triangles, Range [-0.1, 1.0], Const_Musca Submitted 108 shader compile jobs with 'Low' priority Missing cached shadermap for Sacred_Decal_MI02c5 in PCD3D_SM5, Default, SM5 (DDC key hash: CDB3836AC6EEA8A9DD41BD8DB48E7A481CA908AF), compiling. Worker (2/29): shaders left to compile 26241 Started 10 'Local' shader compile jobs with 'Low' priority Submitted 93 shader compile jobs with 'Low' priority Missing cached shadermap for M_ADDRotation in PCD3D_SM5, Default, SM5 (DDC key hash: 289994A6011105796A461E2A956273DE250565D4), compiling. Submitted 46 shader compile jobs with 'Low' priority Missing cached shadermap for M_Water_Drops_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 468DF32F47CB2382F52766D126C1A810800DB881), compiling. Finished distance field build in 0.1s - 43x30x28 distance field, 73 triangles, Range [-0.1, 1.0], Const_Norma Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_WaterRipple_Mesh_Foam in PCD3D_SM5, Default, SM5 (DDC key hash: B7122A5F4D39DF01ECB21EAF5CC1B8DEF7DFAEBE), compiling. Submitted 188 shader compile jobs with 'Low' priority Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave HumUp01... Compression Quality for SoundWave /Game/Audio/Sounds/Hums/HumUp01.HumUp01 will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 306060 while cooking SoundWave /Game/Audio/Sounds/Hums/HumUp01.HumUp01. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave GrenadeThrow... Compression Quality for SoundWave /Game/Audio/Sounds/Grenades/GrenadeThrow.GrenadeThrow will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 44224 while cooking SoundWave /Game/Audio/Sounds/Grenades/GrenadeThrow.GrenadeThrow. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave FragExplosion... Compression Quality for SoundWave /Game/Audio/Sounds/Grenades/FragExplosion.FragExplosion will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 165888 while cooking SoundWave /Game/Audio/Sounds/Grenades/FragExplosion.FragExplosion. Missing cached shadermap for PrimaryDualBand_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 56AD6857613BE2D7BAAA2378D030DF5A78337659), compiling. Submitted 70 shader compile jobs with 'Low' priority Missing cached shadermap for M_ComRelay in PCD3D_SM5, Default, SM5 (DDC key hash: 50E0AF42FE5B2AAE644B89D777EC9043F6048CAB), compiling. Finished distance field build in 0.2s - 37x38x37 distance field, 1768 triangles, Range [-0.6, 0.7], JunglePillarBlock_01B Submitted 63 shader compile jobs with 'Low' priority Missing cached shadermap for M_PrometheanSpark in PCD3D_SM5, Default, SM5 (DDC key hash: 3B9E6C812BD9C95C49E56169C49416440E8775A3), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for DynamicFresnelBubble in PCD3D_SM5, Default, SM5 (DDC key hash: 640B381853E36BCD10564735565714ACABF42684), compiling. Submitted 234 shader compile jobs with 'Low' priority Missing cached shadermap for BeamOutline in PCD3D_SM5, Default, SM5 (DDC key hash: 981884AB480E58B396CC683682115DDC42B81AB2), compiling. Worker (19/29): shaders left to compile 27017 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.1s - 57x57x11 distance field, 626 triangles, Range [-0.1, 1.0], Const_Octans Submitted 80 shader compile jobs with 'Low' priority Missing cached shadermap for PrimaryDualBandWithFade_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A27C22A50F2D04D1F7BEEF82D3DBDF5CAA867C45), compiling. Submitted 134 shader compile jobs with 'Low' priority Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave PlasmaGrenadeExplosion02... Compression Quality for SoundWave /Game/Audio/Sounds/Grenades/PlasmaGrenadeExplosion02.PlasmaGrenadeExplosion02 will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 134144 while cooking SoundWave /Game/Audio/Sounds/Grenades/PlasmaGrenadeExplosion02.PlasmaGrenadeExplosion02. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave PlasmaGrenadeExplosion01... Compression Quality for SoundWave /Game/Audio/Sounds/Grenades/PlasmaGrenadeExplosion01.PlasmaGrenadeExplosion01 will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 430080 while cooking SoundWave /Game/Audio/Sounds/Grenades/PlasmaGrenadeExplosion01.PlasmaGrenadeExplosion01. Missing cached shadermap for BE3_Destroyer2 in PCD3D_SM5, Default, SM5 (DDC key hash: D0F49E437C4D12242A20C13EC36C78FEB0D3A8AA), compiling. Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for PP_WorldAlignedGrid_Vehicle in PCD3D_SM5, Default, SM5 (DDC key hash: 498A2E674F064B98E48523AA0D39A6F12E59E534), compiling. Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for PP_WireframeObjectTopLayer in PCD3D_SM5, Default, SM5 (DDC key hash: 13AD5CDFAE6385BFE2771E77B6B1EE7511B640C7), compiling. Submitted 18 shader compile jobs with 'Low' priority Missing cached shadermap for M_Hammerhead_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3DF49D731DFC91B4AE80DC6F4846FFE60D1390BD), compiling. Submitted 22 shader compile jobs with 'Low' priority Missing cached shadermap for M_Hammerhead_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C52CD36BFF00F9EF04F33EA5C6BF49E5BDC85A35), compiling. Submitted 22 shader compile jobs with 'Low' priority Missing cached shadermap for CircularGlowMat in PCD3D_SM5, Default, SM5 (DDC key hash: F5FDC8097EF9A26977F45B2E9F22349A650BE8F5), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_VehicleDust in PCD3D_SM5, Default, SM5 (DDC key hash: 9754DEFA90AA98218F189D82135599D346AEA4BA), compiling. Submitted 38 shader compile jobs with 'Low' priority Missing cached shadermap for BackLight in PCD3D_SM5, Default, SM5 (DDC key hash: 77B8C197DD73DD636E2D6ECB70BD3E20A3085658), compiling. Submitted 37 shader compile jobs with 'Low' priority Missing cached shadermap for CircularGlowMat in PCD3D_SM5, Default, SM5 (DDC key hash: FEDDFCAA7FA786249C87F66E2F9C552BBF07F52C), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_VehicleTips in PCD3D_SM5, Default, SM5 (DDC key hash: BEA9EF5105DA49E192855F10C59F2AA9C5FE9D42), compiling. Finished distance field build in 0.3s - 51x64x64 distance field, 394 triangles, Range [-0.0, 1.0], Const_Ophiuchus Submitted 48 shader compile jobs with 'Low' priority Finished distance field build in 0.1s - 64x19x19 distance field, 512 triangles, Range [-0.2, 1.0], sm_fx_cone Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_EnterL.CoverHi_EnterL Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_EnterR.CoverHi_EnterR Building Anim DDC data for AnimSequence /Game/Animations/Vehicles/Hoverbike_Ride_Idle.Hoverbike_Ride_Idle Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Landing/Simple_Jump_Land.Simple_Jump_Land Building Anim DDC data for AnimSequence /Game/Animations/MeleeAttacks/Fighter_GroundPound_air_land.Fighter_GroundPound_air_land Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverLo_Exit_R.CoverLo_Exit_R Building Anim DDC data for AnimSequence /Game/Animations/Phoenyx/DiveFront.DiveFront Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_SprintDash.Pistol_SprintDash Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_CoverR_Rifle.CoverHi_CoverR_Rifle Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_WalkR_Copy.CoverHi_WalkR_Copy Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_WalkL_Copy.CoverHi_WalkL_Copy Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverLo_CoverR_Copy.CoverLo_CoverR_Copy Building static mesh M44_Hover_FBX... Finished distance field build in 0.3s - 52x52x51 distance field, 80 triangles, Range [-0.6, 1.0], SM_CylinderM44_DistField_B Worker (25/29): shaders left to compile 27565 Started 10 'Local' shader compile jobs with 'Low' priority Finished distance field build in 0.3s - 64x36x32 distance field, 574978 triangles, Range [-0.0, 0.5], HoverBike_SM Finished distance field build in 0.2s - 64x41x29 distance field, 30199 triangles, Range [-0.1, 0.5], SM_M44_Base Finished distance field build in 0.1s - 29x29x11 distance field, 4526 triangles, Range [-0.1, 0.8], SM_M44_Wheel_Back_R Finished distance field build in 0.1s - 29x29x11 distance field, 4526 triangles, Range [-0.1, 0.8], SM_M44_Wheel_Back_L Finished distance field build in 0.0s - 11x23x12 distance field, 3328 triangles, Range [-0.1, 0.8], SM_M44_Susp_Front_R Finished distance field build in 0.0s - 11x23x12 distance field, 3328 triangles, Range [-0.1, 0.7], SM_M44_Susp_Front_L Finished distance field build in 0.0s - 13x27x12 distance field, 3328 triangles, Range [-0.1, 0.7], SM_M44_Susp_Back_R Finished distance field build in 0.0s - 13x27x12 distance field, 3328 triangles, Range [-0.1, 0.6], SM_M44_Susp_Back_L Finished distance field build in 0.0s - 30x14x14 distance field, 140 triangles, Range [-0.1, 0.7], sm_exhaust_crossing_tapered Finished distance field build in 0.1s - 45x23x15 distance field, 80 triangles, Range [-0.1, 0.6], sm_fx_recktangular_exhaust Built static mesh [1.34s] /Game/Assets/Meshes/Vehicles/Hammerhead/M44_Hover_FBX.M44_Hover_FBX Missing cached shadermap for M_Snow_fx in PCD3D_SM5, Default, SM5 (DDC key hash: 3C32949F9D6F3413FBC7423CEC7D7767654738FA), compiling. Submitted 116 shader compile jobs with 'Low' priority Building static mesh SM_EngineFlame_Outer... Built static mesh [0.00s] /Game/Blueprints/Vehicles/HoverCarSystem/Vehicles/Effects/JetEngine/Meshes/SM_EngineFlame_Outer.SM_EngineFlame_Outer Building static mesh SM_EngineFlame_Inner... Built static mesh [0.00s] /Game/Blueprints/Vehicles/HoverCarSystem/Vehicles/Effects/JetEngine/Meshes/SM_EngineFlame_Inner.SM_EngineFlame_Inner Missing cached shadermap for M_Lensflare_01 in PCD3D_SM5, Default, SM5 (DDC key hash: DECFA15C9ED66956656A84D393A40676D6B62D29), compiling. Submitted 40 shader compile jobs with 'Low' priority Missing cached shadermap for M_Jet_Flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4D59F351B746559BB53077837211FF9D732E7DE6), compiling. Submitted 32 shader compile jobs with 'Low' priority Missing cached shadermap for M_HeatDistort in PCD3D_SM5, Default, SM5 (DDC key hash: F40741250F1F7FF4741E6289E7A58BB1C23C28EA), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_GLOW in PCD3D_SM5, Default, SM5 (DDC key hash: BEF783E687B97EC8F7B8222ABEAFDB8472CC7F8C), compiling. Submitted 52 shader compile jobs with 'Low' priority Missing cached shadermap for M_Exhaust_Flare in PCD3D_SM5, Default, SM5 (DDC key hash: 422898BDC3911B5DCA4B7E92CE14847893EC7A7C), compiling. Submitted 40 shader compile jobs with 'Low' priority Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowEngineOn... Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowEngineOn.SparrowEngineOn will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 355328 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowEngineOn.SparrowEngineOn. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowEngineOff... Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowEngineOff.SparrowEngineOff will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 73728 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowEngineOff.SparrowEngineOff. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowCharge... Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowCharge.SparrowCharge will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 307008 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowCharge.SparrowCharge. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowBoost... Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowBoost.SparrowBoost will be modified from 40 to 40. Worker (24/29): shaders left to compile 27887 Started 10 'Local' shader compile jobs with 'Low' priority Updated SoundWave->RawPCMDataSize from 0 to 230400 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowBoost.SparrowBoost. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowRPM_Idle_C... Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_C.SparrowRPM_Idle_C will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 752640 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_C.SparrowRPM_Idle_C. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowRPM_Idle_B... Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_B.SparrowRPM_Idle_B will be modified from 40 to 40. Updated SoundWave->RawPCMDataSize from 0 to 602112 while cooking SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_B.SparrowRPM_Idle_B. Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave SparrowRPM_Idle_A... Compression Quality for SoundWave /Game/Blueprints/Vehicles/Audio/Wavs/SparrowRPM_Idle_A.SparrowRPM_Idle_A will be modified from 40 to 40.
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