Untitled
unknown
lua
2 years ago
2.5 kB
7
Indexable
local fov = 300
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128) -- Purple color
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local function updateDrawings()
local camViewportSize = Cam.ViewportSize
FOVring.Position = camViewportSize / 2
end
local function onKeyDown(input)
if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end
UserInputService.InputBegan:Connect(onKeyDown)
local function lookAt(target)
local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
end
local function getClosestPlayerInFOV(trg_part)
local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2
for _, player in ipairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer then
local part = player.Character and player.Character:FindFirstChild(trg_part)
if part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude
if distance < last and isVisible and distance < fov then
last = distance
nearest = player
end
end
end
end
return nearest
end
local mouseDown = false
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
mouseDown = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
mouseDown = false
end
end)
RunService.RenderStepped:Connect(function()
if mouseDown then
updateDrawings()
local closest = getClosestPlayerInFOV("Head")
if closest and closest.Character:FindFirstChild("Head") then
lookAt(closest.Character.Head.Position)
end
end
end)Editor is loading...
Leave a Comment