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title  Chicken Invader _ wave1

activate Game
 Game->Game: HandleRoundX 
activate Game
 Game -> Player : Player( )
activate Player
Player->Player: setpos()
activate Player
 Game -> Chicken : Chicken()
activate Chicken
Chicken ->Chicken : setPos ()
activate Chicken

 Game -> Game : movingShip ( )
activate Game

 Game -> Bullet : Shooting
activate Bullet
 Game-> Game : handleChicken()
activate Game
alt Dead == fale && getShape == getArrow 
 Game->Chicken :minusHealth()
 Game ->Bullet: eras( )
deactivate Bullet
end

alt Dead  && justdead 
 Game->Pickup :setName()
 activate Pickup

 Game ->Pickup: setpos()

end

 Game->Eggs : setpos()
activate Eggs
Eggs->Player: handleplayer()
deactivate Eggs
activate Player
Player->Player: minusheath()
Chicken->Player: handleplayer()
activate Player
Player->Player: minusheath()
Pickup->Player: handleplayer()
deactivate Pickup
activate Player
Player->Player : setLifes() & setScore() && setShots()