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void ImgContainer::fastBlur(uint8_t** imgRgbBits, int w, int h) {
	// blur pixels
	
	int radius = 25;

	int wm = w - 1;
	int hm = h - 1;
	int wh = w * h;
	int div = radius + radius + 1;

	int* r = new int[wh];
	//long xxx = (long)r;
	int* g = new int[wh];
	int* b = new int[wh];

	

	int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;


	int* vmin = new int[max(w, h)];
	int divsum = (div + 1) >> 1;
	divsum *= divsum;
	int *dv = new int[256 * divsum];
	

	for (i = 0; i < 256 * divsum; i++) {
		dv[i] = (i / divsum);
	}

	yw = yi = 0;





	int** stack = new int*[div];
	for (i = 0; i < div; i++) {
		stack[i] = new int[3];
	}










	int stackpointer;
	int stackstart;
	int* sir;
	int rbs;
	int r1 = radius + 1;
	int routsum, goutsum, boutsum;
	int rinsum, ginsum, binsum;
	int* pix = new int[w * h];

	uint8_t* img_bits = *imgRgbBits;
	for (int i = 0; i < w * h; i++) {
		int a = (int)(img_bits[4 * i + 0] << 24 | img_bits[4 * i + 1] << 16 | img_bits[4 * i + 2] << 8 | img_bits[4 * i + 3]);
		pix[i] = a;





	}


	for (y = 0; y < h; y++) {
		rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
		for (i = -radius; i <= radius; i++) {
			p = pix[yi + min(wm, max(i, 0))];
			sir = stack[i + radius];
			sir[0] = (p & 0xff0000) >> 16;
			sir[1] = (p & 0x00ff00) >> 8;
			sir[2] = (p & 0x0000ff);
			rbs = r1 - abs(i);
			rsum += sir[0] * rbs;
			gsum += sir[1] * rbs;
			bsum += sir[2] * rbs;
			if (i > 0) {
				rinsum += sir[0];
				ginsum += sir[1];
				binsum += sir[2];
			}
			else {
				routsum += sir[0];
				goutsum += sir[1];
				boutsum += sir[2];
			}
		}
		stackpointer = radius;

		for (x = 0; x < w; x++) {

			r[yi] = dv[rsum];
			g[yi] = dv[gsum];
			b[yi] = dv[bsum];

			rsum -= routsum;
			gsum -= goutsum;
			bsum -= boutsum;

			stackstart = stackpointer - radius + div;
			sir = stack[stackstart % div];

			routsum -= sir[0];
			goutsum -= sir[1];
			boutsum -= sir[2];

			if (y == 0) {
				vmin[x] = min(x + radius + 1, wm);
			}
			p = pix[yw + vmin[x]];

			sir[0] = (p & 0xff0000) >> 16;
			sir[1] = (p & 0x00ff00) >> 8;
			sir[2] = (p & 0x0000ff);

			rinsum += sir[0];
			ginsum += sir[1];
			binsum += sir[2];

			rsum += rinsum;
			gsum += ginsum;
			bsum += binsum;

			stackpointer = (stackpointer + 1) % div;
			sir = stack[(stackpointer) % div];

			routsum += sir[0];
			goutsum += sir[1];
			boutsum += sir[2];

			rinsum -= sir[0];
			ginsum -= sir[1];
			binsum -= sir[2];

			yi++;
		}
		yw += w;
	}

	for (x = 0; x < w; x++) {
		rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
		yp = -radius * w;
		for (i = -radius; i <= radius; i++) {
			yi = max(0, yp) + x;

			sir = stack[i + radius];

			sir[0] = r[yi];
			sir[1] = g[yi];
			sir[2] = b[yi];

			rbs = r1 - abs(i);

			rsum += r[yi] * rbs;
			gsum += g[yi] * rbs;
			bsum += b[yi] * rbs;

			if (i > 0) {
				rinsum += sir[0];
				ginsum += sir[1];
				binsum += sir[2];
			}
			else {
				routsum += sir[0];
				goutsum += sir[1];
				boutsum += sir[2];
			}

			if (i < hm) {
				yp += w;
			}
		}
		yi = x;
		stackpointer = radius;
		for (y = 0; y < h; y++) {
			// Preserve alpha channel: ( 0xff000000 & pix[yi] )
			pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

			rsum -= routsum;
			gsum -= goutsum;
			bsum -= boutsum;

			stackstart = stackpointer - radius + div;
			sir = stack[stackstart % div];

			routsum -= sir[0];
			goutsum -= sir[1];
			boutsum -= sir[2];

			if (x == 0) {
				vmin[y] = min(y + r1, hm) * w;
			}
			p = x + vmin[y];

			sir[0] = r[p];
			sir[1] = g[p];
			sir[2] = b[p];

			rinsum += sir[0];
			ginsum += sir[1];
			binsum += sir[2];

			rsum += rinsum;
			gsum += ginsum;
			bsum += binsum;

			stackpointer = (stackpointer + 1) % div;
			sir = stack[stackpointer];

			routsum += sir[0];
			goutsum += sir[1];
			boutsum += sir[2];

			rinsum -= sir[0];
			ginsum -= sir[1];
			binsum -= sir[2];

			yi += w;
		}
	}


	for (int i = 0; i < w * h; i++) {


		img_bits[4 * i + 0] = (pix[i] >> 24) & 0xFF;
		img_bits[4 * i + 1] = (pix[i] >> 16) & 0xFF;
		img_bits[4 * i + 2] = (pix[i] >> 8) & 0xFF;
		img_bits[4 * i + 3] = pix[i] & 0xFF;
	}


	

	// clear memory
	delete[] r;
	delete[] g;
	delete[] b;
	delete[] vmin;
	for (i = 0; i < div; i++) {
		delete[] stack[i];
	}
	delete stack;
	delete[] pix;
}
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