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using UnityEngine;
public class PlayerShoot : MonoBehaviour
{
public GameObject bullet;
public Transform firePoint;
public float bulletSpeed = 20f;
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
Shoot();
}
}
void Shoot()
{
GameObject b = Instantiate(bullet, firePoint.position, firePoint.rotation);
Rigidbody rb = b.GetComponent<Rigidbody>();
rb.velocity = firePoint.forward * bulletSpeed;
}
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