qb uwu
unknown
plain_text
2 years ago
2.1 kB
17
Indexable
-- Server RegisterNetEvent("qb-uwu:server:bentoBoxitems", function() local src = source local Player = QBCore.Functions.GetPlayer(src) local randomToy = math.random(1, 100) if QBCore.Functions.HasItem(src, "uwubentobox") then -- Remove/Add these first Player.Functions.RemoveItem("uwubentobox", 1) Player.Functions.AddItem("uwusushi", 1) Player.Functions.AddItem("uwububbletearose", 1) Player.Functions.AddItem("uwubudhabowl", 1) -- Random toy shit? if randomToy < 45 then QBCore.Functions.Notify(src, "Karen stole your toy :(", "uwu") elseif randomToy == 69 then Player.Functions.AddItem("uwu_toy1", 1) TriggerClientEvent("inventory:client:ItemBox", src, QBCore.Shared.Items["uwu_toy1"], "add") elseif randomToy > 45 and randomToy < 53 then Player.Functions.AddItem("uwu_toy2", 1) TriggerClientEvent("inventory:client:ItemBox", src, QBCore.Shared.Items["uwu_toy2"], "add") QBCore.Functions.Notify(src, "^=◕ᴥ◕=^ lucky you! :)", "uwu") elseif randomToy == 54 then Player.Functions.AddItem("uwu_toy3", 1) TriggerClientEvent("inventory:client:ItemBox", src, QBCore.Shared.Items["uwu_toy3"], "add") QBCore.Functions.Notify(src, "^=◕ᴥ◕=^ lucky you! :)", "uwu") elseif randomToy > 55 and randomToy < 69 then Player.Functions.AddItem("uwu_toy4", 1) TriggerClientEvent("inventory:client:ItemBox", src, QBCore.Shared.Items["uwu_toy3"], "add") QBCore.Functions.Notify(src, "^=◕ᴥ◕=^ lucky you! :)", "uwu") elseif randomToy > 70 and randomToy < 85 then Player.Functions.AddItem("uwu_toy4", 1) TriggerClientEvent("inventory:client:ItemBox", src, QBCore.Shared.Items["uwu_toy4"], "add") QBCore.Functions.Notify(src, "^=◕ᴥ◕=^ lucky you! :)", "uwu") else QBCore.Functions.Notify(src, "Karen stole your toy :(", "uwu") end end end)
Editor is loading...