Untitled
unknown
plain_text
18 days ago
2.6 kB
2
Indexable
#include <bits/stdc++.h>
using namespace std;
#define ld long double
#define ff(i, a, b) for (int i = a; i < b; i++)
#define fr(i, a, b) for (int i = a; i >= b; i--)
#define MP make_pair
#define pii pair<int, int>
#define f first
#define s second
#define endl '\n'
#define ll long long
using vi = vector<ll>;
using vvi = vector<vector<ll>>;
using vpii = vector<pii>;
#define yes cout << "YES" << endl
#define no cout << "NO" << endl
#define mem(a,b) memset(a,b,sizeof(a))
#define pb push_back
#define parr(a, n) \
do { \
cerr << #a << " = ["; \
for (int i = 0; i < (n); i++) { \
cerr << a[i]; \
if (i + 1 < (n)) cerr << ", "; \
} \
cerr << "]\n"; \
} while (0)
inline ll absll(ll x){ return x < 0 ? -x : x; }
#include <ext/pb_ds/assoc_container.hpp>
#include <ext/pb_ds/tree_policy.hpp>
typedef __gnu_pbds::tree<int, __gnu_pbds::null_type, less<int>, __gnu_pbds::rb_tree_tag, __gnu_pbds::tree_order_statistics_node_update> ordered_set;
#define int long long
int n, m, tar;
vector<vector<pair<int, double>>> g;
double dp[1010][1010];
void solve(){
cin >> n >> m >> tar;
g.clear();
g.resize(n + 1);
tar /= 10;
ff(i, 0, m){
int u, v;
double p;
cin >> u >> v >> p;
g[v].pb(MP(u, p));
}
// g[u] will contain all nodes from whom u is 1 step dis
//dp(u, t) = sum over all v s.t v->u exist, dp(v, t - 1)*p;
// ff(i, 1, n + 1){
// cout << "for node " << i << ':' << endl;
// for(auto v: g[i]){
// cout << v.f << ", ";
// }
// cout << endl;
// }
mem(dp, 0.0);
dp[1][0] = 1.0;
ff(t, 1, tar + 1){
ff(v, 1, n + 1){
for(auto tmp: g[v]){
int u = tmp.f;
double p = tmp.s;
dp[v][t] += dp[u][t - 1]*p;
}
}
}
// ff(t, 0, tar + 1){
// ff(i, 1, n + 1){
// cout << dp[i][t] << ", ";
// }
// cout << endl;
// }
int id = 0;
double val = 0.0;
ff(i, 1, n + 1){
val = max(val, dp[i][tar]);
if(val == dp[i][tar]){
id = i;
}
}
cout << fixed << setprecision(6) << id << ' ' << val << endl;
}
signed main(){
ios::sync_with_stdio(false);
cin.tie(nullptr);
int T = 1;
cin >> T;
while(T--) solve();
return 0;
}Editor is loading...
Leave a Comment