Input action for jumping
unknown
csharp
a day ago
581 B
20
Indexable
//In my player movement script public void OnJump(InputAction.CallbackContext context) { if (context.started) { DebugEditor.Log("Jumping start"); } if(context.performed) { DebugEditor.Log("Jumping performed"); } } //In my input manager script private void OnEnable(){ Input = new InputMap(); Input.PlayerInput.Enable(); Input.PlayerInput.JumpInput.performed += PlayerMovement.instance.OnJump; } private void OnDisable(){ Input.PlayerInput.JumpInput.performed -= PlayerMovement.instance.OnJump; }
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