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while True: for a in range(2): for j in range(get_world_size()): move(North) if get_ground_type() == Grounds.Soil: till() else: harvest() move(East) for b in range(1): for i in range(get_world_size()): for m in range(1): move(North) get_water() use_item(Items.Water) harvest() plant(Entities.Tree) move(East) for c in range(1): for h in range(get_world_size()): move(North) harvest() if get_ground_type() == Grounds.Grassland: till() plant(Entities.Carrot) else: harvest() plant(Entities.Carrot) move(East)
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