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while True:
	for a in range(2):
		for j in range(get_world_size()):
			move(North)
			if get_ground_type() == Grounds.Soil:
				till()
			else:
				harvest()
		move(East)
	for b in range(1):
		for i in range(get_world_size()):
			for m in range(1):
				move(North)
				get_water()
				use_item(Items.Water)
				harvest()
				plant(Entities.Tree)
		move(East)
	for c in range(1):
		for h in range(get_world_size()):
			move(North)
			harvest()
			if get_ground_type() == Grounds.Grassland:
				till()
				plant(Entities.Carrot)
			else:
				harvest()
				plant(Entities.Carrot)
		move(East)
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