2025.04.16 Crash After Installing Editor Symbols
svr33
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14 days ago
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Log file open, 04/16/25 09:26:31 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: Voidlight LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 83 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.259755 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin MegascansPlugin LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin StylusInput LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin MeshModelingToolset LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin ModelingToolsEditorMode LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin CheckCompileBP LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin DragonIKPlugin LogPluginManager: Mounting plugin ObjectPooler LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin Tether LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin HairStrands LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin SoundUtilities LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin Takes LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin DatabaseSupport LogPluginManager: Mounting plugin SQLiteCore LogPluginManager: Mounting plugin SQLiteSupport LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin GamepadUMGPlugin PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: Failed initializing OVRPlugin 1.59.0 LogInit: Build: ++UE4+Release-4.27-CL-18319896 LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 LogInit: Net CL: 17155196 LogInit: OS: Windows 10 (Release 2009) (), CPU: 13th Gen Intel(R) Core(TM) i9-13900K, GPU: NVIDIA GeForce RTX 4070 LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: LogInit: Base Directory: U:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:1]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.020000]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:8000]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DBuffer:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.RayTracing:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.RayTracing.EnableMaterials:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.RayTracing.Shadows.EnableMaterials:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:32]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.SkinCache.BlendUsingVertexColorForRecomputeTangents:2]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] [2025.04.16-13.26.33:020][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2025.04.16-13.26.33:020][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2025.04.16-13.26.33:020][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] [2025.04.16-13.26.33:020][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] [2025.04.16-13.26.33:038][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2025.04.16-13.26.33:038][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2025.04.16-13.26.33:038][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2025.04.16-13.26.33:038][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000' [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2025.04.16-13.26.33:038][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] [2025.04.16-13.26.33:039][ 0]LogInit: Selected Device Profile: [Windows] [2025.04.16-13.26.33:039][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2025.04.16-13.26.33:039][ 0]LogHAL: Display: Platform has ~ 128 GB [137260974080 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2025.04.16-13.26.33:039][ 0]LogInit: Going up to parent DeviceProfile [] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2025.04.16-13.26.33:039][ 0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '8000' [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Scalability.ini] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2025.04.16-13.26.33:039][ 0]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] [2025.04.16-13.26.33:039][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2025.04.16-13.26.33:046][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2025.04.16-13.26.33:046][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2025.04.16-13.26.33:046][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2025.04.16-13.26.33:046][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Engine.ini] [2025.04.16-13.26.33:046][ 0]LogConfig: Setting CVar [[fx.Niagara.ForceLastTickGroup:1]] [2025.04.16-13.26.33:046][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [U:/UE4_Projects/Voidlight/Saved/Config/Windows/Editor.ini] [2025.04.16-13.26.33:046][ 0]LogInit: Computer: DESKTOP-57S00KC [2025.04.16-13.26.33:046][ 0]LogInit: User: abcdefg [2025.04.16-13.26.33:046][ 0]LogInit: CPU Page size=4096, Cores=24 [2025.04.16-13.26.33:046][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2025.04.16-13.26.33:046][ 0]LogMemory: Memory total: Physical=127.8GB (128GB approx) [2025.04.16-13.26.33:046][ 0]LogMemory: Platform Memory Stats for Windows [2025.04.16-13.26.33:046][ 0]LogMemory: Process Physical Memory: 156.29 MB used, 156.29 MB peak [2025.04.16-13.26.33:046][ 0]LogMemory: Process Virtual Memory: 133.50 MB used, 133.50 MB peak [2025.04.16-13.26.33:046][ 0]LogMemory: Physical Memory: 23306.14 MB used, 107596.12 MB free, 130902.27 MB total [2025.04.16-13.26.33:046][ 0]LogMemory: Virtual Memory: 134095624.00 MB used, 122103.81 MB free, 134217728.00 MB total [2025.04.16-13.26.33:049][ 0]LogWindows: WindowsPlatformFeatures enabled [2025.04.16-13.26.33:247][ 0]LogInit: Physics initialised using underlying interface: PhysX [2025.04.16-13.26.33:249][ 0]LogInit: Using OS detected language (en-US). [2025.04.16-13.26.33:249][ 0]LogInit: Using OS detected locale (en-US). [2025.04.16-13.26.33:250][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2025.04.16-13.26.33:384][ 0]LogInit: Setting process to per monitor DPI aware [2025.04.16-13.26.33:406][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2025.04.16-13.26.33:447][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2025.04.16-13.26.33:447][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2025.04.16-13.26.35:196][ 0]LogD3D12RHI: Aftermath initialized [2025.04.16-13.26.35:196][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2025.04.16-13.26.35:214][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2025.04.16-13.26.35:360][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (Max supported Feature Level 12_1) [2025.04.16-13.26.35:360][ 0]LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 65451MB of shared system memory, 2 output[s] [2025.04.16-13.26.35:366][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1) [2025.04.16-13.26.35:366][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 65451MB of shared system memory, 0 output[s] [2025.04.16-13.26.35:366][ 0]LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock. [2025.04.16-13.26.35:366][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2025.04.16-13.26.35:373][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2025.04.16-13.26.35:373][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2025.04.16-13.26.35:466][ 0]LogD3D12RHI: The system supports ID3D12Device1. [2025.04.16-13.26.35:466][ 0]LogD3D12RHI: The system supports ID3D12Device2. [2025.04.16-13.26.35:466][ 0]LogD3D12RHI: The system supports ID3D12Device5. [2025.04.16-13.26.35:466][ 0]LogD3D12RHI: The system supports ID3D12Device7. [2025.04.16-13.26.35:466][ 0]LogD3D12RHI: D3D12 ray tracing 1.0 is supported. [2025.04.16-13.26.35:466][ 0]LogD3D12RHI: D3D12 ray tracing 1.1 is supported. [2025.04.16-13.26.35:483][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 [2025.04.16-13.26.35:486][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 [2025.04.16-13.26.35:492][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 [2025.04.16-13.26.35:520][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2025.04.16-13.26.35:520][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2025.04.16-13.26.35:566][ 0]LogD3D12RHI: GPU DeviceId: 0x2709 (for the marketing name, search the web for "GPU Device Id") [2025.04.16-13.26.35:567][ 0]LogWindows: EnumDisplayDevices: [2025.04.16-13.26.35:567][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 4070' (P:1 D:1) [2025.04.16-13.26.35:567][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 4070' (P:0 D:1) [2025.04.16-13.26.35:567][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 4070' (P:0 D:0) [2025.04.16-13.26.35:567][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 4070' (P:0 D:0) [2025.04.16-13.26.35:567][ 0]LogWindows: DebugString: FoundDriverCount:4 [2025.04.16-13.26.35:567][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 4070 [2025.04.16-13.26.35:567][ 0]LogD3D12RHI: Driver Version: 572.83 (internal:32.0.15.7283, unified:572.83) [2025.04.16-13.26.35:567][ 0]LogD3D12RHI: Driver Date: 3-14-2025 [2025.04.16-13.26.35:567][ 0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB) [2025.04.16-13.26.35:567][ 0]LogD3D12RHI: Async texture creation enabled [2025.04.16-13.26.35:567][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2025.04.16-13.26.35:573][ 0]LogRHI: GeForceNow SDK initialized: 0 [2025.04.16-13.26.36:037][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2025.04.16-13.26.36:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2025.04.16-13.26.36:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2025.04.16-13.26.36:123][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2025.04.16-13.26.36:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2025.04.16-13.26.36:170][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' [2025.04.16-13.26.36:187][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2025.04.16-13.26.36:204][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2025.04.16-13.26.36:228][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' [2025.04.16-13.26.36:248][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' [2025.04.16-13.26.36:265][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' [2025.04.16-13.26.36:298][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2025.04.16-13.26.36:298][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' [2025.04.16-13.26.36:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' [2025.04.16-13.26.36:352][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2025.04.16-13.26.36:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2025.04.16-13.26.36:390][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2025.04.16-13.26.36:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2025.04.16-13.26.36:413][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2025.04.16-13.26.36:439][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' [2025.04.16-13.26.36:461][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2025.04.16-13.26.36:481][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2025.04.16-13.26.36:499][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2025.04.16-13.26.36:499][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2025.04.16-13.26.36:569][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2025.04.16-13.26.36:753][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off [2025.04.16-13.26.36:953][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. [2025.04.16-13.26.36:953][ 0]LogShaderCompilers: Guid format shader working directory is 5 characters bigger than the processId version (../../../../../../UE4_Projects/Voidlight/Intermediate/Shaders/WorkingDirectory/41572/). [2025.04.16-13.26.36:953][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/abcdefg/AppData/Local/Temp/UnrealShaderWorkingDir/C3BB857B499F48151107C9AB6A5D4213/'. [2025.04.16-13.26.36:953][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2025.04.16-13.26.36:953][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2025.04.16-13.26.36:953][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2025.04.16-13.26.39:491][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2025.04.16-13.26.39:647][ 0]LogDerivedDataCache: Loaded boot cache 0.16s 494MB C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2025.04.16-13.26.39:647][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc [2025.04.16-13.26.39:647][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../UE4_Projects/Voidlight/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2025.04.16-13.26.39:647][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2025.04.16-13.26.39:647][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../UE4_Projects/Voidlight/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.04.16-13.26.39:647][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2025.04.16-13.26.39:665][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2025.04.16-13.26.39:665][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.04.16-13.26.39:665][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2025.04.16-13.26.39:699][ 0]LogDerivedDataCache: Speed tests for U:/DerivedDataCache took 0.03 seconds [2025.04.16-13.26.39:699][ 0]LogDerivedDataCache: Display: Performance to U:/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=31.33MBs, RandomWriteSpeed=195.28MBs. Assigned SpeedClass 'Local' [2025.04.16-13.26.39:700][ 0]LogDerivedDataCache: Using Local data cache path U:/DerivedDataCache: Writable [2025.04.16-13.26.39:700][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2025.04.16-13.26.39:700][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2025.04.16-13.26.39:731][ 0]LogSlate: Using FreeType 2.10.0 [2025.04.16-13.26.39:742][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2025.04.16-13.26.39:819][ 0]LogAssetRegistry: FAssetRegistry took 0.0017 seconds to start up [2025.04.16-13.26.39:923][ 0]LogCollisionProfile: Warning: ProfileRedirect (PhysicsBody : BlockAllWithPhysics) - New Name ('BlockAllWithPhysics') isn't found [2025.04.16-13.26.39:957][ 0]LogInit: Selected Device Profile: [Windows] [2025.04.16-13.26.39:957][ 0]LogInit: Active device profile: [000001E854103800][000001E85612F0C0 49] Windows [2025.04.16-13.26.39:957][ 0]LogInit: Profiles: [000001E854103800][000001E85612F0C0 49] Windows, [000001E8540ACA00][000001E856137240 49] WindowsNoEditor, [000001E854100A00][000001E85613B3C0 49] WindowsServer, [000001E8540AF000][000001E855EBB540 49] WindowsClient, [000001E854102F00][000001E855EBF6C0 49] IOS, [000001E8540AD300][000001E855EC3840 49] iPadAir, [000001E854101200][000001E856133980 49] iPadAir2, [000001E853FF3F00][000001E855ECBBC0 49] IPadPro, [000001E853FF3E00][000001E855EC7C00 49] iPadAir3, [000001E854102900][000001E855ED2200 49] iPadAir4, [000001E853FF0F00][000001E8531BA380 49] iPadMini2, [000001E854101700][000001E8531BE500 49] iPadMini3, [000001E853FF2A00][000001E8531C2680 49] iPadMini4, [000001E854102100][000001E8531C6800 49] iPadMini5, [000001E85403B800][000001E8531CEAC0 49] iPhone6, [000001E85403B900][000001E8531CAB00 49] iPodTouch6, [000001E853FF1100][000001E8531D6DC0 49] iPhone7, [000001E853FF1200][000001E8531D2E00 49] iPodTouch7, [000001E854038E00][000001E8531DAF80 49] iPhone5S, [000001E853FF0500][000001E8531DF100 49] iPhone6Plus, [000001E85403AB00][000001E8531E3280 49] iPhone6S, [000001E853FF0D00][000001E8531F9400 49] iPhone6SPlus, [000001E854039600][000001E8531FD580 49] iPhone7Plus, [000001E853FF0A00][000001E853201700 49] iPhoneSE, [000001E85403A300][000001E853205880 49] iPhone8, [000001E853FF2000][000001E853209A00 49] iPhone8Plus, [000001E85403BF00][000001E855ECFB40 49] iPhoneX, [000001E853FF0100][000001E85320C100 49] iPhoneXS, [000001E854038500][000001E853210240 49] iPhoneXSMax, [000001E853FF2800][000001E8532183C0 49] iPhoneXR, [000001E85403A900][000001E85321C540 49] iPhone11, [000001E853FF3300][000001E8532206C0 49] iPhone11Pro, [000001E854039700][000001E853224840 49] iPhone11ProMax, [000001E853FF1500][000001E8532289C0 49] iPhoneSE2, [000001E854039000][000001E85322CB40 49] iPhone12Mini, [000001E853FF2600][000001E853230CC0 49] iPhone12, [000001E85403A600][000001E853234E40 49] iPhone12Pro, [000001E853FF0800][000001E853238FC0 49] iPhone12ProMax, [000001E85403AA00][000001E85323D140 49] iPadPro105, [000001E853FF0B00][000001E8532412C0 49] iPadPro129, [000001E85403B000][000001E853245440 49] iPadPro97, [000001E853FF3500][000001E8532495C0 49] iPadPro2_129, [000001E85403B700][000001E85324D740 49] iPad5, [000001E853FF2B00][000001E8532518C0 49] iPad6, [000001E85403B200][000001E853255A40 49] iPad7, [000001E853FF2200][000001E853259BC0 49] iPad8, [000001E85403A000][000001E853214180 49] iPadPro11, [000001E853FF3600][000001E85325C2C0 49] iPadPro2_11, [000001E85403AC00][000001E853260400 49] iPadPro3_129, [000001E853FF1F00][000001E853264540 49] iPadPro4_129, [000001E854038C00][000001E85326C6C0 49] AppleTV, [000001E853FF1900][000001E853270840 49] AppleTV4K, [000001E85403B100][000001E8532749C0 49] TVOS, [000001E853FF3700][000001E853278B40 49] Mac, [000001E85403AF00][000001E85327CCC0 49] MacClient, [000001E853FF0200][000001E853280E40 49] MacNoEditor, [000001E854038300][000001E853284FC0 49] MacServer, [000001E853FF1E00][000001E853289140 49] Linux, [000001E854039900][000001E85328D2C0 49] LinuxAArch64, [000001E853FF2900][000001E853291440 49] LinuxNoEditor, [000001E854038D00][000001E8532955C0 49] LinuxAArch64NoEditor, [000001E853FF1400][000001E853299740 49] LinuxClient, [000001E85403BA00][000001E85329D8C0 49] LinuxAArch64Client, [000001E853FF2D00][000001E8532A1A40 49] LinuxServer, [000001E854038600][000001E8532A5BC0 49] LinuxAArch64Server, [000001E8540AF400][000001E8532A81C0 49] Android, [000001E8541CE700][000001E853268300 49] Android_Low, [000001E8540AD700][000001E8532AC440 49] Android_Mid, [000001E8541CC100][000001E8532B0580 49] Android_High, [000001E8540AD100][000001E8532B46C0 49] Android_Default, [000001E8541CE000][000001E8532BC840 49] Android_Adreno4xx, [000001E8540AFE00][000001E8532C09C0 49] Android_Adreno5xx_Low, [000001E8541CC200][000001E8532C4B40 49] Android_Adreno5xx, [000001E8540AC300][000001E8532C8CC0 49] Android_Adreno6xx, [000001E8541CDA00][000001E8532CCE40 49] Android_Adreno6xx_Vulkan, [000001E8540AE300][000001E8532D0FC0 49] Android_Mali_T6xx, [000001E8541CE100][000001E8532D5140 49] Android_Mali_T7xx, [000001E8540AEF00][000001E8532D92C0 49] Android_Mali_T8xx, [000001E8541CD900][000001E8532DD440 49] Android_Mali_G71, [000001E8540AEB00][000001E8542F15C0 49] Android_Mali_G72, [000001E8541CC400][000001E8542F5740 49] Android_Mali_G72_Vulkan, [000001E8540AD400][000001E8542F98C0 49] Android_Mali_G76, [000001E8541CD800][000001E8542FDA40 49] Android_Mali_G76_Vulkan, [000001E8540AEE00][000001E854301BC0 49] Android_Mali_G77, [000001E8541CD300][000001E8543041C0 49] Android_Mali_G77_Vulkan, [000001E854038200][000001E854308340 49] Android_Mali_G78, [000001E853FF0E00][000001E85430C4C0 49] Android_Mali_G78_Vulkan, [000001E85403B400][000001E8532B8600 49] Android_Mali_G710, [000001E853FF1B00][000001E854310740 49] Android_Mali_G710_Vulkan, [000001E8541CC700][000001E854314880 49] Android_Vulkan_SM5, [000001E853FF1000][000001E85431CA00 49] Android_PowerVR_G6xxx, [000001E8541CCB00][000001E854320B80 49] Android_PowerVR_GT7xxx, [000001E853FF2700][000001E854324D00 49] Android_PowerVR_GE8xxx, [000001E8541CD600][000001E854328E80 49] Android_PowerVR_GM9xxx, [000001E853FF3200][000001E85432D000 49] Android_PowerVR_GM9xxx_Vulkan, [000001E8541CCD00][000001E854331180 49] Android_TegraK1, [000001E853FF1C00][000001E854335300 49] Android_Unknown_Vulkan, [000001E8541CD000][000001E854339480 49] Lumin, [000001E853FF3000][000001E85433D600 49] Lumin_Desktop, [000001E8541CDE00][000001E854341780 49] HoloLens, [2025.04.16-13.26.40:295][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2025.04.16-13.26.40:295][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2025.04.16-13.26.40:295][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2025.04.16-13.26.40:295][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2025.04.16-13.26.40:295][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2025.04.16-13.26.40:487][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 14x8x8 distance field, 4528 triangles, Range [-0.1, 0.6], MatineeCam_SM [2025.04.16-13.26.40:487][ 0]LogNetVersion: Voidlight 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 2751877021) [2025.04.16-13.26.40:544][ 0]LogMaterial: Display: Missing cached shadermap for HelpActorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 20864CAC54E15FF8BF7AAED8BBF85DC018A632FF), compiling. [2025.04.16-13.26.40:585][ 0]LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 82 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 79 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 76 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 73 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 70 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 67 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 64 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 61 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 58 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 55 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 52 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 49 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 46 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 43 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 40 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 37 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 34 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 31 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 28 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 25 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 22 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 19 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 16 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 13 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 10 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 7 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 4 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 1 [2025.04.16-13.26.40:732][ 0]LogShaderCompilers: Display: Started 82 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.40:732][ 0]LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: E04354A6949A33C00F6CE8F9D956F851C78A1AE1), compiling. [2025.04.16-13.26.40:800][ 0]LogShaderCompilers: Display: Submitted 91 shader compile jobs with 'Low' priority [2025.04.16-13.26.40:853][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 91 [2025.04.16-13.26.40:853][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.40:853][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 3F07085BCA7F6AB2BE33B66D9D26F46D68A8CCFD), compiling. [2025.04.16-13.26.40:872][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.26.40:946][ 0]LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 85D3E6C53D9648B1893CC176365875DCF08DA81B), compiling. [2025.04.16-13.26.40:996][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.26.41:031][ 0]LogMaterial: Display: Missing cached shadermap for BaseFlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F9028A55DB68BABAE8EC800A6BEDFCB9694C3E7D), compiling. [2025.04.16-13.26.41:055][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x64x20 distance field, 2048 triangles, Range [-0.0, 1.0], PlanarReflectionPlane [2025.04.16-13.26.41:055][ 0]LogShaderCompilers: Display: Submitted 70 shader compile jobs with 'Low' priority [2025.04.16-13.26.41:980][ 0]LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 98B67ADCCDAC9B538ACB36A22E81498243D15AB4), compiling. [2025.04.16-13.26.41:988][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:020][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 757EDF9998E7667A7786C29B4A2922FEEDDAAEFC), compiling. [2025.04.16-13.26.42:026][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:027][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 3EA28610B2A3B261BC891DF2EB4FACE94C2872E6), compiling. [2025.04.16-13.26.42:033][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:053][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 9E9F24D067B8FEAB10C7198891A528BD527C0563), compiling. [2025.04.16-13.26.42:058][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:071][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: FE91306819B0B07438145413B2F273A09E5FE200), compiling. [2025.04.16-13.26.42:075][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:083][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 9A37495D0C1867ABDAA8C964B0F9CF944796EFB7), compiling. [2025.04.16-13.26.42:093][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:104][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: A5602BBF40E191088C455F0CC037B8A625F51E8D), compiling. [2025.04.16-13.26.42:113][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:147][ 0]LogMaterial: Display: Missing cached shadermap for Widget3DCameraPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 5425632BE1A2C6971FC36DDD4775E2A8D362ED8D), compiling. [2025.04.16-13.26.42:150][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:184][ 0]LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E97AC51769F6BE172B2E896036DC821C0F37D04F), compiling. [2025.04.16-13.26.42:190][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:191][ 0]LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 57B91F5B71BB247E80C74866D10AE61D132A2E4C), compiling. [2025.04.16-13.26.42:195][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:237][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 442 [2025.04.16-13.26.42:237][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:237][ 0]LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: BFE1EBC1993FAE14CA83CECE61C6D659C557D8A6), compiling. [2025.04.16-13.26.42:249][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:331][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 470 [2025.04.16-13.26.42:331][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:331][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 01519B15B8CF43683582A955695096187985F9C1), compiling. [2025.04.16-13.26.42:338][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:358][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: FE3201D3963650DE83D74D9C86BDA82374545BB5), compiling. [2025.04.16-13.26.42:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x14x8 distance field, 6252 triangles, Range [-0.1, 0.6], SM_CineCam [2025.04.16-13.26.42:364][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:509][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 498 [2025.04.16-13.26.42:509][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:509][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 488 [2025.04.16-13.26.42:509][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:509][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 478 [2025.04.16-13.26.42:509][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:509][ 0]LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 369F8BD8700EE9AE8C4FB6FBD99AD7AA2FD362D2), compiling. [2025.04.16-13.26.42:513][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:526][ 0]LogMaterial: Display: Missing cached shadermap for FloorPlaneMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BB3777B5C2456F823A801D7798DE923249E209B4), compiling. [2025.04.16-13.26.42:540][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:547][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. [2025.04.16-13.26.42:615][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 515 [2025.04.16-13.26.42:615][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:615][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 505 [2025.04.16-13.26.42:615][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:615][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 495 [2025.04.16-13.26.42:615][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 485 [2025.04.16-13.26.42:615][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:615][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmo_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 885F7D26E37CD10E7A8C9CB522D6D7C0813D5AA0), compiling. [2025.04.16-13.26.42:626][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:644][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 38x38x38 distance field, 12 triangles, Range [-0.6, 0.6], EditorCube [2025.04.16-13.26.42:644][ 0]LogMaterial: Display: Missing cached shadermap for LandscapeGizmoHeight_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 6DC6712BFAAAB0F25D254B51AB8100E99BBAA988), compiling. [2025.04.16-13.26.42:680][ 0]LogShaderCompilers: Display: Submitted 67 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:700][ 0]LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: 22D5CB31D0A00905F728FBD0838BEC21D3480147), compiling. [2025.04.16-13.26.42:710][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 572 [2025.04.16-13.26.42:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:710][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:771][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 588 [2025.04.16-13.26.42:771][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.42:771][ 0]LogMaterial: Display: Missing cached shadermap for HairDebugMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5EA78DE5E30DECDF9C91369249E4076920C8F775), compiling. [2025.04.16-13.26.42:830][ 0]LogShaderCompilers: Display: Submitted 97 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:838][ 0]LogMaterial: Display: Missing cached shadermap for HairDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DD648087FB9115187A6BDEC6E320CFB77F2CB21), compiling. [2025.04.16-13.26.42:871][ 0]LogShaderCompilers: Display: Submitted 97 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:880][ 0]LogMaterial: Display: Missing cached shadermap for HairCardsDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 47E73DE2979E5A9CFBFC9AC02256C82ED60F2C28), compiling. [2025.04.16-13.26.42:930][ 0]LogShaderCompilers: Display: Submitted 156 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:939][ 0]LogMaterial: Display: Missing cached shadermap for HairMeshesDefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FABD0EF2064968C5EDFC3088A1B5B627E71615EA), compiling. [2025.04.16-13.26.42:972][ 0]LogShaderCompilers: Display: Submitted 97 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:982][ 0]LogMaterial: Display: Missing cached shadermap for PokeAHoleMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: ECD953AA9F362EF083EE9C06A9130EAACAC8B134), compiling. [2025.04.16-13.26.42:988][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.26.42:988][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2025.04.16-13.26.42:993][ 0]LogUObjectArray: 18050 objects as part of root set at end of initial load. [2025.04.16-13.26.42:993][ 0]LogUObjectAllocator: 4611168 out of 0 bytes used by permanent object pool. [2025.04.16-13.26.42:993][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 1041 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 1031 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 1021 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 1011 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 1001 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 991 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 981 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], EditorSkySphere [2025.04.16-13.26.44:151][ 0]LogMeshUtilities: Discarded distance field for SplineEditorMesh as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.26.44:151][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 60 triangles, Range [-0.2, 1.0], SplineEditorMesh [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 971 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 28x28x38 distance field, 448 triangles, Range [-0.5, 0.6], EditorCylinder [2025.04.16-13.26.44:151][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x38x38 distance field, 32 triangles, Range [-0.1, 1.0], EditorPlane [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 961 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 951 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 941 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 931 [2025.04.16-13.26.44:151][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:151][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (0 cached, 3 new) took 42.34 ms. Compile time 17.73 ms, link time 24.55 ms. [2025.04.16-13.26.44:262][ 0]LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 544CD4FFC9F401652B9EAAB3C8707F3D1949EA55), compiling. [2025.04.16-13.26.44:292][ 0]LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:303][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 1011 [2025.04.16-13.26.44:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:303][ 0]LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9BF10CE16303DC105D61BB207FC564040EBC0603), compiling. [2025.04.16-13.26.44:317][ 0]LogShaderCompilers: Display: Submitted 45 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:819][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 1046 [2025.04.16-13.26.44:819][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:819][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 1036 [2025.04.16-13.26.44:819][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:819][ 0]LogMaterial: Display: Missing cached shadermap for BaseColor in PCD3D_SM5, Default, SM5 (DDC key hash: 6A3F4FE602AEC7F8EB8FFAC45FC0AD8C313B7DEC), compiling. [2025.04.16-13.26.44:826][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:837][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5768F355E7CEF5F8AD3EAB1FDA46106D50E897), compiling. [2025.04.16-13.26.44:842][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:888][ 0]LogMaterial: Display: Missing cached shadermap for CustomStencil in PCD3D_SM5, Default, SM5 (DDC key hash: C80F9738CE6BABCDE134D14C336651241E538150), compiling. [2025.04.16-13.26.44:893][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 1050 [2025.04.16-13.26.44:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.44:893][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:901][ 0]LogMaterial: Display: Missing cached shadermap for FinalImage in PCD3D_SM5, Default, SM5 (DDC key hash: BE8BEF87B9F95D5F6FB93A738E121EEB6E2B1FFE), compiling. [2025.04.16-13.26.44:905][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:914][ 0]LogMaterial: Display: Missing cached shadermap for LightingModel in PCD3D_SM5, Default, SM5 (DDC key hash: B1C7DBE18FD169C92BC7E4826500627A3A3C41CD), compiling. [2025.04.16-13.26.44:918][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:927][ 0]LogMaterial: Display: Missing cached shadermap for MaterialAO in PCD3D_SM5, Default, SM5 (DDC key hash: 431E37F7BD1196906B429FD3694C76A170D07CC7), compiling. [2025.04.16-13.26.44:931][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:940][ 0]LogMaterial: Display: Missing cached shadermap for Metallic in PCD3D_SM5, Default, SM5 (DDC key hash: B0821F0CDD92162FFDE3D94E299D590EB05DD367), compiling. [2025.04.16-13.26.44:944][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:951][ 0]LogMaterial: Display: Missing cached shadermap for Opacity in PCD3D_SM5, Default, SM5 (DDC key hash: 994DF2A65D9C3B795E67A50CFBB5399EB4330BAE), compiling. [2025.04.16-13.26.44:955][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:965][ 0]LogMaterial: Display: Missing cached shadermap for Roughness in PCD3D_SM5, Default, SM5 (DDC key hash: CB829A4DAE677510ED8E254D12748ECA9460CEBC), compiling. [2025.04.16-13.26.44:970][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:986][ 0]LogMaterial: Display: Missing cached shadermap for Anisotropy in PCD3D_SM5, Default, SM5 (DDC key hash: 22B54E897C02DC1C13A00B4346B265EA6E23092C), compiling. [2025.04.16-13.26.44:990][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.44:997][ 0]LogMaterial: Display: Missing cached shadermap for SceneColor in PCD3D_SM5, Default, SM5 (DDC key hash: 0B7F81C1DE860D2F1FB49FA9585EE09A93131C7A), compiling. [2025.04.16-13.26.45:001][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:009][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepth in PCD3D_SM5, Default, SM5 (DDC key hash: 958DAC33E39949756430671A02155F48521C6ECC), compiling. [2025.04.16-13.26.45:013][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:022][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyRGB in PCD3D_SM5, Default, SM5 (DDC key hash: 07A1DCE7E01E93E316D7A67C512EFA9CE8A093B8), compiling. [2025.04.16-13.26.45:026][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:033][ 0]LogMaterial: Display: Missing cached shadermap for SeparateTranslucencyA in PCD3D_SM5, Default, SM5 (DDC key hash: 81FD03EAB3315026E283B0F1FC5E5BE630C8CCCA), compiling. [2025.04.16-13.26.45:038][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:045][ 0]LogMaterial: Display: Missing cached shadermap for Specular in PCD3D_SM5, Default, SM5 (DDC key hash: E50F66D9A130F8DA494982E2F9BAFE4ACAB65C0F), compiling. [2025.04.16-13.26.45:050][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:062][ 0]LogMaterial: Display: Missing cached shadermap for SubsurfaceColor in PCD3D_SM5, Default, SM5 (DDC key hash: E0E0EA048AA520B7F8F4CECDA4579C013F432C7D), compiling. [2025.04.16-13.26.45:067][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:075][ 0]LogMaterial: Display: Missing cached shadermap for WorldNormal in PCD3D_SM5, Default, SM5 (DDC key hash: 177E8C04B9B82B64199331ABCE88E66D03F8980D), compiling. [2025.04.16-13.26.45:080][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:089][ 0]LogMaterial: Display: Missing cached shadermap for WorldTangent in PCD3D_SM5, Default, SM5 (DDC key hash: 0608E37FE56F26C8D0D7412085E95F02AEFD213C), compiling. [2025.04.16-13.26.45:093][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:115][ 0]LogMaterial: Display: Missing cached shadermap for AmbientOcclusion in PCD3D_SM5, Default, SM5 (DDC key hash: A6A00EAD4B875C395C09A7964291B7488B181DA1), compiling. [2025.04.16-13.26.45:122][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:142][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 1250 [2025.04.16-13.26.45:142][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.45:142][ 0]LogMaterial: Display: Missing cached shadermap for CustomDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: 77E84E69265A529E1007DE9E5EF95E9CB4C5C1E9), compiling. [2025.04.16-13.26.45:147][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:154][ 0]LogMaterial: Display: Missing cached shadermap for SceneDepthWorldUnits in PCD3D_SM5, Default, SM5 (DDC key hash: D7B03B44887E2E671B1F2649EAA1D0450A288438), compiling. [2025.04.16-13.26.45:158][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:166][ 0]LogMaterial: Display: Missing cached shadermap for Velocity in PCD3D_SM5, Default, SM5 (DDC key hash: 7CA6C52167BF2B97F254C6276B5413FA2D97AF11), compiling. [2025.04.16-13.26.45:170][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:178][ 0]LogMaterial: Display: Missing cached shadermap for PreTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 988F280F993696890B268CDD50AAC2E3A3337475), compiling. [2025.04.16-13.26.45:183][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:193][ 0]LogMaterial: Display: Missing cached shadermap for PostTonemapHDRColor in PCD3D_SM5, Default, SM5 (DDC key hash: 4072834D8E5467C2D63A1DAF04E2EC2AA9F6ACF1), compiling. [2025.04.16-13.26.45:197][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:630][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 1300 [2025.04.16-13.26.45:630][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.45:630][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: DD2B832A0EBB6B5FF81466ACE20D78061B77D250), compiling. [2025.04.16-13.26.45:713][ 0]LogShaderCompilers: Display: Submitted 277 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:715][ 0]LogMaterial: Display: Missing cached shadermap for M_Emissive_Color in PCD3D_SM5, Default, SM5 (DDC key hash: C90EA918A470DF8E31083FE87AF51DD53B696A32), compiling. [2025.04.16-13.26.45:719][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:731][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D155967CFB3BA779FC77DEF994728E977049115B), compiling. [2025.04.16-13.26.45:783][ 0]LogShaderCompilers: Display: Submitted 170 shader compile jobs with 'Low' priority [2025.04.16-13.26.45:795][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3F5F1988802D7EFED393089F425EBBAFE11C99D6), compiling. Is special engine material. [2025.04.16-13.26.46:032][ 0]LogShaderCompilers: Display: Submitted 867 shader compile jobs with 'Low' priority [2025.04.16-13.26.46:246][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: A3A0314741E4C2F55922D2AD236E3E04 | Instance: A2F60FE147207777E83604B60842C6CE (DESKTOP-57S00KC-41572). [2025.04.16-13.26.46:453][ 0]LogPython: Using Python 3.7.7 [2025.04.16-13.26.47:219][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2025.04.16-13.26.47:276][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2025.04.16-13.26.48:091][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 2614 [2025.04.16-13.26.48:092][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:092][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 2604 [2025.04.16-13.26.48:092][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:092][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 2594 [2025.04.16-13.26.48:092][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:092][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 2584 [2025.04.16-13.26.48:092][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:329][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 2574 [2025.04.16-13.26.48:329][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:329][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 2564 [2025.04.16-13.26.48:329][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:329][ 0]SourceControl: Source control is disabled [2025.04.16-13.26.48:329][ 0]SourceControl: Source control is disabled [2025.04.16-13.26.48:570][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 2554 [2025.04.16-13.26.48:570][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:570][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 2544 [2025.04.16-13.26.48:570][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:570][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 2534 [2025.04.16-13.26.48:570][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.48:570][ 0]LogUProjectInfo: Found projects: [2025.04.16-13.26.49:440][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 2524 [2025.04.16-13.26.49:440][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:476][ 0]LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 24685A96A7B139DDDC1A8A12A86287346C84E850), compiling. [2025.04.16-13.26.49:481][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 2526 [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 2516 [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 2506 [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 2496 [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 2486 [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 2476 [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 2466 [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 2456 [2025.04.16-13.26.49:774][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:774][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 5067F2D7A057F56F989ED9E92921E3AFC8593540), compiling. [2025.04.16-13.26.49:812][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 2446 [2025.04.16-13.26.49:812][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.49:812][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.26.49:828][ 0]LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: BB3C57924A0424CC669EF37872F7B090056CEAB1), compiling. [2025.04.16-13.26.49:854][ 0]LogShaderCompilers: Display: Submitted 96 shader compile jobs with 'Low' priority [2025.04.16-13.26.50:207][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 2666 [2025.04.16-13.26.50:207][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.50:207][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 2656 [2025.04.16-13.26.50:207][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.50:207][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 2646 [2025.04.16-13.26.50:207][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.50:207][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 2636 [2025.04.16-13.26.50:207][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.50:207][ 0]LogOpenImageDenoise: OIDN starting up [2025.04.16-13.26.50:575][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 2626 [2025.04.16-13.26.50:575][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.50:575][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 2616 [2025.04.16-13.26.50:575][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.50:575][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 2606 [2025.04.16-13.26.50:575][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.50:575][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 2596 [2025.04.16-13.26.50:575][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 2586 [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 2576 [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 2566 [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 2556 [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 2546 [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 2536 [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 2526 [2025.04.16-13.26.51:609][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 2516 [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 2506 [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 2496 [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 2486 [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 2476 [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 2466 [2025.04.16-13.26.52:643][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.53:668][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 2456 [2025.04.16-13.26.53:668][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.53:668][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 2446 [2025.04.16-13.26.53:668][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.54:703][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 2436 [2025.04.16-13.26.54:703][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.54:703][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 2426 [2025.04.16-13.26.54:703][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.54:703][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 2416 [2025.04.16-13.26.54:703][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.54:703][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 2406 [2025.04.16-13.26.54:703][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.55:725][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 2396 [2025.04.16-13.26.55:725][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.55:725][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 2386 [2025.04.16-13.26.55:725][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.56:763][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 2376 [2025.04.16-13.26.56:763][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.56:763][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 2366 [2025.04.16-13.26.56:763][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.56:763][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 2356 [2025.04.16-13.26.56:763][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.56:763][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 2346 [2025.04.16-13.26.56:763][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.57:805][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 2336 [2025.04.16-13.26.57:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.57:805][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 2326 [2025.04.16-13.26.57:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.57:805][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 2316 [2025.04.16-13.26.57:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 2306 [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 2296 [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 2286 [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 2276 [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 2266 [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 2256 [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 2246 [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 2236 [2025.04.16-13.26.58:833][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 2226 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 2216 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 2206 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 2196 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 2186 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 2176 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 2166 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 2156 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 2146 [2025.04.16-13.26.59:864][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 2136 [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 2126 [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 2116 [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 2106 [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 2096 [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 2086 [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 2076 [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 2066 [2025.04.16-13.27.00:893][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.01:919][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 2056 [2025.04.16-13.27.01:919][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.01:919][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 2046 [2025.04.16-13.27.01:919][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.01:919][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 2036 [2025.04.16-13.27.01:919][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.01:919][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 2026 [2025.04.16-13.27.01:919][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 2016 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 2006 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 1996 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 1986 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 1976 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 1966 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 1956 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 1946 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 1936 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 1926 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 1916 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 1906 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 1896 [2025.04.16-13.27.02:948][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 1886 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 1876 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 1866 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 1856 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 1846 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 1836 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 1826 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 1816 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 1806 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 1796 [2025.04.16-13.27.03:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.05:016][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 1786 [2025.04.16-13.27.05:016][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.05:016][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 1776 [2025.04.16-13.27.05:016][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 1766 [2025.04.16-13.27.05:016][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.05:016][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 1756 [2025.04.16-13.27.05:016][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority 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0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.37:322][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 68 [2025.04.16-13.27.37:322][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.37:322][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 65 [2025.04.16-13.27.37:322][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 62 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 59 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 56 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 54 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 52 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 50 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 48 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 46 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 44 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 42 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 40 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 38 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 36 [2025.04.16-13.27.38:356][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:402][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 34 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 32 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 30 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 28 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 27 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 26 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 25 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 24 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 23 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 22 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 21 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 20 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 19 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 18 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 17 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 16 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 15 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 14 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 13 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 12 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 11 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 10 [2025.04.16-13.27.39:403][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 9 [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 8 [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 7 [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 6 [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 5 [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 4 [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 3 [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 2 [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.27.40:649][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 1 [2025.04.16-13.27.40:650][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.00:884][ 0]LogDerivedDataCache: Display: Failed to cache data. Maximum cache size reached. CurrentSize 521748 kb / MaxSize: 524288 kb [2025.04.16-13.28.00:884][ 0]LogMaterial: Display: Missing cached shadermap for M_BH_Halo_Flat in PCD3D_SM5, Default, SM5 (DDC key hash: CA2BA84A7A71EC74DD0C4DB60C25FE3060CD5D0C), compiling. [2025.04.16-13.28.00:914][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 134 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 129 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 124 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 119 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 114 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 109 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 104 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 99 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 94 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 89 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 84 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 79 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 74 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 69 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 64 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 59 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 54 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 49 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 44 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 39 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 34 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 29 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 24 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 19 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 14 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 9 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 4 [2025.04.16-13.28.00:950][ 0]LogShaderCompilers: Display: Started 134 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.00:950][ 0]LogMaterial: Display: Missing cached shadermap for WeaponHologram01_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: C1E18287E279B1A9EDCA21CE91B9171B946CBE27), compiling. [2025.04.16-13.28.00:966][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.00:967][ 0]LogMaterial: Display: Missing cached shadermap for ElementIcon_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 5ACAD274FC06484FB62022BF3600499EA415AA11), compiling. [2025.04.16-13.28.00:982][ 0]LogShaderCompilers: Display: Submitted 56 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:013][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 120 [2025.04.16-13.28.01:013][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 115 [2025.04.16-13.28.01:013][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.01:013][ 0]LogMaterial: Display: Missing cached shadermap for AK2_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 5F1817CDBB57103FB574EA9227C4C44258B8ED25), compiling. [2025.04.16-13.28.01:057][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:058][ 0]LogMaterial: Display: Missing cached shadermap for AK2_MI in PCD3D_SM5, Default, SM5 (DDC key hash: A3E991ABBCED870076CFB0A96B40115506628966), compiling. [2025.04.16-13.28.01:106][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:125][ 0]LogMaterial: Display: Missing cached shadermap for M_WeaponMaster_Em in PCD3D_SM5, Default, SM5 (DDC key hash: DEA8381B5CB35E5362BF7439DF51214CE1618611), compiling. [2025.04.16-13.28.01:199][ 0]LogShaderCompilers: Display: Submitted 285 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:201][ 0]LogMaterial: Display: Missing cached shadermap for Pistol_MI_White in PCD3D_SM5, Default, SM5 (DDC key hash: 61E2E612AEADA9BB1A689D31FA887416821832BF), compiling. [2025.04.16-13.28.01:301][ 0]LogMaterial: Display: Missing cached shadermap for M_Add_Sprite_SubUV_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D0FC7CEC53DE75104E29CDA4AD7AF96900DBB6AA), compiling. [2025.04.16-13.28.01:345][ 0]LogShaderCompilers: Display: Submitted 152 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:348][ 0]LogMaterial: Display: Missing cached shadermap for DistortionEmberParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 9315ED5FF5E3494C0116CAFC694A815A8A6A3CD9), compiling. [2025.04.16-13.28.01:383][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:384][ 0]LogMaterial: Display: Missing cached shadermap for DefaultParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 8ABD8CB340958FC3C8512279A6599672D3828A0E), compiling. [2025.04.16-13.28.01:432][ 0]LogShaderCompilers: Display: Submitted 198 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:433][ 0]LogMaterial: Display: Missing cached shadermap for M_Tri_Test in PCD3D_SM5, Default, SM5 (DDC key hash: 9A7909DDEB951977EFB68053FACF977DA7E46716), compiling. [2025.04.16-13.28.01:474][ 0]LogShaderCompilers: Display: Submitted 169 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:476][ 0]LogMaterial: Display: Missing cached shadermap for M_ArrowFlare in PCD3D_SM5, Default, SM5 (DDC key hash: 04EE5E1483F2085DA68C0E73BF2692B11BB4DBA7), compiling. [2025.04.16-13.28.01:486][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.01:858][ 0]LogMaterial: Display: Missing cached shadermap for M_Shockwave_Refraction_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 33520164D3155CB1BBA9D7C3B2F0CEE7CAF09D9E), compiling. [2025.04.16-13.28.01:870][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:088][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 1424 [2025.04.16-13.28.02:088][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:088][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 1414 [2025.04.16-13.28.02:088][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:088][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 1404 [2025.04.16-13.28.02:088][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:088][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 1394 [2025.04.16-13.28.02:088][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:088][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_LightningRing_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 015C6F026DFDC7287B2329BAC4F3F6AC5F9979AF), compiling. [2025.04.16-13.28.02:101][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 1384 [2025.04.16-13.28.02:101][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:101][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:103][ 0]LogMaterial: Display: Missing cached shadermap for M_RadialBeam in PCD3D_SM5, Default, SM5 (DDC key hash: 3E59BB8E2E99C92883C367D57B445A1EA2653BA8), compiling. [2025.04.16-13.28.02:116][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 1426 [2025.04.16-13.28.02:116][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:116][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:173][ 0]LogMaterial: Display: Missing cached shadermap for Planet_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 9D6690C656CB49B9A6A2D77B841680AF2FD8122B), compiling. [2025.04.16-13.28.02:189][ 0]LogShaderCompilers: Display: Submitted 53 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:190][ 0]LogMaterial: Display: Missing cached shadermap for M_radial_ramp in PCD3D_SM5, Default, SM5 (DDC key hash: BF0844CA34643841F9FB8CDC53D8F521B557395E), compiling. [2025.04.16-13.28.02:206][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:207][ 0]LogMaterial: Display: Missing cached shadermap for Spawn_Sphere_Refraction in PCD3D_SM5, Default, SM5 (DDC key hash: 40D89FCEA6A07F1049ED150FB356FC85F727B714), compiling. [2025.04.16-13.28.02:226][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 1573 [2025.04.16-13.28.02:226][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:226][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:243][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 1637 [2025.04.16-13.28.02:243][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:243][ 0]LogMaterial: Display: Missing cached shadermap for M_Obsidian in PCD3D_SM5, Default, SM5 (DDC key hash: 9831AA7CAB4C61EFF73CC37C37FD1E224FD21B72), compiling. [2025.04.16-13.28.02:274][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:374][ 0]LogMaterial: Display: Missing cached shadermap for M_ADDResponsiveAA in PCD3D_SM5, Default, SM5 (DDC key hash: 836146BBF77E8B2DD694FB7EC9D27336856FBFE2), compiling. [2025.04.16-13.28.02:388][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 1735 [2025.04.16-13.28.02:388][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:388][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 1725 [2025.04.16-13.28.02:388][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:388][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:390][ 0]LogMaterial: Display: Missing cached shadermap for VanishBeam_M in PCD3D_SM5, Default, SM5 (DDC key hash: 3796C020C762B762890666C165829467C55319B6), compiling. [2025.04.16-13.28.02:459][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:460][ 0]LogMaterial: Display: Missing cached shadermap for VanishBeam_MI in PCD3D_SM5, Default, SM5 (DDC key hash: B636D39350A8657F84CC2E0DD09FE394B6666128), compiling. [2025.04.16-13.28.02:530][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:531][ 0]LogMaterial: Display: Missing cached shadermap for M_ADD_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: 70DA4962519B91E355F734909A02FF105697520E), compiling. [2025.04.16-13.28.02:561][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:563][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_circle04 in PCD3D_SM5, Default, SM5 (DDC key hash: 8BA31B1189035A416E5AF2E4107E5DAF003194A1), compiling. [2025.04.16-13.28.02:577][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:604][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_fire03b in PCD3D_SM5, Default, SM5 (DDC key hash: 246686E6900798348E4FB24D2010A8A90F9E01BD), compiling. [2025.04.16-13.28.02:643][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:664][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_fire03b in PCD3D_SM5, Default, SM5 (DDC key hash: AF0507B110A483875A13C70D8BE22C42666450FC), compiling. [2025.04.16-13.28.02:699][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:701][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_dust01 in PCD3D_SM5, Default, SM5 (DDC key hash: F9207137E2D9A37B8B9C5EA3FA7CD2B64534C27F), compiling. [2025.04.16-13.28.02:722][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:726][ 0]LogMaterial: Display: Missing cached shadermap for M_EnemyBase_Master in PCD3D_SM5, Default, SM5 (DDC key hash: FBF697A218A63F02306FC08DAE83C3F75D0F090E), compiling. [2025.04.16-13.28.02:868][ 0]LogShaderCompilers: Display: Submitted 414 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:885][ 0]LogMaterial: Display: Missing cached shadermap for WorldObjectGrid_Dynamic in PCD3D_SM5, Default, SM5 (DDC key hash: 50B6A1BBE208A27AF847A07A159058C51A2192E7), compiling. [2025.04.16-13.28.02:896][ 0]LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:898][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_DarkSmoke_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 099B0AEDE7628837BA6CFC74E7EF16754E31395E), compiling. [2025.04.16-13.28.02:916][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:917][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_TinyDot_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 350FBB8CFABAB4CC81931984FBE49113ED62AAB4), compiling. [2025.04.16-13.28.02:936][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:937][ 0]LogMaterial: Display: Missing cached shadermap for MI_4E_TinyDot_01b in PCD3D_SM5, Default, SM5 (DDC key hash: E0DE60A94E9E018FB808A6DDA4845E0259FABF3A), compiling. [2025.04.16-13.28.02:967][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 3077 [2025.04.16-13.28.02:967][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.02:967][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.02:983][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_DarkFlares_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 35878D0CC3E07EF5BB61DFE541CCA2C0C47AB8F7), compiling. [2025.04.16-13.28.03:004][ 0]LogShaderCompilers: Display: Submitted 62 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:052][ 0]LogMaterial: Display: Missing cached shadermap for M_MeshEmitWater_MASTER in PCD3D_SM5, Default, SM5 (DDC key hash: 9F72F185B38491C350A74B9687E10F994DEC16C6), compiling. [2025.04.16-13.28.03:070][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:071][ 0]LogMaterial: Display: Missing cached shadermap for M_SplashDisc_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: B3BB54EAF07F4416BD2890E0B27E4738F2DF5BB7), compiling. [2025.04.16-13.28.03:088][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 1984 triangles, Range [-0.6, 1.0], Sphere512 [2025.04.16-13.28.03:088][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 960 triangles, Range [-0.4, 0.9], SM_ky_sphere [2025.04.16-13.28.03:088][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:118][ 0]LogMaterial: Display: Missing cached shadermap for DynamicFresnel3D in PCD3D_SM5, Default, SM5 (DDC key hash: A0EC7C2A0ED082D83FD7642441C0CCE09177CE2C), compiling. [2025.04.16-13.28.03:218][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 3301 [2025.04.16-13.28.03:218][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:218][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 3291 [2025.04.16-13.28.03:218][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:218][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 3281 [2025.04.16-13.28.03:218][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:218][ 0]LogShaderCompilers: Display: Submitted 280 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:221][ 0]LogMaterial: Display: Missing cached shadermap for Sacred_Particle_Master in PCD3D_SM5, Default, SM5 (DDC key hash: BB413D09FC3EB854689F98D2EEECF8CC00C19112), compiling. [2025.04.16-13.28.03:283][ 0]LogShaderCompilers: Display: Submitted 184 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:285][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 3735 [2025.04.16-13.28.03:285][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:285][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRune_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 861995BC9D50A9F4C8F7122FA7AEB21DC578B07E), compiling. [2025.04.16-13.28.03:304][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 54x54x9 distance field, 80 triangles, Range [-0.1, 0.8], Cylinder_Tiny [2025.04.16-13.28.03:304][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 3725 [2025.04.16-13.28.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:304][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:305][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRune_MI2 in PCD3D_SM5, Default, SM5 (DDC key hash: DE16DB38AD624C4D39F0546AD320DB6E5D6E4D85), compiling. [2025.04.16-13.28.03:324][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:325][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRune_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: 2665749CBCF02830878D3BFDAEF2B66B89E8CE4F), compiling. [2025.04.16-13.28.03:343][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:345][ 0]LogMaterial: Display: Missing cached shadermap for SUBUV_Smoke_Emis in PCD3D_SM5, Default, SM5 (DDC key hash: C9B403628FCF1253F210DD6ABF2B3C449D08A5EF), compiling. [2025.04.16-13.28.03:358][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:360][ 0]LogMaterial: Display: Missing cached shadermap for BlackHoleFlat_MAT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5314B8F115F005E974B05310BA935A676D341E), compiling. [2025.04.16-13.28.03:380][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:381][ 0]LogMaterial: Display: Missing cached shadermap for UpwardEmberDistortion in PCD3D_SM5, Default, SM5 (DDC key hash: 7B68D047B6F96137D091BEA9530DFD8E386BEB8C), compiling. [2025.04.16-13.28.03:403][ 0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:404][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_Invissi_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8667358731FD79F60ECB65A1408E9E5BEA0592AB), compiling. [2025.04.16-13.28.03:427][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 4105 [2025.04.16-13.28.03:427][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:427][ 0]LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:428][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_IceSmoke_01 in PCD3D_SM5, Default, SM5 (DDC key hash: F4F0692F01E11928A425868A81D1FF7F3CEFAF3A), compiling. [2025.04.16-13.28.03:440][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:442][ 0]LogMaterial: Display: Missing cached shadermap for MI_4E_IceSmoke_01a in PCD3D_SM5, Default, SM5 (DDC key hash: 28C7483C4113AA846043DB28896E001C8C9673B0), compiling. [2025.04.16-13.28.03:453][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:455][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_IceShards_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C55DDE90F755AF9B3AD8BC4B8863B5B80282CDCF), compiling. [2025.04.16-13.28.03:498][ 0]LogShaderCompilers: Display: Submitted 152 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:508][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 4409 [2025.04.16-13.28.03:508][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:508][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_IceSpike_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 414A2ADAE1AB7E7D964C7F3ADFBC207725719B22), compiling. [2025.04.16-13.28.03:538][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles, Range [-0.3, 1.0], SM_4E_IceShards_03 [2025.04.16-13.28.03:538][ 0]LogShaderCompilers: Display: Submitted 85 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:584][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 56 triangles, Range [-0.3, 0.9], SM_4E_IceShards_02 [2025.04.16-13.28.03:584][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 44 triangles, Range [-0.3, 0.9], SM_4E_IceShards_01 [2025.04.16-13.28.03:584][ 0]LogMaterial: Display: Missing cached shadermap for Character_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: F9509323BC11FFDF4F74247E4C5C391F42304586), compiling. [2025.04.16-13.28.03:634][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 2880 triangles, Range [0.0, 1.0], SM_SphereTwoSided [2025.04.16-13.28.03:634][ 0]LogShaderCompilers: Display: Submitted 174 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:675][ 0]LogMaterial: Display: Missing cached shadermap for Kanji_Particle_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 7A860686DB9DBDDF7B8589255DB613D19C7D463A), compiling. [2025.04.16-13.28.03:707][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:708][ 0]LogMaterial: Display: Missing cached shadermap for M_Smoke_subUV_Unlit_Additive in PCD3D_SM5, Default, SM5 (DDC key hash: 77F435B6D6006E39ED68333C93D3CCA5BBAF7D74), compiling. [2025.04.16-13.28.03:719][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:720][ 0]LogMaterial: Display: Missing cached shadermap for MM_EtherealColumns_A in PCD3D_SM5, Default, SM5 (DDC key hash: BBEFD949157C900C8B3C36A8A01E832E789EF30F), compiling. [2025.04.16-13.28.03:738][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:739][ 0]LogMaterial: Display: Missing cached shadermap for MM_Embers_A in PCD3D_SM5, Default, SM5 (DDC key hash: 058404EDB75ED6F3ABBDEE9E7E2040839C78C223), compiling. [2025.04.16-13.28.03:776][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:778][ 0]LogMaterial: Display: Missing cached shadermap for MM_Sigil_Translucent_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0FF8AE530F5B1FE5904C27318D75FA8F467968C3), compiling. [2025.04.16-13.28.03:815][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 5000 [2025.04.16-13.28.03:815][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 4990 [2025.04.16-13.28.03:815][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:815][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:817][ 0]LogMaterial: Display: Missing cached shadermap for M_CircularGlowMasked_Ika in PCD3D_SM5, Default, SM5 (DDC key hash: E426EA2C8B336455B4761EC97DBEFABD243866AE), compiling. [2025.04.16-13.28.03:848][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:859][ 0]LogMaterial: Display: Missing cached shadermap for M_RadialBeamMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 2C482546B87670E7BD43A90E34C6F90335A2E2AF), compiling. [2025.04.16-13.28.03:903][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 5214 [2025.04.16-13.28.03:903][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.03:903][ 0]LogShaderCompilers: Display: Submitted 164 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:904][ 0]LogMaterial: Display: Missing cached shadermap for M_SparksImpact_2x2_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B984A56B9D77BD070F570F6DF93E51C12043A67), compiling. [2025.04.16-13.28.03:916][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:918][ 0]LogMaterial: Display: Missing cached shadermap for M_Plasma_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A036E3B03B1A0C84FA090CAE39AD7A1F7BF00F46), compiling. [2025.04.16-13.28.03:934][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:936][ 0]LogMaterial: Display: Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: F8EFC402CD5C8EA05835602ED8C5B42C13AB5A06), compiling. [2025.04.16-13.28.03:953][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:955][ 0]LogMaterial: Display: Missing cached shadermap for M_smoke_subUV in PCD3D_SM5, Default, SM5 (DDC key hash: 713BDAC2EEC33CCF538B31FB2C9E519A10EA0553), compiling. [2025.04.16-13.28.03:988][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.03:989][ 0]LogMaterial: Display: Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: 0F1DEC2B87D969B80F34AA1EB22159976D4C6042), compiling. [2025.04.16-13.28.04:002][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 5632 [2025.04.16-13.28.04:002][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.04:002][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.04:164][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 5662 [2025.04.16-13.28.04:164][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.04:164][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 20x10x8 distance field, 40 triangles, Range [1.0, 1.0], MS_Land_Half_Cylinder_1 [2025.04.16-13.28.04:164][ 0]LogMaterial: Display: Missing cached shadermap for Cartoon_Distort_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 15ECBD3D88DDA9DD8DA11C6F0FAF30BF225E1A64), compiling. [2025.04.16-13.28.04:191][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.04:329][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 5760 [2025.04.16-13.28.04:329][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.04:329][ 0]LogMaterial: Display: Missing cached shadermap for M_Point24b in PCD3D_SM5, Default, SM5 (DDC key hash: F43E15D263B6CF688C41D84840199A2103653CE9), compiling. [2025.04.16-13.28.04:363][ 0]LogShaderCompilers: Display: Submitted 119 shader compile jobs with 'Low' priority [2025.04.16-13.28.04:389][ 0]LogMaterial: Display: Missing cached shadermap for SolidLinesCharIka_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 61EA6C5CD5A562DED6E8C0EFE56830F95227F5A6), compiling. [2025.04.16-13.28.04:427][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 5869 [2025.04.16-13.28.04:427][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.04:427][ 0]LogShaderCompilers: Display: Submitted 116 shader compile jobs with 'Low' priority [2025.04.16-13.28.04:549][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 29x30x8 distance field, 80 triangles, Range [-0.1, 0.7], SM_CylinderFromCenter3 [2025.04.16-13.28.04:549][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 5975 [2025.04.16-13.28.04:549][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.04:549][ 0]LogMaterial: Display: Missing cached shadermap for Asphalt in PCD3D_SM5, Default, SM5 (DDC key hash: 8FE196C95DB756864170DAE1EB8A021BB8BECC9E), compiling. [2025.04.16-13.28.04:587][ 0]LogShaderCompilers: Display: Submitted 128 shader compile jobs with 'Low' priority [2025.04.16-13.28.04:873][ 0]LogMaterial: Display: Missing cached shadermap for MM_Sigil_Masked_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D9A5B3528B5E325815C44C09020EF257618D0C1B), compiling. [2025.04.16-13.28.04:901][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.04:904][ 0]LogMaterial: Display: Missing cached shadermap for MAT_UWave in PCD3D_SM5, Default, SM5 (DDC key hash: 789F69B3C32682F2345D145D26728615085BF44B), compiling. [2025.04.16-13.28.04:921][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.04:922][ 0]LogMaterial: Display: Missing cached shadermap for MAT_HaloGlow in PCD3D_SM5, Default, SM5 (DDC key hash: AB2E7B5714637C0D4150EA9204D143EDA82D3F1C), compiling. [2025.04.16-13.28.04:944][ 0]LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority [2025.04.16-13.28.04:945][ 0]LogMaterial: Display: Missing cached shadermap for Land_Smoke_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: EF1DC060C3FCC91EC56F394E7E1212CF532B5F80), compiling. [2025.04.16-13.28.04:955][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:032][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_LightningOrb_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 10DEB4EE146E994B33CF9F29E693D34F4A0032CD), compiling. [2025.04.16-13.28.05:095][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:096][ 0]LogMaterial: Display: Missing cached shadermap for M_BH_WrapWave in PCD3D_SM5, Default, SM5 (DDC key hash: D6528A35AC3E5DBBE9DD653A2611C569442A3EDA), compiling. [2025.04.16-13.28.05:139][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:269][ 0]LogMaterial: Display: Missing cached shadermap for M_Ember_Speed_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 8629C8713F967CEAA2B244CEA851781952443E12), compiling. [2025.04.16-13.28.05:305][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:307][ 0]LogMaterial: Display: Missing cached shadermap for M_Smoke_8x8_B_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 60543D15B2A60FC1DD8F2BC70812162B74D8A7F0), compiling. [2025.04.16-13.28.05:344][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:660][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Pistol_Idle_Relaxed.Pistol_Idle_Relaxed [2025.04.16-13.28.05:660][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Walk/AS_ThirdPersonWalk.AS_ThirdPersonWalk [2025.04.16-13.28.05:660][ 0]LogMaterial: Display: Missing cached shadermap for PP_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: 18A62E8835B3012D6B0F7319FCB91775F840F980), compiling. [2025.04.16-13.28.05:675][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:677][ 0]LogMaterial: Display: Missing cached shadermap for PP_Highlight_Grid2_MI in PCD3D_SM5, Default, SM5 (DDC key hash: A07F0E43BCE120B2957D50724D1B3A07045B4F23), compiling. [2025.04.16-13.28.05:687][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:688][ 0]LogMaterial: Display: Missing cached shadermap for PP_Highlight_Grid1_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 5CBCED8ECB2174F5A1B80D87E32B6FC2FF748D84), compiling. [2025.04.16-13.28.05:705][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:707][ 0]LogMaterial: Display: Missing cached shadermap for PP_DuatBlack_PlayerHP in PCD3D_SM5, Default, SM5 (DDC key hash: DAC8F7A85CD0DF574B234DBFB387A5A73B47A642), compiling. [2025.04.16-13.28.05:714][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:715][ 0]LogMaterial: Display: Missing cached shadermap for PP_ChromaticBlur_M in PCD3D_SM5, Default, SM5 (DDC key hash: CCC25425F01BDD5D97C18A9FCEE5BE6383BF5BB3), compiling. [2025.04.16-13.28.05:721][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:722][ 0]LogMaterial: Display: Missing cached shadermap for PP_ChromaticBlur_MI in PCD3D_SM5, Default, SM5 (DDC key hash: FCE80A7B91CC4B3F3614033837C0AE5CAAA486A7), compiling. [2025.04.16-13.28.05:729][ 0]LogMaterial: Display: Missing cached shadermap for PP_VignetteHitFlash in PCD3D_SM5, Default, SM5 (DDC key hash: 9430FB404B0073C7513F5AB515DC2AFBED31A77D), compiling. [2025.04.16-13.28.05:735][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:738][ 0]LogMaterial: Display: Missing cached shadermap for PP_SceneColorTint in PCD3D_SM5, Default, SM5 (DDC key hash: 510278CD2FC84E25750CEDC3C305AE08B1CEF12A), compiling. [2025.04.16-13.28.05:750][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 6923 [2025.04.16-13.28.05:751][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 6913 [2025.04.16-13.28.05:751][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.05:751][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:752][ 0]LogMaterial: Display: Missing cached shadermap for PP_SceneColorTint_Solaris_C_MI in PCD3D_SM5, Default, SM5 (DDC key hash: CD2D40277E3DC23E399F2AFA4C102F2B48C98CF3), compiling. [2025.04.16-13.28.05:816][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 6933 [2025.04.16-13.28.05:816][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.05:832][ 0]LogMaterial: Display: Missing cached shadermap for M_FogMaster in PCD3D_SM5, Default, SM5 (DDC key hash: D054AAE869E81758AC4EB6B4FDD909D0E8B7A33B), compiling. [2025.04.16-13.28.05:837][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:838][ 0]LogMaterial: Display: Missing cached shadermap for PP_Fog_Solaris_B_MI in PCD3D_SM5, Default, SM5 (DDC key hash: F13EFBA9725F957A2E52B7B563A79B4FC67DA526), compiling. [2025.04.16-13.28.05:843][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:845][ 0]LogMaterial: Display: Missing cached shadermap for M_Sprite_SubUV_Stencil_Master in PCD3D_SM5, Default, SM5 (DDC key hash: DAD5F6254CC91E648D47C154B36E89CF924CBA1F), compiling. [2025.04.16-13.28.05:870][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 960 triangles, Range [-0.6, 1.0], SM_4E_LightningForce_01 [2025.04.16-13.28.05:870][ 0]LogMeshUtilities: Discarded distance field for Plane as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.05:870][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 2 triangles, Range [-0.2, 1.0], Plane [2025.04.16-13.28.05:870][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:901][ 0]LogMeshUtilities: Discarded distance field for SM_CompassMarkerA as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.05:901][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 168 triangles, Range [-0.3, 0.7], SM_CompassMarkerA [2025.04.16-13.28.05:901][ 0]LogMaterial: Display: Missing cached shadermap for simple_circle_mask_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 933120C919FBAECBB993C5722515B993C605BC13), compiling. [2025.04.16-13.28.05:937][ 0]LogShaderCompilers: Display: Submitted 116 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:938][ 0]LogMaterial: Display: Missing cached shadermap for M_Circle96a in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3ED7F6A8B6B2BE7825EE4F9753ACA29D94E87E), compiling. [2025.04.16-13.28.05:965][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:967][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_Lightning_Bolt_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C4F3FB316B42F6ED866FF2CC508801F8B7A00FC3), compiling. [2025.04.16-13.28.05:993][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.05:995][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_LightningGas_01 in PCD3D_SM5, Default, SM5 (DDC key hash: CC8B4D63E26DAED7677F55814ABECD807E97C1EF), compiling. [2025.04.16-13.28.06:007][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:008][ 0]LogMaterial: Display: Missing cached shadermap for M_Smoke27b in PCD3D_SM5, Default, SM5 (DDC key hash: 912046691C984170DCB6DD3D56D13829BB43DD0E), compiling. [2025.04.16-13.28.06:027][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:028][ 0]LogMaterial: Display: Missing cached shadermap for M_BH_Ribbon_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 7D4BBA19601AC9C31656AEE490CC9CD0E7476EE4), compiling. [2025.04.16-13.28.06:039][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:041][ 0]LogMaterial: Display: Missing cached shadermap for M_BulletHell_Ribbon in PCD3D_SM5, Default, SM5 (DDC key hash: ED18393943A586F38B8471E27DC59D608978D1ED), compiling. [2025.04.16-13.28.06:065][ 0]LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:074][ 0]LogMaterial: Display: Missing cached shadermap for M_SmokeRibbonMasked in PCD3D_SM5, Default, SM5 (DDC key hash: DD904354485FDE82BCDEF47BCBC299F5A34079EF), compiling. [2025.04.16-13.28.06:107][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:109][ 0]LogMaterial: Display: Missing cached shadermap for M_Crack6b in PCD3D_SM5, Default, SM5 (DDC key hash: 17F6D9D28D6E6818404E5ADC55F562494B52C77E), compiling. [2025.04.16-13.28.06:137][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:180][ 0]LogMaterial: Display: Missing cached shadermap for BlankMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 547F600B1FE1CFF7105D9E1FA21C943751A76AEB), compiling. [2025.04.16-13.28.06:285][ 0]LogShaderCompilers: Display: Submitted 350 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:303][ 0]LogMaterial: Display: Missing cached shadermap for PP_Omnitool_Ground_Pulse_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: 412C61E59D35543B842B2A10069A9535ACE6F322), compiling. [2025.04.16-13.28.06:308][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:329][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 35x35x51 distance field, 80 triangles, Range [0.0, 0.6], SM_CylinderM44_DistField [2025.04.16-13.28.06:329][ 0]LogMaterial: Display: Missing cached shadermap for SphereGridDial in PCD3D_SM5, Default, SM5 (DDC key hash: B39D2F8EEBCEED634ACF38A42D9038BFAB98DDE2), compiling. [2025.04.16-13.28.06:344][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:376][ 0]LogMaterial: Display: Missing cached shadermap for M_SmokeRibbon_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C972AE7F15388A2269508598E53DCCF512693695), compiling. [2025.04.16-13.28.06:422][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:424][ 0]LogMaterial: Display: Missing cached shadermap for LinearTracerDistortionRibbon in PCD3D_SM5, Default, SM5 (DDC key hash: BEE71B98BDDE20E6B3C43856B47088001EA11AE1), compiling. [2025.04.16-13.28.06:443][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:467][ 0]LogMeshUtilities: Discarded distance field for St_Tracer_B as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.06:467][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 560 triangles, Range [-0.2, 0.4], St_Tracer_B [2025.04.16-13.28.06:467][ 0]LogMaterial: Display: Missing cached shadermap for M_Tracer_A in PCD3D_SM5, Default, SM5 (DDC key hash: E30C61E576D78F0055E21EAA8842BD503514B86C), compiling. [2025.04.16-13.28.06:482][ 0]LogShaderCompilers: Display: Submitted 56 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:483][ 0]LogMaterial: Display: Missing cached shadermap for LinearTracerMasked in PCD3D_SM5, Default, SM5 (DDC key hash: C7A4139DC2FFFC6FCC74C48B2A54A77C9AA1869F), compiling. [2025.04.16-13.28.06:520][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:560][ 0]LogMaterial: Display: Missing cached shadermap for PP_SniperScopeDigital in PCD3D_SM5, Default, SM5 (DDC key hash: 1562C12D4798ECD173402F6F5448F77ADD75CA55), compiling. [2025.04.16-13.28.06:567][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:568][ 0]LogMaterial: Display: Missing cached shadermap for DistortionRibbon in PCD3D_SM5, Default, SM5 (DDC key hash: 05CBDD0213E4586611D454FBA8EA0800809B9DBC), compiling. [2025.04.16-13.28.06:624][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:625][ 0]LogMaterial: Display: Missing cached shadermap for M_beam_ramp in PCD3D_SM5, Default, SM5 (DDC key hash: ADB3CDD2DAFA0C96676819FBAA52A1476F2F5661), compiling. [2025.04.16-13.28.06:638][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:662][ 0]LogMeshUtilities: Discarded distance field for St_Tracer_A as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.06:662][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 500 triangles, Range [-0.3, 0.4], St_Tracer_A [2025.04.16-13.28.06:662][ 0]LogMaterial: Display: Missing cached shadermap for LinearTracerBlack in PCD3D_SM5, Default, SM5 (DDC key hash: CD65FE075A7B1268598A1C55F9407E9E8E5EAF70), compiling. [2025.04.16-13.28.06:682][ 0]LogShaderCompilers: Display: Submitted 69 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:684][ 0]LogMaterial: Display: Missing cached shadermap for LinearTracerBlack_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 2F28D5E2658E41CD7F0FC0E9791291C03FF186CF), compiling. [2025.04.16-13.28.06:708][ 0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:709][ 0]LogMaterial: Display: Missing cached shadermap for SolidLines_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1E7B3993C48E82E2CC8FEFFC3247C5925EED2DD7), compiling. [2025.04.16-13.28.06:747][ 0]LogShaderCompilers: Display: Submitted 116 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:749][ 0]LogMaterial: Display: Missing cached shadermap for LinearTracer in PCD3D_SM5, Default, SM5 (DDC key hash: F8DFC15014F07B91E66CFBA7A3BFC6532C8564FC), compiling. [2025.04.16-13.28.06:766][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:773][ 0]LogMaterial: Display: Missing cached shadermap for Beam_Dark_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 2DA2D5C04DB8F4C76744548BC3035A41367D8735), compiling. [2025.04.16-13.28.06:796][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 9251 [2025.04.16-13.28.06:796][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.06:796][ 0]LogShaderCompilers: Display: Submitted 92 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:797][ 0]LogMaterial: Display: Missing cached shadermap for Beam_Dark_MI01 in PCD3D_SM5, Default, SM5 (DDC key hash: C1922A901CD556B370E3A0E3427F2C971AC7A593), compiling. [2025.04.16-13.28.06:820][ 0]LogMaterial: Display: Missing cached shadermap for M_Tracer_B in PCD3D_SM5, Default, SM5 (DDC key hash: C035D3C3A7C07348881C0DA668BAB032BA7DB585), compiling. [2025.04.16-13.28.06:829][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:831][ 0]LogMaterial: Display: Missing cached shadermap for BulletHole_Decal_BG in PCD3D_SM5, Default, SM5 (DDC key hash: 33B004B5638334FB529AA552D495CB9394FC19A6), compiling. [2025.04.16-13.28.06:846][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 9365 [2025.04.16-13.28.06:846][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.06:846][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:867][ 0]LogMaterial: Display: Missing cached shadermap for SolidLight_Parent in PCD3D_SM5, Default, SM5 (DDC key hash: DE514762707DD1EC5E9D3A931066EB92B0B07A39), compiling. [2025.04.16-13.28.06:928][ 0]LogShaderCompilers: Display: Submitted 139 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:931][ 0]LogMaterial: Display: Missing cached shadermap for CutGrass1_M in PCD3D_SM5, Default, SM5 (DDC key hash: B3CCFC3BFC8B6AD6DCE5A4B2256F14C8E81573AD), compiling. [2025.04.16-13.28.06:945][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:947][ 0]LogMaterial: Display: Missing cached shadermap for BurntGroundDecal_M in PCD3D_SM5, Default, SM5 (DDC key hash: E5811EB02C09AF1C1DA3BCA771E36B2FBBCBE2C0), compiling. [2025.04.16-13.28.06:977][ 0]LogShaderCompilers: Display: Submitted 81 shader compile jobs with 'Low' priority [2025.04.16-13.28.06:980][ 0]LogMaterial: Display: Missing cached shadermap for GrassPivotPainter_M in PCD3D_SM5, Default, SM5 (DDC key hash: 677D48CCEC5DA829AE2E9E957F66EA5A14862DC2), compiling. [2025.04.16-13.28.07:031][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:033][ 0]LogMaterial: Display: Missing cached shadermap for Grass2_M_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: BEDD10D4DDF28DD90850559CF29A08F7AA31E7A0), compiling. [2025.04.16-13.28.07:088][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 9790 [2025.04.16-13.28.07:088][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.07:088][ 0]LogMaterial: Display: Missing cached shadermap for Grass_FarLOD_M in PCD3D_SM5, Default, SM5 (DDC key hash: 70A25BBBAE0336EE12042B2E4D15F3CC66F369E2), compiling. [2025.04.16-13.28.07:136][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:148][ 0]LogMaterial: Display: Missing cached shadermap for SimpleTranslucent_M in PCD3D_SM5, Default, SM5 (DDC key hash: 41675D55425CBBCA7BB926E6825FB63F2DE79A2E), compiling. [2025.04.16-13.28.07:161][ 0]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:361][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 9950 [2025.04.16-13.28.07:361][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.07:361][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 9940 [2025.04.16-13.28.07:361][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.07:361][ 0]LogMaterial: Display: Missing cached shadermap for BulletHole_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 7608D7FECF6DEA8DA76AD8DBE2BC084EAFC68DF6), compiling. [2025.04.16-13.28.07:380][ 0]LogShaderCompilers: Display: Submitted 43 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:381][ 0]LogMaterial: Display: Missing cached shadermap for Decals_Soil in PCD3D_SM5, Default, SM5 (DDC key hash: DC8C03EF94A15CA6F15BE1855790487EF389894B), compiling. [2025.04.16-13.28.07:397][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:399][ 0]LogMaterial: Display: Missing cached shadermap for BulletHole_Decal_Lite in PCD3D_SM5, Default, SM5 (DDC key hash: 17EAF36F627039D14DDE7EEDD2A5D705BDFD5FD5), compiling. [2025.04.16-13.28.07:416][ 0]LogShaderCompilers: Display: Submitted 43 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:418][ 0]LogMaterial: Display: Missing cached shadermap for PrimaryDualBandWithFade_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A27C22A50F2D04D1F7BEEF82D3DBDF5CAA867C45), compiling. [2025.04.16-13.28.07:466][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:547][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x64x64 distance field, 5178 triangles, Range [-0.1, 1.0], SM_Arrows [2025.04.16-13.28.07:547][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x30x8 distance field, 28 triangles, Range [1.0, 1.0], visPillar_1Unit_SM [2025.04.16-13.28.07:547][ 0]LogMaterial: Display: Missing cached shadermap for MI_BoltShot in PCD3D_SM5, Default, SM5 (DDC key hash: 7504741145845322582AB95497E1C6C41F615090), compiling. [2025.04.16-13.28.07:635][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 19x19x23 distance field, 4 triangles, Range [-0.1, 1.0], Grass_Auran_Thick [2025.04.16-13.28.07:635][ 0]LogShaderCompilers: Display: Submitted 285 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:660][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 120 triangles, Range [-0.1, 0.4], Darkness_Pistol_Ammo [2025.04.16-13.28.07:660][ 0]LogMaterial: Display: Missing cached shadermap for M_LightRay_01 in PCD3D_SM5, Default, SM5 (DDC key hash: E66E10B4D9C712C9F59A76278D917BBD24ABEBB4), compiling. [2025.04.16-13.28.07:672][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:675][ 0]LogMaterial: Display: Missing cached shadermap for M_Pop_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 37D0BC566C50745D1CBBE826FF06931187BD4F2A), compiling. [2025.04.16-13.28.07:697][ 0]LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:699][ 0]LogMaterial: Display: Missing cached shadermap for M_Pistol_Streaks_01 in PCD3D_SM5, Default, SM5 (DDC key hash: B7A99554A0F7BADC98F928779EE4FB0F3D4AE480), compiling. [2025.04.16-13.28.07:720][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:741][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 800 triangles, Range [1.0, 1.0], St_AssualtRifle_Core_01 [2025.04.16-13.28.07:741][ 0]LogMaterial: Display: Missing cached shadermap for M_AssualtRifle_Core_01 in PCD3D_SM5, Default, SM5 (DDC key hash: DF95D72A4A9FA6368D6678B34057F2BA1A46DEC2), compiling. [2025.04.16-13.28.07:758][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:759][ 0]LogMaterial: Display: Missing cached shadermap for M_CrystalRefraction_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 6237B7511BBF268A79EA6939A114F3ECEEF24CDC), compiling. [2025.04.16-13.28.07:770][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:772][ 0]LogMaterial: Display: Missing cached shadermap for M_AssaultRifle_MuzzleFlash_4x1 in PCD3D_SM5, Default, SM5 (DDC key hash: A2A5D3B41C77150C676AF9DAD6BF1CC08E38BAEE), compiling. [2025.04.16-13.28.07:787][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:810][ 0]LogMeshUtilities: Discarded distance field for ElementPlane as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.07:810][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 32 triangles, Range [-0.4, 1.0], ElementPlane [2025.04.16-13.28.07:810][ 0]LogMaterial: Display: Missing cached shadermap for ElementIcon_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 0C293D8D4B0256307995AD63181BC25039E4C558), compiling. [2025.04.16-13.28.07:819][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:839][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_SpiralLight_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C7E8E3EC7D1444FA99463B7D704C3D9E6A615A66), compiling. [2025.04.16-13.28.07:848][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:858][ 0]LogMaterial: Display: Missing cached shadermap for Star_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: FB7198E193EFF01DB0B7C07BAC5447700A8AB790), compiling. [2025.04.16-13.28.07:916][ 0]LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:917][ 0]LogMaterial: Display: Missing cached shadermap for Star_Particles_MI3_TechShellParticles in PCD3D_SM5, Default, SM5 (DDC key hash: 2272785C86671D7A0E658AC52F081AFC03CFF3B5), compiling. [2025.04.16-13.28.07:951][ 0]LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority [2025.04.16-13.28.07:954][ 0]LogMaterial: Display: Missing cached shadermap for Master_Leaves in PCD3D_SM5, Default, SM5 (DDC key hash: FC415EC7F5C43A10A5EFAA73C898091B4D24D81B), compiling. [2025.04.16-13.28.08:039][ 0]LogShaderCompilers: Display: Submitted 253 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:073][ 0]LogMaterial: Display: Missing cached shadermap for whispOne_Master_directional in PCD3D_SM5, Default, SM5 (DDC key hash: 29C1987B94AD16F5F1A8FDC49A4F9E863FEB8A6D), compiling. [2025.04.16-13.28.08:122][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:123][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRuneMasked_Master in PCD3D_SM5, Default, SM5 (DDC key hash: EB29E1D50B90AE616A0EC91174C87BF06C4734BB), compiling. [2025.04.16-13.28.08:159][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:161][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRuneMasked_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: 1438D599DB482177174DA0BB2CB9D56BCAD5A078), compiling. [2025.04.16-13.28.08:197][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:226][ 0]LogMaterial: Display: Missing cached shadermap for M_PlanetGrid_UI in PCD3D_SM5, Default, SM5 (DDC key hash: F6EFC559BDB36D2659FC43BC6C165539B0C1D874), compiling. [2025.04.16-13.28.08:239][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:241][ 0]LogMaterial: Display: Missing cached shadermap for Omni_Weapon_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: C8C76DD5743338D39DA1F1E902333DFA914FCEBA), compiling. [2025.04.16-13.28.08:249][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:258][ 0]LogMaterial: Display: Missing cached shadermap for Orrery_StarLabelGold in PCD3D_SM5, Default, SM5 (DDC key hash: 5D3B1A8F699EA5E64FB91E770E03347221EC3C80), compiling. [2025.04.16-13.28.08:266][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:268][ 0]LogMaterial: Display: Missing cached shadermap for StarPointerPersistent_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 7A4157A84993A2184C7111721DD74AB943D5A0C9), compiling. [2025.04.16-13.28.08:276][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 11774 [2025.04.16-13.28.08:276][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.08:276][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:278][ 0]LogMaterial: Display: Missing cached shadermap for Cursor_Simple_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 121EC6458FB6DA4E9F5802ED52992B0C8D3F96B9), compiling. [2025.04.16-13.28.08:286][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:327][ 0]LogMaterial: Display: Missing cached shadermap for WaypointDial_Small_UI in PCD3D_SM5, Default, SM5 (DDC key hash: B2B70E5F5A68744959CE3111C544F69E55D39DAD), compiling. [2025.04.16-13.28.08:335][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:346][ 0]LogMaterial: Display: Missing cached shadermap for StarPointer_Selected_Outer_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 3831FBA8AB68A3EBB59A2E65740ED0919CE999A9), compiling. [2025.04.16-13.28.08:354][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:355][ 0]LogMaterial: Display: Missing cached shadermap for StarPointer_Selected_Inner_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: AF6DD8D9C202CECB8421BC817A041CF09C431AB3), compiling. [2025.04.16-13.28.08:363][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:365][ 0]LogMaterial: Display: Missing cached shadermap for OrbitConnectors_M in PCD3D_SM5, Default, SM5 (DDC key hash: 917C084F30D2CFABD2E35A1BF1A323E7477B1EDA), compiling. [2025.04.16-13.28.08:390][ 0]LogShaderCompilers: Display: Submitted 70 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:392][ 0]LogMaterial: Display: Missing cached shadermap for M_Basic_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: 07A97AFE2FA470D5F90F42B742494A96125E638C), compiling. [2025.04.16-13.28.08:454][ 0]LogShaderCompilers: Display: Submitted 171 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:479][ 0]LogMaterial: Display: Missing cached shadermap for System_Mandala_RGB_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: FA52ADE78F51AEEB49503C996778D6857CFBB4AB), compiling. [2025.04.16-13.28.08:487][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:488][ 0]LogMaterial: Display: Missing cached shadermap for System_Iota1 in PCD3D_SM5, Default, SM5 (DDC key hash: B76B1A3867662312823C86AA9CB2A65A9E34F85C), compiling. [2025.04.16-13.28.08:495][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:497][ 0]LogMaterial: Display: Missing cached shadermap for System_Mandala in PCD3D_SM5, Default, SM5 (DDC key hash: 934EB7652131859FCF2EF64D6B36FEE7B29B2369), compiling. [2025.04.16-13.28.08:519][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:522][ 0]LogMaterial: Display: Missing cached shadermap for M_LifeOrb in PCD3D_SM5, Default, SM5 (DDC key hash: 93D3DFF01B1C5DA6C30E4CB0919C0F4C708A6E76), compiling. [2025.04.16-13.28.08:579][ 0]LogShaderCompilers: Display: Submitted 171 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:581][ 0]LogMaterial: Display: Missing cached shadermap for MI_LifeOrb3 in PCD3D_SM5, Default, SM5 (DDC key hash: 836F0FFC181F56F625FA927003FE7BD367E77FF0), compiling. [2025.04.16-13.28.08:637][ 0]LogMaterial: Display: Missing cached shadermap for M_LifeOrb_StarFade in PCD3D_SM5, Default, SM5 (DDC key hash: 6C0A7F1C0437A29AB57B83DC96B45C9280584F01), compiling. [2025.04.16-13.28.08:693][ 0]LogShaderCompilers: Display: Submitted 202 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:694][ 0]LogMaterial: Display: Missing cached shadermap for M_NebulaFogPlane in PCD3D_SM5, Default, SM5 (DDC key hash: 20E056B49394F161EB80AC9AC63E3723C479DE5F), compiling. [2025.04.16-13.28.08:707][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:723][ 0]LogMaterial: Display: Missing cached shadermap for Planet_LOD_Master in PCD3D_SM5, Default, SM5 (DDC key hash: AEE244910AFA0D5FC993EA4905FF6F1933F3D879), compiling. [2025.04.16-13.28.08:740][ 0]LogShaderCompilers: Display: Submitted 53 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:838][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 64x64x64 distance field, 2048 triangles, Range [-0.0, 1.0], SM_4E_SpiralRay_01 [2025.04.16-13.28.08:838][ 0]LogMaterial: Display: Missing cached shadermap for M_PlanetOrbitRing_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: 6CF9E6BA39895B5211BF189C080A962D91BCE76E), compiling. [2025.04.16-13.28.08:845][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:846][ 0]LogMaterial: Display: Missing cached shadermap for MI_PlanetOrbitRing_Kalin in PCD3D_SM5, Default, SM5 (DDC key hash: 01B4E66A5367C766A5744B40C8EF6468813984B4), compiling. [2025.04.16-13.28.08:853][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:854][ 0]LogMaterial: Display: Missing cached shadermap for M_Glowpath in PCD3D_SM5, Default, SM5 (DDC key hash: 29F932590CE2B642E9A039F0446775B5EEF812EB), compiling. [2025.04.16-13.28.08:865][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:904][ 0]LogMaterial: Display: Missing cached shadermap for MAT_SolarStorm in PCD3D_SM5, Default, SM5 (DDC key hash: 07AFA21E27232085C0ADE68ABEA7511E9A4239DB), compiling. [2025.04.16-13.28.08:916][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:938][ 0]LogMaterial: Display: Missing cached shadermap for MAT_SolarFlare in PCD3D_SM5, Default, SM5 (DDC key hash: EB99A44B11C76FE517673F0884ED76947A5DD79D), compiling. [2025.04.16-13.28.08:950][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:952][ 0]LogMaterial: Display: Missing cached shadermap for MAT_StarCorona in PCD3D_SM5, Default, SM5 (DDC key hash: D8C5A4B86D1E48B836E0FEE987EE10C2097DDB8A), compiling. [2025.04.16-13.28.08:963][ 0]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Low' priority [2025.04.16-13.28.08:984][ 0]LogMaterial: Display: Missing cached shadermap for MAT_StarSurfaceUI in PCD3D_SM5, Default, SM5 (DDC key hash: 307825AFA8098151C2A72DA0624851EFD5429B2F), compiling. [2025.04.16-13.28.09:018][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.09:081][ 0]LogMaterial: Display: Missing cached shadermap for PP_Outline_Stencil_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 5407116A0C57C266BF95BA9F3A8B21D844C0BC2F), compiling. [2025.04.16-13.28.09:086][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.09:087][ 0]LogMaterial: Display: Missing cached shadermap for PP_Outline_Stencil_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 06B0362985F37B12C531CC8AB723F717567AEB4D), compiling. [2025.04.16-13.28.09:114][ 0]LogMaterial: Display: Missing cached shadermap for M_PlanetSelectRing in PCD3D_SM5, Default, SM5 (DDC key hash: E7DCFBF7181FAB197E95FAFEAAA8D36FEFF3357A), compiling. [2025.04.16-13.28.09:133][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 12957 [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 12947 [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 960 triangles, Range [-0.6, 1.0], Planet_Sphere_512 [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 26x49x50 distance field, 105 triangles, Range [-0.1, 1.0], Const_CanisMajor [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 44x29x18 distance field, 83 triangles, Range [-0.1, 1.0], Const_Circinus [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 12937 [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x41x31 distance field, 74 triangles, Range [-0.1, 1.0], Const_CoronaBorealis [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Discarded distance field for Const_Crux as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 21x21x11 distance field, 38 triangles, Range [-0.2, 1.0], Const_Crux [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x64 distance field, 246 triangles, Range [-0.0, 1.0], Const_Cygnus [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 19x64x64 distance field, 164 triangles, Range [-0.0, 1.0], Const_Orion [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 12927 [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 56x35x24 distance field, 80 triangles, Range [-0.1, 1.0], Const_PiscisAustrinus [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 12917 [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 41x22x46 distance field, 91 triangles, Range [-0.1, 1.0], Const_Sextans [2025.04.16-13.28.10:858][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 40x29x28 distance field, 60 triangles, Range [-0.1, 1.0], Const_Triangulum [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 12907 [2025.04.16-13.28.10:858][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.10:858][ 0]LogMaterial: Display: Missing cached shadermap for GalaxyMapSkyClouds_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 6214B2C9E528404304FA1A86D21812E9ED18CC2C), compiling. [2025.04.16-13.28.10:870][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.10:872][ 0]LogMaterial: Display: Missing cached shadermap for GalaxyMapSkyClouds_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 02905CD004F1A51A60C4E75B27509467BEE63DAA), compiling. [2025.04.16-13.28.10:884][ 0]LogD3D12RHI: Warning: Force flushing command list to GPU because too many commands have been enqueued already (10001 commands) [2025.04.16-13.28.10:884][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.10:886][ 0]LogMaterial: Display: Missing cached shadermap for M_Sky_Panning_Clouds2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6E1D4C47242917297B02496195DA59C9210960BB), compiling. [2025.04.16-13.28.10:891][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.28.10:917][ 0]LogMaterial: Display: Missing cached shadermap for M_PurpleWarpOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 8F55CD3EE082AD9F1ED211BA1F2F1341303C7910), compiling. [2025.04.16-13.28.10:928][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.10:951][ 0]LogMaterial: Display: Missing cached shadermap for M_PurpleWarpIntensive in PCD3D_SM5, Default, SM5 (DDC key hash: EBD742B1C7E50AE71259C2E527A916D4CD6BCA67), compiling. [2025.04.16-13.28.10:960][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.10:961][ 0]LogMaterial: Display: Missing cached shadermap for M_PurpleWarp in PCD3D_SM5, Default, SM5 (DDC key hash: 8675023C4B7A6C510EF0AB713E7B1DF789DC222F), compiling. [2025.04.16-13.28.10:969][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.10:971][ 0]LogMaterial: Display: Missing cached shadermap for M_Stars in PCD3D_SM5, Default, SM5 (DDC key hash: 08B5C52D168DCD6FE687DCD41FC748E3F6D939B7), compiling. [2025.04.16-13.28.10:982][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.10:984][ 0]LogMaterial: Display: Missing cached shadermap for M_Snow_fx in PCD3D_SM5, Default, SM5 (DDC key hash: 3C32949F9D6F3413FBC7423CEC7D7767654738FA), compiling. [2025.04.16-13.28.11:016][ 0]LogShaderCompilers: Display: Submitted 116 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:022][ 0]LogMaterial: Display: Missing cached shadermap for BlankTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: FE3C28C7F7CA55DB0D6C5AA598B4203BA10C7F2A), compiling. [2025.04.16-13.28.11:251][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 13207 [2025.04.16-13.28.11:251][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.11:251][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 58x60x16 distance field, 450 triangles, Range [-0.1, 1.0], Const_UrsaMinor [2025.04.16-13.28.11:251][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 320 triangles, Range [-0.2, 1.0], SM_Warp [2025.04.16-13.28.11:251][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x30x30 distance field, 960 triangles, Range [-0.6, 1.0], SM_Sphere [2025.04.16-13.28.11:251][ 0]LogShaderCompilers: Display: Submitted 482 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:252][ 0]LogMaterial: Display: Missing cached shadermap for M_radial_ramp_Fade in PCD3D_SM5, Default, SM5 (DDC key hash: E87AECEE4E58BAFB902AFB563197838D192FC88A), compiling. [2025.04.16-13.28.11:269][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:271][ 0]LogMaterial: Display: Missing cached shadermap for Strangers_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: C5847338F710491C70FF4C974B1CCE96599D9BCB), compiling. [2025.04.16-13.28.11:344][ 0]LogShaderCompilers: Display: Submitted 213 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:365][ 0]LogMaterial: Display: Missing cached shadermap for Mat_Arm in PCD3D_SM5, Default, SM5 (DDC key hash: A556974839B547B4C52D48542F18A3CA77B73A7B), compiling. [2025.04.16-13.28.11:420][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:686][ 0]LogMaterial: Display: Missing cached shadermap for M_RobotLoki in PCD3D_SM5, Default, SM5 (DDC key hash: 728705C4944CD1CAABB8B7ED970CFA258BD95DF9), compiling. [2025.04.16-13.28.11:757][ 0]LogShaderCompilers: Display: Submitted 193 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:793][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 14295 [2025.04.16-13.28.11:793][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.11:793][ 0]LogMaterial: Display: Missing cached shadermap for D_Master_RGB_B_Rough in PCD3D_SM5, Default, SM5 (DDC key hash: 553BA9CF34DB4F31D446F3BB16DE371E86F6AEDC), compiling. [2025.04.16-13.28.11:810][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:834][ 0]LogMaterial: Display: Missing cached shadermap for CustomDial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C7CB9B7EFD1082C632704C6C91108ACC45D4547), compiling. [2025.04.16-13.28.11:842][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:843][ 0]LogMaterial: Display: Missing cached shadermap for Kanji_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 1668E445A0C5A5BF6A3F244FF5317CEB5BAC1C98), compiling. [2025.04.16-13.28.11:851][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:852][ 0]LogMaterial: Display: Missing cached shadermap for KanjiSq_Peace in PCD3D_SM5, Default, SM5 (DDC key hash: 78D328D0C2BC6736A4FB6654CDAD227928B49061), compiling. [2025.04.16-13.28.11:859][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:860][ 0]LogMaterial: Display: Missing cached shadermap for VerticalGradient_T_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 0743499C32141BF32698B9F73873207F1F829CFF), compiling. [2025.04.16-13.28.11:867][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:877][ 0]LogMaterial: Display: Missing cached shadermap for OmniTool_Codex_BG in PCD3D_SM5, Default, SM5 (DDC key hash: F5F216F61A935EC1ED0831CDEEEEF24DE52188FD), compiling. [2025.04.16-13.28.11:886][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:985][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], SM_SkySphere [2025.04.16-13.28.11:985][ 0]LogMaterial: Display: Missing cached shadermap for ElementAdjaceny_UI in PCD3D_SM5, Default, SM5 (DDC key hash: F6780A73E1E4ECC0FB8E9DF722EA6206D79C8614), compiling. [2025.04.16-13.28.11:995][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 14443 [2025.04.16-13.28.11:995][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 14433 [2025.04.16-13.28.11:995][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.11:995][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.11:997][ 0]LogMaterial: Display: Missing cached shadermap for M_Element_Base_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 3A8AB589E1604B020A1DCA4F6FDB6591F6604C05), compiling. [2025.04.16-13.28.12:009][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:020][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 35x41x11 distance field, 90 triangles, Range [-0.1, 1.0], Const_Volans [2025.04.16-13.28.12:020][ 0]LogMaterial: Display: Missing cached shadermap for ClickNewHighlight in PCD3D_SM5, Default, SM5 (DDC key hash: 37A24564F04DA1F37EC6F8253026C0DA68BF0C27), compiling. [2025.04.16-13.28.12:046][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:092][ 0]LogMaterial: Display: Missing cached shadermap for SphereGridBG_Master in PCD3D_SM5, Default, SM5 (DDC key hash: F34663538A9AE928F1AA96700F6C4EA97688CFC1), compiling. [2025.04.16-13.28.12:100][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:101][ 0]LogMaterial: Display: Missing cached shadermap for SphereGridBG_MI_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 60CB8FC663221AC31F34B61818B8418C16CB4AFF), compiling. [2025.04.16-13.28.12:109][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:127][ 0]LogMaterial: Display: Missing cached shadermap for Special_Icon_UI_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 6850B622BA0F2D17EDEFCE1086AA845976DCF4E5), compiling. [2025.04.16-13.28.12:135][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:137][ 0]LogMaterial: Display: Missing cached shadermap for M_SniperReticle in PCD3D_SM5, Default, SM5 (DDC key hash: E854CFEBF92146A5018AD25BCF104AE28F1C6418), compiling. [2025.04.16-13.28.12:144][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:150][ 0]LogMaterial: Display: Missing cached shadermap for Reticle_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 10BEC2850FB4F9CCE083BCAB00E059D30645249D), compiling. [2025.04.16-13.28.12:161][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:162][ 0]LogMaterial: Display: Missing cached shadermap for Secondary_Reticle_02 in PCD3D_SM5, Default, SM5 (DDC key hash: B0458831AE075F130947B1288521392679C2BE2C), compiling. [2025.04.16-13.28.12:172][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:173][ 0]LogMaterial: Display: Missing cached shadermap for Reticle_AmmoHealthReload in PCD3D_SM5, Default, SM5 (DDC key hash: C0D9854DCD3DF7BF8F8DFD759E1ED9EC965E2867), compiling. [2025.04.16-13.28.12:181][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:192][ 0]LogMaterial: Display: Missing cached shadermap for Omni_SpecialBar_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: 184E92BD9C87704BCBBE669A854C5939DFEF45D3), compiling. [2025.04.16-13.28.12:200][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:213][ 0]LogMaterial: Display: Missing cached shadermap for OrreryShipIcon_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 432F99F96A67257467C61FC643DED7682B9D3559), compiling. [2025.04.16-13.28.12:221][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:237][ 0]LogMaterial: Display: Missing cached shadermap for M_CopperRusted_Master in PCD3D_SM5, Default, SM5 (DDC key hash: DC44CFC57458E9D7CF348C8A317E3BBBE8C4680C), compiling. [2025.04.16-13.28.12:278][ 0]LogShaderCompilers: Display: Submitted 116 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:279][ 0]LogMaterial: Display: Missing cached shadermap for M_CopperRusted_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 46EDE720BC0CD50773FA1D0A56FFE189B553BE74), compiling. [2025.04.16-13.28.12:314][ 0]LogShaderCompilers: Display: Submitted 116 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:502][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x24 distance field, 7112 triangles, Range [-0.1, 0.8], Ruins_Buff_Floor_Upper [2025.04.16-13.28.12:502][ 0]LogMaterial: Display: Missing cached shadermap for M_Smoke_White_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 4DC945C3CAC32C137AD218347026158AB6824D7C), compiling. [2025.04.16-13.28.12:515][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:516][ 0]LogMaterial: Display: Missing cached shadermap for M_Ice_Flame_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 979E57C500AE2F59096DCE3BD348E20215B4E079), compiling. [2025.04.16-13.28.12:530][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 14999 [2025.04.16-13.28.12:530][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.12:530][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:554][ 0]LogMaterial: Display: Missing cached shadermap for M_Dagger2ROTb in PCD3D_SM5, Default, SM5 (DDC key hash: B71F00F582268FB4E0ED32140FD755C5D7E9B95D), compiling. [2025.04.16-13.28.12:622][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 15029 [2025.04.16-13.28.12:623][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.12:623][ 0]LogShaderCompilers: Display: Submitted 224 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:624][ 0]LogMaterial: Display: Missing cached shadermap for M_SnowFlake_VelocityLerp in PCD3D_SM5, Default, SM5 (DDC key hash: 01EEBD8F6D4025D04D2AD3C0D49B63AF80DBFC42), compiling. [2025.04.16-13.28.12:659][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:660][ 0]LogMaterial: Display: Missing cached shadermap for M_Snow_Blowing_unLit_LowBias in PCD3D_SM5, Default, SM5 (DDC key hash: 45F869A2A785EBCFC8905CFA984BBC488C96699C), compiling. [2025.04.16-13.28.12:692][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:693][ 0]LogMaterial: Display: Missing cached shadermap for M_Snow_Blowing_unLit in PCD3D_SM5, Default, SM5 (DDC key hash: F4CEE97A27CB9E0C87AA16861F3AA566DC2B2E72), compiling. [2025.04.16-13.28.12:706][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:708][ 0]LogMaterial: Display: Missing cached shadermap for M_Ice_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: D60DF7606D1B19728CF650E6D9BA52FC3FEC75F7), compiling. [2025.04.16-13.28.12:727][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x29 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightningRing_01 [2025.04.16-13.28.12:727][ 0]LogShaderCompilers: Display: Submitted 61 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:729][ 0]LogMaterial: Display: Missing cached shadermap for M_Ice_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: AED3A15DB15E23512E73F5C0C6554897757AD620), compiling. [2025.04.16-13.28.12:809][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 11x8x8 distance field, 216 triangles, Range [-0.1, 0.5], SM_4E_IceSpike_01 [2025.04.16-13.28.12:809][ 0]LogMeshUtilities: Discarded distance field for SuperGrid_Plane as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.12:809][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 2 triangles, Range [-0.2, 1.0], SuperGrid_Plane [2025.04.16-13.28.12:809][ 0]LogShaderCompilers: Display: Submitted 152 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:811][ 0]LogMaterial: Display: Missing cached shadermap for M_Ice_Crack in PCD3D_SM5, Default, SM5 (DDC key hash: 1A76C2EDB4FEE4398B2E8E333C33CAC1D8934FBF), compiling. [2025.04.16-13.28.12:848][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:850][ 0]LogMaterial: Display: Missing cached shadermap for M_Energy_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 90A921013D618BFF01C858FFC7824BBA721F6385), compiling. [2025.04.16-13.28.12:866][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:867][ 0]LogMaterial: Display: Missing cached shadermap for M_Smoke_White_01 in PCD3D_SM5, Default, SM5 (DDC key hash: C9937ED20D5554605CF063818FE30FFD3164FB31), compiling. [2025.04.16-13.28.12:881][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:906][ 0]LogMaterial: Display: Missing cached shadermap for M_ShieldWall_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 2052F0E2F9538F87D9E0D147C487D351643B9DB9), compiling. [2025.04.16-13.28.12:918][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:920][ 0]LogMaterial: Display: Missing cached shadermap for Cartoon_Distort in PCD3D_SM5, Default, SM5 (DDC key hash: 7C4DF26A4DCA10EFAE7724927E3290A7B1ADC786), compiling. [2025.04.16-13.28.12:939][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:970][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRune_MI5 in PCD3D_SM5, Default, SM5 (DDC key hash: AD062F1A33A04A1960B5FABD5A8D82A285C492D0), compiling. [2025.04.16-13.28.12:990][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.12:991][ 0]LogMaterial: Display: Missing cached shadermap for Empowerment in PCD3D_SM5, Default, SM5 (DDC key hash: D858F78D02D767DDC7A29B8640F8878EC0736D40), compiling. [2025.04.16-13.28.13:011][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 16050 [2025.04.16-13.28.13:011][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.13:011][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:012][ 0]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 374F620F8FF3163E444CF9E8E1BDAE3CFA9A6773), compiling. [2025.04.16-13.28.13:021][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:023][ 0]LogMaterial: Display: Missing cached shadermap for M_ShieldGrid in PCD3D_SM5, Default, SM5 (DDC key hash: A270C731C2B88FF3B7FBCD07A32F54C64A5D5E30), compiling. [2025.04.16-13.28.13:038][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:040][ 0]LogMaterial: Display: Missing cached shadermap for M_ShieldMaster in PCD3D_SM5, Default, SM5 (DDC key hash: EEE808FED7C75C2A0A2853FD8E4F2491B9A90547), compiling. [2025.04.16-13.28.13:059][ 0]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:060][ 0]LogMaterial: Display: Missing cached shadermap for MI_Shield_05 in PCD3D_SM5, Default, SM5 (DDC key hash: 6CADFB281791BEAB8F9661D17B317002B6A7ABF2), compiling. [2025.04.16-13.28.13:081][ 0]LogMaterial: Display: Missing cached shadermap for M_HitMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 3D46AFF2BB787F220A7F0DA665E81C14FB6B51E4), compiling. [2025.04.16-13.28.13:091][ 0]LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:093][ 0]LogMaterial: Display: Missing cached shadermap for M_GroundEffectMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 9E7E34433F70CF6EA5F238A810AC9B4A76DEBE76), compiling. [2025.04.16-13.28.13:138][ 0]LogShaderCompilers: Display: Submitted 125 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:140][ 0]LogMaterial: Display: Missing cached shadermap for Sacred_Decal_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 8972E0DD94140CD880983AF92F7685FAFC3790FF), compiling. [2025.04.16-13.28.13:174][ 0]LogShaderCompilers: Display: Submitted 93 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:176][ 0]LogMaterial: Display: Missing cached shadermap for Sacred_Decal_Sanctuary in PCD3D_SM5, Default, SM5 (DDC key hash: 39B4FEDB55067AF19282C34FD69BE0736A248C4F), compiling. [2025.04.16-13.28.13:208][ 0]LogShaderCompilers: Display: Submitted 93 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:209][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_DarkStar_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 4854BAECA9090E50FC8190334F01E2CC9EC897EF), compiling. [2025.04.16-13.28.13:223][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:225][ 0]LogMaterial: Display: Missing cached shadermap for Beam_Master in PCD3D_SM5, Default, SM5 (DDC key hash: CF773033D7322D05480AB514E06A0298EA1AA2A1), compiling. [2025.04.16-13.28.13:265][ 0]LogShaderCompilers: Display: Submitted 152 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:315][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 16753 [2025.04.16-13.28.13:315][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.13:315][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x50x64 distance field, 324 triangles, Range [-0.0, 1.0], Const_Virgo [2025.04.16-13.28.13:315][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 7740 triangles, Range [-0.1, 0.8], PulsePylon_SM [2025.04.16-13.28.13:315][ 0]LogMaterial: Display: Missing cached shadermap for MI_4E_Lightning_Bolt_01b in PCD3D_SM5, Default, SM5 (DDC key hash: BE7CB12D42145C076289CC0308771C7265EBA29C), compiling. [2025.04.16-13.28.13:365][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:366][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_ImpactFX_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 762C09DC666B8F1DC2258B222E2AF5254B2DC9B4), compiling. [2025.04.16-13.28.13:385][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:405][ 0]LogMaterial: Display: Missing cached shadermap for MI_CoreLight01_Glow_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 537364304A840D66576E029D9ACE9A1963982C23), compiling. [2025.04.16-13.28.13:433][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 16911 [2025.04.16-13.28.13:433][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.13:433][ 0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:434][ 0]LogMaterial: Display: Missing cached shadermap for MM_NeonTube_Inner in PCD3D_SM5, Default, SM5 (DDC key hash: 119DDC61653240FE2E4C01048FFDA40939A27FA5), compiling. [2025.04.16-13.28.13:442][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:443][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRuneMasked_MI5 in PCD3D_SM5, Default, SM5 (DDC key hash: F8248762B3C00C9D838A4B8969290CB04102C29C), compiling. [2025.04.16-13.28.13:479][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:540][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 39x39x39 distance field, 960 triangles, Range [-0.7, 1.0], SM_4E_LightningOrb_01 [2025.04.16-13.28.13:540][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 17115 [2025.04.16-13.28.13:540][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.13:540][ 0]LogMeshUtilities: Discarded distance field for SM_Hammer_Body_Spirals_v1 as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.13:540][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 600 triangles, Range [-0.3, 0.8], SM_Hammer_Body_Spirals_v1 [2025.04.16-13.28.13:540][ 0]LogMaterial: Display: Missing cached shadermap for M_Hotdog_Spark_VLerp_Rand_Master in PCD3D_SM5, Default, SM5 (DDC key hash: D651D2F85A119D82814BD8CD571CC71C1A0D1A81), compiling. [2025.04.16-13.28.13:553][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:555][ 0]LogMaterial: Display: Missing cached shadermap for M_Hotdog_Spark_VLerp_MASTER1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6B013802E67778408F48EC7D42007BA17C2E8825), compiling. [2025.04.16-13.28.13:574][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 25x25x14 distance field, 120 triangles, Range [-0.6, 0.7], SM_Recall_Cylinder [2025.04.16-13.28.13:574][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:576][ 0]LogMaterial: Display: Missing cached shadermap for M_Teleport_Cyl_Haze in PCD3D_SM5, Default, SM5 (DDC key hash: A29DB6A7F0B22C41BBF7C6513010CD7C33D25B5F), compiling. [2025.04.16-13.28.13:590][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:591][ 0]LogMaterial: Display: Missing cached shadermap for M_Teleport_Cyl_Emitter_140 in PCD3D_SM5, Default, SM5 (DDC key hash: D6D7EABEA28ECCC5180F545DDBCAD5513A1D8420), compiling. [2025.04.16-13.28.13:603][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 36x36x64 distance field, 128 triangles, Range [1.0, 1.0], S_Teleport_Cyl_Haze [2025.04.16-13.28.13:603][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:604][ 0]LogMaterial: Display: Missing cached shadermap for M_Plasma_Keyhole in PCD3D_SM5, Default, SM5 (DDC key hash: F31500D4B60CFB2547593A5039855468EC70BD0E), compiling. [2025.04.16-13.28.13:622][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x12x8 distance field, 1600 triangles, Range [0.0, 1.0], SM_TechCircles_04 [2025.04.16-13.28.13:622][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:630][ 0]LogMaterial: Display: Missing cached shadermap for M_Core_Recall_Spiral in PCD3D_SM5, Default, SM5 (DDC key hash: D8A89082E2D95CBF5D57E13A5B6851A361099FAC), compiling. [2025.04.16-13.28.13:671][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 21x24x14 distance field, 66 triangles, Range [-0.0, 1.0], SM_4E_ImpactFX_01 [2025.04.16-13.28.13:671][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 17x17x64 distance field, 30 triangles, Range [-0.0, 0.5], SM_4E_LightningBolt_01 [2025.04.16-13.28.13:671][ 0]LogShaderCompilers: Display: Submitted 133 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:672][ 0]LogMaterial: Display: Missing cached shadermap for M_Core_Recall_GroundRing in PCD3D_SM5, Default, SM5 (DDC key hash: 9E8E61699CF676618F20954862C8AA066DCA3550), compiling. [2025.04.16-13.28.13:693][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:700][ 0]LogMaterial: Display: Missing cached shadermap for M_RecallPlasmaBeam in PCD3D_SM5, Default, SM5 (DDC key hash: 45A4141D8618128B6EA4B5DF0E6C9F4C1C8CBD97), compiling. [2025.04.16-13.28.13:727][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 17462 [2025.04.16-13.28.13:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.13:727][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:728][ 0]LogMaterial: Display: Missing cached shadermap for M_PortalStone_Beam_Stretch in PCD3D_SM5, Default, SM5 (DDC key hash: FFD1873BBE1473A9C682F53FB044E10AA5B19F0D), compiling. [2025.04.16-13.28.13:739][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:740][ 0]LogMaterial: Display: Missing cached shadermap for M_Core_Beam_Stretch in PCD3D_SM5, Default, SM5 (DDC key hash: 986FBBD00A56B55C1951CE527997368477F74303), compiling. [2025.04.16-13.28.13:756][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:802][ 0]LogMaterial: Display: Missing cached shadermap for M_GeoShield1 in PCD3D_SM5, Default, SM5 (DDC key hash: 94FCB909355DFED8F9FCC7D8B9F713BCAE627336), compiling. [2025.04.16-13.28.13:820][ 0]LogShaderCompilers: Display: Submitted 62 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:880][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 64x28x28 distance field, 512 triangles, Range [-0.3, 0.6], sm_fx_flarecone3 [2025.04.16-13.28.13:880][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 23x23x31 distance field, 2200 triangles, Range [1.0, 1.0], SM_Egg3 [2025.04.16-13.28.13:880][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 4 triangles, Range [1.0, 1.0], SM_MuzzleFlash_S [2025.04.16-13.28.13:880][ 0]LogMaterial: Display: Missing cached shadermap for M_MuzzleFlash_S in PCD3D_SM5, Default, SM5 (DDC key hash: 5EB14BF756D0D9F680AFF9BD4DD9D722A0DCEA0F), compiling. [2025.04.16-13.28.13:892][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.13:893][ 0]LogMaterial: Display: Missing cached shadermap for M_MuzzleFlash_F in PCD3D_SM5, Default, SM5 (DDC key hash: 8A84F77B2B7F9601A7A4F194950201CFD3D3A135), compiling. [2025.04.16-13.28.13:904][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:045][ 0]LogMaterial: Display: Missing cached shadermap for WeaponFresnel in PCD3D_SM5, Default, SM5 (DDC key hash: 6A7587A050220139C10EB55DD6BE7041838E1C8E), compiling. [2025.04.16-13.28.14:115][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 17730 [2025.04.16-13.28.14:115][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.14:115][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 51x64x23 distance field, 91 triangles, Range [-0.1, 1.0], Const_Veulpacula [2025.04.16-13.28.14:115][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 10x8x8 distance field, 642 triangles, Range [-0.0, 0.4], SM_Turret_A_Barrel [2025.04.16-13.28.14:115][ 0]LogShaderCompilers: Display: Submitted 234 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:117][ 0]LogMaterial: Display: Missing cached shadermap for M_Turret_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 7CBED278E52C952849316AC4876C1905334EE9F7), compiling. [2025.04.16-13.28.14:180][ 0]LogMeshUtilities: Discarded distance field for SM_Turret_A_Base as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.14:180][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x15x8 distance field, 5947 triangles, Range [-0.2, 1.0], SM_Turret_A_Base [2025.04.16-13.28.14:180][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 17954 [2025.04.16-13.28.14:180][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.14:180][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x15x13 distance field, 4002 triangles, Range [-0.1, 0.9], SM_Turret_A_Mid [2025.04.16-13.28.14:180][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x8x8 distance field, 2967 triangles, Range [-0.1, 0.8], SM_Turret_A_Top [2025.04.16-13.28.14:180][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 32 triangles, Range [1.0, 1.0], SM_MuzzleFlash_F [2025.04.16-13.28.14:180][ 0]LogShaderCompilers: Display: Submitted 91 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:201][ 0]LogMaterial: Display: Missing cached shadermap for M_BHell_SM in PCD3D_SM5, Default, SM5 (DDC key hash: 2EBC8D5D5EB8C674DD1F275E9654CF5AF9748B8A), compiling. [2025.04.16-13.28.14:212][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:214][ 0]LogMaterial: Display: Missing cached shadermap for SimpleEmissiveLight in PCD3D_SM5, Default, SM5 (DDC key hash: 2E900986A90D804D61D6CF510278563B96068B63), compiling. [2025.04.16-13.28.14:233][ 0]LogShaderCompilers: Display: Submitted 62 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:234][ 0]LogMaterial: Display: Missing cached shadermap for M_smoke_subUV_unlit in PCD3D_SM5, Default, SM5 (DDC key hash: 2A2BBB54FE95818D897CCD8B58BFB131A1F669CA), compiling. [2025.04.16-13.28.14:248][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 18125 [2025.04.16-13.28.14:248][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.14:248][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:249][ 0]LogMaterial: Display: Missing cached shadermap for M_BHell_Impact in PCD3D_SM5, Default, SM5 (DDC key hash: 48BA8CE9DABB1FA0145D5006BE95C2EB54FE3207), compiling. [2025.04.16-13.28.14:259][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:270][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRune_MI1 in PCD3D_SM5, Default, SM5 (DDC key hash: DE9D015BA1F2EC4C9C68E5FAB89912F9BDF81AA4), compiling. [2025.04.16-13.28.14:290][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:292][ 0]LogMaterial: Display: Missing cached shadermap for SmokeSub64_EnergyBarrage_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 9BB018E545A11E8E3B5F11E2C49F44CD24DD95FA), compiling. [2025.04.16-13.28.14:332][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:341][ 0]LogMaterial: Display: Missing cached shadermap for BurnRune_Master in PCD3D_SM5, Default, SM5 (DDC key hash: CA52D8AE055A4B378AACE0C3FD4C95495E3AE0B4), compiling. [2025.04.16-13.28.14:368][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 18351 [2025.04.16-13.28.14:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.14:368][ 0]LogShaderCompilers: Display: Submitted 92 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:377][ 0]LogMaterial: Display: Missing cached shadermap for M_4e_LightSpark_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 97EC5A2BA0C102386B23F016B39B4D6D57CBC81A), compiling. [2025.04.16-13.28.14:404][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:405][ 0]LogMaterial: Display: Missing cached shadermap for MI_4E_LightSpark_01_Ray in PCD3D_SM5, Default, SM5 (DDC key hash: 26E4C51BF834D1925AB6DA5CC10BF02ADEDBE68A), compiling. [2025.04.16-13.28.14:434][ 0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:435][ 0]LogMaterial: Display: Missing cached shadermap for M_4e_LightSphere_01 in PCD3D_SM5, Default, SM5 (DDC key hash: D357CB7321A2F56E3436962B96BB76518A506E01), compiling. [2025.04.16-13.28.14:441][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:450][ 0]LogMaterial: Display: Missing cached shadermap for BurnishedBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 3B2039B2EAEC2A7E2A0BED96F78465F3FBE5DD32), compiling. [2025.04.16-13.28.14:499][ 0]LogShaderCompilers: Display: Submitted 132 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:525][ 0]LogMaterial: Display: Missing cached shadermap for M_ACS18 in PCD3D_SM5, Default, SM5 (DDC key hash: 7DA501B39FA269022AEE996511C1CFD7086159DE), compiling. [2025.04.16-13.28.14:582][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 18741 [2025.04.16-13.28.14:583][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.14:583][ 0]LogShaderCompilers: Display: Submitted 174 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:656][ 0]LogMaterial: Display: Missing cached shadermap for Decal_SnowSplatter in PCD3D_SM5, Default, SM5 (DDC key hash: E8725C6B1A0A756A68B631C260B16FE4FD657D1D), compiling. [2025.04.16-13.28.14:670][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x64 distance field, 492 triangles, Range [-0.0, 1.0], Const_UrsaMajor [2025.04.16-13.28.14:670][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x27 distance field, 24 triangles, Range [-0.0, 1.0], brutalist_staff_01 [2025.04.16-13.28.14:670][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 960 triangles, Range [-0.4, 0.8], SM_4E_LightSphere_01 [2025.04.16-13.28.14:670][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:671][ 0]LogMaterial: Display: Missing cached shadermap for Emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 4DCAD15B9C8DAF83CF2968A15E30B1F852A97DDF), compiling. [2025.04.16-13.28.14:683][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:685][ 0]LogMaterial: Display: Missing cached shadermap for M_Flash in PCD3D_SM5, Default, SM5 (DDC key hash: 429242F3BCF6F64ED15BAF90C62CE888B63567E6), compiling. [2025.04.16-13.28.14:699][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:724][ 0]LogMaterial: Display: Missing cached shadermap for M_Energy_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 129E13CA26CBED2076A0AD4F10A2449EA14C703F), compiling. [2025.04.16-13.28.14:799][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 29x29x17 distance field, 384 triangles, Range [-0.1, 1.0], SM_4E_LightRing_01 [2025.04.16-13.28.14:799][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:825][ 0]LogMaterial: Display: Missing cached shadermap for 01_Default in PCD3D_SM5, Default, SM5 (DDC key hash: 35CE9A54D9D24687E40CA6BD8ED8389AAE13EA65), compiling. [2025.04.16-13.28.14:903][ 0]LogShaderCompilers: Display: Submitted 218 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:905][ 0]LogMaterial: Display: Missing cached shadermap for M_Hotdog_Spark_VLerp_DOF_Rand_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 757775A57E57F8A06845DD58CE116FD1CAC29AA8), compiling. [2025.04.16-13.28.14:944][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 19322 [2025.04.16-13.28.14:944][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.14:944][ 0]LogShaderCompilers: Display: Submitted 127 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:967][ 0]LogMaterial: Display: Missing cached shadermap for M_GenericLightning_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 54D6FABC8F0361C922E0A1EFD0CEA1EB8CB72BF5), compiling. [2025.04.16-13.28.14:996][ 0]LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority [2025.04.16-13.28.14:997][ 0]LogMaterial: Display: Missing cached shadermap for M_Shockwave_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 9883CB82243B1057C58764BDDF93EF70D82FAC1F), compiling. [2025.04.16-13.28.15:007][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:009][ 0]LogMaterial: Display: Missing cached shadermap for Moon_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 9E543CFD2905C8C5E84C87B14D95A496A7327807), compiling. [2025.04.16-13.28.15:029][ 0]LogShaderCompilers: Display: Submitted 56 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:099][ 0]LogMaterial: Display: Missing cached shadermap for Beacon_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 95A838CDC8D39C84AE333A1C74BDDEE92F1EB2D7), compiling. [2025.04.16-13.28.15:114][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:146][ 0]LogMaterial: Display: Missing cached shadermap for M_Time_Dilation_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: BAB1C89B16D0F0D92E018C5ED2F6E1A0161C26CF), compiling. [2025.04.16-13.28.15:160][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:254][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 19682 [2025.04.16-13.28.15:254][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.15:254][ 0]LogMaterial: Display: Missing cached shadermap for SqDrone_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 47E9631471ECF829307DF2502905E140510489A8), compiling. [2025.04.16-13.28.15:282][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:284][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: C0D8E7BA935805B952A68182241C7B92435C304C), compiling. [2025.04.16-13.28.15:327][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:328][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_shine01R in PCD3D_SM5, Default, SM5 (DDC key hash: 9138B748A558B8991261AB8F067BD1DDC5331707), compiling. [2025.04.16-13.28.15:373][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_beam01 in PCD3D_SM5, Default, SM5 (DDC key hash: 00E231FD76BB15CA58D29D13A912108615A1799B), compiling. [2025.04.16-13.28.15:408][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:409][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_beam01c in PCD3D_SM5, Default, SM5 (DDC key hash: CD8E7E72C771DEEC1C9149B197B4A3072A8F64EB), compiling. [2025.04.16-13.28.15:438][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:439][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_beam03 in PCD3D_SM5, Default, SM5 (DDC key hash: 2B5B2C71879371AAAAD14080A65BE2B2C860B41E), compiling. [2025.04.16-13.28.15:459][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:460][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_flare_flash in PCD3D_SM5, Default, SM5 (DDC key hash: DACC8412F6C19549E30669C65B6C52314CFFEAD6), compiling. [2025.04.16-13.28.15:475][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 20162 [2025.04.16-13.28.15:475][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.15:475][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:476][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_flare_flash_trs in PCD3D_SM5, Default, SM5 (DDC key hash: E3E1B5071EDE32C87780E59DA6A4D113C3A3B59F), compiling. [2025.04.16-13.28.15:490][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:491][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_primitive_dyn2 in PCD3D_SM5, Default, SM5 (DDC key hash: EC321508E14673E87774B3FD52353402AAB5A1E6), compiling. [2025.04.16-13.28.15:525][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 1024 triangles, Range [-0.3, 1.0], sm_fx_flarecone1 [2025.04.16-13.28.15:525][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:526][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: 1DFD7FFD4F31E970BA89A3CD7DFCB9EF00D6B338), compiling. [2025.04.16-13.28.15:566][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x9x27 distance field, 6329 triangles, Range [-0.1, 0.5], BeaconExplosiveWave [2025.04.16-13.28.15:566][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x12x8 distance field, 1280 triangles, Range [1.0, 1.0], St_Shockwave_01 [2025.04.16-13.28.15:566][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x16x18 distance field, 544 triangles, Range [-0.5, 0.9], St_Rock_01 [2025.04.16-13.28.15:566][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:567][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_shine01G in PCD3D_SM5, Default, SM5 (DDC key hash: CFAD1C09CE0355B410BADE96F5C86589BB1FBD59), compiling. [2025.04.16-13.28.15:608][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.0, 1.0], SM_LazerGun_Projectile [2025.04.16-13.28.15:608][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:609][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_flarePillar in PCD3D_SM5, Default, SM5 (DDC key hash: DDC064F8DD8D5983B58F6C35C947230A80F9F669), compiling. [2025.04.16-13.28.15:645][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:680][ 0]LogMaterial: Display: Missing cached shadermap for M_Master_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 20A4B1635725B9517AFE49C677D6E4A54883C48D), compiling. [2025.04.16-13.28.15:730][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:732][ 0]LogMaterial: Display: Missing cached shadermap for M_Master_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D16B5A43F58E793965804C2073AC3E8F81FD1C7A), compiling. [2025.04.16-13.28.15:801][ 0]LogShaderCompilers: Display: Submitted 249 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:867][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 64x45x23 distance field, 191 triangles, Range [-0.1, 1.0], Const_Tucana [2025.04.16-13.28.15:867][ 0]LogMaterial: Display: Missing cached shadermap for Fog_Unlit_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1CC766440FBE40DBD33BB00BE4E6642C93503B90), compiling. [2025.04.16-13.28.15:878][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:900][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 35x35x12 distance field, 90 triangles, Range [-0.1, 1.0], Const_TriangulumAustrale [2025.04.16-13.28.15:900][ 0]LogMaterial: Display: Missing cached shadermap for Cracks_M in PCD3D_SM5, Default, SM5 (DDC key hash: F9C8A032A4FC72F0EC01DD6E145614C00BCA3C16), compiling. [2025.04.16-13.28.15:929][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.15:932][ 0]LogMaterial: Display: Missing cached shadermap for DebrisMaster in PCD3D_SM5, Default, SM5 (DDC key hash: C71B3183B56A63ADDE1EFD6EDCB01A59603BD3D5), compiling. [2025.04.16-13.28.15:970][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:012][ 0]LogMaterial: Display: Missing cached shadermap for DP1_M in PCD3D_SM5, Default, SM5 (DDC key hash: CD4CAA3B6BB7EC0C01F75510D66DBC2DDE4FD582), compiling. [2025.04.16-13.28.16:041][ 0]LogShaderCompilers: Display: Submitted 91 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:042][ 0]LogSkeletalMesh: Display: [AssetLog] U:\UE4_Projects\Voidlight\Content\Assets\Meshes\Drop_Pods\Meshes\DP1_SK.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted. [2025.04.16-13.28.16:120][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 38x60x21 distance field, 115 triangles, Range [-0.1, 1.0], Const_Telescopium [2025.04.16-13.28.16:120][ 0]LogMaterial: Display: Missing cached shadermap for M_Construkt in PCD3D_SM5, Default, SM5 (DDC key hash: C8E2268D7ADBA36E0156715AC9C8852F635A5C6A), compiling. [2025.04.16-13.28.16:184][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:246][ 0]LogMaterial: Display: Missing cached shadermap for FocusWord_Icon in PCD3D_SM5, Default, SM5 (DDC key hash: B186A1AD6B580A2CC16C5C06C84014BE30370D0A), compiling. [2025.04.16-13.28.16:254][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:319][ 0]LogMaterial: Display: Missing cached shadermap for M_Space_Skybox_TitleScreen in PCD3D_SM5, Default, SM5 (DDC key hash: 200BFC5767DD87357CBC24255B2A26716C4D8B6C), compiling. [2025.04.16-13.28.16:329][ 0]LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:348][ 0]LogMaterial: Display: Missing cached shadermap for Starmap_Celestial in PCD3D_SM5, Default, SM5 (DDC key hash: E21AC7906975651ACA97F8A6EBC88EC036CBFC0B), compiling. [2025.04.16-13.28.16:359][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:361][ 0]LogMaterial: Display: Missing cached shadermap for Starmap_Celestial_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: CE3B022DA6CB121F6594A4DCAB559E6D91D71B30), compiling. [2025.04.16-13.28.16:374][ 0]LogMaterial: Display: Missing cached shadermap for MM_Master_Material_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 7138D92C6EA6839BC1724F52A22042B6F2F12E77), compiling. [2025.04.16-13.28.16:455][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 21698 [2025.04.16-13.28.16:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.16:455][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 42x64x64 distance field, 201 triangles, Range [-0.0, 1.0], Const_Taurus [2025.04.16-13.28.16:455][ 0]LogShaderCompilers: Display: Submitted 198 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:457][ 0]LogMaterial: Display: Missing cached shadermap for MI_Computer_03a in PCD3D_SM5, Default, SM5 (DDC key hash: 7AF30D6FE15F51A1E288D1C536DF6380A31A381A), compiling. [2025.04.16-13.28.16:526][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 21886 [2025.04.16-13.28.16:526][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.16:526][ 0]LogShaderCompilers: Display: Submitted 198 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:548][ 0]LogMaterial: Display: Missing cached shadermap for LF_CloudShadows in PCD3D_SM5, Default, SM5 (DDC key hash: B422377E37610946D8423519AB5A82DBF63DBEEE), compiling. [2025.04.16-13.28.16:559][ 0]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:628][ 0]LogMaterial: Display: Missing cached shadermap for MenuBackground_Triangle_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 5029EFF7542FAAD5029F21BD953E13E0EBC2A003), compiling. [2025.04.16-13.28.16:636][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:639][ 0]LogMaterial: Display: Missing cached shadermap for Codex_Audio_UI_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 5627E8F853DE6641413FACD130CA0536A6598006), compiling. [2025.04.16-13.28.16:653][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:673][ 0]LogMaterial: Display: Missing cached shadermap for RT_Omnitool_Capture_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 4E1F98A275608C9BA2C6D0D64AC92750C7C15D86), compiling. [2025.04.16-13.28.16:679][ 0]LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:682][ 0]LogMaterial: Display: Missing cached shadermap for Starmap_Galactic_8k in PCD3D_SM5, Default, SM5 (DDC key hash: A70851F0CAC2147D5F122F528164FCC1DE7BFFA3), compiling. [2025.04.16-13.28.16:689][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:893][ 0]LogMaterial: Display: Missing cached shadermap for M_Space_Skybox in PCD3D_SM5, Default, SM5 (DDC key hash: 0A3CAD5FBC5B60607064E92BA69EA180FBDF7E66), compiling. [2025.04.16-13.28.16:900][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:901][ 0]LogMaterial: Display: Missing cached shadermap for IcosahedronBlackSphere in PCD3D_SM5, Default, SM5 (DDC key hash: 1674AA1BE37821A6F7CF2754CB0C574F7559C814), compiling. [2025.04.16-13.28.16:906][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:908][ 0]LogMaterial: Display: Missing cached shadermap for Cassette_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1EF61A133EB918A1CCFA44F3BE6B1A10D0D89ED6), compiling. [2025.04.16-13.28.16:935][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:954][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRandom_MI2 in PCD3D_SM5, Default, SM5 (DDC key hash: CB212D0620E95924D41B586E8A9EE67148C120F0), compiling. [2025.04.16-13.28.16:975][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.16:976][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRandom_MI1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1397B5E09EC3A70143145A6AE7BECEF20F1D7AF0), compiling. [2025.04.16-13.28.16:996][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:015][ 0]LogMaterial: Display: Missing cached shadermap for M_ShapeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 786E1C9729E322CA6CE550CEDE65253995ABA328), compiling. [2025.04.16-13.28.17:053][ 0]LogShaderCompilers: Display: Submitted 105 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:074][ 0]LogMaterial: Display: Missing cached shadermap for Planet_POI in PCD3D_SM5, Default, SM5 (DDC key hash: 12860B5B77B9732E167D676E9D684356494DD493), compiling. [2025.04.16-13.28.17:080][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:082][ 0]LogMaterial: Display: Missing cached shadermap for Planet_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: C6774B4ABDBAEA2D172ECEAEAB168482942CB8D4), compiling. [2025.04.16-13.28.17:108][ 0]LogShaderCompilers: Display: Submitted 70 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:111][ 0]LogMaterial: Display: Missing cached shadermap for M_Clouds_FlowMap_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A15349D1E2F0FC76D25BBC49D4986AA235448D3C), compiling. [2025.04.16-13.28.17:130][ 0]LogShaderCompilers: Display: Submitted 56 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:132][ 0]LogMaterial: Display: Missing cached shadermap for Venus_Clouds_Trans_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: F856902A99A86B06795A19A275EE528BE1E93124), compiling. [2025.04.16-13.28.17:153][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:154][ 0]LogMaterial: Display: Missing cached shadermap for MAT_BasicAtmosphere in PCD3D_SM5, Default, SM5 (DDC key hash: 7D11CF7DB1BBF3D0AB59A41BD9F8C8C4A656B7FA), compiling. [2025.04.16-13.28.17:161][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:163][ 0]LogMaterial: Display: Missing cached shadermap for Dyson_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B782C37873BFBBE2D20376C65601841B1EA202C), compiling. [2025.04.16-13.28.17:186][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:188][ 0]LogMaterial: Display: Missing cached shadermap for Dyson_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 47A302218630969C8D8107C466C34CBFDD78CB35), compiling. [2025.04.16-13.28.17:211][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 22792 [2025.04.16-13.28.17:211][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.17:211][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], Skybox_Mesh [2025.04.16-13.28.17:211][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 596 triangles, Range [-0.4, 0.8], Icosahedron_01 [2025.04.16-13.28.17:211][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 888 triangles, Range [-0.0, 0.4], SM_cassette_05a [2025.04.16-13.28.17:211][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:213][ 0]LogMaterial: Display: Missing cached shadermap for Dyson_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B573C0C90C365B0E80D8384A001CCB07DC53E23A), compiling. [2025.04.16-13.28.17:238][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 888 triangles, Range [-0.0, 0.4], SM_cassette_01a [2025.04.16-13.28.17:238][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 888 triangles, Range [-0.0, 0.3], SM_cassette_02a [2025.04.16-13.28.17:238][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 4033 triangles, Range [-0.2, 1.0], Hedron_Diamond [2025.04.16-13.28.17:238][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 810 triangles, Range [-0.2, 1.0], Hedron_DiamondSmooth [2025.04.16-13.28.17:238][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:247][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 8377 triangles, Range [-0.4, 0.9], Hedron_Pentagons [2025.04.16-13.28.17:247][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1120 triangles, Range [-0.3, 0.9], Hedron_Pyramids [2025.04.16-13.28.17:247][ 0]LogMaterial: Display: Missing cached shadermap for WaypointDial_UI in PCD3D_SM5, Default, SM5 (DDC key hash: A0F30EDD20EBFF61F32C0DF63C6ABF779D5905F3), compiling. [2025.04.16-13.28.17:254][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 878 triangles, Range [-0.0, 0.3], SM_cassette_03a [2025.04.16-13.28.17:254][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:255][ 0]LogMaterial: Display: Missing cached shadermap for Omni_Special_Highlight in PCD3D_SM5, Default, SM5 (DDC key hash: D87EFE3E501C500C0DFEE5B92AF9EDC654624442), compiling. [2025.04.16-13.28.17:262][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 888 triangles, Range [-0.0, 0.3], SM_cassette_06a [2025.04.16-13.28.17:262][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:296][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 878 triangles, Range [-0.0, 0.3], SM_cassette_07a [2025.04.16-13.28.17:296][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 874 triangles, Range [-0.0, 0.3], SM_cassette_08a [2025.04.16-13.28.17:296][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 7376 triangles, Range [-0.4, 0.6], Hedron_Cube [2025.04.16-13.28.17:296][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1903 triangles, Range [-0.4, 0.9], Hedron_Sphere [2025.04.16-13.28.17:296][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 3468 triangles, Range [-0.1, 0.3], SM_Computer_Keyboard_03a [2025.04.16-13.28.17:296][ 0]LogMaterial: Display: Missing cached shadermap for M_ADD in PCD3D_SM5, Default, SM5 (DDC key hash: 46013003C782BC510D4DD2B4694C5D8D6AB461A5), compiling. [2025.04.16-13.28.17:309][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:311][ 0]LogMeshUtilities: Discarded distance field for Const_Scutum as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.17:311][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 10x24x31 distance field, 43 triangles, Range [-0.1, 1.0], Const_Scutum [2025.04.16-13.28.17:311][ 0]LogMaterial: Display: Missing cached shadermap for M_TranslucentRotation in PCD3D_SM5, Default, SM5 (DDC key hash: 8CC16D427CE94E6A9C7DFB39AC71C72286FAA45A), compiling. [2025.04.16-13.28.17:336][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:362][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_primitive_dyn2 in PCD3D_SM5, Default, SM5 (DDC key hash: C3947E2282B1B567EC3B4D8F2027C016FF5A7AE3), compiling. [2025.04.16-13.28.17:383][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:384][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_primitive_dynB_two in PCD3D_SM5, Default, SM5 (DDC key hash: D51E22F861D69101C18B2DADB16F386962560D3B), compiling. [2025.04.16-13.28.17:407][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:408][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_flare09_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: F4D61D20F7E9DC1C556BFEA55A136DF350015B16), compiling. [2025.04.16-13.28.17:429][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:430][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_flare10_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: 85D68C20F8A662AE48D46398C79EB27EB660294C), compiling. [2025.04.16-13.28.17:448][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:449][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_aura7 in PCD3D_SM5, Default, SM5 (DDC key hash: DB4D33595B3516E0D3B3627538E2537FA9D2AA01), compiling. [2025.04.16-13.28.17:468][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:519][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 64x33x33 distance field, 144 triangles, Range [-0.0, 1.0], Const_Sculptor [2025.04.16-13.28.17:519][ 0]LogMeshUtilities: Discarded distance field for SM_ky_quadCross as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.17:519][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 4 triangles, Range [-0.4, 1.0], SM_ky_quadCross [2025.04.16-13.28.17:519][ 0]LogMeshUtilities: Discarded distance field for SM_ky_windLine13 as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.17:519][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 128 triangles, Range [-0.3, 0.6], SM_ky_windLine13 [2025.04.16-13.28.17:519][ 0]LogMaterial: Display: Missing cached shadermap for M_HoloCircleM_Base in PCD3D_SM5, Default, SM5 (DDC key hash: 19560201998EE17FCE499883C69A748958745B38), compiling. [2025.04.16-13.28.17:665][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 19x19x8 distance field, 480 triangles, Range [0.0, 1.0], SM_HoloCircle_08 [2025.04.16-13.28.17:665][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 23370 [2025.04.16-13.28.17:665][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.17:665][ 0]LogShaderCompilers: Display: Submitted 410 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:666][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_aura02_4x4 in PCD3D_SM5, Default, SM5 (DDC key hash: A5661D1ECB44899B8B9533962E652FF13EA89B33), compiling. [2025.04.16-13.28.17:684][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:692][ 0]LogMaterial: Display: Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: BA7916475CDA2B58CD8FA8AFEFD03438DC7BF01B), compiling. [2025.04.16-13.28.17:705][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:715][ 0]LogMaterial: Display: Missing cached shadermap for Whisps_trans_additive in PCD3D_SM5, Default, SM5 (DDC key hash: C399B069279DE41DA4A310E272A3D2B781789CBB), compiling. [2025.04.16-13.28.17:761][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:762][ 0]LogMaterial: Display: Missing cached shadermap for M_Radial_Gradient in PCD3D_SM5, Default, SM5 (DDC key hash: 333CFCD72CD27E271EC988BC79D06E3DFA66B341), compiling. [2025.04.16-13.28.17:776][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:778][ 0]LogMaterial: Display: Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: AFB6897B5E77FB6A2F9DD8671B47D2D24557CA6B), compiling. [2025.04.16-13.28.17:822][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 36x64x64 distance field, 178 triangles, Range [-0.1, 1.0], Const_Scorpius [2025.04.16-13.28.17:822][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:823][ 0]LogMaterial: Display: Missing cached shadermap for Spark_sheet in PCD3D_SM5, Default, SM5 (DDC key hash: 6C52709437D218822674E2D2F15B4D94217ED121), compiling. [2025.04.16-13.28.17:836][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:840][ 0]LogMaterial: Display: Missing cached shadermap for DissolveBeam_Master in PCD3D_SM5, Default, SM5 (DDC key hash: F05CF2EAE165E8F638AE9CC2536F701614909684), compiling. [2025.04.16-13.28.17:907][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:909][ 0]LogMaterial: Display: Missing cached shadermap for DissolveBeam_MI1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9820654FDD795D6E8FC3B9BAC5B10D232C547F50), compiling. [2025.04.16-13.28.17:975][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.17:984][ 0]LogMaterial: Display: Missing cached shadermap for Triangle_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: E8AF56166203140916E4C7E14F36274089E09F9F), compiling. [2025.04.16-13.28.18:027][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:029][ 0]LogMaterial: Display: Missing cached shadermap for M_Trans_Sprite_SubUV_Master_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: 02AEC9BD535F293EA974580EF2067EECFE6E7326), compiling. [2025.04.16-13.28.18:067][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:068][ 0]LogMaterial: Display: Missing cached shadermap for YokaiIEmissiveCartoon in PCD3D_SM5, Default, SM5 (DDC key hash: C3BCB4F9D87D00E4B57A258D24AACE47726A76E0), compiling. [2025.04.16-13.28.18:086][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:087][ 0]LogMaterial: Display: Missing cached shadermap for YokaiInversion in PCD3D_SM5, Default, SM5 (DDC key hash: F29E969FBB1AF74620D4421BF623A4B35003D0AB), compiling. [2025.04.16-13.28.18:105][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:106][ 0]LogMaterial: Display: Missing cached shadermap for M_StringTheoryParticle in PCD3D_SM5, Default, SM5 (DDC key hash: 2120EEF5DF33033F57A9BCB4B8DF98EAA9C632CB), compiling. [2025.04.16-13.28.18:126][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:137][ 0]LogMaterial: Display: Missing cached shadermap for Ring_of_Pain_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 9A5D25FE48EC434CFD21CF8D093AEF779D3D0357), compiling. [2025.04.16-13.28.18:153][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:155][ 0]LogMaterial: Display: Missing cached shadermap for M_Flare21a in PCD3D_SM5, Default, SM5 (DDC key hash: 88D7ECAE87FE7351BA11CCA383B000A3FD23C254), compiling. [2025.04.16-13.28.18:213][ 0]LogShaderCompilers: Display: Submitted 160 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:215][ 0]LogMaterial: Display: Missing cached shadermap for M_Debris2b in PCD3D_SM5, Default, SM5 (DDC key hash: C31A5B4986BC089A2C94CDDFB49F54A4D78B0C4E), compiling. [2025.04.16-13.28.18:290][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 25123 [2025.04.16-13.28.18:290][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.18:290][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 58x64x64 distance field, 227 triangles, Range [-0.0, 1.0], Const_Sagittarius [2025.04.16-13.28.18:290][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 25113 [2025.04.16-13.28.18:290][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.18:290][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:293][ 0]LogMaterial: Display: Missing cached shadermap for M_Circle120a in PCD3D_SM5, Default, SM5 (DDC key hash: 6B952C8EBF2C862A8105B206D6575D2362BA2EB8), compiling. [2025.04.16-13.28.18:383][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 25297 [2025.04.16-13.28.18:383][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.18:383][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 23x48x15 distance field, 50 triangles, Range [-0.1, 1.0], Const_Sagitta [2025.04.16-13.28.18:383][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:385][ 0]LogMaterial: Display: Missing cached shadermap for M_Point12b1 in PCD3D_SM5, Default, SM5 (DDC key hash: 14F60E7B44F7BE07F446A43187A92701B5FC2894), compiling. [2025.04.16-13.28.18:415][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:417][ 0]LogMaterial: Display: Missing cached shadermap for M_Circle121b in PCD3D_SM5, Default, SM5 (DDC key hash: 93651F1223379AF314A3DEBA2513194517479AFC), compiling. [2025.04.16-13.28.18:482][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 35x32x18 distance field, 78 triangles, Range [-0.1, 1.0], Const_Reticulum [2025.04.16-13.28.18:482][ 0]LogShaderCompilers: Display: Submitted 160 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:485][ 0]LogMaterial: Display: Missing cached shadermap for Sacred_Decal_MI02c5 in PCD3D_SM5, Default, SM5 (DDC key hash: CDB3836AC6EEA8A9DD41BD8DB48E7A481CA908AF), compiling. [2025.04.16-13.28.18:518][ 0]LogShaderCompilers: Display: Submitted 93 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:563][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_primitiveColor in PCD3D_SM5, Default, SM5 (DDC key hash: A1AB2AB6AAED9DA99F15EF92DFA6CBD77A77E324), compiling. [2025.04.16-13.28.18:587][ 0]LogShaderCompilers: Display: Submitted 92 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:588][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_primitiveColorB in PCD3D_SM5, Default, SM5 (DDC key hash: EE3F2374ACDB4D3017D8DC88CCE66AF3D6BD5085), compiling. [2025.04.16-13.28.18:641][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 41x36x49 distance field, 84 triangles, Range [-0.1, 1.0], Const_Pyxis [2025.04.16-13.28.18:641][ 0]LogMeshUtilities: Discarded distance field for SM_ky_cylinder_lowPoly_dist as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.18:641][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 352 triangles, Range [-0.3, 0.4], SM_ky_cylinder_lowPoly_dist [2025.04.16-13.28.18:641][ 0]LogMeshUtilities: Discarded distance field for SM_ky_windLine30 as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.18:641][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.3, 0.6], SM_ky_windLine30 [2025.04.16-13.28.18:641][ 0]LogShaderCompilers: Display: Submitted 106 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:643][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 7C83CEDCB28DDFC51CFF44D10C2ECD4E3266DA16), compiling. [2025.04.16-13.28.18:677][ 0]LogShaderCompilers: Display: Submitted 119 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:679][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_primitive2 in PCD3D_SM5, Default, SM5 (DDC key hash: 232EC1A9A4C7CF11F44EE9458F53E1E5FE70C2CB), compiling. [2025.04.16-13.28.18:713][ 0]LogShaderCompilers: Display: Submitted 119 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:714][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_line01 in PCD3D_SM5, Default, SM5 (DDC key hash: C71B84A26FA9EA5E80949B2E1C42C29C75CDB3C6), compiling. [2025.04.16-13.28.18:726][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:727][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_beam01e in PCD3D_SM5, Default, SM5 (DDC key hash: 8851DE913BF554214928CB497142AD45E4A759FD), compiling. [2025.04.16-13.28.18:762][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:763][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_beam04 in PCD3D_SM5, Default, SM5 (DDC key hash: 1EA4A12A9983790EC3BCD2DB283671257B12DC68), compiling. [2025.04.16-13.28.18:773][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:776][ 0]LogMaterial: Display: Missing cached shadermap for SpeckledEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: E105D1D3BBDBB4D9658CF80FEE895677D034BBCA), compiling. [2025.04.16-13.28.18:816][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:819][ 0]LogMaterial: Display: Missing cached shadermap for Splash_SubUV_emissive in PCD3D_SM5, Default, SM5 (DDC key hash: 43F6CDB28C881B127F52864FC9D6687A46CD338C), compiling. [2025.04.16-13.28.18:852][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:855][ 0]LogMaterial: Display: Missing cached shadermap for SolidSplash_spec3_emissive in PCD3D_SM5, Default, SM5 (DDC key hash: C5FC43B01A3E6ECB64B9937631715A67F7F3B090), compiling. [2025.04.16-13.28.18:916][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x38x64 distance field, 236 triangles, Range [-0.0, 1.0], Const_Pisces [2025.04.16-13.28.18:916][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:918][ 0]LogMaterial: Display: Missing cached shadermap for M_SolidDrop in PCD3D_SM5, Default, SM5 (DDC key hash: 87EA47F4DC48B18E4C3D2057E82E21A2AEDF29DD), compiling. [2025.04.16-13.28.18:932][ 0]LogD3D12RHI: Warning: Force flushing command list to GPU because too many commands have been enqueued already (10002 commands) [2025.04.16-13.28.18:932][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.18:933][ 0]LogMaterial: Display: Missing cached shadermap for M_Single_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 257AAFC32D5D48B20C514DA10AF3560684D18DA7), compiling. [2025.04.16-13.28.18:950][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:039][ 0]LogMaterial: Display: Missing cached shadermap for M_ComRelay in PCD3D_SM5, Default, SM5 (DDC key hash: 50E0AF42FE5B2AAE644B89D777EC9043F6048CAB), compiling. [2025.04.16-13.28.19:058][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:060][ 0]LogMaterial: Display: Missing cached shadermap for M_Splatter_D in PCD3D_SM5, Default, SM5 (DDC key hash: 5409C25D420D78A265D76B8B217C50D9E4106925), compiling. [2025.04.16-13.28.19:074][ 0]LogShaderCompilers: Display: Submitted 43 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:076][ 0]LogMaterial: Display: Missing cached shadermap for M_Trail21a in PCD3D_SM5, Default, SM5 (DDC key hash: 4EA28CC7ADFF3089E639EC8147E09C4E2F1FC99D), compiling. [2025.04.16-13.28.19:138][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 48x57x33 distance field, 125 triangles, Range [-0.1, 1.0], Const_Pictor [2025.04.16-13.28.19:138][ 0]LogShaderCompilers: Display: Submitted 171 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:140][ 0]LogMaterial: Display: Missing cached shadermap for M_Point12b in PCD3D_SM5, Default, SM5 (DDC key hash: 091F20CCB5E3136CDB043BC4B2666ABBD128DA9E), compiling. [2025.04.16-13.28.19:187][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 20x20x46 distance field, 4000 triangles, Range [-0.1, 0.9], ScifiDeepSpaceComRelayHull [2025.04.16-13.28.19:187][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 39x11x8 distance field, 1004 triangles, Range [-0.0, 0.5], ScifiDeepSpaceComRelayPanel [2025.04.16-13.28.19:187][ 0]LogShaderCompilers: Display: Submitted 160 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:189][ 0]LogMaterial: Display: Missing cached shadermap for M_Orb1b in PCD3D_SM5, Default, SM5 (DDC key hash: 94795E57832960DF47ED1B1EBCCEBDA0CE2464FD), compiling. [2025.04.16-13.28.19:261][ 0]LogShaderCompilers: Display: Submitted 160 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:263][ 0]LogMaterial: Display: Missing cached shadermap for M_Feather3b in PCD3D_SM5, Default, SM5 (DDC key hash: D7FE9BF21067B3C0E1159F1859D229D1F2024D9A), compiling. [2025.04.16-13.28.19:331][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:332][ 0]LogMaterial: Display: Missing cached shadermap for M_Energy_04 in PCD3D_SM5, Default, SM5 (DDC key hash: 5769707F391428DD66DACAABA314D6654F72518B), compiling. [2025.04.16-13.28.19:348][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:349][ 0]LogMaterial: Display: Missing cached shadermap for M_Snowflakes in PCD3D_SM5, Default, SM5 (DDC key hash: 48C9C0A8AA9C0C40FDC65B05D33E1D096E8E9D24), compiling. [2025.04.16-13.28.19:363][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:378][ 0]LogMaterial: Display: Missing cached shadermap for M_Sphere_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 5662E96DE5A2DC2276FCDF964D46980F58B38697), compiling. [2025.04.16-13.28.19:398][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:399][ 0]LogMaterial: Display: Missing cached shadermap for M_Smoke_Anim in PCD3D_SM5, Default, SM5 (DDC key hash: 24DC03B6DC798093BBFE809888E7179822E2D147), compiling. [2025.04.16-13.28.19:413][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:415][ 0]LogMaterial: Display: Missing cached shadermap for M_IceBolt_Tail in PCD3D_SM5, Default, SM5 (DDC key hash: B92D4264DCEDD6A9637DDE4361BD338100893E0D), compiling. [2025.04.16-13.28.19:431][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:432][ 0]LogMaterial: Display: Missing cached shadermap for M_IceBolt_Body_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 7AEEB38197DAE6BE3A51EE329E8AAE10F36FCBA7), compiling. [2025.04.16-13.28.19:451][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:481][ 0]LogMaterial: Display: Missing cached shadermap for M_IceBolt_Body_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BC6F3020B2A41CD21DE3E0245EC8CB6A7C2A1819), compiling. [2025.04.16-13.28.19:499][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 27933 [2025.04.16-13.28.19:499][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.19:499][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:503][ 0]LogMaterial: Display: Missing cached shadermap for Copper in PCD3D_SM5, Default, SM5 (DDC key hash: 4D0409CD936B31309439B321BF6BCAE60737EC17), compiling. [2025.04.16-13.28.19:551][ 0]LogShaderCompilers: Display: Submitted 153 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:559][ 0]LogMaterial: Display: Missing cached shadermap for M_SuperGrid_SingleColor in PCD3D_SM5, Default, SM5 (DDC key hash: CF15098F77BA6365B8F3DF623C1C6BA14C53F108), compiling. [2025.04.16-13.28.19:652][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x46x64 distance field, 8016 triangles, Range [-0.0, 1.0], ScifiDeepSpaceComRelayStaticOpen [2025.04.16-13.28.19:652][ 0]LogMeshUtilities: Discarded distance field for SM_Icebolt as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.19:652][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 820 triangles, Range [-0.2, 1.0], SM_Icebolt [2025.04.16-13.28.19:652][ 0]LogShaderCompilers: Display: Submitted 285 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:654][ 0]LogMaterial: Display: Missing cached shadermap for GlassCage_Master in PCD3D_SM5, Default, SM5 (DDC key hash: BC3873BC54293F476990D998F4E21DD34ACE65E0), compiling. [2025.04.16-13.28.19:740][ 0]LogShaderCompilers: Display: Submitted 264 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:741][ 0]LogMaterial: Display: Missing cached shadermap for GlassCage_MPC_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 99537B420153DF24DFC2B1BBC16A356D6CA5AE46), compiling. [2025.04.16-13.28.19:826][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 28677 [2025.04.16-13.28.19:826][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.19:826][ 0]LogShaderCompilers: Display: Submitted 264 shader compile jobs with 'Low' priority [2025.04.16-13.28.19:988][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 64x39x31 distance field, 140 triangles, Range [-0.0, 1.0], Const_Phoenix [2025.04.16-13.28.19:988][ 0]LogMaterial: Display: Missing cached shadermap for Sphere_Body_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: A7543E56591546234F5960D811B30C8ACA9E54DE), compiling. [2025.04.16-13.28.20:063][ 0]LogShaderCompilers: Display: Submitted 233 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:068][ 0]LogMaterial: Display: Missing cached shadermap for Drone_ScreenError_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 44A9BC2DF4C47D82F3CA46C81138DAF268902E52), compiling. [2025.04.16-13.28.20:130][ 0]LogShaderCompilers: Display: Submitted 177 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:174][ 0]LogMaterial: Display: Missing cached shadermap for M_TrailShader4 in PCD3D_SM5, Default, SM5 (DDC key hash: A81941C26C644AAE90C7A5DCD56BA8CE913D1AEA), compiling. [2025.04.16-13.28.20:267][ 0]LogShaderCompilers: Display: Submitted 314 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:269][ 0]LogMaterial: Display: Missing cached shadermap for M_Waves17a in PCD3D_SM5, Default, SM5 (DDC key hash: BDB934387A8376D291D0C0837B7FAACFB5D17CB3), compiling. [2025.04.16-13.28.20:400][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x51 distance field, 212 triangles, Range [-0.0, 1.0], Const_Perseus [2025.04.16-13.28.20:400][ 0]LogMeshUtilities: Discarded distance field for SM_ShellQuad2 as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.20:400][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 500 triangles, Range [-0.4, 0.8], SM_ShellQuad2 [2025.04.16-13.28.20:400][ 0]LogMeshUtilities: Discarded distance field for SM_Twinblast_Booster_cone as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.20:400][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 300 triangles, Range [-0.3, 0.7], SM_Twinblast_Booster_cone [2025.04.16-13.28.20:400][ 0]LogShaderCompilers: Display: Submitted 289 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:402][ 0]LogMaterial: Display: Missing cached shadermap for BlackOutParticles in PCD3D_SM5, Default, SM5 (DDC key hash: 086E06DC58ACAD7BBC030ED156E418384DCD17A1), compiling. [2025.04.16-13.28.20:446][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:470][ 0]LogMaterial: Display: Missing cached shadermap for M_SplineThickenSmoke_Trails_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 60B359DFB9AC053ED10A07FA48D5D99F878FFB8F), compiling. [2025.04.16-13.28.20:545][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 30078 [2025.04.16-13.28.20:545][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.20:545][ 0]LogShaderCompilers: Display: Submitted 214 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:548][ 0]LogMaterial: Display: Missing cached shadermap for M_Explosion_RockChunks in PCD3D_SM5, Default, SM5 (DDC key hash: 6B9F8F408C2C2F9A40BD5B2F097FFE536E592C62), compiling. [2025.04.16-13.28.20:631][ 0]LogShaderCompilers: Display: Submitted 235 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:634][ 0]LogMaterial: Display: Missing cached shadermap for M_Electricity2e in PCD3D_SM5, Default, SM5 (DDC key hash: 9AB9B28E96974B5A1F8DA920B70A702989FD52BC), compiling. [2025.04.16-13.28.20:736][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 30517 [2025.04.16-13.28.20:736][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.20:736][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x44x64 distance field, 266 triangles, Range [-0.0, 1.0], Const_Pegasus [2025.04.16-13.28.20:736][ 0]LogShaderCompilers: Display: Submitted 289 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:737][ 0]LogMaterial: Display: Missing cached shadermap for M_Electricity1e in PCD3D_SM5, Default, SM5 (DDC key hash: 16B501BAABF40878B0675617F1C21A7EEE98FC07), compiling. [2025.04.16-13.28.20:794][ 0]LogShaderCompilers: Display: Submitted 192 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:795][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x30x30 distance field, 960 triangles, Range [-0.6, 1.0], SM_Sphere [2025.04.16-13.28.20:795][ 0]LogMaterial: Display: Missing cached shadermap for M_Hotdog_Spark_VLerp_DOF_Rand_Master in PCD3D_SM5, Default, SM5 (DDC key hash: B8DB4C7137389F4B73C98256368CD49E2679CA5E), compiling. [2025.04.16-13.28.20:845][ 0]LogShaderCompilers: Display: Submitted 157 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:860][ 0]LogMaterial: Display: Missing cached shadermap for M_Spline_Preview in PCD3D_SM5, Default, SM5 (DDC key hash: B3AADFC1849596E8ED5B2AD4BC0CD3F06D17335D), compiling. [2025.04.16-13.28.20:909][ 0]LogShaderCompilers: Display: Submitted 166 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:910][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_Basic_Star_01 in PCD3D_SM5, Default, SM5 (DDC key hash: FA559A26B46D549E0203E4785BBDA21A05C97E12), compiling. [2025.04.16-13.28.20:926][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:928][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_LightningOrb_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D77BA7EA5744067760836AB45DBE76AAE91B7B1), compiling. [2025.04.16-13.28.20:935][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:959][ 0]LogMaterial: Display: Missing cached shadermap for SF_Drone-ZR7 in PCD3D_SM5, Default, SM5 (DDC key hash: AC9865713DC40B850C2DA223AA6794183196DA14), compiling. [2025.04.16-13.28.20:984][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.20:985][ 0]LogMaterial: Display: Missing cached shadermap for M_ADDRotation in PCD3D_SM5, Default, SM5 (DDC key hash: 289994A6011105796A461E2A956273DE250565D4), compiling. [2025.04.16-13.28.20:997][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:022][ 0]LogMaterial: Display: Missing cached shadermap for AnistropicFlare_Custom_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 5A2527AB4A7E260E7E70CCFDE47B609CC956288D), compiling. [2025.04.16-13.28.21:045][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 31501 [2025.04.16-13.28.21:045][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.21:045][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:047][ 0]LogMaterial: Display: Missing cached shadermap for AnistropicFlare_Custom_MI_Ika in PCD3D_SM5, Default, SM5 (DDC key hash: 8E8CA82F6FBED073775F9D68B06FA6B2284C2980), compiling. [2025.04.16-13.28.21:068][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:069][ 0]LogMaterial: Display: Missing cached shadermap for PreattackCircle in PCD3D_SM5, Default, SM5 (DDC key hash: CC030EB5CCFA9B09B4B7C2F18CD9BAEB6855D03A), compiling. [2025.04.16-13.28.21:093][ 0]LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:095][ 0]LogMaterial: Display: Missing cached shadermap for AnistropicFlare_Custom_MI_parent in PCD3D_SM5, Default, SM5 (DDC key hash: D0FC525E699D633DFF7A56CBB6C69058F2D37090), compiling. [2025.04.16-13.28.21:161][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 58x64x23 distance field, 231 triangles, Range [-0.1, 1.0], Const_Pavo [2025.04.16-13.28.21:161][ 0]LogMeshUtilities: Discarded distance field for SM_ExploSpline_02 as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.21:161][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 64 triangles, Range [-0.2, 1.0], SM_ExploSpline_02 [2025.04.16-13.28.21:161][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:162][ 0]LogMaterial: Display: Missing cached shadermap for EnergyEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: DEE879D02F104B1D9DD8724ED936445CCEE3D70A), compiling. [2025.04.16-13.28.21:178][ 0]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:215][ 0]LogMaterial: Display: Missing cached shadermap for M_DeathwaveCylinder_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: C831DF7652DA20DEAF470379D437B7D65C0F110D), compiling. [2025.04.16-13.28.21:232][ 0]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:241][ 0]LogMaterial: Display: Missing cached shadermap for M_CirclePreattackWarning_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 76C5B56D8D641E8E37DCB540BE39D1A082AC33A3), compiling. [2025.04.16-13.28.21:261][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:280][ 0]LogMaterial: Display: Missing cached shadermap for M_PlasmaRadial_Blur_LDR2HDR in PCD3D_SM5, Default, SM5 (DDC key hash: 4C4D881CF4845EE133974F3F64BB3AB7FD7F40C3), compiling. [2025.04.16-13.28.21:303][ 0]LogShaderCompilers: Display: Submitted 68 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:312][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 32037 [2025.04.16-13.28.21:312][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.21:312][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_LightCircle_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BB5C7DFDFE5D2E9BB2327F8871800E0B40768FE9), compiling. [2025.04.16-13.28.21:325][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:348][ 0]LogMaterial: Display: Missing cached shadermap for DissolveBeam_MI3 in PCD3D_SM5, Default, SM5 (DDC key hash: D16C82E4B8B968BA95356A458F6463B951BCFDF8), compiling. [2025.04.16-13.28.21:416][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:418][ 0]LogMaterial: Display: Missing cached shadermap for MI_4E_DarkStar_01_Beam in PCD3D_SM5, Default, SM5 (DDC key hash: D35D689AD65405EC5FC8771BDEA750EE0CACE666), compiling. [2025.04.16-13.28.21:438][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 32253 [2025.04.16-13.28.21:438][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.21:438][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:469][ 0]LogMaterial: Display: Missing cached shadermap for M_WaterBubbles in PCD3D_SM5, Default, SM5 (DDC key hash: 946A0937E332DE33C996BB5B3176D851A41A6AA0), compiling. [2025.04.16-13.28.21:519][ 0]LogShaderCompilers: Display: Submitted 143 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:521][ 0]LogMaterial: Display: Missing cached shadermap for M_Hydro_Water_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: F0F092DFDCA065028EF4481787A88BCFC951ECF2), compiling. [2025.04.16-13.28.21:580][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 51x64x64 distance field, 394 triangles, Range [-0.0, 1.0], Const_Ophiuchus [2025.04.16-13.28.21:580][ 0]LogShaderCompilers: Display: Submitted 168 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:581][ 0]LogMaterial: Display: Missing cached shadermap for M_Hydro_Water_Particles_Body_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: CEEAEA0DBBF30561B187903652942BC67DB32B5F), compiling. [2025.04.16-13.28.21:648][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x37x37 distance field, 625 triangles, Range [-0.2, 0.9], SM_Plasma_Mesh [2025.04.16-13.28.21:648][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x37x37 distance field, 63 triangles, Range [-0.2, 0.9], SM_Plasma_Mesh_Reduced [2025.04.16-13.28.21:648][ 0]LogMaterial: Display: Missing cached shadermap for M_Flare_Procedural_Noise_Tex_Glow in PCD3D_SM5, Default, SM5 (DDC key hash: CA4D08206383F18661476989ABA6E5C6BF7FBE77), compiling. [2025.04.16-13.28.21:691][ 0]LogShaderCompilers: Display: Submitted 150 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:692][ 0]LogMaterial: Display: Missing cached shadermap for M_Flare_Procedural_Noise_Tex_Glow_RoundFade_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 04B14AFA60F8B4BC2550BB43802C859E6E4ABFC1), compiling. [2025.04.16-13.28.21:737][ 0]LogShaderCompilers: Display: Submitted 150 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:739][ 0]LogMaterial: Display: Missing cached shadermap for M_WaterImpact_Strand_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: A35A4E7451C2CEA5361026E3F5B6CF77551B500D), compiling. [2025.04.16-13.28.21:790][ 0]LogShaderCompilers: Display: Submitted 152 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:792][ 0]LogMaterial: Display: Missing cached shadermap for M_Spark_VelocityLerp in PCD3D_SM5, Default, SM5 (DDC key hash: E3D2C0FCA92037EBD9B2DE4B05AF02FCB18DA698), compiling. [2025.04.16-13.28.21:829][ 0]LogShaderCompilers: Display: Submitted 127 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:831][ 0]LogMaterial: Display: Missing cached shadermap for M_VortexGrenade_SmokeSpears in PCD3D_SM5, Default, SM5 (DDC key hash: 169BA2021890F448FED6FA7C3D206952CDFD54FA), compiling. [2025.04.16-13.28.21:844][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:847][ 0]LogMaterial: Display: Missing cached shadermap for M_LingerSmoke_MasterAdditiveWarp_Simple in PCD3D_SM5, Default, SM5 (DDC key hash: 72249C72826214304D83FA08F47459DB00DF1835), compiling. [2025.04.16-13.28.21:886][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 33233 [2025.04.16-13.28.21:886][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.21:886][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:887][ 0]LogMaterial: Display: Missing cached shadermap for M_Shockwave_Refract in PCD3D_SM5, Default, SM5 (DDC key hash: 31F27F000ACCB03563C7945A606A89A31D6EAFD4), compiling. [2025.04.16-13.28.21:915][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:931][ 0]LogMaterial: Display: Missing cached shadermap for FX_CircleHit_masked_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: AEC5D6399D5927C78C3917D8B7A822EF62AB5725), compiling. [2025.04.16-13.28.21:953][ 0]LogShaderCompilers: Display: Submitted 82 shader compile jobs with 'Low' priority [2025.04.16-13.28.21:957][ 0]LogMaterial: Display: Missing cached shadermap for M_helmet in PCD3D_SM5, Default, SM5 (DDC key hash: 85B30E022C195981A67878D9E66E47E8E09EC388), compiling. [2025.04.16-13.28.22:027][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x24 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightCircle_01 [2025.04.16-13.28.22:027][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:028][ 0]LogMaterial: Display: Missing cached shadermap for MI_helmet in PCD3D_SM5, Default, SM5 (DDC key hash: A1FFA6A7954F3C270EF9B2AB2BBBD130E373C880), compiling. [2025.04.16-13.28.22:086][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:088][ 0]LogMaterial: Display: Missing cached shadermap for M_head in PCD3D_SM5, Default, SM5 (DDC key hash: 133B76CC2A6CA772E9D797C13DE7322A9B6BA232), compiling. [2025.04.16-13.28.22:141][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 33863 [2025.04.16-13.28.22:141][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.22:141][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:143][ 0]LogMaterial: Display: Missing cached shadermap for MI_head in PCD3D_SM5, Default, SM5 (DDC key hash: 6E26063F2B2878918CF3582D9BF9D9CC0A1B7DC0), compiling. [2025.04.16-13.28.22:200][ 0]LogMaterial: Display: Missing cached shadermap for M_clothes in PCD3D_SM5, Default, SM5 (DDC key hash: 3333E58E2B6E1BDBDC7E7FC36543F991C4A274C9), compiling. [2025.04.16-13.28.22:337][ 0]LogShaderCompilers: Display: Submitted 504 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:339][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x22 distance field, 128 triangles, Range [-0.1, 0.8], SM_4E_LightCircle_02 [2025.04.16-13.28.22:339][ 0]LogMaterial: Display: Missing cached shadermap for MI_clothes_light in PCD3D_SM5, Default, SM5 (DDC key hash: 768808B0AB9CE48DFDC86AA9B4BB3A6C8654D5F2), compiling. [2025.04.16-13.28.22:499][ 0]LogMaterial: Display: Missing cached shadermap for M_UCX_cloth in PCD3D_SM5, Default, SM5 (DDC key hash: 3794A374C9A5F2903591A4FD9E87649DB7520D0D), compiling. [2025.04.16-13.28.22:588][ 0]LogShaderCompilers: Display: Submitted 302 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:642][ 0]LogMaterial: Display: Missing cached shadermap for QuestAcceptDial in PCD3D_SM5, Default, SM5 (DDC key hash: A48253532298456651D6BAC6CA9933148A811DCD), compiling. [2025.04.16-13.28.22:680][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x64x17 distance field, 128 triangles, Range [-0.1, 1.0], SM_4E_LightCircle_03 [2025.04.16-13.28.22:680][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:681][ 0]LogMaterial: Display: Missing cached shadermap for DamageTopBottomUI in PCD3D_SM5, Default, SM5 (DDC key hash: 9DA24C1849387D645A36219D9EF63D47B3E589CD), compiling. [2025.04.16-13.28.22:689][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:692][ 0]LogMaterial: Display: Missing cached shadermap for M_JungleArchitecture in PCD3D_SM5, Default, SM5 (DDC key hash: 8A3C5954685E43A796F2A85641D9987295AD39CD), compiling. [2025.04.16-13.28.22:750][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x43x44 distance field, 484 triangles, Range [-0.4, 0.9], SM_PlasmaBall_2UVsets [2025.04.16-13.28.22:750][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:767][ 0]LogMaterial: Display: Missing cached shadermap for DoorDial_Circle_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 24461F76431A596499A2010A880313E17D9893AD), compiling. [2025.04.16-13.28.22:780][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:782][ 0]LogMaterial: Display: Missing cached shadermap for M_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 5E82B16B3DD53AA503AF0E861BC0AD8BC867C82E), compiling. [2025.04.16-13.28.22:790][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:791][ 0]LogMaterial: Display: Missing cached shadermap for MI_Master_Keyboard in PCD3D_SM5, Default, SM5 (DDC key hash: 35052430A174A1846C1B3DFF2B9AD0C3F69BD0EE), compiling. [2025.04.16-13.28.22:801][ 0]LogMaterial: Display: Missing cached shadermap for MI_Master_Controller in PCD3D_SM5, Default, SM5 (DDC key hash: 8BCCA5E71A7E025119F679FB09584C3D1826441C), compiling. [2025.04.16-13.28.22:809][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:810][ 0]LogMaterial: Display: Missing cached shadermap for M_Start in PCD3D_SM5, Default, SM5 (DDC key hash: E09748E91F7AE8BB8E9ADDEDBD6492C68A2C5B3E), compiling. [2025.04.16-13.28.22:818][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:837][ 0]LogMaterial: Display: Missing cached shadermap for M_Base_Trim in PCD3D_SM5, High, SM5 (DDC key hash: FD8E4C2B925B8B98338D1FBF561AE48FADBA4048), compiling. [2025.04.16-13.28.22:865][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:866][ 0]LogMaterial: Display: Missing cached shadermap for MI_Trims_Shiny_2 in PCD3D_SM5, High, SM5 (DDC key hash: 286DF8B4595EC18FFF5840777B62AFF3466FA783), compiling. [2025.04.16-13.28.22:896][ 0]LogMaterial: Display: Missing cached shadermap for M_Base_Props in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4FBB2FF3A12BEFE36593C1EE2514C019581377), compiling. [2025.04.16-13.28.22:911][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.22:984][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 35220 [2025.04.16-13.28.22:984][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.22:984][ 0]LogMaterial: Display: Missing cached shadermap for BoundaryGrid_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: B46BD7C235C96210B865F87691A273AA2A3989B4), compiling. [2025.04.16-13.28.23:061][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 54x54x37 distance field, 80 triangles, Range [-0.6, 0.8], SM_Deathwave_Cylinder [2025.04.16-13.28.23:061][ 0]LogMeshUtilities: Discarded distance field for Blank as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.23:061][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 16x8x16 distance field, 2 triangles, Range [-0.2, 1.0], Blank [2025.04.16-13.28.23:061][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 24x10x49 distance field, 6058 triangles, Range [-0.1, 0.4], SM_Door_A [2025.04.16-13.28.23:061][ 0]LogShaderCompilers: Display: Submitted 156 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:063][ 0]LogMaterial: Display: Missing cached shadermap for BoundaryGrid_Mat_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: F696696CB1BCE736B872B7BE86D6247CB46087D7), compiling. [2025.04.16-13.28.23:120][ 0]LogShaderCompilers: Display: Submitted 156 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:122][ 0]LogMaterial: Display: Missing cached shadermap for BoundaryGrid_MI_Trans in PCD3D_SM5, Default, SM5 (DDC key hash: 0F941D63B1A22BCDEAEFBFD75002F1374F7D5441), compiling. [2025.04.16-13.28.23:180][ 0]LogShaderCompilers: Display: Submitted 156 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:182][ 0]LogMaterial: Display: Missing cached shadermap for BlankBlack_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 775539FF9234BE284758C1FA5DF657E32B32B3A5), compiling. [2025.04.16-13.28.23:225][ 0]LogShaderCompilers: Display: Submitted 147 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:227][ 0]LogMaterial: Display: Missing cached shadermap for Wavehouse_Glowing in PCD3D_SM5, Default, SM5 (DDC key hash: EC3892045409F0356C776E62B4EDBA61508C78C8), compiling. [2025.04.16-13.28.23:252][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 37x38x37 distance field, 1768 triangles, Range [-0.6, 0.7], JunglePillarBlock_01B [2025.04.16-13.28.23:252][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:255][ 0]LogMaterial: Display: Missing cached shadermap for M_CompassMarker in PCD3D_SM5, Default, SM5 (DDC key hash: 5550065ABEB23CB966B6F2FECA04666F83DB6839), compiling. [2025.04.16-13.28.23:268][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:269][ 0]LogMaterial: Display: Missing cached shadermap for M_CompassCircle in PCD3D_SM5, Default, SM5 (DDC key hash: 32AE285D244795E5243EAB3320F4D3A18454D5A2), compiling. [2025.04.16-13.28.23:282][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:284][ 0]LogMaterial: Display: Missing cached shadermap for M_Jungle_Metal in PCD3D_SM5, Default, SM5 (DDC key hash: CBE28313408657994E2540EBE8EC9CA52F103421), compiling. [2025.04.16-13.28.23:308][ 0]LogShaderCompilers: Display: Submitted 68 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:311][ 0]LogMaterial: Display: Missing cached shadermap for MI_JunglePillarBlockPiece01B1 in PCD3D_SM5, Default, SM5 (DDC key hash: 49C976411573A24C0194AE013DDFDE63F0E81F83), compiling. [2025.04.16-13.28.23:360][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:362][ 0]LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque2 in PCD3D_SM5, Default, SM5 (DDC key hash: 111685A1DEA532B68D14C5DB8A6F57BE40D26F17), compiling. [2025.04.16-13.28.23:375][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:405][ 0]LogMaterial: Display: Missing cached shadermap for Sprite_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 6C0209D403063E7C48546D14EA6EB9A5D68EECE6), compiling. [2025.04.16-13.28.23:410][ 0]LogShaderCompilers: Display: Submitted 17 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:411][ 0]LogMaterial: Display: Missing cached shadermap for M_Turret_Wisp_Fire2 in PCD3D_SM5, Default, SM5 (DDC key hash: D460A0FC676992A5684AB1E01059B38FE6C7512D), compiling. [2025.04.16-13.28.23:423][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:425][ 0]LogMaterial: Display: Missing cached shadermap for BrightCircle in PCD3D_SM5, Default, SM5 (DDC key hash: 9650AC6335D212E6194876A1B1FF1D0055BBC8E0), compiling. [2025.04.16-13.28.23:479][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 57x57x11 distance field, 626 triangles, Range [-0.1, 1.0], Const_Octans [2025.04.16-13.28.23:479][ 0]LogShaderCompilers: Display: Submitted 94 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:487][ 0]LogMaterial: Display: Missing cached shadermap for Empowerment_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 758FBC4C8AB57A54AEE5CD926210C69802789E86), compiling. [2025.04.16-13.28.23:503][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:506][ 0]LogMaterial: Display: Missing cached shadermap for MS_DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 00E1856DB02A2863DC21000F48281DD87F42C566), compiling. [2025.04.16-13.28.23:524][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:550][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 43x30x28 distance field, 73 triangles, Range [-0.1, 1.0], Const_Norma [2025.04.16-13.28.23:550][ 0]LogMaterial: Display: Missing cached shadermap for PlantsMaterial2 in PCD3D_SM5, Default, SM5 (DDC key hash: B146240AB127627C509C0152A61E47F9D5E5F376), compiling. [2025.04.16-13.28.23:627][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 10x10x32 distance field, 5188 triangles, Range [-0.1, 0.5], ufokciifa_LOD3 [2025.04.16-13.28.23:627][ 0]LogShaderCompilers: Display: Submitted 240 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:647][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 41x31x12 distance field, 114 triangles, Range [-0.1, 1.0], Const_Musca [2025.04.16-13.28.23:647][ 0]LogMaterial: Display: Missing cached shadermap for M_DeadLeaves in PCD3D_SM5, Default, SM5 (DDC key hash: 61EEC1F5BC499B5D716DB9B0EC135C15A9B332BB), compiling. [2025.04.16-13.28.23:708][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:733][ 0]LogMaterial: Display: Missing cached shadermap for DiamondReticle_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 25E4C383B66F6061DB45B0AE7764D9343208AF9A), compiling. [2025.04.16-13.28.23:740][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:742][ 0]LogMaterial: Display: Missing cached shadermap for WaypointDial_Pointer_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 929A7096C26223BDD98513ABD693C57787F44316), compiling. [2025.04.16-13.28.23:750][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:751][ 0]LogMaterial: Display: Missing cached shadermap for System_Mandala_UI in PCD3D_SM5, Default, SM5 (DDC key hash: E4B21B0E0946C47BF8BE603D3EC0E7AD5393135E), compiling. [2025.04.16-13.28.23:759][ 0]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:772][ 0]LogMaterial: Display: Missing cached shadermap for Waypoint_MAT3 in PCD3D_SM5, Default, SM5 (DDC key hash: E6104BFB1719224E083F9A21C8E3912520597A34), compiling. [2025.04.16-13.28.23:787][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:836][ 0]LogMaterial: Display: Missing cached shadermap for PP_UV_FTL_Dist_Small in PCD3D_SM5, Default, SM5 (DDC key hash: DEB420281631B129C66A1AF48F6795BDD3D5881E), compiling. [2025.04.16-13.28.23:840][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:841][ 0]LogMaterial: Display: Missing cached shadermap for PP_UV_FTL_Dist_Slow in PCD3D_SM5, Default, SM5 (DDC key hash: 462D623B1AC3D112F7233B9226A74C4DEC0B0CF6), compiling. [2025.04.16-13.28.23:846][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 30x64x60 distance field, 166 triangles, Range [-0.0, 1.0], Const_Monoceros [2025.04.16-13.28.23:846][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:848][ 0]LogMaterial: Display: Missing cached shadermap for PP_Fake_FTL_Distortion in PCD3D_SM5, Default, SM5 (DDC key hash: 5C12214E072B11DCD238201D444DE058D0031D3D), compiling. [2025.04.16-13.28.23:856][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:858][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x13x8 distance field, 4791 triangles, Range [-0.0, 0.9], SM_RedLeaves [2025.04.16-13.28.23:858][ 0]LogMaterial: Display: Missing cached shadermap for Nebula_Particles in PCD3D_SM5, Default, SM5 (DDC key hash: 2984FDEB92B21359DD644792B1794064491D057F), compiling. [2025.04.16-13.28.23:886][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 36956 [2025.04.16-13.28.23:886][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.23:886][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:888][ 0]LogMaterial: Display: Missing cached shadermap for M_Lensflare_012 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C83D92A9AB69F86BD77D403070C7891E2686DEE), compiling. [2025.04.16-13.28.23:901][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:912][ 0]LogMaterial: Display: Missing cached shadermap for CelestialBoundarBlenderSphere_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: AC5606FEF3BB7C254A95E5EE2C543EDB5BE6DC74), compiling. [2025.04.16-13.28.23:920][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:942][ 0]LogMaterial: Display: Missing cached shadermap for M_PlanetShadowFaked in PCD3D_SM5, Default, SM5 (DDC key hash: 944E8DFB4B564CB35003973CB0C3B2534C0AD6F2), compiling. [2025.04.16-13.28.23:957][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 37072 [2025.04.16-13.28.23:957][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.23:957][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:960][ 0]LogMaterial: Display: Missing cached shadermap for MAT_RingSystem in PCD3D_SM5, Default, SM5 (DDC key hash: 695C40A9654B62F2AFE720ED9A5A71F30D89643C), compiling. [2025.04.16-13.28.23:994][ 0]LogShaderCompilers: Display: Submitted 92 shader compile jobs with 'Low' priority [2025.04.16-13.28.23:995][ 0]LogMaterial: Display: Missing cached shadermap for System_Mandala_B in PCD3D_SM5, Default, SM5 (DDC key hash: 24BD504FB7EFF998832F35FF8AC710F11CCB98E1), compiling. [2025.04.16-13.28.24:004][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:068][ 0]LogMaterial: Display: Missing cached shadermap for m_fx_translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 08AEF7E47AB94191CC9C6A8CEA9ABFA7A4DD67B8), compiling. [2025.04.16-13.28.24:085][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:087][ 0]LogMaterial: Display: Missing cached shadermap for m_fx_exhaust in PCD3D_SM5, Default, SM5 (DDC key hash: C1FF7A7E99B9E2796EDD358A825676BE7AA83382), compiling. [2025.04.16-13.28.24:101][ 0]LogShaderCompilers: Display: Submitted 50 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:102][ 0]LogMaterial: Display: Missing cached shadermap for m_fx_distortion in PCD3D_SM5, Default, SM5 (DDC key hash: 467424A6630DAA30582288A726E97EF842EEB773), compiling. [2025.04.16-13.28.24:115][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x56x11 distance field, 647 triangles, Range [-0.1, 1.0], SM_MossyPile_05 [2025.04.16-13.28.24:115][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:116][ 0]LogMaterial: Display: Missing cached shadermap for CircularGlowMat in PCD3D_SM5, Default, SM5 (DDC key hash: FEDDFCAA7FA786249C87F66E2F9C552BBF07F52C), compiling. [2025.04.16-13.28.24:134][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:183][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 37418 [2025.04.16-13.28.24:183][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.24:183][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 30x14x14 distance field, 140 triangles, Range [-0.1, 0.7], sm_exhaust_crossing_tapered [2025.04.16-13.28.24:183][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 342 triangles, Range [1.0, 1.0], SM_EngineFlame_Outer [2025.04.16-13.28.24:183][ 0]LogMaterial: Display: Missing cached shadermap for M_Lensflare_01 in PCD3D_SM5, Default, SM5 (DDC key hash: DECFA15C9ED66956656A84D393A40676D6B62D29), compiling. [2025.04.16-13.28.24:198][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:199][ 0]LogMaterial: Display: Missing cached shadermap for M_Jet_Flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4D59F351B746559BB53077837211FF9D732E7DE6), compiling. [2025.04.16-13.28.24:211][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:212][ 0]LogMaterial: Display: Missing cached shadermap for M_HeatDistort in PCD3D_SM5, Default, SM5 (DDC key hash: F40741250F1F7FF4741E6289E7A58BB1C23C28EA), compiling. [2025.04.16-13.28.24:226][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:227][ 0]LogMaterial: Display: Missing cached shadermap for M_GLOW in PCD3D_SM5, Default, SM5 (DDC key hash: BEF783E687B97EC8F7B8222ABEAFDB8472CC7F8C), compiling. [2025.04.16-13.28.24:241][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:243][ 0]LogMaterial: Display: Missing cached shadermap for M_Exhaust_Flare in PCD3D_SM5, Default, SM5 (DDC key hash: 422898BDC3911B5DCA4B7E92CE14847893EC7A7C), compiling. [2025.04.16-13.28.24:284][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 64x19x19 distance field, 512 triangles, Range [-0.2, 1.0], sm_fx_cone [2025.04.16-13.28.24:284][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 342 triangles, Range [1.0, 1.0], SM_EngineFlame_Inner [2025.04.16-13.28.24:284][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:327][ 0]LogMaterial: Display: Missing cached shadermap for CircularGlowMat in PCD3D_SM5, Default, SM5 (DDC key hash: F5FDC8097EF9A26977F45B2E9F22349A650BE8F5), compiling. [2025.04.16-13.28.24:344][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:361][ 0]LogMaterial: Display: Missing cached shadermap for FK_1X_WingM in PCD3D_SM5, Default, SM5 (DDC key hash: 996B9F63DD3B5399B4C8D0ECBE4BD47BFDA9CB98), compiling. [2025.04.16-13.28.24:376][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:377][ 0]LogMaterial: Display: Missing cached shadermap for BackLight in PCD3D_SM5, Default, SM5 (DDC key hash: 77B8C197DD73DD636E2D6ECB70BD3E20A3085658), compiling. [2025.04.16-13.28.24:393][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:431][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 37750 [2025.04.16-13.28.24:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.24:432][ 0]LogMaterial: Display: Missing cached shadermap for FK_1X_Hull in PCD3D_SM5, Default, SM5 (DDC key hash: 077119BFB2EBA93CD9EDEBDE2F3EE36523DCB58A), compiling. [2025.04.16-13.28.24:446][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:447][ 0]LogMaterial: Display: Missing cached shadermap for Airbrake in PCD3D_SM5, Default, SM5 (DDC key hash: BFF1D1B38D711CCE2514073D1A44F50833B2087E), compiling. [2025.04.16-13.28.24:478][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:479][ 0]LogMaterial: Display: Missing cached shadermap for M_Dust in PCD3D_SM5, Default, SM5 (DDC key hash: DDF0C1F5493FD1AC93139CCCE3B495BA68723FC2), compiling. [2025.04.16-13.28.24:494][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:496][ 0]LogMaterial: Display: Missing cached shadermap for M_Car_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 4159C1EAB35CC3EB53EB09366FC1D71D8AF9921B), compiling. [2025.04.16-13.28.24:576][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 49x64x37 distance field, 82 triangles, Range [-0.1, 1.0], Const_Microscopium [2025.04.16-13.28.24:576][ 0]LogShaderCompilers: Display: Submitted 266 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:634][ 0]LogMaterial: Display: Missing cached shadermap for M_Car_Light in PCD3D_SM5, Default, SM5 (DDC key hash: 8C327906D0FA23843F00372AF49F667DDF797514), compiling. [2025.04.16-13.28.24:646][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:647][ 0]LogMaterial: Display: Missing cached shadermap for M_Car_Break in PCD3D_SM5, Default, SM5 (DDC key hash: CC886B4EFA961B14803EAC6A9C06BB057E6832F2), compiling. [2025.04.16-13.28.24:658][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:684][ 0]LogMaterial: Display: Missing cached shadermap for M_VehicleTips in PCD3D_SM5, Default, SM5 (DDC key hash: BEA9EF5105DA49E192855F10C59F2AA9C5FE9D42), compiling. [2025.04.16-13.28.24:726][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 64x35x19 distance field, 12923 triangles, Range [-0.1, 0.7], FK_1X [2025.04.16-13.28.24:726][ 0]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:747][ 0]LogMaterial: Display: Missing cached shadermap for M_SandLand in PCD3D_SM5, Default, SM5 (DDC key hash: E3B5E909642F2185E6301A01A281B5EF22DA7A88), compiling. [2025.04.16-13.28.24:764][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:766][ 0]LogMaterial: Display: Missing cached shadermap for MI_Background_SandLand in PCD3D_SM5, Default, SM5 (DDC key hash: 36A990BEF6B18AA601425BD0275C7B19A4F22594), compiling. [2025.04.16-13.28.24:783][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:887][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 52x27x14 distance field, 2899 triangles, Range [-0.1, 0.6], SM_Hover1 [2025.04.16-13.28.24:887][ 0]LogMaterial: Display: Missing cached shadermap for M_Ground_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3105E9B10453192E8C1E21A61A4BAAAA2C318350), compiling. [2025.04.16-13.28.24:900][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:901][ 0]LogMaterial: Display: Missing cached shadermap for M_Grass_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 64BD9EA9767DF0516CEE4BF9BFD6DF62B4B92237), compiling. [2025.04.16-13.28.24:956][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 52x27x14 distance field, 2899 triangles, Range [-0.1, 0.6], SM_Hover2 [2025.04.16-13.28.24:956][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.24:958][ 0]LogMaterial: Display: Missing cached shadermap for Gatehouse_Barrier_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: B482D12E141FE3D5C0362F8DBE64E3F920B795AC), compiling. [2025.04.16-13.28.25:003][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:030][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 29x29x29 distance field, 129024 triangles, Range [-0.1, 1.0], Skysphere [2025.04.16-13.28.25:030][ 0]LogMaterial: Display: Missing cached shadermap for HealedByTheVoidCartoon in PCD3D_SM5, Default, SM5 (DDC key hash: 2B4E7F57AA74AB328CCAC11BFE12CCD0EFF96A52), compiling. [2025.04.16-13.28.25:048][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:051][ 0]LogMaterial: Display: Missing cached shadermap for M_Sacred_Particle_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 47642F0FC9FE9F125FD7391D232DD2418EF91391), compiling. [2025.04.16-13.28.25:111][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 31x32x8 distance field, 17930 triangles, Range [-0.1, 0.9], SandRing [2025.04.16-13.28.25:111][ 0]LogShaderCompilers: Display: Submitted 171 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:113][ 0]LogMaterial: Display: Missing cached shadermap for MI_Sacred_Particle_Masked_Savepoint_Rune in PCD3D_SM5, Default, SM5 (DDC key hash: 651A91D3126E1A1A9D7D54460D820F911E5A00E7), compiling. [2025.04.16-13.28.25:177][ 0]LogShaderCompilers: Display: Submitted 171 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:179][ 0]LogMaterial: Display: Missing cached shadermap for Sacred_Particle_MI_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 27391822003894B23C0E011ED11382B6C25A7494), compiling. [2025.04.16-13.28.25:248][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 52x27x14 distance field, 2899 triangles, Range [-0.1, 0.6], SM_Hover3 [2025.04.16-13.28.25:248][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles, Range [-0.0, 0.3], Airbrake [2025.04.16-13.28.25:248][ 0]LogShaderCompilers: Display: Submitted 184 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:250][ 0]LogMaterial: Display: Missing cached shadermap for Sacred_Particle_MI_03_Medium in PCD3D_SM5, Default, SM5 (DDC key hash: F8BBE5C2F46F34520F0F9534930C4F0DC5BF5688), compiling. [2025.04.16-13.28.25:312][ 0]LogShaderCompilers: Display: Submitted 184 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:313][ 0]LogMaterial: Display: Missing cached shadermap for Fog_Cloud_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 54FCD0817C71ACDEF25D20B48FFD5924538C4C43), compiling. [2025.04.16-13.28.25:325][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:344][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 43x38x11 distance field, 199 triangles, Range [-0.1, 1.0], Const_Mensa [2025.04.16-13.28.25:344][ 0]LogMaterial: Display: Missing cached shadermap for MM_Master_Material_01a in PCD3D_SM5, Default, SM5 (DDC key hash: 26635C62EE32B84F8E9BBB5F60A8BC61AC51C0D8), compiling. [2025.04.16-13.28.25:409][ 0]LogShaderCompilers: Display: Submitted 128 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:411][ 0]LogMaterial: Display: Missing cached shadermap for MI_Grave_Market_02a in PCD3D_SM5, Default, SM5 (DDC key hash: E569E0A937B5EA90AD2CB4F4416A6F8BD7193EE0), compiling. [2025.04.16-13.28.25:455][ 0]LogShaderCompilers: Display: Submitted 128 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:484][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 39664 [2025.04.16-13.28.25:484][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.25:484][ 0]LogMaterial: Display: Missing cached shadermap for MS_DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BA94506D5ACF844F95DD467F46B284187AF3B111), compiling. [2025.04.16-13.28.25:560][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 39x41x48 distance field, 96 triangles, Range [-0.1, 1.0], Const_Lyra [2025.04.16-13.28.25:560][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:562][ 0]LogMaterial: Display: Missing cached shadermap for PP_Mirror_M in PCD3D_SM5, Default, SM5 (DDC key hash: 7144C283BCF5AF5FCD4AE07812CD87B468F3723F), compiling. [2025.04.16-13.28.25:567][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:581][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 21x21x64 distance field, 3563 triangles, Range [-0.1, 0.5], SM_Grave_Marker_02a [2025.04.16-13.28.25:581][ 0]LogMaterial: Display: Missing cached shadermap for PP_DuatBlackBonfire in PCD3D_SM5, Default, SM5 (DDC key hash: 9F47922B90B0D568C5B98112D28257093A3A94B4), compiling. [2025.04.16-13.28.25:600][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:601][ 0]LogMaterial: Display: Missing cached shadermap for PP_DuatBlackBonfire_MI_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 2E1C8662E751AA485EFA579DF1AA25B872A0211E), compiling. [2025.04.16-13.28.25:611][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:724][ 0]LogMaterial: Display: Missing cached shadermap for D_Squadmate_Waypoint in PCD3D_SM5, Default, SM5 (DDC key hash: DFBC05489E50CB18983D020826DB3ED85FB75C9C), compiling. [2025.04.16-13.28.25:740][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:741][ 0]LogMaterial: Display: Missing cached shadermap for SandFootprint in PCD3D_SM5, Default, SM5 (DDC key hash: EDF28A085A02DB7485FEE21DF340725CEF63D522), compiling. [2025.04.16-13.28.25:760][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:761][ 0]LogMaterial: Display: Missing cached shadermap for Phalanx_Fresnel in PCD3D_SM5, Default, SM5 (DDC key hash: 61BB143D11FC0F6A7BB5544F0D6DED93BF9C5DAB), compiling. [2025.04.16-13.28.25:803][ 0]LogShaderCompilers: Display: Submitted 128 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:873][ 0]LogMaterial: Display: Missing cached shadermap for M_Fireball_Directional_Lit_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 2B2896AE638E274CEC31FFB167B4306DECA62024), compiling. [2025.04.16-13.28.25:913][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:914][ 0]LogMaterial: Display: Missing cached shadermap for M_Fireball_Directional_Lit_Master_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 10A95EFF4E5939722659283D62EB83429EBDDFBA), compiling. [2025.04.16-13.28.25:983][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 51x64x52 distance field, 220 triangles, Range [-0.0, 1.0], Const_Lynx [2025.04.16-13.28.25:983][ 0]LogShaderCompilers: Display: Submitted 210 shader compile jobs with 'Low' priority [2025.04.16-13.28.25:985][ 0]LogMeshUtilities: Discarded distance field for SM_WaterFall_RippleMeshes as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.25:985][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 23x23x8 distance field, 2600 triangles, Range [-0.1, 1.0], SM_WaterFall_RippleMeshes [2025.04.16-13.28.25:985][ 0]LogMaterial: Display: Missing cached shadermap for M_Debris in PCD3D_SM5, Default, SM5 (DDC key hash: 70691A6305C1C7FC321F965B8C811BC5B8679D2C), compiling. [2025.04.16-13.28.26:058][ 0]LogShaderCompilers: Display: Submitted 178 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:060][ 0]LogMaterial: Display: Missing cached shadermap for M_Water_Drops_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 468DF32F47CB2382F52766D126C1A810800DB881), compiling. [2025.04.16-13.28.26:077][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:079][ 0]LogMaterial: Display: Missing cached shadermap for M_WaterRipple_Mesh_Foam in PCD3D_SM5, Default, SM5 (DDC key hash: B7122A5F4D39DF01ECB21EAF5CC1B8DEF7DFAEBE), compiling. [2025.04.16-13.28.26:141][ 0]LogShaderCompilers: Display: Submitted 188 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:169][ 0]LogMaterial: Display: Missing cached shadermap for PrimaryDualBand_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 56AD6857613BE2D7BAAA2378D030DF5A78337659), compiling. [2025.04.16-13.28.26:197][ 0]LogShaderCompilers: Display: Submitted 70 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:199][ 0]LogMaterial: Display: Missing cached shadermap for M_PrometheanSpark in PCD3D_SM5, Default, SM5 (DDC key hash: 3B9E6C812BD9C95C49E56169C49416440E8775A3), compiling. [2025.04.16-13.28.26:213][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:215][ 0]LogMaterial: Display: Missing cached shadermap for DynamicFresnelBubble in PCD3D_SM5, Default, SM5 (DDC key hash: 640B381853E36BCD10564735565714ACABF42684), compiling. [2025.04.16-13.28.26:314][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x42x47 distance field, 143 triangles, Range [-0.1, 1.0], Const_Lupus [2025.04.16-13.28.26:314][ 0]LogShaderCompilers: Display: Submitted 234 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:316][ 0]LogMaterial: Display: Missing cached shadermap for BeamOutline in PCD3D_SM5, Default, SM5 (DDC key hash: 981884AB480E58B396CC683682115DDC42B81AB2), compiling. [2025.04.16-13.28.26:346][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:409][ 0]LogMaterial: Display: Missing cached shadermap for CubeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 70EC78895C87A70B18EB7247561FB9694C3DC27B), compiling. [2025.04.16-13.28.26:425][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 41238 [2025.04.16-13.28.26:425][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.26:425][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:465][ 0]LogMaterial: Display: Missing cached shadermap for SimpleEmissiveLightIkaruga in PCD3D_SM5, Default, SM5 (DDC key hash: 8DC51D7E7F6472A39FB4741AFF0268F1211524BE), compiling. [2025.04.16-13.28.26:504][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 41265 [2025.04.16-13.28.26:504][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.26:504][ 0]LogShaderCompilers: Display: Submitted 101 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:670][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 41356 [2025.04.16-13.28.26:670][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 41346 [2025.04.16-13.28.26:670][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.26:670][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 49x50x64 distance field, 138 triangles, Range [-0.0, 1.0], Const_Libra [2025.04.16-13.28.26:670][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 34x23x19 distance field, 76 triangles, Range [-0.1, 0.7], sm_fx_olval [2025.04.16-13.28.26:670][ 0]LogMaterial: Display: Missing cached shadermap for Trail_MAT_Dark2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9FED617688D5AA1AD8A025142648C1A971786D59), compiling. [2025.04.16-13.28.26:772][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 33x8x33 distance field, 2 triangles, Range [-0.1, 1.0], SM_TutorialPlane_01 [2025.04.16-13.28.26:772][ 0]LogShaderCompilers: Display: Submitted 302 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:774][ 0]LogMaterial: Display: Missing cached shadermap for Trail_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 140FBD3A19037250938F870568039D57F067DAA5), compiling. [2025.04.16-13.28.26:826][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:828][ 0]LogMaterial: Display: Missing cached shadermap for MyChar_HeadHealthDial_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1DAE10E21EB4B84C100761729CA82EEDE26CD243), compiling. [2025.04.16-13.28.26:840][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:855][ 0]LogMaterial: Display: Missing cached shadermap for M_CSC_ExplosiveMeshBits in PCD3D_SM5, Default, SM5 (DDC key hash: 0337C6C50BFACC727448306B00B4AEA980513848), compiling. [2025.04.16-13.28.26:870][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:880][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_LightningForce_01 in PCD3D_SM5, Default, SM5 (DDC key hash: BA1FED937D243B416E92C5A1FBA1A25933937FFF), compiling. [2025.04.16-13.28.26:893][ 0]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority [2025.04.16-13.28.26:895][ 0]LogMaterial: Display: Missing cached shadermap for Void_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 62F0E5BA45B61207E7E388F0D29F71A5F523F036), compiling. [2025.04.16-13.28.26:913][ 0]LogShaderCompilers: Display: Submitted 47 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:026][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 41929 [2025.04.16-13.28.27:026][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.27:026][ 0]LogMaterial: Display: Missing cached shadermap for M_Ice_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 89E25B1450B3E04916270F571E00632D7E294510), compiling. [2025.04.16-13.28.27:059][ 0]LogShaderCompilers: Display: Submitted 85 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:060][ 0]LogMaterial: Display: Missing cached shadermap for M_IceFlash_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 6B39288F31091DE8742302B28197907AAC52BAB0), compiling. [2025.04.16-13.28.27:074][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:076][ 0]LogMaterial: Display: Missing cached shadermap for M_Gradient_Glow in PCD3D_SM5, Default, SM5 (DDC key hash: 965F3D829EC3B5C53F971C3BFE7635ECFC507D70), compiling. [2025.04.16-13.28.27:091][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:093][ 0]LogMaterial: Display: Missing cached shadermap for Enemy_Directional_Pointer in PCD3D_SM5, Default, SM5 (DDC key hash: C3906E6D0F7542A52CB997488447AFAF0692C68F), compiling. [2025.04.16-13.28.27:110][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:146][ 0]LogMaterial: Display: Missing cached shadermap for M_Hologram in PCD3D_SM5, Default, SM5 (DDC key hash: 19752398FBCF962A15D281245C7215C2E5358FB6), compiling. [2025.04.16-13.28.27:156][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:202][ 0]LogMaterial: Display: Missing cached shadermap for UI_PP in PCD3D_SM5, Default, SM5 (DDC key hash: 5B6154F1651156E0EC1CA54616CFE2ADC0FCE48E), compiling. [2025.04.16-13.28.27:210][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:245][ 0]LogMaterial: Display: Missing cached shadermap for M_SuperGrid_Holographic in PCD3D_SM5, Default, SM5 (DDC key hash: 349447FF9F60A21520B4633998AE723E1361AF4C), compiling. [2025.04.16-13.28.27:270][ 0]LogShaderCompilers: Display: Submitted 72 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:271][ 0]LogMaterial: Display: Missing cached shadermap for M_SuperGrid_Holographic_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: E7EFE8C37239665127961296DFCD537212BAF4F5), compiling. [2025.04.16-13.28.27:296][ 0]LogShaderCompilers: Display: Submitted 72 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:298][ 0]LogMaterial: Display: Missing cached shadermap for CoverArrows_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 8D52AFED523D2EE0D26F0402E770AD0AB8E10A42), compiling. [2025.04.16-13.28.27:321][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 42329 [2025.04.16-13.28.27:321][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.27:321][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:323][ 0]LogMaterial: Display: Missing cached shadermap for CoverArrows_MI_R in PCD3D_SM5, Default, SM5 (DDC key hash: 1277F35CC6A8A6071C310E866F6925C8FC2ED943), compiling. [2025.04.16-13.28.27:347][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:348][ 0]LogMaterial: Display: Missing cached shadermap for CoverArrows_MI_L in PCD3D_SM5, Default, SM5 (DDC key hash: B4F8B5E2F0C316372CE56CAF512419C8F1FEA7D4), compiling. [2025.04.16-13.28.27:369][ 0]LogMaterial: Display: Missing cached shadermap for CoverArrows_MI_C in PCD3D_SM5, Default, SM5 (DDC key hash: C67A2A10F4AC09F297D81260CF3A8372FC157365), compiling. [2025.04.16-13.28.27:389][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:399][ 0]LogMaterial: Display: Missing cached shadermap for Rover_B in PCD3D_SM5, Default, SM5 (DDC key hash: 8847C4C7D0BE69E8AFF4B643DD25590AC0DADDF3), compiling. [2025.04.16-13.28.27:423][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:456][ 0]LogMaterial: Display: Missing cached shadermap for Rover_B_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 0522E98A2F5CF59942B1AFFCA625AB61A1EB47D2), compiling. [2025.04.16-13.28.27:481][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:483][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x45x64 distance field, 44518 triangles, Range [-0.0, 0.8], Jetpack [2025.04.16-13.28.27:483][ 0]LogMaterial: Display: Missing cached shadermap for Rover_A_001 in PCD3D_SM5, Default, SM5 (DDC key hash: B3383E85DA0B03074491416F719EF0B4FA0BCBFF), compiling. [2025.04.16-13.28.27:529][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:531][ 0]LogMaterial: Display: Missing cached shadermap for ExpRover_Glass_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 92676A64337D063140EC7700150D36EBB2B035CD), compiling. [2025.04.16-13.28.27:559][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:646][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 31x22x31 distance field, 23752 triangles, Range [-0.4, 0.8], RoverWheel_SM [2025.04.16-13.28.27:646][ 0]LogMeshUtilities: Discarded distance field for SuperGrid_CoverPlane as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.27:646][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 2 triangles, Range [-0.2, 1.0], SuperGrid_CoverPlane [2025.04.16-13.28.27:646][ 0]LogMeshUtilities: Discarded distance field for SM_plane1poly as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.27:646][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 16x8x16 distance field, 2 triangles, Range [-0.2, 1.0], SM_plane1poly [2025.04.16-13.28.27:646][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 336 triangles, Range [-0.4, 1.0], SuperGrid_Cone [2025.04.16-13.28.27:646][ 0]LogMaterial: Display: Missing cached shadermap for M_Space_Girl in PCD3D_SM5, Default, SM5 (DDC key hash: 26D0137BADA5B63BDC35FEB8D173D9C8A5AE5DFB), compiling. [2025.04.16-13.28.27:752][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 14x13x15 distance field, 1728 triangles, Range [-0.1, 1.0], AoE_Spike2 [2025.04.16-13.28.27:752][ 0]LogShaderCompilers: Display: Submitted 302 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:801][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 48x42x10 distance field, 316 triangles, Range [-0.1, 0.9], SM_MossyPile_07 [2025.04.16-13.28.27:801][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 230 triangles, Range [-0.1, 0.6], SM_Icicle_02 [2025.04.16-13.28.27:801][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x10x8 distance field, 24 triangles, Range [-0.3, 0.8], SM_Rock_01 [2025.04.16-13.28.27:801][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x14x8 distance field, 144 triangles, Range [0.0, 1.0], capsule [2025.04.16-13.28.27:801][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 43114 [2025.04.16-13.28.27:801][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.27:801][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2232 triangles, Range [-0.0, 0.7], SM_HoloCircle_03 [2025.04.16-13.28.27:801][ 0]LogMaterial: Display: Missing cached shadermap for Rover_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 60BB1AFF39A90FCEC68A41388D59B4E058ED22BC), compiling. [2025.04.16-13.28.27:869][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 18x8x18 distance field, 6864 triangles, Range [0.0, 0.7], SM_HoloCircle_13 [2025.04.16-13.28.27:869][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 204 triangles, Range [-0.7, 0.5], 1M_Cube_Chamfer [2025.04.16-13.28.27:869][ 0]LogShaderCompilers: Display: Submitted 148 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:886][ 0]LogMaterial: Display: Missing cached shadermap for DistortionEmbers_PMAT in PCD3D_SM5, Default, SM5 (DDC key hash: 1882F76192E6F527A1F916AFD54CD1AEBBB32BD8), compiling. [2025.04.16-13.28.27:910][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.27:912][ 0]LogMaterial: Display: Missing cached shadermap for DistortionEmbersEnemyOrb in PCD3D_SM5, Default, SM5 (DDC key hash: 554289B989EAB514CE5BD0227B6846E4BAD2354A), compiling. [2025.04.16-13.28.28:004][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 43326 [2025.04.16-13.28.28:004][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.28:004][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 19x49x39 distance field, 78 triangles, Range [-0.1, 1.0], Const_Lepus [2025.04.16-13.28.28:004][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 43316 [2025.04.16-13.28.28:004][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.28:004][ 0]LogShaderCompilers: Display: Submitted 194 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:079][ 0]LogMaterial: Display: Missing cached shadermap for DarkGray in PCD3D_SM5, Default, SM5 (DDC key hash: 96D7656BE3FFBDA51B1C78F87127A6BC3020D52C), compiling. [2025.04.16-13.28.28:086][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:169][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 49x42x38 distance field, 99 triangles, Range [-0.1, 1.0], Const_LeoMinor [2025.04.16-13.28.28:169][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x8x8 distance field, 17175 triangles, Range [-0.0, 0.5], Wipeout [2025.04.16-13.28.28:169][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles, Range [-0.0, 0.3], Airbrake [2025.04.16-13.28.28:169][ 0]LogMaterial: Display: Missing cached shadermap for M_exoskeleton in PCD3D_SM5, Default, SM5 (DDC key hash: 205AB3BECF500228FE2C334926CA8F3376C92DC8), compiling. [2025.04.16-13.28.28:225][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:226][ 0]LogMaterial: Display: Missing cached shadermap for MI_exoskeleton in PCD3D_SM5, Default, SM5 (DDC key hash: 2DBAC6442EDF045E7168DFE90B9DA794EE69E356), compiling. [2025.04.16-13.28.28:322][ 0]LogMaterial: Display: Missing cached shadermap for M_Hoverbike_Top in PCD3D_SM5, Default, SM5 (DDC key hash: 0A2734160D10367DCBE5FF44849D38056D3D4BD1), compiling. [2025.04.16-13.28.28:331][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:332][ 0]LogMaterial: Display: Missing cached shadermap for M_Hoverbike_Frontengine in PCD3D_SM5, Default, SM5 (DDC key hash: 10CC7A1ACAAF3C3A1B05AD634A06B685E3C46C2F), compiling. [2025.04.16-13.28.28:341][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:342][ 0]LogMaterial: Display: Missing cached shadermap for M_Hoverbike_Backengine in PCD3D_SM5, Default, SM5 (DDC key hash: 242CB2CFB768D873ACA314C734C7C155AEAA619E), compiling. [2025.04.16-13.28.28:351][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:597][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x50x64 distance field, 249 triangles, Range [-0.0, 1.0], Const_Leo [2025.04.16-13.28.28:597][ 0]LogMaterial: Display: Missing cached shadermap for M_VehicleDust in PCD3D_SM5, Default, SM5 (DDC key hash: 9754DEFA90AA98218F189D82135599D346AEA4BA), compiling. [2025.04.16-13.28.28:613][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:637][ 0]LogMaterial: Display: Missing cached shadermap for Feisar_Windshield in PCD3D_SM5, Default, SM5 (DDC key hash: CE2B8A0D350029A24DBF9BED98CD8C1D2E00C869), compiling. [2025.04.16-13.28.28:663][ 0]LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:665][ 0]LogMaterial: Display: Missing cached shadermap for Feisar_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: E22C113F723B287DC37859E4196FCE9B1FFBC381), compiling. [2025.04.16-13.28.28:690][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.28:691][ 0]LogMaterial: Display: Missing cached shadermap for Blackout_Fade in PCD3D_SM5, Default, SM5 (DDC key hash: AECDD1B264C59DAF8497A684D89C05074E3196EC), compiling. [2025.04.16-13.28.28:697][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:015][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x36x32 distance field, 574978 triangles, Range [-0.0, 0.5], HoverBike_SM [2025.04.16-13.28.29:015][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 11x23x12 distance field, 3328 triangles, Range [-0.1, 0.8], SM_M44_Susp_Front_R [2025.04.16-13.28.29:015][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 11x23x12 distance field, 3328 triangles, Range [-0.1, 0.7], SM_M44_Susp_Front_L [2025.04.16-13.28.29:015][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 29x29x11 distance field, 4526 triangles, Range [-0.1, 0.8], SM_M44_Wheel_Back_L [2025.04.16-13.28.29:015][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x27x12 distance field, 3328 triangles, Range [-0.1, 0.6], SM_M44_Susp_Back_L [2025.04.16-13.28.29:016][ 0]LogMaterial: Display: Missing cached shadermap for MM_Blend_Tint in PCD3D_SM5, Default, SM5 (DDC key hash: B002E958FFE4FD6047BF5D23268831179C3A8F98), compiling. [2025.04.16-13.28.29:051][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 43941 [2025.04.16-13.28.29:051][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.29:051][ 0]LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:053][ 0]LogMaterial: Display: Missing cached shadermap for MI_Metal_Painted_Rust in PCD3D_SM5, Default, SM5 (DDC key hash: 6D03B0E9FB4B761D554EEBE81D1043392A0155CF), compiling. [2025.04.16-13.28.29:088][ 0]LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:580][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 44111 [2025.04.16-13.28.29:580][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.29:580][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x41x29 distance field, 30199 triangles, Range [-0.1, 0.5], SM_M44_Base [2025.04.16-13.28.29:580][ 0]LogMaterial: Display: Missing cached shadermap for BE3_Destroyer2 in PCD3D_SM5, Default, SM5 (DDC key hash: D0F49E437C4D12242A20C13EC36C78FEB0D3A8AA), compiling. [2025.04.16-13.28.29:594][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:595][ 0]LogMaterial: Display: Missing cached shadermap for PP_WorldAlignedGrid_Vehicle in PCD3D_SM5, Default, SM5 (DDC key hash: 498A2E674F064B98E48523AA0D39A6F12E59E534), compiling. [2025.04.16-13.28.29:603][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:606][ 0]LogMaterial: Display: Missing cached shadermap for PP_WireframeObjectTopLayer in PCD3D_SM5, Default, SM5 (DDC key hash: 13AD5CDFAE6385BFE2771E77B6B1EE7511B640C7), compiling. [2025.04.16-13.28.29:614][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:615][ 0]LogMaterial: Display: Missing cached shadermap for M_Hammerhead_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3DF49D731DFC91B4AE80DC6F4846FFE60D1390BD), compiling. [2025.04.16-13.28.29:624][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:626][ 0]LogMaterial: Display: Missing cached shadermap for M_Hammerhead_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C52CD36BFF00F9EF04F33EA5C6BF49E5BDC85A35), compiling. [2025.04.16-13.28.29:635][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:649][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_starDust in PCD3D_SM5, Default, SM5 (DDC key hash: F8BC0954FA2B828A2CA88A4F9766C2DCDD57FD13), compiling. [2025.04.16-13.28.29:675][ 0]LogShaderCompilers: Display: Submitted 96 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:676][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_starDust_dis in PCD3D_SM5, Default, SM5 (DDC key hash: 8EB80679D0610E5DE702A4402461FD06578AFEBB), compiling. [2025.04.16-13.28.29:706][ 0]LogShaderCompilers: Display: Submitted 96 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:708][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_flare01_primitive in PCD3D_SM5, Default, SM5 (DDC key hash: 7B2B0F1A1CC56B16D5175D5E75763005344ECBAB), compiling. [2025.04.16-13.28.29:726][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:727][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_flare14G in PCD3D_SM5, Default, SM5 (DDC key hash: BB342DA32FD8D5109ECC2ACAB1F0B044B948AA29), compiling. [2025.04.16-13.28.29:744][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:745][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_flare14B in PCD3D_SM5, Default, SM5 (DDC key hash: 7C7A3BBD9ED43918C1B3462F6E47D50E39AF6664), compiling. [2025.04.16-13.28.29:764][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 44538 [2025.04.16-13.28.29:764][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.29:764][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:766][ 0]LogMaterial: Display: Missing cached shadermap for Grid_EquiTri in PCD3D_SM5, Default, SM5 (DDC key hash: 2803672F059D9980A1C7FA002319D375256FA2CA), compiling. [2025.04.16-13.28.29:774][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x31 distance field, 61567 triangles, Range [-0.1, 0.9], M44_Hover_FBX [2025.04.16-13.28.29:774][ 0]LogMeshUtilities: Discarded distance field for SM_ky_windLine30 as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.29:774][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 84 triangles, Range [-0.3, 0.6], SM_ky_windLine30 [2025.04.16-13.28.29:774][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:776][ 0]LogMaterial: Display: Missing cached shadermap for MyChar_StaminaDial in PCD3D_SM5, Default, SM5 (DDC key hash: ADE9DC53551C82D16AA0B5037EF94E9399C47C0F), compiling. [2025.04.16-13.28.29:818][ 0]LogShaderCompilers: Display: Submitted 56 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:820][ 0]LogMaterial: Display: Missing cached shadermap for JetpackStamina_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: A16196B5F3C282EB9C2266A6B8EB80D29A651222), compiling. [2025.04.16-13.28.29:907][ 0]LogShaderCompilers: Display: Submitted 258 shader compile jobs with 'Low' priority [2025.04.16-13.28.29:909][ 0]LogMaterial: Display: Missing cached shadermap for JetpackStamina_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 6E9B912A4D493C6CD060DD8F86D9910515B27660), compiling. [2025.04.16-13.28.29:998][ 0]LogShaderCompilers: Display: Submitted 258 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:000][ 0]LogMaterial: Display: Missing cached shadermap for M_StaminaPipe2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0725F484BF00CD8FFD7ED7A9B79D06445BDD1C53), compiling. [2025.04.16-13.28.30:026][ 0]LogShaderCompilers: Display: Submitted 70 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:028][ 0]LogMaterial: Display: Missing cached shadermap for M_Jetpack in PCD3D_SM5, Default, SM5 (DDC key hash: 7AA68BAB994AA75F4DFCE127C0379A0D89C1A1E0), compiling. [2025.04.16-13.28.30:053][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:055][ 0]LogMaterial: Display: Missing cached shadermap for MI_Jetpack in PCD3D_SM5, Default, SM5 (DDC key hash: 0C9DCD8DF01D07E9D36CFE911B9185EB43A1AACA), compiling. [2025.04.16-13.28.30:081][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:082][ 0]LogMaterial: Display: Missing cached shadermap for xxxJetpackFlat_MI_dark in PCD3D_SM5, Default, SM5 (DDC key hash: 56B758349278E8D91CDB8041A3BF44E8994E8753), compiling. [2025.04.16-13.28.30:120][ 0]LogMaterial: Display: Missing cached shadermap for DamageSlice_D in PCD3D_SM5, Default, SM5 (DDC key hash: F270053876D20E59CD730D6DDE57EB9366E2824C), compiling. [2025.04.16-13.28.30:136][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:137][ 0]LogMaterial: Display: Missing cached shadermap for EnergyBarrageRune_SolarAoE in PCD3D_SM5, Default, SM5 (DDC key hash: C3964C1A564C2119AB965043FBC60BC35153E36C), compiling. [2025.04.16-13.28.30:174][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:200][ 0]LogMaterial: Display: Missing cached shadermap for M_PreattackSphereGrid in PCD3D_SM5, Default, SM5 (DDC key hash: F33087818AFCA73279C5F1D05F2533CE0AF0167D), compiling. [2025.04.16-13.28.30:214][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:215][ 0]LogMaterial: Display: Missing cached shadermap for Sacred_Decal_MI02c3 in PCD3D_SM5, Default, SM5 (DDC key hash: A4C9D68EC5D702F43D9B335662B4BF51A9A8D4FB), compiling. [2025.04.16-13.28.30:247][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x56x34 distance field, 14776 triangles, Range [-0.1, 0.6], BE2_Destroyer [2025.04.16-13.28.30:247][ 0]LogMaterial: Display: Missing cached shadermap for ScorchedEarthStencil_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: CCB90C568FBCA7B5C472720506FD474F4CC5AA80), compiling. [2025.04.16-13.28.30:294][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:295][ 0]LogMaterial: Display: Missing cached shadermap for WorldObjectGrid_DynamicMasked in PCD3D_SM5, Default, SM5 (DDC key hash: 91CF2201A83A366E65868A3A05EFB903B84FFE1E), compiling. [2025.04.16-13.28.30:312][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:423][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 45646 [2025.04.16-13.28.30:423][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.30:423][ 0]LogMaterial: Display: Missing cached shadermap for MyChar_HeadShieldDial_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 759FCBCC1D3A735F055676B06DE8D4EB1B0EF6EB), compiling. [2025.04.16-13.28.30:435][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:437][ 0]LogMaterial: Display: Missing cached shadermap for MyChar_HeadShieldDial_MI in PCD3D_SM5, Default, SM5 (DDC key hash: B1DF66EF18FB158F655E36C4F7274AE78C505BA9), compiling. [2025.04.16-13.28.30:449][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:451][ 0]LogMaterial: Display: Missing cached shadermap for MyChar_HeadHealthDial_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 0F03966235DD384054C2E138CF157A74EB5B146C), compiling. [2025.04.16-13.28.30:463][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:465][ 0]LogMaterial: Display: Missing cached shadermap for M_Base_Material in PCD3D_SM5, Default, SM5 (DDC key hash: A37C4801D25583CCA9A367D93B92038BCE4F601E), compiling. [2025.04.16-13.28.30:498][ 0]LogShaderCompilers: Display: Submitted 91 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:511][ 0]LogMaterial: Display: Missing cached shadermap for OrbitRibbon_M in PCD3D_SM5, Default, SM5 (DDC key hash: 01F561F28E241169A37059E948507926E2A5476E), compiling. [2025.04.16-13.28.30:562][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:564][ 0]LogMaterial: Display: Missing cached shadermap for M_Add_Sprite_Master_DepthFade in PCD3D_SM5, Default, SM5 (DDC key hash: 7DA9A3C028F58481ECB93C389F7017A0556E114C), compiling. [2025.04.16-13.28.30:582][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:622][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_waterDust in PCD3D_SM5, Default, SM5 (DDC key hash: D279FACC447D38A79FCC844FE5167937ED7AB4A3), compiling. [2025.04.16-13.28.30:675][ 0]LogShaderCompilers: Display: Submitted 160 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:676][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_shine01B in PCD3D_SM5, Default, SM5 (DDC key hash: 268573B654C73B4FB5A59292913F6DB2E4EF1287), compiling. [2025.04.16-13.28.30:713][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:714][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_base_anime in PCD3D_SM5, Default, SM5 (DDC key hash: C700B0FB7CD8751C1B4C450CC53936929088ED89), compiling. [2025.04.16-13.28.30:729][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:730][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_circle9_4x4c2 in PCD3D_SM5, Default, SM5 (DDC key hash: 65B8B58A6BA4CE77B7FA4DAB0E8950D46173EA8E), compiling. [2025.04.16-13.28.30:743][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:745][ 0]LogMaterial: Display: Missing cached shadermap for M_Beam_Laser_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: 8B7A724CB91AA0C4C9DF9B85F269E653D67BDDFB), compiling. [2025.04.16-13.28.30:785][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 46401 [2025.04.16-13.28.30:785][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.30:785][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:787][ 0]LogMaterial: Display: Missing cached shadermap for BeamDistortionSimple_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 6A14C51B8BBBBCC6CDCD28C6D370E9E3530E3FDB), compiling. [2025.04.16-13.28.30:811][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 46525 [2025.04.16-13.28.30:811][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.30:811][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x46x29 distance field, 622054 triangles, Range [-0.1, 0.6], SM_BMW_M1_B [2025.04.16-13.28.30:811][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:918][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 788 triangles, Range [-0.2, 1.0], PickupTri [2025.04.16-13.28.30:918][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x27x12 distance field, 3328 triangles, Range [-0.1, 0.7], SM_M44_Susp_Back_R [2025.04.16-13.28.30:918][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 17x18x18 distance field, 3326 triangles, Range [-0.3, 1.0], SM_DroneCenteredVFX [2025.04.16-13.28.30:918][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x16x13 distance field, 474 triangles, Range [-0.1, 0.7], SM_OctrisFractured_3 [2025.04.16-13.28.30:918][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x16x14 distance field, 511 triangles, Range [-0.1, 0.8], SM_OctrisFractured_4 [2025.04.16-13.28.30:918][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x17x17 distance field, 547 triangles, Range [-0.2, 0.8], SM_OctrisFractured_2 [2025.04.16-13.28.30:918][ 0]LogMaterial: Display: Missing cached shadermap for M_Drone_Body_VFX in PCD3D_SM5, Default, SM5 (DDC key hash: E80BA8F51EAABCF566861B6CAA4E3E9EFD5118C1), compiling. [2025.04.16-13.28.30:953][ 0]LogShaderCompilers: Display: Submitted 92 shader compile jobs with 'Low' priority [2025.04.16-13.28.30:954][ 0]LogMaterial: Display: Missing cached shadermap for M_SlicedMelted in PCD3D_SM5, Default, SM5 (DDC key hash: 942474511F8829CFB99F86069EDFECB455B74153), compiling. [2025.04.16-13.28.30:969][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:020][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 46718 [2025.04.16-13.28.31:020][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.31:020][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 29x29x11 distance field, 4526 triangles, Range [-0.1, 0.8], SM_M44_Wheel_Back_R [2025.04.16-13.28.31:020][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 16 triangles, Range [-0.4, 0.9], SM_DebrisStone04 [2025.04.16-13.28.31:020][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x15x14 distance field, 893 triangles, Range [-0.1, 0.8], SM_OctrisFractured_1 [2025.04.16-13.28.31:020][ 0]LogMaterial: Display: Missing cached shadermap for M_WallStones01_Master in PCD3D_SM5, Default, SM5 (DDC key hash: F1760177F6C6163E492501402CE03ED3615A6F33), compiling. [2025.04.16-13.28.31:065][ 0]LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:067][ 0]LogMaterial: Display: Missing cached shadermap for MI_DebrisStone01 in PCD3D_SM5, Default, SM5 (DDC key hash: 280DA7C94A5717BC27C1265E15CF9B39A83A1E36), compiling. [2025.04.16-13.28.31:100][ 0]LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:109][ 0]LogMaterial: Display: Missing cached shadermap for SimpleEmissiveDark in PCD3D_SM5, Default, SM5 (DDC key hash: 0425D35AFB671E9A2BBDBAB5C5E4E4333B9CEAD8), compiling. [2025.04.16-13.28.31:136][ 0]LogShaderCompilers: Display: Submitted 70 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:161][ 0]LogMaterial: Display: Missing cached shadermap for Sacred_Decal_MI_Ring_Void in PCD3D_SM5, Default, SM5 (DDC key hash: C1DDFD29BD2958A8F3ABCE0B9DA2C8DD9D20F567), compiling. [2025.04.16-13.28.31:197][ 0]LogShaderCompilers: Display: Submitted 93 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:222][ 0]LogMaterial: Display: Missing cached shadermap for M_laserbeam_mesh in PCD3D_SM5, Default, SM5 (DDC key hash: 6FE9EEAC7B616FD45244D22CAE3A4B4307C98ABE), compiling. [2025.04.16-13.28.31:234][ 0]LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:288][ 0]LogMaterial: Display: Missing cached shadermap for DeathWave_MAT_Transbackup in PCD3D_SM5, Default, SM5 (DDC key hash: 116DD3359EBCD5CEEC1376C620C51938945B0F85), compiling. [2025.04.16-13.28.31:296][ 0]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:298][ 0]LogMaterial: Display: Missing cached shadermap for DeathWave_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: BE901679DDAA8BCF24C4E07C49ED54CBFBF57E1D), compiling. [2025.04.16-13.28.31:322][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:348][ 0]LogMaterial: Display: Missing cached shadermap for M_CoreAOE_Flat_Shockwave in PCD3D_SM5, Default, SM5 (DDC key hash: 98ECE37FA850B3DB714DF7F4BF691D4868298369), compiling. [2025.04.16-13.28.31:383][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x39x28 distance field, 17154 triangles, Range [-0.1, 0.7], Feisar [2025.04.16-13.28.31:383][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 14x14x8 distance field, 256 triangles, Range [-0.0, 0.7], SM_DeathwaveRing2 [2025.04.16-13.28.31:383][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 47191 [2025.04.16-13.28.31:383][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.31:383][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 14x14x8 distance field, 256 triangles, Range [-0.0, 0.7], SM_BarrelRing02 [2025.04.16-13.28.31:383][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:386][ 0]LogMaterial: Display: Missing cached shadermap for DeathWave_Ring_M in PCD3D_SM5, Default, SM5 (DDC key hash: 6C3746138B8045E3BA5A0EF6C5C5D03F4822BF67), compiling. [2025.04.16-13.28.31:415][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x14 distance field, 768 triangles, Range [-0.6, 1.0], MaterialSphere [2025.04.16-13.28.31:415][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:457][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 96 triangles, Range [-0.7, 0.7], SuperGrid_CylinderFull [2025.04.16-13.28.31:457][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 380 triangles, Range [-0.0, 0.7], SphereMidSlice [2025.04.16-13.28.31:457][ 0]LogMaterial: Display: Missing cached shadermap for M_EdgeGlow in PCD3D_SM5, Default, SM5 (DDC key hash: 10D58123323EA6E8B32A2145FADB99ED90882FD1), compiling. [2025.04.16-13.28.31:563][ 0]LogShaderCompilers: Display: Submitted 310 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:580][ 0]LogMaterial: Display: Missing cached shadermap for M_DoubleSidedEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: A17672E9CEE60CDA6733001190CC096E3737C3C2), compiling. [2025.04.16-13.28.31:616][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:636][ 0]LogMaterial: Display: Missing cached shadermap for M_OctahedronBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 403B39B8F17CC5E7A36EBCA0A8A0566EE3426B4C), compiling. [2025.04.16-13.28.31:658][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:659][ 0]LogMaterial: Display: Missing cached shadermap for M_ky_fire03b_Ika in PCD3D_SM5, Default, SM5 (DDC key hash: A80A76754C058D4D3F67DB63CAF3C3F2434342D5), compiling. [2025.04.16-13.28.31:694][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:696][ 0]LogMaterial: Display: Missing cached shadermap for M_Radial_Ramp_Ika in PCD3D_SM5, Default, SM5 (DDC key hash: C40C64955EDA3B6E851AED2540FD2F726C8B2DEA), compiling. [2025.04.16-13.28.31:714][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 47958 [2025.04.16-13.28.31:714][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.31:714][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:745][ 0]LogMaterial: Display: Missing cached shadermap for Grid_Circle in PCD3D_SM5, Default, SM5 (DDC key hash: F27943E7A1091A80907588AC46EEDB77A88B5A57), compiling. [2025.04.16-13.28.31:754][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:755][ 0]LogMaterial: Display: Missing cached shadermap for SpiralGrid_Mat1 in PCD3D_SM5, Default, SM5 (DDC key hash: E82D84D6D7CB92B5E8BE66F29971361156291562), compiling. [2025.04.16-13.28.31:765][ 0]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:767][ 0]LogMaterial: Display: Missing cached shadermap for M_BHell_SM_Organic in PCD3D_SM5, Default, SM5 (DDC key hash: 033384DA7B790536A7460C5BA79921D2882FFBF6), compiling. [2025.04.16-13.28.31:775][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:793][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 52x52x51 distance field, 80 triangles, Range [-0.6, 1.0], SM_CylinderM44_DistField_B [2025.04.16-13.28.31:793][ 0]LogMaterial: Display: Missing cached shadermap for M_Dodecahedron in PCD3D_SM5, Default, SM5 (DDC key hash: AA6231F0210C92DB191D50961EAF41CBA4AC37E9), compiling. [2025.04.16-13.28.31:825][ 0]LogShaderCompilers: Display: Submitted 88 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:848][ 0]LogMaterial: Display: Missing cached shadermap for M_GhostMaterial2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4FBC571B8F2875C428DE3E347E4E00EEC5E73134), compiling. [2025.04.16-13.28.31:869][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:889][ 0]LogMaterial: Display: Missing cached shadermap for PrometheanRefraction in PCD3D_SM5, Default, SM5 (DDC key hash: 299B447EC6EF7A52D4AA06EB14063C42B193CA6A), compiling. [2025.04.16-13.28.31:905][ 0]LogShaderCompilers: Display: Submitted 46 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:946][ 0]LogMaterial: Display: Missing cached shadermap for Beam_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 2784F5023EC1E1A4EAB8636CA281B203634B8070), compiling. [2025.04.16-13.28.31:964][ 0]LogShaderCompilers: Display: Submitted 56 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:973][ 0]LogMaterial: Display: Missing cached shadermap for M_4E_Lightning_Panner_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 1BC8CB2F80F471A3C3A8F03011E6DE8A8E84D984), compiling. [2025.04.16-13.28.31:991][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.31:994][ 0]LogMaterial: Display: Missing cached shadermap for M_Decoration_ConcretePanel1 in PCD3D_SM5, Default, SM5 (DDC key hash: 53EBE33375A9B23CCC641EF34F5245165F6DFF28), compiling. [2025.04.16-13.28.32:009][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:027][ 0]LogMaterial: Display: Missing cached shadermap for M_Key in PCD3D_SM5, Default, SM5 (DDC key hash: 894090D536B8D55F32534DC5E8FD7769979268EB), compiling. [2025.04.16-13.28.32:042][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:060][ 0]LogMaterial: Display: Missing cached shadermap for M_Silver in PCD3D_SM5, Default, SM5 (DDC key hash: DAB17895029D4865AFF179EA47A7ADC55884B370), compiling. [2025.04.16-13.28.32:086][ 0]LogShaderCompilers: Display: Submitted 70 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:181][ 0]LogMaterial: Display: Missing cached shadermap for M_Arccos in PCD3D_SM5, Default, SM5 (DDC key hash: F8E346F839F223DB9830633BF48D4220D47954BA), compiling. [2025.04.16-13.28.32:277][ 0]LogShaderCompilers: Display: Submitted 285 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:279][ 0]LogMaterial: Display: Missing cached shadermap for D_PreattackWarningOrbital in PCD3D_SM5, Default, SM5 (DDC key hash: F7DBF80BF14EF020090E5459721F5C9179895211), compiling. [2025.04.16-13.28.32:295][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:331][ 0]LogMaterial: Display: Missing cached shadermap for BlackHoleRefraction in PCD3D_SM5, Default, SM5 (DDC key hash: B0E1B266A8E7F7163E3940B331774573FDC08DA4), compiling. [2025.04.16-13.28.32:355][ 0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:415][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Walk/AS_ThirdPersonIdle.AS_ThirdPersonIdle [2025.04.16-13.28.32:415][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Wizard_Tome/WizardTome_Equip.WizardTome_Equip [2025.04.16-13.28.32:415][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x64x64 distance field, 36 triangles, Range [-0.5, 1.0], Dodecahedron_2 [2025.04.16-13.28.32:415][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 23x23x32 distance field, 600 triangles, Range [1.0, 1.0], SM_Egg2 [2025.04.16-13.28.32:415][ 0]LogMaterial: Display: Missing cached shadermap for M_LightPillar in PCD3D_SM5, Default, SM5 (DDC key hash: 5E84C2CCE58BF019BEEF3C36A8D365772AA24B5E), compiling. [2025.04.16-13.28.32:457][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 59410 triangles, Range [-0.2, 0.6], SM_Sci-fi_EMP_Grenade_Antenna [2025.04.16-13.28.32:457][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 49406 triangles, Range [-0.2, 0.9], SM_Sci-fi_Grenade_01 [2025.04.16-13.28.32:457][ 0]LogMeshUtilities: Discarded distance field for WidgetBillboardPlane as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.32:457][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 2 triangles, Range [-0.2, 1.0], WidgetBillboardPlane [2025.04.16-13.28.32:457][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 240 triangles, Range [-0.1, 0.6], SM_Coin1 [2025.04.16-13.28.32:457][ 0]LogShaderCompilers: Display: Submitted 116 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:458][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x13x8 distance field, 2156 triangles, Range [-0.0, 0.4], SM_Decoration_ConcretePanel1 [2025.04.16-13.28.32:458][ 0]LogMaterial: Display: Missing cached shadermap for Squadmate_Waypoint in PCD3D_SM5, Default, SM5 (DDC key hash: 9988814AEEC454A33FF844C01117706E56FDABBB), compiling. [2025.04.16-13.28.32:495][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:496][ 0]LogMaterial: Display: Missing cached shadermap for Star_Particles_MI in PCD3D_SM5, Default, SM5 (DDC key hash: E8728A74B659FCD9664BCF7F457B9417C7273F80), compiling. [2025.04.16-13.28.32:534][ 0]LogMaterial: Display: Missing cached shadermap for PlasmaGrenadeSupernova in PCD3D_SM5, Default, SM5 (DDC key hash: C15A190C6302F34A9C7780AA1374136120C00F80), compiling. [2025.04.16-13.28.32:561][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:569][ 0]LogMaterial: Display: Missing cached shadermap for Kanji_Stillness_UI1 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EC7397D8E7DDA91025A7CBA6625D4E51FF547C5), compiling. [2025.04.16-13.28.32:585][ 0]LogMaterial: Display: Missing cached shadermap for ElementIcon_UI in PCD3D_SM5, Default, SM5 (DDC key hash: 4C8022CD16415F2AC02D68137ED0AF941C4C4729), compiling. [2025.04.16-13.28.32:605][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:606][ 0]LogMaterial: Display: Missing cached shadermap for glowingTextMaterialOpaque_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 689EBE28DADA3CC15C06554EAA647C63A8DD8A70), compiling. [2025.04.16-13.28.32:622][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:626][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CABDBF8CCB80CF21297F80D13553BE5A16774FEF), compiling. [2025.04.16-13.28.32:635][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:636][ 0]LogMaterial: Display: Missing cached shadermap for WidgetBillboard_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: CB93EA6C6646B72B663A039BB5F64B589A5E1F42), compiling. [2025.04.16-13.28.32:649][ 0]LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:686][ 0]LogMaterial: Display: Missing cached shadermap for DoorInterface_Lines in PCD3D_SM5, Default, SM5 (DDC key hash: 338223D54927CAD1483981DB3AE7602AFD6B1F49), compiling. [2025.04.16-13.28.32:697][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:722][ 0]LogMaterial: Display: Missing cached shadermap for M_SphereExplode in PCD3D_SM5, Default, SM5 (DDC key hash: 79138A64EC63C2B1A18F4094BD5551ABDCB0B60D), compiling. [2025.04.16-13.28.32:737][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:949][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x30 distance field, 216 triangles, Range [-0.0, 1.0], SM_4E_LightningArcs_01 [2025.04.16-13.28.32:949][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x15x30 distance field, 2 triangles, Range [-0.1, 1.0], Emission_Plane_A [2025.04.16-13.28.32:949][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 23x23x32 distance field, 450 triangles, Range [-0.5, 0.9], SM_Egg4 [2025.04.16-13.28.32:949][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 59410 triangles, Range [-0.2, 0.5], SM_Sci-fi_EMP_Grenade [2025.04.16-13.28.32:949][ 0]LogMaterial: Display: Missing cached shadermap for M_Explorer_Glass in PCD3D_SM5, Default, SM5 (DDC key hash: 5D594A2384DC5DCAC55EFD185A7AA3A5AE88BB43), compiling. [2025.04.16-13.28.32:960][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.32:961][ 0]LogMaterial: Display: Missing cached shadermap for M_Explorer_Body in PCD3D_SM5, Default, SM5 (DDC key hash: 85C8AC3E16A4B7B4E16FBB34617B7FAF062FB976), compiling. [2025.04.16-13.28.33:017][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:066][ 0]LogMaterial: Display: Missing cached shadermap for Staff_LightAccent_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 47782309A369ECDEC9044E3967B63068CCA7AC82), compiling. [2025.04.16-13.28.33:163][ 0]LogShaderCompilers: Display: Submitted 285 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:165][ 0]LogMaterial: Display: Missing cached shadermap for MM_GlowMat in PCD3D_SM5, Default, SM5 (DDC key hash: B2585A63E319377AC5E9F762662CAE4A1F9EE971), compiling. [2025.04.16-13.28.33:188][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:189][ 0]LogMaterial: Display: Missing cached shadermap for Staff_Burnished_White_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 584A62C5329200393C1923167ED3536EF6DCADD5), compiling. [2025.04.16-13.28.33:245][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:254][ 0]LogMaterial: Display: Missing cached shadermap for M_Kintsugi_Body in PCD3D_SM5, Default, SM5 (DDC key hash: 8F2DBDFE697BD3CE57C31F99B4BD4B95ABFBB1C0), compiling. [2025.04.16-13.28.33:311][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:366][ 0]LogMaterial: Display: Missing cached shadermap for M_IceChunks in PCD3D_SM5, Default, SM5 (DDC key hash: B6F3405498F12F1AB024BCA8AF55200771B50278), compiling. [2025.04.16-13.28.33:398][ 0]LogShaderCompilers: Display: Submitted 85 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:400][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveTexturedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7BAC417311C7748462D9D5818F5D63D15C99836F), compiling. [2025.04.16-13.28.33:406][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:422][ 0]LogMaterial: Display: Missing cached shadermap for M_Snow_Particle in PCD3D_SM5, Default, SM5 (DDC key hash: 2EF3A2DEE6EE446D73246C5EAC9038D75C3D6EA6), compiling. [2025.04.16-13.28.33:440][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:585][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 50411 [2025.04.16-13.28.33:585][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.33:585][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 50401 [2025.04.16-13.28.33:585][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.33:585][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 64x64x64 distance field, 116 triangles, Range [-0.6, 1.0], Dodecahedron_3 [2025.04.16-13.28.33:585][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 16x12x17 distance field, 218 triangles, Range [-0.2, 1.0], SM_Ice_Block_02_Fractured_Ice_1 [2025.04.16-13.28.33:585][ 0]LogMaterial: Display: Missing cached shadermap for M_Sparks_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 89F8E75558D2968F67D765F31695D5AAC41B8EC1), compiling. [2025.04.16-13.28.33:602][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:604][ 0]LogMaterial: Display: Missing cached shadermap for M_Ice_Block_Spawn in PCD3D_SM5, Default, SM5 (DDC key hash: 4E0D5EF2DF76E92286C1A40C6E227ADC3A97A361), compiling. [2025.04.16-13.28.33:635][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 22x17x32 distance field, 298 triangles, Range [-0.2, 0.9], SM_Ice_Block_02 [2025.04.16-13.28.33:635][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x11x23 distance field, 354 triangles, Range [-0.1, 0.8], SM_Ice_Block_02_Fractured_Ice_2 [2025.04.16-13.28.33:635][ 0]LogShaderCompilers: Display: Submitted 88 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:637][ 0]LogMaterial: Display: Missing cached shadermap for M_Ice_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 425A4C413E3A85521978C099EAF287453A9B7132), compiling. [2025.04.16-13.28.33:697][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x17 distance field, 166 triangles, Range [-0.1, 1.0], SM_Ice_Block_02_Fractured_Ice_3 [2025.04.16-13.28.33:697][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x14x20 distance field, 320 triangles, Range [-0.2, 1.0], SM_Ice_Block_02_Fractured_Ice_4 [2025.04.16-13.28.33:697][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 11x10x16 distance field, 280 triangles, Range [-0.2, 0.9], SM_Ice_Block_02_Fractured_Ice_5 [2025.04.16-13.28.33:697][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x13x23 distance field, 364 triangles, Range [-0.1, 0.9], SM_Ice_Block_02_Fractured_Ice_6 [2025.04.16-13.28.33:697][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 14x16x14 distance field, 428 triangles, Range [-0.3, 1.0], SM_Ice_Block_02_Fractured_Ice_7 [2025.04.16-13.28.33:697][ 0]LogShaderCompilers: Display: Submitted 160 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:698][ 0]LogMaterial: Display: Missing cached shadermap for M_Beams_02 in PCD3D_SM5, Default, SM5 (DDC key hash: D620B89EAC3A89FE78A94A461EF59CEC99211AB1), compiling. [2025.04.16-13.28.33:741][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 26 triangles, Range [-0.3, 0.9], SM_DebrisStone05 [2025.04.16-13.28.33:741][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12 triangles, Range [-0.5, 0.4], ParticleCube [2025.04.16-13.28.33:741][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:759][ 0]LogMaterial: Display: Missing cached shadermap for M_AnistropicFlareMasked in PCD3D_SM5, Default, SM5 (DDC key hash: FCC88F81A6BE95AE355340EFA04464480990DB70), compiling. [2025.04.16-13.28.33:803][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:882][ 0]LogMaterial: Display: Missing cached shadermap for M_Flare20a in PCD3D_SM5, Default, SM5 (DDC key hash: 690C4B3B7D7D758032E77730950B021AA9DE700F), compiling. [2025.04.16-13.28.33:918][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.33:922][ 0]LogMaterial: Display: Missing cached shadermap for Enemy_Dark_MI in PCD3D_SM5, Default, SM5 (DDC key hash: A155CF9CD3A51B852F1618C50BF64FE9B5786BF4), compiling. [2025.04.16-13.28.34:091][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 45x45x45 distance field, 108 triangles, Range [-0.2, 0.6], GeoCube01 [2025.04.16-13.28.34:092][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 456 triangles, Range [-0.2, 0.5], SM_calf_l [2025.04.16-13.28.34:092][ 0]LogMeshUtilities: Discarded distance field for SM_ExplorerGlass as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.34:092][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2148 triangles, Range [-0.4, 1.0], SM_ExplorerGlass [2025.04.16-13.28.34:092][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 544 triangles, Range [-0.4, 0.8], Grenade_02 [2025.04.16-13.28.34:092][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 50967 [2025.04.16-13.28.34:092][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.34:092][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 45x23x15 distance field, 80 triangles, Range [-0.1, 0.6], sm_fx_recktangular_exhaust [2025.04.16-13.28.34:092][ 0]LogMaterial: Display: Missing cached shadermap for M_MasterFlare_01_Additive in PCD3D_SM5, Default, SM5 (DDC key hash: C712CD06B514B9FD0777DBB0ECCDE99834AE37B2), compiling. [2025.04.16-13.28.34:099][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:100][ 0]LogMaterial: Display: Missing cached shadermap for M_BaseFlareMaterial_Trans in PCD3D_SM5, Default, SM5 (DDC key hash: 1F39AFA3DC2A043A177A5668F1B86FA8E7A2B6D2), compiling. [2025.04.16-13.28.34:109][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:110][ 0]LogMaterial: Display: Missing cached shadermap for M_BaseFlareMaterial_Additive in PCD3D_SM5, Default, SM5 (DDC key hash: 079625CFF65CA94CEB3142962F08E04F58C31892), compiling. [2025.04.16-13.28.34:118][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:148][ 0]LogMaterial: Display: Missing cached shadermap for M_Geom_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: AF5129F7EA8B360513CEF9299060B22998B801B2), compiling. [2025.04.16-13.28.34:161][ 0]LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:186][ 0]LogMaterial: Display: Missing cached shadermap for M_Geom_Dissolve in PCD3D_SM5, Default, SM5 (DDC key hash: 1F2C2F6A87CE51B7321A85FB743F2937A417D5C5), compiling. [2025.04.16-13.28.34:230][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:232][ 0]LogMaterial: Display: Missing cached shadermap for MI_Geom_Purple in PCD3D_SM5, Default, SM5 (DDC key hash: 89CCB0C4F1DB5FFF075395E5600CBBC706E8F8C3), compiling. [2025.04.16-13.28.34:276][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:279][ 0]LogMaterial: Display: Missing cached shadermap for M_GeomGlass in PCD3D_SM5, Default, SM5 (DDC key hash: 85AA4F3DD6BA91EAAB1F6CE63C4DF0F3DF15197B), compiling. [2025.04.16-13.28.34:335][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x52x39 distance field, 174 triangles, Range [-0.0, 1.0], Const_Indus [2025.04.16-13.28.34:335][ 0]LogShaderCompilers: Display: Submitted 152 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:337][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 596 triangles, Range [-0.4, 0.8], Icosahedron_02 [2025.04.16-13.28.34:337][ 0]LogMaterial: Display: Missing cached shadermap for MI_GeomGlass in PCD3D_SM5, Default, SM5 (DDC key hash: 04EA780D9974F81F9654FD93D0A9259A2585D82E), compiling. [2025.04.16-13.28.34:392][ 0]LogShaderCompilers: Display: Submitted 152 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:394][ 0]LogMaterial: Display: Missing cached shadermap for System_Mandala_Emis in PCD3D_SM5, Default, SM5 (DDC key hash: E1048FD33EE038E6214926BA595FB7238DAFA7DE), compiling. [2025.04.16-13.28.34:417][ 0]LogShaderCompilers: Display: Submitted 58 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:466][ 0]LogMaterial: Display: Missing cached shadermap for CubeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A056CC7080EC21207B4B3D0ED73C6D6B0B613560), compiling. [2025.04.16-13.28.34:486][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 51690 [2025.04.16-13.28.34:486][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.34:486][ 0]LogShaderCompilers: Display: Submitted 53 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:523][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 51733 [2025.04.16-13.28.34:523][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.34:523][ 0]LogMaterial: Display: Missing cached shadermap for Lights in PCD3D_SM5, Default, SM5 (DDC key hash: F638DCE902C7726B435F09814305644FE167A6CC), compiling. [2025.04.16-13.28.34:533][ 0]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:618][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 53x60x23 distance field, 236 triangles, Range [-0.1, 1.0], Const_Hydrus [2025.04.16-13.28.34:618][ 0]LogMaterial: Display: Missing cached shadermap for M_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: A305AC01DC73D47587FB9948497201A9E5926D4B), compiling. [2025.04.16-13.28.34:648][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 51755 [2025.04.16-13.28.34:648][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.34:648][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:712][ 0]LogMaterial: Display: Missing cached shadermap for Secondary_Reticle_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 90D9639FE8C7CE3B4506957B27676E65B0A6B52A), compiling. [2025.04.16-13.28.34:722][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 51805 [2025.04.16-13.28.34:722][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.34:722][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:735][ 0]LogMaterial: Display: Missing cached shadermap for M_BHell_SM_Minefield in PCD3D_SM5, Default, SM5 (DDC key hash: 99C802B496108BC61C294D527BDCAA55FEF593AD), compiling. [2025.04.16-13.28.34:746][ 0]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:810][ 0]LogMaterial: Display: Missing cached shadermap for M_MuzzleSpool_Pistol in PCD3D_SM5, Default, SM5 (DDC key hash: FB1ABFAED12E1246363289D4A80B04794B266656), compiling. [2025.04.16-13.28.34:830][ 0]LogShaderCompilers: Display: Submitted 56 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:832][ 0]LogMaterial: Display: Missing cached shadermap for FusionMuzzleSpool_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 0A11C0933474F4B658B7B296585F937B9A44A6DA), compiling. [2025.04.16-13.28.34:868][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:870][ 0]LogMaterial: Display: Missing cached shadermap for SF_AK8_Diffuse3_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 705B71F6B8DAC35E111581143D638B89DB855702), compiling. [2025.04.16-13.28.34:926][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.34:927][ 0]LogMaterial: Display: Missing cached shadermap for AK88_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 616B311358CA14806CA91352254FE117A5DC8C8C), compiling. [2025.04.16-13.28.34:983][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:168][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x64 distance field, 387 triangles, Range [-0.0, 1.0], Const_Hydra [2025.04.16-13.28.35:168][ 0]LogMeshUtilities: Discarded distance field for SM_Muzzle_Flash as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.35:168][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 64 triangles, Range [-0.3, 1.0], SM_Muzzle_Flash [2025.04.16-13.28.35:168][ 0]LogMaterial: Display: Missing cached shadermap for M_SmoothLightBeam in PCD3D_SM5, Default, SM5 (DDC key hash: 3614F853734F548DC5EA7DA3DF7C1660A7A28D52), compiling. [2025.04.16-13.28.35:182][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 52326 [2025.04.16-13.28.35:182][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 52316 [2025.04.16-13.28.35:182][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.35:182][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:224][ 0]LogMaterial: Display: Missing cached shadermap for Smoke_Sheet_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2CFFBC9A2DFD09129C78A29F3BA771980887A0C3), compiling. [2025.04.16-13.28.35:242][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Pistol_Death_L.Pistol_Death_L [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Pistol_Hit_C_1.Pistol_Hit_C_1 [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/skill12_loop.skill12_loop [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Pistol_Hit_L_1.Pistol_Hit_L_1 [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Pistol_Hit_R_2.Pistol_Hit_R_2 [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Pistol_Hit_L_2.Pistol_Hit_L_2 [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Rifle_ShootOnce_Copy.Rifle_ShootOnce_Copy [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Pistol_ShootPowerful.Pistol_ShootPowerful [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/EnemySpawn_HandDown.EnemySpawn_HandDown [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Pistol_Jump_Platformer_Fall.Pistol_Jump_Platformer_Fall [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/EnemySpawn_HandDownSingleFrame.EnemySpawn_HandDownSingleFrame [2025.04.16-13.28.35:278][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/LOKI_Robot/Pistol_Jump_Platformer_Start.Pistol_Jump_Platformer_Start [2025.04.16-13.28.35:278][ 0]LogMaterial: Display: Missing cached shadermap for Kanji_Particle_MI03_Wrath in PCD3D_SM5, Default, SM5 (DDC key hash: 6CE399CF88BA9977BBFF0D56585D2F884CEEC529), compiling. [2025.04.16-13.28.35:338][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 64x35x41 distance field, 124 triangles, Range [-0.1, 1.0], Const_Horologium [2025.04.16-13.28.35:338][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 23x11x8 distance field, 48 triangles, Range [1.0, 1.0], MS_Land_Half_Cylinder [2025.04.16-13.28.35:338][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 52406 [2025.04.16-13.28.35:338][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.35:338][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:352][ 0]LogMaterial: Display: Missing cached shadermap for M_SwordTrail_02 in PCD3D_SM5, Default, SM5 (DDC key hash: D0F760F610CCCC12534DF655F5FFC37B0D9565AA), compiling. [2025.04.16-13.28.35:371][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:373][ 0]LogMaterial: Display: Missing cached shadermap for CircularGlowMat_Ika in PCD3D_SM5, Default, SM5 (DDC key hash: C9EE96FA2461A09067C84DEE4D679D92E5C3B32F), compiling. [2025.04.16-13.28.35:421][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:423][ 0]LogMaterial: Display: Missing cached shadermap for M_SwordTrail_14 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FA82C76BEDB25E83AD2D56EE1935E02993A15E9), compiling. [2025.04.16-13.28.35:442][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:444][ 0]LogMaterial: Display: Missing cached shadermap for M_SwordTrail_06 in PCD3D_SM5, Default, SM5 (DDC key hash: D90401D56AA822BD66ADA4362C3F618326D0416D), compiling. [2025.04.16-13.28.35:461][ 0]LogShaderCompilers: Display: Submitted 50 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:463][ 0]LogMaterial: Display: Missing cached shadermap for M_DashTrail_Void_A in PCD3D_SM5, Default, SM5 (DDC key hash: 0424895A77FF29A84674B13620A066424BF02A5E), compiling. [2025.04.16-13.28.35:483][ 0]LogShaderCompilers: Display: Submitted 56 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:655][ 0]LogMaterial: Display: Missing cached shadermap for M_SmokeSmolder6 in PCD3D_SM5, Default, SM5 (DDC key hash: 6AE11ED4635E98B4A1280C6ADF53B6A1C3B795BF), compiling. [2025.04.16-13.28.35:669][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:738][ 0]LogMaterial: Display: Missing cached shadermap for YokaiInversionCartoon in PCD3D_SM5, Default, SM5 (DDC key hash: 744B8E6428F4EFA6D1E9E6D8A828BF276E958FBE), compiling. [2025.04.16-13.28.35:753][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:755][ 0]LogMaterial: Display: Missing cached shadermap for HealedByTheVoid_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 3B804941B1BF8CB384B61A8AEE63AB97B1FCACC7), compiling. [2025.04.16-13.28.35:767][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:780][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x64 distance field, 283 triangles, Range [-0.0, 1.0], Const_Hercules [2025.04.16-13.28.35:780][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_flare14R in PCD3D_SM5, Default, SM5 (DDC key hash: 9C513CACCBF85B1125F64C82BF583136BD80058A), compiling. [2025.04.16-13.28.35:819][ 0]LogShaderCompilers: Display: Submitted 64 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:821][ 0]LogMaterial: Display: Missing cached shadermap for MI_ky_starDust_sq in PCD3D_SM5, Default, SM5 (DDC key hash: D786DFF8CF8F600A563D8DBACF2891D2193F7259), compiling. [2025.04.16-13.28.35:851][ 0]LogShaderCompilers: Display: Submitted 96 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:899][ 0]LogMaterial: Display: Missing cached shadermap for M_UE4Man_Body in PCD3D_SM5, Default, SM5 (DDC key hash: 663C94D03FB099675FFA30C938C81A68DBD46AA6), compiling. [2025.04.16-13.28.35:957][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 64x64x64 distance field, 14424 triangles, Range [1.0, 1.0], Time_Dilation_Sphere_04 [2025.04.16-13.28.35:957][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 7304 triangles, Range [-0.0, 1.0], SM_SplashMesh_02 [2025.04.16-13.28.35:957][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 3424 triangles, Range [-0.0, 1.0], SM_SplashBase_01 [2025.04.16-13.28.35:957][ 0]LogShaderCompilers: Display: Submitted 186 shader compile jobs with 'Low' priority [2025.04.16-13.28.35:959][ 0]LogMaterial: Display: Missing cached shadermap for M_UE4Man_ChestLogo in PCD3D_SM5, Default, SM5 (DDC key hash: 34B402CA02B0EC2EBEBA1C9BBC78748125FF0A3F), compiling. [2025.04.16-13.28.36:021][ 0]LogShaderCompilers: Display: Submitted 186 shader compile jobs with 'Low' priority [2025.04.16-13.28.36:676][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 64x64x64 distance field, 48000 triangles, Range [1.0, 1.0], Time_Dilation_Sphere_05_Inner_4p5_Box_4k [2025.04.16-13.28.36:676][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 62x44x35 distance field, 124 triangles, Range [-0.1, 1.0], Const_Grus [2025.04.16-13.28.36:676][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 43x64x64 distance field, 149 triangles, Range [-0.1, 1.0], Const_Gemini [2025.04.16-13.28.36:676][ 0]LogMaterial: Display: Missing cached shadermap for M_DecalNormalOnly in PCD3D_SM5, Default, SM5 (DDC key hash: EEC108ADB9708F017ABBC2259DFEF6A76AE2DCB4), compiling. [2025.04.16-13.28.36:692][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.36:694][ 0]LogMaterial: Display: Missing cached shadermap for MI_Space_Girl_Solar in PCD3D_SM5, Default, SM5 (DDC key hash: 7195D5BE11DCE906628B1A9C531B4F4409A2BAAD), compiling. [2025.04.16-13.28.36:797][ 0]LogShaderCompilers: Display: Submitted 302 shader compile jobs with 'Low' priority [2025.04.16-13.28.36:798][ 0]LogMaterial: Display: Missing cached shadermap for M_Male_Body in PCD3D_SM5, Default, SM5 (DDC key hash: 8D68026FC7FD627F6755D888E3751D79C56F2831), compiling. [2025.04.16-13.28.36:860][ 0]LogShaderCompilers: Display: Submitted 186 shader compile jobs with 'Low' priority [2025.04.16-13.28.36:863][ 0]LogMaterial: Display: Missing cached shadermap for MI_clothes_nasa in PCD3D_SM5, Default, SM5 (DDC key hash: 8AF68AC96303F2C5BE8FDCE3E8A8EE133B1F7A2B), compiling. [2025.04.16-13.28.37:071][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 62x57x35 distance field, 134 triangles, Range [-0.1, 1.0], Const_Fornax [2025.04.16-13.28.37:071][ 0]LogShaderCompilers: Display: Submitted 504 shader compile jobs with 'Low' priority [2025.04.16-13.28.37:073][ 0]LogMaterial: Display: Missing cached shadermap for M_bag in PCD3D_SM5, Default, SM5 (DDC key hash: C9EEA1D6C0F2DD17671CF3F627F8E1EF7326313B), compiling. [2025.04.16-13.28.37:101][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.37:103][ 0]LogMaterial: Display: Missing cached shadermap for M_SUVD_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 5B174CD1E53B957525AE96A780B6C878761DA281), compiling. [2025.04.16-13.28.37:131][ 0]LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority [2025.04.16-13.28.37:133][ 0]LogMaterial: Display: Missing cached shadermap for MI_DamagedDecals_103 in PCD3D_SM5, Default, SM5 (DDC key hash: E403E84F7F5F1AD9B886C80D7A153D760328974B), compiling. [2025.04.16-13.28.37:161][ 0]LogShaderCompilers: Display: Submitted 78 shader compile jobs with 'Low' priority [2025.04.16-13.28.37:162][ 0]LogMaterial: Display: Missing cached shadermap for M_Footprint_Snowy_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 186BE1B42439C06E3C600800E89A5A8D2189F152), compiling. [2025.04.16-13.28.37:178][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.37:180][ 0]LogMaterial: Display: Missing cached shadermap for Footprint_Snowy_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 4B46DECCAFA9722C9738B0A37A1A86A22AF88A83), compiling. [2025.04.16-13.28.37:196][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Walk/ALS_N_Walk_B.ALS_N_Walk_B [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Mobility/MOB1_Jog_F_Jump_IPC.MOB1_Jog_F_Jump_IPC [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Walk/ALS_N_Walk_LB.ALS_N_Walk_LB [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Walk/ALS_N_Walk_F.ALS_N_Walk_F [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Omnitool/Omnitool_Idle.Omnitool_Idle [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Sit/Ground/A_ground_kneel_02_loop.A_ground_kneel_02_loop [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Sit/Ground/Ground_Sit_02_mirrored.Ground_Sit_02_mirrored [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/StylizedAttacks/Movement/Fighter_Idle.Fighter_Idle [2025.04.16-13.28.37:321][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/WeaponsPistols/Animations/InPlace/Female/Pistol_Idle_Curves_F.Pistol_Idle_Curves_F [2025.04.16-13.28.37:321][ 0]LogMaterial: Display: Missing cached shadermap for ExplosionGrid_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 15E91F6C6CEB6F1A4220324533F2A472762B224D), compiling. [2025.04.16-13.28.37:337][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.28.37:813][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 54917 [2025.04.16-13.28.37:813][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.37:813][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x64 distance field, 299 triangles, Range [-0.0, 1.0], Const_Eridanus [2025.04.16-13.28.37:813][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 18x18x26 distance field, 44 triangles, Range [-0.1, 1.0], Const_Equuleus [2025.04.16-13.28.37:813][ 0]LogPython: Warning: 'PooledActor.InUse' and 'PooledActor.bInUse' have the same name (use) when exposed to Python. Rename one of them using 'ScriptName' meta-data (or 'ScriptMethod' or 'ScriptConstant' for extension functions). [2025.04.16-13.28.38:152][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x41 distance field, 692 triangles, Range [-0.0, 1.0], Const_Draco [2025.04.16-13.28.38:152][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 54907 [2025.04.16-13.28.38:152][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.38:152][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 43x60x31 distance field, 111 triangles, Range [-0.1, 1.0], Const_Dornado [2025.04.16-13.28.38:153][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 26x28x45 distance field, 73 triangles, Range [-0.1, 1.0], Const_Delphinus [2025.04.16-13.28.38:153][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2025.04.16-13.28.38:232][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 41x18x48 distance field, 89 triangles, Range [-0.1, 1.0], Const_Crater [2025.04.16-13.28.38:376][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 38x14x34 distance field, 50 triangles, Range [-0.1, 1.0], Const_Corvus [2025.04.16-13.28.38:376][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 54897 [2025.04.16-13.28.38:376][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.38:376][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 19x42x17 distance field, 54 triangles, Range [-0.1, 1.0], Const_CoronaAustralis [2025.04.16-13.28.38:376][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2025.04.16-13.28.38:376][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2025.04.16-13.28.38:755][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 59x29x50 distance field, 111 triangles, Range [-0.1, 1.0], Const_ComaBerenices [2025.04.16-13.28.38:755][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 27x55x34 distance field, 93 triangles, Range [-0.1, 1.0], Const_Columba [2025.04.16-13.28.38:755][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 54x32x10 distance field, 284 triangles, Range [-0.1, 1.0], Const_Chamaeleon [2025.04.16-13.28.38:755][ 0]LogMaterial: Display: Missing cached shadermap for M_XRController in PCD3D_SM5, Default, SM5 (DDC key hash: EA584301E6AA637E29F46F7B045D8C42711BBE48), compiling. [2025.04.16-13.28.38:763][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.38:764][ 0]LogMaterial: Display: Missing cached shadermap for MI_GoogleDaydream in PCD3D_SM5, Default, SM5 (DDC key hash: 1B25C0F4879877088AF81BFDE7C233CB34625F31), compiling. [2025.04.16-13.28.38:773][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.38:916][ 0]LogMaterial: Display: Missing cached shadermap for MI_right_ValveIndex in PCD3D_SM5, Default, SM5 (DDC key hash: 1982ADEFD5C301C7B07F1F835DFD9442FDAE6555), compiling. [2025.04.16-13.28.38:924][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x56x64 distance field, 314 triangles, Range [-0.0, 1.0], Const_Cetus [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 5831 triangles, Range [-0.1, 1.0], right_OculusTouch_v3Controller [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 5831 triangles, Range [-0.1, 1.0], left_OculusTouch_v3Controller [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 3335 triangles, Range [-0.1, 0.9], right_OculusTouch_v2Controller [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 3335 triangles, Range [-0.1, 0.9], left_OculusTouch_v2Controller [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 8929 triangles, Range [-0.1, 0.7], right_ValveIndexController [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 8922 triangles, Range [-0.1, 0.7], left_ValveIndexController [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12623 triangles, Range [-0.1, 1.0], right_OculusTouchController [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 12491 triangles, Range [-0.1, 1.0], left_OculusTouchController [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 3494 triangles, Range [-0.1, 0.5], OculusGoController [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 6006 triangles, Range [-0.1, 1.0], right_MicrosoftMixedRealityController [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 6006 triangles, Range [-0.1, 1.0], left_MicrosoftMixedRealityController [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 17343 triangles, Range [-0.1, 0.7], HTCViveController [2025.04.16-13.28.39:364][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 292 triangles, Range [-0.1, 0.4], GoogleDaydreamController [2025.04.16-13.28.39:364][ 0]LogCollectionManager: Loaded 0 collections in 0.000694 seconds [2025.04.16-13.28.39:419][ 0]LogFileCache: Scanning file cache for directory 'U:/UE4_Projects/Voidlight/Saved/Collections/' took 0.00s [2025.04.16-13.28.39:419][ 0]LogFileCache: Scanning file cache for directory 'U:/UE4_Projects/Voidlight/Content/Developers/abcdefg/Collections/' took 0.00s [2025.04.16-13.28.39:419][ 0]LogFileCache: Scanning file cache for directory 'U:/UE4_Projects/Voidlight/Content/Collections/' took 0.00s [2025.04.16-13.28.39:419][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 54953 [2025.04.16-13.28.39:419][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.39:554][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x64x31 distance field, 596 triangles, Range [-0.0, 1.0], Const_Cepheus [2025.04.16-13.28.39:554][ 0]LogMaterial: Display: Missing cached shadermap for OculusMR_ChromaKey in PCD3D_SM5, Default, SM5 (DDC key hash: 968CFFEC56F3629C6FA3E20D627DF2F8409F062A), compiling. [2025.04.16-13.28.39:561][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.39:570][ 0]LogMaterial: Display: Missing cached shadermap for OculusMR_OpaqueColoredMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: ECD7305F5423A5274D7DF0847A82658BA1B3ED9A), compiling. [2025.04.16-13.28.39:574][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.28.39:584][ 0]LogOcInput: OculusInput pre-init called [2025.04.16-13.28.39:686][ 0]LogMaterial: Display: Missing cached shadermap for touchController_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 08E10E07CC400446518214F6C783E1B4F07C4614), compiling. [2025.04.16-13.28.39:714][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.28.39:743][ 0]LogMaterial: Display: Missing cached shadermap for TouchForQuestRiftSControllerMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1FB08E0D95BC2072FA185841AA33FDC199EEC7F5), compiling. [2025.04.16-13.28.39:751][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.28.40:026][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x59 distance field, 321 triangles, Range [-0.0, 1.0], Const_Centaurus [2025.04.16-13.28.40:026][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 3335 triangles, Range [-0.1, 0.9], RightTouchForQuestRiftSController [2025.04.16-13.28.40:026][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 3335 triangles, Range [-0.1, 0.9], LeftTouchForQuestRiftSController [2025.04.16-13.28.40:026][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 14641 triangles, Range [-0.1, 1.0], RightTouchController [2025.04.16-13.28.40:026][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 14531 triangles, Range [-0.1, 1.0], LeftTouchController [2025.04.16-13.28.40:026][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 640 triangles, Range [-0.2, 0.4], RiftHMD [2025.04.16-13.28.40:332][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 55067 [2025.04.16-13.28.40:332][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.40:332][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshot in PCD3D_SM5, Default, SM5 (DDC key hash: DA3DA5482D9CB1F73B640060E07270C253EE2989), compiling. [2025.04.16-13.28.40:368][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x37 distance field, 301 triangles, Range [-0.0, 1.0], Const_Cassiopeia [2025.04.16-13.28.40:368][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.40:378][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotMask in PCD3D_SM5, Default, SM5 (DDC key hash: 836C3D431FA378B593B66DC3CA8B77B315A1D19B), compiling. [2025.04.16-13.28.40:385][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.40:395][ 0]LogMaterial: Display: Missing cached shadermap for HighResScreenshotCaptureRegion in PCD3D_SM5, Default, SM5 (DDC key hash: 469F4299552DC23F5AED0BA0661CF6DCF1D39FA1), compiling. [2025.04.16-13.28.40:401][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.28.40:422][ 0]LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: BoolProperty FObjectPoolWarmUpSetting::bEnabled is not initialized properly. Module:ObjectPooler File:Public/ObjectPoolerStructs.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: Int8Property FMTSJson::version is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: Int16Property FMTSJson::resolutionValue is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: BoolProperty FMTSJson::isExternal is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: Int8Property FMTSJson::meshVersion is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: BoolProperty FMTSJson::isCustom is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: BoolProperty FMTSJson::isModularAsset is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: Int8Property FLodList::variation is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: Int16Property FMeshList::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: Int16Property FComponents::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: BoolProperty FTextureSets::isUdim is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: BoolProperty FMeta::value is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h [2025.04.16-13.28.40:422][ 0]LogClass: Display: 21 Uninitialized script struct members found including 0 object properties [2025.04.16-13.28.40:423][ 0]LogEngine: Initializing Engine... [2025.04.16-13.28.40:486][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2025.04.16-13.28.40:486][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2025.04.16-13.28.40:486][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2025.04.16-13.28.40:487][ 0]LogStylusInput: Initializing StylusInput subsystem. [2025.04.16-13.28.40:516][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2025.04.16-13.28.40:529][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 867A752A4512C6ADF7443AF711F8B9815054EE8F), compiling. Is special engine material. [2025.04.16-13.28.40:984][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 57x55x44 distance field, 119 triangles, Range [-0.1, 1.0], Const_Capricornus [2025.04.16-13.28.40:984][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 18x42x27 distance field, 59 triangles, Range [-0.1, 1.0], Const_CanisMinor [2025.04.16-13.28.40:984][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 63x36x46 distance field, 130 triangles, Range [-0.1, 1.0], Const_CanesVenatici [2025.04.16-13.28.40:984][ 0]LogShaderCompilers: Display: Submitted 1260 shader compile jobs with 'Low' priority [2025.04.16-13.28.40:996][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 852877305DFF72A415D4ADB4588542B3D0A44A52), compiling. Is special engine material. [2025.04.16-13.28.41:293][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 50x46x60 distance field, 120 triangles, Range [-0.1, 1.0], Const_Cancer [2025.04.16-13.28.41:293][ 0]LogShaderCompilers: Display: Submitted 809 shader compile jobs with 'Low' priority [2025.04.16-13.28.41:314][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: B336783B805B359A9DD202C2279BD4720497C671), compiling. Is special engine material. [2025.04.16-13.28.41:762][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x64x35 distance field, 574 triangles, Range [-0.0, 1.0], Const_Camelopardalis [2025.04.16-13.28.41:763][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 57174 [2025.04.16-13.28.41:763][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.41:763][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 37x24x43 distance field, 49 triangles, Range [-0.1, 1.0], Const_Caelum [2025.04.16-13.28.41:763][ 0]LogShaderCompilers: Display: Submitted 1260 shader compile jobs with 'Low' priority [2025.04.16-13.28.41:774][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0AF6EB9A16ADFD4864F239692284DAA43C5699BF), compiling. Is special engine material. [2025.04.16-13.28.42:187][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 58424 [2025.04.16-13.28.42:187][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.42:187][ 0]LogShaderCompilers: Display: Submitted 1260 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:197][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x64x64 distance field, 266 triangles, Range [-0.0, 1.0], Const_Bootes [2025.04.16-13.28.42:197][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: 446EE744F8B6F6B86D02EA9F630968AC0810C45F), compiling. Is special engine material. [2025.04.16-13.28.42:443][ 0]LogShaderCompilers: Display: Submitted 809 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:454][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 9F43105378495DA5F6EAB3E03991ABE06DDF4327), compiling. [2025.04.16-13.28.42:481][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 60483 [2025.04.16-13.28.42:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.42:481][ 0]LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:491][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM5, Default, SM5 (DDC key hash: E067E595DFFC9610B484CA8231840F2A6661B478), compiling. [2025.04.16-13.28.42:510][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:521][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 60617 [2025.04.16-13.28.42:521][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.42:521][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 35C9AB4806A10217D3F942A7DF1C8831BD1EC306), compiling. [2025.04.16-13.28.42:538][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:547][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM5, Default, SM5 (DDC key hash: BF0054E97898B2D5A2FF25FA126FDD22EBFAC0F9), compiling. [2025.04.16-13.28.42:565][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:573][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 50x64x55 distance field, 217 triangles, Range [-0.0, 1.0], Const_Auriga [2025.04.16-13.28.42:574][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 60727 [2025.04.16-13.28.42:574][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.42:574][ 0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM5, Default, SM5 (DDC key hash: 74D70AF2F76B134F50F388083E7ECC6365F0A5D2), compiling. [2025.04.16-13.28.42:607][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:614][ 0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2C95C007AF3EDB3B9837BC95973831F171D766D8), compiling. [2025.04.16-13.28.42:619][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:625][ 0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A4B29E124B6863AAE101241A5025C528BD8008D2), compiling. [2025.04.16-13.28.42:631][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:643][ 0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 93F378BA2AC42922DB1691BB0575522A8FBD0003), compiling. [2025.04.16-13.28.42:650][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:662][ 0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: 397A41F439CAA0B0A7F2516EFAA94263D8EF822E), compiling. [2025.04.16-13.28.42:678][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:687][ 0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6442CF4F63A2CEF5BBAA7FD2E803354F615ED2E8), compiling. [2025.04.16-13.28.42:693][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:701][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9E9CCC4700101A02DF150D8AA09C0A5135C6FF46), compiling. [2025.04.16-13.28.42:711][ 0]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:720][ 0]LogMaterial: Display: Missing cached shadermap for GeomMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 24232230BFCDD0B674991DFABF0BDE30471168F7), compiling. [2025.04.16-13.28.42:727][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:738][ 0]LogMaterial: Display: Missing cached shadermap for EditorBrushMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0537B3B404C39997369606058233E0C7C9492DDD), compiling. [2025.04.16-13.28.42:744][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:756][ 0]LogMaterial: Display: Missing cached shadermap for BoneWeightMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0E5531C6C88C7D7D50672070148893ABD72F9309), compiling. [2025.04.16-13.28.42:802][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 60941 [2025.04.16-13.28.42:802][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.42:802][ 0]LogShaderCompilers: Display: Submitted 123 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:811][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: EF48F2A4862EEE59D49A2421B779EA1547155837), compiling. [2025.04.16-13.28.42:816][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:826][ 0]LogMaterial: Display: Missing cached shadermap for ClothMaterial_WF in PCD3D_SM5, Default, SM5 (DDC key hash: 590DB683FDAE115AE67CA16F579ECE67BA77F375), compiling. [2025.04.16-13.28.42:833][ 0]LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:843][ 0]LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 13017B4C06F9E931F3A64BF44C35AEF08D080149), compiling. [2025.04.16-13.28.42:849][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:860][ 0]LogMaterial: Display: Missing cached shadermap for PhysicalMaterialMaskMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CDA0DF8565F2FEC7F9953789FE9C2CEB89680587), compiling. [2025.04.16-13.28.42:948][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 53x53x47 distance field, 119 triangles, Range [-0.1, 1.0], Const_Aries [2025.04.16-13.28.42:948][ 0]LogShaderCompilers: Display: Submitted 170 shader compile jobs with 'Low' priority [2025.04.16-13.28.42:969][ 0]LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 60E36452EFF6880F9497329EA178D135BCB196F8), compiling. [2025.04.16-13.28.42:977][ 0]LogShaderCompilers: Display: Submitted 27 shader compile jobs with 'Low' priority [2025.04.16-13.28.43:102][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 61305 [2025.04.16-13.28.43:102][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.43:102][ 0]LogMaterial: Display: Missing cached shadermap for Cursor_Simple_Mat2 in PCD3D_SM5, Default, SM5 (DDC key hash: 701864F93A3E15536194A73495B70FB4A09F9C0F), compiling. [2025.04.16-13.28.43:111][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.28.43:125][ 0]LogInit: Initializing FReadOnlyCVARCache [2025.04.16-13.28.43:181][ 0]LogAIModule: Creating AISystem for world Untitled [2025.04.16-13.28.43:195][ 0]LogAudio: Display: Initializing Audio Device Manager... [2025.04.16-13.28.43:236][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2025.04.16-13.28.43:236][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2025.04.16-13.28.43:237][ 0]LogAudio: Display: Audio Device Manager Initialized [2025.04.16-13.28.43:237][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2025.04.16-13.28.43:237][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.04.16-13.28.43:237][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2025.04.16-13.28.43:237][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.04.16-13.28.43:237][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.04.16-13.28.43:237][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2025.04.16-13.28.43:237][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2025.04.16-13.28.43:237][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2025.04.16-13.28.43:237][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2025.04.16-13.28.43:238][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.04.16-13.28.43:238][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.04.16-13.28.43:238][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.04.16-13.28.43:238][ 0]LogAudioMixer: Display: Initializing audio mixer. [2025.04.16-13.28.43:292][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61318 [2025.04.16-13.28.43:292][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.43:292][ 0]LogAudioMixer: Display: 0: FrontLeft [2025.04.16-13.28.43:292][ 0]LogAudioMixer: Display: 1: FrontRight [2025.04.16-13.28.43:718][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 61308 [2025.04.16-13.28.43:718][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.43:718][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x64 distance field, 631 triangles, Range [-0.0, 1.0], Const_ArgoNavis [2025.04.16-13.28.43:718][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 51x43x35 distance field, 108 triangles, Range [-0.1, 1.0], Const_Ara [2025.04.16-13.28.43:718][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 61298 [2025.04.16-13.28.43:718][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.43:718][ 0]LogAudioMixer: Display: Using Audio Device Out 1-2 (MOTU M Series) [2025.04.16-13.28.43:718][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2025.04.16-13.28.43:746][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.04.16-13.28.43:746][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.04.16-13.28.43:746][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2025.04.16-13.28.43:747][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2025.04.16-13.28.43:747][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2025.04.16-13.28.43:748][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2025.04.16-13.28.43:748][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2025.04.16-13.28.43:748][ 0]LogInit: FAudioDevice initialized. [2025.04.16-13.28.43:748][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2025.04.16-13.28.43:748][ 0]LogNetVersion: Set ProjectVersion to 4.27.0.0. Version Checksum will be recalculated on next use. [2025.04.16-13.28.44:020][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 61288 [2025.04.16-13.28.44:020][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.44:020][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 33x64x64 distance field, 165 triangles, Range [-0.0, 1.0], Const_Aquila [2025.04.16-13.28.44:020][ 0]LogDerivedDataCache: Saved boot cache 0.27s 509MB C:/Users/abcdefg/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. [2025.04.16-13.28.44:024][ 0]LogInit: Texture streaming: Enabled [2025.04.16-13.28.44:149][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61278 [2025.04.16-13.28.44:149][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.44:149][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 [2025.04.16-13.28.44:177][ 0]LogEngineSessionManager: EngineSessionManager initialized [2025.04.16-13.28.44:177][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2025.04.16-13.28.44:179][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2025.04.16-13.28.44:296][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x56x64 distance field, 261 triangles, Range [-0.0, 1.0], Const_Aquarius [2025.04.16-13.28.44:296][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 61268 [2025.04.16-13.28.44:296][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.44:296][ 0]LogInit: Transaction tracking system initialized [2025.04.16-13.28.44:518][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 48x45x13 distance field, 249 triangles, Range [-0.1, 1.0], Const_Apus [2025.04.16-13.28.44:519][ 0]BlueprintLog: New page: Editor Load [2025.04.16-13.28.44:761][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 57x30x36 distance field, 66 triangles, Range [-0.1, 1.0], Const_Antlia [2025.04.16-13.28.45:126][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 61258 [2025.04.16-13.28.45:126][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.45:126][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 61248 [2025.04.16-13.28.45:126][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.45:126][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x60x64 distance field, 249 triangles, Range [-0.0, 1.0], Const_Andromeda [2025.04.16-13.28.45:126][ 0]LocalizationService: Localization service is disabled [2025.04.16-13.28.45:424][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 42x41x37 distance field, 76 triangles, Range [-0.1, 1.0], Const_Acetta [2025.04.16-13.28.45:424][ 0]TimingProfiler: Initialize [2025.04.16-13.28.45:424][ 0]TimingProfiler: OnSessionChanged [2025.04.16-13.28.45:424][ 0]LoadingProfiler: Initialize [2025.04.16-13.28.45:424][ 0]LoadingProfiler: OnSessionChanged [2025.04.16-13.28.45:424][ 0]NetworkingProfiler: Initialize [2025.04.16-13.28.45:424][ 0]NetworkingProfiler: OnSessionChanged [2025.04.16-13.28.45:424][ 0]MemoryProfiler: Initialize [2025.04.16-13.28.45:424][ 0]MemoryProfiler: OnSessionChanged [2025.04.16-13.28.45:897][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 61238 [2025.04.16-13.28.45:897][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.45:964][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61228 [2025.04.16-13.28.45:964][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.45:964][ 0]LogMaterial: Display: Missing cached shadermap for Cross_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3E0C1852A7B17803DF4A169F4561714C4B8502), compiling. [2025.04.16-13.28.45:974][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.45:984][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_BoneSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1140661FFCDDACBEBDA0026CA37CA9A13B3D8391), compiling. [2025.04.16-13.28.45:990][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.45:999][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_ElemSelectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 66CC018C020AA33DF1A5CD618F8AFAC437FB28A6), compiling. [2025.04.16-13.28.46:004][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:012][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E442F4C1D5B31061274DEE3793775FF57D672E85), compiling. [2025.04.16-13.28.46:017][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:026][ 0]LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 84185A9834438F91FC6937B2679FFC51A499D38B), compiling. [2025.04.16-13.28.46:031][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:048][ 0]LogMaterial: Display: Missing cached shadermap for Tick_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: C1E768AE6246F86544A69877B8E4AD00A35FE8BC), compiling. [2025.04.16-13.28.46:058][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:070][ 0]LogMaterial: Display: Missing cached shadermap for WidgetGridVertexColorMaterial_Ma in PCD3D_SM5, Default, SM5 (DDC key hash: 6732C70DD52DBC34BD1BE2B9733A31D0136FBF76), compiling. [2025.04.16-13.28.46:077][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:085][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 64x64x64 distance field, 9800 triangles, Range [-0.1, 1.0], InvertedSphereUVW [2025.04.16-13.28.46:085][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1EE92C0A5D9D5A75016F5330DCCC1B88FA0A22DE), compiling. [2025.04.16-13.28.46:122][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:130][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Current in PCD3D_SM5, Default, SM5 (DDC key hash: 80ABD05AD8B94C492C342D8637AB7B8281CA3C72), compiling. [2025.04.16-13.28.46:137][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:144][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_X in PCD3D_SM5, Default, SM5 (DDC key hash: C22F758CD1675311E2017627BBD7AF6DC36BD145), compiling. [2025.04.16-13.28.46:150][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:157][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Y in PCD3D_SM5, Default, SM5 (DDC key hash: 490587381C56A13E1008A3F6D707B91DDC75B398), compiling. [2025.04.16-13.28.46:164][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:169][ 0]LogMaterial: Display: Missing cached shadermap for WidgetMaterial_Z in PCD3D_SM5, Default, SM5 (DDC key hash: 821E28E55A8132B79FBF9C98550E02DFBD800B8F), compiling. [2025.04.16-13.28.46:176][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:183][ 0]LogMaterial: Display: Missing cached shadermap for WidgetVertexColorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 329151264206653B5DC4EC42E696272393F78631), compiling. [2025.04.16-13.28.46:189][ 0]LogShaderCompilers: Display: Submitted 18 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:241][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 64x64x64 distance field, 2 triangles, Range [1.0, 1.0], SM_PlanetShadows_01 [2025.04.16-13.28.46:241][ 0]LogMaterial: Display: Missing cached shadermap for LevelGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FCBABC970B0BD6FF1E32AC93658680A100B2C2FC), compiling. [2025.04.16-13.28.46:254][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:298][ 0]LogMaterial: Display: Missing cached shadermap for BlinkingCaret in PCD3D_SM5, Default, SM5 (DDC key hash: 62F79C8A151C0E4CFC569CB8B4603EA9C45E9678), compiling. [2025.04.16-13.28.46:304][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:353][ 0]LogMaterial: Display: Missing cached shadermap for M_StreamingPause in PCD3D_SM5, Default, SM5 (DDC key hash: 7AF3CD8782CC50254F186A30EF4101B61AB7EC28), compiling. [2025.04.16-13.28.46:359][ 0]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority [2025.04.16-13.28.46:452][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2025.04.16-13.28.46:452][ 0]LogCook: Display: Mobile HDR setting 1 [2025.04.16-13.28.46:920][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x64 distance field, 192 triangles, Range [-0.0, 1.0], Rings_TypeA [2025.04.16-13.28.46:920][ 0]LogFileCache: Scanning file cache for directory 'U:/UE4_Projects/Voidlight/Content/' took 0.22s [2025.04.16-13.28.46:920][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 61515 [2025.04.16-13.28.46:921][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.46:921][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x30x29 distance field, 284 triangles, Range [-0.4, 1.0], Cone [2025.04.16-13.28.46:921][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x30x30 distance field, 48 triangles, Range [-0.6, 0.6], Cube [2025.04.16-13.28.46:921][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 32 triangles, Range [1.0, 1.0], PlanetSelectWave [2025.04.16-13.28.46:921][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 32 triangles, Range [1.0, 1.0], ShockwavePlane [2025.04.16-13.28.46:921][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 128 triangles, Range [1.0, 1.0], Planet_POI [2025.04.16-13.28.46:921][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 61505 [2025.04.16-13.28.46:921][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61495 [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 61485 [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61475 [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 61465 [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.48:002][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 64x64x64 distance field, 3478 triangles, Range [-0.6, 1.0], Planet_CloseUp_Wedge [2025.04.16-13.28.48:002][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x30x30 distance field, 16128 triangles, Range [-0.6, 1.0], PlanetSphere [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 61455 [2025.04.16-13.28.48:002][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.48:002][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 64x64x64 distance field, 2 triangles, Range [1.0, 1.0], StarCoronaPlate [2025.04.16-13.28.48:411][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 64x64x64 distance field, 320 triangles, Range [1.0, 1.0], StarSolar_SBLargeWarped [2025.04.16-13.28.48:411][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 61445 [2025.04.16-13.28.48:411][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.48:607][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61435 [2025.04.16-13.28.48:607][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.48:607][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x63x64 distance field, 640 triangles, Range [-0.4, 1.0], StarSolar_SBNormal [2025.04.16-13.28.48:607][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2025.04.16-13.28.48:817][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 64x24x64 distance field, 320 triangles, Range [-0.0, 1.0], StarSolar_SBThinTwistl [2025.04.16-13.28.48:817][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 256 triangles, Range [1.0, 1.0], SM_GlowPath [2025.04.16-13.28.48:817][ 0]LogMeshUtilities: Discarded distance field for SM_PlanetNamePlane_A as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.48:817][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 32 triangles, Range [-0.2, 1.0], SM_PlanetNamePlane_A [2025.04.16-13.28.48:817][ 0]LogMeshUtilities: Discarded distance field for Shape_Plane as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.48:817][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 32 triangles, Range [-0.2, 1.0], Shape_Plane [2025.04.16-13.28.48:817][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 138.344 [2025.04.16-13.28.48:817][ 0]Cmd: MAP LOAD FILE="../../../../../../UE4_Projects/Voidlight/Content/Maps/03_Auran.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2025.04.16-13.28.48:827][ 0]LightingResults: New page: Lighting Build [2025.04.16-13.28.48:829][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2025.04.16-13.28.48:830][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.04.16-13.28.48:830][ 0]MapCheck: New page: Map Check [2025.04.16-13.28.48:830][ 0]LightingResults: New page: Lighting Build [2025.04.16-13.28.49:156][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.04.16-13.28.49:349][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x63x64 distance field, 3762 triangles, Range [-0.1, 1.0], TurretFlower [2025.04.16-13.28.49:349][ 0]LogMeshUtilities: Discarded distance field for Willow as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.28.49:349][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x8x8 distance field, 24 triangles, Range [-0.2, 0.6], Willow [2025.04.16-13.28.49:428][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 13.74ms [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 61425 [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 61415 [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61405 [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 61395 [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 61385 [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 61375 [2025.04.16-13.28.50:564][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 61365 [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61355 [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61345 [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 61335 [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 61325 [2025.04.16-13.28.51:600][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 61315 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 61305 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Accessories_Skin1_Emissive (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Body_Skin1_Emissive (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Accessories_Skin1_AO (BGRA8, 2048X2048) [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_Agora_P_TerrainHeightmap (BGRA8, 1024X1024) [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 61295 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Body_Skin1_AO (BGRA8, 2048X2048) [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_RockHeightVariation (OODLE_DXT1, 256X1024) [2025.04.16-13.28.53:138][ 0]LogTextureFormatOodle: Display: non-RDO encode 256 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Accessories_Skin1_Metal+Rough (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:138][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Body_Skin1_Metal+Rough (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:138][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 61285 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 61275 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 61265 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 61255 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 61245 [2025.04.16-13.28.53:138][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:138][ 0]LogTexture: Display: Building textures: T_Glansgruvan_Rock_1_D (OODLE_DXT1, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:139][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: WT03_1_2_3 (OODLE_AutoDXT, 512X512) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: WT03_10_11_12 (OODLE_AutoDXT, 512X512) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: WT03_4_5_6 (OODLE_AutoDXT, 512X512) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: WT03_7_8_9 (OODLE_AutoDXT, 512X512) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: WeaponTree03 (OODLE_AutoDXT, 512X512) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: RuinRemains_2_M (OODLE_DXT1, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_Glansgruvan_Rock_1_N (OODLE_BC5, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_BillboardQuartz (OODLE_AutoDXT, 128X128) [2025.04.16-13.28.53:139][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_TilingRock_A_N (OODLE_BC5, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_TilingRock_A_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:139][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:139][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_Agelsjon_Rock__Boulder1_N (OODLE_BC5, 1024X1024) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Accessories_Skin1_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.28.53:139][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61235 [2025.04.16-13.28.53:139][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_Column_Indented_Concrete_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: DP3_Emissive_T (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_Column_Indented_Concrete_BaseColor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: Artifacts_Static_Pillar_B_M2 (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: Decal_Astro_N (OODLE_BC5, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: RuinRemains_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: WoodNick (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: RuinRemains_N (OODLE_BC5, 2048X2048) [2025.04.16-13.28.53:139][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Body_Skin1_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.28.53:139][ 0]LogStaticMesh: Building static mesh SuperGrid_Box... [2025.04.16-13.28.53:141][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Meshes/SuperGrid/Source/Meshes/SuperGrid_Box.SuperGrid_Box [2025.04.16-13.28.53:145][ 0]LogStaticMesh: Building static mesh SM_Column_Indented_Concrete... [2025.04.16-13.28.53:216][ 0]LogTexture: Display: Building textures: Decal_Astro (OODLE_DXT1, 2048X2048) [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:216][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/Environment/ArtPacks/ArchitecturalInteriorAssets/Meshes/SM_Column_Indented_Concrete.SM_Column_Indented_Concrete [2025.04.16-13.28.53:218][ 0]LogStaticMesh: Building static mesh SM_HangingFixture... [2025.04.16-13.28.53:243][ 0]LogTexture: Display: Building textures: RockSmooth0076_1_L (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:243][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Body_Skin1_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.28.53:243][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/ArchitecturalInteriorAssets/Meshes/Light_Components/SM_HangingFixture.SM_HangingFixture [2025.04.16-13.28.53:244][ 0]LogStaticMesh: Building static mesh SM_Ceiling_Light... [2025.04.16-13.28.53:275][ 0]LogTexture: Display: Building textures: T_RockSmooth0074_1_XL_N (OODLE_BC5, 2048X2048) [2025.04.16-13.28.53:275][ 0]LogTexture: Display: Building textures: Cliffs0356_1_L_normal (OODLE_BC5, 2048X2048) [2025.04.16-13.28.53:275][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Props/Furnitures/Lights/SM_Ceiling_Light.SM_Ceiling_Light [2025.04.16-13.28.53:280][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Exopulse_Hit_02... [2025.04.16-13.28.53:287][ 0]LogTexture: Display: Building textures: RockSmooth0139_1_L (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:287][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_Hit_02.Exopulse_Hit_02 will be modified from 40 to 40. [2025.04.16-13.28.53:394][ 0]LogTexture: Display: Building textures: RockSmooth0130_1_L (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.53:394][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1568000 while cooking SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_Hit_02.Exopulse_Hit_02. [2025.04.16-13.28.53:395][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Nailman... [2025.04.16-13.28.53:666][ 0]LogTexture: Display: Building textures: RockSmooth0076_1_L_N (OODLE_BC5, 2048X2048) [2025.04.16-13.28.53:666][ 0]LogTexture: Display: Building textures: T_LargePlainsBoulder002_D_M (OODLE_DXT1, 2048X2048) [2025.04.16-13.28.53:666][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Accessories_Skin1_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.28.53:666][ 0]LogTexture: Display: Building textures: JungleCamp_White_C_N (OODLE_BC5, 4096X4096) [2025.04.16-13.28.53:666][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:666][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:666][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:666][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:666][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:666][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:666][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.53:666][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:666][ 0]LogSkeletalMesh: Section 0: Material=0, 10370 triangles [2025.04.16-13.28.53:666][ 0]LogSkeletalMesh: Section 1: Material=1, 3806 triangles [2025.04.16-13.28.53:666][ 0]LogSkeletalMesh: Section 2: Material=2, 1060 triangles [2025.04.16-13.28.53:706][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.53:706][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.31s] /Game/AI/Enemy_Nailhead/ThrallGuy/Mesh/SK_Nailman.SK_Nailman [2025.04.16-13.28.53:708][ 0]LogMaterial: Display: Missing cached shadermap for M_Nailman_Head in PCD3D_SM5, Default, SM5 (DDC key hash: 4A6E2B51DF97905056CE623B780D82B3DD43BC4C), compiling. [2025.04.16-13.28.53:765][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.28.53:765][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTexture: Display: Building textures: CarpetRed_SRDA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.28.55:569][ 0]LogTexture: Display: Building textures: Rockface_A_M (OODLE_DXT1, 4096X4096) [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:569][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 61383 [2025.04.16-13.28.55:570][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: Rockface_A_D (OODLE_DXT1, 4096X4096) [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: DP3_BaseColor_T (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: DP3_MRA_T (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: Flare_star (OODLE_AutoDXT, 64X64) [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: T_Dust_N (OODLE_BC5, 1024X1024) [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: T_Cloud_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.55:570][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 61373 [2025.04.16-13.28.55:570][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: Drop_Pod_3_LP_DP3_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: T_ColorPalette1_BC (OODLE_AutoDXT, 32X4) [2025.04.16-13.28.55:570][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:570][ 0]LogTexture: Display: Building textures: T_Detail_Metal_N (OODLE_BC5, 1024X1024) [2025.04.16-13.28.55:570][ 0]LogMaterial: Display: Missing cached shadermap for M_Nailman_Accessories in PCD3D_SM5, Default, SM5 (DDC key hash: 63E8A559D645079B38FE9DB7FD247D743380C42D), compiling. [2025.04.16-13.28.55:691][ 0]LogTexture: Display: Building textures: T_Column_Indented_Concrete_Roughness (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.55:691][ 0]LogTexture: Display: Building textures: T_Springler_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.55:691][ 0]LogTexture: Display: Building textures: T_Folder_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.28.55:691][ 0]LogTexture: Display: Building textures: T_Springler_N (OODLE_BC5, 2048X2048) [2025.04.16-13.28.55:691][ 0]LogTexture: Display: Building textures: T_Folder_N (OODLE_BC5, 2048X2048) [2025.04.16-13.28.55:691][ 0]LogShaderCompilers: Display: Submitted 302 shader compile jobs with 'Low' priority [2025.04.16-13.28.55:834][ 0]LogMeshUtilities: Finished distance field build in 2.5s - 15x15x15 distance field, 12 triangles, Range [-0.7, 0.5], SuperGrid_Box [2025.04.16-13.28.55:834][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:834][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:834][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:834][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:834][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.55:834][ 0]LogMaterial: Display: Missing cached shadermap for M_Nailman_Body in PCD3D_SM5, Default, SM5 (DDC key hash: E2DC10ECC27E3BE3B32CF204590BAEEDE30E64F1), compiling. [2025.04.16-13.28.55:896][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 61665 [2025.04.16-13.28.55:896][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.55:896][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.55:896][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.28.55:898][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Halthon_Calm_Waves... [2025.04.16-13.28.56:098][ 0]LogTexture: Display: Building textures: T_LargePlainsBoulder002_N (OODLE_BC5, 8192X8192) [2025.04.16-13.28.56:099][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Ambient/Halthon_Calm_Waves.Halthon_Calm_Waves will be modified from 40 to 40. [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 61813 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.28.59:072][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 11x11x8 distance field, 416 triangles, Range [-0.1, 0.7], SM_Ceiling_Light [2025.04.16-13.28.59:072][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 10x10x45 distance field, 380 triangles, Range [-0.1, 0.4], SM_Column_Indented_Concrete [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 61803 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 61793 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 61783 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 61773 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61763 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61753 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61743 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 61733 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 61723 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61713 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61703 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 61693 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 61683 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 61673 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 61663 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 61653 [2025.04.16-13.28.59:072][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:072][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 57657600 while cooking SoundWave /Game/Audio/Ambient/Halthon_Calm_Waves.Halthon_Calm_Waves. [2025.04.16-13.28.59:108][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 61643 [2025.04.16-13.28.59:108][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:108][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Exopulse_End... [2025.04.16-13.28.59:117][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_End.Exopulse_End will be modified from 40 to 40. [2025.04.16-13.28.59:191][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1568000 while cooking SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_End.Exopulse_End. [2025.04.16-13.28.59:191][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Exopulse_End_Short... [2025.04.16-13.28.59:193][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_End_Short.Exopulse_End_Short will be modified from 40 to 40. [2025.04.16-13.28.59:228][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 784000 while cooking SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_End_Short.Exopulse_End_Short. [2025.04.16-13.28.59:228][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Exopulse_FillC... [2025.04.16-13.28.59:234][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_FillC.Exopulse_FillC will be modified from 40 to 40. [2025.04.16-13.28.59:332][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2156000 while cooking SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_FillC.Exopulse_FillC. [2025.04.16-13.28.59:516][ 0]LogTexture: Display: Building textures: T_Glansgruvan_Rock_1_m (OODLE_DXT1, 2048X2048) [2025.04.16-13.28.59:703][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61633 [2025.04.16-13.28.59:703][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.28.59:703][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:703][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.28.59:703][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Exopulse_MainA_WashB... [2025.04.16-13.28.59:729][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_MainA_WashB.Exopulse_MainA_WashB will be modified from 40 to 40. [2025.04.16-13.29.00:164][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61623 [2025.04.16-13.29.00:164][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.00:164][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 9408000 while cooking SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_MainA_WashB.Exopulse_MainA_WashB. [2025.04.16-13.29.00:167][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Exopulse_Pickup_C... [2025.04.16-13.29.00:178][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_Pickup_C.Exopulse_Pickup_C will be modified from 40 to 40. [2025.04.16-13.29.00:229][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 61613 [2025.04.16-13.29.00:229][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.00:229][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 784000 while cooking SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_Pickup_C.Exopulse_Pickup_C. [2025.04.16-13.29.00:229][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Exopulse_MainA_Wash... [2025.04.16-13.29.00:254][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_MainA_Wash.Exopulse_MainA_Wash will be modified from 40 to 40. [2025.04.16-13.29.00:677][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 61603 [2025.04.16-13.29.00:677][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.00:677][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 9408000 while cooking SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_MainA_Wash.Exopulse_MainA_Wash. [2025.04.16-13.29.00:678][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Exopulse_HarmonicStitch_1... [2025.04.16-13.29.00:683][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_HarmonicStitch_1.Exopulse_HarmonicStitch_1 will be modified from 40 to 40. [2025.04.16-13.29.00:713][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 432248 while cooking SoundWave /Game/Audio/Music/Quartz/03_Exopulse/Exopulse_HarmonicStitch_1.Exopulse_HarmonicStitch_1. [2025.04.16-13.29.00:715][ 0]LogMaterial: Display: Missing cached shadermap for M_DivorceCopper in PCD3D_SM5, Default, SM5 (DDC key hash: 12390911ED4B1C26A87C1709C94E3F51DA0BB134), compiling. [2025.04.16-13.29.00:810][ 0]LogShaderCompilers: Display: Submitted 291 shader compile jobs with 'Low' priority [2025.04.16-13.29.00:811][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave FW3_Anti_Tank_Rifle_2_Shot_4... [2025.04.16-13.29.00:816][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Anti_Tank_Rifle/WAVES/FW3_Anti_Tank_Rifle_2_Shot_4.FW3_Anti_Tank_Rifle_2_Shot_4 will be modified from 40 to 40. [2025.04.16-13.29.00:850][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 676352 while cooking SoundWave /Game/Audio/Sounds/Weapons/Anti_Tank_Rifle/WAVES/FW3_Anti_Tank_Rifle_2_Shot_4.FW3_Anti_Tank_Rifle_2_Shot_4. [2025.04.16-13.29.00:850][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave S_ScifiGun_Heavy_A... [2025.04.16-13.29.00:851][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Futuristic/S_ScifiGun_Heavy_A.S_ScifiGun_Heavy_A will be modified from 40 to 40. [2025.04.16-13.29.00:866][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 208724 while cooking SoundWave /Game/Audio/Sounds/Weapons/Futuristic/S_ScifiGun_Heavy_A.S_ScifiGun_Heavy_A. [2025.04.16-13.29.00:866][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Divorce_LowPolyC... [2025.04.16-13.29.00:923][ 0]LogSkeletalMesh: Display: /Game/Weapons/Divorce/LowPoly/SK_Divorce_LowPolyC.SK_Divorce_LowPolyC ComputeTangents MikkTSpace function: Compute a zero length normal vector. [2025.04.16-13.29.01:325][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61884 [2025.04.16-13.29.01:326][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.01:326][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 61874 [2025.04.16-13.29.01:326][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.01:326][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 61864 [2025.04.16-13.29.01:326][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.01:352][ 0]LogSkeletalMesh: Section 0: Material=0, 29385 triangles [2025.04.16-13.29.01:420][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.55s] /Game/Weapons/Divorce/LowPoly/SK_Divorce_LowPolyC.SK_Divorce_LowPolyC [2025.04.16-13.29.01:422][ 0]LogMaterial: Display: Missing cached shadermap for SphereGridBG_MI_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 394E4E65C4E2C3C337B69A6E8CC79A13DDCEC59E), compiling. [2025.04.16-13.29.01:429][ 0]LogShaderCompilers: Display: Submitted 23 shader compile jobs with 'Low' priority [2025.04.16-13.29.01:431][ 0]LogMaterial: Display: Missing cached shadermap for M_SuperGrid_DefaultBlack in PCD3D_SM5, Default, SM5 (DDC key hash: 1C3D737BE3DF6D98ADF7C82BF64EAEC7FAB4490F), compiling. [2025.04.16-13.29.01:511][ 0]LogMaterial: Display: Missing cached shadermap for M_Divorce in PCD3D_SM5, Default, SM5 (DDC key hash: 47440AE554DDD8EACDA15CDB2291B96C8403958E), compiling. [2025.04.16-13.29.01:556][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.29.01:559][ 0]LogMaterial: Display: Missing cached shadermap for M_Wood_Tiling in PCD3D_SM5, Default, SM5 (DDC key hash: 2F2149A071D8C3110448BCFCA518309CD273E738), compiling. [2025.04.16-13.29.01:609][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62035 [2025.04.16-13.29.01:609][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.01:609][ 0]LogShaderCompilers: Display: Submitted 189 shader compile jobs with 'Low' priority [2025.04.16-13.29.01:613][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave ChurchBell_03... [2025.04.16-13.29.01:618][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Bells/ChurchBell_03.ChurchBell_03 will be modified from 40 to 40. [2025.04.16-13.29.01:653][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 591804 while cooking SoundWave /Game/Audio/Sounds/Bells/ChurchBell_03.ChurchBell_03. [2025.04.16-13.29.01:653][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave ChurchBell_02... [2025.04.16-13.29.01:659][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Bells/ChurchBell_02.ChurchBell_02 will be modified from 40 to 40. [2025.04.16-13.29.01:728][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1703936 while cooking SoundWave /Game/Audio/Sounds/Bells/ChurchBell_02.ChurchBell_02. [2025.04.16-13.29.01:730][ 0]LogMaterial: Display: Missing cached shadermap for M_Column_Indented_Concrete1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1114E5567342DEAF51D9794EF10075A4D8E704F4), compiling. [2025.04.16-13.29.01:754][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.29.01:754][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave ChurchBell_05... [2025.04.16-13.29.01:761][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Bells/ChurchBell_05.ChurchBell_05 will be modified from 40 to 40. [2025.04.16-13.29.01:824][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 62288 [2025.04.16-13.29.01:824][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.01:824][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1293600 while cooking SoundWave /Game/Audio/Sounds/Bells/ChurchBell_05.ChurchBell_05. [2025.04.16-13.29.01:824][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave ChurchBell_04... [2025.04.16-13.29.01:836][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Bells/ChurchBell_04.ChurchBell_04 will be modified from 40 to 40. [2025.04.16-13.29.01:898][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 62278 [2025.04.16-13.29.01:898][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.01:898][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1297676 while cooking SoundWave /Game/Audio/Sounds/Bells/ChurchBell_04.ChurchBell_04. [2025.04.16-13.29.01:899][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave _whine_loop... [2025.04.16-13.29.01:902][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Effects/Particles/Weapons/BallisticsVFX/SFX/Flow/_whine_loop._whine_loop will be modified from 40 to 40. [2025.04.16-13.29.01:916][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 251610 while cooking SoundWave /Game/Effects/Particles/Weapons/BallisticsVFX/SFX/Flow/_whine_loop._whine_loop. [2025.04.16-13.29.01:919][ 0]LogMaterial: Display: Missing cached shadermap for DP3_M in PCD3D_SM5, Default, SM5 (DDC key hash: F66080891DBE4BAF46FF235F7AD8EB5C488CC064), compiling. [2025.04.16-13.29.01:966][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 62268 [2025.04.16-13.29.01:966][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.01:966][ 0]LogShaderCompilers: Display: Submitted 177 shader compile jobs with 'Low' priority [2025.04.16-13.29.01:968][ 0]LogMaterial: Display: Missing cached shadermap for BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 42D9C32E37D0D13FBC6E9361CF7665ABE4EB352C), compiling. [2025.04.16-13.29.02:001][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.29.02:002][ 0]LogSkeletalMesh: Building Skeletal Mesh DP3_SK... [2025.04.16-13.29.02:015][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.01s] /Game/Assets/Meshes/Drop_Pods/Meshes/DP3_SK.DP3_SK [2025.04.16-13.29.02:017][ 0]LogMaterial: Display: Missing cached shadermap for M_Flare in PCD3D_SM5, Default, SM5 (DDC key hash: 9BD393D73BC12A4E544F6A22271EC6F154416715), compiling. [2025.04.16-13.29.02:046][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.29.02:047][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave RocketLauncher_Explosion01... [2025.04.16-13.29.02:048][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion01.RocketLauncher_Explosion01 will be modified from 70 to 70. [2025.04.16-13.29.02:065][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 315078 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion01.RocketLauncher_Explosion01. [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/MeleeAttacks/AS_Fighter_GroundPound.AS_Fighter_GroundPound [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/EnemyAbilities/Frank_RPG_Katana_S1_Skill02.Frank_RPG_Katana_S1_Skill02 [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/skill17.skill17 [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Assets/Meshes/Drop_Pods/Anims/DP3_Open4_Anim.DP3_Open4_Anim [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Characters/StoneGolem/Anim/Giant_Unarmed_Idle_IP_Anim.Giant_Unarmed_Idle_IP_Anim [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/stun_start.stun_start [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/dead.dead [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/hit_head_front.hit_head_front [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/hit_head_left.hit_head_left [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/WeaponsRifles/InPlace/Rifle_ShootOnce_Powerful.Rifle_ShootOnce_Powerful [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/knockdown_knee_loop.knockdown_knee_loop [2025.04.16-13.29.02:069][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_Peel_L_Rifle.CoverHi_Peel_L_Rifle [2025.04.16-13.29.02:069][ 0]LogStaticMesh: Building static mesh RuinRemains4... [2025.04.16-13.29.02:188][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 62636 [2025.04.16-13.29.02:188][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.02:188][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 62626 [2025.04.16-13.29.02:188][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.02:188][ 0]LogStaticMesh: Built static mesh [0.12s] /Game/AI/Tracers/IndividualProjectiles/Particles/Trail/RuinRemains4.RuinRemains4 [2025.04.16-13.29.02:194][ 0]LogMaterial: Display: Missing cached shadermap for MM_MossRocks in PCD3D_SM5, High, SM5 (DDC key hash: 49EC8A7E0FE53C631DC4940F441BB6AA62415776), compiling. [2025.04.16-13.29.02:270][ 0]LogShaderCompilers: Display: Submitted 198 shader compile jobs with 'Low' priority [2025.04.16-13.29.02:272][ 0]LogMaterial: Display: Missing cached shadermap for M_Glansgruvan_Rock_Inst in PCD3D_SM5, High, SM5 (DDC key hash: EA530007AE10DC4A8E3CCDBD009F103DD2ED01AF), compiling. [2025.04.16-13.29.02:344][ 0]LogMaterial: Display: Missing cached shadermap for M_RuinsRemains in PCD3D_SM5, High, SM5 (DDC key hash: 6CFFACC223CA2D2D86D5E851A4F8C1BE33EBA0BD), compiling. [2025.04.16-13.29.02:413][ 0]LogShaderCompilers: Display: Submitted 198 shader compile jobs with 'Low' priority [2025.04.16-13.29.02:416][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave RocketLauncher_Explosion04... [2025.04.16-13.29.02:417][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion04.RocketLauncher_Explosion04 will be modified from 70 to 70. [2025.04.16-13.29.02:439][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 313452 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion04.RocketLauncher_Explosion04. [2025.04.16-13.29.02:440][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave RocketLauncher_Explosion05... [2025.04.16-13.29.02:441][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion05.RocketLauncher_Explosion05 will be modified from 70 to 70. [2025.04.16-13.29.02:465][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 423942 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion05.RocketLauncher_Explosion05. [2025.04.16-13.29.02:465][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave RocketLauncher_Explosion02... [2025.04.16-13.29.02:467][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion02.RocketLauncher_Explosion02 will be modified from 70 to 70. [2025.04.16-13.29.02:493][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 466454 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion02.RocketLauncher_Explosion02. [2025.04.16-13.29.02:493][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave RocketLauncher_Explosion03... [2025.04.16-13.29.02:494][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion03.RocketLauncher_Explosion03 will be modified from 70 to 70. [2025.04.16-13.29.02:521][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 458746 while cooking SoundWave /Game/Weapons/SciFiWeapDark/Sound/RocketLauncher/Wavs/RocketLauncher_Explosion03.RocketLauncher_Explosion03. [2025.04.16-13.29.02:527][ 0]LogMaterial: Display: Missing cached shadermap for M_BasicMaterial_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: F791354861E96BE013931940174BC4B841FC9554), compiling. [2025.04.16-13.29.02:545][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.29.02:754][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63049 [2025.04.16-13.29.02:754][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.02:754][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63039 [2025.04.16-13.29.02:754][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.02:754][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63029 [2025.04.16-13.29.02:754][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.02:754][ 0]LogTexture: Display: Building textures: T_Folder_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.02:862][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x64x20 distance field, 2294 triangles, Range [-0.1, 0.8], RuinRemains4 [2025.04.16-13.29.02:862][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.02:862][ 0]LogMaterial: Display: Missing cached shadermap for M_Prop in PCD3D_SM5, Default, SM5 (DDC key hash: 327306D9FBC47E520ADEB78D9489065FDEAFED81), compiling. [2025.04.16-13.29.02:977][ 0]LogShaderCompilers: Display: Submitted 417 shader compile jobs with 'Low' priority [2025.04.16-13.29.03:142][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63436 [2025.04.16-13.29.03:142][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.03:142][ 0]LogTexture: Display: Building textures: T_Springler_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.03:345][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.03:345][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.03:345][ 0]LogMaterial: Display: Missing cached shadermap for MI_Springles in PCD3D_SM5, Default, SM5 (DDC key hash: CA24C30C562C675AF91166DA2455F9D487C37841), compiling. [2025.04.16-13.29.03:462][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63426 [2025.04.16-13.29.03:462][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.03:462][ 0]LogShaderCompilers: Display: Submitted 417 shader compile jobs with 'Low' priority [2025.04.16-13.29.03:471][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world '03_Auran'. [2025.04.16-13.29.03:472][ 0]LogAIModule: Creating AISystem for world 03_Auran [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63833 [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63823 [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63813 [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63803 [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63793 [2025.04.16-13.29.04:689][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.04:718][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/03/3A_Dome) is flushing async loading [2025.04.16-13.29.04:719][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2025.04.16-13.29.04:820][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63783 [2025.04.16-13.29.04:821][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.04:821][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63773 [2025.04.16-13.29.04:821][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.04:821][ 0]LogStaticMesh: Building static mesh SM_MERGED_TetherCableActor_03_001... [2025.04.16-13.29.04:827][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Merged/Tether/SM_MERGED_TetherCableActor_03_001.SM_MERGED_TetherCableActor_03_001 [2025.04.16-13.29.05:124][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63763 [2025.04.16-13.29.05:124][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.05:124][ 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.394 s [2025.04.16-13.29.05:124][ 0]LogOutputDevice: Error: === Handled ensure: === [2025.04.16-13.29.05:124][ 0]LogOutputDevice: Error: [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: Ensure condition failed: Y != 0 [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMath.cpp] [Line: 108] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: FMath::FMod(X=0.000000, Y=0.000000) : Y is zero, this is invalid and would result in NaN! [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: Stack: [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffd03343e08 UE4Editor-Core.dll!DispatchCheckVerify<bool,<lambda_b29f26d345353c81adef58105f028bdf> >() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffd02af5a79 UE4Editor-Core.dll!FGenericPlatformMath::Fmod() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMath.cpp:83] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcfedf6257 UE4Editor-Engine.dll!EvaluateBinaryOp<<lambda_59357ac74c81c0ee9ba9808a1e9ba369> >() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialUniformExpressions.cpp:727] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcfee27c6d UE4Editor-Engine.dll!EvaluatePreshader() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialUniformExpressions.cpp:978] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcfee2d0f8 UE4Editor-Engine.dll!FUniformExpressionSet::FillUniformBuffer() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialUniformExpressions.cpp:1194] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcfedab58d UE4Editor-Engine.dll!FMaterialRenderProxy::EvaluateUniformExpressions() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp:2958] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcfede8eeb UE4Editor-Engine.dll!FMaterialRenderProxy::UpdateDeferredCachedUniformExpressions() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp:3205] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcf5e4240b UE4Editor-Renderer.dll!FPrimitiveSceneInfo::CacheMeshDrawCommands() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:230] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcf5e3bcce UE4Editor-Renderer.dll!FPrimitiveSceneInfo::AddStaticMeshes() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:570] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcf5e3d9cc UE4Editor-Renderer.dll!FPrimitiveSceneInfo::AddToScene() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:732] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcf5f2c8c3 UE4Editor-Renderer.dll!FScene::UpdateAllPrimitiveSceneInfos() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:4124] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcfe6f9942 UE4Editor-Engine.dll!TEnqueueUniqueRenderCommandType<`UpdateAllPrimitiveSceneInfosForSingleComponent'::`8'::UpdateAllPrimitiveSceneInfosCmdName,<lambda_f059f44806055a7c00ed84a4facc0ba7> >::DoTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:183] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffcfe6fdfcc UE4Editor-Engine.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`UpdateAllPrimitiveSceneInfosForSingleComponent'::`8'::UpdateAllPrimitiveSceneInfosCmdName,<lambda_f059f44806055a7c00ed84a4facc0ba7> > >::ExecuteTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffd02ab2398 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:710] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffd02ab27ce UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:602] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffd3a869c67 UE4Editor-RenderCore.dll!RenderingThreadMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffd3a872f34 UE4Editor-RenderCore.dll!FRenderingThread::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffd0304ff0b UE4Editor-Core.dll!FRunnableThreadWin::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffd03047050 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffdcda57374 KERNEL32.DLL!UnknownFunction [] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffdce01cc91 ntdll.dll!UnknownFunction [] [2025.04.16-13.29.05:125][ 0]LogOutputDevice: Error: [2025.04.16-13.29.05:125][ 0]LogStats: SubmitErrorReport - 0.000 s [2025.04.16-13.29.05:125][ 0]LogStaticMesh: Building static mesh 1M_Cube... [2025.04.16-13.29.05:126][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/Modular_Building/SM/1M_Cube.1M_Cube [2025.04.16-13.29.05:710][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 12 triangles, Range [-0.7, 1.0], 1M_Cube [2025.04.16-13.29.05:710][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63753 [2025.04.16-13.29.05:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.05:710][ 0]LogTexture: Display: Building textures: T_Trim_Metal2_N (OODLE_BC5, 2048X2048) [2025.04.16-13.29.05:710][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.05:710][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.05:710][ 0]LogTexture: Display: Building textures: T_Trim_Metal2_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.05:929][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63743 [2025.04.16-13.29.05:929][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.05:929][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.05:929][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.05:996][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63733 [2025.04.16-13.29.05:996][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.06:355][ 0]LogStats: SendNewReport - 1.243 s [2025.04.16-13.29.06:355][ 0]LogStats: FDebug::EnsureFailed - 1.637 s [2025.04.16-13.29.06:355][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 2 [2025.04.16-13.29.06:357][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogTexture: Display: Building textures: T_Trim_Metal2_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 9 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 8 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 7 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogTexture: Display: Building textures: T_Concrete_Raked_N (OODLE_BC5, 4096X4096) [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 6 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 5 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogTexture: Display: Building textures: T_Concrete_Raked_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 4 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 3 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 2 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 1 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 797 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:494][ 0]LogTexture: Display: Building textures: T_GenericRust_N (OODLE_BC5, 1024X1024) [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogTexture: Display: Building textures: T_GenericRust_BC (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogTexture: Display: Building textures: T_Detal_Water_N (OODLE_BC5, 1024X1024) [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 787 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 777 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 767 [2025.04.16-13.29.14:494][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:494][ 0]LogTexture: Display: Building textures: T_SpotCloud2_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:494][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 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[2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 707 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 697 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 687 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_BuildingDirt2_M (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_Caustics_M (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 677 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 667 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker 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shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_HEAD_Normal_Microdetail (OODLE_BC5, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 607 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 597 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 587 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_CLOTHES_OcclusionRoughnessMetallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 577 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 567 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 557 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 547 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 537 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: 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[2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_CLOTHES_MatID (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 487 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 477 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 467 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 457 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 447 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 437 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 427 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 417 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_CLOTHES_BaseColor_01 (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_BODY_SSS (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_BODY_Specular (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 407 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_BODY_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 397 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 387 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 377 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_BODY_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 367 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_BODY_MatID (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 357 [2025.04.16-13.29.14:495][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: T_YUNA_BODY_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.14:495][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.29.14:495][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.29.14:495][ 0]LogStaticMesh: Building static mesh SM_DebrisAsteroid1... [2025.04.16-13.29.14:498][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Blueprints/Environment_BPs/DynamicSpaceDebris/Mesh/SM_DebrisAsteroid1.SM_DebrisAsteroid1 [2025.04.16-13.29.16:900][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 24x19x17 distance field, 192 triangles, Range [-0.4, 0.9], SM_DebrisAsteroid1 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 347 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: Wood_DarkPlanks_4K_SRDA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 337 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 327 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 317 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: Wood_DarkPlanks_4K_N (OODLE_BC5, 4096X4096) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 307 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 297 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 287 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: Wood_DarkPlanks2_4K_A (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 277 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 267 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 257 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: Noise_Scratches (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 248 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_mass_effect_azul_jodhpur_fd219bcf-1c52-42b6-a79a-cab2a73b7d02_0 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_mass_effect_azul_jodhpur_56441001-0606-49ec-9d14-00c3cb8fc131_3 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_mass_effect_azul_jodhpur_56441001-0606-49ec-9d14-00c3cb8fc131_0 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_mass_effect_azul_jodhpur_4cd87781-6930-4cb3-a8b9-441efadb6a94_2 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 239 [2025.04.16-13.29.16:900][ 0]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_mass_effect_azul_jodhpur_1e8c587b-0b3d-46c5-bf63-12a72c5480ce_2 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_mass_effect_azul_jodhpur_1e8c587b-0b3d-46c5-bf63-12a72c5480ce_1 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_mass_effect_azul_jodhpur_1e8c587b-0b3d-46c5-bf63-12a72c5480ce_0 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_mass_effect_dune_returna_41cd5c29-9485-44b6-bfa7-383409a4c7ed_1__1_ (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.16:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.16:900][ 0]LogStaticMesh: Building static mesh SuperGrid_CylinderQuarter... [2025.04.16-13.29.16:905][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/SuperGrid/StarterPack/Source/Meshes/SuperGrid_CylinderQuarter.SuperGrid_CylinderQuarter [2025.04.16-13.29.16:915][ 0]LogStaticMesh: Building static mesh SuperGrid_CornerOuter... [2025.04.16-13.29.16:919][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x15 distance field, 28 triangles, Range [-0.3, 0.5], SuperGrid_CylinderQuarter [2025.04.16-13.29.16:919][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Meshes/SuperGrid/StarterPack/Source/Meshes/SuperGrid_CornerOuter.SuperGrid_CornerOuter [2025.04.16-13.29.16:929][ 0]LogStaticMesh: Building static mesh SuperGrid_Box... [2025.04.16-13.29.16:930][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Meshes/SuperGrid/StarterPack/Source/Meshes/SuperGrid_Box.SuperGrid_Box [2025.04.16-13.29.16:938][ 0]LogStaticMesh: Building static mesh SuperGrid_Arch2... [2025.04.16-13.29.16:944][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/SuperGrid/StarterPack/Source/Meshes/SuperGrid_Arch2.SuperGrid_Arch2 [2025.04.16-13.29.16:953][ 0]LogStaticMesh: Building static mesh SuperGrid_Arch1... [2025.04.16-13.29.16:957][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Meshes/SuperGrid/StarterPack/Source/Meshes/SuperGrid_Arch1.SuperGrid_Arch1 [2025.04.16-13.29.16:988][ 0]LogStaticMesh: Building static mesh SM_Stairway_Azul_TowerClimb_Hanging... [2025.04.16-13.29.17:015][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Meshes/Stairs/Azul/SM_Stairway_Azul_TowerClimb_Hanging.SM_Stairway_Azul_TowerClimb_Hanging [2025.04.16-13.29.17:127][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 230 [2025.04.16-13.29.17:127][ 0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.17:127][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 29x29x30 distance field, 272 triangles, Range [-0.5, 1.0], SuperGrid_CornerOuter [2025.04.16-13.29.17:127][ 0]LogStaticMesh: Building static mesh Stranger02... [2025.04.16-13.29.17:139][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger02.Stranger02 [2025.04.16-13.29.18:135][ 0]LogTexture: Display: Building textures: LightV2_050_2_DustScratchCutout (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.18:135][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.18:135][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.18:135][ 0]LogTexture: Display: Building textures: LightV2_025_4_DustScratchCutout (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.18:135][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.18:135][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 64x64x64 distance field, 2056 triangles, Range [-0.0, 0.9], SM_Stairway_Azul_TowerClimb_Hanging [2025.04.16-13.29.18:135][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x24 distance field, 422 triangles, Range [-0.1, 0.5], Stranger02 [2025.04.16-13.29.18:135][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 108 triangles, Range [-0.2, 1.0], SuperGrid_Arch1 [2025.04.16-13.29.18:135][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 84 triangles, Range [-0.7, 1.0], SuperGrid_Arch2 [2025.04.16-13.29.18:135][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 12 triangles, Range [-0.7, 0.5], SuperGrid_Box [2025.04.16-13.29.18:135][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 222 [2025.04.16-13.29.18:135][ 0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.18:135][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 214 [2025.04.16-13.29.18:135][ 0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.18:135][ 0]LogMaterial: Display: Missing cached shadermap for Strangers_MI in PCD3D_SM5, Default, SM5 (DDC key hash: D62EABDA66874707E7589E811F40E5383BEA972D), compiling. [2025.04.16-13.29.18:197][ 0]LogShaderCompilers: Display: Submitted 213 shader compile jobs with 'Low' priority [2025.04.16-13.29.18:396][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 206 [2025.04.16-13.29.18:396][ 0]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.18:396][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 198 [2025.04.16-13.29.18:396][ 0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.18:396][ 0]LogMaterial: Display: Missing cached shadermap for M_Debris_Volume in PCD3D_SM5, Default, SM5 (DDC key hash: 794E51EE35798CC24F8AD8B9908B6C24C3792D8A), compiling. [2025.04.16-13.29.18:407][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 191 [2025.04.16-13.29.18:407][ 0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.18:407][ 0]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority [2025.04.16-13.29.18:415][ 0]LogMaterial: Display: Missing cached shadermap for 1_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 00AC8D7A748D24A0675A3C603F781F5CA6F23829), compiling. [2025.04.16-13.29.18:427][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.29.18:456][ 0]LogMaterial: Display: Missing cached shadermap for M_FramedArt2 in PCD3D_SM5, Default, SM5 (DDC key hash: F7C0AA89A68ADF94122FDEDEFBFA8F5DAB185C4D), compiling. [2025.04.16-13.29.18:461][ 0]LogShaderCompilers: Display: Submitted 15 shader compile jobs with 'Low' priority [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 184 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 177 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 170 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 164 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 158 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Assets/Meshes/Drop_Pods/Anims/DP3_Open2_Anim.DP3_Open2_Anim [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/MagicalAnimSet/Anim/05_chanting_start1.05_chanting_start1 [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Sit/Ground/Ground_Sit_01.Ground_Sit_01 [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Specials/AS_LeapSmash_Begin_RM.AS_LeapSmash_Begin_RM [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Specials/AS_LeapSmash_Term_RM.AS_LeapSmash_Term_RM [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Specials/AS_LeapSmash_Hold_RM1.AS_LeapSmash_Hold_RM1 [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/EnemyAbilities/Frank_RPG_2Hand_Combo01_All.Frank_RPG_2Hand_Combo01_All [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/MagicalAnimSet/Anim/06_chanting_middle1.06_chanting_middle1 [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_Peel_R_Rifle.CoverHi_Peel_R_Rifle [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_UnPeel_R_Rifle.CoverHi_UnPeel_R_Rifle [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/CLazy/Jump/Jmp_Base_A_Med_Root.Jmp_Base_A_Med_Root [2025.04.16-13.29.19:643][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverHi_UnPeel_L_Rifle.CoverHi_UnPeel_L_Rifle [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 152 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 146 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 140 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 135 [2025.04.16-13.29.19:643][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:643][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave ButtonSwitch2... [2025.04.16-13.29.19:643][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Beeps/ButtonSwitch2.ButtonSwitch2 will be modified from 40 to 40. [2025.04.16-13.29.19:654][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 51884 while cooking SoundWave /Game/Audio/Sounds/Beeps/ButtonSwitch2.ButtonSwitch2. [2025.04.16-13.29.19:708][ 0]LogTexture: Display: Building textures: T_Billboard_Outside (OODLE_AutoDXT, 500X500) [2025.04.16-13.29.19:708][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 130 [2025.04.16-13.29.19:708][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:708][ 0]LogTexture: Display: Building textures: T_Billboard_Inside (OODLE_AutoDXT, 500X500) [2025.04.16-13.29.19:708][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 125 [2025.04.16-13.29.19:708][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:708][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 120 [2025.04.16-13.29.19:708][ 0]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:708][ 0]LogMaterial: Display: Missing cached shadermap for ZKill_Mat_Void in PCD3D_SM5, Default, SM5 (DDC key hash: F170DF2615264A9A4381314F5F71E2E6F1CBEE52), compiling. [2025.04.16-13.29.19:713][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.29.19:724][ 0]LogMaterial: Display: Missing cached shadermap for ZKill_Mat_Checker in PCD3D_SM5, Default, SM5 (DDC key hash: 9159B9D43350829DCBE2B2D22B39FC9AF09555ED), compiling. [2025.04.16-13.29.19:735][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.29.19:771][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Doll_08_StandCloseFX... [2025.04.16-13.29.19:775][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Strangers/Doll_08_StandCloseFX.Doll_08_StandCloseFX will be modified from 40 to 40. [2025.04.16-13.29.19:859][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1685548 while cooking SoundWave /Game/Audio/Dialogue/Strangers/Doll_08_StandCloseFX.Doll_08_StandCloseFX. [2025.04.16-13.29.19:877][ 0]LogStaticMesh: Building static mesh StrangerSitting04... [2025.04.16-13.29.19:897][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Meshes/NPCs/LowPoly/StrangerSitting04.StrangerSitting04 [2025.04.16-13.29.19:907][ 0]LogStaticMesh: Building static mesh StrangerSitting03... [2025.04.16-13.29.19:930][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x10x21 distance field, 1504 triangles, Range [-0.1, 0.8], StrangerSitting04 [2025.04.16-13.29.19:930][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Meshes/NPCs/LowPoly/StrangerSitting03.StrangerSitting03 [2025.04.16-13.29.19:941][ 0]LogStaticMesh: Building static mesh Stranger13... [2025.04.16-13.29.19:951][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 10x10x20 distance field, 1506 triangles, Range [-0.1, 0.8], StrangerSitting03 [2025.04.16-13.29.19:951][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 115 [2025.04.16-13.29.19:951][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:951][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger13.Stranger13 [2025.04.16-13.29.19:960][ 0]LogStaticMesh: Building static mesh Stranger12... [2025.04.16-13.29.19:967][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 10x8x26 distance field, 450 triangles, Range [-0.1, 0.5], Stranger13 [2025.04.16-13.29.19:967][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger12.Stranger12 [2025.04.16-13.29.19:975][ 0]LogStaticMesh: Building static mesh Stranger11... [2025.04.16-13.29.19:988][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x25 distance field, 344 triangles, Range [-0.1, 0.4], Stranger12 [2025.04.16-13.29.19:988][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger11.Stranger11 [2025.04.16-13.29.19:996][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 111 [2025.04.16-13.29.19:996][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.19:996][ 0]LogStaticMesh: Building static mesh Stranger10... [2025.04.16-13.29.20:006][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x10x25 distance field, 436 triangles, Range [-0.1, 0.6], Stranger11 [2025.04.16-13.29.20:006][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger10.Stranger10 [2025.04.16-13.29.20:013][ 0]LogStaticMesh: Building static mesh Stranger09... [2025.04.16-13.29.20:023][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x26 distance field, 330 triangles, Range [-0.1, 0.5], Stranger10 [2025.04.16-13.29.20:023][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger09.Stranger09 [2025.04.16-13.29.20:031][ 0]LogStaticMesh: Building static mesh Stranger08... [2025.04.16-13.29.20:044][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x24 distance field, 334 triangles, Range [-0.1, 0.5], Stranger09 [2025.04.16-13.29.20:044][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger08.Stranger08 [2025.04.16-13.29.20:052][ 0]LogStaticMesh: Building static mesh Stranger07... [2025.04.16-13.29.20:064][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x24 distance field, 426 triangles, Range [-0.1, 0.5], Stranger08 [2025.04.16-13.29.20:064][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger07.Stranger07 [2025.04.16-13.29.20:073][ 0]LogStaticMesh: Building static mesh Stranger06... [2025.04.16-13.29.20:085][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x24 distance field, 420 triangles, Range [-0.1, 0.6], Stranger07 [2025.04.16-13.29.20:085][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger06.Stranger06 [2025.04.16-13.29.20:094][ 0]LogStaticMesh: Building static mesh Stranger05... [2025.04.16-13.29.20:103][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x9x25 distance field, 454 triangles, Range [-0.1, 0.6], Stranger06 [2025.04.16-13.29.20:103][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger05.Stranger05 [2025.04.16-13.29.20:112][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 107 [2025.04.16-13.29.20:112][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:112][ 0]LogStaticMesh: Building static mesh Stranger04... [2025.04.16-13.29.20:122][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x25 distance field, 410 triangles, Range [-0.1, 0.5], Stranger05 [2025.04.16-13.29.20:122][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger04.Stranger04 [2025.04.16-13.29.20:131][ 0]LogStaticMesh: Building static mesh Stranger03... [2025.04.16-13.29.20:140][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x8x26 distance field, 468 triangles, Range [-0.1, 0.5], Stranger04 [2025.04.16-13.29.20:140][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger03.Stranger03 [2025.04.16-13.29.20:149][ 0]LogStaticMesh: Building static mesh Stranger01... [2025.04.16-13.29.20:158][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x8x25 distance field, 450 triangles, Range [-0.1, 0.5], Stranger03 [2025.04.16-13.29.20:158][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/NPCs/LowPoly/Stranger01.Stranger01 [2025.04.16-13.29.20:169][ 0]LogMaterial: Display: Missing cached shadermap for HaloBand in PCD3D_SM5, Default, SM5 (DDC key hash: 3811F3E6C16B7931B89E5B9B75524CEA104B1E65), compiling. [2025.04.16-13.29.20:190][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x25 distance field, 374 triangles, Range [-0.1, 0.5], Stranger01 [2025.04.16-13.29.20:190][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.29.20:726][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 103 [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 99 [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 95 [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 91 [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 87 [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 83 [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:726][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 80 [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 77 [2025.04.16-13.29.20:726][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:726][ 0]LogStaticMesh: Building static mesh SM_MERGED_Decorative-partition-29-_Corona-fbx__2... [2025.04.16-13.29.20:833][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 74 [2025.04.16-13.29.20:833][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.20:833][ 0]LogStaticMesh: Built static mesh [0.11s] /Game/Blueprints/Environment_BPs/Elevators/SM_MERGED_Decorative-partition-29-_Corona-fbx__2.SM_MERGED_Decorative-partition-29-_Corona-fbx__2 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 71 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 68 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 65 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 62 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 59 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 56 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 54 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 52 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 50 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 48 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 46 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 44 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 42 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 40 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 38 [2025.04.16-13.29.21:654][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:654][ 0]LogTexture: Display: Building textures: pathlight05_IES (RGBA16F, 256X1) [2025.04.16-13.29.21:654][ 0]LogStaticMesh: Building static mesh Skybox_Mesh_Full... [2025.04.16-13.29.21:994][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 38x38x38 distance field, 12 triangles, Range [-0.6, 0.6], Cube [2025.04.16-13.29.21:994][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 36 [2025.04.16-13.29.21:994][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:994][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 34 [2025.04.16-13.29.21:994][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.21:994][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 32 [2025.04.16-13.29.21:994][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.22:165][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 30 [2025.04.16-13.29.22:165][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.22:165][ 0]LogStaticMesh: Built static mesh [0.51s] /Game/Environment/Skyspheres/Full/Skybox_Mesh_Full.Skybox_Mesh_Full [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 28 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 27 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 26 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 25 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 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Display: Worker (1/29): shaders left to compile 22 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 21 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 20 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogTexture: Display: Building textures: Splasher_1_normal (OODLE_BC5, 2048X2048) [2025.04.16-13.29.27:620][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:620][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 19 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 18 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 64x64x64 distance field, 3968 triangles, Range [-0.1, 1.0], Skybox_Mesh_Full [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 17 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogTexture: Display: Building textures: Splasher_1 (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 16 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogTextureFormatOodle: 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[2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 8 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogTexture: Display: Building textures: Opacity_2K_shmmqan (OODLE_BC4, 2048X2048) [2025.04.16-13.29.27:620][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 7 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 6 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 5 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogTexture: Display: Building textures: Normal_2K_shmmqan (OODLE_BC5, 2048X2048) [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 4 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 3 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:620][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 2 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 1 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63320 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:620][ 0]LogTexture: Display: Building textures: Displacement_2K_shmmqan (OODLE_BC4, 2048X2048) [2025.04.16-13.29.27:620][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:620][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63310 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63300 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63290 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63280 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63270 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63260 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63250 [2025.04.16-13.29.27:620][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Albedo_2K_shmmqan (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63240 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63230 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63220 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63210 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63200 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Roughness_2K_skwmvhn (OODLE_BC4, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63190 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63180 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Opacity_2K_skwmvhn (OODLE_BC4, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63170 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63160 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63150 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63140 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63130 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Normal_2K_skwmvhn (OODLE_BC5, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63120 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63110 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63100 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Displacement_2K_skwmvhn (OODLE_BC4, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63090 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63080 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63070 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Albedo_2K_skwmvhn (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63060 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: skwptmnB_2K_Opacity (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: skwptmnB_2K_Albedo (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Roughness_2K_skwptmn (OODLE_BC4, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63050 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63040 [2025.04.16-13.29.27:621][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Normal_2K_skwptmn (OODLE_BC5, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Displacement_2K_skwptmn (OODLE_BC4, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Opacity_2K_skivejqc (OODLE_BC4, 2048X512) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 512 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Normal_2K_skivejqc (OODLE_BC5, 2048X512) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 512 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 256 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Albedo_2K_skivejqc (OODLE_AutoDXT, 2048X512) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 256 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Opacity_2K_tc1fea3c (OODLE_BC4, 2048X1024) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Albedo_2K_tc1fea3c (OODLE_AutoDXT, 2048X1024) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: T_Bricks_Yellow_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: T_Bricks_Yellow_N (OODLE_BC5, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: T_Bricks_Yellow_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: T_sandstone_bricks_r (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Roughness_2K_ufgwfenfw (OODLE_BC4, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Normal_2K_ufgwfenfw (OODLE_BC5, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTexture: Display: Building textures: Albedo_2K_ufgwfenfw (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.27:621][ 0]LogMaterial: Display: Missing cached shadermap for MS_DefaultMaterial_RMD in PCD3D_SM5, High, SM5 (DDC key hash: C0CD17DD368BC5A82D97032B8939ED8DDEB40699), compiling. [2025.04.16-13.29.27:662][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: SnowyConcrete_Albedo (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63164 [2025.04.16-13.29.28:853][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.28:853][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63154 [2025.04.16-13.29.28:853][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: ConcreteWall_SRDA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63144 [2025.04.16-13.29.28:853][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.28:853][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63134 [2025.04.16-13.29.28:853][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: vkvqfel_2K_Albedo_2 (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: StainedFloorRed_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: ConcreteWall_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: ConcreteWall_Albedo (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: T_Sun (OODLE_AutoDXT, 512X512) [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: T_Light (OODLE_AutoDXT, 512X512) [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: svr33_concept_art_scifi_oil_painting_destiny__ancient_cathedr_4f95436b-ec25-4663-8909-0297d1fcc2e3_2 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: T_Square (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogTexture: Display: Building textures: T_Circle (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.28:853][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.28:853][ 0]LogMaterial: Display: Missing cached shadermap for M_DotMatrix_Image in PCD3D_SM5, Default, SM5 (DDC key hash: FB4FB5294168DB0A731A9E0171AFAA3FE266DF29), compiling. [2025.04.16-13.29.28:872][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63187 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63177 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_GeometricDesignTinWall_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63167 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_GeometricDesignTinWall_N (OODLE_BC5, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_GeometricDesignTinWall_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63157 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_StarCrossTiles_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63147 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_StarCrossTiles_N (OODLE_BC5, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63137 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_StarCrossTiles_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63127 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: CVDerelictTile_height (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_CVDerelictTile_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63117 [2025.04.16-13.29.30:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_CVDerelictTile_N (OODLE_BC5, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: T_CVDerelictTile_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTexture: Display: Building textures: Brick_Floor_wetmapFalloff (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.30:678][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/ParagonProps/Agora/Props/Textures/TrainerFogHDR.TrainerFogHDR', its maximum texture size has been explicitly set to 512. [2025.04.16-13.29.30:720][ 0]LogTexture: Display: Building textures: TrainerFogHDR (RGBA16F, 512X256) [2025.04.16-13.29.30:720][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/ParagonProps/Agora/Props/Textures/DS360_059_Ref.DS360_059_Ref', its maximum texture size has been explicitly set to 512. [2025.04.16-13.29.31:874][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63107 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:875][ 0]LogTexture: Display: Building textures: DS360_059_Ref (RGBA16F, 4000X2000) [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63097 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63087 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63077 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63067 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:875][ 0]LogTexture: Display: Building textures: T_WaterLilySurface2_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.31:875][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.31:875][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.29.31:875][ 0]LogTexture: Display: Building textures: FlowerPinky_Tex (BGRA8, 1024X959) [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63057 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:875][ 0]LogTexture: Display: Building textures: T_WaterFlow_01_Foam_Tiled (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.31:875][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.31:875][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.31:875][ 0]LogTexture: Display: Building textures: T_Caustics_E (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.31:875][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63047 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:875][ 0]LogTexture: Display: Building textures: T_OceonFoam2_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.31:875][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.31:875][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63037 [2025.04.16-13.29.31:875][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:875][ 0]LogMaterial: Display: Missing cached shadermap for M_WaterSIn in PCD3D_SM5, Default, SM5 (DDC key hash: F05F0D172CDA860D7CCAF8A2DF89F83B447258BE), compiling. [2025.04.16-13.29.31:914][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63027 [2025.04.16-13.29.31:914][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:914][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63017 [2025.04.16-13.29.31:914][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.31:914][ 0]LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority [2025.04.16-13.29.35:990][ 0]LogTexture: Display: Building textures: T_Water_Var2_nrm (OODLE_BC5, 1024X1024) [2025.04.16-13.29.35:990][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.35:990][ 0]LogTexture: Display: Building textures: T_Roughness_Var_02 (G8, 2048X2048) [2025.04.16-13.29.35:990][ 0]LogTexture: Display: Building textures: T_Edge_Break (G8, 1024X1024) [2025.04.16-13.29.35:990][ 0]LogTexture: Display: Building textures: T_Color_Var_02 (G8, 2048X2048) [2025.04.16-13.29.35:990][ 0]LogTexture: Display: Building textures: T_Roughness_Var_01 (G8, 2048X2048) [2025.04.16-13.29.35:990][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63137 [2025.04.16-13.29.35:990][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:990][ 0]LogTexture: Display: Building textures: T_Painted_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.29.35:990][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.35:990][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.35:990][ 0]LogTexture: Display: Building textures: T_Color_Var_01 (G8, 2048X2048) [2025.04.16-13.29.35:990][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63127 [2025.04.16-13.29.35:990][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:990][ 0]LogTexture: Display: Building textures: RMA_2K_vhqnfjb (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.35:990][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:990][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTexture: Display: Building textures: Normal_2K_vhqnfjb (OODLE_BC5, 2048X2048) [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTexture: Display: Building textures: Albedo_2K_vhqnfjb (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63117 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63107 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogTexture: Display: Building textures: T_Monument_C_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63097 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63087 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63077 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63067 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63057 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63047 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogTexture: Display: Building textures: T_Monument_C_N (OODLE_BC5, 4096X4096) [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63037 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63027 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogTexture: Display: Building textures: T_Monument_C2_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63017 [2025.04.16-13.29.35:991][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.35:991][ 0]LogMaterial: Display: Missing cached shadermap for M_RMA in PCD3D_SM5, Default, SM5 (DDC key hash: B658477CB62EA245CD8800BA6D0F056541DE9445), compiling. [2025.04.16-13.29.36:015][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63081 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63071 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: COLUM3_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63061 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63051 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: COLUM3_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63041 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63031 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63021 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63011 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63001 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: COLUM3_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 62991 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 62981 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: T_space_debris_asteroid_normal (OODLE_BC5, 2048X2048) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: T_space_debris_asteroid_basecolor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 62971 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: T_Desert_soldier_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 62961 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 62951 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62941 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: T_Desert_soldier_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: T_Desert_soldier_Metallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 62931 [2025.04.16-13.29.40:095][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:095][ 0]LogTexture: Display: Building textures: T_Desert_soldier_Color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:095][ 0]LogMaterial: Display: Missing cached shadermap for M_EnemyZone in PCD3D_SM5, Default, SM5 (DDC key hash: A20945186833F0842F9F916B84357BA2D38396C2), compiling. [2025.04.16-13.29.40:142][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.29.40:559][ 0]LogTexture: Display: Building textures: T_Sci-fi_Grenade_01_pt1_BaseColor2_Solar (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.40:559][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:559][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:559][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:559][ 0]LogMaterial: Display: Missing cached shadermap for M_Astronautic_Head in PCD3D_SM5, Default, SM5 (DDC key hash: 3D3E85B7C9B9002CB58FE8EA12393095ED25DDB5), compiling. [2025.04.16-13.29.40:636][ 0]LogShaderCompilers: Display: Submitted 285 shader compile jobs with 'Low' priority [2025.04.16-13.29.40:647][ 0]LogMaterial: Display: Missing cached shadermap for M_YUNA_BODY in PCD3D_SM5, Default, SM5 (DDC key hash: 77C5148B435631D911C6C3D295555D4E8BF21C33), compiling. [2025.04.16-13.29.40:710][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63364 [2025.04.16-13.29.40:710][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63354 [2025.04.16-13.29.40:710][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.40:710][ 0]LogShaderCompilers: Display: Submitted 230 shader compile jobs with 'Low' priority [2025.04.16-13.29.40:741][ 0]LogTexture: Display: Building textures: T_Astronautic_Slice_Emis (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.29.40:741][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.40:741][ 0]LogMaterial: Display: Missing cached shadermap for M_Astronautic_Clothing in PCD3D_SM5, Default, SM5 (DDC key hash: F3F995B06DEA1D430FAD32A1D7CFC10D118F04B1), compiling. [2025.04.16-13.29.40:849][ 0]LogShaderCompilers: Display: Submitted 393 shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_sandstone_brown_bc (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: Monument_03_Mask (OODLE_AutoDXT, 256X256) [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_sandstone_r_2 (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63967 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63957 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63947 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63937 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63927 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_sandstone_n (OODLE_BC5, 4096X4096) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63917 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63907 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63897 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63887 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_sandstone_bc (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63877 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63867 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63857 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_Flooring_Panels1_4mx4m_PBR_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63847 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63837 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63827 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_Flooring_Panels1_4mx4m_PBR_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63817 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63807 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_Flooring_Panels1_4mx4m_PBR_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_Trim_Metal1_N (OODLE_BC5, 2048X2048) [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63797 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_Wall_Grid_Panels_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63787 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_PaintedWallRough_N (OODLE_BC5, 2048X2048) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63777 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63767 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63757 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63747 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63737 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_Concrete_Medium_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63727 [2025.04.16-13.29.46:918][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.46:918][ 0]LogTexture: Display: Building textures: T_Rock2_N (OODLE_BC5, 2048X2048) [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.46:918][ 0]LogMaterial: Display: Missing cached shadermap for M_DotMatrix_Flip in PCD3D_SM5, Default, SM5 (DDC key hash: A63A1D0199266336FDCFB61284BCF7910F1A1CF4), compiling. [2025.04.16-13.29.46:930][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63761 [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:155][ 0]LogTexture: Display: Building textures: r02-220106_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63751 [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63741 [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63731 [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:155][ 0]LogTexture: Display: Building textures: r02-220106_Normal_DirectX (OODLE_BC5, 4096X4096) [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.53:155][ 0]LogTexture: Display: Building textures: r02-220106_Mixed_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63721 [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:155][ 0]LogTexture: Display: Building textures: r02-220106_Base_Color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63711 [2025.04.16-13.29.53:155][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:155][ 0]LogTexture: Display: Building textures: r09-220106_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:155][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63701 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63691 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTexture: Display: Building textures: r09-220106_Normal_DirectX (OODLE_BC5, 4096X4096) [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63681 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63671 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTexture: Display: Building textures: r09-220106_Mixed_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63661 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63651 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63641 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63631 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63621 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63611 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTexture: Display: Building textures: r09-220106_Base_Color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63601 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTexture: Display: Building textures: r01-220106_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63591 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63581 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63571 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63561 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTexture: Display: Building textures: r01-220106_Normal_DirectX (OODLE_BC5, 4096X4096) [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63551 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTexture: Display: Building textures: r01-220106_Mixed_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63541 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63531 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63521 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTexture: Display: Building textures: r01-220106_Base_Color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63511 [2025.04.16-13.29.53:156][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.29.53:156][ 0]LogMaterial: Display: Missing cached shadermap for M_CrackedRocks in PCD3D_SM5, Default, SM5 (DDC key hash: 8DCEF983FB68959D118676746982645EE3AC28DA), compiling. [2025.04.16-13.29.53:183][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63501 [2025.04.16-13.29.53:183][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.29.53:183][ 0]LogShaderCompilers: Display: Submitted 90 shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63581 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_Wood01_ORM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63571 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63561 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63551 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_Wood01_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63541 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_Wood01_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63531 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63521 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63511 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_GrungeMask3 (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63501 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63491 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63481 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63471 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63461 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63451 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63441 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_GrungeMask (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63431 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_Grunge3 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63421 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_PaintedMetal_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63411 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_PaintedMetal_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63401 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_PaintedMetal_D (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_TechProps_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63391 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63381 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63371 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63361 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTexture: Display: Building textures: T_TechProps_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63351 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63341 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63331 [2025.04.16-13.30.03:303][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63321 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63311 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63301 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63291 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63281 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63271 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63261 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63251 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63241 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63231 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogTexture: Display: Building textures: T_TechProps_Normal_OpenGL (OODLE_BC5, 4096X4096) [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63221 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTexture: Display: Building textures: T_TechProps_Mixed_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63211 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63201 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63191 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63181 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogTexture: Display: Building textures: T_TechProps_Metallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63171 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTexture: Display: Building textures: T_TechProps_Emissive (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63161 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63151 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63141 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63131 [2025.04.16-13.30.03:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.03:304][ 0]LogTexture: Display: Building textures: T_TechProps_Base_Color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.03:304][ 0]LogMaterial: Display: Missing cached shadermap for M_DiffuseMasterMaterialProps in PCD3D_SM5, Default, SM5 (DDC key hash: B683FF41183728FFA19C9A09CDCC2AD9F267ED00), compiling. [2025.04.16-13.30.03:315][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogTexture: Display: Building textures: T_MonumentPathway_Mask (OODLE_AutoDXT, 256X256) [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63158 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63148 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogTexture: Display: Building textures: Conc_Rough_SRDA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63138 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63128 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63118 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63108 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63098 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogTexture: Display: Building textures: Conc_Rough_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63088 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63078 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63068 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogTexture: Display: Building textures: Conc_Rough_A (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63058 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogTexture: Display: Building textures: WorldAlignedGridTexture_06 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTexture: Display: Building textures: Roughness_2K_tkclafrg (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTexture: Display: Building textures: Opacity_2K_tkclafrg (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:481][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:481][ 0]LogTexture: Display: Building textures: Normal_2K_tkclafrg (OODLE_BC5, 2048X2048) [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63048 [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:481][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63038 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Displacement_2K_tkclafrg (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_tkclafrg (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Roughness_2K_tlgmehog (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Opacity_2K_tlgmehog (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Normal_2K_tlgmehog (OODLE_BC5, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Displacement_2K_tlgmehog (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63028 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_tlgmehog (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Roughness_2K_ujlhcjeo (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63018 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Opacity_2K_ujlhcjeo (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Normal_2K_ujlhcjeo (OODLE_BC5, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63008 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Displacement_2K_ujlhcjeo (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_ujlhcjeo (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 62998 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Opacity_2K_vkzhfjel (OODLE_BC4, 2048X1024) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_vkzhfjel (OODLE_AutoDXT, 2048X1024) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Normal_2K_vefjcj0fw (OODLE_BC5, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 62988 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Opacity_2K_vkzibc3l (OODLE_BC4, 1024X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62978 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_vkzibc3l (OODLE_AutoDXT, 1024X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 512 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Roughness_2K_sg1ndhn (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Opacity_2K_sg1ndhn (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 62968 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62958 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Normal_2K_sg1ndhn (OODLE_BC5, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Displacement_2K_sg1ndhn (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_sg1ndhn (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Roughness_2K_shcl0jn (OODLE_BC4, 2048X512) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 256 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 512 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Opacity_2K_shcl0jn (OODLE_BC4, 2048X512) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 512 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Normal_2K_shcl0jn (OODLE_BC5, 2048X512) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 512 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 256 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Displacement_2K_shcl0jn (OODLE_BC4, 2048X512) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 256 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 512 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_shcl0jn (OODLE_AutoDXT, 2048X512) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 256 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Roughness_2K_udnhchika (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Opacity_2K_udnhchika (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Normal_2K_udnhchika (OODLE_BC5, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Displacement_2K_udnhchika (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 62948 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 62938 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_udnhchika (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Roughness_2K_skcdjco (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Opacity_2K_skcdjco (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Normal_2K_skcdjco (OODLE_BC5, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 62928 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 62918 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 62908 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Displacement_2K_skcdjco (OODLE_BC4, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: Albedo_2K_skcdjco (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogTexture: Display: Building textures: T_Sci-fi_Grenade_01_pt1_BaseColor2_NULL (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.13:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:482][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 62898 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 62888 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogTexture: Display: Building textures: T_ScoutRifle_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 62878 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 62868 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 62858 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogTexture: Display: Building textures: T_ScoutRifle_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 62848 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 62838 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 62828 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 62818 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogTexture: Display: Building textures: T_ScoutRifle_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 62808 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 62798 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 62788 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62778 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 62768 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogTexture: Display: Building textures: T_Valkrie_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 62758 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogTexture: Display: Building textures: T_Valkrie_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62748 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 62738 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 62728 [2025.04.16-13.30.13:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:483][ 0]LogTexture: Display: Building textures: T_Valkrie_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.13:483][ 0]LogMaterial: Display: Missing cached shadermap for M_Valkrie in PCD3D_SM5, Default, SM5 (DDC key hash: 967D1AD6FDD726CC9C7576CF60F9CB2286DCF694), compiling. [2025.04.16-13.30.13:563][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 62718 [2025.04.16-13.30.13:563][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.13:563][ 0]LogShaderCompilers: Display: Submitted 285 shader compile jobs with 'Low' priority [2025.04.16-13.30.14:005][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 62993 [2025.04.16-13.30.14:005][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.14:005][ 0]LogMaterial: Display: Missing cached shadermap for 02_-_Default in PCD3D_SM5, Default, SM5 (DDC key hash: A5FED3A3485FE1D21D6F5F8B257BE73CB3AAE90A), compiling. [2025.04.16-13.30.14:020][ 0]LogShaderCompilers: Display: Submitted 53 shader compile jobs with 'Low' priority [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63036 [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63026 [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63016 [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63006 [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 62996 [2025.04.16-13.30.14:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.14:298][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Amb_Gentle_Waves... [2025.04.16-13.30.14:371][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Ambient/Water/Amb_Gentle_Waves.Amb_Gentle_Waves will be modified from 40 to 40. [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 62986 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 62976 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 62966 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 62956 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 62946 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 62936 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 62926 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 62916 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 62906 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 62896 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 62886 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62876 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 62866 [2025.04.16-13.30.15:693][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.15:693][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 26497024 while cooking SoundWave /Game/Audio/Ambient/Water/Amb_Gentle_Waves.Amb_Gentle_Waves. [2025.04.16-13.30.15:713][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Halthon_Waterfall... [2025.04.16-13.30.15:826][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Ambient/Water/Halthon_Waterfall.Halthon_Waterfall will be modified from 40 to 40. [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 62856 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 62846 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 62836 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62826 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 62816 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 62806 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 62796 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 62786 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 62776 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 62766 [2025.04.16-13.30.18:079][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:079][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 46172520 while cooking SoundWave /Game/Audio/Ambient/Water/Halthon_Waterfall.Halthon_Waterfall. [2025.04.16-13.30.18:150][ 0]LogTexture: Display: Building textures: T_spark_01 (OODLE_AutoDXT, 128X128) [2025.04.16-13.30.18:150][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 62756 [2025.04.16-13.30.18:150][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:150][ 0]LogTexture: Display: Building textures: T_Muszzle_st_shape_02 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.18:150][ 0]LogMaterial: Display: Missing cached shadermap for M_flare_01 in PCD3D_SM5, Default, SM5 (DDC key hash: E6563A66EE9A8BCE9168780FD64CB093736704E0), compiling. [2025.04.16-13.30.18:159][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.30.18:295][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 62786 [2025.04.16-13.30.18:295][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:295][ 0]LogMaterial: Display: Missing cached shadermap for M_Heat_Distortion in PCD3D_SM5, Default, SM5 (DDC key hash: 48FD5F86D420F0F83E78C6E016C4D27F4D93E758), compiling. [2025.04.16-13.30.18:308][ 0]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Low' priority [2025.04.16-13.30.18:347][ 0]LogMaterial: Display: Missing cached shadermap for M_SnowFlake_VelocityLerp_AA in PCD3D_SM5, Default, SM5 (DDC key hash: D54E9AF6E16C70B64077338AA7FC824CEAFCD990), compiling. [2025.04.16-13.30.18:383][ 0]LogShaderCompilers: Display: Submitted 102 shader compile jobs with 'Low' priority [2025.04.16-13.30.18:392][ 0]LogMaterial: Display: Missing cached shadermap for CubeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 75745D1D503582BC276A8E3A7C9CF5D2761B2D5D), compiling. [2025.04.16-13.30.18:413][ 0]LogShaderCompilers: Display: Submitted 38 shader compile jobs with 'Low' priority [2025.04.16-13.30.18:710][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 62968 [2025.04.16-13.30.18:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:710][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 62958 [2025.04.16-13.30.18:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:710][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 62948 [2025.04.16-13.30.18:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:710][ 0]LogMaterial: Display: Missing cached shadermap for M_Lambert in PCD3D_SM5, Default, SM5 (DDC key hash: 3C2B1E77BD5822C53C9ACBC28D8DBA0B47C8F52A), compiling. [2025.04.16-13.30.18:731][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.30.18:895][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63012 [2025.04.16-13.30.18:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.18:895][ 0]LogStaticMesh: Building static mesh SM_BasicStairWedge_001... [2025.04.16-13.30.18:897][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/Stairs/Meshes/SM_BasicStairWedge_001.SM_BasicStairWedge_001 [2025.04.16-13.30.18:899][ 0]LogStaticMesh: Building static mesh SM_BasicStairCube_002... [2025.04.16-13.30.18:902][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/Stairs/Meshes/SM_BasicStairCube_002.SM_BasicStairCube_002 [2025.04.16-13.30.18:902][ 0]LogStaticMesh: Building static mesh 1M_Cube... [2025.04.16-13.30.18:905][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Effects/Particles/Weapons/BallisticsVFX/DemoMap/Meshes/1M_Cube.1M_Cube [2025.04.16-13.30.18:924][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.30.18:924][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 6 triangles, Range [-0.5, 1.0], SM_BasicStairWedge_001 [2025.04.16-13.30.18:924][ 0]LogStaticMesh: Building static mesh LightTower... [2025.04.16-13.30.19:137][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 12 triangles, Range [-0.7, 1.0], 1M_Cube [2025.04.16-13.30.19:137][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x15 distance field, 8 triangles, Range [-0.7, 1.0], SM_BasicStairCube_002 [2025.04.16-13.30.19:535][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63002 [2025.04.16-13.30.19:535][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.19:535][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62992 [2025.04.16-13.30.19:535][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.19:535][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 62982 [2025.04.16-13.30.19:535][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.19:535][ 0]LogStaticMesh: Built static mesh [0.61s] /Game/Assets/Meshes/GothicBuildings/LightTower/LightTower.LightTower [2025.04.16-13.30.19:554][ 0]LogMaterial: Display: Missing cached shadermap for MI_DotMatrix_Flip_Wave in PCD3D_SM5, Default, SM5 (DDC key hash: 9FC820E3F4E233010E0DD74BD54F446A2F42B7FE), compiling. [2025.04.16-13.30.19:579][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.30.19:581][ 0]LogMaterial: Display: Missing cached shadermap for MI_DotMatrix_Flip_Sun in PCD3D_SM5, Default, SM5 (DDC key hash: 0ACFC8CA3FF9964B0B121F781D4D1D641EFF94BE), compiling. [2025.04.16-13.30.19:608][ 0]LogMaterial: Display: Missing cached shadermap for Conc_Colorful_Tiling_MI in PCD3D_SM5, High, SM5 (DDC key hash: 9A960734A094BC6419382FEE0537E3E2564DE253), compiling. [2025.04.16-13.30.19:650][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.30.19:652][ 0]LogMaterial: Display: Missing cached shadermap for M_StairStep_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 528B14BD12D0C3DB928CC0F100BE43DF2DF14610), compiling. [2025.04.16-13.30.19:678][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.30.19:680][ 0]LogMaterial: Display: Missing cached shadermap for Decal_Water_Splatter in PCD3D_SM5, Default, SM5 (DDC key hash: 834D37375FC4EE0990F1AFC815F44F0E9D3C3F6F), compiling. [2025.04.16-13.30.19:695][ 0]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Low' priority [2025.04.16-13.30.19:704][ 0]LogMaterial: Display: Missing cached shadermap for M_Tunic_Trans in PCD3D_SM5, Default, SM5 (DDC key hash: A67C93C85B6F7DDBD22419FBB5587B5772878946), compiling. [2025.04.16-13.30.19:749][ 0]LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority [2025.04.16-13.30.19:754][ 0]LogMaterial: Display: Missing cached shadermap for M_Vertex_Tile in PCD3D_SM5, Default, SM5 (DDC key hash: 51D7A13D95A595BC0CCAD428BA5B832566BAEE21), compiling. [2025.04.16-13.30.19:800][ 0]LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Sit/Ground/A_Ledge_Loop_03.A_Ledge_Loop_03 [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Sit/Chair/SitChairLoop.SitChairLoop [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/AdventureGirl/server_introducemeal_295483.server_introducemeal_295483 [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Sit/Ground/Ground_Sit_01_mirrored.Ground_Sit_01_mirrored [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Dead/HP_FaceDown01_Idle.HP_FaceDown01_Idle [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Dead/HP_Slumped01_Idle.HP_Slumped01_Idle [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Dead/HP_Slumped02_Idle.HP_Slumped02_Idle [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Idles/chat_leaning_f_219955.chat_leaning_f_219955 [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Dead/HP_Slumped03_Idle.HP_Slumped03_Idle [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverLo_PopDown.CoverLo_PopDown [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Sit/Ground/Ground_Sit_01.Ground_Sit_01 [2025.04.16-13.30.29:110][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Cover/InPlace/CoverLo_PopUp.CoverLo_PopUp [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: TimeCube_Emis (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: Timecube_D (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63525 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 64x64x64 distance field, 6758 triangles, Range [-0.0, 0.4], LightTower [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_JungleStairs_Broken_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63515 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63505 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_JungleStairs_Broken_M (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63495 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_ShellColor (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63485 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_RockTile_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63475 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_RBlackGBlackBWhite_M (OODLE_AutoDXT, 64X64) [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_Rainbow (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63465 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63455 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_PatternNew_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_PattenNew_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63445 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63435 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63425 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_MarbleMix_D (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63415 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63405 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63395 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63385 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: OldGoldClamped_M (OODLE_DXT1, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63375 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_CorruptInhibitor_Ring_Clean_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63365 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63355 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: Conc_Pavers_4K_SRDA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63345 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63335 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63325 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63315 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: Conc_Pavers_4K_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63305 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63295 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: Conc_Pavers_4K_A (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: seqldcja_2K_Roughness (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: seqldcja_2K_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63285 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: seqldcja_2K_Albedo (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_MacroGrunge_06 (G8, 4096X4096) [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63275 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: ConcreteWall2_SRDA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63265 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: ConcreteWall2_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63255 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: ConcreteWall2_Albedo (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63245 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63235 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: Roughness_2K_vhtibbe (OODLE_BC4, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63225 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63215 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: Normal_2K_LOD0_vhtibbe (OODLE_BC5, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: Albedo_2K_vhtibbe (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogTexture: Display: Building textures: T_TreeBranch01_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.29:110][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:110][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63205 [2025.04.16-13.30.29:111][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:111][ 0]LogTexture: Display: Building textures: T_TreeBranch01_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.29:111][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.29:111][ 0]LogTexture: Display: Building textures: T_TreeBranch01_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.29:111][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:111][ 0]LogTexture: Display: Building textures: T_Tree_Aspen_Bark_D (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.29:111][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.29:111][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63195 [2025.04.16-13.30.29:111][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.29:111][ 0]LogTexture: Display: Building textures: T_Foliage_Leaves_D (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.29:111][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.29:111][ 0]LogMaterial: Display: Missing cached shadermap for M_Aspen_Tree_Unlit_Blowing in PCD3D_SM5, Default, SM5 (DDC key hash: 9C12610E40133D34935D019A5CE9BDF35E37B0E5), compiling. [2025.04.16-13.30.29:146][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.30.29:156][ 0]LogMaterial: Display: Missing cached shadermap for M_ColorMaster in PCD3D_SM5, Default, SM5 (DDC key hash: A7E21E32861713C7D858CB8FAF7918B24D6629DC), compiling. [2025.04.16-13.30.29:187][ 0]LogShaderCompilers: Display: Submitted 114 shader compile jobs with 'Low' priority [2025.04.16-13.30.30:296][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63433 [2025.04.16-13.30.30:296][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.30:296][ 0]LogTexture: Display: Building textures: Aset_wood_tree_L_qlEtl_2K_Normal_LOD0 (OODLE_BC5, 2048X2048) [2025.04.16-13.30.30:296][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.30:296][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.30:296][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63423 [2025.04.16-13.30.30:296][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.30:296][ 0]LogTexture: Display: Building textures: Aset_wood_tree_L_qlEtl_2K_Albedo (OODLE_BC7, 2048X2048) [2025.04.16-13.30.30:296][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.30.30:296][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.30.30:296][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63413 [2025.04.16-13.30.30:296][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.30:296][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63403 [2025.04.16-13.30.30:296][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.30:296][ 0]LogTexture: Display: Building textures: BirchBark_Tex (OODLE_AutoDXT, 512X1024) [2025.04.16-13.30.30:296][ 0]LogTextureFormatOodle: Display: non-RDO encode 512 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.30:296][ 0]LogTexture: Display: Building textures: Bark_Roughness_Tex (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.30:296][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.30:296][ 0]LogTexture: Display: Building textures: Bark_Normal_Tex (OODLE_BC5, 1024X1024) [2025.04.16-13.30.30:296][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.30:296][ 0]LogTexture: Display: Building textures: Bark_Color_Tex (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.30:296][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.30:296][ 0]LogMaterial: Display: Missing cached shadermap for M_IvyBark in PCD3D_SM5, Default, SM5 (DDC key hash: 1421723DB2AA021CE813711CCEEDD12429636E53), compiling. [2025.04.16-13.30.30:314][ 0]LogShaderCompilers: Display: Submitted 62 shader compile jobs with 'Low' priority [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_ivy_glacier_adult_Normal (OODLE_BC5, 512X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_ivy_glacier_adult_MRAO (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_ivy_glacier_adult_BaseColor (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_ivy_glacier_adult_Alpha (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_ivy_efeu1_Normal (OODLE_BC5, 512X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_ivy_efeu1_MRAO (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_ivy_efeu1_BaseColor (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_ivy_efeu1_Alpha (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_UrbanConcreteStep_001_roughness (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63455 [2025.04.16-13.30.33:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_UrbanConcreteStep_001_normal (OODLE_BC5, 1024X1024) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: T_UrbanConcreteStep_001_baseColor (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Pipes_01a_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Pipes_01a_NRM (OODLE_BC5, 4096X4096) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Pipes_01a_M (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.33:900][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63445 [2025.04.16-13.30.33:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Pipes_01a_ALB (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63435 [2025.04.16-13.30.33:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Grime_01a_ALB (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Fill_01_RMA (OODLE_AutoDXT, 128X128) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Fill_01_NRM (OODLE_BC5, 128X128) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Fill_01_ALB (OODLE_AutoDXT, 128X128) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Dust_01a_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: TX_Dirt_01a_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: VerticalFlag_ORM (OODLE_AutoDXT, 1024X4096) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 512 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 256 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63425 [2025.04.16-13.30.33:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: VerticalFlag_Light_N (BGRA8, 1040X400) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: VerticalFlag_Light_M (RGBA16F, 1040X400) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: VerticalFlag_Heavy_N (BGRA8, 1040X400) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: VerticalFlag_Heavy_M (RGBA16F, 1040X400) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: HorizontalFlag_TemplateBC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: HorizontalFlag_Light_N (BGRA8, 1024X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: HorizontalFlag_Light_M (RGBA16F, 1024X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: HorizontalFlag_Heavy_N (BGRA8, 1024X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: HorizontalFlag_Heavy_M (RGBA16F, 1024X512) [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: FlagStandard_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: DestinyBanner2 (OODLE_AutoDXT, 256X1024) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 256 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: BasicFlag_Color_Tex (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTexture: Display: Building textures: scoacdjp_2K_Albedo (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.33:900][ 0]LogMaterial: Display: Missing cached shadermap for M_Gold_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0CC53C54CE8C386626CA5E3AB78452541A253129), compiling. [2025.04.16-13.30.33:978][ 0]LogShaderCompilers: Display: Submitted 291 shader compile jobs with 'Low' priority [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: T_CopperInlay_Roughness2 (OODLE_BC4, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: T_CopperInlay_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: T_CopperInlay_A (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: sejnefba_2K_Roughness (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: sejnefba_2K_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: sejnefba_2K_Albedo (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63706 [2025.04.16-13.30.35:531][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.35:531][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63696 [2025.04.16-13.30.35:531][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: ConcSlab2_Wetmap (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: Brick_Floor_wetmap (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: Brick_Floor_occlusion (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTexture: Display: Building textures: Brick_Floor_normals (OODLE_BC5, 2048X2048) [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.35:531][ 0]LogMaterial: Display: Missing cached shadermap for M_Vertex_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 0189CD8999B9B5B3EC16D7D7C1360CC2DFB84371), compiling. [2025.04.16-13.30.35:549][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.30.36:399][ 0]LogTexture: Display: Building textures: T_Grid_02_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.36:399][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.36:399][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.36:399][ 0]LogTexture: Display: Building textures: T_Grid2_opacity (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.36:399][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.36:399][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.36:399][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63749 [2025.04.16-13.30.36:399][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.36:399][ 0]LogTexture: Display: Building textures: T_Grid2_normal (OODLE_BC5, 2048X2048) [2025.04.16-13.30.36:399][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.36:399][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.36:399][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63739 [2025.04.16-13.30.36:399][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.36:399][ 0]LogTexture: Display: Building textures: T_Grid2_basecolor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.36:399][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.36:399][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.36:399][ 0]LogMaterial: Display: Missing cached shadermap for M_DiffuseMasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 4500876E7657376BFC963D65EF00CEBB5F02B3B2), compiling. [2025.04.16-13.30.36:438][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63855 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63845 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogTexture: Display: Building textures: T_HardDecals_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTexture: Display: Building textures: T_HardDecals_Opacity (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63835 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63825 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogTexture: Display: Building textures: T_HardDecals_Normal_OpenGL (OODLE_BC5, 4096X4096) [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63815 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63805 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogTexture: Display: Building textures: T_HardDecals_Emissive (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63795 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63785 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogTexture: Display: Building textures: T_HardDecals_D (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63775 [2025.04.16-13.30.39:320][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.39:320][ 0]LogMaterial: Display: Missing cached shadermap for M_Decals_FullPasses in PCD3D_SM5, Default, SM5 (DDC key hash: 374F88D162829613AAFC30EE386597FF63F945C8), compiling. [2025.04.16-13.30.39:340][ 0]LogShaderCompilers: Display: Submitted 61 shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63826 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_PaintedMetal_roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_PaintedMetal_metallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63816 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63806 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_PaintedMetal_ambientocclusion (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63796 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63786 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63776 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_Props_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63766 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63756 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63746 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_Props_Normal_OpenGL (OODLE_BC5, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63736 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_Props_Emissive (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63726 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_Props_Base_Color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63716 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_TableAndBench_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63706 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63696 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_TableAndBench_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_TableAndBench_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63686 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63676 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_StatueStones_ORM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63666 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63656 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63646 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_StatueStones_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63636 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63626 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63616 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: T_StatueStones_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63606 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: ruins_3_low_ruins_3_low_OcclusionRoughnessMetallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63596 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63586 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63576 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63566 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63556 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: ruins_3_low_ruins_3_low_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63546 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63536 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogTexture: Display: Building textures: ruins_3_low_ruins_3_low_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63526 [2025.04.16-13.30.49:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:455][ 0]LogMaterial: Display: Missing cached shadermap for M_Decals in PCD3D_SM5, Default, SM5 (DDC key hash: 9AE60D17685292F19A1FF4E5B7B043B516B96B49), compiling. [2025.04.16-13.30.49:475][ 0]LogShaderCompilers: Display: Submitted 59 shader compile jobs with 'Low' priority [2025.04.16-13.30.49:648][ 0]LogTexture: Display: Building textures: T_Scaffolding_N (OODLE_BC5, 2048X1024) [2025.04.16-13.30.49:648][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:648][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.49:648][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63575 [2025.04.16-13.30.49:648][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:648][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63565 [2025.04.16-13.30.49:648][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.49:648][ 0]LogTexture: Display: Building textures: T_Scaffolding_M (OODLE_AutoDXT, 2048X1024) [2025.04.16-13.30.49:745][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.49:745][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Scaffolding_BC (OODLE_AutoDXT, 2048X1024) [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Plant_L11_Roughness (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Plant_L11_Opacity (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63555 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63545 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Plant_L11_Base_Color2 (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Plant_L07_Roughness (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Plant_L07_Opacity (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Plant_L07_Base_Color2 (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63535 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Dirt_01_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63525 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63515 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Dirt_01_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63505 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63495 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Dirt_01_Base (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63485 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Concrete_Bare_01_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63475 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63465 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63455 [2025.04.16-13.30.52:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:195][ 0]LogTexture: Display: Building textures: T_Concrete_Bare_01_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTexture: Display: Building textures: T_Concrete_Bare_01_Base (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:196][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63445 [2025.04.16-13.30.52:196][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTexture: Display: Building textures: T_Concrete_Blocks_04_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTexture: Display: Building textures: T_Concrete_Blocks_04_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTexture: Display: Building textures: T_Concrete_Blocks_04_Base (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.52:196][ 0]LogTexture: Display: Building textures: T_Placeholder_ORM (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.52:196][ 0]LogTexture: Display: Building textures: T_Placeholder_Normal (OODLE_BC5, 512X512) [2025.04.16-13.30.52:196][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63435 [2025.04.16-13.30.52:196][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.52:196][ 0]LogTexture: Display: Building textures: T_Placeholder_Base (OODLE_AutoDXT, 512X512) [2025.04.16-13.30.52:196][ 0]LogMaterial: Display: Missing cached shadermap for M_ORM_Basic_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 89FE35B2FE731936AA659B5F305A40FE03E9B21D), compiling. [2025.04.16-13.30.52:244][ 0]LogShaderCompilers: Display: Submitted 153 shader compile jobs with 'Low' priority [2025.04.16-13.30.53:385][ 0]LogTexture: Display: Building textures: T_InteriorAssets01_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTexture: Display: Building textures: T_InteriorAssets01_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTexture: Display: Building textures: T_InteriorAssets01_E (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTexture: Display: Building textures: T_InteriorAssets01_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63578 [2025.04.16-13.30.53:385][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.53:385][ 0]LogTexture: Display: Building textures: T_Computer01_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTexture: Display: Building textures: T_Computer01_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTexture: Display: Building textures: T_Computer01_E (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.53:385][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63568 [2025.04.16-13.30.53:385][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTexture: Display: Building textures: T_Computer01_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.53:385][ 0]LogMaterial: Display: Missing cached shadermap for M_SimpleMaterialEmissive in PCD3D_SM5, Default, SM5 (DDC key hash: F835CD51B25E39F23C56227D300426E6436554A4), compiling. [2025.04.16-13.30.53:401][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63595 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63585 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63575 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63565 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_MountainPeakA_Splatmap (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63555 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63545 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63535 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63525 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63515 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63505 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_MountainPeakA_N (OODLE_BC5, 4096X4096) [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63495 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_MountainPeakA_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63485 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63475 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63465 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_CorruptInhibitor_Center_Clean_N (OODLE_BC5, 2048X2048) [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_Flooring_Panels1_2mx2m_PBR_Roughness (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_Flooring_Panels1_2mx2m_PBR_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_Flooring_Panels1_2mx2m_PBR_BaseColor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_sandstone_bricks_n (OODLE_BC5, 4096X4096) [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63455 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63445 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63435 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63425 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63415 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63405 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogTexture: Display: Building textures: T_sandstone_bricks_bc (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63395 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63385 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63375 [2025.04.16-13.30.57:997][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.57:997][ 0]LogMaterial: Display: Missing cached shadermap for MM_seamless_tiled in PCD3D_SM5, Default, SM5 (DDC key hash: 50B1D34124C6C14FFECB65129C3A8EE62A3D933A), compiling. [2025.04.16-13.30.58:043][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.30.58:843][ 0]LogTexture: Display: Building textures: T_sandstone_r (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.30.58:843][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63491 [2025.04.16-13.30.58:843][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.58:843][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.58:843][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.58:843][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.30.58:843][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63481 [2025.04.16-13.30.58:843][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.30.58:843][ 0]LogMaterial: Display: Missing cached shadermap for MM_seamless_tiled in PCD3D_SM5, Default, SM5 (DDC key hash: 33CDB742BCFD7C0B5A503850A5397F2635DAF90F), compiling. [2025.04.16-13.30.58:858][ 0]LogShaderCompilers: Display: Submitted 44 shader compile jobs with 'Low' priority [2025.04.16-13.30.58:883][ 0]LogMaterial: Display: Missing cached shadermap for Volumetric_Fog_M in PCD3D_SM5, Default, SM5 (DDC key hash: 53555A75511531941735FFEEE9564F42807FC5E2), compiling. [2025.04.16-13.30.58:941][ 0]LogShaderCompilers: Display: Submitted 180 shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogTexture: Display: Building textures: T_Textures_Eye_Shadow (OODLE_AutoDXT, 512X512) [2025.04.16-13.31.11:269][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Face_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63695 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63685 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63675 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63665 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63655 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Face_N (OODLE_BC5, 4096X4096) [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63645 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63635 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63625 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63615 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Face_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63605 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63595 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63585 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63575 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogTexture: Display: Building textures: T_Textures_Hands_Normal (OODLE_BC5, 1024X1024) [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63565 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogTexture: Display: Building textures: T_Textures_Hands_BaseColor (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Hands_RMA (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63555 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63545 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63535 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63525 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Jacket2_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63515 [2025.04.16-13.31.11:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:269][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63505 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63495 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63485 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Jacket2_N (OODLE_BC5, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63475 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63465 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Jacket2_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63455 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_ColorMask (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Pants2_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63445 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Pants2_N (OODLE_BC5, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63435 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Pants2_ColorMask (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63425 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63415 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63405 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63395 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63385 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63375 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Pants2_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63365 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Shoes_RMA (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Shoes_N (OODLE_BC5, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Shoes_ColorMask (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Sentinel_02_Shoes_BaseColor (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63355 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63345 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_Hair_OcclusionRoughnessMetallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63335 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63325 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_Hair_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63315 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_EyeSclera_Normal (OODLE_BC5, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_EyeSclera_BaseColor (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_EyeIris_BaseColor (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_Eye_SphereN (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_Eye_N (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_Eye_Displacement (OODLE_BC6H, 1024X1024) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC6H (Oodle OodleTex_BC6U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63305 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63295 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_Head_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 63285 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63275 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63265 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_JacketGloves_OcclusionRoughnessMetallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63255 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_JacketGloves_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63245 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63235 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_PatsShoes_OcclusionRoughnessMetallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63225 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63215 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63205 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_PatsShoes_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63195 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63185 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63175 [2025.04.16-13.31.11:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.11:270][ 0]LogTexture: Display: Building textures: T_Textures_PatsShoes_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.11:270][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.11:270][ 0]LogMaterial: Display: Missing cached shadermap for M_Material_PantsShoes in PCD3D_SM5, Default, SM5 (DDC key hash: 4B783C1CB9FD823E6537213D2F5841403021441C), compiling. [2025.04.16-13.31.11:295][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.31.12:056][ 0]LogTexture: Display: Building textures: T_Torus_N (OODLE_BC5, 512X512) [2025.04.16-13.31.12:056][ 0]LogTexture: Display: Building textures: Shockwave (OODLE_AutoDXT, 512X512) [2025.04.16-13.31.12:056][ 0]LogTexture: Display: Building textures: tellaaxo_2K_R (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.12:056][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.12:056][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.12:057][ 0]LogTexture: Display: Building textures: tellaaxo_2K_N (OODLE_BC5, 2048X2048) [2025.04.16-13.31.12:057][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.12:057][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.12:057][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63241 [2025.04.16-13.31.12:057][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.12:057][ 0]LogTexture: Display: Building textures: tellaaxo_2K_Alb (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.12:057][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.12:057][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.12:057][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 63231 [2025.04.16-13.31.12:057][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.12:057][ 0]LogTexture: Display: Building textures: StokelyHandrail (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.12:057][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.12:057][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.12:057][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63221 [2025.04.16-13.31.12:057][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.12:057][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/Desert_Outer_HDR.Desert_Outer_HDR', its maximum texture size has been explicitly set to 512. [2025.04.16-13.31.12:088][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63211 [2025.04.16-13.31.12:088][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.12:088][ 0]LogMaterial: Display: Missing cached shadermap for M_WaterShallow_Trans_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: 76BBE21A7332C92700F6D4B0EF724F4D38A6F1D5), compiling. [2025.04.16-13.31.12:106][ 0]LogShaderCompilers: Display: Submitted 54 shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 63255 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 63245 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Statue_KingA_RMA (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 63235 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 63225 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 63215 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63205 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Statue_KingA_N (OODLE_BC5, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63195 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Statue_KingA_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63185 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63175 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_InfoDeca_Mask (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_InfoDeca_Colorl (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Panel_Normal (OODLE_BC5, 1024X1024) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Panel_Mask (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Panel_height (G8, 1024X1024) [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Panel_AO (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Rubber_Normal (OODLE_BC5, 512X512) [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Trim_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Trim_Mask (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 63165 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Trim_height (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 63155 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 63145 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Trim_Color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 63135 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 63125 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: T_Trim_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 63115 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 63105 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: workbench_sm (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: Workbench_AO (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: Workbench_Alb (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 63095 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 63085 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 63075 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: 1_AlbedoTransparency (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63065 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: Ruin_7a_N (OODLE_BC5, 1024X1024) [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: 2_AlbedoTransparency (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 63055 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 63045 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 63035 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63025 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 63015 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 63005 [2025.04.16-13.31.18:823][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.18:823][ 0]LogTexture: Display: Building textures: 1_AlbedoTransparency_copy (BGRA8, 1024X1024) [2025.04.16-13.31.18:823][ 0]LogMaterial: Display: Missing cached shadermap for Ruins_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D1D2A132699423F790109639E685B1291665664E), compiling. [2025.04.16-13.31.18:842][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 63058 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_4_mat_1_4K_T_ORM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 63048 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_4_mat_1_4K_T_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63038 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_4_mat_1_4K_T_BColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 63028 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 63018 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_2_2_mat_1_4K_T_ORM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 63008 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 62998 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_2_2_mat_1_4K_T_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62988 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 62978 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 62968 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_2_2_mat_1_4K_T_BColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 62958 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 62948 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 62938 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 62928 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_1_1_mat_1_4K_T_ORM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 62918 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 62908 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 62898 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 62888 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_1_1_mat_1_4K_T_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 62878 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 62868 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 62858 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62848 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 62838 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 62828 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_1_1_mat_1_4K_T_BColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 62818 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_1_1_mat_1_2K_T_ORM (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_1_1_mat_1_2K_T_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Rock_2_1_1_mat_1_2K_T_BColor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 62808 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Knight_2_2_mat_1_4K_T_ORM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 62798 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62788 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Knight_2_2_mat_1_4K_T_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 62778 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 62768 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: Knight_2_2_mat_1_4K_T_BColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 62758 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 62748 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 62738 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 62728 [2025.04.16-13.31.44:726][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:726][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_05_UE4_N (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:726][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 62718 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 62708 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_05_UE4_MRO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 62698 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62688 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_05_UE4_BC (OODLE_BC7, 4096X4096) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 62678 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 62668 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62658 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 62648 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 62638 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62628 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 62618 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 62608 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 62598 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 62588 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 62578 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 62568 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 62558 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 62548 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_02_UE4_N (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 62538 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 62528 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 62518 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 62508 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_02_UE4_MRO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 62498 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_02_UE4_BC (OODLE_BC7, 4096X4096) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 62488 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 62478 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 62468 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 62458 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 62448 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62438 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 62428 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 62418 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 62408 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 62398 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 62388 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 62378 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62368 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62358 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_topNoise_N (OODLE_BC5, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_topNoise_Cavity (G8, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_Sand_BC (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_microNoise_N (OODLE_BC5, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 62348 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 62338 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 62328 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 62318 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_microNoise_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_mainTex_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 62308 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 62298 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_mainNoise_N (OODLE_BC5, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_mainNoise_Cavity (G8, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 62288 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_detailNoise_Roughness (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 62278 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 62268 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 62258 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 62248 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 62238 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_01_UE4_N (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 62228 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_01_UE4_MRO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 62218 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62208 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BIG_Desert_Rock_01_UE4_BC (OODLE_BC7, 4096X4096) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC7 (Oodle OodleTex_BC7RGBA) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 62198 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62188 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 62178 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_uniformclouds (BGRA8, 1024X1024) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_clouds_noise (BGRA8, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_RGB_Mask_dummy (OODLE_AutoDXT, 32X32) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_ORMH (OODLE_AutoDXT, 32X32) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_NM_dummy (OODLE_BC5, 32X32) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_grayscale_dummy (G8, 32X32) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_BC_dummy (OODLE_AutoDXT, 32X32) [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_StoneGazebo_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_StoneGazebo_N (OODLE_BC5, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 62168 [2025.04.16-13.31.44:727][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_StoneGazebo_Alb (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_HangingLamp_02_RMA (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:727][ 0]LogTexture: Display: Building textures: T_HangingLamp_02_N (OODLE_BC5, 1024X1024) [2025.04.16-13.31.44:727][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 62158 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_HangingLamp_02_Alb (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 62148 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 62138 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 62128 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: FENCE2_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 62118 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62108 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 62098 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 62088 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 62078 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: FENCE2_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 62068 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 62058 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: FENCE2_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 62048 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 62038 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 62028 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: GROUND1_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 62018 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62008 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 61998 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: GROUND1_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61988 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 61978 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: GROUND1_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 61968 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 61958 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: WALL10_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 61948 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: WALL10_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61938 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61928 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: WALL10_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 61918 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 61908 [2025.04.16-13.31.44:728][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_NrmFlat_N (OODLE_BC5, 512X512) [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_Denim_d (OODLE_AutoDXT, 512X512) [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_ClothDamage_D (OODLE_AutoDXT, 512X512) [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: checker (OODLE_AutoDXT, 512X512) [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_MdFlagTypeF_ORM (OODLE_AutoDXT, 512X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 512 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 128 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 256 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_MdFlagTypeF_N (OODLE_BC5, 512X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 128 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 512 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 256 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_MdFlagTypeF_ID (OODLE_AutoDXT, 512X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 256 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 128 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 512 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_MdFlagTypeF_D (OODLE_AutoDXT, 512X4096) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 512 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 256 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 128 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_CoatOfArms_varB_D (OODLE_AutoDXT, 512X512) [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_CoatOfArm_Zero (OODLE_AutoDXT, 128X128) [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_BaseMaterial_v01_ORM (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_BaseMaterial_v01_N (OODLE_BC5, 1024X1024) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_BaseMaterial_v01_ID (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogTexture: Display: Building textures: T_BaseMaterial_v01_D (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.44:728][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.44:728][ 0]LogMaterial: Display: Missing cached shadermap for M_MKT_MasterMaterial_v02 in PCD3D_SM5, Default, SM5 (DDC key hash: E1BD9718673F53F1D4775DF32C23DD3AF763A2C8), compiling. [2025.04.16-13.31.44:825][ 0]LogShaderCompilers: Display: Submitted 321 shader compile jobs with 'Low' priority [2025.04.16-13.31.45:482][ 0]LogTexture: Display: Building textures: T_Cargobag_RMA (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.45:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.45:482][ 0]LogTexture: Display: Building textures: T_Cargobag_Diffuse_Yellow (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.45:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.45:482][ 0]LogTexture: Display: Building textures: Cargobag_T_Normal (OODLE_BC5, 1024X1024) [2025.04.16-13.31.45:482][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.45:482][ 0]LogTexture: Display: Building textures: T_Blank_C (OODLE_AutoDXT, 8X8) [2025.04.16-13.31.45:482][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 62219 [2025.04.16-13.31.45:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.45:483][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 62209 [2025.04.16-13.31.45:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.45:483][ 0]LogTexture: Display: Building textures: TX_Computer_02a_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.45:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.45:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.45:483][ 0]LogTexture: Display: Building textures: TX_Computer_02a_NRM (OODLE_BC5, 2048X2048) [2025.04.16-13.31.45:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.45:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.45:483][ 0]LogTexture: Display: Building textures: TX_Computer_02a_ALB (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.45:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.45:483][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.45:483][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62199 [2025.04.16-13.31.45:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.45:483][ 0]LogTexture: Display: Building textures: TX_Computer_Utility_01a_MASK (OODLE_AutoDXT, 512X512) [2025.04.16-13.31.45:483][ 0]LogMaterial: Display: Missing cached shadermap for MM_ComputerEffects_01a1 in PCD3D_SM5, Default, SM5 (DDC key hash: CAD340CA50B1107060E1F47DF9110CEAA8169838), compiling. [2025.04.16-13.31.45:519][ 0]LogShaderCompilers: Display: Submitted 112 shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 62301 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 62291 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 62281 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 62271 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: Opacity_2K_ujzndftv (OODLE_BC4, 1024X2048) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 2048 x 1 to format OODLE_BC4 (Oodle OodleTex_BC4U) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: Albedo_2K_ujzndftv (OODLE_AutoDXT, 1024X2048) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 512 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 62261 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 62251 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_WallStones_Corner02_ORM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 62241 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 62231 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 62221 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_WallStones_Corner02_N (OODLE_BC5, 4096X4096) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 62211 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 62201 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_WallStones_Corner02_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 62191 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 62181 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_wood_r (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 62171 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 62161 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 62151 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 62141 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 62131 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 62121 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62111 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 62101 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_wood_n (OODLE_BC5, 4096X4096) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 62091 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_wood_bc (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 62081 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 62071 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 62061 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 62051 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_Ground_Cover_01_M (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 62041 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 62031 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 62021 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_Dirt_Occlusion_Roughness_Metallic (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_Dirt_N (OODLE_BC5, 2048X2048) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 62011 [2025.04.16-13.31.52:478][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:478][ 0]LogTexture: Display: Building textures: T_Dirt_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.52:478][ 0]LogMaterial: Display: Missing cached shadermap for M_AnamorphicLensFlares in PCD3D_SM5, Default, SM5 (DDC key hash: 8B64D83B517C4B139C9C4B06DE27AD740CFE2803), compiling. [2025.04.16-13.31.52:483][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 62001 [2025.04.16-13.31.52:483][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.52:483][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.31.52:492][ 0]LogMaterial: Display: Missing cached shadermap for mat_pulse_force in PCD3D_SM5, Default, SM5 (DDC key hash: CFB860A6C85056B6DD4C8ADAFCFCDD05BC6135C6), compiling. [2025.04.16-13.31.52:496][ 0]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority [2025.04.16-13.31.53:029][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 62015 [2025.04.16-13.31.53:029][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.53:029][ 0]LogTexture: Display: Building textures: T_Sky_DesertFull_B (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.53:029][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 62005 [2025.04.16-13.31.53:029][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.53:029][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.53:029][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.53:029][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.53:029][ 0]LogMaterial: Display: Missing cached shadermap for M_Skybox_Main in PCD3D_SM5, Default, SM5 (DDC key hash: C50BB50DA106E4541E283F99F39825D713425FAB), compiling. [2025.04.16-13.31.53:033][ 0]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority [2025.04.16-13.31.53:122][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 62005 [2025.04.16-13.31.53:122][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.53:122][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Valkyrie_Solar_5... [2025.04.16-13.31.53:123][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_5.Valkyrie_Solar_5 will be modified from 40 to 40. [2025.04.16-13.31.53:133][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 83070 while cooking SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_5.Valkyrie_Solar_5. [2025.04.16-13.31.53:144][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Valkyrie_Solar_4... [2025.04.16-13.31.53:144][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_4.Valkyrie_Solar_4 will be modified from 40 to 40. [2025.04.16-13.31.53:154][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 83070 while cooking SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_4.Valkyrie_Solar_4. [2025.04.16-13.31.53:161][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Valkyrie_Solar_3... [2025.04.16-13.31.53:161][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_3.Valkyrie_Solar_3 will be modified from 40 to 40. [2025.04.16-13.31.53:171][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 61995 [2025.04.16-13.31.53:171][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.53:171][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 83070 while cooking SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_3.Valkyrie_Solar_3. [2025.04.16-13.31.53:178][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Valkyrie_Solar_9... [2025.04.16-13.31.53:179][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_9.Valkyrie_Solar_9 will be modified from 40 to 40. [2025.04.16-13.31.53:190][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61985 [2025.04.16-13.31.53:190][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.53:190][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 83070 while cooking SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_9.Valkyrie_Solar_9. [2025.04.16-13.31.53:198][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Valkyrie_Solar_8... [2025.04.16-13.31.53:198][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_8.Valkyrie_Solar_8 will be modified from 40 to 40. [2025.04.16-13.31.53:209][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 84416 while cooking SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_8.Valkyrie_Solar_8. [2025.04.16-13.31.53:220][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Valkyrie_Solar_7... [2025.04.16-13.31.53:220][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_7.Valkyrie_Solar_7 will be modified from 40 to 40. [2025.04.16-13.31.53:228][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 61975 [2025.04.16-13.31.53:228][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.53:228][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 55156 while cooking SoundWave /Game/Audio/Sounds/Weapons/WP02/Valkyrie_Solar_7.Valkyrie_Solar_7. [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/AdventureGirl/chat-relax-f.chat-relax-f [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/AdventureGirl/AS_Inspector_01_AG.AS_Inspector_01_AG [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/AirDash/Evade_AirFwd.Evade_AirFwd [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/AirDash/Evade_Bwd.Evade_Bwd [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/WeaponsRifles/InPlace/Female/Rifle_ShootOnce_Lite.Rifle_ShootOnce_Lite [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/AirDash/Evade_Left.Evade_Left [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/AirDash/Evade_Right.Evade_Right [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/ALS_N_Pose.ALS_N_Pose [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/InAir/ALS_N_Land_Heavy.ALS_N_Land_Heavy [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/InAir/ALS_N_Land_Heavy_Additive.ALS_N_Land_Heavy_Additive [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/InAir/ALS_N_Land_Light.ALS_N_Land_Light [2025.04.16-13.31.53:353][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/InAir/ALS_N_Land_Light_Additive.ALS_N_Land_Light_Additive [2025.04.16-13.31.53:353][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dreamcatcher_Shot_Solar_Burst4_A... [2025.04.16-13.31.53:354][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Shot_Solar_Burst4_A.Dreamcatcher_Shot_Solar_Burst4_A will be modified from 40 to 40. [2025.04.16-13.31.53:379][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 178400 while cooking SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Shot_Solar_Burst4_A.Dreamcatcher_Shot_Solar_Burst4_A. [2025.04.16-13.31.53:393][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dreamcatcher_Powershot_Single_1B... [2025.04.16-13.31.53:394][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Powershot_Single_1B.Dreamcatcher_Powershot_Single_1B will be modified from 40 to 40. [2025.04.16-13.31.53:412][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 268292 while cooking SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Powershot_Single_1B.Dreamcatcher_Powershot_Single_1B. [2025.04.16-13.31.53:423][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dreamcatcher_Powershot_Single_1... [2025.04.16-13.31.53:424][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Powershot_Single_1.Dreamcatcher_Powershot_Single_1 will be modified from 40 to 40. [2025.04.16-13.31.53:443][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 98832 while cooking SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Powershot_Single_1.Dreamcatcher_Powershot_Single_1. [2025.04.16-13.31.53:454][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dreamcatcher_Shot_Void_Burst4_A... [2025.04.16-13.31.53:454][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Shot_Void_Burst4_A.Dreamcatcher_Shot_Void_Burst4_A will be modified from 40 to 40. [2025.04.16-13.31.53:478][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 178400 while cooking SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Shot_Void_Burst4_A.Dreamcatcher_Shot_Void_Burst4_A. [2025.04.16-13.31.53:490][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dreamcatcher_Shot_Solar_Burst3_A... [2025.04.16-13.31.53:491][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Shot_Solar_Burst3_A.Dreamcatcher_Shot_Solar_Burst3_A will be modified from 40 to 40. [2025.04.16-13.31.53:503][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 129792 while cooking SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Shot_Solar_Burst3_A.Dreamcatcher_Shot_Solar_Burst3_A. [2025.04.16-13.31.53:516][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dreamcatcher_Powershot_Single_2B... [2025.04.16-13.31.53:517][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Powershot_Single_2B.Dreamcatcher_Powershot_Single_2B will be modified from 40 to 40. [2025.04.16-13.31.53:536][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 268292 while cooking SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Powershot_Single_2B.Dreamcatcher_Powershot_Single_2B. [2025.04.16-13.31.53:548][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Dreamcatcher_Powershot_Single_2... [2025.04.16-13.31.53:549][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Powershot_Single_2.Dreamcatcher_Powershot_Single_2 will be modified from 40 to 40. [2025.04.16-13.31.53:568][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 98832 while cooking SoundWave /Game/Audio/Sounds/Weapons/Dreamcatcher/Dreamcatcher_Powershot_Single_2.Dreamcatcher_Powershot_Single_2. [2025.04.16-13.31.53:585][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61965 [2025.04.16-13.31.53:585][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.53:585][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Viv_01A_HelloCommander_D... [2025.04.16-13.31.53:590][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Viv/Wave/Viv_01A_HelloCommander_D.Viv_01A_HelloCommander_D will be modified from 40 to 40. [2025.04.16-13.31.53:666][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1002696 while cooking SoundWave /Game/Audio/Dialogue/Viv/Wave/Viv_01A_HelloCommander_D.Viv_01A_HelloCommander_D. [2025.04.16-13.31.57:630][ 0]LogTexture: Display: Building textures: T_Circuits14 (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.57:630][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.57:630][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.57:630][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 61955 [2025.04.16-13.31.57:630][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:630][ 0]LogTexture: Display: Building textures: T_Smoke_D (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.31.57:631][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 61945 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogTexture: Display: Building textures: T_HoloTerrain_01S (BGRA8, 2049X2049) [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 61935 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 61925 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 61915 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogTexture: Display: Building textures: T_HoloTerrain_01N (BGRA8, 2049X2049) [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 61905 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61895 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 61885 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61875 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 61865 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 61855 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 61845 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogTexture: Display: Building textures: T_Textures_JacketGloves_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 61835 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.57:631][ 0]LogTexture: Display: Building textures: T_Textures_Hair_BaseColorAlpha (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 61825 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 61815 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogTexture: Display: Building textures: T_Circuits26 (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.57:631][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.57:631][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 61805 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogTexture: Display: Building textures: T_VI_Head_Circuit (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.31.57:631][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.57:631][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61795 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogTexture: Display: Building textures: T_Textures_Head_OcclusionRoughnessMetallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.31.57:631][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61785 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 61775 [2025.04.16-13.31.57:631][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.57:631][ 0]LogTexture: Display: Building textures: T_Textures_Head_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.31.57:631][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.31.57:631][ 0]LogStaticMesh: Building static mesh SM_HoloProjector... [2025.04.16-13.31.57:634][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Effects/Exhausts/meshes/SM_HoloProjector.SM_HoloProjector [2025.04.16-13.31.57:671][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Emma_09A_Poem... [2025.04.16-13.31.57:677][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Emma/Wavs/Emma_09A_Poem.Emma_09A_Poem will be modified from 40 to 40. [2025.04.16-13.31.57:780][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 41x20x24 distance field, 76 triangles, Range [-0.1, 0.8], SM_HoloProjector [2025.04.16-13.31.57:780][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1869876 while cooking SoundWave /Game/Audio/Dialogue/Emma/Wavs/Emma_09A_Poem.Emma_09A_Poem. [2025.04.16-13.31.57:788][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Emma_09B_Poem... [2025.04.16-13.31.57:798][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Emma/Wavs/Emma_09B_Poem.Emma_09B_Poem will be modified from 40 to 40. [2025.04.16-13.31.57:938][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2807428 while cooking SoundWave /Game/Audio/Dialogue/Emma/Wavs/Emma_09B_Poem.Emma_09B_Poem. [2025.04.16-13.31.57:949][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Emma_09C_Poem... [2025.04.16-13.31.57:956][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Emma/Wavs/Emma_09C_Poem.Emma_09C_Poem will be modified from 40 to 40. [2025.04.16-13.31.58:070][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2461396 while cooking SoundWave /Game/Audio/Dialogue/Emma/Wavs/Emma_09C_Poem.Emma_09C_Poem. [2025.04.16-13.31.58:081][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Emma_09D_Poem... [2025.04.16-13.31.58:088][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Emma/Wavs/Emma_09D_Poem.Emma_09D_Poem will be modified from 40 to 40. [2025.04.16-13.31.58:185][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 61765 [2025.04.16-13.31.58:185][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.58:185][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2091824 while cooking SoundWave /Game/Audio/Dialogue/Emma/Wavs/Emma_09D_Poem.Emma_09D_Poem. [2025.04.16-13.31.58:194][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61755 [2025.04.16-13.31.58:194][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.58:194][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 61745 [2025.04.16-13.31.58:194][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.31.58:194][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Ranni_01A... [2025.04.16-13.31.58:197][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01A.Ranni_01A will be modified from 40 to 40. [2025.04.16-13.31.58:242][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 928058 while cooking SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01A.Ranni_01A. [2025.04.16-13.31.58:250][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Ranni_01B... [2025.04.16-13.31.58:254][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01B.Ranni_01B will be modified from 40 to 40. [2025.04.16-13.31.58:305][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1161712 while cooking SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01B.Ranni_01B. [2025.04.16-13.31.58:313][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Ranni_01C... [2025.04.16-13.31.58:318][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01C.Ranni_01C will be modified from 40 to 40. [2025.04.16-13.31.58:369][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1166108 while cooking SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01C.Ranni_01C. [2025.04.16-13.31.58:379][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Ranni_01C2... [2025.04.16-13.31.58:382][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01C2.Ranni_01C2 will be modified from 40 to 40. [2025.04.16-13.31.58:428][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 970680 while cooking SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01C2.Ranni_01C2. [2025.04.16-13.31.58:437][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Ranni_01D... [2025.04.16-13.31.58:439][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01D.Ranni_01D will be modified from 40 to 40. [2025.04.16-13.31.58:476][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 741928 while cooking SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01D.Ranni_01D. [2025.04.16-13.31.58:484][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Ranni_01D2... [2025.04.16-13.31.58:489][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01D2.Ranni_01D2 will be modified from 40 to 40. [2025.04.16-13.31.58:541][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1133214 while cooking SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01D2.Ranni_01D2. [2025.04.16-13.31.58:549][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Ranni_01E... [2025.04.16-13.31.58:551][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01E.Ranni_01E will be modified from 40 to 40. [2025.04.16-13.31.58:598][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 981622 while cooking SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01E.Ranni_01E. [2025.04.16-13.31.58:606][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Ranni_01F... [2025.04.16-13.31.58:610][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01F.Ranni_01F will be modified from 40 to 40. [2025.04.16-13.31.58:658][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1008896 while cooking SoundWave /Game/Audio/Dialogue/Ranni/Wav/Ranni_01F.Ranni_01F. [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61735 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogTexture: Display: Building textures: T_Tati_Body_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 61725 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.00:541][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.00:541][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61715 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_body_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 61705 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61695 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61685 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 61675 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 61665 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 61655 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_body_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 61645 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61635 [2025.04.16-13.32.00:541][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:541][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.00:541][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Body_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 13E935D76F941859F4655A673BA1223D4AC5E264), compiling. [2025.04.16-13.32.00:580][ 0]LogShaderCompilers: Display: Submitted 123 shader compile jobs with 'Low' priority [2025.04.16-13.32.00:723][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave ComeChild... [2025.04.16-13.32.00:726][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/James/ComeChild.ComeChild will be modified from 40 to 40. [2025.04.16-13.32.00:758][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 700416 while cooking SoundWave /Game/Audio/Dialogue/James/ComeChild.ComeChild. [2025.04.16-13.32.00:767][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave FromWhere... [2025.04.16-13.32.00:777][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/James/FromWhere.FromWhere will be modified from 40 to 40. [2025.04.16-13.32.00:837][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61748 [2025.04.16-13.32.00:837][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.00:837][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1103468 while cooking SoundWave /Game/Audio/Dialogue/James/FromWhere.FromWhere. [2025.04.16-13.32.00:849][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Splendid... [2025.04.16-13.32.00:862][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/James/Splendid.Splendid will be modified from 40 to 40. [2025.04.16-13.32.00:933][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1513068 while cooking SoundWave /Game/Audio/Dialogue/James/Splendid.Splendid. [2025.04.16-13.32.00:944][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Crestfallen_01A_OhLook... [2025.04.16-13.32.00:946][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01A_OhLook.Crestfallen_01A_OhLook will be modified from 40 to 40. [2025.04.16-13.32.00:977][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 699238 while cooking SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01A_OhLook.Crestfallen_01A_OhLook. [2025.04.16-13.32.00:985][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Crestfallen_01B_JustLike... [2025.04.16-13.32.00:987][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01B_JustLike.Crestfallen_01B_JustLike will be modified from 40 to 40. [2025.04.16-13.32.01:019][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 639126 while cooking SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01B_JustLike.Crestfallen_01B_JustLike. [2025.04.16-13.32.01:027][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Crestfallen_01C_WellDont... [2025.04.16-13.32.01:028][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01C_WellDont.Crestfallen_01C_WellDont will be modified from 40 to 40. [2025.04.16-13.32.01:045][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 250386 while cooking SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01C_WellDont.Crestfallen_01C_WellDont. [2025.04.16-13.32.01:053][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Crestfallen_01D_OhYoudLike... [2025.04.16-13.32.01:055][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01D_OhYoudLike.Crestfallen_01D_OhYoudLike will be modified from 40 to 40. [2025.04.16-13.32.01:092][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 734418 while cooking SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01D_OhYoudLike.Crestfallen_01D_OhYoudLike. [2025.04.16-13.32.01:100][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Crestfallen_01E_YouSeeThis... [2025.04.16-13.32.01:103][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01E_YouSeeThis.Crestfallen_01E_YouSeeThis will be modified from 40 to 40. [2025.04.16-13.32.01:145][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 905214 while cooking SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01E_YouSeeThis.Crestfallen_01E_YouSeeThis. [2025.04.16-13.32.01:153][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Crestfallen_01F_WellAsAnIdea... [2025.04.16-13.32.01:156][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01F_WellAsAnIdea.Crestfallen_01F_WellAsAnIdea will be modified from 40 to 40. [2025.04.16-13.32.01:186][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 666706 while cooking SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01F_WellAsAnIdea.Crestfallen_01F_WellAsAnIdea. [2025.04.16-13.32.01:194][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Crestfallen_01G_ItWouldComeToMe... [2025.04.16-13.32.01:199][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01G_ItWouldComeToMe.Crestfallen_01G_ItWouldComeToMe will be modified from 40 to 40. [2025.04.16-13.32.01:253][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1150774 while cooking SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01G_ItWouldComeToMe.Crestfallen_01G_ItWouldComeToMe. [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 61738 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 61728 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 61718 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogTexture: Display: Building textures: Robot_3_Fabric_v2_OcclusionRoughnessMetallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 61708 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61698 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 61688 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 61678 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 61668 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 61658 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 61648 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 61638 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogTexture: Display: Building textures: Robot_3_Fabric_v2_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTexture: Display: Building textures: Head (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61628 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogTexture: Display: Building textures: Grunge2 (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTexture: Display: Building textures: EngTextPoliceDetail (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61618 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 61608 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 61598 [2025.04.16-13.32.06:018][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:018][ 0]LogTexture: Display: Building textures: CyrilicTextPoliceDetail (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:018][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTexture: Display: Building textures: Body (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTexture: Display: Building textures: BaseTextDetail (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61588 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 61578 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 61568 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61558 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61548 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:019][ 0]LogTexture: Display: Building textures: Robot_3_RedBlue_Emissive (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61538 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 61528 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 61518 [2025.04.16-13.32.06:019][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:019][ 0]LogTexture: Display: Building textures: Robot_3_SmoothBody_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.06:019][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Loki_01A_HelloDirector... [2025.04.16-13.32.06:020][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01A_HelloDirector.Loki_01A_HelloDirector will be modified from 40 to 40. [2025.04.16-13.32.06:063][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 648468 while cooking SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01A_HelloDirector.Loki_01A_HelloDirector. [2025.04.16-13.32.06:073][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Loki_01B_AsYouKnow... [2025.04.16-13.32.06:076][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01B_AsYouKnow.Loki_01B_AsYouKnow will be modified from 40 to 40. [2025.04.16-13.32.06:132][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 892168 while cooking SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01B_AsYouKnow.Loki_01B_AsYouKnow. [2025.04.16-13.32.06:139][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Loki_01C_AlasImFairlyConfident... [2025.04.16-13.32.06:142][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01C_AlasImFairlyConfident.Loki_01C_AlasImFairlyConfident will be modified from 40 to 40. [2025.04.16-13.32.06:177][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 731996 while cooking SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01C_AlasImFairlyConfident.Loki_01C_AlasImFairlyConfident. [2025.04.16-13.32.06:185][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 61508 [2025.04.16-13.32.06:185][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:185][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Loki_01D_HaveBeenAbleToFix... [2025.04.16-13.32.06:191][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01D_HaveBeenAbleToFix.Loki_01D_HaveBeenAbleToFix will be modified from 40 to 40. [2025.04.16-13.32.06:270][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 61498 [2025.04.16-13.32.06:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:270][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1526196 while cooking SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01D_HaveBeenAbleToFix.Loki_01D_HaveBeenAbleToFix. [2025.04.16-13.32.06:282][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Loki_01E_YouCanFacilitate... [2025.04.16-13.32.06:286][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01E_YouCanFacilitate.Loki_01E_YouCanFacilitate will be modified from 40 to 40. [2025.04.16-13.32.06:369][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1211768 while cooking SoundWave /Game/Audio/Dialogue/Loki/Wav/Loki_01E_YouCanFacilitate.Loki_01E_YouCanFacilitate. [2025.04.16-13.32.06:380][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Engineer_01A_Stereo_Transfuser... [2025.04.16-13.32.06:384][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Engineer/Wav/Engineer_01A_Stereo_Transfuser.Engineer_01A_Stereo_Transfuser will be modified from 40 to 40. [2025.04.16-13.32.06:452][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1237904 while cooking SoundWave /Game/Audio/Dialogue/Engineer/Wav/Engineer_01A_Stereo_Transfuser.Engineer_01A_Stereo_Transfuser. [2025.04.16-13.32.06:462][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Engineer_01B_Stereo_Transfuser... [2025.04.16-13.32.06:465][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Engineer/Wav/Engineer_01B_Stereo_Transfuser.Engineer_01B_Stereo_Transfuser will be modified from 40 to 40. [2025.04.16-13.32.06:524][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1101372 while cooking SoundWave /Game/Audio/Dialogue/Engineer/Wav/Engineer_01B_Stereo_Transfuser.Engineer_01B_Stereo_Transfuser. [2025.04.16-13.32.06:540][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Crestfallen_01I_ThisEdifice... [2025.04.16-13.32.06:544][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01I_ThisEdifice.Crestfallen_01I_ThisEdifice will be modified from 40 to 40. [2025.04.16-13.32.06:577][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 639504 while cooking SoundWave /Game/Audio/Dialogue/Crestfallen/Wav/Crestfallen_01I_ThisEdifice.Crestfallen_01I_ThisEdifice. [2025.04.16-13.32.06:599][ 0]LogTexture: Display: Building textures: T_TerminalScreen_A (OODLE_AutoDXT, 512X512) [2025.04.16-13.32.06:600][ 0]LogMaterial: Display: Missing cached shadermap for M_TerminalScreen in PCD3D_SM5, Default, SM5 (DDC key hash: 6629F57B007F7CA2356774B4AD1750E86FA1C595), compiling. [2025.04.16-13.32.06:633][ 0]LogShaderCompilers: Display: Submitted 112 shader compile jobs with 'Low' priority [2025.04.16-13.32.06:643][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave CRT_Hum_LPF... [2025.04.16-13.32.06:649][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Computers/CRT_Hum_LPF.CRT_Hum_LPF will be modified from 40 to 40. [2025.04.16-13.32.06:703][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1195476 while cooking SoundWave /Game/Audio/Sounds/Computers/CRT_Hum_LPF.CRT_Hum_LPF. [2025.04.16-13.32.06:710][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave CRT_Off... [2025.04.16-13.32.06:710][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Computers/CRT_Off.CRT_Off will be modified from 40 to 40. [2025.04.16-13.32.06:716][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 11794 while cooking SoundWave /Game/Audio/Sounds/Computers/CRT_Off.CRT_Off. [2025.04.16-13.32.06:725][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave CRT_On... [2025.04.16-13.32.06:726][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Computers/CRT_On.CRT_On will be modified from 40 to 40. [2025.04.16-13.32.06:742][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 287192 while cooking SoundWave /Game/Audio/Sounds/Computers/CRT_On.CRT_On. [2025.04.16-13.32.06:828][ 0]LogTexture: Display: Building textures: T_LatticePattern01_A_NRM (OODLE_BC5, 1024X1024) [2025.04.16-13.32.06:828][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.06:828][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave LockFall1... [2025.04.16-13.32.06:829][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Locks/LockFall1.LockFall1 will be modified from 40 to 40. [2025.04.16-13.32.06:848][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 61600 [2025.04.16-13.32.06:848][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.06:848][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 354840 while cooking SoundWave /Game/Audio/Sounds/Locks/LockFall1.LockFall1. [2025.04.16-13.32.06:855][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Skill_Flame_Thrower_1_02... [2025.04.16-13.32.06:857][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Skill/Skill_Flame_Thrower_1_02.Skill_Flame_Thrower_1_02 will be modified from 40 to 40. [2025.04.16-13.32.06:905][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 704512 while cooking SoundWave /Game/Audio/Sounds/Skill/Skill_Flame_Thrower_1_02.Skill_Flame_Thrower_1_02. [2025.04.16-13.32.08:004][ 0]LogTexture: Display: Building textures: Normal_2K_ukfncbxew (OODLE_BC5, 2048X2048) [2025.04.16-13.32.08:004][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.08:004][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.08:004][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 61590 [2025.04.16-13.32.08:004][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:004][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 61580 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:005][ 0]LogTexture: Display: Building textures: Albedo_2K_ukfncbxew (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.08:005][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:005][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 61570 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 61560 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:005][ 0]LogTexture: Display: Building textures: tcioddwq_4K_SRDA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.08:005][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:005][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61550 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 61540 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:005][ 0]LogTexture: Display: Building textures: tcioddwq_2K_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.32.08:005][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.08:005][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61530 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 61520 [2025.04.16-13.32.08:005][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:005][ 0]LogTexture: Display: Building textures: tcioddwq_2K_Albedo (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.08:005][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:005][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:005][ 0]LogMaterial: Display: Missing cached shadermap for M_Concrete in PCD3D_SM5, Default, SM5 (DDC key hash: 9EEB4AD764536C089B9824BC53BFE66DF0AEA7CB), compiling. [2025.04.16-13.32.08:053][ 0]LogShaderCompilers: Display: Submitted 183 shader compile jobs with 'Low' priority [2025.04.16-13.32.08:085][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Explosion_Rise_And_Explode_RockBlockSlow... [2025.04.16-13.32.08:087][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Explosion/Wav/Explosion_Rise_And_Explode_RockBlockSlow.Explosion_Rise_And_Explode_RockBlockSlow will be modified from 40 to 40. [2025.04.16-13.32.08:120][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 567208 while cooking SoundWave /Game/Audio/Sounds/Explosion/Wav/Explosion_Rise_And_Explode_RockBlockSlow.Explosion_Rise_And_Explode_RockBlockSlow. [2025.04.16-13.32.08:130][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Wav_Buttons_10... [2025.04.16-13.32.08:131][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Buttons/Wav_Buttons_10.Wav_Buttons_10 will be modified from 40 to 40. [2025.04.16-13.32.08:138][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 88300 while cooking SoundWave /Game/Audio/Sounds/Buttons/Wav_Buttons_10.Wav_Buttons_10. [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 61693 [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:813][ 0]LogTexture: Display: Building textures: StainedFloorRed_A (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.08:813][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:813][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 61683 [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61673 [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 61663 [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:813][ 0]LogTexture: Display: Building textures: StainedFloorWhite_A (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.08:813][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:813][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61653 [2025.04.16-13.32.08:813][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:813][ 0]LogTexture: Display: Building textures: StainedFloorRed_N (OODLE_BC5, 2048X2048) [2025.04.16-13.32.08:813][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.08:813][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.08:813][ 0]LogMaterial: Display: Missing cached shadermap for M_Conc_WA in PCD3D_SM5, Default, SM5 (DDC key hash: 66BDFDDC11C4C5178EC6498F6A7B668ACA1AAD4F), compiling. [2025.04.16-13.32.08:846][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 61643 [2025.04.16-13.32.08:846][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.08:846][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 61732 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61722 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 61712 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61702 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 61692 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 61682 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 61672 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61662 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 61652 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 61642 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 61632 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: T_CUBE_Skybox_16K_007 (RGBA16F, 16384X8192) [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 61622 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61612 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 61602 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 61592 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61582 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 61572 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 61562 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 61552 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 61542 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61532 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 61522 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 61512 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 61502 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61492 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61482 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 61472 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 61462 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/ALS_N_Sprint_F.ALS_N_Sprint_F [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/Lean/ALS_N_LocoDetail_Accel_B.ALS_N_LocoDetail_Accel_B [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Jump/AS_LeapSmash_Term_IP.AS_LeapSmash_Term_IP [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/ALS_N_Sprint_F_Impulse.ALS_N_Sprint_F_Impulse [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/Lean/ALS_N_LocoDetail_Accel_F.ALS_N_LocoDetail_Accel_F [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/Lean/ALS_N_Run_BasePose.ALS_N_Run_BasePose [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/Lean/ALS_N_LocoDetail_Accel_L.ALS_N_LocoDetail_Accel_L [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/Lean/ALS_N_LocoDetail_Accel_R.ALS_N_LocoDetail_Accel_R [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/TurnInPlace/ALS_N_Rotate_R90.ALS_N_Rotate_R90 [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/TurnInPlace/ALS_N_TurnIP_L180.ALS_N_TurnIP_L180 [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/TurnInPlace/ALS_N_Rotate_L90.ALS_N_Rotate_L90 [2025.04.16-13.32.17:431][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/TurnInPlace/ALS_N_TurnIP_L90.ALS_N_TurnIP_L90 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 61452 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 61442 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61432 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: T_IndustrialMech_01_Accessories_Skin3_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61422 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: T_Nailhead2_Body (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: T_ACS17_BaseColor_B (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: Noise_Pixel (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: TX_OldTV_01_RMA (OODLE_AutoDXT, 512X512) [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: TX_OldTV_01_NRM (OODLE_BC5, 1024X1024) [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: TX_OldTV_01_Emis (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 61412 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: TX_OldTV_01_ALB (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 61402 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: sand_red_OcclusionRoughnessMetallic (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 61392 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 61382 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 61372 [2025.04.16-13.32.17:431][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:431][ 0]LogTexture: Display: Building textures: sand_red_normal (OODLE_BC5, 2048X2048) [2025.04.16-13.32.17:431][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.17:432][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.17:432][ 0]LogTexture: Display: Building textures: sand_red_baseColor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.17:432][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 61362 [2025.04.16-13.32.17:432][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:432][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61352 [2025.04.16-13.32.17:432][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:432][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:432][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.17:432][ 0]LogMaterial: Display: Missing cached shadermap for GatehouseBarrier_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 7BD2F7B22E33493C02FC75C43268C9B26101F465), compiling. [2025.04.16-13.32.17:468][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.32.17:501][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 61468 [2025.04.16-13.32.17:501][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.17:501][ 0]LogMaterial: Display: Missing cached shadermap for sand_red_mat_double in PCD3D_SM5, Default, SM5 (DDC key hash: 4A2C9FECF2B748E94D1F6277745DCA2AD651BE40), compiling. [2025.04.16-13.32.17:519][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.32.17:557][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave OldHildeVocal_48... [2025.04.16-13.32.17:657][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Strangers/OldHildeVocal_48.OldHildeVocal_48 will be modified from 40 to 40. [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 61521 [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 61511 [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 61501 [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 61491 [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 61481 [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 61471 [2025.04.16-13.32.19:261][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.19:261][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 37286756 while cooking SoundWave /Game/Audio/Dialogue/Strangers/OldHildeVocal_48.OldHildeVocal_48. [2025.04.16-13.32.19:276][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave OldHildeSlow... [2025.04.16-13.32.19:322][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Strangers/OldHildeSlow.OldHildeSlow will be modified from 40 to 40. [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 61461 [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 61451 [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 61441 [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 61431 [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 61421 [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 61411 [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:140][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61401 [2025.04.16-13.32.20:141][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:141][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 61391 [2025.04.16-13.32.20:141][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:141][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 61381 [2025.04.16-13.32.20:141][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 61371 [2025.04.16-13.32.20:141][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:141][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 61361 [2025.04.16-13.32.20:141][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:141][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 18892094 while cooking SoundWave /Game/Audio/Dialogue/Strangers/OldHildeSlow.OldHildeSlow. [2025.04.16-13.32.20:153][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave OldHilde... [2025.04.16-13.32.20:178][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Dialogue/Strangers/OldHilde.OldHilde will be modified from 40 to 40. [2025.04.16-13.32.20:668][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 61351 [2025.04.16-13.32.20:668][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.20:668][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 10957414 while cooking SoundWave /Game/Audio/Dialogue/Strangers/OldHilde.OldHilde. [2025.04.16-13.32.20:678][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave HumDown03... [2025.04.16-13.32.20:678][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Hums/HumDown03.HumDown03 will be modified from 40 to 40. [2025.04.16-13.32.20:684][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 113634 while cooking SoundWave /Game/Audio/Sounds/Hums/HumDown03.HumDown03. [2025.04.16-13.32.20:693][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave HumUp03... [2025.04.16-13.32.20:693][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Hums/HumUp03.HumUp03 will be modified from 40 to 40. [2025.04.16-13.32.20:704][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 147092 while cooking SoundWave /Game/Audio/Sounds/Hums/HumUp03.HumUp03. [2025.04.16-13.32.21:217][ 0]LogTexture: Display: Building textures: Normal_2K_ujlmcbtdy (OODLE_BC5, 2048X2048) [2025.04.16-13.32.21:217][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.21:217][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.32.21:217][ 0]LogTexture: Display: Building textures: T_ElevatorButton_RMAE (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.21:217][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.21:217][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.32.21:217][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 61341 [2025.04.16-13.32.21:217][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.21:217][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 61331 [2025.04.16-13.32.21:217][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.21:217][ 0]LogTexture: Display: Building textures: T_ElevatorButton_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.32.21:217][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.21:217][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.32.21:217][ 0]LogMaterial: Display: Missing cached shadermap for M_ElevatorButton in PCD3D_SM5, Default, SM5 (DDC key hash: B74D763BE720A2C3C0944878B8052B8C16316AD8), compiling. [2025.04.16-13.32.21:223][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.32.21:231][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Elevator_Travel_Begin... [2025.04.16-13.32.21:234][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Elevators/Elevator_Travel_Begin.Elevator_Travel_Begin will be modified from 40 to 40. [2025.04.16-13.32.21:274][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 760176 while cooking SoundWave /Game/Audio/Sounds/Elevators/Elevator_Travel_Begin.Elevator_Travel_Begin. [2025.04.16-13.32.21:282][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Elevator_Travel_End... [2025.04.16-13.32.21:283][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Elevators/Elevator_Travel_End.Elevator_Travel_End will be modified from 40 to 40. [2025.04.16-13.32.21:318][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 629024 while cooking SoundWave /Game/Audio/Sounds/Elevators/Elevator_Travel_End.Elevator_Travel_End. [2025.04.16-13.32.21:326][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Elevator_Travel_Loop... [2025.04.16-13.32.21:342][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Elevators/Elevator_Travel_Loop.Elevator_Travel_Loop will be modified from 40 to 40. [2025.04.16-13.32.21:606][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 61343 [2025.04.16-13.32.21:606][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 61333 [2025.04.16-13.32.21:606][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.21:606][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 5745116 while cooking SoundWave /Game/Audio/Sounds/Elevators/Elevator_Travel_Loop.Elevator_Travel_Loop. [2025.04.16-13.32.21:624][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Elevator_Wooden_Button_Lock... [2025.04.16-13.32.21:624][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Elevators/Elevator_Wooden_Button_Lock.Elevator_Wooden_Button_Lock will be modified from 40 to 40. [2025.04.16-13.32.21:642][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 228968 while cooking SoundWave /Game/Audio/Sounds/Elevators/Elevator_Wooden_Button_Lock.Elevator_Wooden_Button_Lock. [2025.04.16-13.32.21:650][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave Elevator_Wooden_Button_UnLock... [2025.04.16-13.32.21:650][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Elevators/Elevator_Wooden_Button_UnLock.Elevator_Wooden_Button_UnLock will be modified from 40 to 40. [2025.04.16-13.32.21:665][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 101624 while cooking SoundWave /Game/Audio/Sounds/Elevators/Elevator_Wooden_Button_UnLock.Elevator_Wooden_Button_UnLock. [2025.04.16-13.32.21:678][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave MoonDoorOpen... [2025.04.16-13.32.21:678][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/Doors/MoonDoorOpen.MoonDoorOpen will be modified from 40 to 40. [2025.04.16-13.32.21:686][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 74334 while cooking SoundWave /Game/Audio/Sounds/Doors/MoonDoorOpen.MoonDoorOpen. [2025.04.16-13.32.21:701][ 0]LogMaterial: Display: Missing cached shadermap for M_Gold_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 35476A009AE69C346B01E21BF3DC1CE7E847F987), compiling. [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Jump/AS_LeapSmash_Hold_IP.AS_LeapSmash_Hold_IP [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Jump/AS_LeapSmash_Begin_IP.AS_LeapSmash_Begin_IP [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Specials/AS_Skill05_Astronautic.AS_Skill05_Astronautic [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/Enemy_Constructor/Animations/Anim_CSC_Gun0_Fire.Anim_CSC_Gun0_Fire [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Transitions/ALS_N_Stop_L_Down.ALS_N_Stop_L_Down [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Locomotion/TurnInPlace/ALS_N_TurnIP_R90.ALS_N_TurnIP_R90 [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Crouched/Crouch_Stealth_Idle.Crouch_Stealth_Idle [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Crouched/Crouch_Stealth_Fast_F_IP.Crouch_Stealth_Fast_F_IP [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Crouched/Crouch_WalkFwdLoop_IP.Crouch_WalkFwdLoop_IP [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Base/Transitions/ALS_N_Stop_R_Down.ALS_N_Stop_R_Down [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/GroundDash/avoid_right.avoid_right [2025.04.16-13.32.22:328][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/GroundDash/Fighter_Dodge_F.Fighter_Dodge_F [2025.04.16-13.32.22:328][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.32.22:328][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 61323 [2025.04.16-13.32.22:328][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.22:328][ 0]LogStaticMesh: Building static mesh SM_GatehouseBarrier... [2025.04.16-13.32.22:330][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Meshes/Bonfires/SM_GatehouseBarrier.SM_GatehouseBarrier [2025.04.16-13.32.22:335][ 0]LogMaterial: Display: Missing cached shadermap for OldTV_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 18B6E08DE335F281355161489EFB52125E0ECA58), compiling. [2025.04.16-13.32.22:349][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.22:391][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 37x8x8 distance field, 69 triangles, Range [-0.1, 0.4], SM_GatehouseBarrier [2025.04.16-13.32.22:391][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Sci-fi_Grenade_01... [2025.04.16-13.32.22:482][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 61350 [2025.04.16-13.32.22:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.22:482][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 61340 [2025.04.16-13.32.22:482][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.22:482][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.09s] /Game/Weapons/Grenades/Sci-fi_Grenade_01/SK_Sci-fi_Grenade_01.SK_Sci-fi_Grenade_01 [2025.04.16-13.32.22:492][ 0]LogMaterial: Display: Missing cached shadermap for MI_Conc_WA_RMA_StainedFloor_White in PCD3D_SM5, Default, SM5 (DDC key hash: EF9E5719F97FF4E9FBAA42B70622A03A4A7E04A6), compiling. [2025.04.16-13.32.22:522][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.32.22:524][ 0]LogMaterial: Display: Missing cached shadermap for Conc_Situ1_Tiling in PCD3D_SM5, Default, SM5 (DDC key hash: FEB0558BF7B46EA069AB5F6E8A9D737121DEEB48), compiling. [2025.04.16-13.32.22:574][ 0]LogShaderCompilers: Display: Submitted 183 shader compile jobs with 'Low' priority [2025.04.16-13.32.22:605][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_DesertSoldier... [2025.04.16-13.32.23:062][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 61612 [2025.04.16-13.32.23:062][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.23:062][ 0]LogSkeletalMesh: Section 0: Material=0, 40810 triangles [2025.04.16-13.32.23:110][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.51s] /Game/Characters/DesertSoldier/Mesh/SK_DesertSoldier.SK_DesertSoldier [2025.04.16-13.32.23:113][ 0]LogMaterial: Display: Missing cached shadermap for Robot3_Fabric_v2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0BA3D6E5BC7C6FC6D3AEA565ACA77ED6E7BBC7F7), compiling. [2025.04.16-13.32.23:137][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:152][ 0]LogMaterial: Display: Missing cached shadermap for M_AzulSandstone_WA in PCD3D_SM5, Default, SM5 (DDC key hash: 5439CCF7C5880A2976A7E710204C54BC9C32CA79), compiling. [2025.04.16-13.32.23:189][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 61678 [2025.04.16-13.32.23:189][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.23:189][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 61668 [2025.04.16-13.32.23:189][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.23:189][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:194][ 0]LogMaterial: Display: Missing cached shadermap for M_TunicWaterOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: 35D2D62C7F4D5F7C9081AB3A32A5945235A4AD4C), compiling. [2025.04.16-13.32.23:233][ 0]LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:237][ 0]LogMaterial: Display: Missing cached shadermap for M_Paint in PCD3D_SM5, Default, SM5 (DDC key hash: 68040017BCA76E154123D5B05E71A60A527A4225), compiling. [2025.04.16-13.32.23:268][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:270][ 0]LogMaterial: Display: Missing cached shadermap for M_DebrisAsteroid in PCD3D_SM5, Default, SM5 (DDC key hash: 00B5950C78E3108A8CBC8C2BC05B3DAA9BECAD3F), compiling. [2025.04.16-13.32.23:292][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 62013 [2025.04.16-13.32.23:292][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.23:292][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:296][ 0]LogMaterial: Display: Missing cached shadermap for M_LockPillarGold in PCD3D_SM5, Default, SM5 (DDC key hash: 3EE31EFAFE777B1C35C65391D04BB771FB61515E), compiling. [2025.04.16-13.32.23:304][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:310][ 0]LogMaterial: Display: Missing cached shadermap for M_Structure in PCD3D_SM5, Default, SM5 (DDC key hash: 174A1B461251FC43E04C0E71C469AC9E56B566F2), compiling. [2025.04.16-13.32.23:342][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:348][ 0]LogMaterial: Display: Missing cached shadermap for M_PaintedMetalMaster in PCD3D_SM5, Default, SM5 (DDC key hash: B87D1D3B7FCCBBA88C2485B62967E49D78D72772), compiling. [2025.04.16-13.32.23:372][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:376][ 0]LogMaterial: Display: Missing cached shadermap for Decal_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1CCF5F18FBEECCC6A12C54E2ABC02145C6334778), compiling. [2025.04.16-13.32.23:425][ 0]LogShaderCompilers: Display: Submitted 109 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:426][ 0]LogStaticMesh: Building static mesh Azul... [2025.04.16-13.32.23:428][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Foliage/Leaves/FallingVFX/Meshes/Azul.Azul [2025.04.16-13.32.23:493][ 0]LogMeshUtilities: Discarded distance field for Azul as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.32.23:493][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x8x8 distance field, 24 triangles, Range [-0.2, 0.6], Azul [2025.04.16-13.32.23:493][ 0]LogMaterial: Display: Missing cached shadermap for MI_ComputerEffects_01a in PCD3D_SM5, Default, SM5 (DDC key hash: F73923CA069F4B6E5F4622951B1C9A78375EAAAA), compiling. [2025.04.16-13.32.23:528][ 0]LogShaderCompilers: Display: Submitted 112 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:530][ 0]LogMaterial: Display: Missing cached shadermap for Cargobag_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 5A0A3B0CABD10CD7ADEE5A60046C0C89AA8BC969), compiling. [2025.04.16-13.32.23:542][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:544][ 0]LogMaterial: Display: Missing cached shadermap for MI_MdFlagTypeF in PCD3D_SM5, Default, SM5 (DDC key hash: 39604C43463563A9AB4D45DE9258A5B75BE8F426), compiling. [2025.04.16-13.32.23:634][ 0]LogShaderCompilers: Display: Submitted 321 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:640][ 0]LogMaterial: Display: Missing cached shadermap for GothicTower_MAT in PCD3D_SM5, Default, SM5 (DDC key hash: 7C14288BF40F17F53025B83FF4795ABBD34FEDA0), compiling. [2025.04.16-13.32.23:659][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:661][ 0]LogMaterial: Display: Missing cached shadermap for M_HangingLamp_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 754BC0F8758640DD2F6A8A04129F3F1FC62D0444), compiling. [2025.04.16-13.32.23:668][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:670][ 0]LogMaterial: Display: Missing cached shadermap for Knight_2_2_mat_1_4K_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 0832AE4BFD2155C734F1FADFDEF2AD29AC6E68C8), compiling. [2025.04.16-13.32.23:682][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:683][ 0]LogMaterial: Display: Missing cached shadermap for Rock_2_1_1_mat_1_2K_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 4453CDC9230CDB4AB06A207105E9CB118F391ACE), compiling. [2025.04.16-13.32.23:698][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 62973 [2025.04.16-13.32.23:698][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.23:698][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:699][ 0]LogMaterial: Display: Missing cached shadermap for Rock_2_1_1_mat_1_4K_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 7CCE13A409E54D208391CC6AA2EA893AB2EBEFEE), compiling. [2025.04.16-13.32.23:711][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:712][ 0]LogMaterial: Display: Missing cached shadermap for Rock_2_2_2_mat_1_4K_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 368CA4FB59264BD6F633B719D1DE114989A07D68), compiling. [2025.04.16-13.32.23:724][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:725][ 0]LogMaterial: Display: Missing cached shadermap for Rock_4_mat_1_4K_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 2900DE32579813614BCD6FA153B344A1428FBB2B), compiling. [2025.04.16-13.32.23:737][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:739][ 0]LogMaterial: Display: Missing cached shadermap for Ruins_MI7b in PCD3D_SM5, Default, SM5 (DDC key hash: F3FCF6157668400352BFD8EA4194D431C5FE2902), compiling. [2025.04.16-13.32.23:758][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:759][ 0]LogMaterial: Display: Missing cached shadermap for M_Workbench in PCD3D_SM5, Default, SM5 (DDC key hash: 3BD06FA8569749913735C67C59A27D3DA7D82BC0), compiling. [2025.04.16-13.32.23:771][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:773][ 0]LogMaterial: Display: Missing cached shadermap for Mi_Painted_Red in PCD3D_SM5, Default, SM5 (DDC key hash: 7F7A810CCF89B8076BE25385043F5471745C5F19), compiling. [2025.04.16-13.32.23:805][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 63211 [2025.04.16-13.32.23:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.23:805][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:810][ 0]LogMaterial: Display: Missing cached shadermap for MI_WaterBruunter in PCD3D_SM5, Default, SM5 (DDC key hash: AA479AFD1F112E96CEF993B3086E3CF1EFC7DB5D), compiling. [2025.04.16-13.32.23:829][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 63300 [2025.04.16-13.32.23:829][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.23:829][ 0]LogShaderCompilers: Display: Submitted 54 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:831][ 0]LogMaterial: Display: Missing cached shadermap for StokelyRailing_WoodenRail in PCD3D_SM5, Default, SM5 (DDC key hash: DD0E0A834D2D60B4C2AEFAA180823B68E9017E78), compiling. [2025.04.16-13.32.23:860][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:862][ 0]LogMaterial: Display: Missing cached shadermap for StokelyRailing_Concrete1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E40C70851F57CB0309139CABFAF66D4235F139E), compiling. [2025.04.16-13.32.23:893][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:896][ 0]LogMaterial: Display: Missing cached shadermap for M_SteelImpactRefraction in PCD3D_SM5, Default, SM5 (DDC key hash: FCE0C053209F1950B8A09A0E80522EF9D4A9C79D), compiling. [2025.04.16-13.32.23:946][ 0]LogShaderCompilers: Display: Submitted 168 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:948][ 0]LogMaterial: Display: Missing cached shadermap for M_Sentinel_02_Shoes in PCD3D_SM5, Default, SM5 (DDC key hash: B40A509929694A63F98DA00799967EC278243AC3), compiling. [2025.04.16-13.32.23:970][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:974][ 0]LogMaterial: Display: Missing cached shadermap for M_Sentinel_02_Pants in PCD3D_SM5, Default, SM5 (DDC key hash: 3506206471D4276C81BFF71016739B57D58C9001), compiling. [2025.04.16-13.32.23:996][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.32.23:997][ 0]LogMaterial: Display: Missing cached shadermap for M_Sentinel_02_Jacket in PCD3D_SM5, Default, SM5 (DDC key hash: E0223537F8EC1C52C1E3B1366AFD47CEA69BD9E9), compiling. [2025.04.16-13.32.24:020][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:022][ 0]LogMaterial: Display: Missing cached shadermap for M_Sentinel_02_Hands in PCD3D_SM5, Default, SM5 (DDC key hash: EF15482F5A36FC0A59E0D1EC9B7B2EF68A081A5B), compiling. [2025.04.16-13.32.24:044][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:045][ 0]LogMaterial: Display: Missing cached shadermap for M_Sentinel_02_Face in PCD3D_SM5, Default, SM5 (DDC key hash: 3C0BA37E3283FE2972258245CADF26E87A6BA7F2), compiling. [2025.04.16-13.32.24:068][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:070][ 0]LogMaterial: Display: Missing cached shadermap for M_Material_EyeShadow in PCD3D_SM5, Default, SM5 (DDC key hash: B2245926F9F1644D47C587CB6804662FBBD98A90), compiling. [2025.04.16-13.32.24:128][ 0]LogShaderCompilers: Display: Submitted 204 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:130][ 0]LogMaterial: Display: Missing cached shadermap for M_Fire_SubUV in PCD3D_SM5, Default, SM5 (DDC key hash: AFB0EE73F514FF8D2E929C6096B39779E032B1E7), compiling. [2025.04.16-13.32.24:141][ 0]LogShaderCompilers: Display: Submitted 40 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:147][ 0]LogMaterial: Display: Missing cached shadermap for MI_Sandstone_Azul in PCD3D_SM5, Default, SM5 (DDC key hash: 9F1C802F2E0FDA2DC2AE1E87ED62E774F317ECDE), compiling. [2025.04.16-13.32.24:184][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:185][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 64460 [2025.04.16-13.32.24:185][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.24:185][ 0]LogMaterial: Display: Missing cached shadermap for M_Flooring_Panels1_2mx2m in PCD3D_SM5, Default, SM5 (DDC key hash: 1DA3970535D35E6F528D6FE1A28681F80EEE032D), compiling. [2025.04.16-13.32.24:197][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:199][ 0]LogMaterial: Display: Missing cached shadermap for M_Flooring_Panels1_4mx4m in PCD3D_SM5, Default, SM5 (DDC key hash: 39E66C07E75C61D7ED1AC23B75D555D4F460A35A), compiling. [2025.04.16-13.32.24:222][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:226][ 0]LogMaterial: Display: Missing cached shadermap for MI_Scaffolding in PCD3D_SM5, Default, SM5 (DDC key hash: 4A5044D922D7875B8606056BFA9FA4B12A023C40), compiling. [2025.04.16-13.32.24:279][ 0]LogShaderCompilers: Display: Submitted 177 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:280][ 0]LogMaterial: Display: Missing cached shadermap for ruins_3_low in PCD3D_SM5, Default, SM5 (DDC key hash: 80C01517D14E1AC6D4B3AA526A55018E7FF8F3DF), compiling. [2025.04.16-13.32.24:292][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:299][ 0]LogMaterial: Display: Missing cached shadermap for MI_Grid_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 99CCA0DFB36EB53C4B520AB92F6734F16CDFBD3E), compiling. [2025.04.16-13.32.24:336][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:339][ 0]LogMaterial: Display: Missing cached shadermap for M_Vertex_Blocks_Conc_A in PCD3D_SM5, Default, SM5 (DDC key hash: BB42E53035994653E871217E7C1ECE4DFB2A9466), compiling. [2025.04.16-13.32.24:358][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:360][ 0]LogMaterial: Display: Missing cached shadermap for Conc_Situ1b_Tiling in PCD3D_SM5, Default, SM5 (DDC key hash: DDAA76C31D899A2A9F8F0771BA4CEBB4A3DBAC9C), compiling. [2025.04.16-13.32.24:411][ 0]LogShaderCompilers: Display: Submitted 183 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:413][ 0]LogMaterial: Display: Missing cached shadermap for BasicFlag_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 7CACB41F759748BE8A2945FB8AE9D6925ECC77E0), compiling. [2025.04.16-13.32.24:474][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 65147 [2025.04.16-13.32.24:474][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.24:474][ 0]LogShaderCompilers: Display: Submitted 201 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:476][ 0]LogMaterial: Display: Missing cached shadermap for M_StairStep_001 in PCD3D_SM5, Default, SM5 (DDC key hash: 08D4AF401AAB5FD9C9E2C2262195CFAB3D448369), compiling. [2025.04.16-13.32.24:499][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:502][ 0]LogMaterial: Display: Missing cached shadermap for Alien_Vine_Plant_1_Branches_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: AC31C920F17BEE98030A52C77E63539A1A79F626), compiling. [2025.04.16-13.32.24:537][ 0]LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:539][ 0]LogMaterial: Display: Missing cached shadermap for M_Aspen_Tree_Bark in PCD3D_SM5, Default, SM5 (DDC key hash: 935DA182C03EA2A75ECB5ACBDBA66B826641260C), compiling. [2025.04.16-13.32.24:560][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:566][ 0]LogMaterial: Display: Missing cached shadermap for Conc_Wall_Tiling in PCD3D_SM5, Default, SM5 (DDC key hash: 4009381AA9B310F7E1EAEE70356718E5A7065641), compiling. [2025.04.16-13.32.24:622][ 0]LogMaterial: Display: Missing cached shadermap for Conc_SlatWainscoting_Tiling in PCD3D_SM5, Default, SM5 (DDC key hash: 4C68501243AF7FE42120041D3FF0C6DFB7F8A940), compiling. [2025.04.16-13.32.24:673][ 0]LogShaderCompilers: Display: Submitted 183 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:675][ 0]LogMaterial: Display: Missing cached shadermap for M_TimeCube in PCD3D_SM5, Default, SM5 (DDC key hash: CD5AA29EE922B25E3B871213C0598328612CA82D), compiling. [2025.04.16-13.32.24:682][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.32.24:725][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Valkyrie2... [2025.04.16-13.32.25:835][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 65821 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 65811 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 65801 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 65791 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 65781 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 65771 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 65761 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 65751 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 65741 [2025.04.16-13.32.25:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.25:886][ 0]LogSkeletalMesh: Section 0: Material=0, 88936 triangles [2025.04.16-13.32.26:011][ 0]LogSkeletalMesh: Built Skeletal Mesh [1.29s] /Game/Weapons/Valkyrie/SK_Valkyrie2.SK_Valkyrie2 [2025.04.16-13.32.26:049][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_ScoutRifle... [2025.04.16-13.32.27:098][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 65731 [2025.04.16-13.32.27:098][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.27:098][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 65721 [2025.04.16-13.32.27:098][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.27:141][ 0]LogSkeletalMesh: Section 0: Material=0, 75622 triangles [2025.04.16-13.32.27:250][ 0]LogSkeletalMesh: Built Skeletal Mesh [1.20s] /Game/Weapons/ScoutRifle/SK_ScoutRifle.SK_ScoutRifle [2025.04.16-13.32.27:255][ 0]LogStaticMesh: Building static mesh TimeCube_FBX... [2025.04.16-13.32.27:269][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Weapons/Grenades/TimeCube/TimeCube_FBX.TimeCube_FBX [2025.04.16-13.32.27:286][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 734 triangles, Range [-0.5, 0.5], TimeCube_FBX [2025.04.16-13.32.27:286][ 0]LogStaticMesh: Building static mesh JungleStairs_Broken3... [2025.04.16-13.32.27:404][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 65711 [2025.04.16-13.32.27:404][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.27:404][ 0]LogStaticMesh: Built static mesh [0.12s] /Game/ParagonProps/Monolith/Ruins/Meshes/JungleStairs_Broken3.JungleStairs_Broken3 [2025.04.16-13.32.27:420][ 0]LogStaticMesh: Building static mesh JungleStairs_Broken2... [2025.04.16-13.32.27:571][ 0]LogStaticMesh: Built static mesh [0.15s] /Game/ParagonProps/Monolith/Ruins/Meshes/JungleStairs_Broken2.JungleStairs_Broken2 [2025.04.16-13.32.27:578][ 0]LogStaticMesh: Building static mesh SM_MERGED_Cover_2x2x1_Flat_2... [2025.04.16-13.32.27:602][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Merged/SM_MERGED_Cover_2x2x1_Flat_2.SM_MERGED_Cover_2x2x1_Flat_2 [2025.04.16-13.32.27:603][ 0]LogStaticMesh: Building static mesh Tarped_Crate_LOD0_vhtibbe... [2025.04.16-13.32.27:804][ 0]LogStaticMesh: Built static mesh [0.20s] /Game/Megascans/3D_Assets/Tarped_Crate_vhtibbe/Tarped_Crate_LOD0_vhtibbe.Tarped_Crate_LOD0_vhtibbe [2025.04.16-13.32.27:836][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 51x64x25 distance field, 2606 triangles, Range [-0.1, 0.7], JungleStairs_Broken3 [2025.04.16-13.32.27:836][ 0]LogStaticMesh: Building static mesh SM_TreeBranch04... [2025.04.16-13.32.27:852][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Foliage/Trees/SM_TreeBranch04.SM_TreeBranch04 [2025.04.16-13.32.27:855][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x10x11 distance field, 19688 triangles, Range [-0.4, 0.6], Tarped_Crate_LOD0_vhtibbe [2025.04.16-13.32.27:855][ 0]LogStaticMesh: Building static mesh SM_Aspen_Tree_02_Azul... [2025.04.16-13.32.27:919][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 25x8x26 distance field, 622 triangles, Range [-0.0, 1.0], SM_TreeBranch04 [2025.04.16-13.32.27:919][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/Foliage/Trees/SM_Aspen_Tree_02_Azul.SM_Aspen_Tree_02_Azul [2025.04.16-13.32.27:924][ 0]LogStaticMesh: Building static mesh SM_Trees_22... [2025.04.16-13.32.28:196][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 65701 [2025.04.16-13.32.28:196][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.28:747][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 54x64x25 distance field, 2094 triangles, Range [-0.1, 0.8], JungleStairs_Broken2 [2025.04.16-13.32.28:748][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 65691 [2025.04.16-13.32.28:748][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.28:748][ 0]LogStaticMesh: Built static mesh [0.82s] /Game/Foliage/Trees/LowPolyTrees/Meshes/Trees/SM_Trees_22.SM_Trees_22 [2025.04.16-13.32.28:762][ 0]LogStaticMesh: Building static mesh Aset_wood_tree_L_L_LOD0... [2025.04.16-13.32.29:375][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 4392 triangles, Range [-0.1, 1.0], SM_Aspen_Tree_02_Azul [2025.04.16-13.32.29:375][ 0]LogStaticMesh: Built static mesh [0.61s] /Game/Foliage/Trees/Aset_wood_tree_L_L_LOD0.Aset_wood_tree_L_L_LOD0 [2025.04.16-13.32.29:441][ 0]LogStaticMesh: Building static mesh Alien_Vine_Plant_1... [2025.04.16-13.32.29:453][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Foliage/Trees/Alien/Alien_Vine_Plant_1.Alien_Vine_Plant_1 [2025.04.16-13.32.29:459][ 0]LogStaticMesh: Building static mesh SM_UrbanConcreteStep_001c... [2025.04.16-13.32.29:462][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/Stairs/Meshes/SM_UrbanConcreteStep_001c.SM_UrbanConcreteStep_001c [2025.04.16-13.32.29:463][ 0]LogStaticMesh: Building static mesh SM_UrbanConcreteStep_001b... [2025.04.16-13.32.29:466][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/Stairs/Meshes/SM_UrbanConcreteStep_001b.SM_UrbanConcreteStep_001b [2025.04.16-13.32.29:467][ 0]LogStaticMesh: Building static mesh SM_UrbanConcreteStep_001a... [2025.04.16-13.32.29:470][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/Stairs/Meshes/SM_UrbanConcreteStep_001a.SM_UrbanConcreteStep_001a [2025.04.16-13.32.29:473][ 0]LogSkeletalMesh: Building Skeletal Mesh Sunshade1... [2025.04.16-13.32.29:477][ 0]LogSkeletalMesh: Section 0: Material=0, 212 triangles [2025.04.16-13.32.29:478][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/Environment/Flags/ClothingFlags/Sunshade1.Sunshade1 [2025.04.16-13.32.29:479][ 0]LogStaticMesh: Building static mesh BlocksFlat_25x5x5... [2025.04.16-13.32.29:501][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/Blocks/BlocksFlat_25x5x5.BlocksFlat_25x5x5 [2025.04.16-13.32.29:502][ 0]LogStaticMesh: Building static mesh BlocksFlat_211... [2025.04.16-13.32.29:524][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/Blocks/BlocksFlat_211.BlocksFlat_211 [2025.04.16-13.32.29:526][ 0]LogStaticMesh: Building static mesh BlocksFlat551_Vertex... [2025.04.16-13.32.29:533][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/Blocks/BlocksFlat551_Vertex.BlocksFlat551_Vertex [2025.04.16-13.32.29:535][ 0]LogStaticMesh: Building static mesh SM_Switch_3... [2025.04.16-13.32.29:548][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/ArtPacks/ModularSciFi_B/StaticMeshes/SM_Switch_3.SM_Switch_3 [2025.04.16-13.32.29:551][ 0]LogStaticMesh: Building static mesh SM_Panel_2_Merged... [2025.04.16-13.32.29:582][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Environment/ArtPacks/ModularSciFi_B/StaticMeshes/SM_Panel_2_Merged.SM_Panel_2_Merged [2025.04.16-13.32.29:589][ 0]LogStaticMesh: Building static mesh SM_Box_2... [2025.04.16-13.32.29:600][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/ArtPacks/ModularSciFi_B/StaticMeshes/SM_Box_2.SM_Box_2 [2025.04.16-13.32.29:602][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 65681 [2025.04.16-13.32.29:602][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.29:602][ 0]LogStaticMesh: Building static mesh SM_TableBench... [2025.04.16-13.32.29:608][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/ArtPacks/FantasyDungeon/Meshes/SM_TableBench.SM_TableBench [2025.04.16-13.32.29:609][ 0]LogStaticMesh: Building static mesh SM_StatueStone04... [2025.04.16-13.32.29:612][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/FantasyDungeon/Meshes/SM_StatueStone04.SM_StatueStone04 [2025.04.16-13.32.29:613][ 0]LogStaticMesh: Building static mesh SM_StatueStone02... [2025.04.16-13.32.29:631][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/FantasyDungeon/Meshes/SM_StatueStone02.SM_StatueStone02 [2025.04.16-13.32.29:633][ 0]LogStaticMesh: Building static mesh SM_StatueStone01... [2025.04.16-13.32.29:642][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/ArtPacks/FantasyDungeon/Meshes/SM_StatueStone01.SM_StatueStone01 [2025.04.16-13.32.29:644][ 0]LogStaticMesh: Building static mesh ruins_3_low_ruins_3_low... [2025.04.16-13.32.30:611][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 65671 [2025.04.16-13.32.30:611][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.30:611][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 65661 [2025.04.16-13.32.30:611][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.30:611][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 65651 [2025.04.16-13.32.30:611][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.30:611][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 64x64x64 distance field, 6704 triangles, Range [-0.1, 1.0], SM_Trees_22 [2025.04.16-13.32.30:611][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 65641 [2025.04.16-13.32.30:611][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.30:611][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 34x50x11 distance field, 260 triangles, Range [-0.1, 0.5], SM_StatueStone01 [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 26x50x14 distance field, 686 triangles, Range [-0.1, 0.5], SM_StatueStone02 [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 20x12x8 distance field, 130 triangles, Range [-0.1, 0.5], SM_StatueStone04 [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 40x14x12 distance field, 112 triangles, Range [-0.0, 0.4], SM_TableBench [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1052 triangles, Range [-0.4, 0.6], SM_Box_2 [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x11x60 distance field, 3200 triangles, Range [-0.0, 0.4], SM_Panel_2_Merged [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Discarded distance field for SM_Switch_3 as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 906 triangles, Range [-0.3, 0.7], SM_Switch_3 [2025.04.16-13.32.31:758][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 65631 [2025.04.16-13.32.31:758][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.31:758][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 65621 [2025.04.16-13.32.31:758][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 64x64x20 distance field, 344 triangles, Range [-0.1, 0.5], BlocksFlat551_Vertex [2025.04.16-13.32.31:758][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 15x30x15 distance field, 199 triangles, Range [-0.3, 0.4], BlocksFlat_211 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 65611 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 64x64x64 distance field, 190 triangles, Range [-0.1, 0.4], BlocksFlat_25x5x5 [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Discarded distance field for SM_UrbanConcreteStep_001a as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 48 triangles, Range [-0.2, 0.3], SM_UrbanConcreteStep_001a [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Discarded distance field for SM_UrbanConcreteStep_001b as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 48 triangles, Range [-0.2, 0.3], SM_UrbanConcreteStep_001b [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Discarded distance field for SM_UrbanConcreteStep_001c as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x8x8 distance field, 48 triangles, Range [-0.2, 0.3], SM_UrbanConcreteStep_001c [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 57x60x49 distance field, 3180 triangles, Range [-0.1, 1.0], Alien_Vine_Plant_1 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 65601 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 65591 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 65581 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.33:388][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 33x41x64 distance field, 29734 triangles, Range [-0.0, 1.0], Aset_wood_tree_L_L_LOD0 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 65571 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 65561 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 65551 [2025.04.16-13.32.33:388][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 65541 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 65531 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 65521 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 65511 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 65501 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 65491 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 65481 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 65471 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 65461 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 65451 [2025.04.16-13.32.34:844][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:313][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 65441 [2025.04.16-13.32.36:313][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:313][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 65431 [2025.04.16-13.32.36:313][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:313][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 65421 [2025.04.16-13.32.36:313][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:313][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 65411 [2025.04.16-13.32.36:314][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:314][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 65401 [2025.04.16-13.32.36:314][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:314][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 65391 [2025.04.16-13.32.36:314][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:351][ 0]LogStaticMesh: Built static mesh [6.71s] /Game/Environment/ArtPacks/Egypt_Ruins_Environment/Meshes/ruins_3_low_ruins_3_low.ruins_3_low_ruins_3_low [2025.04.16-13.32.36:412][ 0]LogStaticMesh: Building static mesh rock09_LOD4... [2025.04.16-13.32.36:559][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 42x12x14 distance field, 29996 triangles, Range [-0.1, 0.5], ruins_3_low_ruins_3_low [2025.04.16-13.32.36:559][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 65381 [2025.04.16-13.32.36:559][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:559][ 0]LogStaticMesh: Built static mesh [0.15s] /Game/Environment/ArtPacks/CrackedRocks/rock09_LOD4.rock09_LOD4 [2025.04.16-13.32.36:561][ 0]LogStaticMesh: Building static mesh rock09-05k... [2025.04.16-13.32.36:849][ 0]LogStaticMesh: Built static mesh [0.29s] /Game/Environment/ArtPacks/CrackedRocks/rock09-05k.rock09-05k [2025.04.16-13.32.36:859][ 0]LogStaticMesh: Building static mesh rock02_LP... [2025.04.16-13.32.36:982][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 65371 [2025.04.16-13.32.36:982][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.36:982][ 0]LogStaticMesh: Built static mesh [0.12s] /Game/Environment/ArtPacks/CrackedRocks/rock02_LP.rock02_LP [2025.04.16-13.32.36:984][ 0]LogStaticMesh: Building static mesh SM_Scaf_Wall_Middle_Top_Corner2... [2025.04.16-13.32.37:062][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 65361 [2025.04.16-13.32.37:062][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.37:062][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 65351 [2025.04.16-13.32.37:062][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.37:062][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 65341 [2025.04.16-13.32.37:062][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.37:062][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Structure/Buildings/Scaffolding/SM_Scaf_Wall_Middle_Top_Corner2.SM_Scaf_Wall_Middle_Top_Corner2 [2025.04.16-13.32.37:068][ 0]LogStaticMesh: Building static mesh SM_Scaf_Wall_Middle_Top2... [2025.04.16-13.32.37:111][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Structure/Buildings/Scaffolding/SM_Scaf_Wall_Middle_Top2.SM_Scaf_Wall_Middle_Top2 [2025.04.16-13.32.37:113][ 0]LogStaticMesh: Building static mesh SM_MO_Planter_01_v3_Dirt... [2025.04.16-13.32.37:114][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/Brutalist_Interior/Meshes/Props_Other/Planters/SM_MO_Planter_01_v3_Dirt.SM_MO_Planter_01_v3_Dirt [2025.04.16-13.32.37:115][ 0]LogStaticMesh: Building static mesh SM_MO_Planter_01_v3... [2025.04.16-13.32.37:116][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/Brutalist_Interior/Meshes/Props_Other/Planters/SM_MO_Planter_01_v3.SM_MO_Planter_01_v3 [2025.04.16-13.32.37:117][ 0]LogStaticMesh: Building static mesh SM_MO_Column_03_v1... [2025.04.16-13.32.37:118][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/Brutalist_Interior/Meshes/Modular_Interior_Pieces/SM_MO_Column_03_v1.SM_MO_Column_03_v1 [2025.04.16-13.32.37:119][ 0]LogStaticMesh: Building static mesh SM_Cup01... [2025.04.16-13.32.37:122][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/ArcticStation/Meshes/Interior/SM_Cup01.SM_Cup01 [2025.04.16-13.32.37:124][ 0]LogStaticMesh: Building static mesh SM_Flooring_Panels1_4mx4mB... [2025.04.16-13.32.37:198][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x30x15 distance field, 1408 triangles, Range [-0.0, 1.0], SM_Scaf_Wall_Middle_Top_Corner2 [2025.04.16-13.32.37:198][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 362 triangles, Range [-0.4, 0.7], SM_Cup01 [2025.04.16-13.32.37:198][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/Environment/ArtPacks/ArchitecturalInteriorAssets/Meshes/SM_Flooring_Panels1_4mx4mB.SM_Flooring_Panels1_4mx4mB [2025.04.16-13.32.37:201][ 0]LogStaticMesh: Building static mesh SM_Flooring_Panels1_2mx2m... [2025.04.16-13.32.37:222][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/ArchitecturalInteriorAssets/Meshes/SM_Flooring_Panels1_2mx2m.SM_Flooring_Panels1_2mx2m [2025.04.16-13.32.37:225][ 0]LogStaticMesh: Building static mesh SM_monument_008... [2025.04.16-13.32.37:372][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 27x27x64 distance field, 120 triangles, Range [-0.2, 0.4], SM_MO_Column_03_v1 [2025.04.16-13.32.37:372][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x29x8 distance field, 332 triangles, Range [-0.1, 0.5], SM_Flooring_Panels1_2mx2m [2025.04.16-13.32.38:106][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 65331 [2025.04.16-13.32.38:107][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.38:107][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 60x59x17 distance field, 1180 triangles, Range [-0.3, 0.5], SM_Flooring_Panels1_4mx4mB [2025.04.16-13.32.38:107][ 0]LogMeshUtilities: Discarded distance field for SM_MO_Planter_01_v3 as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.32.38:107][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 11x22x10 distance field, 40 triangles, Range [-0.3, 0.4], SM_MO_Planter_01_v3 [2025.04.16-13.32.38:107][ 0]LogMeshUtilities: Discarded distance field for SM_MO_Planter_01_v3_Dirt as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.32.38:107][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x19x8 distance field, 48 triangles, Range [-0.2, 0.7], SM_MO_Planter_01_v3_Dirt [2025.04.16-13.32.38:107][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 30x8x15 distance field, 592 triangles, Range [-0.0, 0.7], SM_Scaf_Wall_Middle_Top2 [2025.04.16-13.32.38:107][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 65321 [2025.04.16-13.32.38:107][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.38:107][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 65311 [2025.04.16-13.32.38:107][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.38:107][ 0]LogStaticMesh: Built static mesh [0.88s] /Game/Environment/ArtPacks/AncientEgypt_Monuments/Meshes/Monuments/SM_monument_008.SM_monument_008 [2025.04.16-13.32.38:215][ 0]LogStaticMesh: Building static mesh SM_monument_007... [2025.04.16-13.32.38:537][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 65301 [2025.04.16-13.32.38:537][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.39:585][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 46744 triangles, Range [-0.1, 0.7], SM_monument_008 [2025.04.16-13.32.39:585][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 65291 [2025.04.16-13.32.39:585][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.40:030][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 65281 [2025.04.16-13.32.40:030][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.40:030][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 65271 [2025.04.16-13.32.40:030][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.40:030][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 65261 [2025.04.16-13.32.40:030][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.40:030][ 0]LogStaticMesh: Built static mesh [1.81s] /Game/Environment/ArtPacks/AncientEgypt_Monuments/Meshes/Monuments/SM_monument_007.SM_monument_007 [2025.04.16-13.32.40:234][ 0]LogStaticMesh: Building static mesh SM_monument_006... [2025.04.16-13.32.40:678][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 65251 [2025.04.16-13.32.40:678][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.41:554][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 65241 [2025.04.16-13.32.41:554][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.41:554][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 64x64x64 distance field, 87850 triangles, Range [-0.1, 0.6], SM_monument_007 [2025.04.16-13.32.41:554][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 65231 [2025.04.16-13.32.41:554][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.41:554][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 65221 [2025.04.16-13.32.41:554][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.41:554][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 65211 [2025.04.16-13.32.41:554][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.41:554][ 0]LogStaticMesh: Built static mesh [1.32s] /Game/Environment/ArtPacks/AncientEgypt_Monuments/Meshes/Monuments/SM_monument_006.SM_monument_006 [2025.04.16-13.32.41:796][ 0]LogStaticMesh: Building static mesh SM_monument_004... [2025.04.16-13.32.42:892][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 65201 [2025.04.16-13.32.42:892][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.42:892][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 115534 triangles, Range [-0.0, 0.7], SM_monument_006 [2025.04.16-13.32.42:892][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 65191 [2025.04.16-13.32.42:892][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.42:892][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 65181 [2025.04.16-13.32.42:892][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.43:424][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 65171 [2025.04.16-13.32.43:424][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.43:424][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 65161 [2025.04.16-13.32.43:424][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.43:424][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 65151 [2025.04.16-13.32.43:424][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.43:424][ 0]LogStaticMesh: Built static mesh [1.63s] /Game/Environment/ArtPacks/AncientEgypt_Monuments/Meshes/Monuments/SM_monument_004.SM_monument_004 [2025.04.16-13.32.43:459][ 0]LogStaticMesh: Building static mesh SM_monument_003... [2025.04.16-13.32.44:181][ 0]LogStaticMesh: Built static mesh [0.72s] /Game/Environment/ArtPacks/AncientEgypt_Monuments/Meshes/Monuments/SM_monument_003.SM_monument_003 [2025.04.16-13.32.44:262][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 18182 triangles, Range [-0.1, 0.7], SM_monument_004 [2025.04.16-13.32.44:262][ 0]LogStaticMesh: Building static mesh SM_clay_house_009... [2025.04.16-13.32.44:711][ 0]LogStaticMesh: Built static mesh [0.45s] /Game/Environment/ArtPacks/AncientEgypt_ClayHouses/Meshes/Clay_Houses/SM_clay_house_009.SM_clay_house_009 [2025.04.16-13.32.44:770][ 0]LogStaticMesh: Building static mesh SM_clay_house_008... [2025.04.16-13.32.45:190][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 64x64x64 distance field, 38260 triangles, Range [-0.0, 0.5], SM_monument_003 [2025.04.16-13.32.45:190][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 65141 [2025.04.16-13.32.45:190][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.45:190][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 65131 [2025.04.16-13.32.45:190][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.45:645][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 65121 [2025.04.16-13.32.45:645][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.45:645][ 0]LogStaticMesh: Built static mesh [0.87s] /Game/Environment/ArtPacks/AncientEgypt_ClayHouses/Meshes/Clay_Houses/SM_clay_house_008.SM_clay_house_008 [2025.04.16-13.32.45:756][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 65111 [2025.04.16-13.32.45:756][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.45:756][ 0]LogStaticMesh: Building static mesh SM_clay_house_007... [2025.04.16-13.32.46:221][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 65101 [2025.04.16-13.32.46:221][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.46:221][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 30810 triangles, Range [-0.1, 0.7], SM_clay_house_009 [2025.04.16-13.32.46:430][ 0]LogStaticMesh: Built static mesh [0.67s] /Game/Environment/ArtPacks/AncientEgypt_ClayHouses/Meshes/Clay_Houses/SM_clay_house_007.SM_clay_house_007 [2025.04.16-13.32.46:536][ 0]LogStaticMesh: Building static mesh SM_clay_house_006... [2025.04.16-13.32.47:012][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 65091 [2025.04.16-13.32.47:012][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.47:012][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 65081 [2025.04.16-13.32.47:012][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.47:012][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 64x64x64 distance field, 56108 triangles, Range [-0.1, 0.5], SM_clay_house_008 [2025.04.16-13.32.47:012][ 0]LogStaticMesh: Built static mesh [0.47s] /Game/Environment/ArtPacks/AncientEgypt_ClayHouses/Meshes/Clay_Houses/SM_clay_house_006.SM_clay_house_006 [2025.04.16-13.32.47:744][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.32.47:744][ 0]LogStaticMesh: Building static mesh StokelyRailingCenterA... [2025.04.16-13.32.47:750][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Blueprints/Environment_BPs/InstancedMesh_Railings/Railings/Stokely/StokelyRailingCenterA.StokelyRailingCenterA [2025.04.16-13.32.47:752][ 0]LogStaticMesh: Building static mesh VertexPlane_18k... [2025.04.16-13.32.47:865][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 65071 [2025.04.16-13.32.47:865][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.47:865][ 0]LogStaticMesh: Built static mesh [0.11s] /Game/Assets/Meshes/Water/VertexPlane_18k.VertexPlane_18k [2025.04.16-13.32.47:896][ 0]LogStaticMesh: Building static mesh SM_VertexPlane_3k... [2025.04.16-13.32.47:907][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/Water/SM_VertexPlane_3k.SM_VertexPlane_3k [2025.04.16-13.32.47:912][ 0]LogStaticMesh: Building static mesh SM_VertexPlane_28k... [2025.04.16-13.32.48:125][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 65061 [2025.04.16-13.32.48:125][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.48:125][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 52462 triangles, Range [-0.1, 0.9], SM_clay_house_007 [2025.04.16-13.32.48:125][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 3200 triangles, Range [1.0, 1.0], SM_VertexPlane_3k [2025.04.16-13.32.48:125][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 64x64x24 distance field, 18432 triangles, Range [1.0, 1.0], VertexPlane_18k [2025.04.16-13.32.48:125][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 30x8x16 distance field, 24 triangles, Range [-0.0, 0.4], StokelyRailingCenterA [2025.04.16-13.32.48:125][ 0]LogStaticMesh: Built static mesh [0.21s] /Game/Assets/Meshes/Water/SM_VertexPlane_28k.SM_VertexPlane_28k [2025.04.16-13.32.48:178][ 0]LogStaticMesh: Building static mesh SM_Statue_King_A... [2025.04.16-13.32.48:492][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 65051 [2025.04.16-13.32.48:492][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.48:492][ 0]LogStaticMesh: Built static mesh [0.31s] /Game/Assets/Meshes/Statues/SM_Statue_King_A.SM_Statue_King_A [2025.04.16-13.32.48:521][ 0]LogStaticMesh: Building static mesh Workbench... [2025.04.16-13.32.48:571][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/Assets/Meshes/ScifiProps/Workbench.Workbench [2025.04.16-13.32.48:578][ 0]LogStaticMesh: Building static mesh Ruin_7... [2025.04.16-13.32.49:056][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 65041 [2025.04.16-13.32.49:056][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.49:056][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 65031 [2025.04.16-13.32.49:056][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.49:056][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 65021 [2025.04.16-13.32.49:056][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.49:056][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 65011 [2025.04.16-13.32.49:056][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.50:455][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 33354 triangles, Range [-0.1, 0.8], SM_clay_house_006 [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 65001 [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 64991 [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.50:455][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 58x13x27 distance field, 3595 triangles, Range [-0.1, 0.4], Workbench [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 64981 [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.50:455][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 20x26x33 distance field, 17306 triangles, Range [-0.3, 1.0], SM_Statue_King_A [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 64971 [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 64961 [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.50:455][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x64x64 distance field, 28356 triangles, Range [-0.0, 1.0], SM_VertexPlane_28k [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64951 [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 64941 [2025.04.16-13.32.50:455][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.50:923][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 64931 [2025.04.16-13.32.50:923][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.50:923][ 0]LogStaticMesh: Built static mesh [2.34s] /Game/Assets/Meshes/Ruins/Ruin_7.Ruin_7 [2025.04.16-13.32.50:940][ 0]LogStaticMesh: Building static mesh Rock_4_4K_MS... [2025.04.16-13.32.51:529][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 64921 [2025.04.16-13.32.51:529][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.51:529][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 64911 [2025.04.16-13.32.51:529][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.51:536][ 0]LogStaticMesh: Built static mesh [0.60s] /Game/Assets/Meshes/Rocks/Knight_Rocks_Pack/Rock_4/4K/Rock_4_4K_MS.Rock_4_4K_MS [2025.04.16-13.32.51:548][ 0]LogStaticMesh: Building static mesh Rock_2_2_2_4K_MS... [2025.04.16-13.32.52:168][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 64901 [2025.04.16-13.32.52:168][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.52:168][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 8848 triangles, Range [-0.1, 0.6], Ruin_7 [2025.04.16-13.32.52:168][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 64891 [2025.04.16-13.32.52:168][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.52:168][ 0]LogStaticMesh: Built static mesh [0.62s] /Game/Assets/Meshes/Rocks/Knight_Rocks_Pack/Rock_2_2_2/4K/Rock_2_2_2_4K_MS.Rock_2_2_2_4K_MS [2025.04.16-13.32.52:177][ 0]LogStaticMesh: Building static mesh Rock_2_1_1_4K_MS... [2025.04.16-13.32.52:775][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x52x64 distance field, 4983 triangles, Range [-0.1, 0.8], Rock_4_4K_MS [2025.04.16-13.32.52:783][ 0]LogStaticMesh: Built static mesh [0.61s] /Game/Assets/Meshes/Rocks/Knight_Rocks_Pack/Rock_2_1_1/4K/Rock_2_1_1_4K_MS.Rock_2_1_1_4K_MS [2025.04.16-13.32.52:795][ 0]LogStaticMesh: Building static mesh Rock_2_1_1_2K_MS... [2025.04.16-13.32.53:392][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 64881 [2025.04.16-13.32.53:392][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.53:392][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 64871 [2025.04.16-13.32.53:392][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.53:392][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 58x38x64 distance field, 4804 triangles, Range [-0.3, 0.8], Rock_2_2_2_4K_MS [2025.04.16-13.32.53:392][ 0]LogStaticMesh: Built static mesh [0.60s] /Game/Assets/Meshes/Rocks/Knight_Rocks_Pack/Rock_2_1_1/2K/Rock_2_1_1_2K_MS.Rock_2_1_1_2K_MS [2025.04.16-13.32.53:404][ 0]LogStaticMesh: Building static mesh Knight_2_2_4K_MS... [2025.04.16-13.32.53:440][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Meshes/Rocks/Knight_Rocks_Pack/Knight_2_2/4K/Knight_2_2_4K_MS.Knight_2_2_4K_MS [2025.04.16-13.32.53:446][ 0]LogStaticMesh: Building static mesh SM_StoneGazebo_Water... [2025.04.16-13.32.53:778][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 64861 [2025.04.16-13.32.53:778][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 64851 [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 64841 [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.54:814][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 64x42x64 distance field, 4991 triangles, Range [-0.2, 0.7], Rock_2_1_1_4K_MS [2025.04.16-13.32.54:814][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 24x39x45 distance field, 2911 triangles, Range [-0.2, 1.0], Knight_2_2_4K_MS [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 64831 [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64821 [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 64811 [2025.04.16-13.32.54:814][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.54:990][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x42x64 distance field, 4991 triangles, Range [-0.2, 0.7], Rock_2_1_1_2K_MS [2025.04.16-13.32.54:990][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 64801 [2025.04.16-13.32.54:990][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.54:990][ 0]LogStaticMesh: Built static mesh [1.54s] /Game/Assets/Meshes/Pergolas/SM_StoneGazebo_Water.SM_StoneGazebo_Water [2025.04.16-13.32.55:153][ 0]LogStaticMesh: Building static mesh SM_StoneGazebo... [2025.04.16-13.32.57:157][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 64791 [2025.04.16-13.32.57:157][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.57:157][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x64x64 distance field, 60277 triangles, Range [-0.0, 0.4], SM_StoneGazebo_Water [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 64781 [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 64771 [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 64761 [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 64751 [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 64741 [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 64731 [2025.04.16-13.32.57:158][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.57:160][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 64721 [2025.04.16-13.32.57:160][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 64711 [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 64701 [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 64691 [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 64681 [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 64671 [2025.04.16-13.32.58:820][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64661 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 64651 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64641 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 64631 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 64621 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 64611 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 64601 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 64591 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 64581 [2025.04.16-13.33.01:234][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:235][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 64571 [2025.04.16-13.33.01:235][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.01:235][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 64561 [2025.04.16-13.33.01:235][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 64551 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 64541 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 64531 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 64521 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 64511 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 64501 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64491 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 64481 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 64471 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64461 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 64451 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 64441 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 64431 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 64421 [2025.04.16-13.33.03:604][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.03:707][ 0]LogStaticMesh: Built static mesh [8.55s] /Game/Assets/Meshes/Pergolas/SM_StoneGazebo.SM_StoneGazebo [2025.04.16-13.33.03:844][ 0]LogStaticMesh: Building static mesh SM_Hanging_Lamp_02... [2025.04.16-13.33.03:907][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/Meshes/Lamps/SM_Hanging_Lamp_02.SM_Hanging_Lamp_02 [2025.04.16-13.33.03:918][ 0]LogStaticMesh: Building static mesh SM_Monument_C... [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 64411 [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:298][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 59943 triangles, Range [-0.1, 0.8], SM_StoneGazebo [2025.04.16-13.33.05:298][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x13 distance field, 6570 triangles, Range [-0.0, 0.5], SM_Hanging_Lamp_02 [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 64401 [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 64391 [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 64381 [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 64371 [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 64361 [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 64351 [2025.04.16-13.33.05:298][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:299][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 64341 [2025.04.16-13.33.05:299][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:303][ 0]LogStaticMesh: Built static mesh [1.39s] /Game/Assets/Meshes/Geometrics/SM_Monument_C.SM_Monument_C [2025.04.16-13.33.05:310][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_MDFlagTypeF... [2025.04.16-13.33.05:310][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/Assets/Meshes/DynamicFlags/Meshes/SK_MDFlagTypeF.SK_MDFlagTypeF [2025.04.16-13.33.05:311][ 0]LogStaticMesh: Building static mesh Cargobag... [2025.04.16-13.33.05:324][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/Crates/Cargobag.Cargobag [2025.04.16-13.33.05:327][ 0]LogStaticMesh: Building static mesh SM_Computer_02b... [2025.04.16-13.33.05:380][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 64331 [2025.04.16-13.33.05:380][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:380][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x40 distance field, 1000 triangles, Range [-0.2, 0.4], SM_Monument_C [2025.04.16-13.33.05:380][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x9x8 distance field, 1500 triangles, Range [-0.3, 0.4], Cargobag [2025.04.16-13.33.05:380][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/Assets/Dekogon_Eighties_VOL1/Meshes/SM_Computer_02b.SM_Computer_02b [2025.04.16-13.33.05:388][ 0]LogMaterial: Display: Missing cached shadermap for MI_Pillar_Rect in PCD3D_SM5, Default, SM5 (DDC key hash: AF0392A9F27C412BFA826E1781B2035601FF8582), compiling. [2025.04.16-13.33.05:420][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x9x8 distance field, 1249 triangles, Range [-0.2, 0.8], SM_Computer_02b [2025.04.16-13.33.05:420][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 64321 [2025.04.16-13.33.05:420][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:420][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.33.05:422][ 0]LogMaterial: Display: Missing cached shadermap for MI_sandstone_Azul_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5273AC4C04301301CEA64F5B51CB22A6DFA721A7), compiling. [2025.04.16-13.33.05:459][ 0]LogMaterial: Display: Missing cached shadermap for MI_LockPillarGold in PCD3D_SM5, Default, SM5 (DDC key hash: B7C478DC96BF04AA6C68C821ADD38CBFBD826418), compiling. [2025.04.16-13.33.05:467][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.33.05:470][ 0]LogMaterial: Display: Missing cached shadermap for MI_TunicWater_03_Auran_Waterfall in PCD3D_SM5, Default, SM5 (DDC key hash: 2F3E212783A6A1A46F17A84EBADF4B8D15F4C596), compiling. [2025.04.16-13.33.05:507][ 0]LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority [2025.04.16-13.33.05:509][ 0]LogMaterial: Display: Missing cached shadermap for MI_TunicWater_01_Kalin in PCD3D_SM5, Default, SM5 (DDC key hash: FE6B17FD7B052F99C6F877095919BAE0F754EA25), compiling. [2025.04.16-13.33.05:543][ 0]LogShaderCompilers: Display: Submitted 130 shader compile jobs with 'Low' priority [2025.04.16-13.33.05:546][ 0]LogMaterial: Display: Missing cached shadermap for MI_Vertex_Tile_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 0A813571DD2B57ACA1405C24C5DDBB0B8CDA5A43), compiling. [2025.04.16-13.33.05:586][ 0]LogMaterial: Display: Missing cached shadermap for MI_AzulSandstone_WA_3 in PCD3D_SM5, Default, SM5 (DDC key hash: FA5B9D9F152867B0429D0D8BBCB3998CE010962A), compiling. [2025.04.16-13.33.05:629][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.33.05:638][ 0]LogMaterial: Display: Missing cached shadermap for M_Arch_Blue in PCD3D_SM5, Default, SM5 (DDC key hash: 40D8754AD7B2E49C98DA4DBBC1F79B7387E76ABB), compiling. [2025.04.16-13.33.05:675][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.33.05:806][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 64944 [2025.04.16-13.33.05:806][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.05:806][ 0]LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG10000-1-1-1-1-1 wave MirandaGroupFire... [2025.04.16-13.33.05:806][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/Audio/Sounds/AI_BH/MirandaGroupFire.MirandaGroupFire will be modified from 40 to 40. [2025.04.16-13.33.05:817][ 0]LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 164864 while cooking SoundWave /Game/Audio/Sounds/AI_BH/MirandaGroupFire.MirandaGroupFire. [2025.04.16-13.33.06:900][ 0]LogTexture: Display: Building textures: T_WoodFloor_M2 (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTexture: Display: Building textures: TX_Statue_22a_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTexture: Display: Building textures: TX_Statue_22a_NRM (OODLE_BC5, 2048X2048) [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTexture: Display: Building textures: TX_Statue_22a_ALB (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTexture: Display: Building textures: T_mask_tile (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 64934 [2025.04.16-13.33.06:900][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.06:900][ 0]LogTexture: Display: Building textures: T_drop_normal (OODLE_BC5, 2048X2048) [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTexture: Display: Building textures: T_drop_mask (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.06:900][ 0]LogMaterial: Display: Missing cached shadermap for M_Crys in PCD3D_SM5, Default, SM5 (DDC key hash: C653DCC874AFE0AE0E8F5B6B3857642480ED59A6), compiling. [2025.04.16-13.33.06:916][ 0]LogShaderCompilers: Display: Submitted 53 shader compile jobs with 'Low' priority [2025.04.16-13.33.06:933][ 0]LogMaterial: Display: Missing cached shadermap for M_DemoWall in PCD3D_SM5, Default, SM5 (DDC key hash: 0D19C2AEFE24C9755D95958CC0594BC4F002D552), compiling. [2025.04.16-13.33.06:990][ 0]LogShaderCompilers: Display: Submitted 195 shader compile jobs with 'Low' priority [2025.04.16-13.33.08:970][ 0]LogTexture: Display: Building textures: Gatehouse_01_01_Normal (OODLE_BC5, 2048X1024) [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogTexture: Display: Building textures: Gatehouse_01_01_Diffuse (OODLE_AutoDXT, 2048X1024) [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogTexture: Display: Building textures: Gatehouse_01_02_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 65172 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 65162 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 65152 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.08:970][ 0]LogTexture: Display: Building textures: Gatehouse_01_02_Diffuse (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 65142 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 65132 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 65122 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 65112 [2025.04.16-13.33.08:970][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.08:970][ 0]LogMaterial: Display: Missing cached shadermap for Gatehouse_02 in PCD3D_SM5, Default, SM5 (DDC key hash: 1C319593EE6F22D0BA244D4EF8FC7F48C959A988), compiling. [2025.04.16-13.33.08:989][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.33.11:835][ 0]LogTexture: Display: Building textures: T_ACS18_BaseColor_B (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 65165 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Tati/AS_Tati_Sit_Listening.AS_Tati_Sit_Listening [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/Enemy_Constructor/Animations/Anim_CSC_Base1_FirePrepareAndReturn.Anim_CSC_Base1_FirePrepareAndReturn [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/AdventureGirl/Stand_talk_Anim.Stand_talk_Anim [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/AI/Enemy_Constructor/Animations/AS_ConstruktExploder_HitReact.AS_ConstruktExploder_HitReact [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Specials/AS_Astronautic_PalmStrike_Begin.AS_Astronautic_PalmStrike_Begin [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Specials/AS_Astronautic_PalmStrike_End.AS_Astronautic_PalmStrike_End [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Specials/AS_Astronautic_PalmStrike_Hold.AS_Astronautic_PalmStrike_Hold [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/AS_Skill08_Begin.AS_Skill08_Begin [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/AS_Skill08_Hold.AS_Skill08_Hold [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Witch/AS_Skill08_Release.AS_Skill08_Release [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/HeadAimOffset/ALS_N_Look_F_Sweep.ALS_N_Look_F_Sweep [2025.04.16-13.33.11:835][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/Locomotion/Landing/ALS_N_LandRoll_F.ALS_N_LandRoll_F [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 65155 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 65145 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:835][ 0]LogTexture: Display: Building textures: DirtyWoodElevatorBase_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTexture: Display: Building textures: DirtyWoodElevatorBase_N (OODLE_BC5, 2048X2048) [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 65135 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:835][ 0]LogTexture: Display: Building textures: DirtyWoodElevatorBase_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 65125 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:835][ 0]LogTexture: Display: Building textures: GrandfatherClock_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTexture: Display: Building textures: GrandfatherClock_Opacity (BGRA8, 2048X2048) [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 65115 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 65105 [2025.04.16-13.33.11:835][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:835][ 0]LogTexture: Display: Building textures: GrandfatherClock_N (OODLE_BC5, 2048X2048) [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTexture: Display: Building textures: GrandfatherClock_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:835][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogTexture: Display: Building textures: TX_Statue_16a_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 65095 [2025.04.16-13.33.11:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:836][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 65085 [2025.04.16-13.33.11:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:836][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 65075 [2025.04.16-13.33.11:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:836][ 0]LogTexture: Display: Building textures: TX_Statue_16a_NRM (OODLE_BC5, 2048X2048) [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogTexture: Display: Building textures: TX_Statue_16a_ALB (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogTexture: Display: Building textures: T_GasCanister_RMA (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogTexture: Display: Building textures: T_GasCanister_N (OODLE_BC5, 512X512) [2025.04.16-13.33.11:836][ 0]LogTexture: Display: Building textures: T_GasCanister_D (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.11:836][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 65065 [2025.04.16-13.33.11:836][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogTexture: Display: Building textures: T_Paper_BC (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.11:836][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:836][ 0]LogMaterial: Display: Missing cached shadermap for PaperMeshBend_M in PCD3D_SM5, Default, SM5 (DDC key hash: 1F48B0A99FA127661A6A084909223FCF71E30284), compiling. [2025.04.16-13.33.11:876][ 0]LogShaderCompilers: Display: Submitted 152 shader compile jobs with 'Low' priority [2025.04.16-13.33.11:962][ 0]LogTexture: Display: Building textures: T_Monument_C_Emis (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.11:962][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:962][ 0]LogTexture: Display: Building textures: T_Monument_C_BC2 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.11:962][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.11:962][ 0]LogMaterial: Display: Missing cached shadermap for M_RMA_MonumentExplode in PCD3D_SM5, Default, SM5 (DDC key hash: F4E3A3C1D8F98DDFB0AF17FA0F469215743E3B6E), compiling. [2025.04.16-13.33.11:984][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_space_debris_grid (OODLE_AutoDXT, 512X512) [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_Door_Arch_1m_PBR_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 65281 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_Door_Arch_1m_PBR_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 65271 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 65261 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_Door_Arch_1m_PBR_BaseColor (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 65251 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 65241 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_Railings01_NRM (OODLE_BC5, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 65231 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_Railings01_MSK (OODLE_DXT1, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 65221 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_White_DIFF (OODLE_AutoDXT, 512X512) [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_VeneerPine01_NRM (OODLE_BC5, 1024X1024) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_VeneerPine01_DIFF (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_Steel_Diff (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_MetalGalvanized_NRM (OODLE_BC5, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 65211 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 65201 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_MetalGalvanized_DIFF (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 65191 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 65181 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_MetalPaintedA2_NRM (OODLE_BC5, 1024X1024) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_MetalPaintedA2_DIF (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_CottonA_NORM (OODLE_BC5, 1024X1024) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_CottonA_DIFF (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: IsometricMahogany_N (OODLE_BC5, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 65171 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: IsometricMahogany_Alb (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 65161 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: DiamondPlankMahogany_SRDA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: T_Generic_Smoke_M (OODLE_AutoDXT, 512X512) [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 65151 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: Stairs_low_material_OcclusionRoughnessMetallic (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 65141 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 65131 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: Stairs_low_material_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 65121 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: Stairs_low_material_BaseColor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: Stairs_corner_low_material_OcclusionRoughnessMetallic (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 65111 [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:946][ 0]LogTexture: Display: Building textures: Stairs_corner_low_material_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.33.18:946][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 65101 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: Stairs_corner_low_material_BaseColor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 65091 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: Stone_02_low_material_OcclusionRoughnessMetallic (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 65081 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: Stone_02_low_material_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: Stone_02_low_material_BaseColor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: MedBottle_N_normals (OODLE_BC5, 4096X4096) [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: MedBottle_M (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: MedBottle_Diff (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: CardReader_N_normals (OODLE_BC5, 1024X1024) [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 65071 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: CardReader_M (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 65061 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 65051 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 65041 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 65031 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 65021 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 65011 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogTexture: Display: Building textures: CardReader_Diff (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 65001 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 64991 [2025.04.16-13.33.18:947][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.18:947][ 0]LogMaterial: Display: Missing cached shadermap for Base_3C in PCD3D_SM5, Default, SM5 (DDC key hash: 61D701A7896678D0C9C07D4BDE4A73B2E6A53120), compiling. [2025.04.16-13.33.18:972][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 65055 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 65045 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 65035 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: Robot_3_SmoothBody_OcclusionRoughnessMetallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 65025 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 65015 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 65005 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: Robot_3_SmoothBody_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 64995 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: TextRCrossDetail_2 (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 64985 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 64975 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 64965 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 64955 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: TextRCrossDetail (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 64945 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 64935 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 64925 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 64915 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_details_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 64905 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_details_Opacity (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 64895 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64885 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 64875 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 64865 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_details_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_details_Mixed_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 64855 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_details_Metallic (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 64845 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 64835 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_details_Emissive (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_details_Base_color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_dress_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 64825 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_dress_Opacity (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 64815 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 64805 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 64795 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 64785 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_dress_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_dress_Mixed_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_dress_Base_color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 64775 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 64765 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64755 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_leather_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 64745 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 64735 [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:868][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 64725 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 64715 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 64705 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_leather_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64695 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 64685 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 64675 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 64665 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_leather_Mixed_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 64655 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 64645 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_leather_Base_color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_lingerie_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 64635 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 64625 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 64615 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_lingerie_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 64605 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 64595 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_lingerie_Base_color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_teeth_normal (OODLE_BC5, 512X512) [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_teeth_bc (OODLE_AutoDXT, 512X512) [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizard_eye_normal (OODLE_BC5, 256X256) [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizard_eye_bc (OODLE_AutoDXT, 256X256) [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_eyelashes_alpha (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 64585 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: Tati_Fiber_Root (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: Tati_Fiber_N (OODLE_BC5, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 64575 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: Tati_Fiber_id (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: Tati_Fiber_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogTexture: Display: Building textures: Tati_fiber_alpha_T (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.30:869][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 64565 [2025.04.16-13.33.30:869][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.30:869][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Hair_Master in PCD3D_SM5, Default, SM5 (DDC key hash: FBA2B5B49DF0DFFDE41972815237F443E494232F), compiling. [2025.04.16-13.33.30:968][ 0]LogShaderCompilers: Display: Submitted 374 shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64929 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_head_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 64919 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 64909 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 64899 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 64889 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 64879 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 64869 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_head_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 64859 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 64849 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 64839 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 64829 [2025.04.16-13.33.32:992][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.32:992][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_head_Base_color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.32:992][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.32:992][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Head_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 25590D8896EEC08FC7471ADABF8856A24B1D2058), compiling. [2025.04.16-13.33.33:046][ 0]LogShaderCompilers: Display: Submitted 187 shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 65006 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_cape_Roughness (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_cape_Opacity (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 64996 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 64986 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 64976 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 64966 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 64956 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_cape_Normal (OODLE_BC5, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 64946 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 64936 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64926 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64916 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_cape_Mixed_AO (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 64906 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: T_LDarkWizardey_cape_Base_color (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 64896 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 64886 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 64876 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: libro (BGRA8, 1024X829) [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: wire_cross_rgm (OODLE_AutoDXT, 1024X512) [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: wire_cross_nrm (OODLE_BC5, 1024X512) [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: sci-fi_cable_lights_msk (OODLE_AutoDXT, 256X32) [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: Win_Post_A2_Diff (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: Trims_B_N_normals (OODLE_BC5, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: Trims_B_M (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 64866 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: Hall_Door_L_N_normals (OODLE_BC5, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 64856 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: Hall_Door_L_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: Hall_Door_Diff (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 64846 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 64836 [2025.04.16-13.33.38:245][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.38:245][ 0]LogTexture: Display: Building textures: DefaultLight_S (OODLE_AutoDXT, 64X64) [2025.04.16-13.33.38:245][ 0]LogMaterial: Display: Missing cached shadermap for Base_2C in PCD3D_SM5, Default, SM5 (DDC key hash: 252751432E5EE93A3A5F4BD8B33484C6002D0CD3), compiling. [2025.04.16-13.33.38:261][ 0]LogShaderCompilers: Display: Submitted 53 shader compile jobs with 'Low' priority [2025.04.16-13.33.40:026][ 0]LogTexture: Display: Building textures: T_Square_Gradient_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.40:026][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.40:026][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.40:026][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 64879 [2025.04.16-13.33.40:026][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:026][ 0]LogTexture: Display: Building textures: T_CharacterMesh_Grad (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.40:026][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 64869 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_SciFiVisorA_RMA (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_SciFiVisorA_N (OODLE_BC5, 2048X2048) [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_SciFiVisorA_Emis (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 64859 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_SciFiVisorA_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 64849 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_Muszzle_st_shape_06 (OODLE_AutoDXT, 512X512) [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_Muszzle_st_shape_01b (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_BrokenDust_N (OODLE_BC5, 2048X2048) [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_BrokenDust_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_Fol_Ivy_N (OODLE_BC5, 2048X1024) [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_Fol_Ivy_M (OODLE_AutoDXT, 2048X1024) [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 64839 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 64829 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_Fol_Ivy_BC (OODLE_AutoDXT, 2048X1024) [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 64819 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 64809 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_Fol_Grass_N (OODLE_BC5, 2048X2048) [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 64799 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 64789 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 64779 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64769 [2025.04.16-13.33.40:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.40:027][ 0]LogTexture: Display: Building textures: T_Fol_Grass_M (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.40:103][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.41:124][ 0]LogTexture: Display: Building textures: T_Fol_Grass_BC (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.41:124][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.41:124][ 0]LogTexture: Display: Building textures: T_lambert1_pathlight05_NM (OODLE_BC5, 2048X2048) [2025.04.16-13.33.41:124][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.41:124][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.41:124][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 64759 [2025.04.16-13.33.41:124][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.41:124][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 64749 [2025.04.16-13.33.41:125][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.41:125][ 0]LogTexture: Display: Building textures: T_lambert1_pathlight05_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTexture: Display: Building textures: T_lambert1_pathlight05_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTexture: Display: Building textures: T_lambert1_pathlight05_Alpha (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64739 [2025.04.16-13.33.41:125][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.41:125][ 0]LogTexture: Display: Building textures: T_lambert1_pathlight01_NM (OODLE_BC5, 2048X2048) [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTexture: Display: Building textures: T_lambert1_pathlight01_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTexture: Display: Building textures: T_lambert1_pathlight01_D (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 64729 [2025.04.16-13.33.41:125][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.41:125][ 0]LogTexture: Display: Building textures: T_lambert1_pathlight01_Alpha (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.41:125][ 0]LogMaterial: Display: Missing cached shadermap for mainMaterial_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 1C56B71B892AE67675CEBECD908FB310F524C78C), compiling. [2025.04.16-13.33.41:138][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 64719 [2025.04.16-13.33.41:138][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.41:138][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Muszzle_st_shape_01 (OODLE_AutoDXT, 1024X1024) [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Mountain_Backdrop_BC (OODLE_AutoDXT, 4096X512) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 256 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 128 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 64746 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 64736 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 64726 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_SnowSlope_N (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 64716 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_SnowSlope_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 64706 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_SnowGround_N (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 64696 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 64686 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64676 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_SnowGround_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 64666 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 64656 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 64646 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 64636 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 64626 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 64616 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 64606 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 64596 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Rock_N (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 64586 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 64576 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64566 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 64556 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 64546 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 64536 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Rock_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 64526 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 64516 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 64506 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Fresh_Snow_N (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 64496 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 64486 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 64476 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Fresh_Snow_BC (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 64466 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 64456 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 64446 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 64436 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Terrain_N (OODLE_BC5, 8192X8192) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 8192 x 8192 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 64426 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 64416 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 64406 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 64396 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 64386 [2025.04.16-13.33.50:805][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Landscape_Splatmap (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_Lowlands_BC (OODLE_DXT1, 2048X2048) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_FireExtinguisher_N (OODLE_BC5, 2048X2048) [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.50:805][ 0]LogTexture: Display: Building textures: T_FireExtinguisher_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.51:000][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 64376 [2025.04.16-13.33.51:000][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.51:000][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.51:000][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 64366 [2025.04.16-13.33.52:175][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.52:175][ 0]LogTexture: Display: Building textures: T_FireExtinguisher_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.52:175][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 64356 [2025.04.16-13.33.52:175][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogTexture: Display: Building textures: T_Trim_Metal1_M (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogTexture: Display: Building textures: T_Trim_Metal1_BC (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 64346 [2025.04.16-13.33.52:175][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.52:175][ 0]LogTexture: Display: Building textures: T_CorruptInhibitor_Strip_N (OODLE_BC5, 4096X4096) [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.33.52:175][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 64336 [2025.04.16-13.33.52:175][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.52:175][ 0]LogMaterial: Display: Missing cached shadermap for M_Muzzleflash_base_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 32275AEA71E525F785532F3119B967A6A6EEE336), compiling. [2025.04.16-13.33.52:206][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 64434 [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 64424 [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.53:506][ 0]LogTexture: Display: Building textures: T_CorruptInhibitor_Center_RM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 64414 [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 64404 [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 64394 [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 64384 [2025.04.16-13.33.53:506][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.53:506][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.53:506][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.53:506][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.33.53:506][ 0]LogTexture: Display: Building textures: T_CorruptInhibitor_Strip_RM (OODLE_AutoDXT, 4096X4096) [2025.04.16-13.33.54:170][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 64374 [2025.04.16-13.33.54:170][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.54:170][ 0]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.54:170][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.54:170][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.33.54:181][ 0]LogMaterial: Display: Missing cached shadermap for M_IvyLeaves in PCD3D_SM5, Default, SM5 (DDC key hash: 56A86C743BFBB032F170C1D986CEF4542FD29361), compiling. [2025.04.16-13.33.54:195][ 0]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:200][ 0]LogMaterial: Display: Missing cached shadermap for MM_Master_PV_01a in PCD3D_SM5, Default, SM5 (DDC key hash: 7AD9351D6F4D031FD6B1B58A2BD84868E1A35547), compiling. [2025.04.16-13.33.54:236][ 0]LogShaderCompilers: Display: Submitted 124 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:240][ 0]LogMaterial: Display: Missing cached shadermap for M_FlagMaster_Blend in PCD3D_SM5, Default, SM5 (DDC key hash: 8CD33A6983876EBB6335C1D82CA8B295BCDCC7DD), compiling. [2025.04.16-13.33.54:262][ 0]LogShaderCompilers: Display: Submitted 67 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:264][ 0]LogMaterial: Display: Missing cached shadermap for MI_Trim_Plastic in PCD3D_SM5, Default, SM5 (DDC key hash: C3EDE4F2673BFDA8F017767928D0093826452D04), compiling. [2025.04.16-13.33.54:299][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 64603 [2025.04.16-13.33.54:299][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.54:299][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 64593 [2025.04.16-13.33.54:299][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.54:299][ 0]LogShaderCompilers: Display: Submitted 99 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:300][ 0]LogMaterial: Display: Missing cached shadermap for MI_FIre_Extinguisher in PCD3D_SM5, Default, SM5 (DDC key hash: BBE74C64C502620FF1DAEB66968CAFA1138977E0), compiling. [2025.04.16-13.33.54:408][ 0]LogShaderCompilers: Display: Submitted 417 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:414][ 0]LogMaterial: Display: Missing cached shadermap for M_PlantsMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 37AEF4C9B3F70DAECE52E57BF099FF60B2F8E598), compiling. [2025.04.16-13.33.54:452][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:455][ 0]LogMaterial: Display: Missing cached shadermap for M_DistanceMeshes in PCD3D_SM5, Default, SM5 (DDC key hash: 56AE8BD3026E139CC534673519A9B6E55A1429BB), compiling. [2025.04.16-13.33.54:463][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:465][ 0]LogMaterial: Display: Missing cached shadermap for M_MountainBackdrop in PCD3D_SM5, Default, SM5 (DDC key hash: 5CBFEB096AFDE53FED4BA6920DC8DE94D4BE9E3E), compiling. [2025.04.16-13.33.54:474][ 0]LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:478][ 0]LogMaterial: Display: Missing cached shadermap for M_Material_Hair in PCD3D_SM5, Default, SM5 (DDC key hash: C370A74E17BE85C6444B00A50A79590E6253582C), compiling. [2025.04.16-13.33.54:527][ 0]LogShaderCompilers: Display: Submitted 177 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:532][ 0]LogMaterial: Display: Missing cached shadermap for M_Material_Eye in PCD3D_SM5, Default, SM5 (DDC key hash: 146A3CEC0B4C98353F3B6F3E42A8611446F0FD4A), compiling. [2025.04.16-13.33.54:569][ 0]LogShaderCompilers: Display: Submitted 123 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:571][ 0]LogMaterial: Display: Missing cached shadermap for M_Material_Head in PCD3D_SM5, Default, SM5 (DDC key hash: 61F66C21A827F9E172EAFC89E4395A5971F6AE0A), compiling. [2025.04.16-13.33.54:597][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:598][ 0]LogMaterial: Display: Missing cached shadermap for M_Material_JacketGloves in PCD3D_SM5, Default, SM5 (DDC key hash: 383BC8E352831CDA6337CC86D334F01624D629BF), compiling. [2025.04.16-13.33.54:622][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:627][ 0]LogMaterial: Display: Missing cached shadermap for M_Info_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: 81987742CD3E3E4DD4D4BAE0E242523F515F2B85), compiling. [2025.04.16-13.33.54:664][ 0]LogShaderCompilers: Display: Submitted 117 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:668][ 0]LogMaterial: Display: Missing cached shadermap for M_Panel_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: FED8B1D1DFD5C1884A249FD741E5601178E2F695), compiling. [2025.04.16-13.33.54:705][ 0]LogShaderCompilers: Display: Submitted 117 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:708][ 0]LogMaterial: Display: Missing cached shadermap for M_MetalFloor_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 8EB656ACBDC5721814F31C6BE8EC2AD95412649C), compiling. [2025.04.16-13.33.54:745][ 0]LogShaderCompilers: Display: Submitted 128 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:748][ 0]LogMaterial: Display: Missing cached shadermap for M_Trim_Decal in PCD3D_SM5, Default, SM5 (DDC key hash: C91D0565EEEE715979C8F28BDF7DC95FE54ECDA8), compiling. [2025.04.16-13.33.54:783][ 0]LogShaderCompilers: Display: Submitted 117 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:789][ 0]LogMaterial: Display: Missing cached shadermap for MM_Rock in PCD3D_SM5, Default, SM5 (DDC key hash: A90028DCB5EA8A25AA69BD836653CDD3E3AFEE66), compiling. [2025.04.16-13.33.54:830][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:832][ 0]LogMaterial: Display: Missing cached shadermap for M_Generic_Master in PCD3D_SM5, Default, SM5 (DDC key hash: B8B0954B323D1D8062F08CA30DB091D66B95FDDB), compiling. [2025.04.16-13.33.54:839][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:855][ 0]LogMaterial: Display: Missing cached shadermap for M_WaterDeep_TransEmis in PCD3D_SM5, Default, SM5 (DDC key hash: 4DFA93C47EAAA76C8A028043677A53DCD7CBDCFE), compiling. [2025.04.16-13.33.54:881][ 0]LogShaderCompilers: Display: Submitted 79 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:885][ 0]LogMaterial: Display: Missing cached shadermap for M_Deferred_Decals_Master in PCD3D_SM5, Default, SM5 (DDC key hash: A697DAEDFB8B7A7CC13D07DADECD62D0869E06A0), compiling. [2025.04.16-13.33.54:907][ 0]LogShaderCompilers: Display: Submitted 77 shader compile jobs with 'Low' priority [2025.04.16-13.33.54:909][ 0]LogMaterial: Display: Missing cached shadermap for MI_BrokenDust in PCD3D_SM5, Default, SM5 (DDC key hash: 304220E2DAD6A4F0762830E952EF2466AEF78CEB), compiling. [2025.04.16-13.33.54:962][ 0]LogShaderCompilers: Display: Submitted 177 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:055][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.33.55:055][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 66711 [2025.04.16-13.33.55:055][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.55:055][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 66701 [2025.04.16-13.33.55:055][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.55:055][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.33.55:055][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.33.55:055][ 0]LogMaterial: Display: Missing cached shadermap for M_HoloCharacterBody in PCD3D_SM5, Default, SM5 (DDC key hash: B84D7806F6508521322D7F6628FA022E5EFBD9DD), compiling. [2025.04.16-13.33.55:109][ 0]LogShaderCompilers: Display: Submitted 184 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:112][ 0]LogMaterial: Display: Missing cached shadermap for M_HoloCharacterFace in PCD3D_SM5, Default, SM5 (DDC key hash: F8DD816196991F959AEA9681523E0DEE9917F9AC), compiling. [2025.04.16-13.33.55:156][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:157][ 0]LogMaterial: Display: Missing cached shadermap for M_SciFiVisor in PCD3D_SM5, Default, SM5 (DDC key hash: BAF6BC253B79C64992E8387BB046239FCA5814EE), compiling. [2025.04.16-13.33.55:165][ 0]LogShaderCompilers: Display: Submitted 22 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:169][ 0]LogMaterial: Display: Missing cached shadermap for M_WireGlow in PCD3D_SM5, Default, SM5 (DDC key hash: CB54826DDF13AC936FF23C51D853E8C777DF4C04), compiling. [2025.04.16-13.33.55:189][ 0]LogShaderCompilers: Display: Submitted 62 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:190][ 0]LogMaterial: Display: Missing cached shadermap for libro_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: C1A7EFFEFD1253E3660D3686F4B5084C2C1F2AD9), compiling. [2025.04.16-13.33.55:203][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:205][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Cape in PCD3D_SM5, Default, SM5 (DDC key hash: 7884DEC77DF7C1E8D6976478A8C7B3A7F5A3A5A5), compiling. [2025.04.16-13.33.55:288][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 67154 [2025.04.16-13.33.55:288][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.55:288][ 0]LogShaderCompilers: Display: Submitted 302 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:290][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Eye_Master in PCD3D_SM5, Default, SM5 (DDC key hash: CF978CD38644AAFF9C8752D91090853C238756F8), compiling. [2025.04.16-13.33.55:312][ 0]LogShaderCompilers: Display: Submitted 76 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:314][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Teeth in PCD3D_SM5, Default, SM5 (DDC key hash: 47AC3473FFCF458ED1E1A61517950F516B38CC37), compiling. [2025.04.16-13.33.55:345][ 0]LogShaderCompilers: Display: Submitted 108 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:347][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Lingerie in PCD3D_SM5, Default, SM5 (DDC key hash: 1EFE2CFC02B526601ACBAEA0716954B1915C485A), compiling. [2025.04.16-13.33.55:374][ 0]LogShaderCompilers: Display: Submitted 96 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:376][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Leather in PCD3D_SM5, Default, SM5 (DDC key hash: 199F559929850375E04B2D13B53BAB93ABA21EF3), compiling. [2025.04.16-13.33.55:416][ 0]LogShaderCompilers: Display: Submitted 138 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:418][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Dress in PCD3D_SM5, Default, SM5 (DDC key hash: A961DC81818BC4B54DFC390F357A233D83209D63), compiling. [2025.04.16-13.33.55:503][ 0]LogShaderCompilers: Display: Submitted 302 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:505][ 0]LogMaterial: Display: Missing cached shadermap for M_Tati_Details in PCD3D_SM5, Default, SM5 (DDC key hash: 0AF16307D6E0622C904DE17345381B06B3FC202D), compiling. [2025.04.16-13.33.55:549][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:551][ 0]LogMaterial: Display: Missing cached shadermap for Robot3_SmoothBody in PCD3D_SM5, Default, SM5 (DDC key hash: D70E9D7BE80D90B26C437405ED44EFFDA284C486), compiling. [2025.04.16-13.33.55:595][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:598][ 0]LogMaterial: Display: Missing cached shadermap for M_SandDust in PCD3D_SM5, Default, SM5 (DDC key hash: 98D12DD921E1C99B9BF92CD09B679E20736CA289), compiling. [2025.04.16-13.33.55:632][ 0]LogShaderCompilers: Display: Submitted 120 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:635][ 0]LogMaterial: Display: Missing cached shadermap for M_Door_Arch_1m in PCD3D_SM5, Default, SM5 (DDC key hash: 7F61AD801AAF5597606493AA43F7F58DAF4B0579), compiling. [2025.04.16-13.33.55:658][ 0]LogShaderCompilers: Display: Submitted 74 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:660][ 0]LogMaterial: Display: Missing cached shadermap for M_Debris_Grid in PCD3D_SM5, Default, SM5 (DDC key hash: 725654C41D5FCFD3BE05BBB8CB422FA86CA0D488), compiling. [2025.04.16-13.33.55:676][ 0]LogShaderCompilers: Display: Submitted 60 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:678][ 0]LogMaterial: Display: Missing cached shadermap for MI_DebrisPaper1 in PCD3D_SM5, Default, SM5 (DDC key hash: 52B329DF88F97123867FC947D5B834C0A7D1D75C), compiling. [2025.04.16-13.33.55:790][ 0]LogShaderCompilers: Display: Submitted 417 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:792][ 0]LogMaterial: Display: Missing cached shadermap for M_GasCanister in PCD3D_SM5, Default, SM5 (DDC key hash: FA2847D52835157B0A8E1D9173954112C0A7F7DA), compiling. [2025.04.16-13.33.55:804][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:806][ 0]LogMaterial: Display: Missing cached shadermap for MI_Statue_16a in PCD3D_SM5, Default, SM5 (DDC key hash: 5CEA386DF4135E858902B2053B398A22E3A80BD9), compiling. [2025.04.16-13.33.55:845][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 69190 [2025.04.16-13.33.55:845][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.55:845][ 0]LogMaterial: Display: Missing cached shadermap for GrandfatherClockGlass_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: 504C423050F0C8CEF17EF4E12140A127537523E6), compiling. [2025.04.16-13.33.55:865][ 0]LogShaderCompilers: Display: Submitted 62 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:868][ 0]LogMaterial: Display: Missing cached shadermap for GrandfatherClock_Mat in PCD3D_SM5, Default, SM5 (DDC key hash: D4CC4414F2CCAAD9AD5F596DCA3BE5E9DEAD8F72), compiling. [2025.04.16-13.33.55:887][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:888][ 0]LogMaterial: Display: Missing cached shadermap for OldWoodenElevatorBase_M in PCD3D_SM5, Default, SM5 (DDC key hash: C8E5E77D5D234FDA5CBB32E757637577B72E1C97), compiling. [2025.04.16-13.33.55:901][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.33.55:903][ 0]LogMaterial: Display: Missing cached shadermap for M_Nailman2_Accessories in PCD3D_SM5, Default, SM5 (DDC key hash: 4D658DF3A1C63B8560296A1C1532B1C2DFF971B6), compiling. [2025.04.16-13.33.55:987][ 0]LogShaderCompilers: Display: Submitted 302 shader compile jobs with 'Low' priority [2025.04.16-13.33.56:005][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_CSC_Head2... [2025.04.16-13.33.56:006][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/AI/Enemy_Constructor/Meshes/SK_CSC_Head2.SK_CSC_Head2 [2025.04.16-13.33.56:008][ 0]LogMaterial: Display: Missing cached shadermap for Gatehouse_02_MI in PCD3D_SM5, Default, SM5 (DDC key hash: 2EC9C58157195AC1ABD16D217E599BBB182B0AB2), compiling. [2025.04.16-13.33.56:028][ 0]LogShaderCompilers: Display: Submitted 63 shader compile jobs with 'Low' priority [2025.04.16-13.33.56:029][ 0]LogMaterial: Display: Missing cached shadermap for Gatehouse_01 in PCD3D_SM5, Default, SM5 (DDC key hash: D52620675792653A3F61566CB68564681F72CD90), compiling. [2025.04.16-13.33.56:042][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.33.56:082][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_AstronauticKitsune_08... [2025.04.16-13.33.56:291][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 69744 [2025.04.16-13.33.56:292][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.56:292][ 0]LogSkeletalMesh: Display: /Game/Characters/KitsuneYuna/SK_AstronauticKitsune_08.SK_AstronauticKitsune_08 ComputeTangents MikkTSpace function: Compute a zero length normal vector. [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 69734 [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 69724 [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 69714 [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 69704 [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 69694 [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 69684 [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 69674 [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 69664 [2025.04.16-13.33.57:203][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:215][ 0]LogSkeletalMesh: Section 0: Material=0, 7558 triangles [2025.04.16-13.33.57:215][ 0]LogSkeletalMesh: Section 1: Material=1, 2 triangles [2025.04.16-13.33.57:215][ 0]LogSkeletalMesh: Section 2: Material=2, 6728 triangles [2025.04.16-13.33.57:215][ 0]LogSkeletalMesh: Section 3: Material=3, 23546 triangles [2025.04.16-13.33.57:215][ 0]LogSkeletalMesh: Section 4: Material=4, 38570 triangles [2025.04.16-13.33.57:215][ 0]LogSkeletalMesh: Section 5: Material=5, 10846 triangles [2025.04.16-13.33.57:337][ 0]LogSkeletalMesh: Built Skeletal Mesh [1.25s] /Game/Characters/KitsuneYuna/SK_AstronauticKitsune_08.SK_AstronauticKitsune_08 [2025.04.16-13.33.57:354][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 69654 [2025.04.16-13.33.57:354][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:354][ 0]LogStaticMesh: Building static mesh SM_ElevatorPressurePlate... [2025.04.16-13.33.57:360][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Blueprints/Environment_BPs/Elevators/SM/SM_ElevatorPressurePlate.SM_ElevatorPressurePlate [2025.04.16-13.33.57:363][ 0]LogStaticMesh: Building static mesh SM_Statue_22a... [2025.04.16-13.33.57:797][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x8 distance field, 156 triangles, Range [-0.0, 0.4], SM_ElevatorPressurePlate [2025.04.16-13.33.57:797][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 69644 [2025.04.16-13.33.57:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.57:797][ 0]LogStaticMesh: Built static mesh [0.43s] /Game/Assets/Meshes/Statues/SM_Statue_22a.SM_Statue_22a [2025.04.16-13.33.57:811][ 0]LogStaticMesh: Building static mesh SM_Crys_drop... [2025.04.16-13.33.57:866][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/Assets/Meshes/Minerals/Meshes/SM_Crys_drop.SM_Crys_drop [2025.04.16-13.33.57:868][ 0]LogStaticMesh: Building static mesh Aqueduct_2... [2025.04.16-13.33.58:365][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 22x22x59 distance field, 7699 triangles, Range [-0.2, 0.7], SM_Statue_22a [2025.04.16-13.33.58:365][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x10 distance field, 312 triangles, Range [-0.2, 0.5], SM_Crys_drop [2025.04.16-13.33.58:365][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 69634 [2025.04.16-13.33.58:365][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.33.58:365][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 69624 [2025.04.16-13.33.58:365][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 69614 [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 69604 [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 69594 [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 69584 [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 69574 [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 69564 [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 69554 [2025.04.16-13.34.00:772][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 69544 [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 69534 [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 69524 [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 69514 [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 69504 [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 69494 [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 69484 [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.03:573][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 69474 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[2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 69334 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 69324 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 69314 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 69304 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 69294 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 69284 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 69274 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 69264 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 69254 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 69244 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 69234 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 69224 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 69214 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 69204 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 69194 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 69184 [2025.04.16-13.34.06:664][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.06:799][ 0]LogStaticMesh: Built static mesh [8.93s] /Game/Assets/Meshes/Bonfires/Aqueduct_2.Aqueduct_2 [2025.04.16-13.34.06:897][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.34.06:897][ 0]LogStaticMesh: Building static mesh OldTV_SM... [2025.04.16-13.34.07:145][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 27x27x38 distance field, 99556 triangles, Range [-0.3, 0.7], Aqueduct_2 [2025.04.16-13.34.07:146][ 0]LogStaticMesh: Built static mesh [0.25s] /Game/Assets/Meshes/SmallProps/OldTV_SM.OldTV_SM [2025.04.16-13.34.07:264][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 10x12x19 distance field, 4556 triangles, Range [-0.2, 0.6], OldTV_SM [2025.04.16-13.34.07:264][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 69174 [2025.04.16-13.34.07:264][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.07:264][ 0]LogStaticMesh: Building static mesh Elevator_Simple_SM... [2025.04.16-13.34.07:271][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Blueprints/Environment_BPs/Elevators/SM/Elevator_Simple_SM.Elevator_Simple_SM [2025.04.16-13.34.07:273][ 0]LogStaticMesh: Building static mesh GrandfatherClock_SM... [2025.04.16-13.34.07:362][ 0]LogStaticMesh: Built static mesh [0.09s] /Game/Assets/Meshes/InteriorProps/Clocks/GrandfatherClock_SM.GrandfatherClock_SM [2025.04.16-13.34.07:378][ 0]LogStaticMesh: Building static mesh SM_Statue_16a... [2025.04.16-13.34.07:878][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 69164 [2025.04.16-13.34.07:878][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.07:878][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x64x15 distance field, 368 triangles, Range [-0.1, 0.5], Elevator_Simple_SM [2025.04.16-13.34.07:878][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 20x16x64 distance field, 8656 triangles, Range [-0.1, 0.5], GrandfatherClock_SM [2025.04.16-13.34.08:124][ 0]LogStaticMesh: Built static mesh [0.75s] /Game/Assets/Meshes/Statues/SM_Statue_16a.SM_Statue_16a [2025.04.16-13.34.08:144][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 69154 [2025.04.16-13.34.08:144][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.08:144][ 0]LogStaticMesh: Building static mesh GasCanisterB... [2025.04.16-13.34.08:233][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 69144 [2025.04.16-13.34.08:233][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.08:233][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 18x17x47 distance field, 10220 triangles, Range [-0.1, 0.6], SM_Statue_16a [2025.04.16-13.34.08:233][ 0]LogStaticMesh: Built static mesh [0.09s] /Game/Assets/Meshes/Crates/Mesh/GasCanisterB.GasCanisterB [2025.04.16-13.34.08:254][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x18 distance field, 12342 triangles, Range [-0.1, 0.4], GasCanisterB [2025.04.16-13.34.08:254][ 0]LogStaticMesh: Building static mesh GasCanisterA... [2025.04.16-13.34.08:331][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/Assets/Meshes/Crates/Mesh/GasCanisterA.GasCanisterA [2025.04.16-13.34.08:350][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x12 distance field, 12341 triangles, Range [-0.2, 0.5], GasCanisterA [2025.04.16-13.34.08:350][ 0]LogStaticMesh: Building static mesh SM_Debris_Paper_Set3... [2025.04.16-13.34.08:352][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Props/Debris/SM_Debris_Paper_Set3.SM_Debris_Paper_Set3 [2025.04.16-13.34.08:354][ 0]LogStaticMesh: Building static mesh SM_Monument_D... [2025.04.16-13.34.08:363][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/Geometrics/Monolith/SM_Monument_D.SM_Monument_D [2025.04.16-13.34.08:373][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x11x8 distance field, 25 triangles, Range [0.0, 1.0], SM_Debris_Paper_Set3 [2025.04.16-13.34.08:373][ 0]LogStaticMesh: Building static mesh SM_MERGED_SM_monument_007_14... [2025.04.16-13.34.09:269][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x15x41 distance field, 1012 triangles, Range [-0.2, 0.5], SM_Monument_D [2025.04.16-13.34.09:269][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 69134 [2025.04.16-13.34.09:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.09:269][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 69124 [2025.04.16-13.34.09:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.09:269][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 69114 [2025.04.16-13.34.09:269][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 69104 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 69094 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 69084 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 69074 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 69064 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 69054 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 69044 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 69034 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 69024 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 69014 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 69004 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 68994 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 68984 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 68974 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 68964 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 68954 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 68944 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 68934 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 68924 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 68914 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 68904 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 68894 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 68884 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 68874 [2025.04.16-13.34.15:136][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 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[2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 67954 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 67944 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 67934 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 67924 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 67914 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 67904 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 67894 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 67884 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 67874 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 67864 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 67854 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 67844 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 67834 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 67824 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 67814 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 67804 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 67794 [2025.04.16-13.34.30:741][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 67784 [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 67774 [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 67764 [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 67754 [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 67744 [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 67734 [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 67724 [2025.04.16-13.34.31:398][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:398][ 0]LogStaticMesh: Built static mesh [23.02s] /Game/Environment/ArtPacks/AncientEgypt_Monuments/Meshes/SM_MERGED_SM_monument_007_14.SM_MERGED_SM_monument_007_14 [2025.04.16-13.34.31:870][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 67714 [2025.04.16-13.34.31:870][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:870][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 67704 [2025.04.16-13.34.31:870][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.31:870][ 0]LogStaticMesh: Building static mesh SM_Flooring_Panels1_4mx4m... [2025.04.16-13.34.31:925][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/Environment/ArtPacks/ArchitecturalInteriorAssets/Meshes/SM_Flooring_Panels1_4mx4m.SM_Flooring_Panels1_4mx4m [2025.04.16-13.34.31:928][ 0]LogStaticMesh: Building static mesh SM_Door_Arch_1m... [2025.04.16-13.34.31:945][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/ArchitecturalInteriorAssets/Meshes/SM_Door_Arch_1m.SM_Door_Arch_1m [2025.04.16-13.34.31:946][ 0]LogStaticMesh: Building static mesh SM_MO_Column_03_v3... [2025.04.16-13.34.31:950][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/Brutalist_Interior/Meshes/Modular_Interior_Pieces/SM_MO_Column_03_v3.SM_MO_Column_03_v3 [2025.04.16-13.34.31:951][ 0]LogStaticMesh: Building static mesh StokelyRailing_End3... [2025.04.16-13.34.31:968][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Blueprints/Environment_BPs/InstancedMesh_Railings/Railings/Stokely/StokelyRailing_End3.StokelyRailing_End3 [2025.04.16-13.34.31:969][ 0]LogStaticMesh: Building static mesh SM_LockPillar... [2025.04.16-13.34.31:979][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Blueprints/Environment_BPs/Locks/SM_LockPillar.SM_LockPillar [2025.04.16-13.34.31:994][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.34.31:994][ 0]LogStaticMesh: Building static mesh MedBottle_Physx... [2025.04.16-13.34.32:009][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/ModularScifiProps/Meshes/MedBottle_Physx.MedBottle_Physx [2025.04.16-13.34.32:013][ 0]LogStaticMesh: Building static mesh SM_Terminal_1c... [2025.04.16-13.34.32:029][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/ModularSciFi_B/StaticMeshes/SM_Terminal_1c.SM_Terminal_1c [2025.04.16-13.34.32:065][ 0]LogSkeletalMesh: Building Skeletal Mesh Robot3... [2025.04.16-13.34.32:279][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 60x59x10 distance field, 1180 triangles, Range [-0.1, 0.5], SM_Flooring_Panels1_4mx4m [2025.04.16-13.34.32:279][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 11x9x15 distance field, 1050 triangles, Range [-0.1, 0.8], SM_Terminal_1c [2025.04.16-13.34.32:279][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1756 triangles, Range [-0.2, 0.4], MedBottle_Physx [2025.04.16-13.34.32:279][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 67694 [2025.04.16-13.34.32:279][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.32:279][ 0]LogSkeletalMesh: Section 0: Material=0, 29474 triangles [2025.04.16-13.34.32:314][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.25s] /Game/Characters/Robot3/Mesh/Robot3.Robot3 [2025.04.16-13.34.32:531][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 36x36x64 distance field, 190 triangles, Range [-0.2, 0.4], SM_LockPillar [2025.04.16-13.34.32:531][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 22x22x22 distance field, 48 triangles, Range [-0.6, 0.6], SM_MO_Column_03_v3 [2025.04.16-13.34.32:531][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x16x45 distance field, 180 triangles, Range [-0.0, 0.6], SM_Door_Arch_1m [2025.04.16-13.34.32:531][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Tati... [2025.04.16-13.34.32:720][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 67684 [2025.04.16-13.34.32:720][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.32:720][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 67674 [2025.04.16-13.34.32:720][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.32:720][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.19s] /Game/Assets/Meshes/NPCs/Tati/BaseMesh/SK_Tati.SK_Tati [2025.04.16-13.34.32:739][ 0]LogSkeletalMesh: Building Skeletal Mesh sk_cape... [2025.04.16-13.34.32:744][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/Assets/Meshes/NPCs/Tati/BaseMesh/parts/sk_cape.sk_cape [2025.04.16-13.34.32:752][ 0]LogStaticMesh: Building static mesh FbxBook... [2025.04.16-13.34.32:761][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/Books/FbxBook.FbxBook [2025.04.16-13.34.32:764][ 0]LogStaticMesh: Building static mesh Floor_Center_A1... [2025.04.16-13.34.33:093][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1164 triangles, Range [-0.1, 0.3], FbxBook [2025.04.16-13.34.33:294][ 0]LogStaticMesh: Built static mesh [0.53s] /Game/Environment/ArtPacks/ModularSci_Comm/Meshes/Floor_Center_A1.Floor_Center_A1 [2025.04.16-13.34.33:305][ 0]LogStaticMesh: Building static mesh SM_AdventureGirlVisor_SciFi... [2025.04.16-13.34.33:329][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Characters/Sentinel/Mesh/SM_AdventureGirlVisor_SciFi.SM_AdventureGirlVisor_SciFi [2025.04.16-13.34.33:335][ 0]LogMaterial: Display: Missing cached shadermap for MI_HoloCharacter_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3288E029FBE913AFAC473B337BAA2B502239DF6C), compiling. [2025.04.16-13.34.33:401][ 0]LogShaderCompilers: Display: Submitted 184 shader compile jobs with 'Low' priority [2025.04.16-13.34.33:422][ 0]LogStaticMesh: Building static mesh SM_Debris_Paper_Set1... [2025.04.16-13.34.33:425][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Props/Debris/SM_Debris_Paper_Set1.SM_Debris_Paper_Set1 [2025.04.16-13.34.33:427][ 0]LogStaticMesh: Building static mesh SM_Debris_Ground2... [2025.04.16-13.34.33:446][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Props/Debris/SM_Debris_Ground2.SM_Debris_Ground2 [2025.04.16-13.34.33:448][ 0]LogStaticMesh: Building static mesh SM_Debris_Ground1... [2025.04.16-13.34.33:472][ 0]LogMeshUtilities: Finished distance field build in 0.2s - 45x45x8 distance field, 7256 triangles, Range [-0.1, 0.8], Floor_Center_A1 [2025.04.16-13.34.33:472][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 11x12x8 distance field, 398 triangles, Range [0.0, 1.0], SM_Debris_Ground2 [2025.04.16-13.34.33:472][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Props/Debris/SM_Debris_Ground1.SM_Debris_Ground1 [2025.04.16-13.34.33:475][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 10x8x8 distance field, 61 triangles, Range [0.0, 1.0], SM_Debris_Paper_Set1 [2025.04.16-13.34.33:475][ 0]LogStaticMesh: Building static mesh SM_pathlight05... [2025.04.16-13.34.33:484][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/Lighting/Pathlights/instdsPathlightVol1/StaticMeshes/SM_pathlight05.SM_pathlight05 [2025.04.16-13.34.33:489][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 14x15x8 distance field, 423 triangles, Range [0.0, 1.0], SM_Debris_Ground1 [2025.04.16-13.34.33:489][ 0]LogMaterial: Display: Missing cached shadermap for MI_WaterDeep_Trans_Aurora in PCD3D_SM5, Default, SM5 (DDC key hash: 4F402952706C45FA12C3CE636627859186A7276E), compiling. [2025.04.16-13.34.33:518][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 452 triangles, Range [-0.0, 0.3], SM_pathlight05 [2025.04.16-13.34.33:518][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 2246 triangles, Range [-0.0, 0.6], SM_AdventureGirlVisor_SciFi [2025.04.16-13.34.33:518][ 0]LogShaderCompilers: Display: Submitted 79 shader compile jobs with 'Low' priority [2025.04.16-13.34.33:543][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_Desert_Rock_01_UE4 in PCD3D_SM5, Default, SM5 (DDC key hash: 929919612C770D734335E2B8EE571F7F8B214E4F), compiling. [2025.04.16-13.34.33:584][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.34.33:587][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_Desert_Rock_02_UE4 in PCD3D_SM5, Default, SM5 (DDC key hash: EE9A40C30078A6ACEC0E2D59C18B4C0122D177C1), compiling. [2025.04.16-13.34.33:630][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.34.33:634][ 0]LogMaterial: Display: Missing cached shadermap for Mi_Rubber_Dots_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 8C3D9755E1C5C60216A24A340D07355FE3CD4297), compiling. [2025.04.16-13.34.33:672][ 0]LogShaderCompilers: Display: Submitted 128 shader compile jobs with 'Low' priority [2025.04.16-13.34.33:674][ 0]LogMaterial: Display: Missing cached shadermap for Mi_Metall_Dark in PCD3D_SM5, Default, SM5 (DDC key hash: 800237E42B4418223970BB4372CAC14BC16CB495), compiling. [2025.04.16-13.34.33:717][ 0]LogMaterial: Display: Missing cached shadermap for M_Plant_L11 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A8C9DE0A9C5E0BDB1049AC635E0079D0ED4A9C9), compiling. [2025.04.16-13.34.33:757][ 0]LogShaderCompilers: Display: Submitted 134 shader compile jobs with 'Low' priority [2025.04.16-13.34.33:758][ 0]LogStaticMesh: Building static mesh SM_FireExtinguisher_Wall... [2025.04.16-13.34.34:121][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 68469 [2025.04.16-13.34.34:121][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.34:121][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 68459 [2025.04.16-13.34.34:121][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.34:121][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 68449 [2025.04.16-13.34.34:121][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.34:121][ 0]LogStaticMesh: Built static mesh [0.36s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Props/Furnitures/SM_FireExtinguisher_Wall.SM_FireExtinguisher_Wall [2025.04.16-13.34.34:134][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x11 distance field, 6596 triangles, Range [-0.1, 0.5], SM_FireExtinguisher_Wall [2025.04.16-13.34.34:134][ 0]LogMaterial: Display: Missing cached shadermap for MI_VerticalFlag1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5EA3FFE8C0738A22D2FCDD7EF83B13E89F965B63), compiling. [2025.04.16-13.34.34:155][ 0]LogShaderCompilers: Display: Submitted 67 shader compile jobs with 'Low' priority [2025.04.16-13.34.34:157][ 0]LogMaterial: Display: Missing cached shadermap for MI_Pipes_01a in PCD3D_SM5, Default, SM5 (DDC key hash: FFDD8FAB9920175342F1DEDE07EB543738BBF98C), compiling. [2025.04.16-13.34.34:195][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 68506 [2025.04.16-13.34.34:195][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.34:195][ 0]LogShaderCompilers: Display: Submitted 124 shader compile jobs with 'Low' priority [2025.04.16-13.34.34:197][ 0]LogMaterial: Display: Missing cached shadermap for MI_IvyLeaves_Azul_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8492E949D9A5489E81C63F9748426CD5E0BAA8A2), compiling. [2025.04.16-13.34.34:215][ 0]LogShaderCompilers: Display: Submitted 48 shader compile jobs with 'Low' priority [2025.04.16-13.34.34:217][ 0]LogStaticMesh: Building static mesh SM_Arch_Azul_5... [2025.04.16-13.34.34:234][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Merged/SM_Arch_Azul_5.SM_Arch_Azul_5 [2025.04.16-13.34.34:236][ 0]LogStaticMesh: Building static mesh SM_Ivy_VillageHouse_Azullas... [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 68668 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 68658 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 68648 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 68638 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 68628 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 68618 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 68608 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 68598 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 68588 [2025.04.16-13.34.35:472][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.35:667][ 0]LogStaticMesh: Built static mesh [1.43s] /Game/Foliage/Ivy/Auran/SM_Ivy_VillageHouse_Azullas.SM_Ivy_VillageHouse_Azullas [2025.04.16-13.34.36:359][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 68578 [2025.04.16-13.34.36:359][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.36:359][ 0]LogStaticMesh: Building static mesh SM_Ivy_Temple... [2025.04.16-13.34.37:027][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 68568 [2025.04.16-13.34.37:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.37:027][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 68558 [2025.04.16-13.34.37:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.37:027][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 244891 triangles, Range [-0.0, 1.0], SM_Ivy_VillageHouse_Azullas [2025.04.16-13.34.37:027][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 68548 [2025.04.16-13.34.37:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.37:027][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 68538 [2025.04.16-13.34.37:027][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.37:635][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 68528 [2025.04.16-13.34.37:635][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.37:635][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 68518 [2025.04.16-13.34.37:635][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.37:635][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 68508 [2025.04.16-13.34.37:635][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.37:635][ 0]LogStaticMesh: Built static mesh [1.28s] /Game/Foliage/Ivy/Auran/SM_Ivy_Temple.SM_Ivy_Temple [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 68498 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 64x64x64 distance field, 210730 triangles, Range [-0.0, 1.0], SM_Ivy_Temple [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 68488 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 68478 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 68468 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 68458 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 68448 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 68438 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 68428 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 68418 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 68408 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 68398 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 68388 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 68378 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 68368 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 68358 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 68348 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 68338 [2025.04.16-13.34.40:916][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.40:916][ 0]LogStaticMesh: Building static mesh SM_Metal_Pipe_01h... [2025.04.16-13.34.40:967][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/Environment/PipesVents/Meshes/SM_Metal_Pipe_01h.SM_Metal_Pipe_01h [2025.04.16-13.34.41:088][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 960 triangles, Range [-0.2, 0.4], SM_Metal_Pipe_01h [2025.04.16-13.34.41:088][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 68328 [2025.04.16-13.34.41:088][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.41:088][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 68318 [2025.04.16-13.34.41:088][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.41:088][ 0]LogStaticMesh: Building static mesh SM_Metal_Pipe_01d... [2025.04.16-13.34.41:180][ 0]LogStaticMesh: Built static mesh [0.09s] /Game/Environment/PipesVents/Meshes/SM_Metal_Pipe_01d.SM_Metal_Pipe_01d [2025.04.16-13.34.41:203][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 1920 triangles, Range [-0.2, 1.0], SM_Metal_Pipe_01d [2025.04.16-13.34.41:203][ 0]LogStaticMesh: Building static mesh VerticalFlag1... [2025.04.16-13.34.41:215][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/Flags/VertexAnimatedFlags/FlagAssets/VerticalFlag/VerticalFlag1.VerticalFlag1 [2025.04.16-13.34.41:219][ 0]LogStaticMesh: Building static mesh BlocksFlat555... [2025.04.16-13.34.41:236][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 14x8x45 distance field, 1900 triangles, Range [-0.1, 1.0], VerticalFlag1 [2025.04.16-13.34.41:236][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/Blocks/BlocksFlat555.BlocksFlat555 [2025.04.16-13.34.41:238][ 0]LogStaticMesh: Building static mesh Blocks555... [2025.04.16-13.34.41:254][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/Blocks/Blocks555.Blocks555 [2025.04.16-13.34.41:256][ 0]LogStaticMesh: Building static mesh SM_Wood06... [2025.04.16-13.34.41:276][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/FantasyDungeon/Meshes/SM_Wood06.SM_Wood06 [2025.04.16-13.34.41:278][ 0]LogStaticMesh: Building static mesh SM_Wood05... [2025.04.16-13.34.41:280][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/FantasyDungeon/Meshes/SM_Wood05.SM_Wood05 [2025.04.16-13.34.41:282][ 0]LogStaticMesh: Building static mesh SM_Pillar_Rect_Start... [2025.04.16-13.34.41:301][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Structure/Shared/SM_Pillar_Rect_Start.SM_Pillar_Rect_Start [2025.04.16-13.34.41:302][ 0]LogStaticMesh: Building static mesh SM_Pillar_Rect_Midddle... [2025.04.16-13.34.41:307][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Structure/Shared/SM_Pillar_Rect_Midddle.SM_Pillar_Rect_Midddle [2025.04.16-13.34.41:308][ 0]LogStaticMesh: Building static mesh SM_Pillar_Rect_End... [2025.04.16-13.34.41:327][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Structure/Shared/SM_Pillar_Rect_End.SM_Pillar_Rect_End [2025.04.16-13.34.41:328][ 0]LogStaticMesh: Building static mesh SM_Plant_L11_v2... [2025.04.16-13.34.41:346][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/ArtPacks/Brutalist_Interior/Meshes/Vegetation/SM_Plant_L11_v2.SM_Plant_L11_v2 [2025.04.16-13.34.41:348][ 0]LogStaticMesh: Building static mesh SM_Plant_L11_v1... [2025.04.16-13.34.41:360][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/ArtPacks/Brutalist_Interior/Meshes/Vegetation/SM_Plant_L11_v1.SM_Plant_L11_v1 [2025.04.16-13.34.41:362][ 0]LogStaticMesh: Building static mesh SM_MountainPeak_A... [2025.04.16-13.34.41:747][ 0]LogStaticMesh: Built static mesh [0.38s] /Game/Environment/ArtPacks/Arctic/Meshes/MountainPeak_A/SM_MountainPeak_A.SM_MountainPeak_A [2025.04.16-13.34.41:749][ 0]LogStaticMesh: Building static mesh SM_MountainBackdrop... [2025.04.16-13.34.41:750][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/Arctic/Meshes/Backdrop/SM_MountainBackdrop.SM_MountainBackdrop [2025.04.16-13.34.41:752][ 0]LogStaticMesh: Building static mesh SM_temple_006... [2025.04.16-13.34.42:334][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 64x64x64 distance field, 190 triangles, Range [-0.6, 0.6], BlocksFlat555 [2025.04.16-13.34.42:704][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x64 distance field, 100 triangles, Range [-0.0, 0.8], SM_MountainBackdrop [2025.04.16-13.34.42:704][ 0]LogStaticMesh: Built static mesh [0.95s] /Game/Environment/ArtPacks/AncientEgypt_Temples/Meshes/Temples/SM_temple_006.SM_temple_006 [2025.04.16-13.34.42:784][ 0]LogStaticMesh: Building static mesh SM_temple_005... [2025.04.16-13.34.43:721][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 68308 [2025.04.16-13.34.43:721][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.43:721][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 64x64x64 distance field, 29392 triangles, Range [-0.2, 1.0], SM_MountainPeak_A [2025.04.16-13.34.43:721][ 0]LogStaticMesh: Built static mesh [0.94s] /Game/Environment/ArtPacks/AncientEgypt_Temples/Meshes/Temples/SM_temple_005.SM_temple_005 [2025.04.16-13.34.43:841][ 0]LogStaticMesh: Building static mesh SM_temple_001... [2025.04.16-13.34.44:702][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 68298 [2025.04.16-13.34.44:702][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.44:702][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 68288 [2025.04.16-13.34.44:702][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.44:702][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 68278 [2025.04.16-13.34.44:702][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.44:702][ 0]LogMeshUtilities: Finished distance field build in 1.1s - 64x64x64 distance field, 40334 triangles, Range [-0.2, 0.8], SM_temple_006 [2025.04.16-13.34.45:411][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 68268 [2025.04.16-13.34.45:411][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.45:411][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 68258 [2025.04.16-13.34.45:411][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.45:411][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 68248 [2025.04.16-13.34.45:411][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.45:411][ 0]LogStaticMesh: Built static mesh [1.57s] /Game/Environment/ArtPacks/AncientEgypt_Temples/Meshes/Temples/SM_temple_001.SM_temple_001 [2025.04.16-13.34.45:758][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 58512 triangles, Range [-0.0, 0.5], SM_temple_005 [2025.04.16-13.34.45:758][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Sentinel_02... [2025.04.16-13.34.46:397][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 68238 [2025.04.16-13.34.46:397][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.46:397][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 68228 [2025.04.16-13.34.46:397][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.46:397][ 0]LogSkeletalMesh: Section 0: Material=0, 4266 triangles [2025.04.16-13.34.46:397][ 0]LogSkeletalMesh: Section 1: Material=1, 7844 triangles [2025.04.16-13.34.46:397][ 0]LogSkeletalMesh: Section 2: Material=2, 13536 triangles [2025.04.16-13.34.46:397][ 0]LogSkeletalMesh: Section 3: Material=3, 408 triangles [2025.04.16-13.34.46:397][ 0]LogSkeletalMesh: Section 4: Material=4, 32 triangles [2025.04.16-13.34.46:397][ 0]LogSkeletalMesh: Section 5: Material=5, 8240 triangles [2025.04.16-13.34.46:397][ 0]LogSkeletalMesh: Section 6: Material=6, 2656 triangles [2025.04.16-13.34.46:397][ 0]LogSkeletalMesh: Section 7: Material=7, 3148 triangles [2025.04.16-13.34.46:459][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 68218 [2025.04.16-13.34.46:459][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.46:459][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.70s] /Game/Characters/Sentinel_02/Mesh/SK_Sentinel_02.SK_Sentinel_02 [2025.04.16-13.34.46:491][ 0]LogSkeletalMesh: Building Skeletal Mesh SK_Sentinel... [2025.04.16-13.34.46:922][ 0]LogMeshUtilities: Finished distance field build in 1.2s - 64x64x64 distance field, 141144 triangles, Range [-0.0, 0.6], SM_temple_001 [2025.04.16-13.34.46:922][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 12x17x13 distance field, 208 triangles, Range [-0.2, 1.0], SM_Plant_L11_v1 [2025.04.16-13.34.46:922][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 20x16x13 distance field, 312 triangles, Range [-0.2, 1.0], SM_Plant_L11_v2 [2025.04.16-13.34.46:922][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 19x19x37 distance field, 236 triangles, Range [-0.3, 0.4], SM_Pillar_Rect_End [2025.04.16-13.34.46:922][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 18x18x37 distance field, 48 triangles, Range [-0.3, 0.4], SM_Pillar_Rect_Midddle [2025.04.16-13.34.46:922][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 19x19x37 distance field, 236 triangles, Range [-0.3, 0.4], SM_Pillar_Rect_Start [2025.04.16-13.34.47:064][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 17x17x64 distance field, 44 triangles, Range [-0.1, 0.4], SM_Wood05 [2025.04.16-13.34.47:064][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 18x18x64 distance field, 692 triangles, Range [-0.1, 0.4], SM_Wood06 [2025.04.16-13.34.47:064][ 0]LogSkeletalMesh: Section 0: Material=0, 4779 triangles [2025.04.16-13.34.47:064][ 0]LogSkeletalMesh: Section 1: Material=1, 1137 triangles [2025.04.16-13.34.47:064][ 0]LogSkeletalMesh: Section 2: Material=2, 6375 triangles [2025.04.16-13.34.47:064][ 0]LogSkeletalMesh: Section 3: Material=3, 14938 triangles [2025.04.16-13.34.47:064][ 0]LogSkeletalMesh: Section 4: Material=4, 7820 triangles [2025.04.16-13.34.47:064][ 0]LogSkeletalMesh: Section 5: Material=5, 32 triangles [2025.04.16-13.34.47:064][ 0]LogSkeletalMesh: Section 6: Material=6, 408 triangles [2025.04.16-13.34.47:064][ 0]LogSkeletalMesh: Section 7: Material=7, 7315 triangles [2025.04.16-13.34.47:120][ 0]LogSkeletalMesh: Built Skeletal Mesh [0.63s] /Game/Characters/Sentinel/Mesh/SK_Sentinel.SK_Sentinel [2025.04.16-13.34.47:533][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.34.47:533][ 0]LogStaticMesh: Building static mesh SM_WaterfallEdge... [2025.04.16-13.34.47:837][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 68208 [2025.04.16-13.34.47:837][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.47:837][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 68198 [2025.04.16-13.34.47:837][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.47:837][ 0]LogMeshUtilities: Finished distance field build in 0.8s - 64x64x64 distance field, 156 triangles, Range [-0.6, 0.6], Blocks555 [2025.04.16-13.34.47:837][ 0]LogStaticMesh: Built static mesh [0.30s] /Game/Assets/Meshes/Water/SM_WaterfallEdge.SM_WaterfallEdge [2025.04.16-13.34.47:846][ 0]LogStaticMesh: Building static mesh SM_Stairs_A_2x1_OuterCorner... [2025.04.16-13.34.47:946][ 0]LogStaticMesh: Built static mesh [0.10s] /Game/Assets/Meshes/Stairs/SciFi_A/SM_Stairs_A_2x1_OuterCorner.SM_Stairs_A_2x1_OuterCorner [2025.04.16-13.34.47:961][ 0]LogStaticMesh: Building static mesh SM_Stairs_A_2x1... [2025.04.16-13.34.48:070][ 0]LogStaticMesh: Built static mesh [0.11s] /Game/Assets/Meshes/Stairs/SciFi_A/SM_Stairs_A_2x1.SM_Stairs_A_2x1 [2025.04.16-13.34.48:088][ 0]LogStaticMesh: Building static mesh GothicTower12b... [2025.04.16-13.34.51:443][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 68188 [2025.04.16-13.34.51:443][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:443][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 68178 [2025.04.16-13.34.51:443][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:443][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x64x64 distance field, 5406 triangles, Range [0.0, 1.0], SM_WaterfallEdge [2025.04.16-13.34.51:443][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 25x30x15 distance field, 11038 triangles, Range [-0.0, 0.9], SM_Stairs_A_2x1 [2025.04.16-13.34.51:443][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 68168 [2025.04.16-13.34.51:443][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 25x25x15 distance field, 8617 triangles, Range [-0.1, 1.0], SM_Stairs_A_2x1_OuterCorner [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 68158 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 68148 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 68138 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 68128 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 68118 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 68108 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 68098 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 68088 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 68078 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 68068 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 68058 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 68048 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 68038 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 68028 [2025.04.16-13.34.51:444][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 68018 [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 68008 [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 67998 [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 67988 [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 67978 [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 67968 [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 67958 [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 67948 [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:894][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 67938 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 67928 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 67918 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 67908 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 67898 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 67888 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 67878 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 67868 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 67858 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 67848 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 67838 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 67828 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 67818 [2025.04.16-13.34.55:895][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 67808 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 67798 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 67788 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 67778 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 67768 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 67758 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 67748 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 67738 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 67728 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 67718 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 67708 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 67698 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 67688 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 67678 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 67668 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 67658 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 67648 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 67638 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 67628 [2025.04.16-13.35.00:368][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:572][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 67618 [2025.04.16-13.35.00:573][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 67608 [2025.04.16-13.35.00:573][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:573][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 67598 [2025.04.16-13.35.00:573][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.00:573][ 0]LogStaticMesh: Built static mesh [12.48s] /Game/Assets/Meshes/GothicBuildings/12/GothicTower12b.GothicTower12b [2025.04.16-13.35.00:836][ 0]LogStaticMesh: Building static mesh SM_Floor_2x2_D... [2025.04.16-13.35.01:453][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 67588 [2025.04.16-13.35.01:453][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.01:464][ 0]LogStaticMesh: Built static mesh [0.63s] /Game/Assets/Meshes/Floors/SciFi_A/SM_Floor_2x2_D.SM_Floor_2x2_D [2025.04.16-13.35.01:476][ 0]LogStaticMesh: Building static mesh SM_Chess_Rook... [2025.04.16-13.35.01:494][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Meshes/ChessPieces/SM_Chess_Rook.SM_Chess_Rook [2025.04.16-13.35.01:499][ 0]LogMaterial: Display: Missing cached shadermap for MI_Arch_Conc in PCD3D_SM5, Default, SM5 (DDC key hash: 82E8221C24044E2661E07490EA460F7A1DC9E38B), compiling. [2025.04.16-13.35.01:538][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 67578 [2025.04.16-13.35.01:538][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.01:538][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.35.01:541][ 0]LogMaterial: Display: Missing cached shadermap for MI_Arch_Blue_Dithered in PCD3D_SM5, Default, SM5 (DDC key hash: 1C38FDEE2686DE628C0BC85F7E9558144B519880), compiling. [2025.04.16-13.35.01:578][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 67694 [2025.04.16-13.35.01:578][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.01:578][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.35.01:580][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 67810 [2025.04.16-13.35.01:580][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.01:580][ 0]LogMaterial: Display: Missing cached shadermap for MI_Sandstone_Azul_Monument_03 in PCD3D_SM5, Default, SM5 (DDC key hash: 20D0609C5765CA05A84BD8FD31422F67D09E2A8F), compiling. [2025.04.16-13.35.01:625][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 108228 triangles, Range [-0.0, 0.5], GothicTower12b [2025.04.16-13.35.01:625][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x9x18 distance field, 2110 triangles, Range [-0.3, 0.5], SM_Chess_Rook [2025.04.16-13.35.01:625][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.35.01:629][ 0]LogMaterial: Display: Missing cached shadermap for MI_WaterDeep_Trans_Auran in PCD3D_SM5, Default, SM5 (DDC key hash: 20597C31D3096B9FBA8B1C0795A61ACBE6371EA2), compiling. [2025.04.16-13.35.01:655][ 0]LogShaderCompilers: Display: Submitted 79 shader compile jobs with 'Low' priority [2025.04.16-13.35.01:659][ 0]LogMaterial: Display: Missing cached shadermap for MI_Dirt_Var7 in PCD3D_SM5, Default, SM5 (DDC key hash: 379256D4E96A4F71388C12F0A98565132ED73802), compiling. [2025.04.16-13.35.01:679][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 31x31x8 distance field, 6050 triangles, Range [-0.0, 0.6], SM_Floor_2x2_D [2025.04.16-13.35.01:679][ 0]LogShaderCompilers: Display: Submitted 77 shader compile jobs with 'Low' priority [2025.04.16-13.35.01:687][ 0]LogMaterial: Display: Missing cached shadermap for MI_Arch_Blue_Stair in PCD3D_SM5, Default, SM5 (DDC key hash: 689FE9AB3A8CA2A6A3130001CA9E8FCD307BB4C2), compiling. [2025.04.16-13.35.01:730][ 0]LogStaticMesh: Building static mesh SM_BasicStep_02... [2025.04.16-13.35.01:731][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/Stairs/Meshes/SM_BasicStep_02.SM_BasicStep_02 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 68082 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.02:905][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 14x8x8 distance field, 12 triangles, Range [-0.0, 0.3], SM_BasicStep_02 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 68072 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 68062 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 68052 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 68042 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.02:905][ 0]LogTexture: Display: Building textures: Base_low_material_OcclusionRoughnessMetallic (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 68032 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.02:905][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.35.02:905][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 68022 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.02:905][ 0]LogTexture: Display: Building textures: Base_low_material_Normal (OODLE_BC5, 2048X2048) [2025.04.16-13.35.02:905][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.35.02:905][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.35.02:905][ 0]LogTexture: Display: Building textures: Base_low_material_BaseColor (OODLE_AutoDXT, 2048X2048) [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 68012 [2025.04.16-13.35.02:905][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.02:905][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.35.02:905][ 0]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 [2025.04.16-13.35.02:905][ 0]LogTexture: Display: Building textures: BeechFall_N (OODLE_BC5, 1024X512) [2025.04.16-13.35.02:905][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 [2025.04.16-13.35.02:905][ 0]LogTexture: Display: Building textures: BeechFall (OODLE_AutoDXT, 1024X512) [2025.04.16-13.35.02:905][ 0]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 [2025.04.16-13.35.02:905][ 0]LogMaterial: Display: Missing cached shadermap for M_Wood_Floor in PCD3D_SM5, Default, SM5 (DDC key hash: F21EAD2FFD1E2E03D1433147A9C70E40D9F2CD7C), compiling. [2025.04.16-13.35.02:941][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.35.02:943][ 0]LogMaterial: Display: Missing cached shadermap for pbr_base_mat in PCD3D_SM5, Default, SM5 (DDC key hash: 1608066AB317F896E172F3D83AFE8E6D0EA53937), compiling. [2025.04.16-13.35.02:955][ 0]LogShaderCompilers: Display: Submitted 37 shader compile jobs with 'Low' priority [2025.04.16-13.35.02:958][ 0]LogMaterial: Display: Missing cached shadermap for M_Hologram_01 in PCD3D_SM5, Default, SM5 (DDC key hash: A9E44C1DA9840692C295A7B0B303B2D3DA9FAA3A), compiling. [2025.04.16-13.35.03:013][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 68165 [2025.04.16-13.35.03:013][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.03:013][ 0]LogShaderCompilers: Display: Submitted 172 shader compile jobs with 'Low' priority [2025.04.16-13.35.03:017][ 0]LogMaterial: Display: Missing cached shadermap for M_Foliage in PCD3D_SM5, Default, SM5 (DDC key hash: F1E82AA0F93B4F1D400FAE37D50125AF01193C72), compiling. [2025.04.16-13.35.03:070][ 0]LogShaderCompilers: Display: Submitted 189 shader compile jobs with 'Low' priority [2025.04.16-13.35.03:074][ 0]LogMaterial: Display: Missing cached shadermap for MI_IvyBuilding in PCD3D_SM5, Default, SM5 (DDC key hash: DDEF6C2986263BB4225F2885FAF770DE3AE7D0E9), compiling. [2025.04.16-13.35.03:127][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 68516 [2025.04.16-13.35.03:127][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.03:127][ 0]LogShaderCompilers: Display: Submitted 189 shader compile jobs with 'Low' priority [2025.04.16-13.35.03:129][ 0]LogStaticMesh: Building static mesh PaperMeshPlane... [2025.04.16-13.35.03:132][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Effects/Particles/Papers/PaperMeshPlane.PaperMeshPlane [2025.04.16-13.35.03:134][ 0]LogStaticMesh: Building static mesh Beech_Fall... [2025.04.16-13.35.03:134][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Foliage/Leaves/FallingVFX/Meshes/Beech_Fall.Beech_Fall [2025.04.16-13.35.03:146][ 0]LogMeshUtilities: Discarded distance field for Beech_Fall as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.35.03:146][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x8 distance field, 24 triangles, Range [-0.3, 0.7], Beech_Fall [2025.04.16-13.35.03:146][ 0]LogStaticMesh: Building static mesh 5x5x5a1... [2025.04.16-13.35.03:162][ 0]LogMeshUtilities: Discarded distance field for PaperMeshPlane as mesh was not closed! Assign a two-sided material to fix. [2025.04.16-13.35.03:162][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 16x13x8 distance field, 242 triangles, Range [-0.2, 1.0], PaperMeshPlane [2025.04.16-13.35.03:162][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Environment/TheHotel/5x5x5a1.5x5x5a1 [2025.04.16-13.35.03:165][ 0]LogStaticMesh: Building static mesh SM_Base2... [2025.04.16-13.35.03:184][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Quests/Meshes/SM_Base2.SM_Base2 [2025.04.16-13.35.03:190][ 0]LogStaticMesh: Building static mesh Elevator_Simple_Button_SM... [2025.04.16-13.35.03:191][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Blueprints/Environment_BPs/Elevators/SM/Elevator_Simple_Button_SM.Elevator_Simple_Button_SM [2025.04.16-13.35.03:202][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.35.03:203][ 0]LogStaticMesh: Building static mesh SM_Floor_2x2_A... [2025.04.16-13.35.03:217][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Meshes/Floors/SciFi_A/SM_Floor_2x2_A.SM_Floor_2x2_A [2025.04.16-13.35.03:221][ 0]LogStaticMesh: Building static mesh SM_Floor_1x3_A... [2025.04.16-13.35.03:247][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 68695 [2025.04.16-13.35.03:247][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.03:247][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Meshes/Floors/SciFi_A/SM_Floor_1x3_A.SM_Floor_1x3_A [2025.04.16-13.35.03:252][ 0]LogStaticMesh: Building static mesh StokelyRailing_Center... [2025.04.16-13.35.03:267][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Blueprints/Environment_BPs/InstancedMesh_Railings/Railings/Stokely/StokelyRailing_Center.StokelyRailing_Center [2025.04.16-13.35.03:270][ 0]LogStaticMesh: Building static mesh SM_MERGED_stairs_4... [2025.04.16-13.35.03:634][ 0]LogMeshUtilities: Finished distance field build in 0.3s - 64x64x10 distance field, 4895 triangles, Range [-0.0, 1.0], SM_Base2 [2025.04.16-13.35.03:634][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 45x16x8 distance field, 2610 triangles, Range [-0.0, 0.4], SM_Floor_1x3_A [2025.04.16-13.35.03:634][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 30x30x8 distance field, 1718 triangles, Range [-0.1, 0.5], SM_Floor_2x2_A [2025.04.16-13.35.03:634][ 0]LogStaticMesh: Built static mesh [0.36s] /Game/Assets/Meshes/Locks/SM_MERGED_stairs_4.SM_MERGED_stairs_4 [2025.04.16-13.35.03:661][ 0]LogMeshUtilities: Finished distance field build in 0.1s - 31x29x8 distance field, 10 triangles, Range [-0.1, 0.5], Elevator_Simple_Button_SM [2025.04.16-13.35.03:661][ 0]LogTexture: Display: Building textures: ThumbnailTexture (OODLE_DXT1, 512X512) [2025.04.16-13.35.03:661][ 0]LogMaterial: Display: Missing cached shadermap for MI_HoloCharacter_1_Hair in PCD3D_SM5, Default, SM5 (DDC key hash: 35E716D2AC7D97ACFDBFACE41B1D79EEFCEF6D10), compiling. [2025.04.16-13.35.03:706][ 0]LogShaderCompilers: Display: Submitted 158 shader compile jobs with 'Low' priority [2025.04.16-13.35.03:709][ 0]LogStaticMesh: Building static mesh SM_Fol_Ivy_Hanging4... [2025.04.16-13.35.03:713][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Nature/Foliage/SM_Fol_Ivy_Hanging4.SM_Fol_Ivy_Hanging4 [2025.04.16-13.35.03:714][ 0]LogStaticMesh: Building static mesh SM_Fol_Ivy_Hanging3... [2025.04.16-13.35.03:722][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Nature/Foliage/SM_Fol_Ivy_Hanging3.SM_Fol_Ivy_Hanging3 [2025.04.16-13.35.03:724][ 0]LogStaticMesh: Building static mesh SM_Fol_Ivy_Hanging2... [2025.04.16-13.35.03:729][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 13x8x19 distance field, 67 triangles, Range [0.0, 0.8], SM_Fol_Ivy_Hanging4 [2025.04.16-13.35.03:729][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Nature/Foliage/SM_Fol_Ivy_Hanging2.SM_Fol_Ivy_Hanging2 [2025.04.16-13.35.03:730][ 0]LogStaticMesh: Building static mesh SM_Fol_Ivy_Hanging1... [2025.04.16-13.35.03:735][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/ArtPacks/BrutalistLevelKit/Models/Nature/Foliage/SM_Fol_Ivy_Hanging1.SM_Fol_Ivy_Hanging1 [2025.04.16-13.35.03:738][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_Desert_Rock_01_UE4_LOD1 in PCD3D_SM5, Default, SM5 (DDC key hash: 753CC0DD1A81A6D00CBAAF981B9628D2628A833C), compiling. [2025.04.16-13.35.03:785][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 11x9x32 distance field, 92 triangles, Range [0.0, 0.7], SM_Fol_Ivy_Hanging3 [2025.04.16-13.35.03:785][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x23 distance field, 51 triangles, Range [0.0, 0.7], SM_Fol_Ivy_Hanging1 [2025.04.16-13.35.03:785][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 9x8x32 distance field, 71 triangles, Range [0.0, 1.0], SM_Fol_Ivy_Hanging2 [2025.04.16-13.35.03:785][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_Desert_Rock_02_UE4_LOD1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6AFE910A829ACD9F349D02F87838DFF71FC1103A), compiling. [2025.04.16-13.35.03:829][ 0]LogStaticMesh: Building static mesh SM_Pillar_25... [2025.04.16-13.35.03:840][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Merged/SM_Pillar_25.SM_Pillar_25 [2025.04.16-13.35.03:843][ 0]LogStaticMesh: Building static mesh SM_ArchBlock_02... [2025.04.16-13.35.03:860][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Merged/SM_ArchBlock_02.SM_ArchBlock_02 [2025.04.16-13.35.03:862][ 0]LogStaticMesh: Building static mesh SM_ArchBlock_01... [2025.04.16-13.35.03:870][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Merged/SM_ArchBlock_01.SM_ArchBlock_01 [2025.04.16-13.35.03:872][ 0]LogStaticMesh: Building static mesh SM_Pillar_25x4x4... [2025.04.16-13.35.03:873][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Environment/Blocks/SM_Pillar_25x4x4.SM_Pillar_25x4x4 [2025.04.16-13.35.03:876][ 0]LogStaticMesh: Building static mesh SM_temple_002... [2025.04.16-13.35.05:304][ 0]LogMeshUtilities: Finished distance field build in 0.7s - 64x64x64 distance field, 12 triangles, Range [-0.1, 0.4], SM_Pillar_25x4x4 [2025.04.16-13.35.05:304][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 68843 [2025.04.16-13.35.05:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.05:304][ 0]LogMeshUtilities: Finished distance field build in 0.6s - 64x64x64 distance field, 396 triangles, Range [-0.0, 0.4], SM_ArchBlock_01 [2025.04.16-13.35.05:304][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 68833 [2025.04.16-13.35.05:304][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.05:408][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 68823 [2025.04.16-13.35.05:408][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.05:408][ 0]LogStaticMesh: Built static mesh [1.53s] /Game/Environment/ArtPacks/AncientEgypt_Temples/Meshes/Temples/SM_temple_002.SM_temple_002 [2025.04.16-13.35.05:598][ 0]LogStaticMesh: Building static mesh StokelyRailingCustom_End1... [2025.04.16-13.35.05:602][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Blueprints/Environment_BPs/InstancedMesh_Railings/Railings/Stokely/StokelyRailingCustom_End1.StokelyRailingCustom_End1 [2025.04.16-13.35.05:603][ 0]LogStaticMesh: Building static mesh SM_Ruin_7_Deep... [2025.04.16-13.35.05:747][ 0]LogStaticMesh: Built static mesh [0.14s] /Game/Assets/Meshes/Ruins/SM_Ruin_7_Deep.SM_Ruin_7_Deep [2025.04.16-13.35.05:763][ 0]LogMaterial: Display: Missing cached shadermap for MI_Arch_Blue_MonumentPathway in PCD3D_SM5, Default, SM5 (DDC key hash: D4993DE92D5513373D053B2C014F4AB3B992DF4C), compiling. [2025.04.16-13.35.05:807][ 0]LogShaderCompilers: Display: Submitted 126 shader compile jobs with 'Low' priority [2025.04.16-13.35.06:205][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 68939 [2025.04.16-13.35.06:206][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.06:206][ 0]LogMaterial: Display: Missing cached shadermap for Master_SidesMarble in PCD3D_SM5, High, SM5 (DDC key hash: 5B0B7477A93B2DA48BBC0711F295192ED752B17B), compiling. [2025.04.16-13.35.06:298][ 0]LogShaderCompilers: Display: Submitted 275 shader compile jobs with 'Low' priority [2025.04.16-13.35.06:303][ 0]LogMaterial: Display: Missing cached shadermap for Referecnce_DarkSide in PCD3D_SM5, High, SM5 (DDC key hash: 7941E842A5F4D964DD66CAE58F270D6BE4116E53), compiling. [2025.04.16-13.35.06:385][ 0]LogShaderCompilers: Display: Submitted 275 shader compile jobs with 'Low' priority [2025.04.16-13.35.06:388][ 0]LogMaterial: Display: Missing cached shadermap for MI_Evil_Corrupt_Inhibitor_Strip in PCD3D_SM5, High, SM5 (DDC key hash: A6CB50844571E154FB3579A8905CDF4A24A12650), compiling. [2025.04.16-13.35.06:478][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 64x64x64 distance field, 90392 triangles, Range [-0.1, 0.5], SM_temple_002 [2025.04.16-13.35.06:478][ 0]LogShaderCompilers: Display: Submitted 275 shader compile jobs with 'Low' priority [2025.04.16-13.35.06:513][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_Desert_Rock_01_UE4_LOD2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C47E44267E81400DFD90B681FFE3F1E1FB23E1F), compiling. [2025.04.16-13.35.06:568][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.35.06:571][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_Desert_Rock_02_UE4_LOD2 in PCD3D_SM5, Default, SM5 (DDC key hash: B49018F45311677BB193E0DE089252F2ACD93D25), compiling. [2025.04.16-13.35.06:626][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_desert_Rock_05_UE4_LOD2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4EC488A558DC215F88DF48BC60A7F19F222C1DDD), compiling. [2025.04.16-13.35.06:695][ 0]LogStaticMesh: Building static mesh SternInhibitorRing1... [2025.04.16-13.35.06:709][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ParagonProps/Monolith/Dusk/Meshes/SternInhibitorRing1.SternInhibitorRing1 [2025.04.16-13.35.06:949][ 0]LogMaterial: Display: Missing cached shadermap for M_Railing01 in PCD3D_SM5, Default, SM5 (DDC key hash: F547F4042FB208B3266A40298D12D715047A7D19), compiling. [2025.04.16-13.35.07:017][ 0]LogShaderCompilers: Display: Submitted 198 shader compile jobs with 'Low' priority [2025.04.16-13.35.07:020][ 0]LogMaterial: Display: Missing cached shadermap for MI_Railing01_Master in PCD3D_SM5, Default, SM5 (DDC key hash: C539EEA182041B3834A0CF16506DE4729E0A7A24), compiling. [2025.04.16-13.35.07:091][ 0]LogShaderCompilers: Display: Submitted 198 shader compile jobs with 'Low' priority [2025.04.16-13.35.07:094][ 0]LogMaterial: Display: Missing cached shadermap for MI_Railing01_iSteel in PCD3D_SM5, Default, SM5 (DDC key hash: F53D37CCFFD5A38BDF64F4433E1D70CE3BAE8EA1), compiling. [2025.04.16-13.35.07:199][ 0]LogStaticMesh: Building static mesh P_Railing01B_Pole... [2025.04.16-13.35.07:202][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Blueprints/Environment_BPs/InstancedMesh_Railings/Railings/01/P_Railing01B_Pole.P_Railing01B_Pole [2025.04.16-13.35.07:204][ 0]LogStaticMesh: Building static mesh P_Railing01B_100... [2025.04.16-13.35.07:218][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Blueprints/Environment_BPs/InstancedMesh_Railings/Railings/01/P_Railing01B_100.P_Railing01B_100 [2025.04.16-13.35.07:222][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_Desert_Rock_01_UE4_LOD4 in PCD3D_SM5, Default, SM5 (DDC key hash: 664D6F596BD8CE73584801A703BC367051CF8D34), compiling. [2025.04.16-13.35.07:272][ 0]LogShaderCompilers: Display: Submitted 140 shader compile jobs with 'Low' priority [2025.04.16-13.35.07:274][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_Desert_Rock_02_UE4_LOD3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D6207103D022297FE58CD3480A0FE7BBFA1D8C0), compiling. [2025.04.16-13.35.07:333][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 64x64x64 distance field, 9520 triangles, Range [-0.0, 0.6], SM_Ruin_7_Deep [2025.04.16-13.35.07:333][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 15x8x16 distance field, 560 triangles, Range [0.0, 1.0], P_Railing01B_100 [2025.04.16-13.35.07:333][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x16 distance field, 260 triangles, Range [-0.0, 1.0], P_Railing01B_Pole [2025.04.16-13.35.07:333][ 0]LogMaterial: Display: Missing cached shadermap for M_BIG_desert_Rock_05_UE4_LOD3 in PCD3D_SM5, Default, SM5 (DDC key hash: 13DD54AE1C58F0EA29BAF9C847BAE2A875F59B53), compiling. [2025.04.16-13.35.07:388][ 0]LogStaticMesh: Building static mesh SM_BIG_Desert_Rock_05_UE4... [2025.04.16-13.35.07:890][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 70430 [2025.04.16-13.35.07:890][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.07:890][ 0]LogMeshUtilities: Finished distance field build in 0.5s - 64x64x64 distance field, 2448 triangles, Range [-0.0, 1.0], SternInhibitorRing1 [2025.04.16-13.35.07:890][ 0]LogMeshUtilities: Finished distance field build in 0.0s - 8x8x12 distance field, 12 triangles, Range [-0.1, 0.3], StokelyRailingCustom_End1 [2025.04.16-13.35.07:890][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 70420 [2025.04.16-13.35.07:890][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 70410 [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 70400 [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 70390 [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 70380 [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 70370 [2025.04.16-13.35.09:887][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 70360 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 70350 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 70340 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 70330 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 70320 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 70310 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 70300 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 70290 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 70280 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 70270 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 70260 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 70250 [2025.04.16-13.35.12:270][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 70240 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 70230 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 70220 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 70210 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 70200 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 70190 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 70180 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 70170 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 70160 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 70150 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 70140 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 70130 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 70120 [2025.04.16-13.35.14:797][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 70110 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 70100 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 70090 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 70080 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 70070 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 70060 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 70050 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 70040 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 70030 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 70020 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 70010 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 70000 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 69990 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 69980 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 69970 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 69960 [2025.04.16-13.35.17:353][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:354][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 69950 [2025.04.16-13.35.17:354][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:354][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 69940 [2025.04.16-13.35.17:354][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.17:409][ 0]LogStaticMesh: Built static mesh [10.02s] /Game/Assets/Meshes/Rocks/Desert_Rocks_and_Cliffs/Static_Meshes/BIG_desert_rock_05/SM_BIG_Desert_Rock_05_UE4.SM_BIG_Desert_Rock_05_UE4 [2025.04.16-13.35.17:422][ 0]LogStaticMesh: Building static mesh SM_BIG_Desert_Rock_02_UE4... [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 69930 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 69920 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogMeshUtilities: Finished distance field build in 1.0s - 63x46x64 distance field, 81692 triangles, Range [-0.3, 0.7], SM_BIG_Desert_Rock_05_UE4 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 69910 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 69900 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 69890 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 69880 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 69870 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 69860 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 69850 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 69840 [2025.04.16-13.35.19:654][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 69830 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 69820 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 69810 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 69800 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 69790 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 69780 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 69770 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 69760 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 69750 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 69740 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 69730 [2025.04.16-13.35.21:696][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 69720 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 69710 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 69700 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 69690 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 69680 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 69670 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 69660 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 69650 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 69640 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 69630 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 69620 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 69610 [2025.04.16-13.35.23:943][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:377][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 69600 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 69590 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 69580 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 69570 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 69560 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 69550 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 69540 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 69530 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 69520 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 69510 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 69500 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 69490 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (9/29): shaders left to compile 69480 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Worker (6/29): shaders left to compile 69470 [2025.04.16-13.35.26:378][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.26:435][ 0]LogStaticMesh: Built static mesh [9.01s] /Game/Assets/Meshes/Rocks/Desert_Rocks_and_Cliffs/Static_Meshes/BIG_desert_rock_02/SM_BIG_Desert_Rock_02_UE4.SM_BIG_Desert_Rock_02_UE4 [2025.04.16-13.35.26:447][ 0]LogStaticMesh: Building static mesh SM_BIG_Desert_Rock_01_Azul... [2025.04.16-13.35.27:787][ 0]LogMeshUtilities: Finished distance field build in 0.4s - 55x24x63 distance field, 76934 triangles, Range [-0.2, 0.6], SM_BIG_Desert_Rock_02_UE4 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 69460 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Worker (27/29): shaders left to compile 69450 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Worker (20/29): shaders left to compile 69440 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 69430 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Worker (22/29): shaders left to compile 69420 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 69410 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 69400 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 69390 [2025.04.16-13.35.27:787][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 69380 [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Worker (10/29): shaders left to compile 69370 [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 69360 [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Worker (5/29): shaders left to compile 69350 [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Worker (19/29): shaders left to compile 69340 [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 69330 [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 69320 [2025.04.16-13.35.29:058][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (29/29): shaders left to compile 69310 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 69300 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 69290 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 69280 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (11/29): shaders left to compile 69270 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 69260 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (17/29): shaders left to compile 69250 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 69240 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (3/29): shaders left to compile 69230 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 69220 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (12/29): shaders left to compile 69210 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (28/29): shaders left to compile 69200 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Worker (8/29): shaders left to compile 69190 [2025.04.16-13.35.30:710][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.32:537][ 0]LogShaderCompilers: Display: Worker (2/29): shaders left to compile 69180 [2025.04.16-13.35.32:538][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.32:538][ 0]LogShaderCompilers: Display: Worker (23/29): shaders left to compile 69170 [2025.04.16-13.35.32:538][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.32:538][ 0]LogShaderCompilers: Display: Worker (1/29): shaders left to compile 69160 [2025.04.16-13.35.32:538][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.32:538][ 0]LogShaderCompilers: Display: Worker (26/29): shaders left to compile 69150 [2025.04.16-13.35.32:538][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.32:587][ 0]LogStaticMesh: Built static mesh [6.14s] /Game/Assets/Meshes/Rocks/Desert_Rocks_and_Cliffs/Static_Meshes/BIG_desert_rock_01/SM_BIG_Desert_Rock_01_Azul.SM_BIG_Desert_Rock_01_Azul [2025.04.16-13.35.33:640][ 0]LogShaderCompilers: Display: Worker (25/29): shaders left to compile 69140 [2025.04.16-13.35.33:641][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.33:641][ 0]LogShaderCompilers: Display: Worker (14/29): shaders left to compile 69130 [2025.04.16-13.35.33:641][ 0]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority [2025.04.16-13.35.33:641][ 0]LogMeshUtilities: Finished distance field build in 0.9s - 61x45x64 distance field, 60112 triangles, Range [-0.4, 0.8], SM_BIG_Desert_Rock_01_Azul [2025.04.16-13.35.33:641][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:647][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:649][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:653][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:763][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 4 [2025.04.16-13.35.33:763][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:763][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:768][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:770][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:774][ 0]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:780][ 0]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform [2025.04.16-13.35.33:780][ 0]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid [2025.04.16-13.35.33:780][ 0]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform [2025.04.16-13.35.33:780][ 0]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid [2025.04.16-13.35.33:780][ 0]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform [2025.04.16-13.35.33:780][ 0]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid [2025.04.16-13.35.33:780][ 0]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform [2025.04.16-13.35.33:780][ 0]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid [2025.04.16-13.35.33:933][ 0]LogShaderCompilers: Display: Worker (18/29): shaders left to compile 7 [2025.04.16-13.35.33:933][ 0]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority [2025.04.16-13.35.33:933][ 0]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform [2025.04.16-13.35.33:933][ 0]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid [2025.04.16-13.35.33:934][ 0]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform [2025.04.16-13.35.33:934][ 0]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid [2025.04.16-13.35.33:935][ 0]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform [2025.04.16-13.35.33:935][ 0]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid [2025.04.16-13.35.33:936][ 0]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform [2025.04.16-13.35.33:936][ 0]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid [2025.04.16-13.35.33:948][ 0]LogBlueprintUserMessages: [None] dev loc X=2735.000 Y=-17515.000 Z=-4090.000 [2025.04.16-13.35.33:952][ 0]LogBlueprintUserMessages: [None] dev loc X=31200.000 Y=23350.000 Z=7380.000 [2025.04.16-13.35.34:061][ 0]LogBlueprintUserMessages: [LightingBundlesFader_2] fade 1141.396362 [2025.04.16-13.35.34:343][ 0]LogShaderCompilers: Display: Worker (21/29): shaders left to compile 67 [2025.04.16-13.35.34:343][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.35.34:343][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.04.16-13.35.34:343][ 0]LogShaderCompilers: Display: Total job queries 96929, among them cache hits 1481 (1.53%) [2025.04.16-13.35.34:343][ 0]LogShaderCompilers: Display: Tracking 22034 distinct input hashes that result in 11355 distinct outputs (51.53%) [2025.04.16-13.35.34:343][ 0]LogShaderCompilers: Display: RAM used: 92.33 MB (0.09 GB) of 6553.60 MB (6.40 GB) budget. Usage: 1.41% [2025.04.16-13.35.34:343][ 0]LogShaderCompilers: Display: ================================================ [2025.04.16-13.35.34:345][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs) [2025.04.16-13.35.34:351][ 0]LogNavigationDataBuild: Display: Building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 35.0. [2025.04.16-13.35.34:507][ 0]LogShaderCompilers: Display: Worker (7/29): shaders left to compile 89 [2025.04.16-13.35.34:507][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.35.34:580][ 0]LogShaderCompilers: Display: Worker (24/29): shaders left to compile 85 [2025.04.16-13.35.34:582][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.35.34:633][ 0]LogShaderCompilers: Display: Worker (16/29): shaders left to compile 82 [2025.04.16-13.35.34:634][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.35.34:636][ 0]LogShaderCompilers: Display: Worker (15/29): shaders left to compile 79 [2025.04.16-13.35.34:636][ 0]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.35.34:842][ 0]LogShaderCompilers: Display: Worker (4/29): shaders left to compile 93 [2025.04.16-13.35.34:844][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.35.34:870][ 0]LogShaderCompilers: Display: Worker (13/29): shaders left to compile 89 [2025.04.16-13.35.34:871][ 0]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority [2025.04.16-13.35.34:888][ 0]LogMaterial: Error: Couldn't find Shader (TMaterialCHSFNoLightMapPolicyFAnyHitShader, 0) for Material Resource DefaultDeferredDecalMaterial! RenderMeshShaderMap 0, RenderThreadShaderMap 1 GameMeshShaderMap 0, GameThreadShaderMap 1, bShaderWasFoundInGameShaderMap 0 With VF=FInstancedStaticMeshVertexFactory, Platform=PCD3D_SM5 ShouldCache: Mat=1, VF=0, Shader=1 MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Translucent, SpecialEngine=0, TwoSided=0, TSNormal=1, Masked=0, Distorted=0, WritesEveryPixel=1, ModifiesMeshPosition=0, Usage={bUsedWithSkeletalMesh,bUsedWithStaticLighting,bUsedWithSplineMeshes} [2025.04.16-13.35.34:889][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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