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javascript
3 years ago
1.1 kB
34
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const main = { state: { ctx: initializeCanvasContext(), player: initializePlayer(), }, }; function initializePlayer() { return { image: new Image("/assets/images/player.png"), x: 0, y: 0, width: 50, height: 48, }; } function initializeCanvasContext() { const canvasElement = document.querySelector("canvas#game"); const ctx = canvasElement.getContext("2d"); const canvas = ctx.canvas; canvas.width = 600; canvas.height = 600; return ctx; } function drawPlayer(player) { main.state.ctx.drawImage( player.image, player.x, player.y, player.width, player.height ); } function drawBackground(image) { const { canvas } = main.state.ctx; main.state.ctx.drawImage(image, 0, 0, canvas.width, canvas.height); } function play() { const { player } = main.state; const backgroundImage = new Image("/assets/images/space.png"); requestAnimationFrame(function draw() { drawBackground(backgroundImage); drawPlayer(player); requestAnimationFrame(draw); }); } play();
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