Untitled
unknown
python
4 years ago
838 B
15
Indexable
def etap3(z):
player.say("ETAP 3")
#dodajemy jednolity segment
blocks.fill(BEDROCK, world(x-10,y-1,z-2),world(x+10,y+10,z+30),FillOperation.HOLLOW)
#czyścimy poziome linie
blocks.fill(BEDROCK, world(x-10,y-1,z-5),world(x+10,y-1,z+5))
#dodajemy przegrodę za graczem
blocks.fill(BEDROCK, world(x-10,y,z-3),world(x+10,y+10,z-1))
#dodajemy pod koniec linię, która uruchomi kolejny etap
blocks.fill(COBBLESTONE, world(x-9,y-1,z+25),world(x+9,y-1,z+27))
#przeszkody etapu 3
blocks.fill(DIAMOND_BLOCK, world(x-9,y-1,z+3),world(x+9,y-1,z+20))
while True:
if blocks.test_for_block(DIAMOND_BLOCK, pos(0, -1, 0)):
for i in range(11):
mobs.spawn(PRIMED_TNT, randpos(world(x-8,y+3,z+3), world(x+8,y+3,z+20)))
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