Untitled
unknown
python
3 years ago
838 B
12
Indexable
def etap3(z): player.say("ETAP 3") #dodajemy jednolity segment blocks.fill(BEDROCK, world(x-10,y-1,z-2),world(x+10,y+10,z+30),FillOperation.HOLLOW) #czyścimy poziome linie blocks.fill(BEDROCK, world(x-10,y-1,z-5),world(x+10,y-1,z+5)) #dodajemy przegrodę za graczem blocks.fill(BEDROCK, world(x-10,y,z-3),world(x+10,y+10,z-1)) #dodajemy pod koniec linię, która uruchomi kolejny etap blocks.fill(COBBLESTONE, world(x-9,y-1,z+25),world(x+9,y-1,z+27)) #przeszkody etapu 3 blocks.fill(DIAMOND_BLOCK, world(x-9,y-1,z+3),world(x+9,y-1,z+20)) while True: if blocks.test_for_block(DIAMOND_BLOCK, pos(0, -1, 0)): for i in range(11): mobs.spawn(PRIMED_TNT, randpos(world(x-8,y+3,z+3), world(x+8,y+3,z+20))) break
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