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import pygame
import sys
import random
pygame.init()
# Screen setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Pong")
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
# Paddle settings
PADDLE_WIDTH, PADDLE_HEIGHT = 10, 100
PADDLE_SPEED = 6
left_paddle = pygame.Rect(30, HEIGHT//2 - 50, PADDLE_WIDTH, PADDLE_HEIGHT)
right_paddle = pygame.Rect(WIDTH - 40, HEIGHT//2 - 50, PADDLE_WIDTH, PADDLE_HEIGHT)
# Ball settings
BALL_SIZE = 15
ball = pygame.Rect(WIDTH//2, HEIGHT//2, BALL_SIZE, BALL_SIZE)
ball_speed_x = random.choice((4, -4))
ball_speed_y = random.choice((4, -4))
# Score
left_score = 0
right_score = 0
font = pygame.font.Font(None, 50)
clock = pygame.time.Clock()
def reset_ball():
global ball_speed_x, ball_speed_y
ball.center = (WIDTH//2, HEIGHT//2)
ball_speed_x = random.choice((4, -4))
ball_speed_y = random.choice((4, -4))
while True:
clock.tick(60)
screen.fill(BLACK)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Controls
keys = pygame.key.get_pressed()
if keys[pygame.K_w] and left_paddle.top > 0:
left_paddle.y -= PADDLE_SPEED
if keys[pygame.K_s] and left_paddle.bottom < HEIGHT:
left_paddle.y += PADDLE_SPEED
if keys[pygame.K_UP] and right_paddle.top > 0:
right_paddle.y -= PADDLE_SPEED
if keys[pygame.K_DOWN] and right_paddle.bottom < HEIGHT:
right_paddle.y += PADDLE_SPEED
# Ball movement
ball.x += ball_speed_x
ball.y += ball_speed_y
# Wall collision
if ball.top <= 0 or ball.bottom >= HEIGHT:
ball_speed_y *= -1
# Paddle collision
if ball.colliderect(left_paddle) or ball.colliderect(right_paddle):
ball_speed_x *= -1
# Scoring
if ball.left <= 0:
right_score += 1
reset_ball()
if ball.right >= WIDTH:
left_score += 1
reset_ball()
# Draw paddles and ball
pygame.draw.rect(screen, WHITE, left_paddle)
pygame.draw.rect(screen, WHITE, right_paddle)
pygame.draw.ellipse(screen, WHITE, ball)
pygame.draw.aaline(screen, WHITE, (WIDTH//2, 0), (WIDTH//2, HEIGHT))
# Draw score
left_text = font.render(str(left_score), True, WHITE)
right_text = font.render(str(right_score), True, WHITE)
screen.blit(left_text, (WIDTH//4, 20))
screen.blit(right_text, (WIDTH*3//4, 20))
pygame.display.flip()
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