rotating boxes

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18 days ago
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{
    Tools = ordered() {
        Background_6 = Background {
            NameSet = true,
            CustomData = {
                Settings = {
                    [2] = {
                        Tools = ordered() {
                            Background = Background {
                                Inputs = {
                                    GradientType = Input { Value = FuID { "Radial" } },
                                    Width = Input { Value = 1920 },
                                    ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                                    TopLeftAlpha = Input { Value = 0 },
                                    End = Input { Value = { 1.4, 0.5 } },
                                    GlobalOut = Input { Value = 3068 },
                                    Gradient = Input {
                                        Value = Gradient {
                                            Colors = {
                                                [0] = { 0.333333333333333, 0, 0, 1 },
                                                [1] = { 0, 0, 0, 1 }
                                            }
                                        }
                                    },
                                    Start = Input { Value = { 0.5, 0.5 } },
                                    Height = Input { Value = 1080 }
                                },
                                CtrlWZoom = false,
                                NameSet = true,
                                ViewInfo = OperatorInfo { Pos = { 339.582, 122.694 } },
                                CustomData = {
                                }
                            }
                        }
                    },
                },
            },
            Inputs = {
                GlobalOut = Input { Value = 100, },
                Width = Input { Value = 1920, },
                Height = Input { Value = 1080, },
                ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
                TopLeftRed = Input { Value = 0.917647058823529, },
                TopLeftGreen = Input { Value = 0.917647058823529, },
                TopLeftBlue = Input { Value = 0.917647058823529, },
                GradientType = Input { Value = FuID { "Radial" }, },
                Start = Input { Value = { 0.5, 0.5 }, },
                End = Input { Value = { 1.4, 0.5 }, },
                Gradient = Input {
                    Value = Gradient {
                        Colors = {
                            [0] = { 0.333333333333333, 0, 0, 1 },
                            [1] = { 0, 0, 0, 1 }
                        }
                    },
                }
            },
            ViewInfo = OperatorInfo { Pos = { 1886.75, 323.285 } },
        },
        Ribbon3D1 = Ribbon3D {
            Inputs = {
                NumberOfLines = Input { Value = 1, },
                SubdivisionLevel = Input { Value = 6, },
                RibbonWidth = Input { Value = 0.1, },
                JoinStyle = Input { Value = 3, },
                ["Start.Nest"] = Input { Value = 1, },
                ["Start.Z"] = Input { Value = 0.001, },
                ["End.Nest"] = Input { Value = 1, },
                ["ObjectID.ObjectID"] = Input { Value = 8, },
                ["MtlStdInputs.MaterialID"] = Input { Value = 1, }
            },
            ViewInfo = OperatorInfo { Pos = { 1351.83, -18.2861 } },
        },
        Transform3D1 = Transform3D {
            Inputs = {
                SceneInput = Input {
                    SourceOp = "Ribbon3D1",
                    Source = "Output",
                },
                ["Transform3DOp.Translate.Y"] = Input { Value = -0.3, }
            },
            ViewInfo = OperatorInfo { Pos = { 1351.83, 63.7442 } },
        },
        Bender3D = Bender3D {
            NameSet = true,
            Inputs = {
                SceneInput = Input {
                    SourceOp = "Transform3D1",
                    Source = "Output",
                },
                Amount = Input { Value = 1, },
                Axis = Input { Value = 0, },
                Group = Input { Value = 1, }
            },
            ViewInfo = OperatorInfo { Pos = { 1351.83, 113.835 } },
            UserControls = ordered() {
                UIManagerButton = {
                    INP_Integer = false,
                    LINKID_DataType = "Number",
                    BTNCS_Execute = "local ui = fu.UIManager\nlocal disp = bmd.UIDispatcher(ui)\nlocal width,height = 300,100\nlocal x = fu:GetMousePos()[1]\nlocal y = fu:GetMousePos()[2]\n\nwin = disp:AddWindow({\n  ID = 'ButtonControlWin',\n  TargetID = 'ButtonControlWin',\n  WindowTitle = 'Bender Bending Rodríguez',\n  Geometry = {x-(width/2), y+8, width, height},\n  Spacing = 10,\n\n  ui:VGroup{\n    ID = 'root',\n    \n    ui:HGroup{\n      ui:Button{\n        Weight = 0,\n        ID = 'AlertButton', \n        Flat = true,\n        IconSize = {48,48},\n        Icon = ui:Icon{File = 'Defaults:/Bender3D_alert.png'},\n      },\n      ui:Label{\n        Weight = 1,\n        ID = 'BenderLabel',\n        Text = 'Bite my shiny metal ass!',\n      },\n    },\n    \n    ui:HGroup{\n      -- Add a spacer\n      ui:HGap(0, 1.0),\n      \n      ui:Button{\n        Weight = 0,\n        ID = 'OKButton',\n        Text = 'OK',\n      },\n    },\n  },\n})\n\nfunction win.On.ButtonControlWin.Close(ev)\n  disp:ExitLoop()\nend\n\nfunction win.On.OKButton.Clicked(ev)\n  disp:ExitLoop()\nend\n\nitm = win:GetItems()\nwin:Show()\ndisp:RunLoop()\nwin:Hide()\n",
                    ICS_ControlPage = "Controls",
                    INPID_InputControl = "ButtonControl",
                    LINKS_Name = "Unbendable Girder",
                }
            }
        },
        Rotation = Transform3D {
            NameSet = true,
            Inputs = {
                SceneInput = Input {
                    SourceOp = "Bender3D",
                    Source = "Output",
                },
                ["Transform3DOp.Rotate.Z"] = Input {
                    SourceOp = "Transform3D1ZRotation",
                    Source = "Value",
                },
                ["Transform3DOp.PivotNest"] = Input { Value = 1, }
            },
            ViewInfo = OperatorInfo { Pos = { 1351.83, 171.25 } },
        },
        Transform3D1ZRotation = BezierSpline {
            SplineColor = { Red = 128, Green = 128, Blue = 255 },
            CtrlWZoom = false,
            NameSet = true,
            KeyFrames = {
                [0] = { 0, RH = { 33.3333333333333, -120 }, Flags = { Linear = true, Loop = true } },
                [100] = { -360, LH = { 66.6666666666667, -240 }, Flags = { Linear = true, Loop = true } }
            }
        },
        Background = Background {
            NameSet = true,
            CustomData = {
                Settings = {
                    [2] = {
                        Tools = ordered() {
                            Background = Background {
                                Inputs = {
                                    GradientType = Input { Value = FuID { "Radial" } },
                                    Width = Input { Value = 1920 },
                                    ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                                    TopLeftAlpha = Input { Value = 0 },
                                    End = Input { Value = { 1.4, 0.5 } },
                                    GlobalOut = Input { Value = 3068 },
                                    Gradient = Input {
                                        Value = Gradient {
                                            Colors = {
                                                [0] = { 0.333333333333333, 0, 0, 1 },
                                                [1] = { 0, 0, 0, 1 }
                                            }
                                        }
                                    },
                                    Start = Input { Value = { 0.5, 0.5 } },
                                    Height = Input { Value = 1080 }
                                },
                                CtrlWZoom = false,
                                NameSet = true,
                                ViewInfo = OperatorInfo { Pos = { 339.582, 122.694 } },
                                CustomData = {
                                }
                            }
                        }
                    },
                },
            },
            Inputs = {
                GlobalOut = Input { Value = 100, },
                Width = Input { Value = 1000, },
                Height = Input { Value = 1000, },
                ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
                TopLeftRed = Input { Value = 0.184313725490196, },
                TopLeftGreen = Input { Value = 0.282352941176471, },
                TopLeftBlue = Input { Value = 0.407843137254902, },
                GradientType = Input { Value = FuID { "Radial" }, },
                Start = Input { Value = { 0.5, 0.5 }, },
                End = Input { Value = { 1.4, 0.5 }, },
                Gradient = Input {
                    Value = Gradient {
                        Colors = {
                            [0] = { 0.333333333333333, 0, 0, 1 },
                            [1] = { 0, 0, 0, 1 }
                        }
                    },
                }
            },
            ViewInfo = OperatorInfo { Pos = { 321.333, 1.30303 } },
        },
        ImagePlane3D3 = ImagePlane3D {
            Inputs = {
                ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
                MaterialInput = Input {
                    SourceOp = "Background",
                    Source = "Output",
                },
                ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
            },
            ViewInfo = OperatorInfo { Pos = { 501.274, 1.30304 } },
        },
        Background_1 = Background {
            NameSet = true,
            CustomData = {
                Settings = {
                    [2] = {
                        Tools = ordered() {
                            Background = Background {
                                Inputs = {
                                    GradientType = Input { Value = FuID { "Radial" } },
                                    Width = Input { Value = 1920 },
                                    ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                                    TopLeftAlpha = Input { Value = 0 },
                                    End = Input { Value = { 1.4, 0.5 } },
                                    GlobalOut = Input { Value = 3068 },
                                    Gradient = Input {
                                        Value = Gradient {
                                            Colors = {
                                                [0] = { 0.333333333333333, 0, 0, 1 },
                                                [1] = { 0, 0, 0, 1 }
                                            }
                                        }
                                    },
                                    Start = Input { Value = { 0.5, 0.5 } },
                                    Height = Input { Value = 1080 }
                                },
                                CtrlWZoom = false,
                                NameSet = true,
                                ViewInfo = OperatorInfo { Pos = { 339.582, 122.694 } },
                                CustomData = {
                                }
                            }
                        }
                    },
                },
            },
            Inputs = {
                GlobalOut = Input { Value = 100, },
                Width = Input { Value = 1000, },
                Height = Input { Value = 1000, },
                ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
                TopLeftRed = Input { Value = 0.254901960784314, },
                TopLeftGreen = Input { Value = 0.509803921568627, },
                TopLeftBlue = Input { Value = 0.501960784313725, },
                GradientType = Input { Value = FuID { "Radial" }, },
                Start = Input { Value = { 0.5, 0.5 }, },
                End = Input { Value = { 1.4, 0.5 }, },
                Gradient = Input {
                    Value = Gradient {
                        Colors = {
                            [0] = { 0.333333333333333, 0, 0, 1 },
                            [1] = { 0, 0, 0, 1 }
                        }
                    },
                }
            },
            ViewInfo = OperatorInfo { Pos = { 321.333, 100.303 } },
        },
        ImagePlane3D3_1 = ImagePlane3D {
            Inputs = {
                ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
                MaterialInput = Input {
                    SourceOp = "Background_1",
                    Source = "Output",
                },
                ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
            },
            ViewInfo = OperatorInfo { Pos = { 501.274, 100.303 } },
        },
        Background_2 = Background {
            NameSet = true,
            CustomData = {
                Settings = {
                    [2] = {
                        Tools = ordered() {
                            Background = Background {
                                Inputs = {
                                    GradientType = Input { Value = FuID { "Radial" } },
                                    Width = Input { Value = 1920 },
                                    ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                                    TopLeftAlpha = Input { Value = 0 },
                                    End = Input { Value = { 1.4, 0.5 } },
                                    GlobalOut = Input { Value = 3068 },
                                    Gradient = Input {
                                        Value = Gradient {
                                            Colors = {
                                                [0] = { 0.333333333333333, 0, 0, 1 },
                                                [1] = { 0, 0, 0, 1 }
                                            }
                                        }
                                    },
                                    Start = Input { Value = { 0.5, 0.5 } },
                                    Height = Input { Value = 1080 }
                                },
                                CtrlWZoom = false,
                                NameSet = true,
                                ViewInfo = OperatorInfo { Pos = { 339.582, 122.694 } },
                                CustomData = {
                                }
                            }
                        }
                    },
                },
            },
            Inputs = {
                GlobalOut = Input { Value = 100, },
                Width = Input { Value = 1000, },
                Height = Input { Value = 1000, },
                ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
                TopLeftRed = Input { Value = 0.909803921568627, },
                TopLeftGreen = Input { Value = 0.56078431372549, },
                TopLeftBlue = Input { Value = 0.211764705882353, },
                GradientType = Input { Value = FuID { "Radial" }, },
                Start = Input { Value = { 0.5, 0.5 }, },
                End = Input { Value = { 1.4, 0.5 }, },
                Gradient = Input {
                    Value = Gradient {
                        Colors = {
                            [0] = { 0.333333333333333, 0, 0, 1 },
                            [1] = { 0, 0, 0, 1 }
                        }
                    },
                }
            },
            ViewInfo = OperatorInfo { Pos = { 321.333, 199.303 } },
        },
        ImagePlane3D3_2 = ImagePlane3D {
            Inputs = {
                ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
                MaterialInput = Input {
                    SourceOp = "Background_2",
                    Source = "Output",
                },
                ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
            },
            ViewInfo = OperatorInfo { Pos = { 501.274, 199.303 } },
        },
        Background_3 = Background {
            NameSet = true,
            CustomData = {
                Settings = {
                    [2] = {
                        Tools = ordered() {
                            Background = Background {
                                Inputs = {
                                    GradientType = Input { Value = FuID { "Radial" } },
                                    Width = Input { Value = 1920 },
                                    ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                                    TopLeftAlpha = Input { Value = 0 },
                                    End = Input { Value = { 1.4, 0.5 } },
                                    GlobalOut = Input { Value = 3068 },
                                    Gradient = Input {
                                        Value = Gradient {
                                            Colors = {
                                                [0] = { 0.333333333333333, 0, 0, 1 },
                                                [1] = { 0, 0, 0, 1 }
                                            }
                                        }
                                    },
                                    Start = Input { Value = { 0.5, 0.5 } },
                                    Height = Input { Value = 1080 }
                                },
                                CtrlWZoom = false,
                                NameSet = true,
                                ViewInfo = OperatorInfo { Pos = { 339.582, 122.694 } },
                                CustomData = {
                                }
                            }
                        }
                    },
                },
            },
            Inputs = {
                GlobalOut = Input { Value = 100, },
                Width = Input { Value = 1000, },
                Height = Input { Value = 1000, },
                ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
                TopLeftRed = Input { Value = 0.752941176470588, },
                TopLeftGreen = Input { Value = 0.168627450980392, },
                TopLeftBlue = Input { Value = 0.0666666666666667, },
                GradientType = Input { Value = FuID { "Radial" }, },
                Start = Input { Value = { 0.5, 0.5 }, },
                End = Input { Value = { 1.4, 0.5 }, },
                Gradient = Input {
                    Value = Gradient {
                        Colors = {
                            [0] = { 0.333333333333333, 0, 0, 1 },
                            [1] = { 0, 0, 0, 1 }
                        }
                    },
                }
            },
            ViewInfo = OperatorInfo { Pos = { 321.333, 298.303 } },
        },
        ImagePlane3D3_3 = ImagePlane3D {
            Inputs = {
                ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
                MaterialInput = Input {
                    SourceOp = "Background_3",
                    Source = "Output",
                },
                ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
            },
            ViewInfo = OperatorInfo { Pos = { 501.274, 298.303 } },
        },
        Background_4 = Background {
            NameSet = true,
            CustomData = {
                Settings = {
                    [2] = {
                        Tools = ordered() {
                            Background = Background {
                                Inputs = {
                                    GradientType = Input { Value = FuID { "Radial" } },
                                    Width = Input { Value = 1920 },
                                    ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                                    TopLeftAlpha = Input { Value = 0 },
                                    End = Input { Value = { 1.4, 0.5 } },
                                    GlobalOut = Input { Value = 3068 },
                                    Gradient = Input {
                                        Value = Gradient {
                                            Colors = {
                                                [0] = { 0.333333333333333, 0, 0, 1 },
                                                [1] = { 0, 0, 0, 1 }
                                            }
                                        }
                                    },
                                    Start = Input { Value = { 0.5, 0.5 } },
                                    Height = Input { Value = 1080 }
                                },
                                CtrlWZoom = false,
                                NameSet = true,
                                ViewInfo = OperatorInfo { Pos = { 339.582, 122.694 } },
                                CustomData = {
                                }
                            }
                        }
                    },
                },
            },
            Inputs = {
                GlobalOut = Input { Value = 100, },
                Width = Input { Value = 1000, },
                Height = Input { Value = 1000, },
                ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
                TopLeftRed = Input { Value = 0.854901960784314, },
                TopLeftGreen = Input { Value = 0.117647058823529, },
                TopLeftBlue = Input { Value = 0.192156862745098, },
                GradientType = Input { Value = FuID { "Radial" }, },
                Start = Input { Value = { 0.5, 0.5 }, },
                End = Input { Value = { 1.4, 0.5 }, },
                Gradient = Input {
                    Value = Gradient {
                        Colors = {
                            [0] = { 0.333333333333333, 0, 0, 1 },
                            [1] = { 0, 0, 0, 1 }
                        }
                    },
                }
            },
            ViewInfo = OperatorInfo { Pos = { 321.333, 397.303 } },
        },
        ImagePlane3D3_4 = ImagePlane3D {
            Inputs = {
                ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
                MaterialInput = Input {
                    SourceOp = "Background_4",
                    Source = "Output",
                },
                ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
            },
            ViewInfo = OperatorInfo { Pos = { 501.274, 397.303 } },
        },
        Background_5 = Background {
            NameSet = true,
            CustomData = {
                Settings = {
                    [2] = {
                        Tools = ordered() {
                            Background = Background {
                                Inputs = {
                                    GradientType = Input { Value = FuID { "Radial" } },
                                    Width = Input { Value = 1920 },
                                    ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" } },
                                    TopLeftAlpha = Input { Value = 0 },
                                    End = Input { Value = { 1.4, 0.5 } },
                                    GlobalOut = Input { Value = 3068 },
                                    Gradient = Input {
                                        Value = Gradient {
                                            Colors = {
                                                [0] = { 0.333333333333333, 0, 0, 1 },
                                                [1] = { 0, 0, 0, 1 }
                                            }
                                        }
                                    },
                                    Start = Input { Value = { 0.5, 0.5 } },
                                    Height = Input { Value = 1080 }
                                },
                                CtrlWZoom = false,
                                NameSet = true,
                                ViewInfo = OperatorInfo { Pos = { 339.582, 122.694 } },
                                CustomData = {
                                }
                            }
                        }
                    },
                },
            },
            Inputs = {
                GlobalOut = Input { Value = 100, },
                Width = Input { Value = 1000, },
                Height = Input { Value = 1000, },
                ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
                TopLeftRed = Input { Value = 0.333333333333333, },
                GradientType = Input { Value = FuID { "Radial" }, },
                Start = Input { Value = { 0.5, 0.5 }, },
                End = Input { Value = { 1.4, 0.5 }, },
                Gradient = Input {
                    Value = Gradient {
                        Colors = {
                            [0] = { 0.333333333333333, 0, 0, 1 },
                            [1] = { 0, 0, 0, 1 }
                        }
                    },
                }
            },
            ViewInfo = OperatorInfo { Pos = { 321.333, 496.303 } },
        },
        ImagePlane3D3_5 = ImagePlane3D {
            Inputs = {
                ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
                ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
                MaterialInput = Input {
                    SourceOp = "Background_5",
                    Source = "Output",
                },
                ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
            },
            ViewInfo = OperatorInfo { Pos = { 501.274, 496.303 } },
        },
        Replicate3D1 = Replicate3D {
            Inputs = {
                PerParticleColors = Input { Value = 0, },
                Translation = Input { Value = 1, },
                Rotation = Input { Value = 1, },
                ScaleNest = Input { Value = 1, },
                ["Scale.X"] = Input { Value = 0.35, },
                Destination = Input {
                    SourceOp = "Rotation",
                    Source = "Output",
                },
                Input1 = Input {
                    SourceOp = "ImagePlane3D3",
                    Source = "Output",
                },
                Input2 = Input {
                    SourceOp = "ImagePlane3D3_1",
                    Source = "Output",
                },
                Input3 = Input {
                    SourceOp = "ImagePlane3D3_2",
                    Source = "Output",
                },
                Input4 = Input {
                    SourceOp = "ImagePlane3D3_3",
                    Source = "Output",
                },
                Input5 = Input {
                    SourceOp = "ImagePlane3D3_4",
                    Source = "Output",
                },
                Input6 = Input {
                    SourceOp = "ImagePlane3D3_5",
                    Source = "Output",
                }
            },
            ViewInfo = OperatorInfo { Pos = { 1319.99, 247.055 } },
        },
        Camera3D1 = Camera3D {
            Inputs = {
                ["Transform3DOp.Translate.Z"] = Input { Value = 3.15, },
                ["Transform3DOp.UseTarget"] = Input { Value = 1, },
                AoV = Input { Value = 19.2642683071402, },
                ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
                FilmBack = Input { Value = 1, },
                FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
                ApertureW = Input { Value = 0.831496062992126, },
                ApertureH = Input { Value = 0.467716535433071, },
                ControlVis = Input { Value = 1, },
                PlaneOfFocusVis = Input { Value = 1, },
                ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
                ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
            },
            ViewInfo = OperatorInfo { Pos = { 1519.87, -15.3955 } },
        },
        Merge3D1 = Merge3D {
            Inputs = {
                SceneInput1 = Input {
                    SourceOp = "Replicate3D1",
                    Source = "Data3D",
                },
                SceneInput2 = Input {
                    SourceOp = "Camera3D1",
                    Source = "Output",
                }
            },
            ViewInfo = OperatorInfo { Pos = { 1519.87, 247.055 } },
        },
        Renderer3D1_1 = Renderer3D {
            CustomData = {
                ToolVersion = 2,
            },
            Inputs = {
                ["RendererSoftware.ShadowsEnabled"] = Input {
                    Value = Number {
                        Value = 1
                    },
                },
                ["RendererSoftware.Channels.Nest"] = Input {
                    Value = Number {
                        Value = 1
                    },
                },
                ["RendererSoftware.LightingEnabled"] = Input {
                    Value = Number {
                        Value = 1
                    },
                },
                GlobalOut = Input { Value = 100, },
                Width = Input { Value = 1920, },
                Height = Input { Value = 1080, },
                UseFrameFormatSettings = Input { Value = 1, },
                Depth = Input { Value = 1, },
                AutoCropDataWindow = Input { Value = 1, },
                ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
                SceneInput = Input {
                    SourceOp = "Merge3D1",
                    Source = "Output",
                },
                OutputType = Input { Disabled = true, },
                RendererType = Input { Value = FuID { "RendererOpenGL" }, },
                ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
                ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
                ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
                ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
                ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
                ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
                ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
                ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
                ["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
                ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
                ["RendererOpenGL.DoFBlur"] = Input { Value = 0.1, },
                ["RendererOpenGL.MaximumTextureDepth"] = Input { Value = 3, },
                ["RendererOpenGL.TransparencySorting"] = Input { Value = 2, }
            },
            ViewInfo = OperatorInfo { Pos = { 1696.11, 247.055 } },
            SubInputsData = {
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                    Version = 1
                }
            }
        },
        Merge1 = Merge {
            CtrlWZoom = false,
            Inputs = {
                Background = Input {
                    SourceOp = "Background_6",
                    Source = "Output",
                },
                Foreground = Input {
                    SourceOp = "Renderer3D1_1",
                    Source = "Output",
                },
                PerformDepthMerge = Input { Value = 0, }
            },
            ViewInfo = OperatorInfo { Pos = { 1886.75, 247.055 } },
        }
    }
}
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