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#include <iostream> #include <string> #include <cmath> using namespace std; void startProgram(); void firstSelect(char); void geometrySelect(char); void triangleSelect(char); void rightTriangleSelect(char); void equilateralTriangleSelect(char); void differentSideTriangleSelect(char); void circleOnATriangleSelect(char); void circleInATriangleSelect(char); void polygonsSelect(char); void parallelogramSelect(char); void trapezoidSelect(char); void rhombusSelect(char); void rectangleSelect(char); void squareSelect(char); void arithmeticSelect(char); void measurementUnitsConverterSelect(char); void weightMeasurementUnitsSelect(char); void lenghtMeasurementUnitsSelect(char); void volumeMeasurementUnitsSelect(char); void timeMeasurementUnitsSelect(char); void equationSelect(char); void mathematicalOperationsSelect(char); class Triangle{ public : int firstPage; int secondPage; int thirdPage; double firstPage1; double secondPage1; double thirdPage1; double stem; double height; double radius; double perimeter; void triangle_perimeter(){ int first_page, second_page, third_page; cout << "\nEnter triangle first page - "; cin >> first_page; cout << endl; cout << "Enter triangle second page - "; cin >> second_page; cout << endl; cout << "Enter triangle third page - "; cin >> third_page; cout << endl; this->firstPage = first_page; this->secondPage = second_page; this->thirdPage = third_page; } void triangle_area(){ double stem, height; cout << "\nEnter triangle height - "; cin >> stem; cout << endl; cout << "Enter triangle stem - "; cin >> height; cout << endl; this->height = height; this->stem = stem; } int getTrianglePerimeter(){ return (firstPage + secondPage + thirdPage); } double getTriangleArea(){ return (stem*height)/2; } }; class RightTriangle: public Triangle{ public: void right_triangle_area(){ double right_first_page, right_second_page; cout << "\nEnter first straight page - "; cin >> right_first_page; cout << endl; cout << "Enter second straight page - "; cin >> right_second_page; cout << endl; this->height = right_first_page; this->stem = right_second_page; } }; class EquilateralTriangle: public Triangle{ public : void equilateral_area(){ double triangle_page; cout << "\nEnter triangle page - "; cin >> triangle_page; cout << endl; this->firstPage1=triangle_page; } double getEquilateralArea(){ return (pow(firstPage1, 2)*(sqrt(3)/4)); } }; class CircleOnATriangle: public Triangle{ public : void circle_on_a_triangle_area(){ double first_page, second_page, third_page, radius1; cout << "\nEnter first page of triangle - "; cin >> first_page; cout << endl; cout << "Enter second page of triangle - "; cin >> second_page; cout << endl; cout << "Enter third page of triangle - "; cin >> third_page; cout << endl; cout << "Enter radius of the circle - "; cin >> radius1; cout << endl; this->firstPage1 = first_page; this->secondPage1 = second_page; this->thirdPage1 = third_page; this->radius = radius1; } double getCircleOnATriangleArea(){ return ((firstPage1 * secondPage1 * thirdPage1) / (4 * radius)); } }; class CircleInATriangle: public Triangle{ public : void circle_in_a_triangle_area(){ double first_page, second_page, third_page, radius1; cout << "\nEnter first page of triangle - "; cin >> first_page; cout << endl; cout << "Enter second page of triangle - "; cin >> second_page; cout << endl; cout << "Enter third page of triangle - "; cin >> third_page; cout << endl; cout << "Enter radius of the circle - "; cin >> radius1; cout << endl; this->firstPage1 = first_page; this->secondPage1 = second_page; this->thirdPage1 = third_page; this->radius = radius1; } void circle1_in_a_triangle_area1(){ double perimeter1, radius1; cout << "\nEnter perimeter of the triangle - "; cin >> perimeter1; cout << endl; cout << "\nEnter radius of the circle - "; cin >> radius1; cout << endl; this->perimeter = perimeter1; this->radius = radius1; } double getCircleInATriangleArea(){ return (radius * ( (firstPage1 + secondPage1 + thirdPage1) / 2)); } double get1CircleInATriangleArea1(){ return (radius * (perimeter/2)); } }; class Polygons{ public : int firstPage; int secondPage; int thirdPage; int fourthPage; double firstPage1; double secondPage2; double height; int getOnePagePerimeter(){ return (4 * firstPage); } int getTwoPagePerimeter(){ return (2 * (firstPage + secondPage)); } int getFourPagePerimeter(){ return (firstPage + secondPage + thirdPage + fourthPage); } int getPolygonsArea(){ return (firstPage * secondPage); } }; class Parallelogram: public Polygons{ public : void parallelogram_perimeter(){ int first_page, second_page; cout << "Enter parallelogram first page - "; cin >> first_page; cout << endl; cout << "Enter parallelogram second page - "; cin >> second_page; cout << endl; this->firstPage = first_page; this->secondPage = second_page; } void parallelogram_area(){ int stem, height; cout << "Enter parallelogram stem page - "; cin >> stem; cout << endl; cout << "Enter parallelogram heigt - "; cin >> height; cout << endl; this->firstPage = stem; this->secondPage = height; } }; class Rectangle: public Polygons{ public : void rectangle_perimeter(){ int first_page, second_page; cout << "Enter rectangle first page - "; cin >> first_page; cout << endl; cout << "Enter rectangle second page - "; cin >> second_page; cout << endl; this->firstPage = first_page; this->secondPage = second_page; } void rectangle_area(){ int first_page, second_page; cout << "Enter rectangle first page - "; cin >> first_page; cout << endl; cout << "Enter rectangle second page - "; cin >> second_page; cout << endl; this->firstPage = first_page; this->secondPage = second_page; } }; class Square: public Polygons{ public : void square_perimeter(){ int page; cout << "Enter square page - "; cin >> page; cout << endl; this->firstPage = page; } void square_area(){ int page; cout << "Enter square page - "; cin >> page; cout << endl; this->firstPage = page; this->secondPage = page; } }; class Rhombus: public Polygons{ public : void rhombus_perimeter(){ int page; cout << "Enter rhombus page - "; cin >> page; cout << endl; this->firstPage = page; } void rhombus_area(){ int first_page, second_page; cout << "Enter rhombus page - "; cin >> first_page; cout << endl; cout << "Enter rhombus height - "; cin >> second_page; cout << endl; this->firstPage = first_page; this->secondPage = second_page; } void rhombus_area1(){ double diagonal1, diagonal2; cout << "Enter rhombus first diagonal - "; cin >> diagonal1; cout << endl; cout << "Enter rhombus second diagonal - "; cin >> diagonal2; cout << endl; this->firstPage = diagonal1; this->secondPage = diagonal2; } double getRhombusArea(){ return ((firstPage1 * secondPage2) / 2); } }; class Trapezoid: public Polygons{ public : void trapezoid_perimeter(){ int first_page, second_page, third_page, fourth_page; cout << "Enter trapezoid first page - "; cin >> first_page; cout << endl; cout << "Enter trapezoid second page - "; cin >> second_page; cout << endl; cout << "Enter trapezoid third page - "; cin >> third_page; cout << endl; cout << "Enter trapezoid fourth page - "; cin >> fourth_page; cout << endl; this->firstPage = first_page; this->secondPage = second_page; this->thirdPage = third_page; this->fourthPage = fourth_page; } void trapezoid_area(){ double first_stem, second_stem, height1; cout << "Enter trapezoid little stem - "; cin >> first_stem; cout << endl; cout << "Enter trapezoid big stem - "; cin >> second_stem; cout << endl; cout << "Enter trapezoid height - "; cin >> height1; cout << endl; this->firstPage1 = first_stem; this->secondPage2 = second_stem; this->height = height1; } double getTrapezoidArea(){ return (((firstPage1 + secondPage2) * height) / 2); } }; int main(){ char select; startProgram(); firstSelect(select); return 0; } // Program start void startProgram(){ cout << "Hello, I'm a smart calculator!" << endl; cout << "I will try to contact you in a language you understand!" << endl; cout << "Please when making a selection enter the character that is in quotation marks!" << endl; cout << "If everything understand we can start!" << endl; } // Make the first choice void firstSelect(char first_select){ cout << "\nSelect what you want!" << endl; cout << "Geometry - 'G'\nArithmetic - 'A'" << endl; cout << "Enter the selected character - "; cin >> first_select; if(first_select == 'G'){ geometrySelect( first_select); }else if(first_select == 'A'){ arithmeticSelect(first_select); }else{ cout << "\nWrong character!" << endl; firstSelect(first_select); } } // Make the geometry choice void geometrySelect( char geometry_select){ cout << "\nSelect what you want!" << endl; cout << "Triangle - 'T'\nPolygons - 'P'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> geometry_select; if(geometry_select == 'T'){ triangleSelect(geometry_select); }else if(geometry_select == 'P'){ polygonsSelect(geometry_select); }else if(geometry_select == 'B'){ firstSelect(geometry_select); }else{ cout << "\nWrong character!" << endl; geometrySelect(geometry_select); } } // Make the triangle choice void triangleSelect(char triangle_select){ cout << "\nSelect what you want!" << endl; cout << "Right triangle - 'R'\nEquilateral triangle - 'E'\nDifferent side triangle - 'D'\nCircle on a triangle - 'O'\nCircle in a triangle - 'I'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> triangle_select; if(triangle_select == 'R'){ rightTriangleSelect(triangle_select); }else if(triangle_select == 'E'){ equilateralTriangleSelect(triangle_select); }else if(triangle_select == 'D'){ differentSideTriangleSelect(triangle_select); }else if(triangle_select == 'O'){ circleOnATriangleSelect(triangle_select); }else if(triangle_select == 'I'){ circleInATriangleSelect(triangle_select); }else if(triangle_select == 'B'){ geometrySelect(triangle_select); }else{ cout << "\nWrong character!" << endl; triangleSelect(triangle_select); } } // Make the right triangle choice void rightTriangleSelect(char right_triangle_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> right_triangle_select; if(right_triangle_select == 'P'){ RightTriangle object; object.triangle_perimeter(); cout << "Triangle perimeter = " << object.getTrianglePerimeter() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> right_triangle_select; if(right_triangle_select == 'O'){ firstSelect(right_triangle_select); }else if(right_triangle_select == 'B'){ rightTriangleSelect(right_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(right_triangle_select == 'A'){ cout << "\nWe have 2 way to solve the example,\nI will tell you what we need for each and\nyou choose the one that will be useful for you." << endl; cout << "1. The stem of the triangle and the allowable height on it - 'F'\n2. Two straight pages - 'S'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> right_triangle_select; if(right_triangle_select == 'F'){ RightTriangle object; object.triangle_area(); cout << "Triangle area = " << object.getTriangleArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> right_triangle_select; if(right_triangle_select == 'O'){ firstSelect(right_triangle_select); }else if(right_triangle_select == 'B'){ rightTriangleSelect(right_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(right_triangle_select == 'S'){ RightTriangle object; object.right_triangle_area(); cout << "Triangle area = " << object.getTriangleArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> right_triangle_select; if(right_triangle_select == 'O'){ firstSelect(right_triangle_select); }else if(right_triangle_select == 'B'){ rightTriangleSelect(right_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(right_triangle_select == 'B'){ rightTriangleSelect(right_triangle_select); }else{ cout << "\nWrong character!" << endl; rightTriangleSelect(right_triangle_select); } }else if(right_triangle_select == 'B'){ triangleSelect(right_triangle_select); }else{ cout << "\nWrong character!" << endl; rightTriangleSelect(right_triangle_select); } } // Make the equilateral triangle choice void equilateralTriangleSelect(char equilateral_triangle_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> equilateral_triangle_select; if(equilateral_triangle_select == 'P'){ EquilateralTriangle object; object.triangle_perimeter(); cout << "Triangle perimeter = " << object.getTrianglePerimeter() <<endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> equilateral_triangle_select; if(equilateral_triangle_select == 'O'){ firstSelect(equilateral_triangle_select); }else if(equilateral_triangle_select == 'B'){ equilateralTriangleSelect(equilateral_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(equilateral_triangle_select == 'A'){ cout << "\nWe have 2 way to solve the example,\nI will tell you what we need for each and\nyou choose the one that will be useful for you." << endl; cout << "1. The stem of the triangle and the allowable height on it - 'F'\n2. Any one page - 'S'\nGo Back - 'B'" << endl; cout << "Enter the selected character - "; cin >> equilateral_triangle_select; if(equilateral_triangle_select == 'F'){ EquilateralTriangle object; object.triangle_area(); cout << "Triangle area = " << object.getTriangleArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> equilateral_triangle_select; if(equilateral_triangle_select == 'O'){ firstSelect(equilateral_triangle_select); }else if(equilateral_triangle_select == 'B'){ equilateralTriangleSelect(equilateral_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(equilateral_triangle_select == 'S'){ EquilateralTriangle object; object.equilateral_area(); cout << "Triangle area = " << object.getEquilateralArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> equilateral_triangle_select; if(equilateral_triangle_select == 'O'){ firstSelect(equilateral_triangle_select); }else if(equilateral_triangle_select == 'B'){ equilateralTriangleSelect(equilateral_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(equilateral_triangle_select == 'B'){ equilateralTriangleSelect(equilateral_triangle_select); }else{ cout << "\nWrong character!" << endl; equilateralTriangleSelect(equilateral_triangle_select); } }else if(equilateral_triangle_select == 'B'){ triangleSelect(equilateral_triangle_select); }else{ cout << "\nWrong character!" << endl; equilateralTriangleSelect(equilateral_triangle_select); } } // Make the different side triangle choice void differentSideTriangleSelect(char different_side_triangle_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> different_side_triangle_select; if(different_side_triangle_select == 'P'){ Triangle object; object.triangle_perimeter(); cout << "Triangle perimeter = " << object.getTrianglePerimeter() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> different_side_triangle_select; if(different_side_triangle_select == 'O'){ firstSelect(different_side_triangle_select); }else if(different_side_triangle_select == 'B'){ differentSideTriangleSelect(different_side_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(different_side_triangle_select == 'A'){ Triangle object; object.triangle_area(); cout << "Triangle area = " << object.getTriangleArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> different_side_triangle_select; if(different_side_triangle_select == 'O'){ firstSelect(different_side_triangle_select); }else if(different_side_triangle_select == 'B'){ differentSideTriangleSelect(different_side_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(different_side_triangle_select == 'B'){ triangleSelect(different_side_triangle_select); }else{ cout << "\nWrong character!" << endl; differentSideTriangleSelect(different_side_triangle_select); } } // Make the circle on a triangle choice void circleOnATriangleSelect(char circle_on_a_triangle_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> circle_on_a_triangle_select; if(circle_on_a_triangle_select == 'P'){ CircleOnATriangle object; object.triangle_perimeter(); cout << "Triangle perimeter = " << object.getTrianglePerimeter() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> circle_on_a_triangle_select; if(circle_on_a_triangle_select == 'O'){ firstSelect(circle_on_a_triangle_select); }else if(circle_on_a_triangle_select == 'B'){ circleOnATriangleSelect(circle_on_a_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(circle_on_a_triangle_select == 'A'){ cout << "\nWe have 2 way to solve the example,\nI will tell you what we need for each and\nyou choose the one that will be useful for you." << endl; cout << "\n1. The stem of the triangle and the allowable height on it - 'F'\n2. All page and circle radius - 'S'\nGo Back - 'B'" << endl; cout << "Enter the selected character - "; cin >> circle_on_a_triangle_select; if(circle_on_a_triangle_select == 'F'){ CircleOnATriangle object; object.triangle_area(); cout << "Triangle area = " << object.getTriangleArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> circle_on_a_triangle_select; if(circle_on_a_triangle_select == 'O'){ firstSelect(circle_on_a_triangle_select); }else if(circle_on_a_triangle_select == 'B'){ circleOnATriangleSelect(circle_on_a_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(circle_on_a_triangle_select == 'S'){ CircleOnATriangle object; object.circle_on_a_triangle_area(); cout << "Triangle area = " << object.getCircleOnATriangleArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> circle_on_a_triangle_select; if(circle_on_a_triangle_select == 'O'){ firstSelect(circle_on_a_triangle_select); }else if(circle_on_a_triangle_select == 'B'){ circleOnATriangleSelect(circle_on_a_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(circle_on_a_triangle_select == 'B'){ circleOnATriangleSelect(circle_on_a_triangle_select); }else{ cout << "\nWrong character!" << endl; circleOnATriangleSelect(circle_on_a_triangle_select); } }else if(circle_on_a_triangle_select == 'B'){ triangleSelect(circle_on_a_triangle_select); }else{ cout << "\nWrong character!" << endl; circleOnATriangleSelect(circle_on_a_triangle_select); } } // Make the circle in a triangle choice void circleInATriangleSelect(char circle_in_a_triangle_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> circle_in_a_triangle_select; if(circle_in_a_triangle_select == 'P'){ CircleInATriangle object; object.triangle_perimeter(); cout << "Triangle perimeter = " << object.getTrianglePerimeter() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> circle_in_a_triangle_select; if(circle_in_a_triangle_select == 'O'){ firstSelect(circle_in_a_triangle_select); }else if(circle_in_a_triangle_select == 'B'){ circleInATriangleSelect(circle_in_a_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(circle_in_a_triangle_select == 'A'){ cout << "\nWe have 3 way to solve the example,\nI will tell you what we need for each and\nyou choose the one that will be useful for you." << endl; cout << "\n1. The stem of the triangle and the allowable height on it - 'F'\n2. All page and circle radius - 'S'\n3. Perimeter of triangle and radius of circle - 'T'\nGo Back - 'B'" << endl; cout << "Enter the selected character - "; cin >> circle_in_a_triangle_select; if(circle_in_a_triangle_select == 'F'){ CircleInATriangle object; object.triangle_area(); cout << "Triangle area = " << object.getTriangleArea() <<endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> circle_in_a_triangle_select; if(circle_in_a_triangle_select == 'O'){ firstSelect(circle_in_a_triangle_select); }else if(circle_in_a_triangle_select == 'B'){ circleInATriangleSelect(circle_in_a_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(circle_in_a_triangle_select == 'S'){ CircleInATriangle object; object.circle_in_a_triangle_area(); cout << "Triangle area = " << object.getCircleInATriangleArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> circle_in_a_triangle_select; if(circle_in_a_triangle_select == 'O'){ firstSelect(circle_in_a_triangle_select); }else if(circle_in_a_triangle_select == 'B'){ circleInATriangleSelect(circle_in_a_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(circle_in_a_triangle_select == 'T'){ CircleInATriangle object; object.circle1_in_a_triangle_area1(); cout << "Triangle area = " << object.get1CircleInATriangleArea1() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> circle_in_a_triangle_select; if(circle_in_a_triangle_select == 'O'){ firstSelect(circle_in_a_triangle_select); }else if(circle_in_a_triangle_select == 'B'){ circleInATriangleSelect(circle_in_a_triangle_select); }else{ cout << "Program is suspended" << endl; } }else if(circle_in_a_triangle_select == 'B'){ circleInATriangleSelect(circle_in_a_triangle_select); }else{ cout << "\nWrong character!" << endl; circleInATriangleSelect(circle_in_a_triangle_select); } }else if(circle_in_a_triangle_select == 'B'){ triangleSelect(circle_in_a_triangle_select); }else{ cout << "\nWrong character!" << endl; circleInATriangleSelect(circle_in_a_triangle_select); } } // Make the polygons choice void polygonsSelect(char polygons_select){ cout << "\nSelect what you want!" << endl; cout << "Parallelogram - 'P'\nTrapezoid - 'T'\nRhombus - 'R'\nRectangle - 'E'\nSquare - 'S'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> polygons_select; if(polygons_select == 'P'){ parallelogramSelect(polygons_select); }else if(polygons_select == 'T'){ trapezoidSelect(polygons_select); }else if(polygons_select == 'R'){ rhombusSelect(polygons_select); }else if(polygons_select == 'E'){ rectangleSelect(polygons_select); }else if(polygons_select == 'S'){ squareSelect(polygons_select); }else if(polygons_select == 'B'){ geometrySelect(polygons_select); }else{ cout << "\nWrong character!" << endl; polygonsSelect(polygons_select); } } // Make the parallelogram choice void parallelogramSelect(char parallelogram_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> parallelogram_select; if(parallelogram_select == 'P'){ Parallelogram object; object.parallelogram_perimeter(); cout << "Parallelogram perimeter = " << object.getTwoPagePerimeter() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> parallelogram_select; if(parallelogram_select == 'O'){ firstSelect(parallelogram_select); }else if(parallelogram_select == 'B'){ parallelogramSelect(parallelogram_select); }else{ cout << "Program is suspended" << endl; } }else if(parallelogram_select == 'A'){ Parallelogram object; object.parallelogram_area(); cout << "Parallelogram area = " << object.getPolygonsArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> parallelogram_select; if(parallelogram_select == 'O'){ firstSelect(parallelogram_select); }else if(parallelogram_select == 'B'){ parallelogramSelect(parallelogram_select); }else{ cout << "Program is suspended" << endl; } }else if(parallelogram_select == 'B'){ polygonsSelect(parallelogram_select); }else{ cout << "\nWrong character!" << endl; parallelogramSelect(parallelogram_select); } } // Make the trapezoid choice void trapezoidSelect(char trapezoid_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> trapezoid_select; if(trapezoid_select == 'P'){ Trapezoid object; object.trapezoid_perimeter(); cout << "Trapezoid perimeter = " << object.getFourPagePerimeter() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> trapezoid_select; if(trapezoid_select == 'O'){ firstSelect(trapezoid_select); }else if(trapezoid_select == 'B'){ trapezoidSelect(trapezoid_select); }else{ cout << "Program is suspended" << endl; } }else if(trapezoid_select == 'A'){ Trapezoid object; object.trapezoid_area(); cout << "Trapezoid area = " << object.getTrapezoidArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> trapezoid_select; if(trapezoid_select == 'O'){ firstSelect(trapezoid_select); }else if(trapezoid_select == 'B'){ trapezoidSelect(trapezoid_select); }else{ cout << "Program is suspended" << endl; } }else if(trapezoid_select == 'B'){ polygonsSelect(trapezoid_select); }else{ cout << "\nWrong character!" << endl; trapezoidSelect(trapezoid_select); } } // Make the rhombus choice void rhombusSelect(char rhombus_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> rhombus_select; if(rhombus_select == 'P'){ Rhombus object; object.rhombus_perimeter(); cout << "Rhombus perimeter = " << object.getOnePagePerimeter() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> rhombus_select; if(rhombus_select == 'O'){ firstSelect(rhombus_select); }else if(rhombus_select == 'B'){ rhombusSelect(rhombus_select); }else{ cout << "Program is suspended" << endl; } }else if(rhombus_select == 'A'){ cout << "\nWe have 2 way to solve the example,\nI will tell you what we need for each and\nyou choose the one that will be useful for you." << endl; cout << "1. Rhombus page - 'F'\nRhombus perimeter - 'S'\ngo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> rhombus_select; if(rhombus_select == 'F'){ Rhombus object; object.rhombus_area(); cout << "Rhombus area = " << object.getPolygonsArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> rhombus_select; if(rhombus_select == 'O'){ firstSelect(rhombus_select); }else if(rhombus_select == 'B'){ rhombusSelect(rhombus_select); }else{ cout << "Program is suspended" << endl; } }else if(rhombus_select == 'S'){ Rhombus object; object.rhombus_area1(); cout << "Rhombus area = " << object.getRhombusArea() << endl; cout << "\nPlease tell me what you want now!" << endl; cout << "Start over - 'O'\nGo back - 'B'\nStop program - 'S'" << endl; cout << "Enter the selected character - "; cin >> rhombus_select; if(rhombus_select == 'O'){ firstSelect(rhombus_select); }else if(rhombus_select == 'B'){ rhombusSelect(rhombus_select); }else{ cout << "Program is suspended" << endl; } } } } // Make the rectangle choice void rectangleSelect(char rectangle_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; } // Make the square choice void squareSelect(char square_select){ cout << "\nSelect what you want!" << endl; cout << "Perimeter - 'P'\nArea - 'A'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; } //make the arithmetic choice void arithmeticSelect(char arithmetic_select){ cout << "\nSelect what you want!" << endl; cout << "Mathematical operations - 'M'\nMeasurement unit converter - 'U'\nEquation - 'E'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> arithmetic_select; if(arithmetic_select == 'M'){ mathematicalOperationsSelect(arithmetic_select); }else if(arithmetic_select == 'U'){ measurementUnitsConverterSelect(arithmetic_select); }else if(arithmetic_select == 'E'){ equationSelect(arithmetic_select); }else if(arithmetic_select == 'B'){ firstSelect(arithmetic_select); }else{ cout << "\nWrong character!" << endl; arithmeticSelect(arithmetic_select); } } // Make the measurement unit converter choice void measurementUnitsConverterSelect(char measurement_unit_converter_select){ cout << "\nSelect what you want!" << endl; cout << "Weight measurement units - 'W'\nLength measurement units - 'L'\nVolume measurement units - 'V'\nTime mesurement units - 'T'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; cin >> measurement_unit_converter_select; if(measurement_unit_converter_select == 'W'){ weightMeasurementUnitsSelect(measurement_unit_converter_select); }else if(measurement_unit_converter_select == 'L'){ lenghtMeasurementUnitsSelect(measurement_unit_converter_select); }else if(measurement_unit_converter_select == 'V'){ volumeMeasurementUnitsSelect(measurement_unit_converter_select); }else if(measurement_unit_converter_select == 'T'){ timeMeasurementUnitsSelect(measurement_unit_converter_select); }else if(measurement_unit_converter_select == 'B'){ arithmeticSelect(measurement_unit_converter_select); }else{ cout << "\nWrong character!" << endl; measurementUnitsConverterSelect(measurement_unit_converter_select); } } // Make the weight measurement units choice void weightMeasurementUnitsSelect(char weight_measurement_units_select){ cout << "\nSelect what you want!" << endl; cout << "Tons to Kilogram - 'T'\nKilogram to Tons - 'K'\nTons to Gram - 'R'\nGram to Tons - 'G'\nKilogram to Gram - 'J'\nGram to Kilogram - 'H'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; } // Make the length measurement units choice void lenghtMeasurementUnitsSelect(char length_measurement_unit_select){ cout << "\nSelect what you want!" << endl; cout << "Kilometers to Meter - 'Q'\nMeters to Kilometer - 'W'\nKilometers to Centimeter - 'E'\nCentimeter to Kilometer - 'R'\nKilometer to Milimeter - 'T'\nMilimeter to Kilometer - 'Y'\nMeter to Centimeter - 'U'\nCentimeter to Meter - 'I'\nMeter to Milimeter - 'O'\nMilimeter to Meter - 'P'\nCentimeter to Milimeter - 'N'\nMilimeter to Centimeter - 'M'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; } // Make the volume measurement units choice void volumeMeasurementUnitsSelect(char volume_measurement_units_select){ cout << "\nSelect what you want!" << endl; cout << "Liter to Mililiter - 'L'\nMililiter to Liter - 'M'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; } // Make the time measurement units choice void timeMeasurementUnitsSelect(char time_measurement_units_select){ cout << "\nSelect what you want!" << endl; cout << "Hours to Minutes - 'H'\nMinutes to Hours -'G'\nHours to Second - 'J'\nSecond to Hours - 'S'\nMinutes to Second - 'D'\nSecond to Minutes - 'F'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; } // Make the equation choice void equationSelect(char equation_select){ cout << "\nSelect what you want!" << endl; cout << "Linear equation - 'L'\nQuadratic equation - 'Q'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; } // Make the mathematical operations choice void mathematicalOperationsSelect(char mathematical_operations_select){ cout << "\nSelect what you want!" << endl; cout << "Addition - 'A'\nSubtraction - 'S'\nDivision - 'D'\nMultiplication - 'M'\nGo back - 'B'" << endl; cout << "Enter the selected character - "; }
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