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[Exception] : NullReferenceException
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_TransformNull () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_Position () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.get_EnemyPosition () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.EnemyBase.get_EnemyPosition () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyPath.CalcPath () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyPath.Update (System.Boolean isCurrentEnemy) (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyController.UpdateEnemies () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyController.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.SAINComponentClass.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

[Exception] : NullReferenceException
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_TransformNull () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_Position () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.get_EnemyPosition () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyPath.get_EnemyDistance () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyVision.CheckLineOfSight (System.Boolean usingLight) (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyVision.Update (System.Boolean isCurrentEnemy) (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyController.UpdateEnemies () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyController.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.SAINComponentClass.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

[Exception] : NullReferenceException
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_TransformNull () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_Position () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.get_EnemyPosition () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.EnemyBase.get_EnemyPosition () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyPath.CalcPath () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyPath.Update (System.Boolean isCurrentEnemy) (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyController.UpdateEnemies () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyController.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.SAINComponentClass.Update () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

[Exception] : NullReferenceException
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_TransformNull () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_Position () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.get_EnemyPosition () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyPath.get_EnemyDistance () (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyVision.CheckLineOfSight (System.Boolean usingLight) (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SAINComponent.Classes.SAINEnemyVision.Update (System.Boolean isCurrentEnemy) (at <ac9a8936ff104ad0847d9f875e7e8aac>:0)
SAIN.SA
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