Camera Control
unknown
csharp
a year ago
930 B
16
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
Transform targetPlayer;
Vector3 velocityCamera = Vector3.zero;
[Range(0, 1)]
[SerializeField] float smoothTime;
[SerializeField] Vector3 posOffset;
[Header("Camera Limitation")]
[SerializeField] Vector2 xCamLimit;
[SerializeField] Vector2 yCamLimit;
private void Awake()
{
targetPlayer = GameObject.FindGameObjectWithTag("Player").transform;
}
private void LateUpdate()
{
Vector3 targetPos = targetPlayer.position + posOffset;
targetPos = new Vector3(Mathf.Clamp(targetPos.x, xCamLimit.x, xCamLimit.y), Mathf.Clamp(targetPos.y, yCamLimit.x, yCamLimit.y), -10);
transform.position = Vector3.SmoothDamp(transform.position, targetPos, ref velocityCamera, smoothTime);
}
}
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