Bangladesh Liberation War
unknown
javascript
a year ago
1.8 kB
12
Indexable
import pygame
import random
# Initialize pygame
pygame.init()
# Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
CHARACTER_WIDTH = 50
CHARACTER_HEIGHT = 50
# Create the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("মুক্তিযুদ্ধ গেম")
# Define the player class
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((CHARACTER_WIDTH, CHARACTER_HEIGHT))
self.image.fill(BLUE)
self.rect = self.image.get_rect()
self.rect.centerx = SCREEN_WIDTH // 2
self.rect.bottom = SCREEN_HEIGHT - 20
self.speed_x = 0
self.speed_y = 0
def update(self):
self.speed_x = 0
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.speed_x = -5
if keys[pygame.K_RIGHT]:
self.speed_x = 5
self.rect.x += self.speed_x
# Bound the player within the screen
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > SCREEN_WIDTH:
self.rect.right = SCREEN_WIDTH
# Create player object
player = Player()
# Create sprite groups
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
# Game loop
running = True
while running:
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update
all_sprites.update()
# Draw / render
screen.fill(WHITE)
all_sprites.draw(screen)
# After drawing everything, flip the display
pygame.display.flip()
# Quit pygame
pygame.quit()Editor is loading...
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