Bangladesh Liberation War

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javascript
a year ago
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import pygame
import random

# Initialize pygame
pygame.init()

# Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
CHARACTER_WIDTH = 50
CHARACTER_HEIGHT = 50

# Create the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("মুক্তিযুদ্ধ গেম")

# Define the player class
class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((CHARACTER_WIDTH, CHARACTER_HEIGHT))
        self.image.fill(BLUE)
        self.rect = self.image.get_rect()
        self.rect.centerx = SCREEN_WIDTH // 2
        self.rect.bottom = SCREEN_HEIGHT - 20
        self.speed_x = 0
        self.speed_y = 0

    def update(self):
        self.speed_x = 0
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.speed_x = -5
        if keys[pygame.K_RIGHT]:
            self.speed_x = 5
        self.rect.x += self.speed_x

        # Bound the player within the screen
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.right > SCREEN_WIDTH:
            self.rect.right = SCREEN_WIDTH

# Create player object
player = Player()

# Create sprite groups
all_sprites = pygame.sprite.Group()
all_sprites.add(player)

# Game loop
running = True
while running:
    # Event handling
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Update
    all_sprites.update()

    # Draw / render
    screen.fill(WHITE)
    all_sprites.draw(screen)

    # After drawing everything, flip the display
    pygame.display.flip()

# Quit pygame
pygame.quit()
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