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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class TargetSpawner : MonoBehaviour
{
[SerializeField] private GameObject[] Targets;
[SerializeField] UnityEvent onTriggerEnter;
[SerializeField] UnityEvent onTriggerExit;
private void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("Player")) {
Targets.SetActive(false);
}
}
// private void OnTriggerExit(Collider other) {
// onTriggerExit.Invoke();
// }
}
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