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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class TargetSpawner : MonoBehaviour
{
    [SerializeField] private GameObject[] Targets;
    [SerializeField] UnityEvent onTriggerEnter;
    [SerializeField] UnityEvent onTriggerExit;

    private void OnTriggerEnter(Collider other) {
        if (other.gameObject.CompareTag("Player")) {
            Targets.SetActive(false);
        }
    }

  //  private void OnTriggerExit(Collider other) {

 //       onTriggerExit.Invoke();

 //   }

}
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