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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class TargetSpawner : MonoBehaviour { [SerializeField] private GameObject[] Targets; [SerializeField] UnityEvent onTriggerEnter; [SerializeField] UnityEvent onTriggerExit; private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Targets.SetActive(false); } } // private void OnTriggerExit(Collider other) { // onTriggerExit.Invoke(); // } }
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