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#pgzero WIDTH = 600 HEIGHT = 400 TITLE = "Klikanie zwierząt" FPS = 30 # Obiekty animal = Actor("giraffe", (150, 250)) background = Actor("background") bonus_1 = Actor("bonus", (450, 100)) bonus_2 = Actor("bonus", (450, 200)) bonus_3 = Actor("bonus", (450, 300)) play = Actor("gra", (300, 100)) cross = Actor("cross", (580, 20)) shop = Actor("sklep", (300, 200)) collection = Actor("kolekcja", (300, 300)) crocodile = Actor('crocodile', (120, 200)) hippo = Actor('hippo', (300, 200)) # Zmienne count = 0 click = 1 mode = 'menu' price_1 = 15 price_2 = 200 price_3 = 600 animals = [] def draw(): if mode == 'menu': background.draw() play.draw() screen.draw.text(count, center=(30, 20), color="white", fontsize = 36) shop.draw() collection.draw() elif mode == 'game': background.draw() animal.draw() screen.draw.text(count, center=(150, 100), color="white", fontsize = 96) bonus_1.draw() screen.draw.text("+1$ co 2s", center=(450, 80), color="black", fontsize = 20) screen.draw.text(price_1, center=(450, 110), color="black", fontsize = 20) bonus_2.draw() screen.draw.text("+15$ co 2s", center=(450, 180), color="black", fontsize = 20) screen.draw.text(price_2, center=(450, 210), color="black", fontsize = 20) bonus_3.draw() screen.draw.text("+50$ co 2s", center=(450, 280), color="black", fontsize = 20) screen.draw.text(price_3, center=(450, 310), color="black", fontsize = 20) cross.draw() elif mode == 'shop': background.draw() crocodile.draw() screen.draw.text("500$", center= (120, 300), color="white", fontsize = 36) hippo.draw() screen.draw.text("2500$", center= (300, 300), color="white", fontsize = 36) cross.draw() screen.draw.text(count, center=(30, 20), color="white", fontsize = 36) elif mode == 'collection': background.draw() for skin in animals: skin.draw() cross.draw() screen.draw.text(count, center=(30, 20), color='white', fontisize=36) screen.draw.text("+2$", center=(120, 300), color="white", fontsize=36) screen.draw.text("+3$", center=(300, 300), color="white", fontsize=36) def for_bonus_1(): global count count += 1 def for_bonus_2(): global count count += 15 def for_bonus_3(): global count count += 50 def on_mouse_down(button, pos): global count, mode, click global price_1, price_2, price_3 if button == mouse.LEFT and mode == 'game': # Kliknij na obiekt zwierzęcia if animal.collidepoint(pos): count += click animal.y = 200 animate(animal, tween='bounce_end', duration=0.5, y=250) # Kliknij przycisk bonus_1 elif bonus_1.collidepoint(pos): bonus_1.y = 105 animate(bonus_1, tween='bounce_end', duration=0.5, y=100) if count >= price_1: schedule_interval(for_bonus_1, 2) count -= price_1 price_1 *= 2 # Kliknij przycisk bonus_2 elif bonus_2.collidepoint(pos): bonus_2.y = 205 animate(bonus_2, tween='bounce_end', duration=0.5, y=200) if count >= price_2: schedule_interval(for_bonus_2, 2) count -= price_2 price_2 *= 2 # Kliknij przycisk bonus_3 elif bonus_3.collidepoint(pos): bonus_3.y = 305 animate(bonus_3, tween='bounce_end', duration=0.5, y=300) if count >= price_3: schedule_interval(for_bonus_3, 2) count -= price_3 price_3 *= 2 elif cross.collidepoint(pos): mode = 'menu' elif cross.collidepoint(pos): mode = 'menu' # Tryb Menu elif mode == 'menu' and button == mouse.LEFT: if play.collidepoint(pos): mode = 'game' elif shop.collidepoint(pos): mode = 'shop' elif collection.collidepoint(pos): mode = 'collection' # Tryb Sklep elif mode == 'shop' and button == mouse.LEFT: if cross.collidepoint(pos): mode = 'menu' if crocodile.collidepoint(pos) and count >= 500: count -= 500 click = 2 animal.image = 'crocodile' animals.append(crocodile) if hippo.collidepoint(pos) and count >= 2500: count -= 2500 click = 3 animal.image = 'hippo' animals.append(hippo) # Tryb kolekcja elif mode == 'collection': if cross.collidepoint(pos): mode = 'menu' if crocodile.collidepoint(pos): animal.image = 'crocodile' click = 2 if hippo.collidepoint(pos): animal.image = 'hippo' click = 3
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