EE_scripted_effects.txt
common\scripted_effectsHyperion
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Reanimata tradegoods fixes
add_civilization_scaling_gold_cost_effect = { if = { limit = { has_variable = num_civ_investments scope:player = { is_ai = no } } scope:player = { hidden_effect = { add_treasury = { value = root.calc_civ_cap_fee multiply = -1 } } custom_tooltip = CIVILIZATION_GOLD_SCALE_TT } hidden_effect = { every_state_province = { limit = { exists = holding_owner } holding_owner = { add_gold = { value = root.calc_civ_cap_fee divide = 4 } } } } } } increment_civ_investment_count = { if = { limit = { NOT = { has_variable = num_civ_investments } } set_variable = { name = num_civ_investments value = 1 } } else = { change_variable = { name = num_civ_investments add = 1 } } } set_trade_good_variable_effect = { switch = { trigger = trade_goods amber = { set_variable = amber } base_metals = { set_variable = base_metals } camel = { set_variable = camel } cattle = { set_variable = cattle } cloth = { set_variable = cloth } dates = { set_variable = dates } dye = { set_variable = dye } earthware = { set_variable = earthware } elephants = { set_variable = elephants } fish = { set_variable = fish } fur = { set_variable = fur } gems = { set_variable = gems } glass = { set_variable = glass } grain = { set_variable = grain } hemp = { set_variable = hemp } honey = { set_variable = honey } horses = { set_variable = horses } incense = { set_variable = incense } iron = { set_variable = iron } leather = { set_variable = leather } marble = { set_variable = marble } olive = { set_variable = olive } papyrus = { set_variable = papyrus } precious_metals = { set_variable = precious_metals } salt = { set_variable = salt } silk = { set_variable = silk } spices = { set_variable = spices } steppe_horses = { set_variable = steppe_horses } stone = { set_variable = stone } vegetables = { set_variable = vegetables } wild_game = { set_variable = wild_game } wine = { set_variable = wine } wood = { set_variable = wood } woad = { set_variable = woad } sugar = { set_variable = sugar } cedar = { set_variable = cedar } myrrh = { set_variable = myrrh } cinnabar = { set_variable = cinnabar } lapis = { set_variable = lapis } jade = { set_variable = jade } fruits = { set_variable = fruits } silphium = { set_variable = silphium } rice = { set_variable = rice } sheep = { set_variable = sheep } cheese = { set_variable = cheese } pergament = { set_variable = pergament } } } remove_hegemony_country_mods_effect = { if = { limit = { has_country_modifier = dominating_regional_trade } remove_country_modifier = dominating_regional_trade } if = { limit = { has_country_modifier = trade_hegemony_mod } remove_country_modifier = trade_hegemony_mod } } remove_trade_good_trading_modifiers_effect = { if = { limit = { has_country_modifier = trading_in_amber_mod global_var:75_percent_of_world_amber_gvar > player_amber_produced } remove_country_modifier = trading_in_amber_mod } if = { limit = { has_country_modifier = trading_in_base_metals_mod global_var:75_percent_of_world_base_metals_gvar > player_base_metals_produced } remove_country_modifier = trading_in_base_metals_mod } if = { limit = { has_country_modifier = trading_in_camels_mod global_var:75_percent_of_world_camels_gvar > player_camels_produced } remove_country_modifier = trading_in_camels_mod } if = { limit = { has_country_modifier = trading_in_livestock_mod global_var:75_percent_of_world_livestock_gvar > player_livestock_produced } remove_country_modifier = trading_in_livestock_mod } if = { limit = { has_country_modifier = trading_in_cloth_mod global_var:75_percent_of_world_cloth_gvar > player_cloth_produced } remove_country_modifier = trading_in_cloth_mod } if = { limit = { has_country_modifier = trading_in_dates_mod global_var:75_percent_of_world_dates_gvar > player_dates_produced } remove_country_modifier = trading_in_dates_mod } if = { limit = { has_country_modifier = trading_in_dye_mod global_var:75_percent_of_world_dye_gvar > player_dye_produced } remove_country_modifier = trading_in_dye_mod } if = { limit = { has_country_modifier = trading_in_earthware_mod global_var:75_percent_of_world_earthware_gvar > player_earthware_produced } remove_country_modifier = trading_in_earthware_mod } if = { limit = { has_country_modifier = trading_in_elephants_mod global_var:75_percent_of_world_elephants_gvar > player_elephants_produced } remove_country_modifier = trading_in_elephants_mod } if = { limit = { has_country_modifier = trading_in_fish_mod global_var:75_percent_of_world_fish_gvar > player_fish_produced } remove_country_modifier = trading_in_fish_mod } if = { limit = { has_country_modifier = trading_in_fur_mod global_var:75_percent_of_world_fur_gvar > player_fur_produced } remove_country_modifier = trading_in_fur_mod } if = { limit = { has_country_modifier = trading_in_gems_mod global_var:75_percent_of_world_gems_gvar > player_gems_produced } remove_country_modifier = trading_in_gems_mod } if = { limit = { has_country_modifier = trading_in_glass_mod global_var:75_percent_of_world_glass_gvar > player_glass_produced } remove_country_modifier = trading_in_glass_mod } if = { limit = { has_country_modifier = trading_in_grain_mod global_var:75_percent_of_world_grain_gvar > player_grain_produced } remove_country_modifier = trading_in_grain_mod } if = { limit = { has_country_modifier = trading_in_hemp_mod global_var:75_percent_of_world_hemp_gvar > player_hemp_produced } remove_country_modifier = trading_in_hemp_mod } if = { limit = { has_country_modifier = trading_in_honey_mod global_var:75_percent_of_world_honey_gvar > player_honey_produced } remove_country_modifier = trading_in_honey_mod } if = { limit = { has_country_modifier = trading_in_horses_mod global_var:75_percent_of_world_horses_gvar > player_horses_produced } remove_country_modifier = trading_in_horses_mod } if = { limit = { has_country_modifier = trading_in_incense_mod global_var:75_percent_of_world_incense_gvar > player_incense_produced } remove_country_modifier = trading_in_incense_mod } if = { limit = { has_country_modifier = trading_in_iron_mod global_var:75_percent_of_world_iron_gvar > player_iron_produced } remove_country_modifier = trading_in_iron_mod } if = { limit = { has_country_modifier = trading_in_leather_mod global_var:75_percent_of_world_leather_gvar > player_leather_produced } remove_country_modifier = trading_in_leather_mod } if = { limit = { has_country_modifier = trading_in_marble_mod global_var:75_percent_of_world_marble_gvar > player_marble_produced } remove_country_modifier = trading_in_marble_mod } if = { limit = { has_country_modifier = trading_in_olive_mod global_var:75_percent_of_world_olive_gvar > player_olive_produced } remove_country_modifier = trading_in_olive_mod } if = { limit = { has_country_modifier = trading_in_salt_mod global_var:75_percent_of_world_salt_gvar > player_salt_produced } remove_country_modifier = trading_in_salt_mod } if = { limit = { has_country_modifier = trading_in_papyrus_mod global_var:75_percent_of_world_papyrus_gvar > player_papyrus_produced } remove_country_modifier = trading_in_papyrus_mod } if = { limit = { has_country_modifier = trading_in_precious_metals_mod global_var:75_percent_of_world_precious_metals_gvar > player_precious_metals_produced } remove_country_modifier = trading_in_precious_metals_mod } if = { limit = { has_country_modifier = trading_in_silk_mod global_var:75_percent_of_world_silk_gvar > player_silk_produced } remove_country_modifier = trading_in_silk_mod } if = { limit = { has_country_modifier = trading_in_spices_mod global_var:75_percent_of_world_spices_gvar > player_spices_produced } remove_country_modifier = trading_in_spices_mod } if = { limit = { has_country_modifier = trading_in_steppe_horses_mod global_var:75_percent_of_world_steppe_horses_gvar > player_steppe_horses_produced } remove_country_modifier = trading_in_steppe_horses_mod } if = { limit = { has_country_modifier = trading_in_stone_mod global_var:75_percent_of_world_stone_gvar > player_stone_produced } remove_country_modifier = trading_in_stone_mod } if = { limit = { has_country_modifier = trading_in_vegetables_mod global_var:75_percent_of_world_vegetables_gvar > player_vegetables_produced } remove_country_modifier = trading_in_vegetables_mod } if = { limit = { has_country_modifier = trading_in_wild_game_mod global_var:75_percent_of_world_wild_game_gvar > player_wild_game_produced } remove_country_modifier = trading_in_wild_game_mod } if = { limit = { has_country_modifier = trading_in_wine_mod global_var:75_percent_of_world_wine_gvar > player_wine_produced } remove_country_modifier = trading_in_wine_mod } if = { limit = { has_country_modifier = trading_in_wood_mod global_var:75_percent_of_world_wood_gvar > player_wood_produced } remove_country_modifier = trading_in_wood_mod } if = { limit = { has_country_modifier = trading_in_woad_mod global_var:75_percent_of_world_wood_gvar > player_woad_produced } remove_country_modifier = trading_in_woad_mod } if = { limit = { has_country_modifier = trading_in_sugar_mod global_var:75_percent_of_world_sugar_gvar > player_sugar_produced } remove_country_modifier = trading_in_sugar_mod } if = { limit = { has_country_modifier = trading_in_cedar_mod global_var:75_percent_of_world_cedar_gvar > player_cedar_produced } remove_country_modifier = trading_in_cedar_mod } if = { limit = { has_country_modifier = trading_in_myrrh_mod global_var:75_percent_of_world_myrrh_gvar > player_myrrh_produced } remove_country_modifier = trading_in_myrrh_mod } if = { limit = { has_country_modifier = trading_in_cinnabar_mod global_var:75_percent_of_world_cinnabar_gvar > player_cinnabar_produced } remove_country_modifier = trading_in_cinnabar_mod } if = { limit = { has_country_modifier = trading_in_lapis_mod global_var:75_percent_of_world_lapis_gvar > player_lapis_produced } remove_country_modifier = trading_in_lapis_mod } if = { limit = { has_country_modifier = trading_in_jade_mod global_var:75_percent_of_world_jade_gvar > player_jade_produced } remove_country_modifier = trading_in_jade_mod } if = { limit = { has_country_modifier = trading_in_fruits_mod global_var:75_percent_of_world_fruits_gvar > player_fruits_produced } remove_country_modifier = trading_in_fruits_mod } if = { limit = { has_country_modifier = trading_in_silphium_mod global_var:75_percent_of_world_silphium_gvar > player_silphium_produced } remove_country_modifier = trading_in_silphium_mod } } remove_trade_good_focus_variables_effect = { switch = { trigger = has_variable amber_focus = { remove_variable = amber_focus } iron_focus = { remove_variable = iron_focus } camel_focus = { remove_variable = camel_focus } cattle_focus = { remove_variable = cattle_focus } hemp_focus = { remove_variable = hemp_focus } cloth_focus = { remove_variable = cloth_focus } dates_focus = { remove_variable = dates_focus } dye_focus = { remove_variable = dye_focus } earthware_focus = { remove_variable = earthware_focus } fish_focus = { remove_variable = fish_focus } fur_focus = { remove_variable = fur_focus } gems_focus = { remove_variable = gems_focus } glass_focus = { remove_variable = glass_focus } elephants_focus = { remove_variable = elephants_focus } grain_focus = { remove_variable = grain_focus } honey_focus = { remove_variable = honey_focus } horses_focus = { remove_variable = horses_focus } incense_focus = { remove_variable = incense_focus } base_metals_focus = { remove_variable = base_metals_focus } leather_focus = { remove_variable = leather_focus } marble_focus = { remove_variable = marble_focus } olive_focus = { remove_variable = olive_focus } salt_focus = { remove_variable = salt_focus } papyrus_focus = { remove_variable = papyrus_focus } precious_metals_focus = { remove_variable = precious_metals_focus } silk_focus = { remove_variable = silk_focus } spices_focus = { remove_variable = spices_focus } steppe_horses_focus = { remove_variable = steppe_horses_focus } stone_focus = { remove_variable = stone_focus } vegetables_focus = { remove_variable = vegetables_focus } wild_game_focus = { remove_variable = wild_game_focus } wine_focus = { remove_variable = wine_focus } wood_focus = { remove_variable = wood_focus } sugar_focus = { set_variable = sugar_focus } cedar_focus = { set_variable = cedar_focus } myrrh_focus= { set_variable = myrrh_focus } cinnabar_focus = { set_variable = cinnabar_focus } lapis_focus = { set_variable = lapis_focus } jade_focus = { set_variable = jade_focus } fruits_focus = { set_variable = fruits_focus } silphium_focus = { set_variable = silphium_focus } rice_focus = { set_variable = rice } sheep_focus = { set_variable = sheep } cheese_focus = { set_variable = cheese } pergament_focus = { set_variable = pergament } } } remove_trade_good_variable_effect = { switch = { trigger = trade_goods amber = { remove_variable = amber } base_metals = { remove_variable = base_metals } camel = { remove_variable = camel } cattle = { remove_variable = cattle } cloth = { remove_variable = cloth } dates = { remove_variable = dates } dye = { remove_variable = dye } earthware = { remove_variable = earthware } elephants = { remove_variable = elephants } fish = { remove_variable = fish } fur = { remove_variable = fur } gems = { remove_variable = gems } glass = { remove_variable = glass } grain = { remove_variable = grain } hemp = { remove_variable = hemp } honey = { remove_variable = honey } horses = { remove_variable = horses } incense = { remove_variable = incense } iron = { remove_variable = iron } leather = { remove_variable = leather } marble = { remove_variable = marble } olive = { remove_variable = olive } papyrus = { remove_variable = papyrus } precious_metals = { remove_variable = precious_metals } salt = { remove_variable = salt } silk = { remove_variable = silk } spices = { remove_variable = spices } steppe_horses = { remove_variable = steppe_horses } stone = { remove_variable = stone } vegetables = { remove_variable = vegetables } wild_game = { remove_variable = wild_game } wine = { remove_variable = wine } wood = { remove_variable = wood } sugar = { remove_variable = sugar } cedar = { remove_variable = cedar } myrrh = { remove_variable = myrrh } cinnabar = { remove_variable = cinnabar } lapis = { remove_variable = lapis } jade = { remove_variable = jade } fruits = { remove_variable = fruits } silphium = { remove_variable = silphium } rice = { remove_variable = rice } sheep = { remove_variable = sheep } cheese = { remove_variable = cheese } pergament = { remove_variable = pergament } } } remove_wrong_trade_good_variable_effect = { #Do this for every trade good remove_variable = amber remove_variable = base_metals remove_variable = camel remove_variable = cattle remove_variable = cloth remove_variable = dates remove_variable = dye remove_variable = earthware remove_variable = elephants remove_variable = fish remove_variable = fur remove_variable = gems remove_variable = glass remove_variable = grain remove_variable = hemp remove_variable = honey remove_variable = horses remove_variable = incense remove_variable = iron remove_variable = leather remove_variable = marble remove_variable = olive remove_variable = papyrus remove_variable = precious_metals remove_variable = salt remove_variable = silk remove_variable = spices remove_variable = steppe_horses remove_variable = stone remove_variable = vegetables remove_variable = wild_game remove_variable = wine remove_variable = wood remove_variable = woad remove_variable = sugar remove_variable = cedar remove_variable = myrrh remove_variable = cinnabar remove_variable = lapis remove_variable = jade remove_variable = fruits remove_variable = silphium remove_variable = rice remove_variable = sheep remove_variable = cheese remove_variable = pergament set_trade_good_variable_effect = yes } set_produced_global_variables_effect = { set_global_variable = { name = 75_percent_of_world_amber_gvar value = 75_percent_of_world_amber } set_global_variable = { name = 75_percent_of_world_base_metals_gvar value = 75_percent_of_world_base_metals } set_global_variable = { name = 75_percent_of_world_camels_gvar value = 75_percent_of_world_camels } set_global_variable = { name = 75_percent_of_world_livestock_gvar value = 75_percent_of_world_livestock } set_global_variable = { name = 75_percent_of_world_cloth_gvar value = 75_percent_of_world_cloth } set_global_variable = { name = 75_percent_of_world_dates_gvar value = 75_percent_of_world_dates } set_global_variable = { name = 75_percent_of_world_dye_gvar value = 75_percent_of_world_dye } set_global_variable = { name = 75_percent_of_world_earthware_gvar value = 75_percent_of_world_earthware } set_global_variable = { name = 75_percent_of_world_elephants_gvar value = 75_percent_of_world_elephants } set_global_variable = { name = 75_percent_of_world_fish_gvar value = 75_percent_of_world_fish } set_global_variable = { name = 75_percent_of_world_fur_gvar value = 75_percent_of_world_fur } set_global_variable = { name = 75_percent_of_world_gems_gvar value = 75_percent_of_world_gems } set_global_variable = { name = 75_percent_of_world_glass_gvar value = 75_percent_of_world_glass } set_global_variable = { name = 75_percent_of_world_grain_gvar value = 75_percent_of_world_grain } set_global_variable = { name = 75_percent_of_world_hemp_gvar value = 75_percent_of_world_hemp } set_global_variable = { name = 75_percent_of_world_honey_gvar value = 75_percent_of_world_honey } set_global_variable = { name = 75_percent_of_world_horses_gvar value = 75_percent_of_world_horses } set_global_variable = { name = 75_percent_of_world_incense_gvar value = 75_percent_of_world_incense } set_global_variable = { name = 75_percent_of_world_iron_gvar value = 75_percent_of_world_iron } set_global_variable = { name = 75_percent_of_world_leather_gvar value = 75_percent_of_world_leather } set_global_variable = { name = 75_percent_of_world_marble_gvar value = 75_percent_of_world_marble } set_global_variable = { name = 75_percent_of_world_olive_gvar value = 75_percent_of_world_olive } set_global_variable = { name = 75_percent_of_world_salt_gvar value = 75_percent_of_world_salt } set_global_variable = { name = 75_percent_of_world_papyrus_gvar value = 75_percent_of_world_papyrus } set_global_variable = { name = 75_percent_of_world_precious_metals_gvar value = 75_percent_of_world_precious_metals } set_global_variable = { name = 75_percent_of_world_silk_gvar value = 75_percent_of_world_silk } set_global_variable = { name = 75_percent_of_world_spices_gvar value = 75_percent_of_world_spices } set_global_variable = { name = 75_percent_of_world_steppe_horses_gvar value = 75_percent_of_world_steppe_horses } set_global_variable = { name = 75_percent_of_world_stone_gvar value = 75_percent_of_world_stone } set_global_variable = { name = 75_percent_of_world_vegetables_gvar value = 75_percent_of_world_vegetables } set_global_variable = { name = 75_percent_of_world_wild_game_gvar value = 75_percent_of_world_wild_game } set_global_variable = { name = 75_percent_of_world_wine_gvar value = 75_percent_of_world_wine } set_global_variable = { name = 75_percent_of_world_wood_gvar value = 75_percent_of_world_wood } set_global_variable = { name = 75_percent_of_world_woad_gvar value = 75_percent_of_world_woad } set_global_variable = { name = 75_percent_of_world_sugar_gvar value = 75_percent_of_world_sugar } set_global_variable = { name = 75_percent_of_world_cedar_gvar value = 75_percent_of_world_cedar } set_global_variable = { name = 75_percent_of_world_myrrh_gvar value = 75_percent_of_world_myrrh } set_global_variable = { name = 75_percent_of_world_cinnabar_gvar value = 75_percent_of_world_cinnabar } set_global_variable = { name = 75_percent_of_world_lapis_gvar value = 75_percent_of_world_lapis } set_global_variable = { name = 75_percent_of_world_jade_gvar value = 75_percent_of_world_jade } set_global_variable = { name = 75_percent_of_world_fruits_gvar value = 75_percent_of_world_fruits } set_global_variable = { name = 75_percent_of_world_silphium_gvar value = 75_percent_of_world_silphium } set_global_variable = { name = 75_percent_of_world_rice_gvar value = 75_percent_of_world_rice } set_global_variable = { name = 75_percent_of_world_sheep_gvar value = 75_percent_of_world_sheep } set_global_variable = { name = 75_percent_of_world_cheese_gvar value = 75_percent_of_world_cheese } set_global_variable = { name = 75_percent_of_world_pergament_gvar value = 75_percent_of_world_pergament } } remove_all_imperial_modifier = { remove_country_modifier = imperial_military_mod_1 remove_country_modifier = imperial_military_mod_2 remove_country_modifier = imperial_military_mod_3 remove_country_modifier = imperial_military_mod_4 remove_country_modifier = imperial_military_mod_5 remove_country_modifier = imperial_economic_mod_1 remove_country_modifier = imperial_economic_mod_2 remove_country_modifier = imperial_economic_mod_3 remove_country_modifier = imperial_economic_mod_4 remove_country_modifier = imperial_economic_mod_5 remove_country_modifier = imperial_political_mod_1 remove_country_modifier = imperial_political_mod_2 remove_country_modifier = imperial_political_mod_3 remove_country_modifier = imperial_political_mod_4 remove_country_modifier = imperial_political_mod_5 } add_imperial_political_mods = { remove_all_imperial_modifier = yes if = { limit = { num_of_cities >= 3000 } add_country_modifier = { name = imperial_political_mod_1 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 5 } } else_if = { limit = { num_of_cities >= 2000 num_of_cities < 3000 } add_country_modifier = { name = imperial_political_mod_2 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 4 } } else_if = { limit = { num_of_cities >= 1500 num_of_cities < 2000 } add_country_modifier = { name = imperial_political_mod_3 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 3 } } else_if = { limit = { num_of_cities >= 1000 num_of_cities < 1500 } add_country_modifier = { name = imperial_political_mod_4 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 2 } } else = { add_country_modifier = { name = imperial_political_mod_5 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 1 } } } add_imperial_military_mods = { remove_all_imperial_modifier = yes if = { limit = { num_of_cities >= 3000 } add_country_modifier = { name = imperial_military_mod_1 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 5 } } else_if = { limit = { num_of_cities >= 2000 num_of_cities < 3000 } add_country_modifier = { name = imperial_military_mod_2 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 4 } } else_if = { limit = { num_of_cities >= 1500 num_of_cities < 2000 } add_country_modifier = { name = imperial_military_mod_3 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 3 } } else_if = { limit = { num_of_cities >= 1000 num_of_cities < 1500 } add_country_modifier = { name = imperial_military_mod_4 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 2 } } else = { add_country_modifier = { name = imperial_military_mod_5 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 1 } } } add_imperial_economic_mods = { remove_all_imperial_modifier = yes if = { limit = { num_of_cities >= 3000 } add_country_modifier = { name = imperial_economic_mod_1 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 5 } } else_if = { limit = { num_of_cities >= 2000 num_of_cities < 3000 } add_country_modifier = { name = imperial_economic_mod_2 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 4 } } else_if = { limit = { num_of_cities >= 1500 num_of_cities < 2000 } add_country_modifier = { name = imperial_economic_mod_3 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 3 } } else_if = { limit = { num_of_cities >= 1000 num_of_cities < 1500 } add_country_modifier = { name = imperial_economic_mod_4 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 2 } } else = { add_country_modifier = { name = imperial_economic_mod_5 duration = -1 } remove_variable = imperial_power_level set_variable = { name = imperial_power_level value = 1 } } } set_imperial_power = { if = { limit = { has_variable = imperial_power } if = { limit = { var:imperial_power = flag:political } add_imperial_political_mods = yes } if = { limit = { var:imperial_power = flag:warfare } add_imperial_military_mods = yes } if = { limit = { var:imperial_power = flag:economic } add_imperial_economic_mods = yes } } } change_imperial_power_cost = { add_political_influence = -75 add_legitimacy = -10 add_stability = -10 add_tyranny = 5 } fix_variable_error = { if = { limit = {has_variable = $X$ var:$X$ = flag:$X$ exists = scope:$X$ scope:$X$ = flag:$X$} set_variable = {name = $X$ value = flag:$X$} flag:$X$ = {save_scope_as = $X$} } }
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