EE_scripted_effects.txt
2 years agoadd_civilization_scaling_gold_cost_effect = {
if = {
limit = {
has_variable = num_civ_investments
scope:player = {
is_ai = no
}
}
scope:player = {
hidden_effect = {
EE_events.txt
2 years agonamespace = ee_events
# added the new trade goods added by LoL (rice, cheese, cattle/sheep and pergament)
#Window opening events
ee_events.1 = { #Governorship Window
type = major_country_event
title = ee_events.1.t
desc = ee_events.1.desc
picture = trade_port
00_biyearly_country_FMO.txt
2 years agobiyearly_country_pulse = {
on_actions = {
ai_take_focus_perks_action
calculate_global_production_action
}
events = {
#Events that check for and give trading in modifiers and governorship dominance state modifiers.
#These might lag the game like crazy not sure we'll find out...if they do I can stagger them
ee_economy_events.3
ee_economy_events.4