00_biyearly_country_FMO.txt
common\on_actionbiyearly_country_pulse = {
on_actions = {
ai_take_focus_perks_action
calculate_global_production_action
}
events = {
#Events that check for and give trading in modifiers and governorship dominance state modifiers.
#These might lag the game like crazy not sure we'll find out...if they do I can stagger them
ee_economy_events.3
ee_economy_events.4
ee_economy_events.9 #Cleanup event that makes sure there are always at least 3 trade centers in every region.
}
}
ai_take_focus_perks_action = {
effect = {
#This is what allows the ai to take character focus perks. This will "guide" the ai through finishing the tree of their highest skill.
#It will take an ai character 37.5-39.5 continuous years as ruler to finish a focus tree
if = {
limit = { is_ai = yes }
every_ruler_with_perk_available = {
change_variable = {
name = character_focus_perk_available
subtract = 1
}
if = {
limit = {
has_variable = martial_focus_tree_enabled
NOT = { has_variable = ai_martial_tree_completed_var }
}
ai_martial_take_focus_perk_effect = yes
}
else_if = {
limit = {
has_variable = oratory_focus_tree_enabled
NOT = { has_variable = ai_oratory_tree_completed_var }
}
ai_oratory_take_focus_perk_effect = yes
}
else_if = {
limit = {
has_variable = civic_focus_tree_enabled
NOT = { has_variable = ai_civic_tree_completed_var }
}
ai_civic_take_focus_perk_effect = yes
}
else_if = {
limit = {
has_variable = zeal_focus_tree_enabled
NOT = { has_variable = ai_zeal_tree_completed_var }
}
ai_zeal_take_focus_perk_effect = yes
}
}
}
}
}
calculate_global_production_action = {
effect = {
if = {
limit = { is_ai = no }
set_produced_global_variables_effect = yes
}
}
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